Castlevania Judgment: Difference between revisions
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After being shown at the 2008 edition of the [[Tokyo Game Show]], the game received generally harsh criticism. [[Kotaku]] editor Luke Plunkett wrote a long hands-on article about the game.<ref>http://kotaku.com/5063502/i-wish-i-hadnt-played-castlevania-judgement</ref> He reported "I walked away from the show feeling bad. Bad for Castlevania fans, at least" and "There is just nothing right about this game. Nothing." Game designer [[Koji Igarashi]] had complaints about the control scheme, reporting that "There's also the issue of the Wii controller. It's difficult to do those sorts of precise movements when you're waving something around."<ref>http://kotaku.com/5067403/koji-igarashi-precise-movements-hard-when-waving-something-around</ref> |
After being shown at the 2008 edition of the [[Tokyo Game Show]], the game received generally harsh criticism. [[Kotaku]] editor Luke Plunkett wrote a long hands-on article about the game.<ref>http://kotaku.com/5063502/i-wish-i-hadnt-played-castlevania-judgement</ref> He reported "I walked away from the show feeling bad. Bad for Castlevania fans, at least" and "There is just nothing right about this game. Nothing." Game designer [[Koji Igarashi]] had complaints about the control scheme, reporting that "There's also the issue of the Wii controller. It's difficult to do those sorts of precise movements when you're waving something around."<ref>http://kotaku.com/5067403/koji-igarashi-precise-movements-hard-when-waving-something-around</ref> |
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The reception of ''Judgment'' has been mediocre. Gaming website [[1UP.com]] rated the game a D-. In addition to criticism about the art direction, 1UP also noted some things that they said disregarded established fighting conventions. This included complaints about the "disorientating" camera control. With further analysis, the review described ''Judgment'' as "the bastard son of [[neologism]]".<ref name="1up"/> IGN called ''Judgment'' a "deep, fun fighter", praising the variety of characters, style and design, while criticising the camera and lack of control cusomization possibilities.<ref name="IGN"/> [[Nintendo Power]] awarded the game a 7.0/10, stating that "In spite of being radically different from its action-adventure predecessors, however, ''Castlevania Judgement'' is actually pretty fun", praising its presentation, accessibility, and remixed music, while criticising the implementation of sub-weapons, the control scheme, and the character designs, calling them "questionable".<ref>Nintendo Power, Holiday 2008, p.77</ref> In contrast, X-Play gave the game 1/5, claiming it to be enormously unbalanced and having an awful control scheme, as well as "bastardizing established Castlevania designs". [[GameSpy]] gave the game 1.5/5, praising the game for its unlockables and its online mode, while criticising the game for unbalanced characters and irritating camera.<ref>[http://wii.gamespy.com/wii/castlevania-judgment/934176p1.html GameSpy review]</ref> [[Gamespot]] gave the game a 3/10 score stating "The abhorrent camera, dreadful art, and cumbersome controls are for masochistic applicants only; fans of the franchise, fighting, or fun will find nothing of value in this sloppy cash-in.<ref>[http://www.gamespot.com/wii/action/castlevaniajudgment/review.html GameSpot review]</ref> |
The reception of ''Judgment'' has been mediocre. Gaming website [[1UP.com]] rated the game a D-. In addition to criticism about the art direction, 1UP also noted some things that they said disregarded established fighting conventions. This included complaints about the "disorientating" camera control. With further analysis, the review described ''Judgment'' as "the bastard son of [[neologism]]".<ref name="1up"/> IGN called ''Judgment'' a "deep, fun fighter", praising the variety of characters, style and design, while criticising the camera and lack of control cusomization possibilities.<ref name="IGN"/> [[Nintendo Power]] awarded the game a 7.0/10, stating that "In spite of being radically different from its action-adventure predecessors, however, ''Castlevania Judgement'' is actually pretty fun", praising its presentation, accessibility, and remixed music, while criticising the implementation of sub-weapons, the control scheme, and the character designs, calling them "questionable".<ref>Nintendo Power, Holiday 2008, p.77</ref> In contrast, X-Play gave the game 1/5, claiming it to be enormously unbalanced and having an awful control scheme, as well as "bastardizing established Castlevania designs". [[GameSpy]] gave the game 1.5/5, praising the game for its unlockables and its online mode, while criticising the game for unbalanced characters and irritating camera.<ref>[http://wii.gamespy.com/wii/castlevania-judgment/934176p1.html GameSpy review]</ref> [[Gamespot]] gave the game a 3/10 score stating "The abhorrent camera, dreadful art, and cumbersome controls are for masochistic applicants only; fans of the franchise, fighting, or fun will find nothing of value in this sloppy cash-in.<ref>[http://www.gamespot.com/wii/action/castlevaniajudgment/review.html GameSpot review]</ref> It was nominated for Best Fighting Game for the Wii by IGN in its 2008 video game awards.<ref name="ignfighting">{{cite web |title=IGN Wii: Best Fighting Game 2008 |url=http://bestof.ign.com/2008/wii/2.html |publisher=[[IGN]].com |accessdate=2008-12-19 |date=2008-12-18}}</ref> |
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== References == |
== References == |
Revision as of 22:11, 19 December 2008
Castlevania Judgment | |
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Developer(s) | Konami Digital Entertainment Co., Ltd. |
Publisher(s) | Konami |
Designer(s) | Koji Igarashi (producer)[3] Takeshi Obata (character designer) |
Series | Castlevania |
Platform(s) | Wii |
Release |
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Genre(s) | Fighting game |
Mode(s) | Single-player, Multi-player |
Castlevania Judgment (悪魔城ドラキュラ ジャッジメント, Akumajō Dorakyura Jajjimento) is a 3D fighting video game developed by Konami exclusively for the Wii console. The game is based on the Castlevania series of games, and is the series' first fighting game.[3]
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/9/90/Castlevania_Judgment_screenshot.jpg/220px-Castlevania_Judgment_screenshot.jpg)
The game features 3D environments, and uses the motion-sensing controls of the Wii Remote and Nunchuk.[3] The Wii Remote is used for attacks, including basic attacks, "sub-weapons" and weapon attacks, by swinging the remote, and the Nunchuck is used to move the character around the stage and for defensive moves.[4] Players can move freely around a stage, similar to the game Power Stone.[4][5]
Each character utilizes different weapons and different types of weapons that are available depending on the stage and interactive environment of the stage; also, they can set traps or use monsters in the stage to attack one another.[3][4] Summons are available in combat, some of which can be caused by items.[4] It is not official whether items such as armor can be equipped to characters.[4] Players are able to make use of the Nintendo Wi-Fi connection to play against each other, and can connect with the Nintendo DS game Castlevania: Order of Ecclesia to unlock bonus content in both games.[3][5] Announced stages included "throne room" and "old monastery", but others include a village full of undead, caves, a torture chamber of some kind, and a port.[4][5] Players can choose to pick a different palette color for their chosen character, referred to in the game as alignment color.[5]
Plot
Galamoth plots to send the Time Reaper from 10,000 years in the future into the past to destroy his rival Dracula, and change history. Aeon discovers this and pulls together champions from different eras of history into a time rift, in order to find a chosen one capable of destroying the Time Reaper. Like most traditional fighting games, there is a story surrounding each character.[4]
Characters
- Simon Belmont
- Dracula
- Death
- Carmilla
- Trevor Belmont
- Grant Danasty
- Sypha Belnades
- Alucard
- Maria Renard
- Golem
- Eric Lecarde
- Cornell
- Shanoa
- Aeon
The characters span the Castlevania franchise's history.[3] There are 14 playable characters. When the game was first announced, six were confirmed: Simon Belmont, Dracula, Death, Alucard, Maria and Shanoa.[6] Other playable characters include recurring enemies and bosses of the Castlevania franchise, [5] and a new exclusive character named Aeon.[7]
Other non-playable characters roam the games stages, serving as obstacles that can be eliminated to replenish energy. These characters include common Castlevania enemies such as zombies and minotaurs.
Development
Konami registered a game called Castlevania Judgment with the United States Patent and Trademark Office on April 11th, 2008.[8] The game's lead designer, Koji Igarashi, began planning to bring a Castlevania game to the Wii, and wanted to utilize the motion sensing controllers. To do so in a prolonged adventure story, however, would have been very tiring, since much of the game involves whipping and swinging. But in an action setting, the swinging motion would be broken up with resting intervals and be more enjoyable.[4] The game is focused on recreating the Gothic feel of the franchise.[4] Igarashi has described the process of developing multiplayer combat as a somewhat challenging task.[4] The design team has worked on the game's graphics, especially in-game textures, with some of the designers of Elebits and Dewy's Adventure, who have joined Igarashi's development team.[4]
Reception
Aggregator | Score |
---|---|
Metacritic | 47%[15] |
Publication | Score |
---|---|
1Up.com | D-[9] |
GameTrailers | 6.5[12] |
IGN | 7.5/10[10] |
Nintendo Power | 7.0/10[citation needed] |
X-Play | 1/5[11] |
Initial reaction to the announcement that the game would be a fighting game was received by some with shock and skepticism.[5] IGN's initial viewing of the pre-E3 build of the game made their reviewers conclude the game has promise.[5] However, a point harshly criticised by an editor of gaming website Kombo.com was Takeshi Obata's character design; Obata's work was perceived as derivative and inadequate, as the characters looked more similar to those from Obata's work on Death Note than their previous appearances in the Castlevania series.[16]
After being shown at the 2008 edition of the Tokyo Game Show, the game received generally harsh criticism. Kotaku editor Luke Plunkett wrote a long hands-on article about the game.[17] He reported "I walked away from the show feeling bad. Bad for Castlevania fans, at least" and "There is just nothing right about this game. Nothing." Game designer Koji Igarashi had complaints about the control scheme, reporting that "There's also the issue of the Wii controller. It's difficult to do those sorts of precise movements when you're waving something around."[18]
The reception of Judgment has been mediocre. Gaming website 1UP.com rated the game a D-. In addition to criticism about the art direction, 1UP also noted some things that they said disregarded established fighting conventions. This included complaints about the "disorientating" camera control. With further analysis, the review described Judgment as "the bastard son of neologism".[9] IGN called Judgment a "deep, fun fighter", praising the variety of characters, style and design, while criticising the camera and lack of control cusomization possibilities.[10] Nintendo Power awarded the game a 7.0/10, stating that "In spite of being radically different from its action-adventure predecessors, however, Castlevania Judgement is actually pretty fun", praising its presentation, accessibility, and remixed music, while criticising the implementation of sub-weapons, the control scheme, and the character designs, calling them "questionable".[19] In contrast, X-Play gave the game 1/5, claiming it to be enormously unbalanced and having an awful control scheme, as well as "bastardizing established Castlevania designs". GameSpy gave the game 1.5/5, praising the game for its unlockables and its online mode, while criticising the game for unbalanced characters and irritating camera.[20] Gamespot gave the game a 3/10 score stating "The abhorrent camera, dreadful art, and cumbersome controls are for masochistic applicants only; fans of the franchise, fighting, or fun will find nothing of value in this sloppy cash-in.[21] It was nominated for Best Fighting Game for the Wii by IGN in its 2008 video game awards.[22]
References
- ^ "Release date at IGN". IGN. 2008-07-31. Retrieved 2008-07-31.
- ^ "Konami Digital Entertainment GmbH brings its legendary Castlevania series to Nintendo Wii in all-new action guise". Voltage PR. 2008-07-09. Retrieved 2008-07-17.
- ^ a b c d e f "Konami Announces Castlevania Judgment for Wii". IGN. 2008-07-01. Retrieved 2008-07-11.
- ^ a b c d e f g h i j k Bozon (2008-07-11). "Pre-E3 2008: Interview With Iga". IGN. Retrieved 2008-07-11.
- ^ a b c d e f g Bozon (2008-07-11). "Pre-E3 2008: Hands-on Castlevania Judgment". IGN. Retrieved 2008-07-13.
- ^ Bryn Williams (2008-07-15). "GameSpy: Castlevania Judgement preview". GameSpy. Retrieved 2008-07-20.
- ^ http://kotaku.com/5076153/castlevania-judgments-final-three-revealed
- ^ "Latest Status Info". United States Patent and Trademark Office. 2008-07-01. Retrieved 2008-07-11.
- ^ a b 1UP review
- ^ a b IGN review
- ^ XPlay review
- ^ GameTrailers video review
- ^ GameSpy review
- ^ Gamespot review
- ^ "Castlevania Judgment". Metacritic. Retrieved 2008-12-11.
- ^ David Oxford (2008-06-27). "Passing Judgment on Wii's Castlevania". Kombo. Retrieved 2008-07-17.
- ^ http://kotaku.com/5063502/i-wish-i-hadnt-played-castlevania-judgement
- ^ http://kotaku.com/5067403/koji-igarashi-precise-movements-hard-when-waving-something-around
- ^ Nintendo Power, Holiday 2008, p.77
- ^ GameSpy review
- ^ GameSpot review
- ^ "IGN Wii: Best Fighting Game 2008". IGN.com. 2008-12-18. Retrieved 2008-12-19.