Killer application

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A killer application (commonly shortened to killer app), in the jargon of computer programmers and video gamers, has been used to refer to any computer program that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware like a gaming console, operating system or other software. A killer app can substantially increase sales of the platform on which it runs.

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[edit] Examples

VisiCalc, the earliest generally agreed example of a killer application.

One of the first examples of a killer application is generally agreed to be the VisiCalc spreadsheet on the Apple II platform.[1] The machine was purchased in the thousands by finance workers (in particular, bond traders) on the strength of this program.[2] The next example is another spreadsheet, Lotus 1-2-3. Sales of IBM's PC had been slow until 1-2-3 was made public, and then increased rapidly a few months after Lotus 1-2-3's initial release.

A killer app can provide an important niche market for a non-mainstream platform. Aldus PageMaker and Adobe PostScript gave the graphic design and desktop publishing niche to the Apple Macintosh in the late 1980s[citation needed], a niche it retains to this day, despite the fact that PCs running Windows or Linux have been capable of running versions of some of the same applications since the early 1990s.

Software developers of new platforms now tend to focus considerable effort and funds into discovering or creating the next "killer app" for a given technology, as platforms (such as Windows 1.0) often fail for lack of one.

Calendar and Contact organization was the killer application behind the first PDAs on the market, but later on GPS was introduced on these platforms, compelling many users to buy PDA devices (and GPS receivers) primarily for car navigation. Eventually, purpose-built devices became available on the market, based on a version of Windows Mobile without including such PDA software.[citation needed]

[edit] Trends

There have been a number of new uses of the term. For instance, the usefulness of e-mail drew many people to use computer networks. The Mosaic GUI web browser is generally credited with the popularization of the World Wide Web, and hence the Internet, following the days that Internet access was a line-oriented, scrolling dialog.

The term has also been applied to computer and video games that cause consumers to buy a particular video game console or gaming hardware. An example of a killer application is Star Raiders, released in 1979 on cartridge for the Atari 8-bit computer. Another "killer app", Space Invaders, was released in 1980 and quadrupled sales of then three year old Atari 2600 platform. The VCS became a sell-out over Christmas. The Game Boy saw Tetris, and the Nintendo 64 saw much success with the releases of GoldenEye 007, Super Mario 64 and The Legend of Zelda: Ocarina of Time. The original Playstation revitalized the RPG genre with Final Fantasy VII. Grand Theft Auto 3 was a killer app for the Playstation 2. Wii Sports, a free compilation 5-in-1 sports title bundled alongside every Wii console is also a killer app that helped to sell the console outside Japan, demonstrate the motion control functions of its innovative controller, and break sales records since the console's debut. The Halo series for the Xbox is also considered a "killer app."

Killer app has also been used for products that do not lead to sales of platforms or analogous bases. Twitter was called a killer app for users already on the Internet[3] while The Settlers of Catan was described as the killer app of designer board games.[4]

[edit] Killer applications and wireless networks

Portable devices are incorporated with more and more functionalities, such as photo/video camera, video phone, SMS, PDA, music player, video player, Bluetooth and Wireless LAN. Communication Networks for cell phones evolve around the need for increased bandwidth and better support for internet connections. The killer application for these platforms has to be compelling enough that users crave ownership of the latest devices and subscribe to these services, thus driving the future development of mobile networks and Internet.

Examples of current for-profit services provided by network operators:

  • Google Maps on iPhone 3G with GPS
  • News and Weather SMS Subscription services
  • Email, Skype, Live! Messenger (SMS forwarding).
  • Electronic Banking and Money Management
  • Movie Showtimes and Ticketing
  • In Europe and Japan, cellular subscribers can "call" vending machines to purchase something and have the item billed to their accounts.

[edit] Selected applications for computer systems

[edit] See also

[edit] References

  1. ^ D.J. Power, A Brief History of Spreadsheets, DSSResources.COM, v3.6, 8 August 2004
  2. ^ "Killer Applications" (overview), Partha Dasgupta, Arizona State University in Tempe, AZ, May 2002, webpage: ASU-killer-app.
  3. ^ John Fleck (2009-04-22). "Twitter guru; indie programmer capitalizes on phenomenon". Albuquerque Journal: p. A1. 
  4. ^ Larry Levy (August 2001). "Special K". http://www.thegamesjournal.com/articles/SpecialK3.shtml. Retrieved 2007-05-01.