Xevious

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Xevious
Xevious Poster.png
Arcade flyer for Xevious
Developer(s) Namco
Publisher(s)
Designer(s) Masanobu Endō
Composer(s) Yuriko Keino
Platform(s) Arcade, Other
Release
  • JP: December 1982
  • NA: January 1983
Genre(s) Vertically scrolling shooter
Mode(s) Up to 2 players, alternating turns
Cabinet Upright
Arcade system Namco Galaga
CPU 3x ZiLOG Z80 @ 3.072 MHz
Sound 1x Namco WSG @ 3.072 MHz, 1x Namco 54XX @ 1.536 MHz
Display Vertical orientation, Raster, 224 x 288

Xevious (ゼビウス, Zebiusu)[1] is a Vertically scrolling shooter that was released by Namco in arcades in December 1982.[2] It runs on Namco Galaga hardware, and was designed by Masanobu Endō (who later created The Tower of Druaga). In North America, the game was manufactured and distributed by Atari, Inc.

Gameplay[edit]

The beginning of a regular game of Xevious.

The player must use an 8-way joystick to pilot a combat aircraft called a Solvalou, which is armed with a forward-firing Zapper for aerial targets and a Blaster which fires an unlimited supply of air-to-surface bombs for ground targets. The game, presumably set in Peru, was notable for the varied terrain below, which included forests, airstrips, enemy bases, and mysterious petroglyphs similar to the Nazca Lines.[3]

There are various aerial enemy aircraft which fire relatively slow-moving bullets at the player, as well as (presumably unpiloted) fast-moving projectiles and exploding black spheres. Ground enemies are a combination of stationary bases and moving vehicles, most of which also fire slow-moving bullets at the player. Giant floating Andor Genesis motherships appear in certain areas; these must be defeated by knocking out their cores, and are considered one of the first level bosses to be incorporated into a video game.[3]

The game scrolls through 16 areas, looping back to Area 7 after Area 16. The Solvalou continually advances over varying terrain, and the boundaries between areas are marked only by dense forests being flown over. If the player dies, play will normally resume from the start of the area - but if the player has completed at least 70% of the current area before dying, play will resume from the start of the next area instead.[3] As the Solvalou continuously flies forward, it is possible to advance without defeating any enemies.

Xevious has hidden bonuses which are not mentioned in the instructions, but can be revealed by performing a secret maneuver. Among these is the "special flag" which first appeared in Rally-X. In Xevious the flag gives the player an extra life when collected, something carried over to subsequent Namco games.

Story[edit]

Xevious tells the story of the fight between humankind and the biocomputer GAMP, which controls the alien forces of planet Xevious. It turns out that the Xevious inhabitants are originally from Earth, and GAMP (General Artificial Matrix Producer) is the product of an ancient civilization that prospered on earth a hundred thousand years ago. During this golden age, the Gamps were human clones used in heavy labor, until they rebelled against their own creators. In order to survive the upcoming Ice Age, they planned to leave earth and migrate in search of a new homeland. They finally selected seven planets that were likely suitable to human life.[3]

Right before the departure, a group of humans rebelled and decided to stay on the earth anyway. A thousand years later the brave pilot Mu and his android companion Eve decide to travel to Xevious (literally, the fourth planet) to avoid glaciation. They would not receive a warm welcome from their ancestors, though: captured and imprisoned, they discovered that the Xevians were actually planning a massive invasion of the Earth.[3]

Fast forward to our days: all above the Earth's surface, and near the ancient civilization remains, giant artifacts suddenly emerge from the soil and activate: they are SOL towers, buried underground and inactive for eons, now responding to GAMP's orders. The invasion has begun: it is now that, with perfect timing, Mu, Eve, and Mio Veetha, a Xevian who opposes the Gamp's regime and freed our duo from imprisonment, are back on the Earth on their Solvalou ship and ready to fight Gamp's army. Meanwhile, archaeologists Susan Meyer and Akira Sayaka discovered that the Nazca lines could be hiding an ancient weapon that may be used to counterattack Gamp's army.[3]

History[edit]

Xevious was an early, but not the first, vertically scrolling shooter, and greatly influenced games in this genre. It was the first video game to use pre-rendered graphics,[4] and also made innovative use of palette-shifting.

In 1983, Xevious was the first arcade game to have a television commercial aired for it for the North American market. Atari promoted the game with the slogan "Are you devious enough to beat Xevious?" and closed the commercial with a tag line branding it "the arcade game you can't play at home."[5]

Popular musicians Haruomi Hosono (Yellow Magic Orchestra) and Keisuke Kuwata (Southern All Stars) were known to be fans of the game, and the former produced an album of music from Namco video-games, with Xevious as its centerpiece. A follow-up 12" single featured in its liner notes an entire science-fiction short story by Endō, set in the world of Xevious, with even a rudimentary fictional language. The theme music from Xevious was later used during "Hotline" segments of the video arcade game-based television game show Starcade.[5]

According to Namco Museum DS, a three-part novel was written about Xevious entitled "Fardraut". However, not much is known about the book, implying that it was never even released. According to the game, some backgrounds, characters, events and even sounds were inspired by the book.

Reception[edit]

In 1996, Next Generation listed the arcade version at number 90 in their "Top 100 Games of All Time", citing the "intense action", variety of enemies, art direction, level design, and the many possible skill shots.[4]

Ports[edit]

Xevious has been ported to the Atari 7800, NEC PC Engine, and Nintendo Entertainment System (as Xevious: The Avenger) game consoles, as well as the MSX, ZX Spectrum, Commodore 64, Amstrad CPC, Apple II, Sharp X68000 and Atari ST home computers. A version named Xevious Millennium was released for the Nintendo Game Boy handheld console.[citation needed]

The game has also been included in a number of classic arcade game compilations for consoles and PC, including Namco Museum Volume 2 for the original PlayStation in 1996, Microsoft Revenge of Arcade for the PC in 1998, Namco Museum 50th Anniversary for the Xbox, PlayStation 2, Nintendo GameCube, and PC in 2005 (but was not included in the scaled-down Game Boy Advance version of Namco Museum 50th Anniversary), Namco Museum Battle Collection for the PlayStation Portable in 2005, Namco Museum DS for the Nintendo DS in 2007, Namco Museum Remix for the Wii in 2007, and Namco Museum Essentials for the PlayStation 3 in 2009. In 2004, the game was also ported to the plug-n-play format as part of the Ms. Pac-Man TV Game arcade compilation, released by Jakks Pacific and developed by HotGen Studios.

The NES version of the game was repackaged for Game Boy Advance in 2004 as part of the Classic NES Series, was included as an unlockable bonus game in Star Fox: Assault in 2005, and was released for the Virtual Console on January 15, 2007 for the Wii and May 9, 2013 for the Wii U.

In 2005, Namco released the game on the mobile platform for cellphones. It was released on Xbox Live Arcade on May 23, 2007.

In 2006 Xevious was released in the Let's! TV play classic series along with a sequel called Xevious Scramble Mission that utilised the same gameplay and engine.

Paired releases with Super Xevious include Namco Classic Collection Vol. 1, Namco Museum DS and Xevious 3D/G+ for the original PlayStation.

Atari 2600 and Atari 5200 ports were being developed by Atari, Inc. in 1984, but were never released.[7][8]

This game has also been released as part of the Pac-Man's Arcade Party arcade machine in 2010.

3D Classics: Xevious is a Nintendo 3DS port of this game with 3D effects added to separate all of the objects in the air and everything on ground, and the port takes advantage of the 3DS's whole top screen instead of it being limited to the game's original resolution (with moving clouds added on to the sides), it's available for download on the Nintendo eShop for $5.99. It was released in Japan in June 2011 and in North America, Europe and Australia in July 2011.[9]

Series[edit]

Xevious spawned several arcade sequels, updates, and even a spin-off:

  • Super Xevious (1984) was practically the same game made significantly harder, and with a few rarely seen new enemies (including a silver Galaxian flagship, a helicopter and a dark yellow tank). Some enemies would also reset the player's score if destroyed.
  • Grobda (1984) was a spin-off game starring an enemy character — the screw-propelled tank, which is the eponymous "Grobda".
  • Super Xevious: GAMP no Nazo (1986) was released for the Family Computer and the Nintendo VS. System. The player must solve riddles in each stage in order to progress. Unless certain criteria are met, the stage loops indefinitely, getting harder and harder in the process.
  • Xevious: Fardraut Saga (1988) was released for the MSX2 computers and developed by Compile. The player can select between two modes at the title screen, Recon (port of the original arcade Xevious) and Scramble, which is a new 16-area game with new enemies and 4 different ships to play with (Solvalou, Solgrado, Zeodalley and Gampmission). In 1990, a similar game was released on the TurboGrafx-16 as Xevious: Fardraut Densetsu.
  • Solvalou (1991) presented the game with a first-person view, and used 3-D flat shaded polygon graphics.
  • Xevious 3D/G (1995) was an update of the original, which used 3-D texture mapped polygon graphics and a simultaneous two-player feature (the second player got to control a red-lined version of the Solvalou). Ported to the Sony PlayStation as Xevious 3D/G+.
  • Xevious Arrangement (1995) was released as part of the Namco Classic Collection Vol. 1 compilation arcade title (along with the original Xevious and Super Xevious). The arranged version of the game had improved music and graphics, and different levels.
  • Xevious: Scramble Mission (2006) was developed by Namco and released by Bandai as part of the Let's! TV Play Classic compilation title, along with Mappy, the original Xevious and another exclusive game called Mappy: Revenge of Nyamco. The game reuses the graphics and engine of the original Xevious in a new mission where the Solvalou must navigate a fortress while being timed and destroy a new version of Gamp.
  • Xevious Resurrection (2009) was released as part of the PlayStation 3 downloadable title Namco Museum Essentials (Namco Museum.comm in Japan).
  • An RTS game titled New Space Order was in production by Namco Bandai Games for the System N2 arcade system board, but has been cancelled.[10] It would contain elements from the Xevious video game series. In the game there was going to be an interplanetary nation called the "Military Empire," in which the population speaks the Xevi language, the same language spoken by the dwellers of planet Xevious. Their theme song, sung in Xevi, can be downloaded from the game's homepage.

Other media[edit]

  • Xevious was one of the video games based for a manga titled Famicom Rocky published by Comic Coro Coro from 1985 to 1987.
  • An anime adaption of the game, called New Space Order: Link of Life, was released in February 2008.
  • Xevious game appeared in Kamen Rider Ex-Aid spin-off Tricks: Kamen Rider Genm, which serves as a Gashat created by the second Dr. Pac-Man, to be used by Kamen Rider Snipe to transform into Xevious Shooting Gamer Level 3 against Genm's copy of Kamen Rider Fourze. The spaceships Andor Genesis are also used by the main antagonist of Kamen Rider × Super Sentai: Ultra Super Hero Taisen.

Differences between Japanese and North American versions[edit]

The names appearing by default in the Japanese version's high-score list are pseudonyms of the game and sound designers. The North American version only allowed three characters for high-score names.

The Zapper and Blaster buttons were reversed between the Japanese and North American arcade versions.

References[edit]

  1. ^ Pronounced /ˈzɛviəs/ ZEV-ee-əs according to the Japanese (katakana) spelling, /ˈzviəs/ ZEE-vee-əs per television advertising by the American licensor, where it was rhymed with "devious".
  2. ^ http://www.arcade-history.com/?n=xevious&page=detail&id=3217
  3. ^ a b c d e f Savorelli, Carlo. "Xevious". Hardcore Gaming 101. Retrieved 2010-02-02. 
  4. ^ a b "Top 100 Games of All Time". Next Generation. No. 21. Imagine Media. September 1996. p. 39. 
  5. ^ a b "Xevious". The International Arcade Museum. Retrieved 2012-11-20. 
  6. ^ (PDF) https://gameboyessentials.com/documentation/dmg_games.pdf. Retrieved August 1, 2017.  Missing or empty |title= (help)
  7. ^ Reichert, Matt. "Xevious (Atari 2600)". AtariProtos.com. Retrieved September 19, 2014. 
  8. ^ Reichert, Matt. "Xevious (Atari 5200)". AtariProtos.com. Retrieved September 19, 2014. 
  9. ^ "3D Classics: Xevious Release Information for 3DS". GameFAQs. CBS Interactive. Retrieved 26 January 2014. 
  10. ^ http://arcadeheroes.com/2012/01/04/namco-updates-ugsf-special-site-with-new-space-order-details/

External links[edit]