Talk:Nintendo Entertainment Analysis & Development

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I removed the following games because they were NOT developed by Nintendo EAD: Sheriff, Popeye, Donkey Kong, Donkey Kong Jr, Donkey Kong 3, Mario Bros were all developed before EAD even existed. F-Zero GP Legend and F-Zero Climax were also not developed by Nintendo EAD.

Why is there a reference to Matt Casamassina at that foot of this page? 14:58, 8 April 2007 (UTC)

Big List Edit[edit]

The article's title is "Nintendo Entertainment Analysis and Development" not "EAD Before Restructuring", so I edited the list to include every game developed by EAD. If there really was any marked difference worth pointing out then every single page in wikipedia that says "developed by EAD" should be edited to "developed by EAD before/after restructuring". That would be absurd.

I tried to complete the list as best I could. If anyone notices a game missing, please add it.

Star Fox was developed by EAD with Argonaut doing the programming and designing the chip FX. The directors, designers, etc. are all from EAD.

Stunt Race FX is for the SNES and Argonaut had nothing to do with it.

I removed Star Fox 2 because if it was going to be included then every other game that was ever started and cancelled by EAD would have to be included too. —Preceding unsigned comment added by Link floyd (talkcontribs) 00:09, 5 December 2007 (UTC)

Takashi Tezuka MIA[edit]

Why isn't Takashi Tezuka mentioned anywhere in this article? So far as I am aware he is second in command to Miyamoto (head of Nintendo EAD) and was promoted to General Producer a few years ago. Furthermore, the Wikipedia article on Tezuka states he is the head of the NEAD department that creates all mario games yet he isn't mentioned as such in this article nor does he have a place as any of the heads of any department. I would correct the error myself but I don't know much about the structure of Nintendo and secondly, I'm not a member of Wikipedia and have no place to make changes to a main article. (talk) 09:46, 26 December 2007 (UTC) Joshua

Japanese title of former "Research and Development Departments"[edit]

The Japanese version of "Iwata Asks - Punch-Out!!" gives the title of Research and Development Department 3 as Kaihatsu Sanbu (開発三部). Several instances on the official Japanese Nintendo site confirm this applies to the other teams as well, hence Kaihatsu Ichibu (開発一部) for R&D 1 and Kaihatsu Nibu (開発二部) for R&D 2. However, I couldn't find anything mentioning an R&D4 team. Is there an interview with one of the employees that confirms it ever existed or is this just a logical conclusion from the other team names, picked up by many, many sites? Prime Blue (talk) 18:58, 8 June 2010 (UTC)

"Research and Development Department 4 / R&D4"[edit]

As mentioned above already: This alleged former name of Nintendo EAD originally came from N-Sider before it was picked up by other sites. Given that there is not a single primary source like a development interview that mentioned this name or its Japanese counterpart (開発四部), I guess this was just an educated, but wrong guess – just like how they said R&D2 was merged into EAD but it was merged into the SPD. I will rename all instances of this to Nintendo EAD. Prime Blue (talk) 23:20, 22 August 2010 (UTC)

Sources for Tokyo Development Group No. 1/2[edit]

Are there any sources that verify that EAD Tokyo is divided into two development groups? As far as I see only The Kyoto Report writes that. Anyway, who is running that Blog? That would be interesting, AFAIK the site doesn't tell. But well, to me it doesn't make that much sense to claim EAD Tokyo is divided. Why should that be? The Iwata Asks Interview on Super Mario Galaxy talks a bit on EAD Tokyos history, and as far as I remember it doesn't explain a divided development department. I'm just afraid that information is wrong, so again my questions: Are there any reputabel sources for that information? I hope I'll get an answer, and excuse my bad englisch! Umweltschützen (talk) 11:45, 11 December 2011 (UTC) Yes. Nintendo's E3 Press Site has confirmed it, and several others every year on the producer's bios. "Tokyo Software Development Group No. ?" etc. Basically every EAD Producer / SPD Producer usually coincides with a "Development Group No" title. NOAWiki (talk) 04:54, 9 January 2015 (UTC)

Compehensive Development Group[edit]

Can someone please explain what's with this team? Why do they have such a huge gap between Super Mario 64 DS and Star Fox Wii U? Have they even been doing anything else all this time at all? (talk) 16:59, 24 June 2014 (UTC)

The Comprehensive Development Group is the EAD managerial group. The group is primarily focused on managing staffs, budgets, and concepts throughout all of Nintendo EAD in Kyoto. The group is rarely involved with the primary development of a game, but it has done so from time to time. However, they will not develop Star Fox for Wii U on their own. That's hwy they're currently looking for a partner to fill that gap.--Arkhandar (TalkContribs) 17:16, 24 June 2014 (UTC)
Couldn't they just be listed as a "co-producer" on the games they assisted on, rather than having their own "team"? ~ Dissident93 (Talk) 20:12, 24 June 2014 (UTC)
But the team does exist, its just that don't usually "get their hands dirty". They're a managerial group, so it's only natural that they seldom work on games.--Arkhandar (TalkContribs) 23:19, 24 June 2014 (UTC)
Could you point me to any sources on this? I can't find any evidence that it does exist, at least as a formal group with its own name. Dancter (talk) 17:15, 16 February 2015 (UTC)
@Dancter: They probably do exist, but Arkhandar even admitted they don't directly work on games. (therefore they shouldn't have games listed below them) ~ Dissident93 (talk) 01:11, 17 February 2015 (UTC)
@Dancter: They do exist. Or did. Although that upper-tier section may be called something else by now since it was only briefly mentioned years ago on GC-Inside. However, some of the information on the wikipedia is inaccurate. For one, Star Fox U is being handled by the same production group that did Star Fox 64 3D. EAD Group No. 5. That was obvious from day one. The "comprehensive group" doesn't develop games (anymore), but instead they existed more to work on public space initiatives in Japan like the Shigureden Museum, DS Classroom, and DS Guides. I'm not sure why the original wikipedia author called Star Fox U a comprehensive group game (because Miyamoto is doing the PR? he also did Pikmin 3 and that wasn't a comprehensive group game). The external developer possibility being involved means nothing, since every Japanese game has a myriad of external companies cooperating in the production. NOAWiki (talk) 01:05, 18 February 2015 (UTC)
Is there a link you could direct me to, or even just a description of the article in which this group was mentioned? I want to go over it myself, if possible. There is some content in this article that is very poorly referenced, suspect, and difficult to verify. For one thing, that logo does not look authentic at all. It does not seem to exist at the cited source (or anywhere else that I could find), the kerning is very poor, and I can find no evidence that Nintendo ever spelled "Entertainement" that way. Dancter (talk) 17:45, 18 February 2015 (UTC)
On the same token, Project Guard and Project Giant Robot are also both Group No. 5 games. Project Guard is being directed by Yugo Hayashi, Star Fox U by Takaya Imamura, and Project Giant Robot is likely being directed by Hiroshi Matsunaga. Those are all guys who have headed up teams at EAD Group No. 5 under Tadashi Sugiyama. Although, I still think EAD will intergrate Project Guard into Star Fox as a side mode like Nintendo has hinted. NOAWiki (talk) 01:15, 18 February 2015 (UTC)
This section cannot continue to remain unverified like this. If no verification is provided, it will push for its removal. Dancter (talk) 17:48, 16 March 2015 (UTC)

Music composers[edit]

@Dissident93:Thank you for your work in helping Wikipedia be a better place for accurate video game music information. You have done a great job in this article in listing composers. However, there were some minor hiccups. No worries though. Here are my sources:

@Arkhandar:While I'm not sure 100% anymore if Wakai composed for Big Brain Academy: Wii Degree (some sites say he did however), I know for a fact Nagata (Sound Director) did for New Super Mario Bros. Wii. While Mobygames is a great source of info (since they get their credits straight from the game), for VGM and it's composers however, it can be worthwhile to also check out VGMdb (where they have liner notes from OSTs, which are generally more accurate regarding video game composers). ~ Dissident93 (talk) 15:42, 8 July 2014 (UTC)

Major Re-Edit[edit]

I really would like to re-edit the "producers / development group" sections. I admire the original editors passion, but this list is just gross with a lot of unnecessary information. "Co-developers" (which in many of these cases aren't even co-developers, but rather actual developers within the developer, or cooperative developers" don't need to be mentioned on this page with littering tags. Those can be saved on the individual games page. I mean this doesn't happen on any other developers page, for example Platinum Games, you don't see their page littered with co-developers that worked on every game. It's not what the page is about. NOAWiki (talk) 04:58, 9 January 2015 (UTC)

@NOAWiki: 100% agree. I tried to remove most of the unnecessary stuff last year, but it was always reverted back. ~ Dissident93 (talk) 06:29, 9 January 2015 (UTC)

(Preview, of my cleaner and less cluttered format)

Software Development Group No. 2[edit]

Group Manager / Producer: Yoshiaki Koizumi
The second production unit of the Tokyo Software Development Department at EAD, is responsible for the Super Mario 3D and Flipnote Studio series. The Group Manager and Producer, Yoshiaki Koizumi, was originally a graphic artist and planner that worked on Super Mario 64 and several titles in the Zelda series.

List of software developed by Nintendo EAD Tokyo Software Development Group No. 2
Title Genre(s) Platform(s) Year Notes
Flipnote Studio 3D Editor App Nintendo 3DS 2013 Cooperation with Hatena
Super Mario 3D World Platform Wii U 2013 Cooperation with 1-UP Studio

Software Development Group No. 3[edit]

Group Manager / Producer: Koichi Hayashida
The third production unit of the Tokyo Software Development Department at EAD, is responsible for the NES Remix series as well as spin-off titles like Captain Toad: Treasure Tracker. The Group Manager and Producer, Koichi Hayahida, was originally a programmer as well as a level designer on Super Mario Galaxy and Donkey Kong: Jungle Beat. Even more notably, Hayashida programmed and designed most of NES Remix by himself as a side project before officially getting approval from the company.

List of software developed by Nintendo EAD Tokyo Software Development Group No. 3
Title Genre(s) Platform(s) Year Notes
Captain Toad: Treasure Tracker Puzzle Wii U 2014 Cooperation with 1-UP Studio
Ultimate NES Remix Retro Variety Nintendo 3DS 2014 Cooperation with Indies Zero

NOAWiki (talk) 05:30, 11 January 2015 (UTC)