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Tim Stamper
Chris (left) and Tim Stamper (right) outside the FortuneFish offices
Born
Timothy David Joseph Stamper

(1961-02-17) February 17, 1961 (age 63)
UK.
NationalityBritish
OccupationGame designer
Years active1978-
Known for
Websitewww.FortuneFish.co.uk

Tim Stamper (born 1961) is a video game designer and founder of several video game development companies most notably including ACG Ltd trading as Ultimate Play the Game and Rare. Tim Stamper and his brother Chris Stamper have created games for the Coin Op Market, Sinclair ZX Spectrum, Commodore, BBC Micro, MSX, NES, SNES, Game Boy, Game Boy Color, N64, GameCube and Xbox.[1][2] Tim started in the video game industry during the coin-op boom of the late 70's and early 80's both fixing broken units and developing unique titles. He is most famous for developing several critically acclaimed franchises including Donkey Kong, Banjo Kazooie, Conker and Battletoads.

Career

[edit]

As a student in 1979, Tim helped repair faulty coin-op machines part-time, and together with older brother Chris was commissioned to design upgrade concepts. After leaving college, where he studied mechanical and electrical engineering he joined his brother Chris at Exodus Ltd, a splinter group of Zilec Electronics, specialising in Coin-op upgrades. Tim Stamper began his game development career alongside his brother Chris Stamper creating games for 8-bit consoles in the early 80's. The games were created by ACG Ltd and published under the label of Ultimate Play The Game. After 3 years they co-founded another new company named Rare and produced many titles for Nintendo consoles exclusively. This lasted until 2002 at which point Microsoft, creators of the xbox console, bought Rare for a reported $375m.[3] In 2007 both Stamper brothers left Rare to pursue new opportunities, since that point Tim has co-founded a new video game development studio called FortuneFish. In July 2015 Tim and Chris Stamper were awarded with the Develop Legends awards to commemorate their contributions to the video game industry.[2]


Ashby Computers and Graphics Ltd

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In 1982 Tim and Chris Stamper founded Ashby Computers and Graphics Ltd after years of programming dozens of arcade games and fixing arcade machines they decided to start a business for themselves.[4] Interestingly Ashby Computers and Graphics products were released under the label Ultimate Play The Game so the Stamper brothers were essentially indie developers acting as both developers (ACG Ltd) and publishers (Ultimate). ACG allowed US Gold to become their distributor in the year 1986? however the rights to the individual IP's were held by the Stamper brothers themselves under the name Ultimate Play The Game.[5]


Ultimate: Play the game

[edit]

Tim Stamper began the Ultimate game studio with his brother Chris Stamper.[6][7] During the early days the company gave a few interviews which would now be considered a rarity as both Stamper brothers and the companies they created are famed for their secrecy. Ultimate made their debut game Jetpac in 1983 which was released to positive reception from the general public and far surpassing the quality and content of games at that time. Ultimate were arguably most well known for their Sabreman series of games which included Sabre Wulf, Underwurlde and Knight Lore which were released on a myriad of systems including the BBC Micro and Famicom (Japan only).[8]

Rare

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Tim and Chris Stamper founded Rare in July 1985 as an entity for diversification in retail shops below the Ultimate offices, later moving to its current home in Twycross.[4] Rare worked very closely with Nintendo and produced many games spanning a whole range of genres throughout its lifetime. Rare is most well known for its die-hard fanbase who covet such titles as Goldeneye, Banjo-Kazooie, Donkey Kong, Conkers Bad Fur Day and Battletoads. Initially Nintendo did not want to work with developers outside Japan, therefore there was no access to development kits - this would not stop the Stamper brothers, they reverse engineered the Famicom (NES) and created some demos which impressed Nintendo enough to work with Rare.[8]

FortuneFish

[edit]

In 2013 Tim co-founded a new UK based video game developer named FortuneFish. FortuneFish primarily develop mobile phone games with their debut title "That Bouncy Thing" containing much of Rare's colorful character and charm.[9]

Credits

[edit]

Video Games

Arcade


Home Computers


Commodore 64


NES


Gameboy


SNES


Gameboy Color


Sega Mega Drive


N64


Gameboy Advance


Gamecube


Nintendo DS


Xbox


Xbox 360


Xbox One


Mobile

  • That Bouncy Thing (2014) FortuneFish[11]
  • Dr. Wiggles' Cat Logic (2015) FortuneFish[12]



Hardware


Toys

  • Battletoads LCD Game (1991) Rare Ltd.[13]
  • Electronic Hot Shot Basketball (1992)
  • Travel Hot Shot Basketball (1992)
  • Playground Street Sports (1995)


Filmography

Awards

[edit]

BAFTA Interactive Entertainment Awards

  • Best UK Developer (1998) Rare[14]
  • Best Game (1998) Goldeneye 007[14]
  • Best UK Developer (1999) Rare[14]
  • Moving Images (2000) Perfect Dark[14]
  • Moving Images (2000) Banjo-Tooie (Nominee)[14]
  • Sound (2001) Conker's Bad Fur Day[14]
  • Artistic Achievement (2007) Viva Pinata (Nominee)[14]
  • Original Score (2007) Viva Pinata (Nominee)[14]

Golden Joystick Awards

  • Software House of the Year (1983) Ultimate Play The Game[15]
  • Game of the Year (1983) Jet Pac[15]
  • Best Original Game of the Year (1983) Pssst (Nominee)[15]
  • Software House of the Year (1984) Ultimate Play The Game[15]
  • Game of the Year (1984) Knight Lore[15]
  • Programmer of the Year (1984) Ultimate Play The Game[15]

Academy of Interactive Arts & Sciences Awards

  • Interactive Title of the Year (1998) Goldeneye 007[16]
  • Console Action Game of the Year (1998) Goldeneye 007[16]
  • Console Game of the Year (1998) Goldeneye 007[16]
  • Outstanding Software Engineering (1998) Goldeneye 007[16]
  • Outstanding Arts/Graphics (1998) Goldeneye 007 (Nominee)[16]
  • Outstanding Interactive Design (1998) Goldeneye 007 (Nominee)[16]
  • Console Racing Game of the Year (1998) Diddy Kong Racing[16]
  • Action Game of the Year (1999) Banjo-Kazooie[16]
  • Outstanding Art Direction (1999) Banjo-Kazooie[16]
  • Console Adventure Game of the Year (1999) Banjo-Kazooie[16]
  • Game of the Year (1999) Banjo-Kazooie[16]
  • Game of the Year (2000) Donkey Kong 64 (Nominee)[16]
  • Console Game of the Year (2000) Donkey Kong 64 (Nominee)[16]
  • Console Action/Adventure Game (2001) Banjo-Tooie (Nominee)[16]
  • Console Family Game (2001) Donkey Kong Country (Nominee)[16]
  • Console Game of the Year (2001) Banjo-Tooie (Nominee)[16]
  • Game of the Year (2001) Banjo-Tooie (Nominee)[16]
  • Console Action/Adventure Game (2002) Conker's Bad Fur Day (Nominee)[16]
  • Character/Story Development (2002) Conker's Bad Fur Day (Nominee)[16]
  • Console Family Game (2004) Grabbed by the Ghoulies (Nominee)[16]
  • Outstanding Original Music (2004) Grabbed by the Ghoulies (Nominee)[16]
  • Outstanding Original Music (2006) Kameo (Nominee)[16]
  • Outstanding Visual Engineering (2006) Kameo (Nominee)[16]
  • Outstanding Character (Female) (2007) Viva Pinata [16]
  • Console Game of the Year (2007) Viva Pinata (Nominee)[16]
  • Family Game of the Year (2007) Viva Pinata (Nominee)[16]
  • Outstanding Art Direction (2007) Viva Pinata (Nominee)[16]
  • Outstanding Visual Engineering (2007) Viva Pinata (Nominee)[16]
  • Outstanding Gaming Innovation (2007) Viva Pinata (Nominee)[16]

Develop Awards

  • Develop: Legend Award (2015)[2]

Reference

[edit]
  1. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj Cite error: The named reference GiantBomb was invoked but never defined (see the help page).
  2. ^ a b c "The Stamper Brothers to receive Development Legend Honour". July 2015. Retrieved July 2015. {{cite web}}: Check date values in: |accessdate= (help)CS1 maint: url-status (link) Cite error: The named reference "Develop" was defined multiple times with different content (see the help page).
  3. ^ "Microsoft aquires Rare for $375 million". Information-Age. Retrieved 13 August 2015.
  4. ^ a b McLaughlin, Rus (29 July 2008). "IGN Presents the History of Rare". IGN. Archived from the original on 5 August 2008. Retrieved 17 May 2012.
  5. ^ "Ultimate to become less Rare". Crash Magazine. March 1989. Retrieved Aug 2015. {{cite web}}: Check date values in: |accessdate= (help)CS1 maint: url-status (link)
  6. ^ "The gang of four", Popular Computing Weekly, 2: 13, 18–24 August 1983
  7. ^ "Arcade aces turn to micros to produce Jet Pac and PSST", Your Computer (6): 49, June 1983
  8. ^ a b "The The Legend of Ultimate Play The Game". July 2015. Retrieved Aug 2015. {{cite web}}: Check date values in: |accessdate= (help)CS1 maint: url-status (link)
  9. ^ "Tim Stamper is back in the Games Industry". NintendoLife. July 2014. Retrieved July 2015. {{cite web}}: Check date values in: |accessdate= (help)CS1 maint: url-status (link)
  10. ^ "Tim Stamper Bio". GiantBomb. Retrieved July 2015. {{cite web}}: Check date values in: |accessdate= (help)
  11. ^ "That Bouncy Thing". FortuneFish.
  12. ^ "Cat Logic". FortuneFish. Retrieved 13 August 2015.
  13. ^ "Battletoads Wikia". Fictional Crossover. Retrieved 13 August 2015.
  14. ^ a b c d e f g h "BAFTA Awards Database". BAFTA. Retrieved 6 August 2015.
  15. ^ a b c d e f Wikipedia https://en.wikipedia.org/wiki/Golden_Joystick_Award. Retrieved 6 August 2015. {{cite web}}: Missing or empty |title= (help)
  16. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac "Interactive Awards". Interactive. Retrieved 6 August 2015.

Category:1961 births Category:BAFTA winners (people) Category:British video game designers Category:English computer programmers Category:English people of French descent Category:Living people Category:Video game programmers