The Family Game

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The Family Game
Kazoku gemu affiche.jpg
Film poster
Directed by Yoshimitsu Morita
Produced by Yutaka Okada
Shirō Sasaki
Written by Yohei Honma (novel)
Yoshinori Kobayashi
Yoshimitsu Morita
Starring Yusaku Matsuda
Juzo Itami
Saori Yuki
Cinematography Yonezo Maeda
Edited by Akimasa Kawashima
Distributed by Circle Films
Release date
  • 4 June 1983 (1983-06-04)
Running time
107 minutes
Language Japanese

The Family Game (家族ゲーム, Kazoku Gēmu) is a 1983 Japanese movie directed by Yoshimitsu Morita. The Family Game received several awards including the best movie of the year as selected by Japanese critics. Although the movie missed the Japan Academy Prize for the Best Picture (losing out to Palme d'Or Winner The Ballad of Narayama), Ichirōta Miyagawa was awarded Newcomer of the Year.

Plot summary[edit]

The Numata family consists of the father, Kōsuke (Juzo Itami); mother, Chikako (Saori Yuki); and two sons, Shinichi (Jun'ichi Tsujita) and Shigeyuki (Ichirōta Miyagawa). Shigeyuki is a junior high school student. He will soon be taking a high school entrance examination. Unlike his high school student brother, Shinichi, who lives up to the father's expectations, Shigeyuki’s grades are poor, and he is only interested in roller coasters. His father finds a private tutor, Yoshimoto (Yusaku Matsuda), for Shigeyuki and imposes all responsibilities for his exam on the tutor. Yoshimoto's behaviour is extremely strange, including kissing Shigeyuki and hitting him painfully hard. Even though Yoshimoto is a seventh year student of a third-rate university, Shigeyuki’s marks become better and better. Eventually he passes the exam for the high school. At a family celebration, Yoshimoto begins to riot, hitting people, pouring wine on their heads, and throwing spaghetti around wildly.


Tv Series[edit]

The Family Game was adapted into a TV series in 2013 by Fuji TV, starring Sho Sakurai as the tutor Kōya Yoshimoto.


The film focuses on a dysfunctional middle-class nuclear family—each family member is connected not internally, but through the social roles they are expected to take on, and the pressure of these social expectations further accelerates the breakdown in their communication.

Japanese critics saw the film as showing the change to a new epoch and a post-modern sensibility. One said that if Japanese before and during the high growth economy defined their reality first though "ideals" and then through "dreams," and tried to change reality according to those visions, then in the post-high growth era, from the mid-1970s on, they no longer tried to change reality but to remain content with reality as "fiction." The Numatas' table is not unrealistic, but fixes the "un-naturalness" of reality itself in an age when families watch television while eating. This epochal shift was marked, another critic said, by Morita's films and the works of novelist Haruki Murakami and musician Sakamoto Ryuichi, leading to a culture which celebrates meaninglessness.[1]


  1. ^ quoted in Aaron Gerow, "Playing with Postmodernism: Morita Yoshimitsu’s Family Game," in Alastair Phillips and Julian Stringer, ed.Japanese Cinema: Texts and Contexts (London; New York: Routledge, 2007). p. 242.


  • Gerow, Aaron (2008). "Playing with Postmodernism: Morita Yoshimitsu's Family Game". In Phillips, Alastair; Stringer, Julian. Japanese Cinema: Texts and Contexts. Routledge. pp. 240–252. ISBN 978-0-415-32848-7. 
  • McDonald, Keiko (1989). "Family, Education, and Postmodern Society: Yoshimitsu Morita's The Family Game". East-West Film Journal. 4 (1): 53–67. 

External links[edit]