A number of models of Sony's PlayStation video game console were produced.
The PlayStation went through a number of variants during its production run, each accompanied by a change in the part number. From an external perspective, the most notable change was the gradual reduction in the number of external connectors on the unit. This started very early on—the original Japanese launch units (SCPH-1000) had an S-Video port, which was removed on the next release. This also led to the strange situation where the US and European launch units had the same part number series (SCPH-100x) as the Japanese launch units, but had different hardware (Rev. B silicon and no S-Video port)—they were the same as the Japanese SCPH-3000, so for consistency should have been SCPH-3001 and SCPH-3002 (this numbering was used for the Yaroze machines, which were based on the same hardware and numbered DTL-H3000, DTL-H3001, and DTL-H3002). Also, the first models (DTL-H1000, DTL-H1001, DTL-H1002) had some problems with printf function and developers had to use another function instead. This series of machines had a reputation for CD drive problems—the optical pickup sled was made of thermoplastic, and eventually developed wear spots that moved the laser into a position where it was no longer parallel with the CD surface—a modification was made that replaced the sled with a die-cast one with hard nylon inserts, which corrected the problem.
With the release of the SCPH-500x series being produced only in Japan, it followed the same exterior design as the Japanese SCPH-300x series, its only differences being that it upgraded some flawed components from previous models and a reduced retail value. This series also contained the SCPH-550x and exclusive PAL SCPH-555x units. A number of changes were made to the SCPH-550x series internally (CD drive relocated, shielding simplified, PSU wiring simplified) and the RCA jacks and RFU power connectors were removed from the rear panel and the printed text on the back was changed to reliefs of the same. Starting with the SCPH-555x series, PAL variants had the "power" and "open" buttons changed from text to symbols.
These were followed by the SCPH-700x and SCPH-750x series—they are externally identical to the SCPH-500x machines, but have internal changes made to reduce manufacturing costs (for example, the system RAM went from 4 chips to 1, and the CD controller went from 3 chips to 1).In May 1998 A slight change of the startup screen was made. The diamond is seen as longer and thinner and the trademark symbol (™) is now placed after "Computer Entertainment" instead of after the diamond, as it was on the earlier models. Also new to the SCPH-7xxx series was the introduction of the "Sound Scope" - light show music visualizations. These were accessible by pressing the Select button while playing any normal audio CD in the system's CD player. While watching these visualizations, players could also add various effects like color cycling or motion blur. These music visualizations were kept in all future PlayStation 1 models.
The final revision to the original PlayStation was the SCPH-900x series—these had the same hardware as the SCPH-750x machines with the exception of the removal of the parallel port and a slight reduction in the size of the PCB. The removal of the parallel port was probably partly because no official add-on had ever been released for it, and partly because it was being used to connect cheat cartridges that could be used to defeat the regional lockouts and copy protection.
The PSone was based on essentially the same hardware as the SCPH-900x, but had the serial port removed, the controller / memory card ports moved to the main PCB and the power supply replaced with an AC/DC converter that was also on the main PCB. Also the overall system menu received a graphical overhaul, along with a surround sound/echo effect being added to the CD player menu.
Another version that was colored blue (as opposed to regular console units that were grey in color) was available to game developers and select press. Later versions of this were colored green—on a technical level, these units were almost identical to the retail units, but had a different CD controller in them that did not require the region code found on all pressed disks, since they were intended to be used with CD-R media for debugging. This also allowed the use of discs from different regions, but this was not officially supported; different debug stations existed for each region. The two different color cases were not cosmetic—the original blue debug station (DTL-H100x, DTL-H110x) contained "Revision B" silicon, the same as the early retail units (these units had silicon errata that needed software workarounds), the green units (DTL-H120x) had Rev. C hardware. As part of the required tests, the user had to test the title on both. Contrary to popular belief, the RAM was the same as the retail units at 2 MB. The firmware was nearly identical—the only significant change was that debug prints got sent to the serial port if the title did not open it for communications—this used a DTL-H3050 serial cable (the same as the one used for the Yaroze).
A version of the PlayStation called the Net Yaroze was also produced. It was more expensive than the original PlayStation, colored black instead of the usual gray, and most importantly, came with tools and instructions that allowed a user to be able to program PlayStation games and applications without the need for a full developer suite, which cost many times the amount of a PlayStation and was only available to approved video game developers. Naturally, the Net Yaroze lacked many of the features the full developer suite provided. Programmers were also limited by the 2 MB of total game space that Net Yaroze allowed. The amount of space may seem small, but games like Ridge Racer ran entirely from the system RAM (except for the streamed music tracks). It was unique in that it was the only officially retailed PlayStation with no regional lockout; it would play games from any territory. It would not however play CD-R discs, so it was not possible to create self-booting Yaroze games without a modified PlayStation.
|Manufacturer||Sony Computer Entertainment|
|Type||Video game console|
|Generation||Fifth generation era|
|Retail availability||July 7, 2000 – December 31, 2006|
|Units sold||28.15 million|
The PSone is Sony's smaller, redesigned version of its PlayStation video game console. The PSone is considerably smaller than the original PlayStation (dimensions being 38 mm × 193 mm × 144 mm versus 45 mm × 260 mm × 185 mm). It was released on July 7, 2000, and went on to outsell all other consoles throughout the remainder of the year—including Sony's own PlayStation 2 (yet the PlayStation 2 overtook this eventually). The PSone is fully compatible with all PlayStation software.
There were six differences between the PSone and the original PlayStation. The first was a major cosmetic change to the console; it became much smaller. The second was the lack of a separate reset button; the user "resets" this console simply by turning it off and then on again (the power button also has the word "RESET" on it to reduce confusion by users reading a game manual referencing a reset button that is effectively nonexistent). The third was the system menu Graphical User Interface. The fourth was an added protection against the use of modchips (by changing the internal layout and making previous-generation modchip devices unusable). The fifth is a lack of the original PlayStation's parallel and serial ports. These ports allowed multiple consoles to be connected for multiplayer, or to connect a console to debugging software, as well as to third-party game enhancement devices such as the GameShark. The sixth is that when the console is started up, instead of a trademark symbol (™) beside the words "Computer Entertainment" there is a registered trademark symbol (®).
Sony also released a version with a 5" LCD screen and an adaptor (though it did not have a battery: it is powered by plugging the adapter in a mains socket, or in a car). It was called the Combo pack.
Comparison of models
|Model:||Case:||BIOS:||Hardware:||Region:||A/V Direct Out:||Parallel Port:||Serial Port:||Notes:|
|SCPH-1000||Original (Grey)||Unknown (1994-09-22)||Rev. A||NTSC-J||Yes||Yes||FMV skipping issues. S-Video direct out.|
|SCPH-1001||2.2 (1995-12-04)||Rev. B||NTSC-U/C||FMV skipping issues.
Based on the SCPH-3000 series.
|SCPH-3000||1.1 (1995-01-22)||NTSC-J||FMV skipping issues. Earliest units had a PU-7 board, further units featured a PU-8 board like the SCPH-1002.
2 controllers were included.
|SCPH-5000||2.2 (1995-12-04)||Rev. C||FMV skipping issues.|
|SCPH-5001||Unknown (Unknown)||NTSC-U/C||No||CD-ROM drive re-located on right side of CD bay.
Lens carriage reinforced and power simplified, fixing FMV skipping issues.
A/V direct out and RFU power connector removed.
Model numbers synchronized worldwide.
Lens assembly attuned specifically to the black disks to circumvent piracy.
A very rare Men in Black promotional model exists with a black case and the film's logo on the CD lid.
Only model capable of playing Video CD movies.
This model also has RCA plugs, like earlier PlayStation models.
|SCPH-5903||Original (White)||Unknown (Unknown)||NTSC-J||Yes|
|SCPH-7000||Original (Grey)||4.0 (1997-08-18)||No||DualShock now standard.
Introduction of Sound Scope.
Major manufacturing cost reductions took place from this model onwards.
The number of memory chips and CD-ROM controllers were reduced, other components were simplified.
SCPH-7000, SCPH-7001, and SCPH-7002:
Available in midnight blue as promotional item to celebrate the 10 millionth PlayStation sold.
|SCPH-9000||4.0 (1997-08-18)||No||Yes||Parallel port removed (hidden under case on earlier 9000 units, completely removed on later 9000 models.).
Motherboard PCB reduced in size.
Higher quality CD-Rom than previous models.
|SCPH-100||PSone (White)||4.3 (2000-03-11)||No||Redesigned smaller case.
Controller and memory card ports integrated onto motherboard.
Serial port removed.
Has external power supply.
The earlier models (1994 to 1996 approximately, and most notably applied to the original SCPH-100x) are notable for the ability of outputting high-quality sound. The model has separate audio/video RCA jacks at the back to connect the system with outputting speakers. Some people have compared these early PlayStation models to expensive high-end CD players. One Destructoid article from 2007, for instance, claims that the SCPH-100x model is worth $5999.99, calling it The audiophile's dream?.
|DTL-H1000||Original (Blue)||Unknown (22/09/94)||Rev. A||NTSC-J||Yes||S-Video direct out.||Debugger.|
|DTL-H1000H||Original (Grey)||1.1 (22/01/95)||Rev. B|
|DTL-H1001||Original (Blue)||2.0 (07/05/95)||NTSC-U/C|
|DTL-H1001H||Original (Grey)||Unknown (Unknown)|
|DTL-H1002||Original (Blue)||2.0 (10/05/95)||PAL|
|DTL-H1100||2.2 (06/03/96)||NTSC-J||Has external power supply.|
|DTL-H1200||Original (Green)||2.2 (04/12/95)||Rev. C||NTSC-J|
|DTL-H3000||Original (Black)||Unknown (Unknown)||Rev. B||NTSC-J||No||Net Yaroze hobbyist development system.|
*All models feature A/V Direct Out, Parallel Port and Serial Port; none feature Sound Scope
*All models use a low-quality CD drive.
*All models can boot software with any region code.
Summary of PlayStation models
The last digit of the PlayStation model number denotes the region in which it was sold:
- 0 is Japan (Japanese boot ROM, NTSC:J region, NTSC Video, 100 V PSU)
- 1 is USA/Canada (English boot ROM, NTSC:U/C region, NTSC Video, 110 V PSU)
- 2 is Europe/Australia/PAL region (English boot ROM, PAL region, PAL Video, 220 V PSU)
- 3 is Asia (English boot ROM, NTSC:J region, NTSC video, Wide range 110-240 V PSU)
Quality of construction
The first batch of PlayStations used a KSM-440AAM laser unit whose case and all movable parts were completely made out of plastic. Over time, friction caused the plastic tray to wear out—usually unevenly. The placement of the laser unit close to the power supply accelerated wear because of the additional heat, which made the plastic even more vulnerable to friction. Eventually, the tray would become so worn that the laser no longer pointed directly at the CD and games would no longer load. Sony eventually fixed the problem by making the tray out of die-cast metal and placing the laser unit farther away from the power supply on later models of the PlayStation.
Some units, particularly the early 100x models, would be unable to play FMV or music correctly, resulting in skipping or freezing. In more extreme cases the PlayStation would only work correctly when turned onto its side or upside down.
- "The Original PlayStation: An Audiophile’s Dream? - Musical Musings". Musicalmusings.themindofgame.com. 2010-06-21. Retrieved 2012-10-27.
- "SCPH". maru-chang.com. 2005-10-26. Retrieved 2013-01-02.
- "PlayStation Turns 10". Electronic Gaming Monthly (197): 174. Nov. 2005.
- "Business Development/Japan". Sony Computer Entertainment Inc. Retrieved 2007-12-19.
- "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment. Retrieved 2012-01-27.
- Smith, Tony (2000-12-06). "Sony PS One sales rocket as PS Two famine continues". theregister.co.uk. Retrieved 2008-08-22.
- "SCEE 2000—Key Facts and Figures". Sony Computer Entertainment Europe. Retrieved 2006-11-25.
- http://www.retrothing.com/2007/07/playstation-1-a.html PlayStation 1: An Audiophile Bargain or Fool's Gold?
- http://www.nbcnews.com/id/15484873/ A second life for first PlayStation - NBC News
- http://forums.audioholics.com/forums/steam-vent/33651-sony-playstation-scph-1001-super-awesome-$5000-cd-player.html Sony Playstation SCPH-1001 SUPER, AWESOME, $5000 CD player.
- http://arstechnica.com/gaming/2006/11/5935/ Need a high-end CD player? Why not use your old PlayStation?
- http://www.destructoid.com/playstation-1-the-audiophile-s-dream--32269.phtml PlayStation 1: The audiophile's dream?