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And once again. Consensus is for the current image. Likewise that claim of units sold must be sourced to a reliable source. Doing reverts from multiple ip's will only get the article locked down to IP edits.
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{{nihongo|'''''Color TV Game'''''|カラー テレビゲーム|Karā Terebi Gēmu}} is a series of home [[dedicated console]]s created by [[Nintendo]]. There were five different consoles in the series, all developed and released in [[Japan]]. The first two models, Color TV Game 6 and 15, sold one million units each, while the next two models, Block Breaker and Racing 112, sold half a million units each, adding up to a total of three million Color TV Game units sold.<ref>{{Citation |title=[[Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children|Game Over: How Nintendo Conquered the World]] |last=Sheff |first=David |last2=Eddy |first2=Andy |author=David Sheff |author-link=David Sheff |publisher=GamePress |year=1999 |page=[http://books.google.com/books?id=0dK2AAAAIAAJ&q=%22Color+TV+Game%22 27] |isbn=978-0-9669617-0-6|quote=Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold.}}</ref>
{{nihongo|'''''Color TV Game'''''|カラー テレビゲーム|Karā Terebi Gēmu}} is a series of home [[dedicated console]]s created by [[Nintendo]]. There were five different consoles in the series, all developed and released in [[Japan]].


==History==
==History==
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==Related releases==
==Related releases==
Over two decades after their release, Nintendo would feature Color TV Games in their ''[[Wario (series)#WarioWare|WarioWare]]'' series. ''[[WarioWare, Inc.: Mega Microgame$!]]'', released for the [[Game Boy Advance]] in 2003, includes a microgame version of ''Color TV Racing 112'', as part of 9-Volt's collection of old Nintendo games. ''Color TV Game 6'' also became a microgame. It was one of 9-Volt and 18-Volt's Nintendo games in ''[[WarioWare: Smooth Moves]]'', released for the [[Wii]] in 2006.
Over two decades after their release, Nintendo would feature Color TV Games in their ''[[Wario (series)#WarioWare|WarioWare]]'' series. ''[[WarioWare, Inc.: Mega Microgame$!]]'', released for the [[Game Boy Advance]] in 2003, includes a microgame version of ''Color TV Racing 112'', as part of 9-Volt's collection of old Nintendo games. ''Color TV Game 6'' also became a microgame. It was one of 9-Volt and 18-Volt's Nintendo games in ''[[WarioWare: Smooth Moves]]'', released for the [[Wii]] in 2006.

==See also==
*[[List of best-selling game consoles]]
*[[List of best-selling video games]]
*[[Video game console]]


==References==
==References==
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==Further reading==
==Further reading==
*{{Citation |title=[[Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children|Game Over: How Nintendo Conquered the World]] |last=Sheff |first=David |last2=Eddy |first2=Andy |publisher=GamePress |year=1999 |pages=[http://books.google.com/books?id=0dK2AAAAIAAJ&q=%22Color+TV+Game%22 15, 27–28, 32] |isbn=978-0-9669617-0-6}}
*{{Citation |title=[[Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children|Game Over: How Nintendo Conquered the World]] |last=Sheff |first=David |last2=Eddy |first2=Andy |author=David Sheff |author-link=David Sheff |publisher=GamePress |year=1999 |pages=[http://books.google.com/books?id=0dK2AAAAIAAJ&q=%22Color+TV+Game%22 15, 27–28, 32] |isbn=978-0-9669617-0-6}}


==External links==
==External links==

Revision as of 09:50, 15 February 2012

Color TV Game
The Color TV Game 6, released in 1977.
ManufacturerNintendo
TypeDedicated console
GenerationFirst generation
Lifespan1977-1980[1]
SuccessorNintendo Entertainment System

Color TV Game (カラー テレビゲーム, Karā Terebi Gēmu) is a series of home dedicated consoles created by Nintendo. There were five different consoles in the series, all developed and released in Japan. The first two models, Color TV Game 6 and 15, sold one million units each, while the next two models, Block Breaker and Racing 112, sold half a million units each, adding up to a total of three million Color TV Game units sold.[2]

History

File:Nintendo Color TV Game 6 11.png
Screenshot of one of the games in Color TV Game 15 and Color TV Game 6.

The series debuted in Template:Vgy with the Color TV Game 6 (カラー テレビゲーム6, Karā Terebi Gēmu Roku).[1][3] It contained six variations of "Light Tennis" (or Pong). The players controlled their paddles with dials attached directly to the machine. Additionally, as an alternative to the standard version, a white-colored C Battery powered model of the Color TV Game 6 was introduced. With a limited run of only a few hundred units, these white colored units are largely considered to be the most prized by serious collectors.

The Color TV Game 15, released in 1978.

In Template:Vgy, Nintendo released the Color TV Game 15 (カラーテレビゲーム15, Karā Terebi Gēmu Jū Go). With the two controllers now on cables (making for much more comfortable play) and 15 slightly different versions of Light Tennis, the CTG 15 sold over a million units. Two models of the CTG 15 were released, the only difference between the two being a slight color tint change. The lighter orange version is considered significantly more difficult to find by collectors, while the dark orange version is somewhat more common.

Also in 1978, Nintendo released the Color TV Racing 112 (カラーテレビレーシング112, Karā Terebi Rēshingu Hyaku Jū Ni), a bird's-eye-view racing game that implemented a steering wheel and gearshift. Alternatively, two smaller controllers could be used for multiplayer.

The "Color TV Game Block Breaker" (カラーテレビゲームブロック崩し, Karā Terebi Gēmu Burokku Kuzushi) was released in Template:Vgy; the 1-player console ran a ported version of "Block Breaker" (ブロック崩し, Burokku Kuzushi), one of Nintendo's arcade games based on Atari's Breakout. Like the Color TV Game 6, the in-game paddle was controlled by a dial attached to the system. The system's external design was one of Shigeru Miyamoto's first video-game projects after joining Nintendo in 1977.

The final console in the series was the Computer TV Game (コンピューターテレビゲーム, Konpyūtā Terebi Gēmu), released in Template:Vgy. Like other consoles in the Color TV Game series, it was distributed only in Japan. One of the games in this console was a port of Nintendo's first video arcade game, Computer Othello.

Over two decades after their release, Nintendo would feature Color TV Games in their WarioWare series. WarioWare, Inc.: Mega Microgame$!, released for the Game Boy Advance in 2003, includes a microgame version of Color TV Racing 112, as part of 9-Volt's collection of old Nintendo games. Color TV Game 6 also became a microgame. It was one of 9-Volt and 18-Volt's Nintendo games in WarioWare: Smooth Moves, released for the Wii in 2006.

See also

References

  1. ^ a b DeMaria, Rusel; Wilson, Johnny L. (2003), High Score!: The Illustrated History of Electronic Games (2 ed.), McGraw-Hill, pp. 363, 378, ISBN 978-0-07-223172-4
  2. ^ Sheff, David; Eddy, Andy (1999), Game Over: How Nintendo Conquered the World, GamePress, p. 27, ISBN 978-0-9669617-0-6, Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold. {{citation}}: More than one of |author= and |last= specified (help)
  3. ^ Fleming, Dan (1996), Powerplay, Manchester University Press ND, p. 180, ISBN 978-0-7190-4717-6

Further reading