Ridge Racer (video game)

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Ridge Racer
Ridge Racer
Cover art of Ridge Racer
Developer(s) Namco
Publisher(s) Namco
Series Ridge Racer
Platform(s) Arcade, PlayStation, PlayStation Portable, mobile phone, Zeebo
Release date(s) Arcade
  • JP October 7, 1993
PlayStation
  • JP December 3, 1994
  • NA September 9, 1995[4]
  • PAL September 29, 1995
Genre(s) Racing video game
Mode(s) Single-player
Cabinet Sitdown
Arcade system Namco System 22
Display Raster (horizontal), 640×480p resolution,
16,777,216 colors[5]

Ridge Racer (リッジレーサー Rijji Rēsā?) is a 1993 racing video game created by Namco. It was initially released on the Namco System 22 arcade board, and was later ported to the PlayStation console. It is the first title in the long-running Ridge Racer series of games released for arcades and home systems. In the game, the player assumes the role of a car driver and competes with other computer-controlled cars.

Upon release, Ridge Racer was well received. The original arcade version's 3D polygon graphics, which introduced texture mapping and Gouraud shading, was described by critics as being revolutionary and the most realistic video game graphics seen up until then. It was also praised for its audio, skidding gameplay mechanic, artificial intelligence, and in the full-scale deluxe version, the use of a real Mazda MX5 as an arcade cabinet.

The first home version of Ridge Racer was released in Japan in 1994 as a launch title for the original Sony PlayStation console; the version for North America and Europe was released in 1995. The game played a major role in establishing the new system and in giving it an early edge over its nearest competitor, the Sega Saturn. The PlayStation version was also praised for its graphics, audio and arcade-style racing gameplay, becoming one of Famitsu '​s highest-rated games of 1994 and receiving Electronic Gaming Monthly '​s award for Best Driving Game of 1995. Retrospectively, reception has been positive to mixed, with several later reviewers criticizing its arcade-style gameplay and lack of strong artificial intelligence compared to later games.

Gameplay[edit]

Screenshot of a race in progress, PlayStation version.

After launching the game, the player can choose a course, transmission (automatic or six-speed manual),[6] car and song. Each course has varying difficulty. There are two modes in the game: Race, which is played against 11 other cars; and Time Trial, in which only one opponent is given. During the race, the player can observe the racetrack from the first-person perspective (or from the third-person perspective for the PlayStation version).[7]

The game consists of 4 race course modes, which are Novice, Intermediate, Advanced and Time Trial.[8] The Novice and the Intermediate consist of racing on the same circuit. The higher the difficulty level, the faster cars run.[8] The game contains unlimited restarts, and the player can restart during a race at any time. After the player wins all the race modes, the player has to go to the Time Trial race mode which turns into a three-car battle. The player has to face the final boss—the Devil 13th Racing car (which is available only in the PlayStation version).[7] This car is very fast and difficult to beat. To win, the player must learn the perfect racing line of the track. In the arcade version, after finishing the game, the winning player's score is saved in action-replay highlights.[6]

As the player progresses through the game, extra courses will be given. The player will be racing on the same tracks but in reverse directions. The extra tracks lack one checkpoint and therefore the player is at a higher risk of running out of time, making the game more difficult. If the player obtains the Devil car before playing the extra courses, it can be used to race in all the courses including extra courses in order to complete the game.

A special 'mirror mode' version of the track can be played by turning the car around on the starting line and driving into the wall behind at top speed. The car will pass through the wall and the track will revert to the mirror of the normal track.

For the PlayStation version, once the game has loaded, all the CD is needed for afterwards is to play 6 instrumental music tracks. The box encourages the player to race along to their own audio CDs by simply replacing the disc at any time during gameplay. However, the game does not update to reflect the switch: No matter what disc is inserted, there will still be 6 tracks to choose from, corresponding the starting points of the 6 tracks on the game disc.

Because the game CD is mastered in Mixed Mode CD format, it can be played in an audio CD player/computer. Track 1 is used for data.[citation needed]

Development and release[edit]

At JAMMA's 1992 AM (Amusement Machines) show in Japan, Namco debuted a racing game called Sim Drive for the then new Namco System 22 arcade board.[5] The game's 3D polygon graphics stood out for its use of Gouraud shading and texture mapping.[9] After a location test at the show, Sim Drive was cancelled, but served as a prototype for Ridge Racer.[5]

During release for the arcade system board in 1993, Ridge Racer was called by Namco "the most realistic driving game ever".[10] The game featured three-dimensional polygon graphics with texture mapping and various types of terrain.[10] The game made its North American debut at the 1993 American Amusement Machine Association (AMAA) show.[1] It was followed by a full-scale deluxe version that used a real Mazda MX5 as a video game arcade cabinet, along with a large, wide, projection screen. This full-scale deluxe version cost £150000 for arcade operators in the UK (equivalent to £260312 or $411895 in 2014).[3]

The PlayStation version was shown at the 1995 Electronic Entertainment Expo event, and it was considered an innovation in the use of three-dimensional polygons on consoles. It won the Game of the Show award that year.[11] Ridge Racer was released in North America on September 8, 1995 as one of eight launch titles for the PlayStation.[12]

Other releases[edit]

Ridge Racer Full Scale[edit]

Ridge Racer Full Scale

A Full Scale arcade version of Ridge Racer was released alongside the standard arcade version in 1993. Players sat inside an adapted red Eunos Roadster,[13] the Japanese right-hand-drive version of the Mazda MX-5 Miata, and controlled the same car on-screen. The game was played in front of a 10 ft/3 m-wide, front-projected triple screen (which benefited from dimmed ambient lighting), with the car's wheel, gear stick and pedals functioning as the game's controls. The ignition key was used to start the game, the speed and RPM gauges were fully functional, and fans blew wind on the player from inside the air vents. Speakers concealed inside the car provided realistic engine and tire sounds, while overhead speakers provided surround music. In almost all locations, an operator stood by a console, to collect payment and control the operation. The game's P.C.B. was located under the hood of the car.

The steering wheel could be re-linked to the rack and pinion steering of the car, making it easier to move.

Ridge Racer: 3 Screen Edition[edit]

A version of Ridge Racer with 3 screens was also released in the arcades to give a peripheral vision effect. The machine used multiple System 22 arcade boards to drive the additional monitors and was only available in the sit down version.[14][15]

Pocket Racer[edit]

A super deformed version of Ridge Racer with cars look like Choro-Q model cars. The game was only available in upright cabinet version, and has ported to Ridge Racer Revolution under the name Buggy Mode.

Ridge Racer Turbo[edit]

R4: Ridge Racer Type 4 includes a bonus disc containing a new version of the original Ridge Racer, called Ridge Racer Turbo (known in Europe as Ridge Racer Hi-Spec Demo). It featured improved graphics, runs at 60 frames per second, as opposed to the original 30, and supports vibration feedback.[16]

Handheld versions[edit]

On December 31, 2005, a version of the game for mobile phones was released.[17] It received mixed reviews. GameSpot's Jeff Gerstmann gave the game 6.1/10. He praised graphics as "somewhat impressive for a mobile game", but he criticized too easy steering, saying that "it doesn't take long to master the game."[18] Levi Buchanan of IGN gave Ridge Racer 6.2/10, complaining about the problematic controls and saying that the game without the analog control "feels really lacking".[19]

On August 5, 2010, a port of Ridge Racer was released for PlayStation Portable via PlayStation Network.[20]

Zeebo version[edit]

On August 11, 2009, a version of the game for Zeebo.[21] This version is a port of the mobile phone version.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings PS1: 81% (2 reviews)[22]
Review scores
Publication Score
AllGame PS1: 4/5 stars[23]
Computer and Video Games ARC: 80%[3]
Dragon (magazine) PS1: 2/4 stars[24]
Electronic Gaming Monthly PS1: 18/20[25]
Famitsu PS1: 37/40[26][27]
IGN PS1: 7.5/10[28]
Famitsu PS PS1: 36/40[29]
Awards
Publication Award
Gamest Awards Game of the Year (Nominee),
Best Action Game (Nominee),
Best Graphics (Nominee),
Best VGM (Nominee)[30]
E3 Game of the Show (1995)[11]
Electronic Gaming Monthly Best Driving Game (1995)[31]

The arcade version was well received upon release. Following its North American debut at the AMAA show, Electronic Gaming Monthly reviewed the game in its October 1993 issue. They described it as a "racing tour-de-force" and "incredible title" along the lines of Sega's Virtua Racing but improving on the graphics with "some of the most advanced circuity ever seen in a coin-op." They stated "the cars look so realistic and fluid" and noted the backgrounds are rendered to "a very high degree of detail." They also praised the gameplay, stating the "tunnel sequences are real nail-biters" and obstacles such as "other cars," road hazards, "construction signs, speed bumps," guard rails, "warning barricades" and other "traps" cause the "car to spin helplessly out of control." Regarding the artificial intelligence, they described the "competition" as "some of the best drivers the world has ever seen" and "completely relentless." They concluded the game "is awesome!"[1] In the April 1994 issue of the UK magazine Computer and Video Games, the arcade machine (based on the full-scale deluxe unit) was rated 80% overall by writer Paul Rand. Graphics received 97%, sound 95%, and gameplay 80%. The reviewer Paul Rand praised the "revolutionary graphics" as "the likes of which you've never seen" and "far and away the most realistic arcade game ever seen," as well as the sound quality, the use of an actual Mazda MX5 as a cabinet, and the "side-ways skid" gameplay mechanic that "really does feel that you could total that expensive car if you're not careful." However, he compared the gameplay unfavourably with Virtua Racing for lacking its greater "sensation of speed."[3] In Japan, the arcade game was nominated for several Gamest Awards, including Game of the Year, Best Action Game, Best Graphics, and Best VGM.[30]

The PlayStation version was also mostly well received upon release. In Japan, Famitsu '​s panel of four reviewers gave it ratings of 9, 9, 10 and 9 out of 10, adding up to 37 out of 40 overall.[26] This made it one of their two highest-rated games of 1994, along with Final Fantasy VI.[32] Famitsu PS gave it a score of 36 out of 40.[29] In North America, Electronic Gaming Monthly '​s panel of two reviewers gave it ratings of 9 out of 10 each, adding up to 18 out of 20 overall.[25] Ridge Racer was awarded Best Driving Game of 1995 by Electronic Gaming Monthly.[31] The game was reviewed in 1995 in Dragon #221 by Jay & Dee in the "Eye of the Monitor" column. Jay did not rate the game, but Dee gave it 2 stars.[24]

Retrospectively, reception to the PlayStation version has been positive to mixed. In 1996, IGN gave Ridge Racer 7.5 our of 10, saying that despite two years since release, the game "has definitely stood the test of time".[28] However, IGN complained that "there is no two-player mode" and that "the cars don't really vary in performance that much".[28] Allgame's Shawn Sackenheim praised the game, particularly graphics and audio, and ending that it "is a fun title that racing fans [...] will love."[23] Despite the positive reviews of the game, it was later criticized for the arcade style of gameplay. The lack of artificial intelligence has also received criticism—the movement of the computer-controlled cars is restricted to predetermined waypoints.[7]

Impact[edit]

Ridge Racer has been followed by many sequels and helped establish the position of the PlayStation console. IGN stated that Ridge Racer had been "one of PlayStation's first big system pushers" and "an excellent port of the arcade version that showed the true potential of Sony's 32-bit wonder".[33] UGO Networks's Michael Hess and Chris Plante said that the game had "set the stage for Gran Turismo by adding an option to choose between automatic and manual transmission".[11] John Davison of 1UP.com said that Ridge Racer was an "unbelievable demonstration of what the PlayStation could do."[7]

Ridge Racer is also mentioned in the song My Console (1999) from the Italian electronic dance group Eiffel 65.

References[edit]

  1. ^ a b c Electronic Gaming Monthly, issue 51, October 1993, p. 64
  2. ^ "Ridge Racer (1995)". IGN. Retrieved 2012-01-07. 
  3. ^ a b c d http://www.solvalou.com/subpage/arcade_reviews/206/564/ridge_racer_review.html
  4. ^ "Ridge Racer (1995) – PlayStation". IGN. Retrieved 2012-01-07. 
  5. ^ a b c http://www.system16.com/hardware.php?id=537
  6. ^ a b "Ridge Racer (3)". The Arcade Flyer Archive. 1993. Retrieved 2012-01-06. 
  7. ^ a b c d Davison, John (2006-09-13). "Ridge Racer". 1UP. Retrieved 2012-01-06. 
  8. ^ a b "Ridge Racer (2)". The Arcade Flyer Archive. 1993. Retrieved 2012-01-06. 
  9. ^ http://mamedev.emulab.it/undumped/index.php?title=SimDrive
  10. ^ a b "Ridge Racer (1)". The Arcade Flyer Archive. 1993. Retrieved 2012-01-06. 
  11. ^ a b c Hess, Michael and Plante, Chris (2009-04-27). "E3 Retrospective: Past Games of the Show". UGO. Archived from the original on 2009-04-30. Retrieved 2012-01-06. 
  12. ^ Cifaldi, Frank (September 9, 2010). "This Day in History: Sony's PlayStation Launches in the U.S.". 1UP.com. Retrieved January 19, 2012. 
  13. ^ "Ridge Racer: Full Scale (3)". The Arcade Flyer Museum. 1993. Retrieved 2012-06-01. 
  14. ^ "Youtube video". 
  15. ^ "System16 website". 
  16. ^ "R4: Ridge Racer Type 4 Overview". allgame. Retrieved 2012-01-05. 
  17. ^ "Ridge Racer (2005) – Wireless". IGN. Retrieved 2012-01-07. 
  18. ^ Gerstmann, Jeff (2005-12-15). "Ridge Racer Review". GameSpot. Retrieved 2012-01-07. 
  19. ^ Buchanan, Levi (2006-01-11). "Ridge Racer". IGN. Retrieved 2012-01-07. 
  20. ^ Butler, Tom (2010-08-05). "PSN Store Update: Unleash Bullet Hell". IGN. Retrieved 2012-01-07. 
  21. ^ http://jogos.uol.com.br/ultnot/multi/2009/08/12/ult530u7173.jhtm
  22. ^ "Ridge Racer for PlayStation". GameRankings. 1995-09-09. Retrieved 2012-11-09. 
  23. ^ a b Sackenheim, Shawn. "Ridge Racer Review". allgame. Archived from the original on 20141115. Retrieved 2012-01-05.  Check date values in: |archivedate= (help)
  24. ^ a b Jay & Dee (September 1995). "Eye of the Monitor". Dragon (221): 115–118. 
  25. ^ a b Electronic Gaming Monthly, Video Game Buyer's Guide 1998, p. 74
  26. ^ a b PLAYSTATION CROSS REVIEW: リッジレーサー. Weekly Famicom Tsūshin. No.333. Pg.21. 5 May 1995.
  27. ^ おオススメ!! ソフト カタログ!!: リッジレーサー. Weekly Famicom Tsūshin. No.335. Pg.114. 12–19 May 1995.
  28. ^ a b c "Ridge Racer". IGN. 1996-11-26. Retrieved 2012-01-05. 
  29. ^ a b PlayStation Cross Review: リッジレーサー. PlayStation Tsūshin. No.1. Pg.13. 9 December 1994.
  30. ^ a b Gamest, The Best Game 2: Gamest Mook Vol. 112, pp. 6-26
  31. ^ a b "Electronic Gaming Monthly's Buyer's Guide". 1996. 
  32. ^ http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http://geimin.net/da/db/cross_review/
  33. ^ "Top 25 Games of All Time: Complete List". IGN. 2002-01-23. Retrieved 2012-01-06. 

External links[edit]