The Time Warp of Dr. Brain

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The Time Warp of Dr. Brain
The Time Warp of Dr. Brain.png
Cover art
Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Series Dr. Brain series
Platform(s) Macintosh, Windows, Windows 3.x
Release June 1, 1996
Genre(s) Educational, Puzzle
Mode(s) Single-player

The Time Warp of Dr. Brain is the fourth installment of the educational game series Dr. Brain by Sierra On-Line. The game's structure is similar to its predecessor, The Lost Mind of Dr. Brain: the player must complete several puzzles which appeal to a specific part of the brain; however, this game also adds a time-period based theme to each puzzle and the game's theme overall is time travel.


Like the previous titles, The Time Warp of Dr. Brain is a simple point-and-click. The objective of the game is to successfully complete a set of 10 puzzles. Throughout the game, Dr. Brain poses as an advisor to the player, constantly passing witty comments and suggestions. There are three difficulty levels: novice, expert, and genius, with each level containing its own set of predetermined puzzles. Each level has a set of 20 sub-games. Each game can be completed at the player's choosing, and the difficulty levels can be alternated between at any time; completion of each puzzle is based on the score accrued. A total of approximately 12000 points is needed to finish one of the games, with a win in novice, expert, and genius levels granting 250, 1000, and 2250 points, respectively.

At the start of the game is a mini-game similar to the video-game Space Invaders. This serves as the main menu of the game. The player must shoot the appropriate spaceship to choose options.


Review score
Publication Score
The Electric Playground 8/10[1]


  1. ^ Bonnie James (January 20, 1997). "The Time Warp of Dr. Brain - Electric Playground". Greedy Productions. Archived from the original on August 4, 1997. Retrieved April 6, 2017. From what I’ve heard and seen, this game is the most innovative in the series. Prepare to get lost on the time-space continuum. 

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