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Transfer Pak

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Transfer Pak
The Transfer Pak. The front has a component that fits into the Nintendo 64 controller's expansion port; the rear features a Game Boy cartridge slot.
Also known asNUS-019
ManufacturerNintendo
TypeData transfer device
GenerationFifth
Release date
  • JP: August 1, 1998
  • NA: February 29, 2000
  • EU: April 30, 2000
MediaGame Boy Game Pak
ConnectivityNintendo 64 controller expansion port
Dimensions78 mm × 69 mm × 93.4 mm (3.07 in × 2.72 in × 3.68 in)
Mass88 g (0.194 lb)

The Transfer Pak[a] is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games inserted into its cartridge slot. By using the Transfer Pak, players can unlock additional content in compatible games; the Pokémon Stadium games, with which the Transfer Pak was initially bundled for sale, also feature the ability to emulate specific Game Boy Pokémon titles for play on the N64.

The Transfer Pak was supported by roughly 20 N64 games worldwide, only six of which supported it outside of Japan. Several games which initially planned to utilize the accessory were either cancelled or had the functionality removed. As a result, while recognized as one of the first examples of connectivity between Nintendo's home consoles and handhelds, the Transfer Pak has come to be retrospectively regarded as largely unnecessary by members of the gaming press.

History

[edit]

The Transfer Pak was developed by Nintendo Integrated Research & Development, and was first revealed at Nintendo's Space World 1997 trade show.[1] It was released in Japan in August 1998 as a pack-in with the game Pocket Monsters' Stadium, which required the Transfer Pak for many of its features.[2] In North America and Europe, the Transfer Pak was similarly bundled with Pokémon Stadium, which released in February and April 2000 respectively, receiving a standalone release shortly thereafter.[3][4][5]

Unlike the Super Game Boy peripheral, which allowed Game Boy games to be played on the Super Nintendo Entertainment System, the Transfer Pak's primary use was not to play Game Boy games on the Nintendo 64.[6] Nintendo and Intelligent Systems developed a separate accessory to serve this function, the Wide-Boy64, but it did not receive a wide release and was instead only available to game developers and members of the gaming press.[7][8] However, the Pokémon Stadium games included a built-in Game Boy emulator, allowing users to play compatible Pokémon games on the N64 by inserting them into the Transfer Pak.[9] In 2019, an independent software developer created a ROM hack of Pokémon Stadium 2 that expanded the emulator's compatibility to include other Game Boy games.[10] In December 2023, as part of its update to add Nintendo 64 support, the Polymega aftermarket console implemented Transfer Pak functionality, allowing players to use the device to dump their Game Boy games and save files to the system's memory.[11]

Some games with planned Transfer Pak support went unreleased. One of these was Cabbage, a Nintendo 64DD breeding simulator game, which would have featured the Transfer Pak as a major gameplay component.[12][13] The game was planned to allow players to transfer their pet to the Game Boy and continue to nurture it throughout the day.[14][15]

Other games were intended to include Transfer Pak features during development, only to remove them prior to release. WWF No Mercy was meant to use the Transfer Pak to import points earned in its Game Boy Color counterpart, which could be spent on rewards in the Nintendo 64 game's "SmackDown Mall".[16] However, this feature was removed following the cancellation of the GBC version.[17] Perfect Dark was originally going to support transferring photos from the Game Boy Camera to create characters with real-life faces, but this function was removed during development, as a result of both technical issues and a wave of anti-violent video game sentiment after the Columbine High School massacre;[18] the final version only uses the Transfer Pak to immediately unlock four of the game's cheats via Perfect Dark on GBC.[19] The GBC version of The World Is Not Enough was initially reported to feature Transfer Pak connectivity with its N64 counterpart, allowing players to strengthen their characters in the N64 game's multiplayer mode, but this was seemingly dropped before release.[20][21]

A similar accessory, the "64 GB Cable",[22] was designed by Marigul Management to connect a Game Boy Color to a Nintendo 64 controller port, and would allow data to be transferred from the GBC to a 64DD storage cartridge, as well as for the GBC to be used as a "sub-screen" for certain 64DD games.[23] This was demonstrated at Space World 1999 with the 64DD game DT Bloodmasters, a trading card game that would allow for the GBC to function as a second screen using the 64 GB Cable.[14][23] The cable and DT Bloodmasters were ultimately never released, though its GBC counterpart, DT: Lords of Genomes, was released in 2001.[24] Derby Stallion 64 was also intended to support the 64 GB Cable, using the GBC as a second screen to place private bets on horse races, but this feature was removed after the accessory's cancellation.[9][14]

Games

[edit]

The following is a complete list of Nintendo 64 games that are compatible with the Transfer Pak, along with the corresponding Game Boy games.[25]

Transfer Pak compatible games
Nintendo 64 game Game Boy (Color) game Features
Choro Q 64 2: Hachamecha Grand Prix Race Any
(Choro Q Hyper Customizable GB)
  • Receive gameplay enhancements in Hachamecha Grand Prix Race such as increased maximum speed.[26]
  • Receive greater enhancements in Hachamecha Grand Prix Race when connected to Hyper Customizable GB.[26][27]
Jikkyō Powerful Pro Yakyū 6 Power Pro Kun Pocket
  • Transfer baseball players from Power Pro Kun Pocket to Jikkyō Powerful Pro Yakyū 6.[28]
Jikkyō Powerful Pro Yakyū 2000 Power Pro Kun Pocket 2
  • Transfer baseball players from Power Pro Kun Pocket 2 to Jikkyō Powerful Pro Yakyū 2000.[29]
Mario Artist series Game Boy Camera
  • Import Game Boy Camera photos and images for use in Mario Artist.[30][31][32]
Mario Golf Mario Golf
  • Transfer created characters from GBC to N64 to gain experience.[33]
  • View N64 scores on GBC.[34]
Mario Tennis Mario Tennis
  • Transfer created characters from GBC to N64 to gain experience.[35]
  • Unlock Yoshi, Wario, Waluigi, Bowser, and their respective mini-games on GBC.[36]
  • Unlock six additional tennis courts on N64.[35]
Mickey's Speedway USA Mickey's Speedway USA
  • Unlock Huey as a playable character on N64.[37]
  • As the GBC version was not released in Japan, the Japanese release omits this feature, and Huey is unlocked through other in-game means.
Nushi Tsuri 64 Umi no Nushi Tsuri 2
  • Transfer notebook data to Nushi Tsuri 64.[38]
  • Add sea fish from Umi no Nushi Tsuri 2 to the fishing pond in Nushi Tsuri 64.[39]
Nushi Tsuri 64: Shiokaze Ninotte Kawa no Nushi Tsuri 4
  • Transfer notebook data to Shiokaze Ninotte.[40]
PD Ultraman Battle Collection 64 Any
  • Unlock different characters based on which Game Boy Game Pak is inserted, similar to the use of CDs in Monster Rancher.[41]
Perfect Dark Perfect Dark
  • Unlock four cheats on N64; these cheats can alternately be unlocked through standard gameplay without the use of the Transfer Pak.[19]
  • As the GBC version was not released in Japan, the Japanese release omits this feature.
Pocket Monsters Stadium Pocket Monsters Red, Green, and Blue versions
  • Transfer Pokémon from Game Boy for storage and use in Stadium.[3]
  • Play the Game Boy game on the N64 via Stadium's "GB" mode.[3]
Pokémon Stadium Pokémon Red, Blue, and Yellow versions
  • Transfer Pokémon from Game Boy for storage and use in Stadium.[42]
  • Play the Game Boy game on the N64 via Stadium's "GB Tower" mode.[42]
  • Unlock special prize Pokémon to send to the Game Boy game.[43]
  • Teach a transferred Pikachu the "Surf" ability in Stadium, which can be used to unlock a "Pikachu's Beach" minigame in Yellow.[43]
Pokémon Stadium 2 Pokémon Red, Blue, Yellow, Gold, Silver, and Crystal versions
  • Transfer Pokémon and items from Game Boy for storage and use in Stadium 2.[44]
  • Play the Game Boy game on the N64 via Stadium 2's "GB Tower" mode.[44]
  • View and customize the player character's room from Gold/Silver/Crystal in Stadium 2.[45]
  • Receive special items in Gold/Silver/Crystal using the "Mystery Gift" option.[44]
Puyo Puyo~n Party Pocket Puyo Puyo Sun
  • View special illustrations unlocked in Pocket Puyo Puyo Sun in Puyo Puyo~n Party.[46]
  • Unlock additional illustrations in Pocket Puyo Puyo Sun.[47]
Robot Ponkottsu 64: Nanatsu no Umi no Caramel Any
(Robot Ponkottsu Sun, Star, and Moon versions)
  • Create special food items based on which Game Boy Game Pak is inserted.[48]
  • Exchange and battle Robopon between Robot Ponkottsu 64 and Sun, Star, or Moon.[49]
Super B-Daman: Battle Phoenix 64 Super B-Daman: Fighting Phoenix
  • Transfer B-Daman from Fighting Phoenix to Battle Phoenix 64.[50]
Super Robot Wars 64 Super Robot Wars: Link Battler
Transformers: Beast Wars Metals 64 Any
(Kettō Transformers Beast Wars: Beast Senshi Saikyō Ketteisen)
  • Receive gameplay enhancements in Metals 64 such as increased health.[53]
  • Receive greater enhancements and unlock Megatron X as a playable character in Metals 64 when connected to Kettō Beast Wars.[54][55]
  • As Kettō Beast Wars was not released in North America, the English release omits these features, and Megatron X remains inaccessible.

Reception

[edit]

Contemporary reviews of the Transfer Pak praised its implementation in the Pokémon Stadium games, with some claiming that players who played the games without using it would find their appeal and features severely limited.[44][45][56] Similarly, Peer Schneider of IGN considered the Transfer Pak functionality in PD Ultraman Battle Collection 64 to be the game's sole redeeming feature.[57] When reviewing the Virtual Console releases of Mario Golf and Mario Tennis, Lucas M. Thomas of IGN was disappointed by the removal of Transfer Pak functionality from the rereleases, lamenting their incompleteness due to the inability to unlock their Transfer Pak-exclusive content.[33][35] Some members of the press identified the Transfer Pak as an influence on later examples of connectivity between Nintendo's home consoles and handhelds, most prominently the GameCube – Game Boy Advance link cable.[9][10]

However, in the years following the Nintendo 64's discontinuation, the Transfer Pak has been regarded as a largely underutilized and unnecessary add-on. In a retrospective for Nintendo Life, Gavin Lane stated that the Transfer Pak, while interesting, never truly reached its full potential.[10] Brett Elston of GamesRadar+ claimed that many players misinterpreted the Transfer Pak as a device meant to play Game Boy games on the television, leading to disappointment. Elston also described most games' Transfer Pak integration as "an afterthought, with features that were barely worth the hassle of digging it out of the closet."[6] Den of Geek's Daniel Kurland considered the Transfer Pak to be "a frivolity rather than something fundamental", particularly given the meager number of games that supported it.[58] Writing for GamesBeat, André Bardin was also critical of the Transfer Pak's lack of support, particularly outside of Japan.[59]

See also

[edit]

References

[edit]
  1. ^ Known in Japan as the 64 GB Pack (Japanese: 64GBパック, Hepburn: Rokujūyon Jī Bī Pakku)
  1. ^ "Nintendo's Space World 1997". Next Generation. No. 38. February 1998. p. 23.
  2. ^ Schneider, Peer (August 30, 1998). "Pokemon Stadium (Import) Review". IGN. Archived from the original on January 8, 2023. Retrieved January 7, 2023.
  3. ^ a b c "Transfer Pak". IGN. March 7, 2000. Archived from the original on September 9, 2017. Retrieved October 5, 2022.
  4. ^ "Pokemon Stadium for Nintendo 64 - Pokemon Stadium Nintendo 64 Game — Pokemon Stadium Nintendo 64 Video Game". GameSpot. Archived from the original on 2011-05-13. Retrieved 2008-08-06.
  5. ^ "Nintendo Announces Q1 Dates". IGN. 1999-11-03. Retrieved 2024-06-03.
  6. ^ a b Elson, Brett (July 8, 2009). "Nintendo's most-failingest peripherals". GamesRadar+. Archived from the original on December 21, 2022. Retrieved December 21, 2022.
  7. ^ Harris, Craig (Aug 31, 1999). "Wide Boy". IGN. Archived from the original on January 7, 2023. Retrieved January 1, 2023.
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  9. ^ a b c IGN Staff (September 14, 2001). "Connecting to the Cube". IGN. Archived from the original on November 28, 2020. Retrieved August 7, 2020.
  10. ^ a b c Lane, Gavin (July 9, 2019). "Feature: The Legacy Of Nintendo 64's Transfer Pak". Nintendo Life. Archived from the original on December 20, 2022. Retrieved December 20, 2022.
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  12. ^ Miyamoto, Shigeru; Itoi, Shigesato (December 1997). "A friendly discussion between the "Big 2"". The 64DREAM. No. 15. p. 91.
  13. ^ Gantayat, Anoop (August 21, 2006). "Miyamoto Opens the Vault". IGN. Archived from the original on September 24, 2015. Retrieved January 28, 2015.
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  26. ^ a b Locomotion (1999). Choro Q 64 2: Hachamecha Grand Prix Race (instruction manual). Takara. p. 6.
  27. ^ "Choro Q 64 2 in the Works". IGN. August 20, 1999. Archived from the original on December 4, 2022. Retrieved December 3, 2022.
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  29. ^ Power Pros Production (2000). Jikkyō Powerful Pro Yakyū 2000 (instruction manual). Konami. p. 31.
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  53. ^ Locomotion (1999). Transformers: Beast Wars Metals 64 (instruction manual). Takara. p. 4.
  54. ^ "Takara's Treasures". IGN. August 27, 1999. Archived from the original on December 4, 2022. Retrieved December 3, 2022.
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  56. ^ Bramwell, Tom (December 9, 2001). "Pokemon Stadium 2". Eurogamer. Archived from the original on December 21, 2022. Retrieved December 21, 2022.
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