The Lost Vikings 2

From Wikipedia, the free encyclopedia
  (Redirected from The Lost Vikings II)
Jump to navigation Jump to search
The Lost Vikings 2
Lost Vikings 2 Boxshot.jpg
Box art for the Super NES version
Developer(s) Beam Software (Saturn, PS, PC)
Blizzard Entertainment (SNES)
Publisher(s) Interplay Productions
Designer(s) Ron Millar, Chris Metzen (additional design)
Composer(s) Glenn Stafford (Super NES), Brian Luzietti and Johann Langlie (Saturn, PS and PC music)
Platform(s) Super NES, Sega Saturn, PlayStation, PC
Release
Genre(s) Side-scrolling puzzle, platformer
Mode(s) Single-player, 2 player cooperative

The Lost Vikings 2 is a 1997 puzzle platform video game developed by Blizzard Entertainment (SNES version) and Beam Software and published by Interplay. All versions of the game, except the SNES release, were titled Lost Vikings 2: Norse by Norsewest (Norse by Norse West: The Return Of Lost Vikings in the U.S.). The sequel to The Lost Vikings, it features the original three characters plus two new playable characters: Fang the werewolf and Scorch the dragon.[5] The gameplay remains largely the same, though the three Viking characters all have new or modified abilities.

The releases for PC, PlayStation, and Saturn feature pre-rendered 3D graphics, CD music and extensive voice acting provided by Rob Paulsen (Erik), Jeff Bennett (Baleog & Fang), Jim Cummings (Olaf, Tomator), and Frank Welker (Scorch). The SNES version by developer Blizzard Entertainment continued the use of the more cartoony graphics style seen in the original game.

Plot[edit]

After escaping from Tomator in The Lost Vikings, Erik the Swift, Olaf the Stout, and Baleog the Fierce have lived joyous and fruitful Viking lives. Then one day, after returning home from a fishing trip, the Vikings get captured by Tomator again. Tomator then calls upon a robotic guard to send them into the Arena, which falls short when a system failure happens. During the blackout, the three Vikings dismantle the robot piece by piece and wear its parts on their bodies, granting them new abilities. The three Vikings are then accidentally sent through time once again. Equipped with the new robotic gear, Erik, Olaf, and Baleog must journey through each level to find their way back home. Along the way, they befriend a werewolf named Fang and a dragon named Scorch, both of whom assist them in their quest.

Gameplay[edit]

The Lost Vikings 2 is a side-scrolling platform adventure in which the player alternates control of three of the five playable characters, guiding each of them one at a time from a designated start point in each level to the exit, collecting three specific items along the way. The game predetermines which characters are available in any specific level. Control may be swapped from character to character at any point. In the two-player cooperative mode, each player simultaneously controls one character and is allowed to change control to the third, unused character at any point. Every level is designed such that each character must contribute his unique skills to help the other two through to the end. Similarly, to finish the level, all three characters must reach the exit point with the three items in possession. The characters each have three health points which they can lose by getting hurt by enemies or by falling from great heights. Should any character run out of health points, he dies; gameplay will then continue with any remaining characters, but the level becomes unwinnable, and the player will eventually have to restart the level and try again (the game offers unlimited continues).[6]

Each character has the ability to carry and use items — mainly keys, bombs, and food (which restore health points) — as well as a unique set of skills:

  • Erik now has turbo boots which allow him to jump much higher than before and can smash certain overhead walls with his turbo jump. The helmet also allows him to swim.[6]
  • Baleog has a bionic arm which can smash enemies from a distance. The range is somewhat limited compared to his arrows from the first game, but the bionic arm also allows Baleog to swing in the air using special hooks and to grab some items inaccessible to others.[6]
  • Olaf can release gas that propels him upward, giving him limited aerial range as well as the power to destroy certain floors. In addition to his hang-gliding abilities, he can also shrink and squeeze through tiny gaps.
  • Fang can jump, climb walls by clinging to them with his claws, and slash enemies from close range.[6]
  • Scorch has a fireball attack which damages enemies and can trigger certain switches.[7] He can also fly until he gets exhausted, at which point he can glide softly down, like Olaf.

Reception[edit]

Reception
Review scores
Publication Score
EGM 7.375/10 (SAT)[8]
GameSpot 8.4/10 (PS1)[9]
8.3/10 (PC)[10]
Next Generation 3/5 stars (SAT)[11]
Sega Saturn Magazine 89% (SAT)[12]

The Saturn and PlayStation versions met with generally positive reviews. While most critics remarked that the graphics are subpar for their generation,[8][12][13] they praised the humorous voice clips[8][9][11][12][13] and, while noting that the challenge level is extremely high and would be frustrating for some players, they also felt it to be entirely fair and intellectually stimulating.[8][9][11][12][13] For instance, Dan Hsu of Electronic Gaming Monthly opined that having to start levels over if even one of the vikings dies is "unforgiving, but necessary", and his co-reviewer Crispin Boyer remarked, "The later levels are especially tough, but they're also rewarding if you can figure them out (don't be a quitter!)."[8] A reviewer for Next Generation said the game had retained the original's strong puzzles: "The levels are still nicely designed and have a reasonable learning curve."[11] Scary Larry of GamePro was less certain, remarking that though the gameplay and puzzles are deep and fun, he could not wholly recommend the game due to its graphical mediocrity.[13] Trent Ward of GameSpot, however, disagreed with the majority assessment of the graphics, stating that "Although it's no visual feast, Norse by NorseWest still looks pretty good for what is, at its heart, a puzzle game."[9] Lee Nutter of Sega Saturn Magazine called the game "excellent fodder for platform/puzzle enthusiasts, with plenty of lastability."[12]

References[edit]

  1. ^ "Lost Vikings 2 Release Information for Super Nintendo - GameFAQs". 
  2. ^ "Norse by Norsewest: The Return of the Lost Vikings Release Information for PC - GameFAQs". 
  3. ^ "Norse by Norsewest: The Return of The Lost Vikings Release Information for Saturn - GameFAQs". 
  4. ^ "Norse by Norsewest: The Return of the Lost Vikings Release Information for PlayStation - GameFAQs". 
  5. ^ "Protos: Lost Vikings 2". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 76. 
  6. ^ a b c d "Preview: Lost Vikings 2: Norse by Norsewest". Sega Saturn Magazine. No. 17. Emap International Limited. March 1997. pp. 28–29. 
  7. ^ "Norse by Norsewest: The Return of the Lost Vikings". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 98. 
  8. ^ a b c d e "Review Crew: Norse by Norsewest". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 48. 
  9. ^ a b c d Ward, Trent (May 23, 1997). "Norse by Norsewest Review". GameSpot. Retrieved February 12, 2018. 
  10. ^ "Norse by Norsewest Review". GameSpot. May 30, 1997. Retrieved February 12, 2018. 
  11. ^ a b c d "Lost Vikings II: Norse by Norsewest". Next Generation. No. 29. Imagine Media. May 1997. p. 152. 
  12. ^ a b c d e Nutter, Lee (April 1997). "Review: Lost Vikings 2: Norse by Norsewest". Sega Saturn Magazine. No. 18. Emap International Limited. pp. 66–67. 
  13. ^ a b c d "Saturn ProReview: The Lost Vikings: Norse by Norsewest". GamePro. No. 104. IDG. May 1997. p. 92.