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==External links==
==External links==
{{Commons category|Saw: The Video Game}}
{{Commons category|Saw: The Video Game}}
* [http://www.sawgame.net saw fan site]
* [http://www.konami.com/games/saw/ Publisher's official website]
* [http://www.konami.com/games/saw/ Publisher's official website]
* [http://www.zombie.com/saw.html Developer's official website]
* [http://www.zombie.com/saw.html Developer's official website]

Revision as of 11:47, 17 December 2009

Saw
The official North American box art
The official North American box art
Developer(s)Zombie Studios
Publisher(s)Konami
Brash Entertainment (former)
Designer(s)David Cohen (producer)
Writer(s)James Wan
Leigh Whannell
David Cohen
SeriesSaw
EngineUnreal Engine 3
Platform(s)Microsoft Windows,
PlayStation 3, Xbox 360
ReleasePlayStation 3, Xbox 360:

Microsoft Windows:

October 22, 2009[3]
Genre(s)Third person action, survival horror
Mode(s)Single-player

Saw (also known as Saw: The Video Game) is a third person survival horror video game with action elements that was developed by Zombie Studios and published by Konami. The game launched on the PlayStation 3 and Xbox 360 consoles, with a downloadable version released soon after for the Microsoft Windows platform. The game was first released on October 6, 2009 in North America and will be released later this year in other regions. The Microsoft Windows version was released on October 22, a few weeks following the initial release for consoles. It is an adaption of the Saw film series that was released around the same time as Saw VI, although they have entirely separate story lines.

In Saw, The Jigsaw Killer has healed Detective David Tapp from his gunshot wound, and places him in an abandoned insane asylum to teach him a lesson of life appreciation. Obsessed, Tapp traverses the asylum and gathers clues along the way in hopes of finally apprehending Jigsaw. He encounters several people with past connections to him as he comes closer to escaping the asylum and its inhabitants who have instructions contrary to his survival. Along the way, Tapp also uncovers the origins of Jigsaw and his motives behind his tests, as well as learning the fates of those from the first Saw film. The development team also brought in James Wan and Leigh Whannell, the creators of the first Saw film, to write a new storyline and design new traps for the game.

Upon release, Saw received mixed reviews, despite overwhelmingly positive previews. It was praised for the storyline and multiple endings, as well as the immersive environment being true to the Saw film series. The controls and combat system, however, were universally panned by critics. Since Konami purchased the publishing rights after former publisher Brash Entertainment went bankrupt, Konami had a significant input on the games' final outcome. They also have plans to make Saw their next big franchise as well as a spiritual successor to their other survival horror series Silent Hill, although a sequel is not currently in the works.

Gameplay

Saw is primarily a third-person survival horror game with action elements. The player controls David Tapp, a former detective trapped in the Jigsaw Killer's asylum filled with traps. The primary goal of the game is to traverse the asylum and solve traps in order to escape. Tapp has several abilities in the game to fulfill his objectives such as searching things like toilets or corpses to find such things as weapons, health, or clues.[4] Other items, such as case files and cassette tapes are found hidden around the asylum to provide additional information about the asylum's past and background on certain victims.[4]

File:Saw Videogame Screen 3.jpg
The player being prompted to control the in-game character. A close-up camera angle is used to aid the player in completing a task.

The game's combat system allows the character to block, counter-attack, and perform weak or strong attacks to fend off enemies that are encountered. Also, Tapp is able to curb-stomp injured enemies or activate their trap if they have one.[5] There are over eighteen different weapons, varying from lead pipes to mop handles, available to players throughout the game. In addition to standard weapons, Tapp may recover firearms or explosives along the way. Certain weapons may also be used for other purposes such as cutting open a body to search it, or breaking down a molding wall to reveal hidden paths. Weapons in the game deplete upon use in real time until they are rendered unusable. Also, as a way to avoid combat, Tapp has the ability to rearm or place certain traps after activating them. This includes electrifying water puddles or placing explosive mines created on one of "Jigsaw's Worktables".[5] Tapp's health bar, once depleted, can only be restored by hypos which can be stored in an inventory, along with other items. When losing health, the environment slowly fades to black-and-white until Tapp heals himself or dies.[6]

Tapp in a non-combat stance attempting to solve an environmental puzzle

At certain points in the game, the player will be joined by AI teammates that will help Tapp in certain tests or areas. There are also many points in the game in which there are multiple paths that can be taken to avoid certain areas or uncover hidden items. The game can be played at two difficulty settings; normal and hard.[7] Lighting plays a dynamic role in the game. While Tapp begins with a lighter, other light sources such as flashlights or camera flashes can be found later in the game.[8]

A few minigames have been incorporated into the game. These include a searching game in which an X-ray view is given to avoid dangers like razors or syringes and grabbing a key before a "Pain meter" fills and wounds Tapp.[4] Other puzzle minigames include powering fuse boxes, placing rotating gears in a box, and aligning steam valves, amongst others.[6] Finally, there are doors rigged with shotguns attached to pulleys littered all around the asylum. As soon as opening such a door, the player must press a randomly assigned button before the pulley falls too far, to avoid the gun discharging. There are also puzzles called "environmental traps", in which Tapp must use different elements in the environment, the in-game camera, or go to certain locations to accomplish a task.[9]

Synopsis

Setting

Saw, like its film predecessors, is set in the fictional Saw universe, taking place in an unnamed urban American city. The overlying storyline follows that of a man named John Kramer. According to the back-story set in Saw IV, John encountered a series of events, including the loss of his unborn child and being diagnosed with cancer, that caused him to begin testing other people's will to live. These tests, which ironically killed many of his victims, and the fact that he symbolically carved a puzzle piece out of the flesh of his victims, soon earned him the alias "The Jigsaw Killer" from the press, namely Oswald McGullicuty.[10] Due to the chronology of Saw, Jigsaw is still alive and his apprentice Amanda is still assumed to be a victim rather than an accomplice.

In Saw, Jigsaw had just concluded Dr. Lawrence Gordon and Adam Faulkner's bathroom trap, which had occurred at the end of the first film.[11] David Tapp, a cop who had his throat damaged by Jigsaw's knife and was later shot in the chest by a suspect named Zep Hindle, was healed and brought to Whitehurst insane asylum, an abandoned sanitarium that was reputable for medieval tactics and frequent patient abuse. Jigsaw placed traps all around the asylum to continue his tests of will for Detective Tapp as well as his apprentice, Amanda Young, who monitors Tapp as the story progresses.[11] The asylum itself has many sections. There is a morgue, cold storage, crematorium, security wing, theaters, libraries, washrooms, offices, and other areas, most of which contain a key trap scene for Tapp to solve. A large part of the asylum are cells that held the criminally insane before it was condemned and abandoned.[7]

Characters

Saw revolves around the Jigsaw Killer and his test subject Detective David Tapp, the games' protagonist. Jigsaw, a serial killer who is determined to spend the remainder of his life making people appreciate their lives, gives hints to Tapp as he progresses. This is usually through series staple Billy, Jigsaw's puppet designed to deliver information to his victims. Tapp is a veteran detective for the local police force who was recently discharged for mental instability after the loss of his partner, Steven Sing, which led him to develop an obsession with Jigsaw. Throughout the game, Jigsaw attempts to teach Tapp to let go of his obsession and focus on surviving his game.[12]

"...as with the films, Billy the Puppet is a very ominous figure. When you see him, you know you’re screwed."

Associate producer Simon Lai, Konami[13]

In addition to Tapp and Jigsaw[14], there are six other main characters who Tapp must save throughout the game. The first person is Amanda Young, a drug user who is now Jigsaw's apprentice.[7] The second is Jennings Foster, a corrupt CSI who framed a innocent citizen for a hit and run he committed.[15] Third is Oswald McGullicuty, a newspaper writer who coined the name "Jigsaw Killer" and the man who accused Tapp of being Jigsaw.[15] Next is Melissa Sing, the wife of Tapp's former partner, Detective Steven Sing, who blames Tapp for his death and has since become a neglectful parent to her son.[15] The fifth victim laid out for Tapp is Obi Tate, an arsonist who seeks a test from Jigsaw to give his life a purpose.[15] Finally, the last character is Jeff Thomas, the second survivor of Jigsaw's games who has become suicidal after Tapp interrogated him relentlessly about Jigsaw.[15]

There are also minor characters spread around the asylum. Most of these people have instructions to kill Tapp in order to obtain the key that was placed inside his chest by Jigsaw and free themselves. While they vary, some of these attackers have the "Reverse Bear Trap" on them, some with the "Venus Fly Trap", and others with new and unique traps or no traps on them at all.[16] While not an attacker, there is a masked figure called Pighead that pursues Tapp around the asylum and watches over Tapp's game as per Jigsaw's instructions.

Plot

The story centers on the kidnapping of Detective Tapp, by his alleged suspect, The Jigsaw Killer. During the first Saw film, Tapp witnessed his long time friend and partner, Detective Steven Sing, fall victim to one of Jigsaw's traps. This left Tapp mentally unstable and he was soon discharged from the police force. Later, Tapp was shot in the chest by Zep Hindle after chasing him in pursuit of Jigsaw.[17] This caused Jigsaw to get someone to heal him and conceal a key in his chest. Tapp was then placed in an abandoned asylum.

Upon awakening in a bathroom with the Reverse Bear Trap on him, Tapp quickly pulls it off and ventures into the rest of the asylum where he is led to a medical wing by another victim of Jigsaw, only to be betrayed by the man. Upon this betrayal, Tapp learns that he is being hunted by other victims in the asylum who need the key inside Tapp's chest to escape their own games. From there, Tapp proceeds to the medical wing of the building, where Jigsaw informs him that there is a woman trapped in the area who needs Tapp's help to survive. He quickly deciphers that it is Amanda Young, whom Tapp interviewed after she survived her first test.[5] Upon saving Amanda, she follows Tapp until a mysterious figure called Pighead captures her to pose her escape and keep her cover as Jigsaw's secret apprentice.

Unable to save her, Tapp is forced to move further into the asylum, where he is captured by Pighead and is placed in the Shotgun Collar, which is later used in Saw III. Still in the trap, Tapp travels to find a second victim is being held by Jigsaw. The victim, Jennings Foster, blames Tapp for being in his trap and thus harbors hatred for him. Jennings was a CSI for Tapp's division who framed an innocent citizen for a hit and run that he had committed years ago. Tapp finds Jennings in a pendulum trap similar to the one used in Saw V.[5][18] Tapp releases Jennings and he quickly runs away believing that Tapp would get him killed if he stayed with him. Upon releasing Jennings, Tapp moves on to find the next victim left behind by Jigsaw. He traverses the asylum and is led to the grave of Detective Steven Sing, his former partner who was killed by a Jigsaw trap when he and Tapp were in Jigsaw's lair. It is there that Tapp discovers that Jigsaw has captured Melissa Sing, Detective Sing's Widow, who has become a neglectful parent and is convinced that it is Tapp's fault that her husband was killed. Melissa is found in an Iron Maiden-esque trap with spinning blades that will mangle her body should the device close on her. Jigsaw informs her that Tapp didn't call for back up when searching Jigsaw's lair and that every one of the traps there could have been easily avoided by using standard police procedure, making Tapp responsible for his partner's death. Despite this, Tapp saves Melissa upon which she says Jigsaw gave her the option to leave Tapp, so she quickly runs away.

Tapp, beginning to learn that these people all have a dark connection to him, proceeds to the offices of the building and finds Oswald McGullicuty in the next Jigsaw trap. Oswald was the newspaper writer who coined the name "The Jigsaw Killer" and eventually began blaming Tapp for the murders as he was the lead detective in the case. Jigsaw felt that Oswald was perverting his message and so he was placed into a Folding Table trap which would snap his body in half if Tapp failed to save him. Tapp saves Oswald, but he is swiftly killed by a compacting metal slab before either have a chance to react.

File:Sawthevideogameasylum.jpg
The courtyard entrance of Whitehurst Asylum, the sanitarium in which the game takes place in

Jigsaw then leads Tapp to the asylum's crematorium, where he informs Tapp that some people actually desire his tests, much to Tapp's surprise. This person is shown to be Obi Tate, an arsonist who had put advertisements in the newspaper seeking for Jigsaw to test him. Tapp saves him from a burning furnace but Obi is still frustrated because he wanted his own test that he could survive. Feeling that Tapp is throwing away a gift from Jigsaw, Obi runs away. Tapp then ventures through a theater to seek his last trapped victim, where Tapp finds evidence of a former Jigsaw victim being held there. He soon finds that it is Jeff Thomas, the man who was saved by Sing while he and Tapp were in Jigsaw's lair. Jeff has since become suicidal from Tapp's incessant questioning, causing him to be recaptured by Jigsaw. Upon being saved from a wall of spikes by Tapp, he is still frustrated and confused, so he runs away wounded from his trap. Upon saving the last victim left in the asylum, Tapp is left free to pursue Jigsaw, but encounters Pighead again in the process. Jigsaw informs Tapp that Pighead wishes to surpass Jigsaw and sabotage Tapp's game, so he must be stopped in order to proceed. Tapp then confronts and kills Pighead, which Jigsaw labels him a murderer for, in order to get a key to proceed.[12]

Finale

Upon killing Pighead, Tapp heads to the asylum's library where Jigsaw confronts him in person to present his final choice to conclude his test. Tapp chases Jigsaw, to no avail, but manages to recover the final choice key in the process. At this point, there are two possible endings depending on the players choice. Tapp returns to the library where he must choose between "Freedom", which would simply allow Tapp to leave without catching Jigsaw, and "Truth", in which Jigsaw promises Tapp that this choice would cost him but would also satisfy his obsession to catch Jigsaw.

If the player chooses the Freedom door, Tapp escapes from the asylum, freeing the rest of the people trapped inside. Tapp returns to his apartment and reviews newspaper clippings which label him a hero by those who survived their tests in the asylum. Despite this, Tapp cannot overcome his obsession with Jigsaw and commits suicide, leaving Jigsaw free to conduct the rest of the tests as shown in the rest of the Saw films. Due to Tapp being shown as dead in the police memorial that takes place in Saw V, this is considered the canon ending to fit the films.[12]

If the player chooses the Truth door, Tapp pursues a mysterious cloaked figure who he believes to be Jigsaw. After catching and brutally beating the figure, Tapp realizes that it is actually Melissa Sing, a victim whom Tapp had saved earlier in the game. A tape, found on Melissa, explains that Jigsaw had put her in charge of keeping Tapp alive and making sure he followed the rules of Jigsaw's game after Tapp rescued her. This was due to the fact that her son was kidnapped by Jigsaw and he had sewn her mouth shut to avoid her spoiling Tapp's test. Attempting to run away from Tapp, Melissa desperately charges through a nearby door rigged with a shotgun, killing her in the same way as her late husband, Steven Sing. Tapp suffers a mental breakdown as a result of her death and is placed in a functional asylum where he still believes he is playing Jigsaw's games.[12]

Development

System requirements
Minimum Recommended
Microsoft Windows[19]
Operating system Windows XP with Service Pack 3 or Windows Vista
CPU Intel Pentium 4 2.4 GHz or AMD Athlon 2.0+ Ghz processorAny Intel Core 2 Duo or AMD Athlon X2
Memory 1 GB2 GB
Free space 12 GB of free space
Graphics hardware nVidia GeForce 6600+, ATI X1300+nVidia GeForce 7600, ATI X1900
Sound hardware DirectX Compatible
Network Internet or LAN connection required for game download; Steam or Direct2Drive membership

Prior to the release of Saw III, Twisted Pictures and Brash Entertainment announced they were planning to create a game based on the Saw property. Although no release was confirmed, they stated that the game would most likely release alongside Saw IV. Originally, Brash was going to develop the game and co-publish it with Twisted Pictures. The game's plot was planned to follow that of the first Saw film, but this was later changed as development progressed.[20]

After the initial announcement of the game, it was soon dropped from mention with no updates from Brash. The only form of news came from a teaser site for the game, which was removed as the game moved further into production.[20][21] The game resurfaced at the Game Developers Conference 2008, on January 22, where a teaser trailer was played. The trailer showed franchise staple Billy the Puppet preaching to reporters about their wasted lives. Brash confirmed that Zombie Studios had taken over development of the game, leaving Brash to publish. The trailer also briefly showed some gameplay elements from one of the traps featured in the game. After the trailer, Brash also confirmed that the game would utilize the Unreal Engine 3 and be releasing on the Xbox 360, PlayStation 3, and Microsoft Windows platforms.[22] A poster for the game was released soon after at the 2008 Comic Con convention which depicted an amorphous gamepad in a pool of blood. The tagline "Dying To Play?" was also coined by Brash through the poster.[23] The development team also chose to bring in James Wan and Leigh Whannell, the creators of the first Saw film, to design new traps and write a new storyline for the game.[24]

On November 14, 2008, Brash Entertainment held a press conference informing that they would be ceasing operations due to financial difficulties. It was further reported that since Brash Entertainment was publishing the game with Twisted Pictures, the game itself may have been left in a "possible state of limbo".[25] Considering that the game was far into production, the owners of the Saw brand, Lions Gate, was considering publishing the game themselves. The idea was soon rejected as Lions Gate is primarily a film company and has no experience in the video game industry. After some time, with the state of the game unknown, Konami picked the game up for distribution/development on February 6, 2009, after almost four months of uncertainty regarding the game's fate.[26] The game, now under control of Konami, was redesigned to be a spiritual successor, or similar to, Konami's other survival horror franchise, Silent Hill. While key elements were retained, Konami did have a large influence in the developmental stages of the game. Konami plans to make Saw it's next big survival horror franchise that is unique for its visual intensity rather than traditional psychological terror.[27] Depending on the sales for Saw, Konami could make another game in the franchise, although no plans for a sequel have been discussed.[26]

Marketing and promotion

To advertise the game, Konami released a series of screenshots and viral videos prior to release. The screenshots depicted different areas of the asylum and victims in their traps. The videos demonstrated the first hour or so of the game and certain gameplay elements. While a few of the videos have contradicted themselves due to the developer making dramatic changes to the environment and gameplay, they still have maintained the general roots of the game and the storyline.[28] On August 8, 2009, the Konami website had lost the entire section on Saw, including screenshots and information. The reason for this is unknown, but it is speculated that this is due to the Konami website being under construction. The site was soon restored within a few days with updated information, including the official ESRB rating of Mature 17+ for blood and gore, drug reference, intense violence, and strong language.[29][16] Other ratings were released later from the BBFC and the OFLC, which gave Saw an 18+ and a MA15+ rating, respectively.[30][31]

"Because this game is based on the Saw film franchise, it has always been a priority to make sure the Saw video game feels like it is as important [of a] part of the puzzle as each film is."

Executive producer David Cohen,
Brash Entertainment[24]

The game was originally intended to include an online multi-player offering, but was later canceled. Since the game was in early development stages at the time, no further details were released.[24] On September 17, 2009, Konami released the full list of Xbox Live achievements for the Xbox 360 version of the game.[32] The game was first officially released in North America on October 6, 2009 for the Xbox 360 and PlayStation 3, with other countries and the Microsoft Windows platforms being released at later times in 2009.[1] The Microsoft Windows version, which was released on October 22, 2009, was originally intended to be released exclusively through Valve's steam digital distribution service; This was later corrected when Konami announced that Saw would also be available through another online distributor, Direct2Drive.[3]

An early sketch of Tapp included in the Character Concept Art section of the Special Features included on the disc. Tapp's clothing and build changed in the final version of the game.

Additional content

The final version of the game included a "Special Features" section that detailed the game during it's early developmental stages. These content pieces included character concept art, environment concept art, trap concept art, and prop concept art. All of these concept art pieces were early drawings or sketches that were intended to be in the final game, but were taken out for various reasons. The environment concept art detailed Whitehurst Asylum and it's proposed map and exterior while the prop concept art detailed the tiny set pieces and elements inside the asylum. The character concept art focused on creating many types of attackers and a new type of Pighead character wearing certain robes, suits, or even makeup. The trap concept art had less pictures, focusing on the key traps and tests set throughout the game.[12]

Also included in the special features was the demo footage from E3 that was changed in the final version of the game. This was a quick segment of the opening trap scene that had a different, unknown character in the head trap. In addition to standard credits, a trailer for Saw VI was also released. This trailer, which had been previously released to the public, was a teaser trailer that was a CGI walkthrough of a sewer line with brief clips of the film shown in televisions along the way.[12]

Reception

Saw has received mixed reviews from game critics since its release. The Xbox 360 version of the game currently holds an average score of 60 percent on the game aggregator Metacritic, based on 21 reviews[45]; the PlayStation 3 version has a 58 percent from 20 reviews.[46] On the other aggregator site, Game Rankings, the Xbox 360 version has a 61.06 percent score based on 17 reviews[40], while the PlayStation 3 has a similar 58.29 percent from 14 reviews.[41] The PC version holds a lower score of 50 percent, based solely on one review.[42] On a third aggregate site, GameStats, the Xbox 360 and PlayStation 3 versions hold a 6.5 and a 6.4 out of a possible 10, respectively.[43][44]

The game was nearly universally praised for the storyline and the two multiple endings the game presented. Critics also consistently mentioned the immersive atmosphere and environment as being true to the Saw series, while the quality level of puzzles were both praised and panned, depending on the reviewer.[37] While the controls in general were not well received by many, the combat system was especially panned by nearly every reviewer. Official Xbox Magazine gave the game a 4.5 out of a possible 10, stating, "Whether you’re swinging a pipe or a scalpel, the controls never feel responsive, and rotten collision detection will drive you mad before Jigsaw’s twisted games even have the chance."[45]

David Clayman, writer for IGN, gave Saw a 7.5 out of a possible ten, earning it a rating of "Good". Clayman praised the unique take on the survival horror franchise and the omnipresence of Jigsaw, but criticized the repetitive puzzles and the flawed combat system. Clayman even called the combat the Achilles' heel of the game. He went on to say that, "Overall, Saw is a welcome entry in the horror genre that provides a good dosage of thrills. Depending on your tolerance for repetition, it's a good way to test your nerves and scare yourself silly during a dark and stormy night."[37]

While Saw received mixed reviews, a general consensus among reviewers agreed that fans of the film series would enjoy it. Reviewer for Xbox 360 Achievements Alan Pettit wrote that while he enjoyed the game, it was not an outstanding title. Pettit also commented that the game suffered due to the choice of Zombie Studios as the developer and that the franchise could be successful if a sequel was made with changes in developer and budget. Although he claimed it as repetitive, Pettit mentioned that, "If there was only one thing the game did well, I'd say the puzzles that are put before you are excellently constructed, well thought out and best of all, difficult enough that you may not get it on your first attempt." The resulting score from Pettit's review was a 74 out of 100.[49]

Controversy

Akin to the films, Saw has been the subject of much controversy, even prior to the game's release. Similar to the rest of the franchise, the game has also been classified as "Torture porn" by its critics. Its violence and visual intensity sparked many allegations that the main goal of Saw is to mutilate characters simply for the sake of doing so. It was compared to games such as Grand Theft Auto IV, Madworld, and Manhunt, but contrasted for the claim that the aforementioned games violence served a some-what humorous purpose or had some type of moral reprieve. William Usher of Cinemablend wrote that Saw pushed the controversial boundaries and called it a "tutorial for sadists to get pleasure from". Usher also claimed that the lack of a moral message makes it even more controversial.[50]

The game contains one scene that allows players to cut open bodies and sift through their insides to retrieve a key. This area was a particular focus for critics, chief amongst them being Cinemablend. It was stated that this scenario was "sick" and "tasteless." Konami had already received indefinite BBFC and ESRB ratings, so the game was released in all regions without any censorship.[50] Robert Workman of Game Daily agreed with the sentiment that moral messages presented an issue to the game and included it in the "top ten controversial games of 2009."[51] Mac World writer Chris Holt showed surprise that Konami would choose release Saw but refuse to publish Six Days In Fallujah due to controversial factors. Konami later stated that this was because the events that took place in Fallujah were real events that could cause offense to some while Saw was entirely fictional.[52]

Soundtrack

The soundtrack for Saw was an original score composed by Alex Guilbert. The theme for Saw, a series of plunking piano keys and later joined by a bass drum and violins, can be heard during the menu screen and the end-credits. At some points during the game, a quick tempo score, similar to the opening piano track, can be heard to increase suspense during trap and puzzle sequences. In slower parts of the game, a high pitched tune can be heard, which was used to make these parts more ominous. Variations or mixes of these tracks can be heard throughout the game. The game utilizes a minimalist approach to music tracks, with most of the ambient sound being provided by other victims screaming or taunting Tapp along the way. The game is the first piece of digital Saw media not to feature the series staple "Hello Zepp" theme, a traditional piece composed by Charlie Clouser used in every Saw film multiple times.[12][53]

References

  1. ^ a b "New Saw: The Video Game Screens Bring the Pain". Dread Central. 2009-09-13. Retrieved 2009-09-22.
  2. ^ a b "IGN: Saw The Videogame (Saw)". IGN. 2009-06-24. Retrieved 2009-06-24.
  3. ^ a b "Survival Horror - Big Download". Big Download. 2009-10-23. Retrieved 2009-11-02.
  4. ^ a b c "Saw SDCC 09: Kindest Cut Gameplay [HD]". Machine Production. 2009-07-26. Retrieved 2009-08-21.
  5. ^ a b c d "We Get Our Hands Bloody With Konami's Saw - Page 2". Game Informer. 2009-08-13. Retrieved 2009-10-01.
  6. ^ a b "Saw - Survival Gameplay". KingzHouse1. 2009-07-27. Retrieved 2009-08-21.
  7. ^ a b c "Saw Company Line". Gamespot. 08-11-2009. Retrieved 2009-08-22. {{cite web}}: Check date values in: |date= (help)
  8. ^ "We Get Our Hands Bloody With Konami's Saw - Page 1". Game Informer. 2009-08-13. Retrieved 2009-10-01.
  9. ^ "E3 2009: Five Minutes of Saw Gameplay". BingeGamerDotNet. 06-03-2009. Retrieved 2009-08-21. {{cite web}}: Check date values in: |date= (help)
  10. ^ Saw II special edition. Lions Gate Entertainment. 2006. Jigsaw: It was the police and the press who coined the nickname Jigsaw. I never encouraged or claimed that. The jigsaw piece that I cut from my subjects was only ever meant to be a symbol that that subject was missing something. A vital piece of the human puzzle. The survival instinct. {{cite AV media}}: |format= requires |url= (help); Check date values in: |date= (help)
  11. ^ a b "Live Or Die, Make Your Choice". IGN. 2009-04-13. Retrieved 2009-04-14.
  12. ^ a b c d e f g Saw: The Video Game. Konami. 2009. {{cite AV media}}: |format= requires |url= (help); Check date values in: |date= (help)
  13. ^ "Saw video game preview". Metromix Orlando. 08-17-2009. Retrieved 11-19-2009. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  14. ^ "Konami Signs Tobin Bell To Voice Jigsaw In Saw Game". Team Xbox. 2009-07-04. Retrieved 2009-08-03.
  15. ^ a b c d e "Saw Video game - characters and other info". House Of Jigsaw. 2009-09-30. Retrieved 2009-10-04.
  16. ^ a b "Broken Konami Saw Site". Konami. Retrieved 2009-08-10.
  17. ^ Saw: Uncut Edition. Lions Gate Entertainment. 2005. {{cite AV media}}: |format= requires |url= (help); Check date values in: |date= (help)
  18. ^ "Saw Hands-On Preview". Team Xbox. 2009-04-14. Retrieved 2009-04-21.
  19. ^ "Saw System Specs". Game-Debate. 2009-10-19. Retrieved 2009-10-28.
  20. ^ a b "Brash Entertainment's 'Saw' Game Isn't Dead, Filmmakers Provide Update". MTV News. 2008-05-16. Retrieved 2009-09-05.
  21. ^ "Saw - Who Is Jigsaw?". Brash Entertainment. Retrieved 2009-09-05.
  22. ^ "Saw Announced". IGN. 2008-01-30. Retrieved 2008-01-30.
  23. ^ "SDCC '08: Hi-Res 'Saw' Video Game Poster, Tattoo!". Bloody-Disgusting. 2008-07-30. Retrieved 2009-09-06.
  24. ^ a b c "Game Producer David S. Cohen Talks Saw Video Game". Dread Central. Retrieved 2008-10-24.
  25. ^ "Saw Video Game In Peril? Game Over For Brash Entertainment?". Bloody-Disgusting. 2008-11-14. Retrieved 2008-11-16.
  26. ^ a b "Will Saw Be Konami's Second Great Horror Franchise?". The Cut Scene. 2009-04-02. Retrieved 2009-08-04.
  27. ^ "Konami Wants Saw To Rival Silent Hill". Cinemablend. 2009-04-02. Retrieved 2009-11-23.
  28. ^ "Saw previews, videos, and more". IGN. Retrieved 2009-08-22.
  29. ^ Cite error: The named reference Rating Information - SAW was invoked but never defined (see the help page).
  30. ^ Cite error: The named reference Saw rated 18+ by the BBFC was invoked but never defined (see the help page).
  31. ^ Cite error: The named reference Classification Database - SAW (MA 15+) was invoked but never defined (see the help page).
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