Talk:Super Smash Bros. Melee
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Differences in gameplay between 64 and melee
[edit]Should they be mentioned in the article?Memeligutsa (talk) 10:20, 2 June 2008 (UTC)
- The article already makes passing references to changes within the text at points. It is not usually practice to purposefully describe the differences as a standalone paragraph/section for sequel articles. Plus, being an article that it is aimed at everyone, this would be aimed exclusively at people who've played the original. Thanks. Ashnard Talk Contribs 16:01, 2 June 2008 (UTC)
- The article could include differences in game modes between 64 and Melee. The discontinuation of the "board the platforms" game, as well as the introduction of "Home-run contest".Ebeginnings (talk) 16:59, 13 January 2017 (UTC)
Together We Ride?
[edit]I looked at the Super Smash Bros. Melee soundtrack list on the Wikipedia article. I looked at the Fire Emblem title, and next to it says "includes Together We Ride and Fire Emblem theme. I searched in a list of MP3 soundtracks (link not shown since Google confirms that it may have the possibility to harm your computer), and the beginning half of Fire Emblem is actually the Encounter theme from Fire Emblem: Ankoku Ryū to Hikari no Ken. Should corrections be made? Slapmeorelse (talk) 20:46, 4 June 2008 (UTC)
- I'm not totally sure about what should be done, as in how the corrections should be made from what you've said, but yes, the corrections should be made. Should the Fire Emblem theme be replaced by the Encounter theme? Anyway, it would probably be easiest if you corrected these yourself. Thanks for alerting everybody about this. Ashnard Talk Contribs 15:07, 5 June 2008 (UTC)
Brawl FA
[edit]I don't know how many people visit this talk page anymore, but I just wanted to inform everyone that Brawl has passed its FAC! The entire series is now at WP:FTC, so if you want to give your support...(or oppose)... --haha169 (talk) 16:27, 16 July 2008 (UTC)
Is Super Smash Bros. Melee a fighting game?
[edit]Some fighting game players don't consider it a fighting game. —Preceding unsigned comment added by 201.43.151.244 (talk) 23:04, 31 July 2008 (UTC)
- The vast, vast majority of people in general do. Any genre can have wide variations. Take, for example, Kingdom Hearts and NetHack—they're both RPGs.—Loveはドコ? (talk • contribs) 23:38, 31 July 2008 (UTC)
Some fighting game players don't consider it a fighting game, because they're from SRK, and never liked the smash community in the first place. —Preceding unsigned comment added by 209.247.21.125 (talk) 20:34, 8 August 2008 (UTC)
What's SRK? —Preceding unsigned comment added by InuYoshi (talk • contribs) 17:38, 10 August 2008 (UTC)
- As an SRK regular, I consider Melee to be a fighting game, and none of the other Smash games to be anything but party games. This is based on the way the tournament scene, and meta game have evolved, as well as the depth, advanced techniques, and entertainment value of the players involved.--SexyKick (talk) 07:00, 17 February 2010 (UTC)
Sonic was also intended?
[edit]I'm surprised this wasn't bought up here before.. [1] « ₣M₣ » 11:38, 10 August 2008 (UTC)
- Wow, I didn't even know that existed. I'll have it up later today. Thanks, FMF. Ashnard Talk Contribs 11:53, 10 August 2008 (UTC)
- You may want to look into that though for a FAQ on IGN states "As with Sonic however, though he was never intended to be in Melee soon after the release of Melee a rumor was spread around the internet that Sonic was indeed an unlockable character" [2]. You have to wonder if the two IGN editors actually did their own extensive research before stating such information or (in the worst case scenario) that is just a general assumption. This is, nonetheless big news, I recommend tracking down that issue if necessary. « ₣M₣ » 12:32, 10 August 2008 (UTC)
Stopped recording
[edit]Just so you know, I've stopped recording this article. I haven’t been able to find time, and the computer with all of my progress on it recently crashed. Sorry to all of those who may have been anticipating it. You're dreaming eh? 03:51, 25 August 2008 (UTC)
- It's alright. I was looking forward to it, but if you haven't got the time then that's just the way it is. Thanks for your efforts. Ashnard Talk Contribs 07:12, 25 August 2008 (UTC)
Melee Release Date
[edit]It says Melee's release date is the third, but multiple searches on google list it as the 2nd of December, 2001. http://www.mobygames.com/game/gamecube/super-smash-bros-melee/release-info
Though there are also sites that list the 4th as the release date... —Preceding unsigned comment added by 69.140.108.239 (talk) 00:18, 12 September 2008 (UTC)
- I've found a Dec 3 from GameSpy. Are there any more sources for Dec 2 that are more reliable than Mobygames? Cheers. Ashnard Talk Contribs 16:27, 12 September 2008 (UTC)
Possible errors in some of the cues' titles from the Smashing... Live! album
[edit]I think there's an error in some titles, like the Great Medley. The Yoshi's Island bit is actually the Super Mario World theme, and the Mushroom Kingdom II sounds more like Mario World's ending theme. Also, "Fountain of Dreams" is actually the tune from "The Gourmet Race" in Kirby Super Star. The Original Medley's opening bit isn't from Smash Bros. at all, it's a melody heard, again, in "Kirby Super Star", in special areas to save games in the mini game "The Great Cave Offensive" and other bonus levels.
I haven't changed it, because I may be wrong. Please correct if wrong. --Surten (talk) 01:49, 4 March 2009 (UTC)Surten
- I honestly don't know. This may sound hypocritical as the current track is not itself sourced, but the best way to push potential corrections through is to find a decent source confirming your suspicions. Unfortunately, this may be one of them things that is not covered by the mainstrea media. If I manage to find some spare time, I'll investigate it myself. Thanks for raising this. Ashnard Talk Contribs 22:37, 4 March 2009 (UTC)
SmashWiki link
[edit]Hey guys, could we add {{wikia|super-smash-bros|SmashWiki|Super Smash Bros. Melee}}
(link) to the External links section?--Richard (Talk - Contribs) 17:23, 11 May 2009 (UTC)
Advanced techniques?
[edit]Why doesn't the article mention the advanced techniques, or criticism of high level play? These are two things that Melee brought with it, that separated it from it's sequel. The invention of wave dashing, up canceling, L-canceling, chain grabbing, and short hopping put a huge gap between the game play of Melee, and Smash 64/Brawl. It caused an outcry by many fans that Nintendo cater to their casual play, and remove all these "glitches" from the game. Often these players would attend a tournament, expecting four player, with items, only to find 1v1 play, no items, and a plethora of new moves and techniques they didn't know of. A common claim was "If it's not in the instruction manual, it should be banned from play." This resulted in many casual players quitting the game, and making YouTube videos dissing the high level players. [Tourney Tards] became a common slur. Casual players were particularly annoyed at the "tier list" that claimed Fox as the best character in the game. A majority of friendly matches between high level players would be played on Final Destination, hence the topic of the first Tourney Tards video...these casual players sent a massive amount of emails to Nintendo during Brawl's development, begging for the removal of anything that created high level play. It's one of the main reasons Brawl's game play is so shallow, and Melee's is so deep/is outlasting Brawl.
Anyway, I think this stuff should find a small niche in the article, since it's a major part of the games legacy.--SexyKick (talk) 07:11, 17 February 2010 (UTC)
- Sources and relevance? I'm poorly-read on this site's policies, but somehow I suspect fandom flame wars are inappropriate for Wikipedia articles. – MaskedSHEIK (talk)(contrib) 17:50, 1 April 2010 (UTC)
- @The Stick Man: I'll vouch for advanced technique/metagame to be mentioned in the article. The mainstream media reporting on this mentions it, and it's what makes competitive smash so glaringly different than the play of casual gamers. Also, I know it's not official but "slang" like wavedashing and L-canceling are used reporting.--Prisencolinensinainciusol (talk) 05:40, 18 December 2014 (UTC)
- If you're going to discuss techniques then you can't just name-drop them in an article with zero explanation. TheStickMan[✆Talk] 14:35, 18 December 2014 (UTC)
- @The Stick Man: I'll vouch for advanced technique/metagame to be mentioned in the article. The mainstream media reporting on this mentions it, and it's what makes competitive smash so glaringly different than the play of casual gamers. Also, I know it's not official but "slang" like wavedashing and L-canceling are used reporting.--Prisencolinensinainciusol (talk) 05:40, 18 December 2014 (UTC)
Source for you
[edit]Dunno if anyone is still maintaining this article, but here's an interesting source for you from a Sakurai interview [3]. It talks about the hectic development schedule and his opinions on each Smash game. Axem Titanium (talk) 01:25, 14 January 2011 (UTC)
the 27 character
[edit]Should we mention Master Hand is a playable character in Melee, through a glitch? — Preceding unsigned comment added by 75.177.141.78 (talk) 18:28, 26 June 2011 (UTC)
- No. That list is for "officially" playable characters. TheStickMan[✆Talk] 20:27, 26 June 2011 (UTC)
No, it isn't worth mentioning. Giga Bowser is also playable, but only through hacking. The same goes for Master Hand. MarioFyreFlower (talk) 13:30, 18 February 2021 (UTC)
Tournaments?
[edit]The article mentions various tournaments through 2007. Is it also worth mentioning more recent tournaments, such as the Apex series? — Preceding unsigned comment added by 69.171.160.181 (talk) 19:13, 8 December 2012 (UTC)
Album cover
[edit]The album cover needs a bit better a rationale, or removal. Being that it's not the subject of the article, fitting an infobox doesn't suffice. It could be argued that it shows off all of the characters, but the game's cover art shows more than half of the included characters (if we strategically chose a different screenshot, we could display a total of 18 characters out of 26). Also, it cites its source as IGN.com, but doesn't show specific usage. - New Age Retro Hippie (talk) (contributions) 22:38, 1 August 2013 (UTC)
Image dispute
[edit]So, there seems to be a lot of edit warring about an image, without a ton of discussion. Please, each party, state your case here. I'll try to help mediate. Lets come to a consensus here which we can refer back to in the future. @HappyLogolover2011:? @The Stick Man:? @Wani:? Sergecross73 msg me 15:28, 10 January 2014 (UTC)
- The current image kind of sucks, no question. Yes, it could use replacing with a better image, and I'd be cool with it being replaced by a better image. And yes, you could technically say that HappyLogo's picture is "higher quality", because it does have more detail than the current one. However, I don't see what good there is in a widescreen hack of an area only accessible through debug mode. The previous picture was, as he told me on my talk page, another widescreen hack though an emulator, and despite acknowledging the graphical glitches that resulted (which was one of the main reasons why I reverted his upload), he continued to claim that it was "better quality". He's never elaborated on that since, instead choosing to claim that I'm "giving him a headache" or a "bad day" and filing an edit warring report against me (which is weird, because both of us has been doing it). TheStickMan[✆Talk] 15:41, 10 January 2014 (UTC)
- Well, I definitely agree with your point. Images are only supposed to be used if they help express the game and its gameplay visually. Conceptually then, I can't understand how an image that can't exist in the game without unofficial hacking, could properly serve that role. Sergecross73 msg me 15:46, 10 January 2014 (UTC)
- Pretty much what has already been stated. I don't understand how a widescreen image that can only be acquired through hacking (and makes the character models in the image very difficult to see) better illustrates multiplayer gameplay than the previous file. WANI (talk) 16:04, 10 January 2014 (UTC)
- It was done through the swiss 0.3 gamecube booter. The swiss allows that game output to be in widescreen if "Force widescreen" is set to yes.--HappyLogolover2011 (talk) 16:06, 10 January 2014 (UTC)
- Yes, that's exactly the problem. It's unofficial, that's not how the game was meant to be played or seen. It shouldn't be a representation of the actual product. Sergecross73 msg me 16:28, 10 January 2014 (UTC)
- Well since the 2010s are modern like now. They should be in 16:9 widescreen because that resolution became the standard in 2009. — Preceding unsigned comment added by HappyLogolover2011 (talk • contribs) 16:49, 10 January 2014 (UTC)
- No, this has nothing to do with "being modern". Its about accurately portraying the subject of the article. The subject of this article wasn't created in for this "modern age" you're referencing. Sergecross73 msg me 16:52, 10 January 2014 (UTC)
- From a glance, the image that HappyLogoLover wants to use is just plain bad, regardless of whether or not it's widescreen. First, the image does not properly show any of the characters (they're zoomed out beyond recognition), and none of them are fighting (or appear to be, at least). This already makes the image useless in conveying the gameplay. Also, it's a screenshot from a debug mode, so it's not showing the reader a typical scene from the game. The older image, while lower quality, portrays the game play more accurately. --ThomasO1989 (talk) 17:33, 10 January 2014 (UTC)
- Thanks for linking the image he wanted to use. It actually took me a bit to initially find it since the edit warring is actually happening in the image upload area, not here at the article. But yes, there is also that, the image doesn't convey the fighting very well either. Sergecross73 msg me 17:54, 10 January 2014 (UTC)
- From a glance, the image that HappyLogoLover wants to use is just plain bad, regardless of whether or not it's widescreen. First, the image does not properly show any of the characters (they're zoomed out beyond recognition), and none of them are fighting (or appear to be, at least). This already makes the image useless in conveying the gameplay. Also, it's a screenshot from a debug mode, so it's not showing the reader a typical scene from the game. The older image, while lower quality, portrays the game play more accurately. --ThomasO1989 (talk) 17:33, 10 January 2014 (UTC)
- No, this has nothing to do with "being modern". Its about accurately portraying the subject of the article. The subject of this article wasn't created in for this "modern age" you're referencing. Sergecross73 msg me 16:52, 10 January 2014 (UTC)
- Well since the 2010s are modern like now. They should be in 16:9 widescreen because that resolution became the standard in 2009. — Preceding unsigned comment added by HappyLogolover2011 (talk • contribs) 16:49, 10 January 2014 (UTC)
- Yes, that's exactly the problem. It's unofficial, that's not how the game was meant to be played or seen. It shouldn't be a representation of the actual product. Sergecross73 msg me 16:28, 10 January 2014 (UTC)
- It was done through the swiss 0.3 gamecube booter. The swiss allows that game output to be in widescreen if "Force widescreen" is set to yes.--HappyLogolover2011 (talk) 16:06, 10 January 2014 (UTC)
- Pretty much what has already been stated. I don't understand how a widescreen image that can only be acquired through hacking (and makes the character models in the image very difficult to see) better illustrates multiplayer gameplay than the previous file. WANI (talk) 16:04, 10 January 2014 (UTC)
- Well, I definitely agree with your point. Images are only supposed to be used if they help express the game and its gameplay visually. Conceptually then, I can't understand how an image that can't exist in the game without unofficial hacking, could properly serve that role. Sergecross73 msg me 15:46, 10 January 2014 (UTC)
Weasel words?
[edit]As someone who follows the Smash Bros. community, there is a lot of dispute among fans of the game as to which games are more "competitive" than others, and it is by no means a discussion which has reached a consensus. This sentence insinuates that Melee is the definitive competitive game:
"Following the popularity of its multiplayer gameplay, Melee has been featured in several multiplayer gaming tournaments and is still considered to be the Smash title most suited to competitive play." [emphasis mine] Considered by whom? — Preceding unsigned comment added by 23.120.120.249 (talk • contribs)
- I was the one who originally put those statements in the article, and I agree that it promote Melee a bit too much. I'm going to change it to say is still the most popular Smash title for competitive play.--Prisencolinensinainciusol (talk) 22:26, 18 April 2015 (UTC)
- " It is considered to be the most viable game in the series for competition." This seems biased, and the sources aren't exactly up to date. One of the sources was in 2005, when there were only two games in the series, and the other two were before SSB4 was released. SimonBob13 (talk) 19:56, 23 August 2015 (UTC)
20xx should not direct here
[edit]20xx is a megaman clone so it needs its own article. it is available on steam.84.213.45.196 (talk) 21:56, 29 September 2015 (UTC)
- Feel free to make the article. I also agree it seems like an odd redirect here, but I don't know what else to point it toward.Scarlettail (talk) 23:47, 29 September 2015 (UTC)
- I'm blanking the redirect page, so as an anonymous user you should be able to start the article for now.--Prisencolin (talk) 05:57, 30 September 2015 (UTC)
- 20XX actually refers to a very popular meme among the Smash fanbase regarding this game's competetive scene; so if anything, the Megaman clone game's article would need a paranthetical and just "20XX" should redirect to this article's Legacy section, since 20XX in regards to Melee is infinitely more notable than the Megaman clone. Raptormimus456 (talk) 13:34, 26 October 2015 (UTC)
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Genre changes without consensus
[edit]Super Smash Bros. games, including Super Smash Bros. Melee, are considered fighting games because you fight each other. There are some examples I can provide here: Digital Spy, GameZone and The Financial Express. However, @Darunia02 disagreed and said it is not a fighting game. He changed the genre as an action game, and then a party game in his edits: [4][5][6][7][8][9]. Recently, he reverted my edit and provided a source showing that SSBM is a party game, but I don't think that doesn't resolve this issue. I told Darunia02 to discuss his edits here, but he failed to do so and kept on changing genres. To date, he didn't participate in any talk page discussions concerning his edits to other articles, so I have to bring his attention here so he may seek consensus before he can make anymore edits to this article or any article related to Super Smash Bros. – Hounder4 15:31, 31 January 2017 (UTC)
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I feel like Hungrybox should be mentioned in the competitive section.
[edit]Seeing as this article has a section dedicated to competitive Melee, I feel like it only makes sense that there should be some mention of Hungrybox, considering that he is Melee’s top player. YeetZmeN (talk) 00:09, 27 June 2020 (UTC)
Doubt about the booklet source
[edit]Page 32 of the booklet doesn't mention neither the stock mode nor the time mode. Redjedi23 (talk) 20:30, 17 October 2023 (UTC)
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