The Legend of Zelda: Tears of the Kingdom

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The Legend of Zelda: Tears of the Kingdom
Developer(s)Nintendo EPD[a]
Publisher(s)Nintendo
Director(s)Hidemaro Fujibayashi
Producer(s)Eiji Aonuma
Designer(s)
  • Yohei Fujino
  • Yasutaka Takeuchi
  • Mari Shirakawa
Programmer(s)Takahiro Okuda
Artist(s)Satoru Takizawa
Writer(s)
  • Akihito Toda
  • Naoki Mori
Composer(s)
  • Manaka Kataoka
  • Maasa Miyoshi
  • Masato Ohashi
  • Tsukasa Usui
SeriesThe Legend of Zelda
Platform(s)Nintendo Switch
ReleaseMay 12, 2023
Genre(s)Action-adventure
Mode(s)Single-player

The Legend of Zelda: Tears of the Kingdom[b] is a 2023 action-adventure game developed and published by Nintendo for the Nintendo Switch. The player controls Link as he searches for Princess Zelda and fights to prevent Ganondorf from destroying Hyrule. Tears of the Kingdom retains the open-world gameplay and setting of its predecessor, Breath of the Wild (2017), and features new environments including the Sky, an area composed of floating islands, and an expansive cavern beneath Hyrule known as the Depths. The player has access to various devices that aid combat or exploration, and which can be used to construct vehicles.

Tears of the Kingdom was conceived after ideas for Breath of the Wild downloadable content had exceeded its scope. Development was led by Nintendo's Entertainment Planning & Development division with Breath of the Wild director Hidemaro Fujibayashi and producer Eiji Aonuma reprising their roles. The developers were inspired by social media posts to create gameplay mechanics that encouraged experimentation and sometimes struggled to differentiate the sequel from its predecessor. A teaser was shown at E3 2019, while a full reveal featuring gameplay was shown at E3 2021. Tears of the Kingdom was initially planned to release in 2022 but was delayed until May 2023 so that the developers could refine it.

Tears of the Kingdom received acclaim. Critics praised the expanded world, new powers, scale, and story; criticism focused on its voice acting and technical performance. It sold more than 10 million copies in its first three days of release and over 20.28 million copies by December 2023, making it one of the best-selling games on the Nintendo Switch.

Gameplay

The player can build various contraptions to explore the in-game world or solve puzzles.

Tears of the Kingdom retains the open-world action-adventure gameplay of Breath of the Wild (2017).[1][2] As Link, the player explores the main setting of Hyrule and two new areas: the sky, which is littered with floating islands, and the Depths, a vast underground area beneath Hyrule. Link can climb, ride horses, or use a paraglider to soar through the air.[3][4] Characters and locales from its predecessor were kept and modified to fit the new storyline.[5]

The sky is an area composed of several disconnected floating islands, which contain puzzles, treasure, and boss enemies.[1][2] The Depths is a dark, fungi-infested region that requires items to illuminate and features lava and treasures. Inside the Depths is a harmful substance called gloom, which reduce Link's maximum hearts until the player removes this effect by returning to the surface of Hyrule.[3] Tears of the Kingdom has several dungeons that contain puzzles and bosses, similar to earlier entries in the Zelda franchise.[2][5] The four main dungeons, the Water Temple, Wind Temple, Fire Temple, and Lighting Temple,[6] must be completed to advance the narrative.[3]

New to Tears of the Kingdom are Zonai devices, which the player can use for combat, exploration, or solving puzzles. These devices can be used to construct vehicles, including rockets, sleds, and fans. The previous game's Sheikah Slate-based abilities have been replaced with five new powers: Ultrahand, Fuse, Ascend, Recall, and Autobuild.[3][7] Ultrahand allows the player to pick up and move different objects or attach them together. This can be used with the Zonai devices to create vehicles and constructs.[7] Fuse allows the player to combine materials, equipment, or other objects in the world to a shield or weapon. For example, fusing a rocket to Link's shield allows him to fly through the air.[4][5] Recall can be used on an object to rewind its movement, such as by recoiling a falling rock in an upwards direction.[4][7] Ascend allows the player to move upwards through solid surfaces, granting them access to previously inaccessible areas. Autobuild instantly recreates a device crafted with Ultrahand, automatically using nearby devices and objects if available, or if parts are missing, creating replacements at the cost of a material called zonaite.[7][8]

Shrines and Korok seeds make a return from Breath of the Wild.[3] Shrines are located around Hyrule and grant an item called the Light of Blessing when cleared. When the player obtains four Lights of Blessing, they can spend them at a Goddess Statue to increase Link's maximum hearts or stamina.[9] Korok seeds can be traded to increase the inventory capacity, allowing Link to hold more melee weapons, shields, or bows.[10] The new recipe system allows the player to keep track of the ingredients to meals or elixirs.[11]

Plot

Tears of the Kingdom takes place years after Breath of the Wild, at the end of the Zelda timeline.[12] Link and Zelda explore a cavern beneath Hyrule Castle, from which gloom, a poisonous substance, has been seeping out and causing people to fall ill. There, they find a mural depicting the founding of Hyrule and a subsequent conflict known as the Imprisoning War—an ancient battle against a being referred to as the "Demon King"—and decide to venture deeper, triggering the awakening of a mummy. Link's right arm is badly wounded by the mummy, the Master Sword is shattered, and Hyrule Castle is raised into the sky. Zelda falls below, and as Link tries to catch her, she vanishes with a mysterious artifact. Link is rescued by a disembodied arm which had been restraining the mummy, and he awakens on the Great Sky Island to find that it has replaced his damaged limb. He meets the spirit of Rauru, a Zonai, and the source of Link's new arm. Rauru assists Link as he traverses the Great Sky Island, and when the latter reaches his destination, the shattered Master Sword vanishes and Link dives to the surface below.

There, he learns that the event in the cavern, known as the Upheaval, has wrought chaos upon Hyrule, and sets out to investigate reports of strange phenomena throughout the kingdom. Link ventures into ancient Zonai temples alongside his allies Sidon, the prince and eventual king of the Zora; Tulin, a young Rito archer and the son of Teba, a past ally of Link's; Yunobo, the Goron president of the YunoboCo mining company; and Riju, the chief of the Gerudo. With the defeat of the monsters occupying the temples, Link finds strange artifacts containing the spirits of sages from ancient times, who each appoint his allies as their successors and grant them artifacts, secret stones, which they once wielded. After numerous sightings of Zelda, Link locates her at Hyrule Castle, but she reveals herself to instead be an impostor serving the Demon King, Ganondorf, the mummy that Link previously encountered. Link and his allies defeat the impostor, and he sets out to find the last of the ancient sages, Mineru who remains in the physical world via spiritual projection. Link helps create a mechanical body for her spirit to inhabit.

Through insight from Mineru, the other ancient sages, and items called Dragon's Tears scattered throughout Hyrule, Link learns of Zelda's fate. The artifact that vanished with Zelda was a secret stone, which transported her into the distant past. There, she met Rauru, Hyrule's first king, and Sonia, Hyrule's first queen. After Ganondorf killed Sonia and used her secret stone to become the Demon King, Rauru appointed Mineru, Zelda, and the leaders of the Zora, Rito, Gorons, and Gerudo as sages. With their help, Rauru battled with the Demon King and sacrificed himself to seal Ganondorf away. Later, Zelda received the broken Master Sword from the future and tasked the sages with aiding Link when Ganondorf reawakens. In order to repair the Master Sword, she swallowed her secret stone and underwent a process known as draconification, becoming the immortal Light Dragon.

In the present, after ridding the Great Deku Tree from Gloom in Korok Forest, Link retrieves the Master Sword from the Light Dragon and confronts Ganondorf below Hyrule Castle. With the aid of Sidon, Tulin, Yunobo, Riju, and Mineru, Link battles an army of monsters before engaging in combat with Ganondorf himself. Nearing defeat, Ganondorf swallows his secret stone and becomes the Demon Dragon, taking Link into the skies above Hyrule. With the assistance of the Light Dragon, Link uses the Master Sword to shatter the Demon Dragon's secret stone, killing it. The spirits of Rauru and Sonia help Link turn the Light Dragon back into Zelda and restore his original right arm. Rauru and Sonia fade away, and Link and Zelda fall to the surface below. Some time later, on the Great Sky Island, Mineru bids goodbye to Zelda and Link before fading away, while the sages vow to protect Hyrule.

Development

Like Breath of the Wild, Tears of the Kingdom was produced by Eiji Aonuma.

Development of Tears of the Kingdom started after the completion of Breath of the Wild. The developers had thought of numerous features to be included as downloadable content (DLC) for Breath of the Wild, but the sheer number of ideas inspired them to create a new game.[13][14] As with its predecessor, Tears of the Kingdom was developed by Nintendo's Entertainment Planning & Development (EPD) division, Production Group Number 3, and was directed by Hidemaro Fujibayashi and produced by Eiji Aonuma.[15][16] While he was shown early demos, the role of Zelda creator Shigeru Miyamoto was minimized due to scheduling conflicts as he was producing The Super Mario Bros. Movie (2023). He was credited as "general producer", the same position he had held in the series since the late 2000s.[17]

Aonuma stated the development team sought to create something new while retaining the overall concept, but realized some aspects were "already as they should be". Technical director Takuhiro Dohta identified Wii Sports Resort as an inspiration when adding new mechanics. He also noted that using familiar locations is useful for players when skydiving.[18] Aonuma also cited the open world games Red Dead Redemption 2 and The Elder Scrolls V: Skyrim.[19][20][21] The team expanded the world to include the sky and underground. Aonuma referred to The Legend of Zelda: Skyward Sword, commenting that its hardware limitations hindered a seamless descent from the sky to the surface; instead, Link was limited to diving only from specific points. With the capabilities of the Nintendo Switch, Tears of the Kingdom allowed players to traverse a game world connected both horizontally and vertically.[17]

Due to its similarity to Breath of the Wild, the developers experienced "strong déjà vu". Aonuma reiterated the development team wanted to create something original while also being similar to the previous game, realizing some aspects "were already as they should be". Fujibayashi added the team would occasionally struggle to differentiate between the games.[22] Tears of the Kingdom reintroduced vast dungeons into the series, which are connected to Hyrule's surface and can be tackled in any order the player chooses. According to Dohta, the dungeons were designed with regional characteristics to make them unique to their respective environments, similarly to earlier games in The Legend of Zelda franchise.[23] The dungeons were primarily created to maximize the gameplay by showcasing the range of Link's powers and gadgets. Additionally, they were designed to be accessed seamlessly rather than being closed off, allowing the player to descend from the sky straight down into the dungeon and conveniently enter and exist.[24]

One of the core concepts of gameplay is the ability to build new items. As such, the development team created more tools in Tears of the Kingdom so that players could have a unique gameplay experience. They were inspired to do so after seeing videos posted by players on social media of their accomplishments and activities with tools following the release of Breath of the Wild. Zonai devices were introduced to stimulate additional creativity, but this required a balance between the player's creativity and limits to prevent the player from exploiting the game.[25]

A theme of hands was introduced as a way to express the concept of connecting. It is present in the mechanics, story, visuals and sound. Dohta explained that joining hands and cooperating with other characters is a major element, along with Link's ability to create items using his hands. Link's right arm was created as a way to distinguish him from previous iterations of the character. Aonuma said the theme is in the story, which involves connecting to Hyrule's history.[26] The Ascend ability was developed from a debug feature that Aonuma and Fujibayashi used to exit the Depths. They agreed it was tiresome to navigate all the way through the caves and wanted a quick way to get to the surface. Its implementation posed other challenges, such as ensuring that a player would not land on an empty space due to loading issues.[27]

Tears of the Kingdom was first announced at E3 2019 as an untitled sequel to Breath of the Wild.[28][29] Nintendo debuted a trailer revealing gameplay, story elements, and a 2022 release window at E3 2021.[30] By March 2022, Tears of the Kingdom was completed, but Nintendo delayed the release for a year to refine it.[31] Nintendo later changed the release window to Q2 2023.[32][33] More information was revealed in the Nintendo Direct presentation held in September 2022, including the title Tears of the Kingdom and a release date of May 12, 2023.[34][35] A later Nintendo Direct in February 2023 teased more gameplay elements.[36] Two weeks before release, a playable version of the game leaked online as a disk image.[37][38]

Reception

Critical response

According to the review aggregator website Metacritic, Tears of the Kingdom received "universal acclaim".[39] On OpenCritic, it received a 97% approval rating.[45] Numerous critics found it to be of similar quality to or an improvement upon Breath of the Wild.[1][2][7] Reviewers praised the additions of the sky islands, Depths, and caves, saying that the areas expanded the open world introduced in its predecessor.[2][5]

IGN said that Tears of the Kingdom was better than Breath of the Wild for its story and mechanics, while GameSpot lauded it for building upon its predecessor.[7] Furthermore, IGN also praised the Depths and said that the areas fit well alongside the surface of Hyrule.[2] VG247 said it was separate experience from Breath of the Wild, calling its scale immense and its mechanics creative.[46] While feeling that it did not replicate the experience of playing through its predecessor, Game Informer wrote that Tears of the Kingdom evicted a compelling response by how it revisited previous locations.[5] Nintendo Life wrote that the three settings were well-connected to each other despite their different mechanics and themes.[1] Eurogamer felt that the player could spend their entire time exploring the Depths, but would need to return to the surface for useful tools, helping create a compelling gameplay loop. The reviewer contended that the skies were more fun to explore than the Depths, praising their designs and comparing them to environs from Skyward Sword and The Wind Waker.[3] On the other hand, Video Games Chronicle considered the Depths more interesting than the sky sections, finding them to be difficult and fun in contrast to the sky's focus on the story.[47]

The new powers received praise. GamesRadar+ called these abilities well-designed, saying that they offered creative solutions to problems and highlighting Ultrahand in particular. The reviewer mentioned that some of the abilities felt like gaming the system, and would make the game less enticing when the player could use them to break its rules.[44] Polygon said that learning how to use the powers was one of the main appeals of the experience, and likened Ascend to a noclip mode and the rest to cheat codes.[48] The Guardian felt that the powers allowed for the player to circumvent every object in multiple potential ways, writing that this freedom to progress was novel and fun.[4] GameSpot described the powers as superior to those featured in Breath of the Wild, and contributed to an experience that the reviewer considered creative and distinct.[7]

The story was considered a highlight. GameSpot praised the story as one of the best in the series, calling it a standout element.[7] Nintendo Life said that the narrative was more compelling than that of its predecessor, adding that the characters featured in the story and related side quests were more engaging.[1] Destructoid found the story to be overall better to its predecessor's, calling its pacing faster and more enticing despite criticizing some of its components.[40] In contrast, VG247 found the narrative less important compared to the gameplay, and contained some repetition due to the open-ended nature.[46] Polygon felt that the dungeons featured alongside the story were among the weaknesses, feeling these areas infringed upon player freedom and that Link's allies were too verbose.[48] Some reviewers criticized the voice acting.[46][44] GamesRadar+ said that the characters sounded disconnected from their roles and depleted the quality of the cutscenes.[44] VG247 echoed this opinion, but said that the cutscenes made up for this with their music and atmosphere.[46]

Criticism focused on the performance.[1][7][41] Nintendo Life wrote that Tears of the Kingdom highlighted the Switch's limited capabilities, mentioning the falling frame rate while saying that it was only a minor problem.[1] Polygon agreed, writing of a poor frame rate and load times in some areas similar to Breath of the Wild.[48] IGN noted the lack of improved performance, but found it irrelevant after comparing its quality to the rest of the game.[7] GameSpot found the frame rate satisfactory and performance problems rare, noting that the art obscured the loss of quality. It applauded the developers for having the game work effectively on an old console.[7]

Sales

Tears of the Kingdom was the first Nintendo-developed game to be priced at US$70.[49] More than 10 million copies of Tears of the Kingdom were sold in its first three days of release, making it the fastest-selling game in The Legend of Zelda franchise, as well as the fastest selling Nintendo game in the Americas with over four million copies sold in the US alone.[50][51] Tears of the Kingdom sold over 2.24 million copies within its first three days of release in Japan, 1.1 million being physical copies.[52][53] By December 2023, it had sold 20.28 million copies worldwide.[54] In August 2023, it was reported that the sales of Tears of the Kingdom may have boosted the gross domestic product of Japan, with a 2.8% increase in consumer spending in the semi-durable goods sector during April to August 2023, which included video games.[55]

Accolades

The Legend of Zelda: Tears of the Kingdom was selected by Famitsu,[56] IGN,[57] Edge, Game Informer,[58] Giant Bomb,[59] Destructoid,[60] ComicBook.com,[61] Polygon,[62] Shacknews,[63] and Siliconera[64] as their Game of the Year.

Awards and nominations
Year Ceremony Category Result Ref.
2020 The Game Awards 2020 Most Anticipated Game Nominated [65]
2021 Golden Joystick Awards Most Wanted Game Nominated [66]
The Game Awards 2021 Most Anticipated Game Nominated [67]
2022 Golden Joystick Awards Most Wanted Game Won [68]
The Game Awards 2022 Most Anticipated Game Won [69]
2023 Gamescom Best Nintendo Switch Game Won [70]
Best Audio Won
Best Gameplay Won
Most Epic Won
CEDEC Awards Special Award Won [71]
Golden Joystick Awards Ultimate Game of the Year Runner-up [72][73]
Best Supporting Performer (Patricia Summersett as Princess Zelda) Nominated
Best Audio Nominated
Best Game Community Nominated
Nintendo Game of the Year Won
Best Game Trailer (Official Trailer #3) Nominated
The Game Awards 2023 Game of the Year Nominated [74]
Best Game Direction Nominated
Best Art Direction Nominated
Best Score and Music Nominated
Best Action/Adventure Game Won
Player's Voice Nominated
2024 13th New York Game Awards Big Apple Award for Game of the Year Nominated [75][76]
Tin Pan Alley Award for Best Music in a Game Nominated
Central Park Children’s Zoo Award for Best Kids Game Nominated
27th Annual D.I.C.E. Awards Game of the Year Nominated [77][78]
Adventure Game of the Year Won
Outstanding Achievement in Game Direction Nominated
Outstanding Achievement in Game Design Nominated
Outstanding Technical Achievement Nominated
24th Game Developers Choice Awards Game of the Year Nominated [79][80]
Best Audio Nominated
Best Design Nominated
Innovation Award Won
Best Narrative Nominated
Best Technology Won
Best Visual Art Nominated
Audience Award Nominated
20th British Academy Games Awards Best Game Nominated [81][82]
Audio Achievement Nominated
Game Design Nominated
Music Nominated
Narrative Nominated
Technical Achievement Won
EE Game of the Year Nominated
Animation Longlisted [83]
Artistic Achievement Longlisted
Hugo Awards Best Game or Interactive Work Pending [84]

Notes

  1. ^ Additional work by Monolith Soft
  2. ^ Japanese: ゼルダの伝説 ティアーズ オブ ザ キングダム, Hepburn: Zeruda no Densetsu: Tiāzu obu za Kingudamu
  3. ^ Based on 139 reviews

References

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