Tetris (Electronic Arts)
Tetris | |
---|---|
Developer(s) | EA Mobile Electronic Arts |
Publisher(s) | Electronic Arts |
Series | Tetris |
Platform(s) | iOS, Android, BlackBerry OS, PlayStation 3, PlayStation Portable, Windows Phone |
Release | iPod September 12, 2006 iPhone July 9, 2008 BlackBerry OS August 24, 2009 PlayStation Portable Windows Phone October 21, 2010 PlayStation 3Android September 1, 2011 iOS
|
Genre(s) | Puzzle |
Mode(s) | Single-player |
Tetris is a puzzle video game developed by EA Mobile and published by Electronic Arts for iOS, Android, BlackBerry OS, PlayStation 3, PlayStation Portable and Windows Phone. The game featured gameplay like other Tetris titles, but with a new soundtrack.
The game had reached 100 million paid downloads by 2010,[1][2] It is the best-selling paid mobile game of all time.
Gameplay
Gameplay was nearly identical in gameplay to other Tetris titles, but with a new soundtrack. Players also had the ability to create their own soundtrack for the game using the music library of the iPhone or iPod Touch device in which the game is being played on. The game offered two modes of play dubbed "Marathon" mode and "Magic" mode.[3]
Marathon
Marathon mode played as a more classic version of Tetris, where a point system along with number of lines cleared were kept as indicators of progress.[4] The level of speed was chosen prior to starting the mode of gameplay. There were 15 levels total, and like Magic mode, this mode ends after all 15 levels have been completed. Unlike the original version of Tetris, Marathon mode ends after clearing 150 lines. Once Marathon mode ends, the Endless feature becomes unlocked.
Magic
Magic mode was an enhanced version of gameplay, where there are fifteen levels of difficulty.[5] Each level of difficulty is incremented by speed and number of lines required to clear the level. Once the number of lines required to clear the level are met, the next level is presented. Upon failure of a level, the game offers players to retry an unlimited number of times. The game allows for pausing of gameplay, which is automatic when a player receives a phone call on an iPhone device. Another element of gameplay in Magic mode is the addition of helper objects that are retrieved throughout levels, which allow players to make minor edits to the puzzle. The special objects become available in the first five levels, and then remain generating upon lines completed and tetriminos placed. There are five special objects, ranging from a magic crayon to blocks converting to bubble popping status.
App Store removal
On November 30, 2011, the game was removed without prior notice and replaced with a new version, not as an Update but as a paid new version with fewer game modes like the one-touch mode and a subscription model to give discounts for future purchases, completely removing previous game modes like Magic (renamed Galaxy in the new version). [6]
References
- ^ "Tetris Game Surpasses 100 Million Paid Mobile Downloads, Is the Best-Selling Mobile Phone Game of All Time". 2010-01-21. Retrieved 2010-12-10.
- ^ EA Launches New Tetris® Game on the App Store Today, EA (December 1, 2011)
- ^ "EA's 'Tetris' for iPhone "Works"". Touch Arcade. 2008-07-14. Retrieved 2009-07-25.
- ^ Cohen, Peter (2008-07-30). "Review: Tetris for iPhone". Macworld. Retrieved 2009-07-25.
- ^ Buchanan, Levi (2008-07-10). "iPhone Game Launch Center". IGN. Retrieved 2009-07-25.
- ^ Caoili, Eric (2011-12-01). "Tetris Enters The Subscription Age". Gamasutra. Retrieved 2015-02-22.