Payday 2

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Payday 2
Payday2cover.jpg
Developer(s)Overkill Software
Publisher(s)505 Games
Director(s)David Goldfarb
Producer(s)Almir Listo
Designer(s)Ulf Andersson
Composer(s)Simon Viklund[1]
Gustaf Grefberg[2]
Carl Noren
Le Castle Vania
Gustavo Coutinho
SeriesPayday
EngineDiesel Engine 2.0[3]
Platform(s)
Release
13 August 2013
  • Microsoft Windows
    • WW: 13 August 2013
  • PlayStation 3, Xbox 360
    • NA: 13 August 2013
    • EU: 16 August 2013
  • PlayStation 4, Xbox One
    • EU: 12 June 2015
    • NA: 16 June 2015
  • Linux
    • WW: 21 March 2016
  • Nintendo Switch
    • EU: 23 February 2018
    • NA: 27 February 2018
Genre(s)
Mode(s)

Payday 2 is a cooperative first-person shooter video game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011's Payday: The Heist. It was released in August 2013 for Windows, PlayStation 3 and Xbox 360. An improved version of the game, subtitled Crimewave Edition, was released for PlayStation 4 and Xbox One in June 2015.[4] A version for the Nintendo Switch was released in February 2018.[5]

Two years after the events of the previous game, the Payday gang comes to the Washington metropolitan area to perform another heisting spree. The player takes control of one of the gang's twenty-two members and can perform heists alone, or with up to three teammates. The player can participate in a variety of heists, including but not limited to robberies of banks, shops and armored cars, and producing and distributing narcotics. The game differs from the previous by allowing much more customization of the player (aesthetically and gameplay-wise), somewhat improved graphical interface and experience, more variety and playability in levels, and has reworked stealth mechanics.

An accompanying web series was produced to promote the game.[6] The game was profitable from pre-orders alone[7] and received positive reviews. Payday 2: Crimewave Edition which offers improved graphics, new content and some DLCs, was released for PlayStation 4 and Xbox One in June 2015.[8]

A sequel, titled Payday 3, is currently in development and is scheduled for a 2023 release and will be published by Koch Media. It has also been announced that Payday 3 will be made on Unreal Engine.[9]

Gameplay[edit]

A screenshot of a player engaging with enemies during an assault wave in a bank heist.

The game consists of a variety of 'heists' that a player can opt to either carry out by themselves, with the AI, or as part of a multiplayer game. There are heists such as bank robberies, drug trafficking runs, rigging an election, or stealing smuggled nuclear warheads. Some of the heists put a large emphasis on stealth, often leading to bonus experience points and money on completion, and certain heists can only be done in stealth.

The level selection menu is styled as a fictional website, Crime.net, where missions pop up periodically as contracts in a map of Washington, D.C.[10][11] The player can pick up an open contract, join a contract another player has started, or buy a contract with in-game money in an offshore bank account. There are seven difficulty levels: Normal, Hard, Very Hard, Overkill, Mayhem, Death Wish, and Death Sentence (formerly One Down), with increased money and experience payouts for higher difficulty levels. Currently there is an option to enable the "One Down" function on any difficulty, meaning that players can only go down once before going into custody (goes up to two downs with the "Nine Lives" skill aced). Independent of difficulty was the "pro job" condition - pro jobs give additional experience, but cannot be retried if the players fail. Pro Jobs were later removed in an update. Some contracts in Payday 2 take place over multiple days, with each day represented by a separate level with different objectives.[12] After certain days of heists are completed in 'loud' (In which the alarm has sounded) the game may add an escape level, where the players' original escape is thwarted and they must survive to reach their backup getaway.[11]

Many jobs in Payday 2 can be completed in stealth. If players avoid getting caught on camera, evade or silently kill security guards, don't kill more than four guards with pagers (number of pagers may be lowered via modifications in the "crime spree" game-mode) and keep any civilian witnesses from calling the police, the alarm will not be raised and the players will receive an experience bonus. Otherwise, players will have to achieve their objectives, carry out any loot they find to a drop-off point, and then reach their escape point under the pressure of constant police assault waves. Most of the enemies are SWAT units sourced from D.C. police, then FBI SWAT, GenSec private security contractors and finally the DHS as difficulty increases. Mixed in with these are special units; all versions of Payday 2 include the "Shield" and the "Taser" - both named for their signature equipment, the "Bulldozer" - a SWAT team member in a modified near-bulletproof bomb suit, and snipers. The Crimewave Edition and PC version include the "Cloaker" - an infiltration and hand-to-hand combat expert. Exclusive to the PC and Crimewave editions are near-indestructible SWAT van turrets, capable of area denial, a medic capable of returning an enforcer to full health with no status effects, and Captain Winters, a well-protected veteran police officer who sustains assaults and buffs enemies until he can be driven off.

If a player takes too much damage they will be knocked down and incapacitated. If no one helps them back up, or if they are downed a number of times without healing up via a "Medic Bag", they will be taken into custody. On lower difficulty levels players in custody will eventually come out of custody after a set time period, but otherwise, their teammates must take a hostage to trade to get them back into the game. A job is failed if all players are downed or in custody, or reaching a heist-specific fail condition (blowing up the meth lab on Cook Off, for example).

Players can use skill points to obtain various abilities and bonuses on skill trees representing five criminal archetypes and playstyles. The Mastermind skill tree is pictured in this screenshot.

At the end of each heist, the player is presented with a screen with three cards, one of which is to be chosen by the player (called a "Payday"). These bonus cards can be either weapon modifications, masks, weapon skins, colors or materials for masks, bonus experience or money. Players can purchase and customize masks, although these are purely cosmetic and have no effect on the gameplay. (Besides a few masks that give night vision).

Throughout the game, players accumulate money and experience. The money is divided into two parts. 20% of the money is given to the player to spend on weapons and masks and 80% is placed into the player's "Offshore Account", which is intended as part of the story to be the player's retirement fund, however the player can use it to purchase heists from a broker, to buy bonus cards without performing a heist, to become infamous, or a player can press a button in their safehouse to 'burn' all of it.

During the 4th day of "The Search For Kento" event the Crime Spree gamemode was added, in which players complete heists simultaneously to earn large rewards. As the player completes heists, their crime spree rank adds up, with the amount of ranks varying depending on the heist chosen. Every 20 ranks, players must choose modifiers for loud, and every 26 ranks players must choose modifiers for stealth, making the heists increasingly more difficult, and every 50 ranks the enemy's health and damage is increased. Starting a new crime spree with no points costs 0 continental coins, but starting a crime spree at a certain point amount can vary in continental coin cost, from 20 ranks for 10 continental coins, to 40 ranks for 20 coins, to the player's personal highest crimespree for a certain amount. When choosing a heist, players have to choose from one of three heists given to them, but can choose to reroll the heists for 6 continental coins. Players do not automatically get their rewards, instead they can choose to end their crime spree, giving them all the rewards, including loot, payday bonus cards, and continental coins. If a player fails a heist, or their game closes during the heist for whatever reason, their crime spree can no longer be continued, and they can choose to either pay a certain amount of continental coins to resume the crime spree, or end it and take the rewards. At 0 ranks, every heist will start at "Overkill" difficulty, but the modifiers can manage to higher the difficulty to even above "Death Sentence". During the pre-planning part of the heists, certain "Gage Perks" can be purchased with continental coins to provide players with buffs.

As players earn experience points, their reputation level increases. When a player's level increases they earn skill points, allowing them to buy abilities and bonuses from skill trees representing five of the playable heisters and playstyles: The "Mastermind" tree, containing healing, crowd control, and precision focused skills, refers to Dallas. The "Enforcer" tree, containing shotgun, armor, and ammo skills refers to Chains. The "Technician" tree, containing turret, trip mine, drill, and automatic weapon skills refers to Wolf. The "Ghost" Tree, containing stealth, ECM, dodging, and crit skills refers to Houston. The "Fugitive" tree, containing melee, bleedout, and pistol skills refers to Hoxton. They have two stages: Basic and Aced[13][14] It is not possible to max out every single tree and players are often encouraged to mix and match skills from each tree to maximize usefulness. Players also receive "perk points," in proportion to their experience, that can be used to unlock additional bonuses from 22 "perk decks", also based on the playable heisters. Players can switch between 15 profiles of skills, perk decks, weapons and equipment at no cost before starting a heist.

When a player reaches level 100, they can opt to raise their "Infamy" level, up to level 500 (as of 5 January 2020; there are only five levels of Infamy on PS3 and Xbox 360). Becoming Infamous grants a player access to special items, a permanent bonus to all gained experience, and gives them special poses in lobby screens. However, raising one's Infamy level causes them to lose all of their spending money and experience, and a sum of $200,000,000 is deducted from their offshore account until they reach Infamy level 5.

Plot[edit]

Payday 2 follows the chronological events of Payday: The Heist, with three of the crew members – Dallas (portrayed by Eric Etebari, voiced by Simon Kerr), Wolf (Ulf Andersson), and Chains (Damion Poitier) – as well as their operator Bain (Simon Viklund) returning. Hoxton (portrayed by Josh Lenn, voiced by Pete Gold), the fourth member in the previous game, has been arrested by the CIA and replaced by Dallas' brother Houston (Derek Ray).

After a brief hiatus from criminal activity, the Payday gang starts completing jobs in and around Washington D.C. for Bain and other criminal contractors, such as bank robberies, drug trafficking, eliminating rivals and rigging elections. This catches the eye of "The Dentist" (Giancarlo Esposito), a middleman for a number of wealthy clients, who offers to help break Hoxton out.

The gang prove their capability to the Dentist by completing a heist larger than any before, and the plan is set in motion: Hoxton is managed to be given a retrial which gives the gang an opportunity to intersect and take him from custody, followed by breaking into FBI headquarters to find out who double-crossed him. This is revealed to be Hector, one of the contractors, who made a deal with the FBI in exchange for protection; the gang raids his safehouse and kills him. The Dentist's final job for the gang is then to steal a mysterious box in the vault of a large casino.

Throughout this time, the gang has taken on more engaging contracts, such as stealing a famous very valuable diamond, retrieving nuclear weaponry, and infiltrating highly guarded establishments, as well as recruited more members. Law enforcement and government officials grow frustrated with the increasing crime rate, but their efforts notwithstanding the gang remains elusive.

A new contractor, former PMC "Murkywater" soldier Locke (Ian Russell), enlists the gang's help before double-crossing them. Later, while attempting to get back at him, Bain is captured by an unknown group but tells the gang to trust Locke; the betrayal was a cover for their benefit. With Locke's help, they attempt to find out who captured Bain and why. This is revealed to be the Dentist with the help of Murkywater, and the gang discovers more artifacts linked to the Dentist's mysterious box.

Figuring out Bain's location, the gang frees him but finds out he has been infected with a lethal man-made virus. Before his demise, he sees the gang carry out their final grand heist: infiltrate the White House and steal valid unused presidential pardons to get away with all their criminal past. Later, Locke and the gang (now up to 22 members) hold a solemn ceremony for Bain, before everyone but Dallas disposes of their mask.

In an alternate ending, unlocked by fulfilling certain requirements and solving an elaborate puzzle, the gang finds a secret vault underneath the White House, housing an ancient machine: the Ark of the Watcher. Locke and Bain follow the gang, held hostage by the Dentist, who is then killed by the gang. The machine is activated and the room lights up, with Bain thanking everyone and supposedly dying. Later, somewhere on vacation, the gang celebrates and sees the President of the United States on television holding a speech; it is implied that the ark allowed Bain to switch bodies with the president.[15]

Downloadable content[edit]

Since release, over thirty downloadable content (DLC) packages have been released for the game including new heists, weapons and game mechanics. The first weapon pack DLCs were usually named after the gang's arms dealer, Gage,[16] who was introduced in the Payday webseries used to promote the game.[17] Three weapon packs such as the BBQ pack were later introduced through a new contract character, the Butcher.[18][19][20] Additional weapon packs were added such as the Fugitive and Gunslinger weapon packs.[21][22]

Payday 2: Hotline Miami is a collaborative project between Dennaton Games and Overkill which includes a heist influenced by Hotline Miami. The John Wick pack is a collaboration between Lionsgate and Overkill to bring the titular character from the John Wick movie to Payday 2.[23] In 2015, a second Lionsgate collaboration featuring Point Break was released containing two heists ("Beneath the Mountain" and "Birth of Sky") and Bodhi, a character inspired by the film.[24] They also collaborated with the Swedish DJ Alesso in creating "The Alesso Heist" which takes place in a concept of Alesso and features a dedicated track by Alesso titled "Payday".[25]

The Goat Simulator Heist was added on 14 January 2016, in collaboration with Goat Simulator its developer Coffee Stain Studios.[26] Packs based on the movie Scarface was added on December 15, 2016, the "Scarface Heist" pack and the "Scarface Character Pack" that includes Tony Montana as a playable character.[27][28] The Hardcore Henry Packs were added to Payday 2 on 24 March 2016 which are based on the movie Hardcore Henry. The Packs were split up into two DLCs; the Jimmy Character Pack, and The Hardcore Henry Heists.[29]

On 31 January 2017, Payday 2 released a crossover with Shadow Warrior 2, which included a Steam sale on both games, sale on some DLC for Payday 2, and new masks, and melee weapons.[30] On December 14, 2017, Payday 2 released a heist based on the Quentin Tarantino film Reservoir Dogs was added to Payday 2, in which the player is contracted to rob a jewelry store in Los Angeles with the Cabot family. It is unique in that the heist is played in reverse order, with day two occurring prior to day one, similar to how the film's plot is out of chronological order.[31]

Development of further Payday 2 content was halted in December 2018, amid financial troubles at Overkill parent company Starbreeze Studios. After Starbreeze had gone through a lengthy restructuring process, it announced in October 2019 that Overkill would resume previously halted work on the game, and produce new paid DLC's. As of March 2022, 8 DLC heists have been added: Border Crossing, San Martín Bank, Breakfast in Tijuana, Buluc's Mansion, Dragon Heist, Ukrainian Prisoner, Black Cat and Mountain Master, along with additional content packs such as weapon packs and other cosmetics.[32]

In October 2021, Starbreeze collaborated with Luke Millanta to create and release the Spooky Scary Halloween Update, a collection of Halloween-themed player suits, masks and weapon charms.[33][34]

In January 2022, Payday 2 partnered with SteelSeries to create a "Lars the Troll" mask.

Crimewave Edition[edit]

Announced for the Xbox One and PlayStation 4, the Crimewave Edition of Payday 2 includes many features and add-ons from the PC version of the game. It was released in June 2015.[4] It includes all of the aforementioned DLC and graphical enhancements such as an improved framerate and texture quality. The developers have stated that future updates will not arrive on the PlayStation 3 and Xbox 360 citing hardware limitations as the reason. In 2016, Payday 2: The Big Score was released for the PS4 and Xbox One, containing all of 2015's DLC.[35]

Reception[edit]

Critical reception[edit]

Payday 2 has received generally positive reviews from critics with general praise from the cooperative elements, but heavy criticism for the friendly AI. Vince Ingenito of IGN praised its cooperative gameplay, stealth mechanics and sound design, but was not as impressed at graphical quality.[39] David Hinkle of Joystiq was impressed at the depth of customization, level progression and random elements.[11] Dan Whitehead of Eurogamer stated that "When all its clunky gear suddenly align, the result remains phenomenal: a combination of Left 4 Dead's randomly generated mayhem and the muscular precision of a hardcore shooter, topped off with the big screen frisson of being the smart-suited, fright-masked guy with the AK, ordering the hostages onto the floor or standing in the street, holding off the SWAT team in a flurry of cordite and thunder."[12] Craig Owens of PC Gamer concluded that this game is a "smart co-op shooting slightly undermined by poor stealth mechanics and dogged insistence on withholding the best toys".[40]

Controversy[edit]

On 15 October 2015 as part of Overkill's second annual Crimefest celebration, Overkill announced the addition of safes to the card drop system that contained weapon skins, some of which modified weapon statistics. The safes needed to be opened with drills which were only available for purchase with real world currency, leading a fan backlash to their inclusion.[47] On 20 October 2015 the aforementioned drills were added to the card drop system, however this did not quell the backlash and Overkill was criticized for poor management of the controversy and silence to the press.[48][49]

On 11 November 2015 Overkill announced the contents of a previously sold DLC investment called the "Completely Overkill Pack" would be four unique masks with special cosmetic effects and a single random skin unique to said pack with a special EXP or Money boost for the team, after promising originally that the contents of the pack will be completely cosmetic. They also announced that seven other DLC packs would be made available for free to owners of the pack, but again, fans backlashed against this seemingly unfair revelation, including the people who bought the Completely Overkill Pack, as the store page for the pack declared it would not contain one of the DLC packs it ultimately contained, and it left the people who bought both the Completely Overkill and Overkill packs feeling short-changed, with some even refunding the Completely Overkill Pack. In response, Steam community moderators for Payday started a protest against this treatment abuse by fans by refusing to moderate the community until granted an interview with Almir Listo, producer of the game.[50][51] Overkill later added 10 more unique masks to the pack as an apology.

On 30 May 2016 Starbreeze Studios announced that they have acquired the rights to the Payday franchise. They also stated that future safes would be completely free to open.[52]

Sales[edit]

Payday 2 is Overkill's first game to have a boxed retail release. The director of Payday 2, David Goldfarb, stated that "Payday 2 has become just too big to reserve release on Xbox Live and PlayStation Network alone." Reports of strong sales in the first week and shortages led 505 Games to work with retailers in distributing more copies of the game.[53] The game was still distributed through the PlayStation Network, Xbox Live and Steam services as planned.[54]

On 8 August 2013, just under a week before launch, Starbreeze Studios confirmed that the game was profitable from pre-orders, covering all of the money invested by the publisher 505 Games. All new profit will be divided between the studio and publisher.[7]

The game has sold 1.58 million copies as of September 2013. 80% of those sales were digital.[55] As of 1 November 2014, Payday: The Heist and Payday 2 together have sold more than 9 million units.[56]

As part of its reported restructuring plan following financial difficulties in 2018, due to Overkill's The Walking Dead commercial failure and costly development, Starbreeze stated that they plan to release Payday 3 by 2022–2023.[57][58]

Cancelled Esports[edit]

A Payday 2 esports tournament was meant to be held at DreamHack Summer 2016, but was cancelled.[59]

References[edit]

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External links[edit]