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Wikipedia:Manual of Style/Video games

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The following are guidelines for various aspects of writing article content about video games, established by consensus among Wikipedians. Please discuss them on the talk page if you have ideas or questions. Editors should also be familiar with the main Manual of Style, writing about fiction sub-guideline, and the general guide to writing better articles.

Layout

In general, the following sections describe typical ordering of sections used in articles related to video games. These do not necessarily have to correspond to the actual section headers and divisions. Do not try to conform to them if they are not helping to improve the article.

For games

  • Lead section: The name of the game in bold italics, its gameplay genre, release date, platform, and other identifying information go first. Then, a brief summary of the article. Finally, why the game is notable and important; this is the key part of the lead section, because it establishes the main idea that will be carried throughout the article.
  • Infobox: Contents should adhere to the template documentation, see below for further information.
  • Gameplay: going over the significant parts of how the game works. Remember not to include player's guide or walkthrough material. The gameplay section should come before the plot section, with the exception of when it would help to simplify the discussion of either section. For example, in Assassin's Creed, the player plays the role of a man in the 21st century experiencing the memories of a long-distant ancestor in the Crusades, with several gameplay elements in place to reflect this double-perception. In this case, describing the plot before the gameplay simplifies the content of each, avoiding repetition between sections.
  • Plot: if the plot is not too complex, it can be lumped in with the gameplay; otherwise, put it in its own section. If necessary, the section should have subheadings for the story's setting, characters, and story. Keep it concise and avoid trivial details.
  • Development: discuss development, design concepts and inspirations, etc. This can easily include several different subsections. It also includes release material, such as the game's marketing, promotional info, and/or release dates. If the release material is large enough, it can be split to its own section.
  • Reception: This should detail how the game was received by critics.
  • Legacy: If the game had a substantial impact on its series, genre, and/or the video game industry, consider making a section dedicated to its legacy. This can either be put under the reception header or, if there is enough information, a separate section.
  • References: Cite sources! If you are unsure what to include for references, game instruction booklets, guides, reviews, and interviews are all good candidates. See this list of sources deemed generally usable or unusable on Wikipedia.
  • External links: When available, list the company and game website(s) if the company website is separate from the game's website. In addition, list all relevant websites for English publications. Other sources that do not qualify as reliable sources may be used if they are not on the list of sites to be avoided.

For characters

  • Lead section: The name of the character or series (if a group of characters) in bold italics, name of the company and/or designers that developed them, and other identifying information go first. Then, a brief summary of the article. Finally, why the character(s) is notable and important; this is the key part of the lead section, because it establishes the main idea that will be carried throughout the article.
  • Infobox: Articles on a single character should have a character infobox. Articles on a group of characters should have an infobox omitted.
  • Concept and design: going over the process in which the character(s) was created and designed.
  • Appearances: This should list any games or related media that the character appeared in and briefly discuss their role in the game. This section should normally be integrated into the rest of the character section if in a list or article on a group of characters.
  • Merchandise: This section should be included if the likeness of the character(s) has been used extensively on merchandise and marketing material. Types of merchandise should be include and if possible release dates and regions of the merchandise
  • Reception: This should detail how the character(s) was received by critics. Criticism about the game itself should generally be omitted as the character(s) is the subject of the article.
  • References: Cite sources! If you are unsure what to include for references, game instruction booklets, guides, reviews, and interviews are all good candidates.
  • External links: When available, list the game website(s). If it was published in a non-English country first, list both the original country's website; in addition, list all relevant websites for English publications. Other sources that do not qualify as reliable sources may be used if they are not on the list of those to be avoided.

For settings

  • Lead section: The name of the setting or fictional world in bold italics, name of the company and/or designers that developed them, and other identifying information go first. Then, a brief summary of the article. Finally, why the setting is notable and important; this is the key part of the lead section, because it establishes the main idea that will be carried throughout the article.
  • Infobox: Most articles on a setting should have an infobox omitted. There are exceptions though.
  • Concept and design: going over the process in which the setting was created and designed.
  • In-game content: This section should include information about the setting as it applies to the game. Briefly discuss the role in the game and any aspects of the in-game world that is notable and/or an important fact to the game. This section should not contain excessive detail about the game's plot, descriptions about the setting, or game guide information.
  • Reception: This should detail how the setting or aspects of the setting were received by critics. Criticism about the game itself should generally be omitted as the setting is the subject of the article.
  • References: Cite sources! If you are unsure what to include for references, game instruction booklets, guides, reviews, and interviews are all good candidates.
  • External links: When available, list the game website(s). If it was published in a non-English country first, list both the original country's website; in addition, list all relevant websites for English publications. Other sources that do not qualify as reliable sources may be used if they are not on the list of those to be avoided.

Article content

What is appropriate?

Wikipedia is an encyclopedia. Articles on video games should give an encyclopedic overview of a game and its importance to the industry. Readers should be presented with a concise overview of the game's plot and gameplay. Plot sections, if necessary, should be no more than approximately 700 words to retain focus. It is also important for readers to be able to learn how the game was developed and its commercial and critical reception. Because the encyclopedia will be read by gamers and non-gamers alike, it is important not to clutter an article with a detailed description of how to play it or an excessive amount of non-encyclopedic trivia. A general rule of thumb to follow if unsure: If the content only has value to people actually playing the game, it is unsuitable. Always remember the bigger picture: video game articles should be readable and interesting to non-gamers.

Content that is inappropriate for Wikipedia may find a good home at gaming wikis: Encyclopedia Gamia for general info/trivia, Gamepedia for specific games, StrategyWiki for walkthrough/strategy/gameplay content, and Wikibooks Electronic games bookshelf. To propose that an article or section should be copied to a gaming wiki, use the {{Copy to gaming wiki}} template. See Help:Transwiki on how to move information to other wikis. To simply tag such information for removal, please add the {{Gameguide}} template to the article in question.

Essential content

Each video game article should include a minimum set of standard elements:

  • An infobox, completed correctly and appropriately (see WP:WikiProject Video games/Templates for instructions on how to use the different templates for video game articles).
  • The {{WikiProject Video games}} template placed on the article's Talk page. This lets others know that the article is within the scope of WikiProject Video Games.
  • A "Development" or "History" section. Specifically for articles about games, it is essential to explain how the game was made. This information is highly useful in constructing articles on fictional aspects within a game as well.
  • A "Reception" section. This shows the impact that the subject had on the game industry: commercially, artistically, and technologically. For additional guidance see this guideline.
  • When writing about a game, be sure to categorize it by genre, platform, and year (see WP:Categorization).

If these essential pieces of information cannot be found in reliable sources, then it may be more appropriate to merge this topic into a parent article.

Release dates

Release dates for video game should be included as follows:

  • In the {{Infobox video game}}, release dates should be provided for primarily English-speaking regions, including North America, Europe, and Australia/New Zealand. If the video game is first released in a non-English country, commonly in Japan, then that should also be stated. Region releases (North America, Europe, or even PAL region) are preferred to specific country releases unless there are significant differences in release dates or the game was preemptively banned or restricted from sale in a specific country within the region.[a] Releases in non-English countries should otherwise not be included in the infobox, but if determined to be necessary to include, can be discussed further in the article's body. If the game is available for multiple platforms, group release dates first by platform, then by country. Thus, a game that may come out for the Xbox 360 then later for the PlayStation 3, group all the Xbox 360 release dates under one heading, then all the PlayStation 3 releases under a second. If a remake is covered within the same article as its original game, further group release dates by original and remakes, then by console, then by country. If the game is a same-day multi-platform release, it is not necessary to create separate lists for each platform. Should the number of consoles or remakes become excessively large, consider stating only the first release or primary console within the infobox and summarizing the other release dates within the development section of the article body (such as the case for Lemmings (video game)). Unless the game had a single, simultaneous worldwide release date, release dates should be provided using the {{Video game release}} template. Do not use flag icons in the infobox, instead, state the region/country by name, one of the limited region codes supported by {{Video game release}}, or by their ISO 3166-1 alpha-3 country codes.
  • In the article lead, release dates should be summarized to be as general as possible, avoiding specific mention of platform and region releases unless significant. Whenever possible, the release dates in the lead should be summarized to the year of release, or month and year if further applicable. Examples:
    • A video game released worldwide across all major platforms within a single year but many different dates can be summarized as "released in 2008". If the release period spreads across a year boundary, this can be summarized as "released in 2008 and 2009".
    • A video game with a later port to a different system can be noted as such: "The game first released for the PlayStation 2 in January 2008, and was ported to the Nintendo DS later that year."
    • As an exception, universal release dates can be kept without being generalized if they are the only one mentioned in the lead. In the article's development/release section, a more detailed explanation of the release schedule should be provided. As with the infobox, this section should only include English-speaking regions and the non-English region of first release or development.
  • Release dates should be discussed in the body of the article (typically, as a section within "Development" or "Release"), and should include citations published after the game or content has been released to verify that the product came out as expected. Game reviews may be suitable for this, but not pre-release reviews.

An article may be written in a specific form of English (American English, British English, etc.); use a date format that matches the version of English that is used in the article. See WP:DATE and WP:ENGVAR for further details. Dates should not be linked.

Care should be taken in citing release dates. Many commercial gaming sites, such as GameSpot, IGN, and 1UP.com, supply accurate dates, as well as vendor sites such as Amazon.com or GameStop. For unreleased games, vendor sites should not be used as verifiable sources since their date is likely based on their best estimate of when the game is to be out; always look for corroborating statements from reliable sources to confirm these dates. If a general timeframe ("first quarter", "early") or even month is provided, include this before the year, but do not link these terms (see date formatting in the Manual of Style). Avoid the use of seasonal estimate release dates ("winter", "summer") as these have different meanings in different parts of the world (see WP:SEASON for more). If the game is announced but no release date is given, state this as "TBA".

Keep in mind that some publishers may advertise a "release date", while some may advertise an "in-store date", and some may advertise both. (Metroid Prime 3: Corruption provides an example of both.) Usually, but not always, the release date also happens to be the date on which the publisher ships the game to retailers, resulting in an in-store date of between one and three days later. In some cases, the game is shipped out before the release date – this usually happens with large-scale releases where the publisher intends for everyone in a country or region to have access to it at a specific time (midnight launches, etc.). The "release date" should always be used, and the ship and in-store dates are almost always irrelevant.

Categorizing upcoming games

Inappropriate content

Below is a list of content that is generally considered beyond the scope of information of Wikipedia articles on video games and related video game topics.

  1. Non-notable articles and spinouts: Avoid creating new articles on non-notable topics. A notable topic must receive significant coverage in reliable sources that are independent of the subject. A smaller article should only be split from a larger topic if the new article would itself be notable.
    Based on: WP:Notability § General notability guideline, and WP:Summary style § Avoiding unnecessary splits.
  2. Numerous short articles: One large article usually provides better organization and context for a topic. Don't create multiple small articles when one larger compilation will do. The ideal article is neither too large nor too small.
    Based on: Wikipedia:Article size.
  3. Detailed instructions: Saying that a character can jump, shoot, and drop bombs is helpful to understand the game, but avoid explaining button combinations or cheat codes.
    Based on: WP:What Wikipedia is not § Wikipedia is not a manual, guidebook, or textbook.
  4. Strategy guides and walkthroughs: Basic strategy concepts are helpful to understand the game, but avoid details about how to solve puzzles and defeat certain foes.
    Based on: WP:What Wikipedia is not § Wikipedia is not a manual, guidebook, or textbook.
  5. Excessive fictional details: A concise plot summary is appropriate to cover a notable game, character, or setting. Information beyond that is unnecessary and should be removed, as articles should focus on the real-world elements of a topic, such as creation and reception.
    Based on: WP:What Wikipedia is not § Wikipedia is not an indiscriminate collection of information, and WP:Neutral point of view § Undue weight.
  6. Lists of characters lacking secondary sourcing: Following from the above, excessive in-game details on characters is strongly discouraged. Standalone lists of video game characters are expected to be (1) written in an out-of-universe style with a focus on their concept, creation, and reception, and (2) cited by independent, secondary sources to verify this information. While character lists can include some plot summary specific to the character, these plots should not be rehashes of the video game(s) in which they appear but instead broad strokes that simplify the plots of individual games. If these requirements cannot be met, it is instead more appropriate to reduce the list to one to three paragraphs of prose within the "Plot" or "Synopsis" section of the game or series article. It is almost never appropriate to create a standalone list of characters that appear within a single video game as these can be described in the game's article.
    Based on: WP:What Wikipedia is not § Wikipedia is not an indiscriminate collection of information, and WP:Neutral point of view § Undue weight.
  7. Lists of gameplay items, weapons, or concepts: Specific point values, achievements and trophies, time-limits, levels (including lists of stadia/sport venues), character moves, character weight classes, unlockable characters, vehicles, and so on are considered inappropriate. Sometimes a concise summary is appropriate if it is essential to understanding the game or its significance in the industry.
    Based on: WP:What Wikipedia is not § Wikipedia is not an indiscriminate collection of information, § Wikipedia is not a directory, and § Wikipedia is not a manual, guidebook, or textbook; as well as WP:Neutral point of view § Undue weight.
  8. Cost: The purchase cost of games, products, or subscriptions, including point values for online services, should not be included in articles, unless the item's individual cost is particularly noteworthy. Exceptions are generally made for inclusion of the manufacturer's retail price of standardized game hardware and devices, such as game consoles, on articles about that hardware or comparisons with other hardware, a practice in line with other physical product articles on Wikipedia.
    Based on: WP:What Wikipedia is not § Wikipedia is not a directory.
  9. Rumors and speculation: Speculation about future games, rumors about content within a game, or changes in video game developers and publishers should not be included, even if these rumors emerge or are re-reported from reliable sources. Discussion of well-reported, industry-wide rumors from an historical standpoint, well after the time they had or should have happened, may be appropriate to help provide context for a topic.
    Based on: WP:What Wikipedia is not § Wikipedia is not a crystal ball and § Wikipedia is not a publisher of original thought, as well as WP:No original research.
  10. Exhaustive version histories: A list of every version/beta/patch is inappropriate. Consider a summary of development instead.
    Based on: WP:What Wikipedia is not § Wikipedia is not a directory and § Wikipedia is not an indiscriminate collection of information, as well as {{Section link}}: required section parameter(s) missing.
  11. Cast lists: Generally speaking, a list of the actors providing voices, likenesses or motion capture acting performances for video game characters is not appropriate. If mention of the actors is an important factor of the article, typically they should be done in the article prose, and generally in the development section (good examples are: Batman: Arkham Asylum, Portal 2, and BioShock Infinite). Exceptions to the rule would be games where the video game cast is notable, such as actors reprising their roles in a video game version of a film. In this case the video game cast follows the general standard for listing a film cast, but should only list the major characters in the plot, and as a rule should be no longer than 10 actors.
  12. Unofficial translations: Unless they are mentioned by independent reliable sources, unofficial translations should not be mentioned. If they are mentioned by such sources, they can be mentioned, although one should try to avoid linking to the website's page if at all possible in order to reduce any potential copyright violations.

    If the unofficial translation's website's page is necessary for verification of certain details, it may be used so long as it doesn't link to or host an image file for a commercial game. If it does, use of an archived version from an Internet archive like Wayback Machine is acceptable.

    Based on: WP:What Wikipedia is not § Wikipedia is not a manual, guidebook, or textbook
  13. System requirements: System requirements for a video game should only be mentioned if the requirements are in themselves notable (e.g., the high system demands of Crysis on its maximum settings). If the system requirements are notable, they should be mentioned in prose, in a manner that is easily understandable by a reader with no knowledge of the subject.
    Based on: WP:What Wikipedia is not § Wikipedia is not a manual, guidebook, or textbook
  14. Succession boxes may be valid in some cases, but they should not be used for things such as being a bestselling game for a single month in one nation for a single console. Succession order should be based on either obvious information, such as release dates, or information that can be readily and reliably sourced; for example, it is possible to source the narrative chronological order of the games in The Legend of Zelda series to information provided by Nintendo directly, but less apparent for series like Assassin's Creed or Call of Duty. Keep in mind that navboxes may be a better form to provide the same sorted information in a more compact form, such as with the {{Seumas McNally Grand Prize}} navbox.
  15. Non-notable soundtracks: Unless the soundtrack or music is the subject of independent commentary (apart from the game): put it in Development rather than its own section, do not include tracklists,[b] and do not add non-free soundtrack cover art or audio clips.[c] Never upload non-free soundtrack art similar in content to the main infobox's non-free art. If the soundtrack has been released on a widely-distributed physical medium, it can be acceptable to include an infobox for the soundtrack alongside discussion in the "Development" section (for example, see Journey (2012 video game)); non-free cover art must meet the WP:Non-free content guidelines to be included in this infobox.
  16. Age ratings: Unless the game's age and content rating (ESRB, PEGI, CERO) is the subject of independent commentary, do not add it to the article.

These standards have been developed in accordance with fundamental Wikipedia policies and guidelines and reflect the consensus of the community. All editors should understand and follow these standards, though they should be treated with common sense and the occasional exception.

Pop culture citations

Video games have been around long enough to have made a mark on popular culture (or pop culture). Recognizing a subject's influence on popular culture can enhance an entry subject's notability on Wikipedia. Usually this can be added to the 'Reception' (sub)section (see Shenmue), an 'Other media' section (see World of Warcraft § Other media) or, if notable and influential enough, a separate 'Legacy' section (example: Super Mario Bros. 3 § Legacy).

However, all instances must be documented and follow Wikipedia policies on citing sources and verifiability. Specifically in regards to television citations, a citation to the specific episode using {{cite episode}} should be included. Any entries not following these guidelines will be marked {{citation needed}} and eventually removed if suitable reference is not found. Material should also be presented in the preferred prose format rather than lists of popular culture items.

The following guidelines are to be used for judging if content is relevant enough to be included in a pop culture section:

  • Worth mentioning:
    • The entry is directly related to the brand and character. For example, licensed TV shows based upon games, like Pac-Man or Super Mario Bros. Depending on the amount of information, such an entry might be in a separate section.
    • The game or related subject is a literal character in the film. The game is integral to the plot of the work (i.e. it would be named in a well-written plot summary). For example, World of Warcraft is significantly featured in the South Park episode "Make Love, Not Warcraft", and is allowed to be mentioned within the World of Warcraft article.
    • In references to music, the appearance is worth inclusion when the game or character is integral to the artist, album, or song itself. Examples of worthiness would be where the game or character is part of the song presentation (artwork), song title, album title, or the subject of the song itself. For example, Manilla Road's song "Defender" and Buckner & Garcia's Pac-Man Fever album.
    • Multiple notable appearances in a specific medium should be combined and summarized. For example, multiple notable appearances of Pac-Man in the TV show Family Guy can be summarized in one or two sentences.
  • Consensus needed:
    • References and parodies in media (film, television, music, etc.) would merit inclusion when the game or character in question plays a significant part of the storyline, dialogue, or scene. With very few exceptions, the film, television show, novel, or other work should meet the relevant Wikipedia:Notability criteria for the appearance to be worth mention.
    • The game or related subject is being played by the major character(s) and is the major subject of the dialog in at least one scene. The game is being played and the game events are an illustration, counterpoint, or ironic commentary on the subject of the discussion—note this must be obvious or sourced to a reliable secondary source, or it will likely be labeled original research. Consider the importance of the dialog or scene to the work as a whole. The second segment of Futurama's "Anthology of Interest II" episode contains numerous video game references and parodies, some which are more integral to the plot than others. The inclusion of this episode on the specific video game articles would need to be determined by editor consensus.
  • Not worth mentioning:
    • The game or related subject is only mentioned in passing, or is just a source of occasional interruptions during dialog. The game is being played only because the playing of any game is needed for the scene, for example to give the characters something to do or to be distracted by, even if the game is specifically named. The game appears as a background prop. For example, Gears of War is briefly shown in the first few minutes of the movie Live Free or Die Hard but is never referred to by name nor does it appear later; this would not warrant a mention.
    • The entry is not directly related to the brand and character. A sports figure who has adopted the nickname "Pac-Man" because of perceived similarities between the person and the character, or a sports figure nicknamed "Super Mario" whose first name is Mario.
    • Having a brief mention in the midst of a song does not warrant inclusion.

Exceptions

There are always exceptions to these rules. In general, anything can become suitable for coverage in Wikipedia if it is given significant attention by reliable sources. For example:

  • It is usually inappropriate to list all the levels in a game, but Sonic Generations is an exception because its reliance on aspects from prior Sonic games is the whole point of the game.
  • It is usually inappropriate to explain strategies, but the "lurking" exploit in Asteroids is an exception because it changed the way developers test their games for exploits.
  • It is usually inappropriate to describe in-game items in detail, but describing the portal gun from Portal is necessary to understand the game, and has significant coverage in reliable sources.
  • It is usually inappropriate to include cost information, but including the launch price of the PlayStation 3 in its article is an exception because it was largely criticized across various reliable publications. This should be included in the "Reception" section.
  • It is usually inappropriate to mention or list homebrews and fan remakes of games. However, certain specific homebrew games, such as Grid Wars and Armagetron Advanced, have achieved notability because of their far-reaching impact on the game(s) on which they are based. Some fan remakes of games or their engines are independently notable and have their own articles, e.g. OpenMW (see also the "Remakes" section below).
  • If a short article that has existed for some time is to be merged (per #2 above), merge the content first and only redirect the short article once consensus determines the merge is of sufficient quality.
  • It is usually inappropriate to speculate about games that were never announced. However, certain games such as Chrono Break have been the subject of much debate by independent reliable sources, with the game's developer Square Enix commenting on questions about the future of the Chrono series.

Dealing with remakes

If you can verify enough information to write a non-stub section about the distinct reception of a video game remake, as well as a non-stub section about its distinct game development or design, then the remake will qualify for its own article. However, having a separate article should not endanger the notability of the parent article. If there is not enough distinct information on the remake for a complete article, the few distinct aspects of the remake should be covered in the original game's article.[d]

Style

This is an encyclopedia, and articles should be written formally, unlike FAQs, fansites, or player's guides. In addition to the general Manual of Style, keep these video game-centric style tips in mind.

Name formatting

For expansions and downloadable content (DLC), the nature of that content will affect how the names should be presented, though editors should seek consensus for alternatives for specific cases:

  • For a DLC that is a significant add-on story, often handled separately from the main game's story and not integrated into it, the name of the DLC should be italicized, treating it like a stand-alone game. Examples include Grand Theft Auto IV: The Ballad of Gay Tony and BioShock 2's Minerva's Den.
  • For DLC that may add additional narrative along with additional content to the main game, integrating that story alongside the existing narrative, the name of the DLC should be quoted. For example: "Dead Money" for Fallout: New Vegas, and "The Bank Job" for Payday 2.
  • For DLC that mostly adds new content (characters, maps, weapons, vehicles, gameplay modes) but little new narrative, the DLC name should follow standard English capitalization rules but is otherwise left unformatted. For example: Stimulus Package for Call of Duty: Modern Warfare 2, Night Blade Pack for Saints Row III.
  • For games that are presented as episodic titles, such as most releases from Telltale Games, and Hitman (2016), individual episode names should be in double quotation marks, following the approach with television episodes. For example, The Walking Dead: Season One's "A New Day" and "400 Days".

Video game genres and formats or types of gameplay should be presented in standardized style (see Wikipedia:Manual of Style/Capital letters § Musical and literary genres): Do not capitalize genres and the like except where a proper name (or abbreviation of one) appears. For example: survival horror, first-person shooter, massively multiplayer, adventure game, Metroidvania, GTA clone. An exception is roguelike, typically given in lower-case despite being named after the game Rogue.[f] While it is common for gaming publications to over-capitalize (as in First-Person Shooter), just as music magazines often do with music styles (Hip-Hop), this is not done on Wikipedia.

Video game platforms and hardware should follow appropriate naming and style for trademarked names. WP:Manual of Style/Trademarks covers this in detail. The short version: do not use typographic tricks to try to mimic logo stylization, including ALL-CAPS or SMALL-CAPS; use plain English, though camel case is permissible, as is letter/number substitution, if consistently treated as the title in reliable sources (e.g., Left 4 Dead).

Italicize (online) magazines, newspapers, news sites, and other publications with original content. In particular, websites whose primary purpose is to deliver original content should be italicized in prose, tables, and references. This includes sites such as Gamasutra, IGN, GameSpot, and Polygon. (see § Sources, below, for more information on citing references properly).

The preferred spelling of electronic sports when abbreviated is "esports", completely in lower-case and without a hyphen. A hyphen may be used, as in "e-sports". Articles should be internally consistent, and editors should respect either variant. Capitalize the "e" as necessary for the guidance on capital letters (for example, capitalizing at the start of a sentence such as Esports is one of the largest growing areas in the video game industry.) and include a hyphen or an upper-case "s" as necessary for the guidance on trademarks.

Neutral point of view

Write from a neutral point of view: represent fairly, proportionately, and without editorial bias or original research, all significant views published by reliable sources on the topic. This principle is a pillar of the community. Wikipedia is a tertiary source that paraphrases reliable, independent, secondary sources. It is not a venue for publishing your personal views. Cite vetted publications with reputations for reliability, fact-checking, and editorial control, such as news, reviews, awards, and developer interviews. Avoid press releases, which lack editorial distance from the developer. If sources conflict, include all reputable positions in weight proportional to their coverage. For example:

  • While Retro Gamer reported that Sabre Wulf broke the company's sales records,[1] Computer and Video Games wrote that it underperformed prior games, with only 30,000 copies sold by December 1984.[2] Eurogamer reported that 350,000 units were sold in total.[3]

Avoid vague statements (weasel words) that sound authoritative but offer no substance. Rephrase Many think the game is great as a verifiable statement: The game received five Game of the Year awards (only count reliable sources). When sources and interviews use flattering or promotional language, maintain your professional prose quality and instead provide more specific and referenced facts about the project so readers can decide for themselves. Rephrase puffery (peacock terms): The game is the console's best into IGN and GameSpot listed the game as among the console's best.

Avoid writing or listing the game's features and mechanics like an advertisement. Wording such as "My PlayerNBA 2K15 features a career mode in which you start your career in the draft and working your way up by training your player" is unacceptable (see also Wikipedia:Manual of Style § Second-person pronouns). Instead, write out the features in an encyclopedic manner, such as "In NBA 2K15, there is My Player mode in which players can create their own NBA player and use the created player to raise stats by training and playing out games throughout his career."

Naming within articles

For systems and games, English terms are preferred over non-English equivalents when the difference would either be confusing to the reader or unimportant within the context of the article. For example, while the Famicom is not quite the same as the NES the differences are relatively minor for the vast majority of game articles (see also WP:Article titles#Use commonly recognizable names; while it is part of the article naming policy, we generally refer to things in article prose the same way we do in article titles, to avoid confusing readers).

Verb tense

Use the present tense when describing a subject that continues to exist. For example, a 1984 video game and console both continue to exist as long as copies of both are in circulation, but both a canceled video game and a discontinued online game exist only in the past tense.

However, when describing specific events related to a console or game, such as production, advertising, reviews, use a tense appropriate for the time period in which the event occurred. Avoid phrasing that may confuse past and present tense.

  • The Nintendo Entertainment System is an 8-bit video game console designed by Nintendo. But: It was released in 1983.
  • The PlayStation 4 is currently being sold worldwide.

Similarly, use the present tense to describe gameplay and other in-game events. This is logical: even if a game was released decades ago, it still performs the same today as it did on release. Game plots should always be written in present tense, as they happen as the game is played, not in the past. An exception is when an event (fictional or historical) took place prior to the events of the game. For example,

  • Throughout the game, Pac-Man is chased by four ghosts.
  • At the beginning of the game, Niko Bellic arrives in Liberty City, not arrived. The event happens as the player begins the game.
  • Four hundred years prior to the start of the game, the Lefeinish watched their country decline as the Wind Orb went dark.

Japanese titles

In the first sentence, only include a parenthetical foreign language equivalent when the game/topic is not primarily known by a Latin alphabet title. Move the parenthetical to a footnote if the non-English name is not critical to understanding the topic. It is recommended that unless the Japanese name (kanji/kana) is critical to the understanding of the topic, one should place it in a footnote to the official English title. (This only applies to video game-related articles. For other Japan-related articles, see WP:Manual of Style/Japan-related articles.) Even if the Japanese name is important, in some cases there are several Japanese titles, or the fully-utilized nihongo templates are so long they hurt the readability of the lead paragraph; these should also be placed in a footnote. This can be done using {{efn}} and {{notelist}} or similar mechanics as described in Help:Shortened footnotes. This retains the information about the original Japanese title and translation but avoids creating a "busy" first sentence in the article. In games where there is no official English title (such as Osu! Tatakae! Ouendan), the first sentence should retain the romanized Japanese title while the remaining translation information should be placed in a footnote. If a game was originally titled using the Latin alphabet, there is no need to include its title in any other writing system.

Exceptions

  • When the article's title (by common name) is a transliteration of a language other than English, that language equivalent can be included in the lead sentence, usually in parentheses or a footnote, when it would help the reader understand the title's meaning in the original language. For example:
  • For stand-alone titles, names of franchises, and first titles in franchises, the full set of English title, Japanese title, and Hepburn romanization (which in this page is called "romaji") should generally be used.
  • For sequels in a franchise that are numbered, the romaji for the original game's title is not required nor is the romaji for the numeral. Example:
  • For series within a franchise, treat the articles on the series and first title as if they are their own franchise.
  • For sequel games that have idiosyncratic subtitles, the romaji for only the subtitle is required if the English name is a literal translation of the Japanese name. In place of the romaji for the original title, include an en dash (–).
  • For sequel games that have idiosyncratic subtitles that are not literal translations from Japanese into English, the third parameter of {{nihongo}} does not need to be filled at all.
  • For sequels with idiosyncratic subtitles that use English text in the original Japanese title, romaji is not necessary for the English text if the words are read the same in English as they are in the Japanese title. Example:
  • For sequels with idiosyncratic subtitles that use English text but are read in a way that they would normally not be in English, the romaji is not necessary, but the fourth parameter of {{nihongo}} should include the intended reading of the subtitle. Example:

Gaming jargon

Gaming jargon is often used in reviews, Internet forums and casual conversation about video games. Like all jargon, the slang words are familiar to those closely involved with the game industry, but tend to be cryptic to others. For example, you would confuse a person you meet on the street by telling him or her:

  • Ryu's 46-hit combo deathmove absolutely pwns Jin and takes away 85% of Jin's health.

They would puzzle over words like "combo", "deathmove", and "85% health", as well as wondering who "Ryu" and "Jin" are, and how somebody can "pwn" somebody else. Linking the words to relevant articles can be considered, but this forces the reader to jump back-and-forth among articles to get a fair sense of the meaning. Furthermore, links serve a better purpose as additional readings for enlightenment, rather than required readings for explanation. Writing the sentences with commonly used terminology and excluding jargon would be a better solution, such as:

  • Among the characters available for players to control, Ryu has an advantage over Jin. He has a super attack technique that deals out a long sequence of hits on Jin and is capable of depleting 85% of Jin's health points.

That said, it is still possible to use gaming jargon in an article. This could be of necessity if the game's concept deals closely and often with the jargon. The jargon would, however, have to be clearly explained (simple and clear sentences) before its first use in the article. For example, if an adventure game requires players to gather mana crystals (calling it Shwartz gems) to defeat monsters with spells, one could write,

  • A key concept of the game is magic. Players are required to gather crystals, Shwartz gems, to increase their magic points. Shwartz gems can be collected by defeating monsters, searching through containers, and buying them at a shop. The gems also bestow additional benefits on the players, such as increasing their amount of protection, increasing their speed, and allowing them to teleport to certain places. Players must possess certain Shwartz to kill the large monsters, bosses, guarding the end of each level.

Another example,

  • Boogers can fly 60 Starspitzers, of which 55 are unlocked by executing no-hurt runs.

We can rewrite the bolded jargon to:

  • The protagonist Boogers flies spacecraft called Starspitzers. On starting a game, players choose between five Starspitzers options. When they complete a mission without damaging their spacecraft, a new Starspitzer is added to their choice of spacecrafts. Up to 55 additional Starspitzers can be added in this manner.

Be aware of common video game acronyms which may be well known within the field, but not outside it. For example, do not presume everyone recognizes the terms "MMORPG", "HUD" or "CPU"; spell out these terms to avoid confusion. If the term is used frequently within an article, then it is acceptable to spell it out the first time it is used in the body, followed by the initialism or acronym in parentheses. Following this, all subsequent recurrences of the term can use the initialism or acronym. If the term is only used once or twice, this approach may not be necessary. Do not make up initialisms or acronyms just to simplify a phrase, and instead use only those that are readily used in reliable sources.

In summary:

  • Use simpler and common terminology in all instances.
  • Only use jargon if they are crucial or unavoidable in explaining the game to the readers.
  • Explain jargon briefly on their first usage.
  • Link to relevant articles if necessary.
  • Try to get someone unfamiliar with video games to read your article and locate any jargon in it.

Section-specific advice

Article title

Title Wikipedia articles by the subject's common name: The name most commonly used in English-language reliable, secondary sources and best balance of the five naming criteria: recognizability, naturalness, precision, conciseness, and consistency. Secondarily, use Wikipedia:Naming conventions (video games) to reference common formatting and disambiguation terms for video game topics.

Lead section

Infobox

  • The parameters and style guide for the video game infobox is explained at Template:Infobox video game/doc#Syntax guide.
  • Do not provide citations for non-contentious facts in the infobox that are mentioned elsewhere in the body (such as recent release dates); the citations belong in the body.
  • With multi-platform games, order platforms in the platform field by chronology. If the game was released on multiple platforms on the same day, list that subset in alphabetical order.

Gameplay

Plot

  • The article's plot coverage should be proportional to the plot's importance in the game, as determined by its weight in the article's source material. For example, plot is a major aspect of Final Fantasy game reviews but a minor aspect of 2D platformer reviews.
  • Include the plot within the gameplay section unless there is cause to distinguish it.
  • Straightforward plot summary is assumed to be sourced to the game itself and thus does not require sources. (Any conclusions inferred by interpretation, however, do require reliable, secondary sources.) Add secondary sources whenever reasonable to (1) reliably verify the cited fact, and (2) prove that the plot detail was sufficiently non-trivial to pass the source's editorial discretion. Primary sources, such as the instruction manual, are of limited use, as a self-published source about itself.
  • Write about story elements from a "real-world perspective". Do not use a perspective from within the game world ("in-universe") or describe fiction as fact. E.g., not "Link awakens after hearing a telepathic message from Zelda", but "The start of the game shows Link waking after hearing a telepathic message from Zelda".

Development

  • In describing development elements related to the release of a game, it is often easy to fall into the use of proseline on trivial details, repetitive sentences or list items in a form like "On such-and-such date, the company teased the release of their game via a Twitter message." Both proseline and this type of detail are generally inappropriate. Consider what secondary sources state about the game's pre-release information to determine what is appropriate to include. The use of release teasers, trailers, and social media is common throughout the industry, so specific details on these elements are generally unnecessary unless the nature of their presentation is something noted by sources. Exact dates for announcements are rarely necessary and only a rough time estimate is needed: a month/year for most games, or for those unveiled at conferences like E3 or GDC, referring to those conferences.

Reception

  • Organize sections thematically to juxtapose similar comments from reviewers into a coherent narrative. For example, group reviewer comments on gameplay, technical audiovisuals, narrative, and other common themes of the reviews.
  • Signpost each paragraph with a topic sentence. A good opening sentence summarizes the paragraph, helps the reader anticipate what to expect from the paragraph, and has references to directly support the summary. Be careful to not make generalizations not substantiated by the sources. If Reviewers praised the game's art direction, say so, and add the references that support the statement, but avoid Most reviewers praised... and other phrases that make the subject ambiguous unless you have a source that makes a claim about "most".
  • Stack similar claims. When five reviewers write that the controls were clunky, write the claim as a single sentence with multiple refs. If the number of footnote refs following the sentence becomes unwieldy, mention all sources in a single summative footnote. Examples: DK Rap ref in Donkey Kong 64
  • Vary sentence rhythm and avoid "A said B". Successive sentences in this pattern quickly become dull:
    • John Smith opined, "it's the best game of the year". Juana Pérez of Reliable Blog claimed it was "dry and boring" and lacked focus. (Variants include "A of B said C" and "A said that B".) Rephrase and recast sentences whenever possible to keep the content interesting. Try varying sentence length, direct and indirect claims, and types of summary. For more, see Wikipedia:Copyediting reception sections.
  • Minimize direct quotations. Prefer paraphrase whenever possible, both for Wikipedia's emphasis on minimizing use of copyrighted content and to massage the essence of the source into what best suits the section. Almost all reviewer sentiments can be rephrased without using the source's exact words/phrases. Use quotations only to illustrate that which cannot be said better than the source. Reception sections that consist purely of quotations are treated as copyright violations.
  • Reduce minutiae inappropriate for a general audience. For example, avoid scores and statistics in prose, which are hard for the reader to parse and often impart little qualitative information.
    • Review aggregator Metacritic gave the PC version a score of 76 out of 100 based on 45 reviews from critics, while the Xbox 360 and PlayStation 3 versions received scores of 77 and 79, respectively. ... The first review was published by Official Xbox Magazine, which gave the game a 9.5 out of 10. IGN gave it 8.5.
  • Similarly, reduce clutter by removing reviewer names, publications, and dates when unnecessary to the point at hand.
    • Multiple reader polls ranked the game among the best of all time.[1][2][3], instead of The game was included in multiple top 50 games of all time lists, including that of Famitsu readers in 2006[1] and IGN readers in 2005[2] and 2006.[3]
  • Metacritic's qualitative summary often provides a satisfactory summary of a game's overall reception. As in the image to the right, The game received "mixed or average reviews", according to review aggregator [[Metacritic]]. Avoid summative claims that cannot be explicitly verified in reliable, secondary sources.
    Metacritic gives quotable language to summarize a game's reception.
  • "Mixed-to-positive" and "mixed-to-negative" imprecisely describe reception that skews slightly more positive or negative. "Mixed" means "scattered across the board", not "medium", so reviews cannot be both "mixed" and "positive". For precision, "mixed" alone is sufficient. Supplement with specific reviews to describe various positive and negative aspects.
  • Only consider including GameRankings in {{Video game reviews}} when a Metacritic score is unavailable (e.g., older games). But do not include aggregate scores when there are fewer than four reliable outlets used in the aggregate, which dilutes the statistic. Round aggregator scores to the nearest whole number (e.g., 83.46%83%) (for more, see Template:Video game reviews/doc#Guidelines).
  • User reviews and other self-published sources are unreliable and not mentioned in Wikipedia articles, unless these are called to attention in one or more secondary sources, such as if a game was review bombed. In such cases, the secondary source(s) describing the user or self-published review must be cited.

Screenshots and cover art

Wikipedians assert that screenshots of video games and box or cover art usage are protected under the fair use provision of US copyright law (but see exception below). To notify others of the copyright status of such images, uploaded game cover art should include the template {{Non-free video game cover}}. Screenshots of a game should include the template {{Non-free video game screenshot}}. Some screenshots or box covers may be categorized elsewhere, in which case the uploader is still required to provide valid information on the image's source and copyright status. For rendered art or other official graphics that are not screenshots, use the general {{Non-free character}}, {{Non-free promotional}}, or {{Non-free fair use}} template and provide information (see Wikipedia:Non-free content for information on what the requirements are). Game-company logos may use {{Non-free logo}}. Do not upload screenshots that have been watermarked.

In addition to the above, image use must also satisfy the all points of the core policy: Wikipedia:Non-free content criteria which has greater limitations on the use of non-free images than US law requires. Take particular care that the usage satisfies criterion 8 and criterion 3 as it is on the basis of these criteria that screenshots and box-art images are most likely to be challenged.

All non-free images must be accompanied by a fair use rationale for each article in which they appear, explaining why the image is being used in that article. Any such images that do not contain a proper rationale may be deleted in accordance with Wikipedia's deletion policy. {{Non-free use rationale video game screenshot}} is a simple template that can help in adding rationales to the most common types of images. For each rationale, the following items should always be present in order to provide a strong non-free use rationale:

  • The article name the image is used in (required) - this does not need to be linked to the article though it is helpful, but the article name must be clearly present.
  • The source of the image; this can include who owns the copyright (developer and publisher), as well as a URL from which you took the image. If the image is a self-made screenshot, the image is still copyrighted, but identify yourself as the creator of the image.
  • That the image is low resolution or if not, the reasons why it is not low resolution. Low resolution is typically defined as being no larger than around 0.1megapixels. An image that is 400 x 300 pixels will generally be ok, but a 640 x 480 image will not be. You may reduce the image yourself, or tag it {{non-free reduce}} and allow a volunteer to do it. If reducing the image removed necessary details to be described in the game, then explain why those details are necessary to use a higher resolution image; if possible, consider cropping the section of the image to only the core details that may be lost at lower resolution.
  • The purpose of the image. This is very important to meet non-free content requirements, and the more details and reasons that can be provided, the better.
    • Video game covers are generally used for identification of the game in its infobox but may be also used to identify characters or other aspects of the game within the game articles.
    • Company logos are used to identify the company in its infobox.
    • Screenshots of video games should be used to identify as many unique or notable elements as possible, and keeping the number of such shots to a minimum. The rationale should explain what elements the screenshot is showing, such as the HUD, a damage meter, or similar visual element. Make sure that these points are further described in the article text.
  • The lack of a free replacement. Most non-free images relating to video games lack the ability for a free replacement, and thus this rationale purpose should reiterate this point.

If the video game itself uses a free license (for example GPL), that license extends to screenshots produced by the game. If the license is compatible to licenses used by Wikipedia, those images are free images for Wikipedia use, and they can be uploaded to Wikimedia Commons and should use the appropriate free software template instead. They do not need a fair use rationale.

Cover art

Cover art is used as identifying artwork in the game's infobox, generally, only one cover should be present, regardless of platform or regional differences. English-language covers are preferred for identification; if no English-language edition is available, then use a cover from the game's native language. If the game was released for multiple platforms with a similar cover, a cover without any platform-related logotypes should be used by editing the cover picture in order to create a platform-neutral picture. Game covers from PC games are generally considered platform-neutral if they do not feature OS branding (such as a Games for Windows banner).

If a suitable English-language cover art already exists on the subject page, then do not waste time replacing it with a different version.

Cover images can only be used in the body of the article if there is significant commentary on the specific cover itself. For example, the Wii cover of Ōkami was noted to contain a watermark as described by the text, so the cover is used to supplement this text.

Screenshots

Screenshots are used to illustrate the game's graphics and gameplay. They illustrate points that can not be adequately covered by text. As for all non-free content, editors must ask themselves whether each new screenshot adds value to the article that could not be done freely otherwise.

It is generally accepted that one non-free screenshot can be used on a video game article to supplement the Gameplay section of the article, where the Gameplay section itself is sourced to third-party or secondary sources. Implicitly, any notable video game will have sourced commentary about its gameplay (this is generally a contributing factor to why a game is notable). Add this sourcing in advance of the non-free screenshot so the text can support its conclusion. Avoid adding screenshots to stub-class articles and wait until the article's gameplay has been expanded and sourced. Proper non-free rationales and licensing must be provided for these images to meet the WP:Non-free content criteria (see commonly used templates). Free screenshots are preferred to non-free screenshots, and editors should also consider if a game's screenshot is necessary if the game concepts are straightforward. For example, many first-person shooters or racing games share very common user interface elements and are otherwise unremarkable from each other, so a screenshot for such games could be omitted if there is no significant commentary on the gameplay or art style.

Additional screenshots are required to have stronger justification for their use, backed by third-party or secondary sources, regardless of what aspects of a game they show.

Note that it is possible to engage with smaller developers or publishers to request them to provide screenshots and other materials under a free license. Such images can be uploaded directly by the developer to Commons, uploaded to Flickr or other photo-sharing site with appropriate free license terms, or one can following the instructions at WP:CONSENT to secure appropriate license permissions. If you need help, the WikiProject Video Games members can help guide on ways to approach these developers.

Hardware and physical objects

For released hardware and peripherals, freely licensed photographs of the subjects should be used in JPEG format. There is no need for non-free images unless the subject has been cancelled or not yet released.

Special hardware with artistic designs cannot be released as free content images. While the item itself, such as the console or a standard controller is acceptable, the artwork is under copyright. Images used and hosted on Commons should be removed and tagged for deletion on their Commons page.

Photographs of video game-related toys or promotional materials (such as Amiibo) which include an artistic design also would be considered copyrighted images, and can only be used with a proper non-free rationale.

Freely-licensed photographs of people in video-game related cosplay outfits may be considered free images, despite showing copyrighted design elements. Per Commons, as long as the photograph is not focused on one single facet of the costume (for example, a close-up shot of a cosplayer's mask) and instead takes in the full costume, then the copyrighted elements are considered de minimus and the photograph can be treated as a free license.

Image file formats and names

For box art, JPEG is acceptable. SVG or PNG are preferred for logos. The file format used for screenshots depends on what type of image it is. JPEGs are usable for most 3D games and some 2D games. Games with a strong emphasis on pixel art or sprites should use PNG. GIFs should only be used for animated images.

Provide a descriptive file name when uploading a new image. There's no required format, but including the name of the game/series and appending the type of image is very helpful for understanding the use of an image at a glance, such as File:Gears of War 3 box artwork.png.

Sources

Articles related to video games must follow the requirements for verifiability and use appropriate reliable sources with inline citations to support the article. A description of what are considered to be reliable sources for video game-related articles and other specific sourcing issues may be found at WP:WikiProject Video games/Sources.

There are several considerations for video game-related articles in regards to sourcing:

  • Using sites like GameSpot and IGN as reliable sources for older games (pre-Template:Vgy) should be carefully considered. While such sites are considered to be reliable sources today, prior to around the turn of the century, they did not necessarily possess this same credibility. Most video games with content pre-dating 2000 should include content from print journals for information released during that time.
  • Gameplay sections should be sourced. This can be sourced using the user's manual for the game, in addition to reviews for the game and other reliable sources.
  • Similarly, plot sections should also be sourced; again, the user's manual and reviews may help here, but one may also find sufficient information contained within strategy guides or FAQs. Often, using quotes from within the game or transcript can help support statements via {{cite video game}}; however, take care to keep such quotes short and to the key points.

A further complication with video game sources is that most only exist in an online form, and of late, several major reliable gaming sites, like 1UP and Joystiq, have been shuttered by parent companies. Sometimes, the archives of these sites remain, but more often than not, these sites go dark taking previous content with it. Because this can happen with little warning, our reliance on online sources can be problematic. Editors are encouraged to use archiving citations to prevent loss of such articles. This can be done either through using the Wayback Machine at archive.org, which can work for both live sites or sites that have gone dark, or using a Web citation manager such as WebCite to save the contents of the specific page as long as the site is still available. See WP:DEADREF for more information on how to use these tools.

Finding critic reviews for older games may be difficult as most publication was done in print gaming magazines before the explosive growth of the Internet. Several project members have kept old copies of certain video game publications. A list of users and notable data is kept at WP:WikiProject Video games/Magazines. If you find something relevant to your article on that page, make an appropriate post (try WT:VG/RS) to request referencing.

If you wish to contribute to the project, please add your username to issues you have or create new issue listings if none currently exist. Please be thorough when checking magazines, and be sure to wikify game titles. Follow the simple table format.

If you prefer, add {{User WPCVGm}} to your user page to generate interest in the project.

Cite sources correctly. The titles of websites, newspapers, books, magazines, TV shows, and video games are italicized as creative works with the |work= field. It is not necessary to specify the publisher of a serial publication (including an online one) unless the publisher's and publication's names significantly differ, or the citation would be ambiguous without it. Even in those cases, the |issn= and |oclc= fields (both of which can be identified through WorldCat search) would provide more specificity on the serial.

  • Right: {{cite web |title=Hands On with the Nintendo Labo |website=[[GameSpot]] |date=...}}
  • Wrong: {{cite web |title=Hands On with the Nintendo Labo |publisher=[[GameSpot]] |date=...}}

Also, sites like Google Books and Internet Archive may host or index the work but are not its publisher. Credit those sources in the |via= parameter of the citation template.

External links in video game articles should follow the same convention for external links on Wikipedia in general. Certain links are recommended for video game articles, while other links should be avoided. Specifically, external links should provide information that, barring copyright and technical restrictions, would be part of a Featured Article on Wikipedia. Restricting the type of external links to be added to video game articles helps to avoid the section from becoming a link farm. Please use appropriate external link templates, such as {{MobyGames}}. Only add templates when they provide additional, or corroborative, encyclopedic information to the article.

Appropriate external links: These links should be present if possible in a video game article.

Inappropriate external links: These links should be avoided in video game articles per WP:ELNO, except where either a local consensus has decided a link may be useful, or where the link is for an official page of the article's subject.

  • The video game's profile page at 1UP.com, GameSpot, IGN, GameSpy, GameFAQs, or any other commercial video game news, reviews or walkthrough sites - such links can be seen as promotion of the associated commercial sites.
  • Fan-based sites, including those that may extend from the commercial sites listed above (for example, PlanetQuake)
  • Forums per WP:ELNO #10 – official ones for the topic of the page may be appropriate per WP:ELYES #1, but take into account WP:ELMINOFFICIAL.
  • Links to modern remakes (homebrew clones) – these are generally included in self-promotion, and may infringe on copyrighted works.
  • Links to storefronts, per WP:ELNO #5 (Steam, Xbox Store, PlayStation Store, Google Play, GOG.com, etc.)

Unacceptable external links: These links are never allowed in video game articles and should be deleted without discussion if found.

  • Links to sites that offer copyright-infringing downloads of video games, ROM or ISO images, or other works, per § Restrictions on linking (WP:ELNEVER) #1. This includes materials that may be considered abandonware – while the copyright of these works may be in question, policy forbids even questionable links.

See also

Notes

  1. ^ This can include banning of a specific title as well as an entire sub-genre, usually excessively violent or sexually explicit games.
  2. ^ For previous consensus discussion about track lists and video game soundtracks, see WT:WikiProject Video games/Archive 106 § Soundtrack listings.
  3. ^ For consensus discussion about video game soundtrack cover art, see WT:WikiProject Video games/Archive 100 § Use of soundtrack cover art.
  4. ^ It has generally been agreed that Super Mario 64 DS, which is a remake of Super Mario 64, is an example of the absolute minimum requirement to meet the above criteria. For consensus discussion about remake criteria, see WT:WikiProject Video games/Archive 69 § Guidance on separate articles for remakes / ports of existing games.
  5. ^ The first letter of an infobox parameter's data is generally capitalized, e.g.: |genre=[[First-person shooter]], [[survival horror]]. This is also common but not required of list items, e.g.: |genre={{Unbulleted list|[[First-person shooter]]|[[Survival horror]]|[[Hack and slash]]}}.
  6. ^ The first rule of WP:Manual of Style/Capital letters is that "only words and phrases that are consistently capitalized in a substantial majority of independent, reliable sources are capitalized in Wikipedia."