Sleeping Dogs (video game): Difference between revisions
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{{Use American English|date=June 2016}} |
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{{Infobox video game |
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|title = Sleeping Dogs |
|title = Sleeping Dogs |
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|image = Sleeping Dogs - Square Enix video game cover.jpg |
|image = [[File:Sleeping Dogs - Square Enix video game cover.jpg|260px|True Crime: Hong Kong]] |
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|caption = ''Sleeping Dogs''{{'}} box art by Tyler Stout |
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| alt = Cover art |
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|developer = [[United Front Games]]<br /> [[Square Enix Europe#Square Enix purchase of Eidos|Square Enix London Studios]] |
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|caption = |
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|publisher = [[Square Enix]]<br>[[Namco Bandai Games]] <small>(AUS)</small><ref name=AUS-release/> |
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|developer = {{Plainlist| |
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|director = Lee Singleton <small>(General manager)</small> |
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* [[United Front Games]] |
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|producer = Dan Sochan<br>Stephen Van Der Mescht <small>(Executive)</small><br>Jeff O'Connell <small>(Senior)</small> |
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* [[Square Enix Europe#Square Enix purchase of Eidos|Square Enix London]] }} |
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|designer = Mike Scupa <small>(Director)</small> |
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|publisher = [[Square Enix]] |
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|programmer = |
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|distributor = {{vgrelease|[[Australia|AUS]] / [[New Zealand|NZ]]|[[Bandai Namco Entertainment|Bandai Namco]]<ref name=AUS-release />}} |
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| |
|artist = |
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|writer = Jacob Krarup <small>(Lead)</small> |
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|producer = {{Plainlist| |
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|composer = [[Jeff Tymoschuk]]<ref>{{cite web|url=http://www.filmmusicsite.com/news.cgi?go=detail&id=920&lang=en|title=Filmmusicsite.com — Interview with Brian Tyler|accessdate=05/08/2010|work=Filmmusicsite.com}}</ref> |
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* Jeff O'Connell |
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|engine = [[Havok (software)|Havok]] ([[physics engine]]) |
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* Feargus Carroll<ref name="AutoQB-2" /> }} |
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|version = 1.5 (PC) |
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|released = {{vgrelease new|NA|August 13, 2012 (Steam)|NA|August 14, 2012<ref name="Releaseus">{{cite news|url=http://www.newgamenetwork.com/news/4487/sleeping-dogs-release-date-announced/|title=Sleeping Dogs release date announced|publisher=[[New Game Network]]|date=13 April 2012}}</ref>|AU|August 16, 2012<ref name=AUS-release/>|EU|August 17, 2012<ref name=UK-pre/>|JP|September 27, 2012<ref name="ReleaseJap">{{cite web|url=http://www.vg247.com/2012/06/27/sleeping-dogs-to-penalise-civilian-murder-in-hong kong, china/ |title=Sleeping Dogs to penalise civilian murder in Japan |publisher=VG247 |date=2012-06-27 |accessdate=2012-06-28}}</ref>}} |
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|programmer = Dave Roberts<ref name="Eurogamer: expect" /> |
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|genre = [[Action-adventure game|Action-adventure]], [[open world]] |
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|artist = {{Plainlist| |
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* Joshua Lee<ref>{{cite web|url=http://eu.square-enix.com/en/blog/square-enix-weekly-recap-9|title=Square Enix Weekly Recap|last=Monkey|first=rad|date=August 18, 2012|publisher=[[Square Enix]]|accessdate=September 23, 2014}}</ref> |
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* Hani Ghazaleh<ref name="Eurogamer: expect" /> }} |
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|writer = {{Plainlist| |
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* Jacob Krarup<ref name="AutoQB-7" /> |
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* Tim Carter }} |
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|composer = [[Jeff Tymoschuk]]<ref name="AutoDK-3" /> |
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|engine = |
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|released = {{collapsible list |
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| title = {{Start date|2012|08|14}} |
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| titlestyle = font-weight:normal;font-size:12px;background:transparent;text-align:left |
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| '''PC''', '''PS3''', '''X360'''<br /> |
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{{vgrelease new|NA|August 14, 2012<ref name="Releaseus" />|AU|August 16, 2012<ref name=AUS-release />|EU|August 17, 2012<ref name=UK-pre />}} |
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'''PC''', '''PS4''', '''XOne'''<br /><small>(''Definitive Edition'')</small> |
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{{vgrelease new|EU|October 10, 2014|NA|October 14, 2014}} |
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}} |
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|genre = [[Action-adventure game|Action-adventure]]<ref name="ign: sleeping dogs"/><ref name="wired: sleeping dogs"/> |
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|modes = [[Single-player video game|Single-player]] |
|modes = [[Single-player video game|Single-player]] |
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|ratings = {{vgratings|ACB=MA15+|BBFC=18|CERO=Z|ESRB=M|PEGI=18|USK=18}} |
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|platforms = [[Microsoft Windows]]<br>[[OS X]]<br>[[PlayStation 3]]<br>[[PlayStation 4]]<br>[[Xbox 360]]<br>[[Xbox One]] |
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|platforms = [[Microsoft Windows]]<br />[[PlayStation 3]]<br />[[Xbox 360]]<br />[[Cloud computing|Cloud]] ([[OnLive]]) |
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|media = [[Optical disc]], [[Digital distribution|download]], [[cloud gaming]] |
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| requirements = See ''[[Sleeping Dogs (video game)#Marketing|marketing]]'' section |
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}} |
}} |
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'''''Sleeping Dogs''''' is a 2012 [[open world]] [[Action-adventure game|action-adventure]] [[video game]] developed by [[United Front Games ]] in conjunction with [[Square Enix Europe#Square Enix purchase of Eidos|Square Enix London Studios]] and published by [[Square Enix]], released on August 14, 2012, for Microsoft Windows, PlayStation 3, and Xbox 360.<ref name=rename/> ''Sleeping Dogs'' takes place in [[Hong Kong]] and focuses on an [[undercover]] operation to infiltrate the [[Triad (underground society)|Triads]]. |
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The game started development as an original title, but was announced in 2009 as ''True Crime: Hong Kong'', the third installment and a reboot of the [[True Crime (series)|''True Crime'' series]].<ref>{{cite web|url=http://kotaku.com/5883288/true-crime-gets-a-new-name-lets-sleeping-dogs-lie |title=True Crime Gets a New Name, Lets Sleeping Dogs Lie |publisher=Kotaku.com |date=2012-02-08 |accessdate=2012-04-07}}</ref> As a result of the game’s high [[development]] budget and delays, it was canceled by [[Activision]] in 2011. Six months later, it was announced that Square Enix had picked up the publishing rights to the game, but the game was renamed ''Sleeping Dogs'' in 2012 since Square Enix did not purchase the ''True Crime'' name rights.<ref name="square">{{cite web|url=http://www.gamasutra.com/view/news/36132/Square_Enix_Nabs_Rights_To_True_Crime_Hong_Kong_From_Activision.php|title=Square Enix Nabs Rights To True Crime: Hong Kong From Activision |date=2011-08-01|publisher=Gamasutra|accessdate=2011-08-04}}</ref> |
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'''''Sleeping Dogs''''' is a 2012 [[open world]] [[Action-adventure game|action-adventure]] video game by [[United Front Games]] and [[Square Enix London]] for [[PlayStation 3]], [[Microsoft Windows|Windows]], and [[Xbox 360]] platforms. Set in contemporary [[Hong Kong]], the [[Single-player video game|single-player]] story follows Wei Shen, an undercover Hong Kong-American police officer on assignment to infiltrate the Sun On Yee [[Triad (underground society)|Triad]] organization. Gameplay focuses on Shen's fighting, shooting and [[parkour]] abilities, and on gadgets that can be used for combat and exploration. Players must complete missions to unlock content and continue the story, but they may instead wander the game's open world and engage in both legal and criminal activities. The latter may incite a police response, the intensity of which is controlled by a "heat" system. Actions such as fighting, driving and racing grant Shen statistical rewards and earn the player [[Achievement (video gaming)|achievements]]. |
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==Gameplay== |
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''Sleeping Dogs''{{'}} difficult and prolonged development began in 2008. The game was announced in 2009 as part of the ''[[True Crime (series)|True Crime]]'' series but was canceled by [[Activision Blizzard]] in 2011, as a result of the project's delays and budget issues. Six months later, Square Enix bought the publishing rights and renamed the game ''Sleeping Dogs'', without the ''True Crime'' license, but considered a [[spiritual successor]]. During development, United Front staff visited Hong Kong to conduct field research for the visual environments and sound. |
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[[File:Sleeping Dogs gameplay.jpg|thumb|left|The free running aspect of the game is a key feature.]] |
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The core gameplay of ''Sleeping Dogs'' consists of giving the player an [[open world]] environment in which to move around freely. ''Sleeping Dogs'' is played as an over-the-shoulder, third-person perspective action-adventure game with [[Role-playing video game|role-playing]] elements. The player controls Wei Shen, a Chinese-American police officer, as he goes undercover to infiltrate the ''Sun On Yee'' [[Triad (underground societies)|Triad]] organization. On foot, the player character has the ability to walk, run, jump, climb over obstacles and swim, as well as use weapons and [[martial art]]s in combat. Players also drive a variety of vehicles including cars, boats, and motorcycles. |
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The combat system revolves around hand-to-hand fighting, similar to ''[[Batman: Arkham Asylum]]''/''[[Batman: Arkham City]]'''s "Freeflow" combat system.<ref>{{cite web|last=Laughlin|first=Andrew|title='Sleeping Dogs' review (Xbox 360): Hong Kong is your brutal playground|url=http://www.digitalspy.com/gaming/review/a399211/sleeping-dogs-review-xbox-360-hong-kong-is-your-brutal-playground.html|work=Digital Spy|publisher=Hearst Magazines UK|accessdate=19 August 2012}}</ref> The [[cover system]] allows the player to move between cover, fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted. Regarding the driving segments, several developers had worked on previous ''Need for Speed'' titles.<ref>{{cite web|last=Justice|first=Brandon|title=EGM Review: Sleeping Dogs|url=http://www.egmnow.com/articles/reviews/egm-review-sleeping-dogs/|work=EGM|publisher=EGM Media LLC.|accessdate=19 August 2012}}</ref> While driving, Wei can get out and jump onto other moving vehicles.<ref name=SD-101>{{cite web|author=SleepingDogs |url=http://www.youtube.com/verify_age?next_url=/watch%3Fv%3DI4l0GrEvAVs |title=Sleeping Dogs 101 Trailer [HD] |publisher=YouTube |date= |accessdate=2012-06-08}}</ref> |
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Upon its release in 2012, the game received positive reviews for its combat, voice acting, experience system and depiction of the city; but its graphics, camera, and animations were criticized. Within one year, the game had sold over 1.5 million copies. New outfits, missions and add-ons, as well as three [[expansion pack]]s, were released as [[downloadable content]] in the six months following the game's debut. A [[Software remastering|remastered]] version, subtitled ''Definitive Edition'', was released in October 2014 for Windows, [[PlayStation 4]], and [[Xbox One]]. It features improved gameplay, setting and audiovisual quality based on community feedback.<ref name="definitive2" /> A spin-off, ''[[Triad Wars]]'', was canceled mid-development in 2015. |
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Although storyline missions are necessary to progress through the game and unlock certain content and parts of the city, players can complete them at their own leisure. When not attempting a storyline mission, players can free-roam, giving them the ability to participate in activities such as carjacking, joining a fight club, doing [[karaoke]], visiting gambling dens betting on [[cockfights]] and participating in street races. There are also several potential girlfriends for Wei Shen to date. Successful completion of side missions offers the player rewards.<ref name=SD-101/> |
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== Gameplay == |
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''Sleeping Dogs'' is an [[Action-adventure game|action-adventure video game]] that takes place from a [[third person (video games)|third-person]] perspective. The player controls Wei Shen, a [[Chinese-American]] police officer who goes undercover and infiltrates the Sun On Yee [[Triad (underground society)|Triad]] organization.<ref name="explores" /><ref name="ign" /> The first missions of the game are a linear tutorial for controlling the character.<ref name="gamespot" /> After these missions, the player is allowed to explore the game's world and take part in side missions and other activities.<ref name="ign" /> Shen navigates the world by running, jumping, climbing over obstacles, swimming,<ref name="AutoQB-9" /> and driving cars, boats and motorcycles.<ref name="AutoQB-11" /> The [[HUD (video gaming)|heads-up display]] (HUD) interface features a [[mini-map]] that indicates targets, key locations (safe houses and contact points) and Shen's current position. The mini-map incorporates two meters: one shows Shen's health and the other his [[Face (sociological concept)|face]]. When the face meter fills, upgrades are unlocked such as health regeneration, improved combat abilities and reduced equipment costs. The HUD also displays the weapon carried and its ammunition count.<ref name="AutoBN-1" /> |
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''Sleeping Dogs'' features [[Role-playing video game|role-playing]] elements with three different [[experience point]] values: Triad XP, [[Face (sociological concept)|Face]] XP, and Police XP. Triad XP and Police XP measure Wei's devotion to the triad and police, respectively, while Face XP is a measure of his general reputation. Clothing, accessories and vehicles are available for purchase by Wei, and have an effect on non-player characters' reactions. ''Sleeping Dogs'' tracks acquired skills in areas such as hand-to-hand combat, which improve through use in the game.<ref name=SD-101/> |
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The game features [[Role-playing video game|role-playing]] mechanics based on three types of [[experience point]]s (XP): Triad, Face and Police XPs. Triad XP is obtained through melee combat and violent actions such as "environmental kills". Face XP, obtained in civilian side missions, fills Shen's face meter and unlocks cosmetic items such as clothes and vehicles. When it is full, Shen gains [[Health (gaming)|health]] regeneration, increased attack damage and other benefits.<ref name="AutoQB-12" /> Police XP is gained by minimizing civilian casualties and property damage in missions and by completing police side missions. Gaining XP unlocks abilities such as [[hot-wiring]] cars and disarming opponents.<ref>{{cite web|url=http://www.theguardian.com/technology/gamesblog/2012/aug/14/sleeping-dogs-review|title=Sleeping Dogs - review|last=Cowen|first=Nick|date=August 14, 2012|work=[[The Guardian]]|accessdate=September 27, 2014}}</ref> The clothes, accessories and vehicles purchased by Shen affect [[non-player character]]s' reactions toward him. Players may also collect jade statues used to unlock [[Melee (gaming)|melee combat]] skills.<ref name="ign" /><ref name="gamesradar" /> |
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[[File:Sleeping Dogs - Environmental Kill.jpg|thumb|left|Shen performs an environmental kill against an enemy. The [[Health (gaming)|health meter]], mini-map and [[Status effect|status buffs]] are shown on the [[heads-up display]].]] |
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Although there is no [[multiplayer]] component, the game features online stats and leaderboards so players can compare scores. |
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''Sleeping Dogs''{{'}} melee combat has been compared to that of ''[[Batman: Arkham Asylum]]'': it consists of attack, grapple and counter-moves and can be performed with<ref name="AutoQB-10" /> or without<ref name="ign"/> weapons. These three basic commands are chained together with the character's movement to execute attacks.<ref>{{cite web|url=http://www.polygon.com/2012/10/3/3451048/sleeping-dogs-review-stray-bullets|title=Sleeping Dogs review: stray bullets|last=McElroy|first=Justin|date=August 14, 2012|publisher=[[Polygon]]|accessdate=September 23, 2014}}</ref> The player's face meter fills up faster when enemies are defeated with different moves in rapid succession or with environmental attacks.<ref name="ign" /> Environmental attacks are performed by dragging enemies to certain objects, which Shen uses to eliminate opponents.<ref name="gamespot" /> Melee weapons such as knives and tyre irons are available, but they break with extended use.<ref name="AutoDK-4" /> Players can perform "action hijacks" while driving vehicles. These cause Shen to leap from his vehicle to steal another in motion.<ref>{{cite web|url=http://kotaku.com/5938212/5-ways-sleeping-dogs-improves-on-grand-theft-auto|title=5 Ways Sleeping Dogs Improves On Grand Theft Auto|last=Hamilton|first=Kirk|date=August 27, 2012|publisher=[[Kotaku]]|accessdate=September 24, 2014}}</ref> In combat, Shen loses health as he takes damage. This can be mitigated by taking [[cover system|cover]] where available.<ref name="AutoQB-13" /> If the health bar is depleted, the character will [[spawning (video gaming)|respawn]] at a hospital. |
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===Interface=== |
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If players direct Shen to commit crimes, police response is indicated by a "heat" meter on the HUD. The meter displays the current wanted level; if it reaches 5, the police will aggressively pursue Shen. The meter recedes when Shen is hidden from the cops' [[Line of sight (gaming)|line of sight]]. Police officers continue to search for Shen even if he leaves the wanted vicinity, and they will resume the chase if he is sighted. If Shen is arrested or killed by officers during missions, players can restart from the last [[Application checkpointing|checkpoint]].<ref name="eurogamer" /> |
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The [[HUD (computer gaming)|interface of the game]] features a circular [[mini-map]] on the bottom-left corner of the screen that displays a small map of the city and key locations (safe houses and contact points) or targets, similar to that found in the [[Grand Theft Auto (series)|''Grand Theft Auto'' series]]. Wei's health is shown by a semicircular meter on the left side of the mini-map, while another one on the right represents his [[face (sociological concept)|face]], which is the game's equivalent of an experience (XP) bar. When Wei is armed, an icon of his weapon and ammo count are represented on the top-right corner of the screen. |
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==Synopsis== |
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Some areas in the world remain inaccessible until milestones in the story are achieved.<ref name="gamespot" /> Although players must complete missions to unlock content and continue the story, they may also wander the game's open world and participate in activities such as visiting a [[karaoke]] bar, [[carjacking]], [[street racing]] and joining a fight club.<ref name="ign" /> There are several potential girlfriends for Shen:<ref name="missed" /> successfully dating them awards collectibles and bonus content.<ref name="missed" /> The completion of side missions rewards the player with new missions,<ref name="AutoBN-2" /> vehicles, and outfits, among other things.<ref name="AutoBN-3" /> |
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===Cast=== |
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''Sleeping Dogs'' features a large cast. The player character is Detective Wei Shen ([[Will Yun Lee]]), an officer sent deep undercover in a feared Triad gang. Other important characters are Police Superintendent Thomas Pendrew ([[Tom Wilkinson]]), Wei's police handler Raymond Mak ([[Byron Mann]]), Wei's childhood friend and low-level Triad member Jackie Mah ([[Edison Chen]]), and Triad boss "red pole" Winston Chu ([[Parry Shen]]). |
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Further characters include David Wai-Lin "Uncle" Po ([[James Hong]]), Amanda Cartwright ([[Emma Stone]]), Conroy Wu ([[Robin Shou]]), Vivienne Lu ([[Lucy Liu]]), Henry "Big Smile" Lee ([[Tzi Ma]]), Inspector Jane Teng ([[Kelly Hu]]), Peggy Li ([[Lindsay Price]]), Sonny Wo ([[Chin Han]]), Sandra ([[Steph Song]]), Tiffany Kim ([[Yunjin Kim]]) and Ming ([[Terence Yin]]).<ref name="Cast">{{cite web| first=Stephany |last=Nunnely |title=Lucy Liu, Emma Stone, Tom Wilkinson, more cast in Sleeping Dogs | url=http://www.vg247.com/2012/07/17/lucy-liu-emma-stone-tom-wilkinson-more-cast-in-sleeping-dogs/ |publisher=[[VG247]] |work= |date=July 17, 2012 |accessdate=July 17, 2012 |archiveurl= |archivedate= |deadurl=no}}</ref><ref>{{cite web|author=SleepingDogs |url=http://www.youtube.com/watch?feature=player_embedded&v=tswxmiUUSfQ |title=Behind the Scenes: Voice-Over Talent (UK) |publisher=YouTube |date= |accessdate=2012-07-31}}</ref> |
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The game has no [[multiplayer video game|multiplayer]] component, but online leaderboards are available for players to compare scores.<ref name="ign" /> Many activities that are not central to the story grant Stat Awards in three tiers: bronze, silver and gold.<ref name="AutoBN-4" /> These unlock achievements and trophies.<ref name="AutoBN-5" /> |
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===Setting=== |
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As the game progresses, the players acquire various safe houses to save progress in, but at certain times is required to go there to progress further. Like other houses, the player can survey unlocked areas (i.e. if they unlock the hack boxes given), change outfits, and a parking spot is accessible in which they can use unlocked vehicles. |
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The game takes place in a fictional Hong Kong with players assuming control of Wei Shen, an officer of the San Francisco Police Department, who had been seconded to the Hong Kong Police Force. Wei has been assigned by the [[Organized Crime and Triad Bureau]] to go undercover and infiltrate the [[Triad (underground societies)|Triad]] society called ''Sun On Yee'' (a [[parody]] on [[Sun Yee On]]) and take them down. |
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There are two subplots contained within the main storyline: the first is Wei's personal struggle between completing his mission as a police officer, and having to commit crimes to prove his worth to the triad. The other subplot consists of completing missions set out by a triad lieutenant, such as killing triad members who are loyal to competing lieutenants. The island is divided into four fictional districts which are named after real areas.<ref name="Gamers to Return Deep Undercover With True Crime(R) in 2010">{{cite web|url=http://www.prnewswire.com/news-releases/gamers-to-return-deep-undercover-with-true-crimer-in-2010-79232597.html|title=Gamers to Return Deep Undercover With True Crime in 2010|date=2009-12-14}}</ref> |
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The Face Meter also plays a vital role. By reaching a higher level, the player can freely buy vehicles or clothing. |
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== |
===Plot=== |
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The game starts in a Hong Kong Shipping Harbor, where undercover police officer Wei Shen is busted after a drug deal gone bad. Thrown into jail, Wei meets his old friend, Jackie Ma, who offers Wei to join his gang after they are released. Wei meets with Superintendent Thomas Pendrew in the interrogation room and his handler Raymond Mak. Wei asserts that he now has links with the Sun On Yee. After meeting with Jackie, Wei is introduced to Winston Chu, a Sun On Yee red pole and leader of the "Water Street Gang". To prove his loyalty, Winston sends Wei on various missions to seize back territory from Winston's rival, Sam "Dogeyes" Lin, leader of the "Jade Gang". During one mission, Wei is arrested by Inspector Jade Teng, but Pendrew bails him out and affirms his identity to Teng. |
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Winston decides to take the offensive by attacking one of Dogeyes' warehouses. However, doing so will displease the Chairman and Dragon Head of the Sun On Yee, Uncle Po. Wei convinces Winston to spare Dogeyes' drug maker Siu Wah and give Uncle Po a bigger profit than what the Jade Gang offers. Wei succesfully does so and fully earns the trust of the Water Street Gang. When Winston is contacted by Uncle Po, who wishes to meet with Wei, he relays the meeting to Raymond, who is concerned that Wei is becoming "one of them". However, Raymond relents as Wei has gotten ever closer to infilitrating the Sun On Yee. During Winston and his fiancée Peggy Li's wedding day, the Sun On Yee is attacked by rival Triad "18K". Amidst the fighting, Winston and Peggy are shot dead and Uncle Po is critically wounded, but Wei manages to get him to the hospital. For saving his life, Uncle Po promotes Wei to the rank of red pole and succeeds Winston as leader of the Water Street Gang. |
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=== Setting and characters === |
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''Sleeping Dogs'' is set in a contemporary [[Hong Kong]], which is split into four districts named after regions of the city.<ref name="ign" /> The game reveals the story of Wei Shen ([[Will Yun Lee]]), a former [[San Francisco Police Department|San Francisco police]] officer who was transferred to the [[Hong Kong Police Force]] and assigned the task to infiltrate and destroy a [[Triad (underground society)|Triad]] organization known as the Sun On Yee (based on the [[Sun Yee On]]).<ref>{{cite web|url=http://www.polygon.com/gaming/2012/6/6/3068536/sleeping-dogs-explores-the-very-real-very-brutal-world-of-triads|title=Sleeping Dogs explores the very real, very brutal world of the Triads|date=June 6, 2012|work=[[Polygon (website)|Polygon]]|accessdate=September 27, 2014}}</ref> The main storyline features two sub-plots: Shen's balance between completing his police mission whilst committing crimes to prove himself to the Triads, and missions assigned by a Triad lieutenant, including assassination of Triad members loyal to other lieutenants. |
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When fellow Sun On Yee red pole Henry "Big Smile" Lee threatens to take the Water Street Gang's territory, Wei refuses and Lee's henchmen unsuccessfully intimidate Wei. However, he agrees to an alliance with red pole "Broken Nose" Jiang to prevent Lee from achieving his goals. During a meeting with other red poles and a hospitalized Uncle Po, a temporary Chairman must be elected. Jiang suggests Po's nephew "Two Chin" Tsao, to avoid Lee nominating himself. On Jiang's request, Wei sabotages Tsao's residence to make him appear incompetent to lead, making the position of Chairman limited to Lee and Jiang. When Uncle Po suddenly dies, Wei is told by Pendrew his undercover duties are over, though he protests: if Lee becomes the Dragon Head, the Sun On Yee will be worse than it was under Uncle Po. |
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Shen's mission is coordinated by Police Superintendent Thomas Pendrew ([[Tom Wilkinson]]), and progress made by Shen is reported to his [[Agent handling|handler]], Raymond Mak ([[Byron Mann]]). Shen infiltrates the Sun On Yee via his childhood friend Jackie Ma ([[Edison Chen]]), a low-level Triad member; and his loyalty is tested by the Triad boss "Red Pole" Winston Chu ([[Parry Shen]]). Other characters in the game include the head of the Sun On Yee, David Wai-Lin "Uncle" Po ([[James Hong]]); Shen's love interest Amanda Cartwright ([[Emma Stone]]); Winston's right-hand man, Conroy Wu ([[Robin Shou]]); singer Vivienne Lu ([[Lucy Liu]]); and Shen's girlfriend Not Ping ([[Celina Jade]]).<ref name="Cast" /> |
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Furious at Wei's insubordination, Pendrew leaks information about his undercover operations to Lee, who orders Jackie's kidnapping in order to lure out Wei. Although Wei frees Jackie, Jackie is once again kidnapped and killed by the 18K. Captured and tortured, Wei manages to escape and sets out to assassinate Lee, slaughtering his men. After a long arduous chase, Wei corners Lee and kills the over-ambitious red pole. Raymond congratulates Wei on a case well done, but informs him that Pendrew has been promoted to Interpol, thus any complaints against him won't be heard. Jiang, who has consolidated her power in the Sun On Yee and ascended to become Chairwoman, is shown monitoring Wei. Despite his cover being blown, she spares his life due to the loyalty he showed to her and as a token of goodwill, sends him a package with video surveillance detailing Uncle Po's death by the hands of Pendrew. With this incriminating evidence, Wei throws Pendrew into jail, knowing he will not survive long in a place filled with Triad members he has put away throughout his former career. Feeling that Shen was always loyal to her, Jiang orders her subordinates to leave him in peace. |
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=== Synopsis === |
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The game begins in [[Victoria Harbour]], where Wei Shen is arrested after a drug deal goes wrong. In jail, Shen meets an old friend, Jackie Ma, who offers to introduce Shen to the members of a Triad gang once they are released. It is later revealed that Shen's arrest was part of a police operation, headed by Superintendent Thomas Pendrew and Raymond Mak, to infiltrate the Water Street branch of a criminal organization, the 'Sun On Yee' Triad gang. Shen joins the gang and is sent on various assignments by the leader, Winston Chu, against a rival branch known as the Jade Gang led by Sam "Dogeyes" Lin. |
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==Development== |
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Retaliatory attacks on each other's properties culminate in the killing of Winston and his fiancée at their wedding by [[14K Triad|18K]] gang members. The group leader of the Sun On Yee Triads, David Wai-Lin "Uncle" Po, is also critically wounded in the attack but is saved by Shen. As a reward, Shen is promoted to leader of the Water Street branch and hunts down Winston's killer who reveals that Dogeyes was the instigator of the attack. Shen then captures Dogeyes who is killed by Winston's mother. Po later dies in the hospital. |
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===Initial version=== |
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[[File:True Crime HK cover art.jpg|thumb|left|upright|The original cover artwork for ''True Crime: Hong Kong''.]] |
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''[[True Crime: New York City]]'' was met with mixed reviews and did not meet sales expectations. Although a ''True Crime 3'' was said to be in production, these low sales numbers for ''New York City'' made [[Activision]] cancel a third game and focus on other titles.<ref name="True Crime and Gun sequels stillborn?">{{cite web|url= http://www.gamespot.com/news/6236582.html|publisher=[[GameSpot]]|first=Thorsen|last=Ink|title=True Crime and Gun sequels stillborn?|date=2006-01-11|accessdate=2009-12-13}}</ref> No mention of another ''True Crime'' game was made for several years. Work on an [[open world]] [[Action-adventure game|action-adventure]] video game began in 2008 by [[United Front Games]], almost immediately after United Front Games was formed.<ref>{{cite web|author=GamerAccess |url=http://www.youtube.com/watch?v=nI1gs8fK5nM |title=Sleeping Dogs: Cringing Brutality At Its Peak (Interview) - PAX East 2012 |publisher=YouTube |date=2012-04-16 |accessdate=2012-05-17}}</ref> The game was meant to be a completely original IP, however Activision (the publisher) decided that the ''True Crime'' name would help the game sell, so it then became ''True Crime: Hong Kong''.<ref name=DES-pre/> Then, on December 12, 2009, Activision debuted the announcement trailer for the series third game, simply titled ''True Crime'', at the [[Spike Video Game Awards]] 2009. The trailer confirmed that Activision would be publishing and that a new developer, United Front Games, would be developing in place of traditional ''True Crime'' developer [[Luxoflux]], largely due to the studio being closed in February 2010.<ref name="True Crime spree hitting Hong Kong">{{cite web|url= http://www.gamespot.com/news/6242899.html|publisher=[[GameSpot]]|first=Brendan|last=Sinclair|title=True Crime spree hitting Hong Kong|date=2009-12-12|accessdate= 2009-12-13}}</ref> |
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On August 6, 2010, it was announced that the game would be delayed until 2011 to give more development time.<ref name="True Crime">{{cite web|title=True Crime: Hong Kong delayed|url=http://www.eurogamer.net/articles/2010-08-05-true-crime-hong-kong-delayed|publisher=Eurogamer|accessdate=2010-08-31}}</ref> According to Activision CEO, Eric Hirshberg, who’s assured that the August delay of ''True Crime: Hong Kong'' had greatly "paid off." "The additional development time invested in this game has really paid off. We wanted to make the gameplay mechanics for the fighting and shooting as sophisticated as the driving, which is something that’s very hard to achieve in the open-world genre," said Hirshberg.<ref>{{cite web|url=http://www.thatvideogameblog.com/2010/11/05/true-crime-delay-paid-off-says-activision-ceo/|title=True Crime delay paid off, says Activision CEO|date=2010-11-05|publisher=That VideoGame Blog|accessdate=2011-02-08}}</ref> |
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As a branch leader, Shen becomes embroiled in a power struggle over the leadership of Sun On Yee, siding with "Broken Nose" Jiang ([[Elizabeth Sung]]) against another branch leader, Henry "Big Smile" Lee ([[Tzi Ma]]). Shen also refuses Pendrew's order to get off the case out of fear of Lee taking over the leadership. Pendrew then leaks Shen's identity to Lee, who attempts to use this information to disgrace Jiang prior to the upcoming election. After Jackie is killed at the hands of Lee's gang, Shen escapes his captors and kills Lee. With the deaths of many senior ranking gang members, Shen is commended on his work but is informed by Mak that Pendrew has since been reassigned and is out of his reach. Shen later receives evidence from Jiang that Pendrew was responsible for the death of Uncle Po. Pendrew is imprisoned for his crime while Shen returns to the police force. |
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On February 9, 2011, Activision decided to cancel the game, in order to focus on online games that have a higher margin.<ref>{{cite web|url=http://www.gamasutra.com/view/news/3294/Activision_Dissolves_Guitar_Hero_Business_Refocuses_On_Digital.php|title=Activision Dissolves Guitar Hero Business, Refocuses On Digital |date=2011-02-09|publisher=Gamasutra|accessdate=2011-08-04}}</ref><ref name="Acticancel">{{cite web|url=http://investor.activision.com/releasedetail.cfm?ReleaseID=548900|publisher=[[Activision]]|title=Activision Blizzard Reports December Quarter and Calendar Year 2010 Financial Results|date=2011-02-09|accessdate=2011-02-09}}</ref> The game was declared cancelled for being "just not good enough" to compete in the open world genre. Even with its most optimistic projections, said the firm, it couldn't see ''True Crime'' reaching the top of the open-world genre.<ref>{{cite web|author=computerandvideogames.com Andy Robinson |url=http://www.computerandvideogames.com/288194/news/confirmed-activision-axes-guitar-hero-true-crime/ |title=Confirmed: Activision axes Guitar Hero, True Crime |publisher=Computerandvideogames.com |date=2011-02-09 |accessdate=2012-02-08}}</ref><ref>{{cite web|last=Dutton |first=Fred |url=http://www.eurogamer.net/articles/2011-02-09-true-crime-was-not-good-enough |title=True Crime was "not good enough" |publisher=Eurogamer.net |date=2011-02-09 |accessdate=2012-02-08}}</ref> Activision didn't expect ''True Crime'' to generate enough profit and stopped development.<ref>{{cite web|url=http://www.destructoid.com/activision-disbands-guitar-hero-and-cancels-true-crime-hk-193638.phtml |title=True Crime: Hong Kong gets Cancelled |publisher=Destructoid.com |date= |accessdate=2012-02-08}}</ref><ref>{{cite web|last=Thorsen |first=Tor |url=http://www.gamespot.com/news/6298334.html?tag=latestheadlines%3Btitle%3B1 |title=Guitar Hero business unit disbanded, True Crime: Hong Kong canceled, Tony Hawk on hold |publisher=Gamespot.com |date=2011-02-09 |accessdate=2012-02-08}}</ref> United Front Games announced their disappointment on their website: "We are sorry we did not get a chance to complete this project with Activision, but we understand why. We are both committed to doing quality games and nothing less. Maybe we will have a chance to work together in the future, but in the meantime we are setting our creative sights on a different horizon."<ref>{{cite web|author=computerandvideogames.com Andy Robinson |url=http://www.computerandvideogames.com/288233/news/true-crime-dev-sorry-over-cancellation/ |title=True Crime dev 'sorry' over cancellation |publisher=Computerandvideogames.com |date=2011-02-10 |accessdate=2012-02-08}}</ref> The game's executive producer Stephen Van Der Mescht told [[Computer and Video Games]] that ''True Crime: Hong Kong'' was playable from start to finish and "virtually complete" in terms of content before Activision canned it.<ref name=virtuallycomplete/> Despite Activision's low expectations, Van Der Mescht said the game "stood apart" from the competition.<ref name=virtuallycomplete>{{cite web|author=computerandvideogames.com Andy Robinson |url=http://www.computerandvideogames.com/288267/news/true-crime-was-virtually-complete/ |title=True Crime was 'virtually complete' |publisher=Computerandvideogames.com |date=2011-02-10 |accessdate=2012-02-08}}</ref> |
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== Development == |
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[[File:Will Yun Lee 01 (9511927429).jpg|thumb|upright|Five actors were considered by the developers to portray main protagonist Wei Shen. American actor [[Will Yun Lee]] (pictured) was eventually chosen to play the character.<ref name="thecakeisalie" />]] |
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On June 22, 2011, Activision CEO Eric Hirshberg explained the reason for the decision, stating that the game’s development budget and delays were, in a sense, also a contributing factor in its cancellation.<ref>{{cite web|url=http://www.vg247.com/2011/06/22/activision-true-crime-wouldve-had-a-tough-time-at-retail-due-to-super-competitive-genre/ |title=Acti: True Crime wouldn’t have hit "the top" of its genre |publisher=VG247 |date=2011-06-23 |accessdate=2012-04-07}}</ref> "The market changed dramatically since the game was first greenlit", Hirshberg said. "Back then, it was possible for more titles with such a large scope as ''True Crime: Hong Kong'' to find sizeable audiences". However, according to the CEO, competition has become stiffer and now only the top games end up being successes.<ref>{{cite web|url=http://www.cinemablend.com/games/Why-Activision-Cancelled-True-Crime-Hong-Kong-32998.html |title=Why Activision Cancelled True Crime: Hong Kong |publisher=Cinemablend.com |date=2011-06-22 |accessdate=2012-04-07}}</ref> Hirshberg didn't foresee ''True Crime: Hong Kong'' becoming a blockbuster on the scale of a ''[[Grand Theft Auto (series)|Grand Theft Auto]]'', and without blockbuster potential, it didn't make sense to compete.<ref>{{cite web|last=Klepek |first=Patrick |url=http://www.giantbomb.com/news/rise-from-your-grave-true-crime-hong-kong/3541/ |title=Rise From Your Grave, True Crime: Hong Kong |publisher=Giant Bomb |date=2011-08-01 |accessdate=2012-04-07}}</ref> |
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Towards the end of 2007, [[Activision]] approached the newly founded [[United Front Games]], which consisted of only ten members, to develop an open-world game.<ref name="AutoQB-19" /> United Front accepted and Activision provided sufficient funding for 180 employees.<ref name="AutoQB-17" /> Early designs for the game, named Black Lotus at the time, incorporated dark tones with elements of humour similar to an "[[HBO]] crime drama".<ref name="AutoQB-19" /> The project advanced to full production in early 2008.<ref name="AutoQB-19" /> |
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===Rights acquired by Square Enix=== |
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A year into development, Activision proposed that ''Black Lotus'' be made part of an existing franchise and highlighted similarities to the [[True Crime (series)|''True Crime'' series]]; both games were set in open worlds with plots centred on an undercover cop in a criminal organization. Sales of previous ''True Crime'' games had been disappointing, but Activision felt the innovations in ''Black Lotus'' could revitalize the franchise and make the game successful in its own right. Activision attached the game to the series and revealed it to the public as ''True Crime: Hong Kong'' in November 2009.<ref name="AutoQB-20" /> They delayed the game until 2010 to allow further refinement.<ref name="True Crime" /> During this period Hollywood action editor [[Tony Ciccone]] was hired to consult on the game's visual identity and animations.<ref name="AutoBN-6" /> |
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{{quote box|align = right|width = 30em|"Our team has worked very hard to find a solution where everybody wins. Square Enix gets the benefit of the tremendous investment we've made in the game thus far. UFG gets to stay together and complete their vision. And gamers get to play a great game. We couldn't be more thrilled."|source = —Activision Publishing CEO Eric Hirshberg about the publishing rights<ref name="SEdeal"/>}} |
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On August 2, 2011, Square Enix picked up the publishing rights to the game. Square Enix will still be working with United Front Games on ''True Crime'', but the game was renamed as Square Enix did not pick up the ''True Crime'' [[Intellectual property|IP]].<ref>{{cite web|url=http://www.gamasutra.com/view/news/36132/Square_Enix_Nabs_Rights_To_True_Crime_Hong_Kong_From_Activision.php |title=News — Square Enix Nabs Rights To True Crime: Hong Kong From Activision |publisher=Gamasutra |date= |accessdate=2012-02-08}}</ref> "When we first saw and got our hands on the game we fell in love with it," Square Enix London Studios general manager Lee Singleton told Gamasutra. "It's one of those games where you don't want to put the controller down; it's what we call 'sticky'," Singleton added. "When we met the team at United Front Games, it was a done deal in our eyes — we instantly recognised the huge potential in the game and the team."<ref name="SEdeal">{{cite web|author=computerandvideogames.com Tom Ivan |url=http://www.computerandvideogames.com/313858/square-enix-picks-up-true-crime-hong-kong-rights/ |title=News: Square Enix picks up True Crime: Hong Kong rights |publisher=ComputerAndVideoGames.com |date=2011-08-02 |accessdate=2012-02-08}}</ref> United Front Games' President Stefan Wessels stated he was excited and "really pleased to be working with Square Enix London Studios and their excitement on the game means a great deal to us".<ref>{{cite web|url=https://member.eu.square-enix.com/en/blogs/square-enix-london-studios-has-purchased-true-crime-hong-kong-assets |title=Square Enix will publish True Crime: Hong Kong under a new name | SQUARE ENIX MEMBERS |publisher=Member.eu.square-enix.com |date= |accessdate=2012-02-08}}</ref> |
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Despite progress in game development, at the release of the financial report for the last quarter of 2010 on February 9, 2011, Activision announced the cancelation of ''True Crime: Hong Kong''. The publisher said that due to "quality issues" further investment would not make the game competitive in the genre even with their most optimistic projections.<ref name="Edge: canceled" /> Although United Front Games shared this sentiment, executive producer Stephen Van Der Mescht expressed in an interview that "''True Crime: Hong Kong'' was playable from start to finish and virtually complete in terms of content" prior to Activision's cancelation of the project. Van Der Mescht said the game "stood apart" from the competition.<ref name="AutoQB-86" /> |
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Reports of the rename ''Sleeping Dogs'' surfaced following a Sony retailer event in February 2012. No information had been released publicly by Square Enix, but numerous reports from the Destination PlayStation event indicate that the game will be released on Microsoft Windows, PlayStation 3 and Xbox 360 in August 2012.<ref name=rename>{{cite web|author=computerandvideogames.com Andy Robinson |url=http://www.computerandvideogames.com/334954/sleeping-dogs-is-the-new-true-crime-hong-kong/ |title=Sleeping Dogs Release Date and Platforms Announced |publisher=Computerandvideogames.com |date= |accessdate=2012-02-08}}</ref> Following U.S. online retailer Future Shop Gamer published an image, which looked a lot like ''True Crime: Hong Kong'', but with the ''Sleeping Dogs'' logo.<ref>{{cite web|last=Yin |first=Wesley |url=http://www.eurogamer.net/articles/2012-02-08-square-enix-announces-sleeping-dogs-at-retailer-event |title=Square Enix announces Sleeping Dogs at retailer event |publisher=Eurogamer.net |date=2012-02-08 |accessdate=2012-04-07}}</ref> A ''Sleeping Dogs'' trademark by Square Enix was spotted January 2012, mistakenly associated with a new entry in the ''[[Kane & Lynch: Dead Men|Kane & Lynch]]'' franchise.<ref name=rename/> |
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On June 22, 2011, Activision CEO Eric Hirshberg explained that the budget and development delays were contributing factors in its cancelation. According to Hirshberg, the increase in budget and subsequent delays meant that the game would have to be "pretty incredible success" for Activision to have an acceptable [[return on investment]]. Due to competition posed by other titles, particularly [[Grand Theft Auto (series)|''Grand Theft Auto'']] and [[Red Dead Redemption]], Activision's view was that True Crime: Hong Kong was not at the level of quality that it could compete.<ref name="AutoQB-85" /> |
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Following the reports, Square Enix revealed that ''True Crime: Hong Kong'' was renamed to ''Sleeping Dogs''. The announcement was accompanied by a live action trailer and several in-game screenshots. Square Enix London Studios general manager Lee Singleton stated that ''Sleeping Dogs'' "has one of the best melee combat systems out there".<ref>{{cite web|last=Yin |first=Wesley |url=http://www.eurogamer.net/articles/2012-02-08-square-enix-makes-sleeping-dogs-official |title=Square Enix makes Sleeping Dogs official |publisher=Eurogamer.net |date=2012-02-08 |accessdate=2012-04-07}}</ref> The developers stated that the game's fighting system was inspired by Tony Jaa's film ''[[Tom-Yum-Goong]]''.<ref>{{cite web|author=By Spencer . April 25, 2012 . 2:35pm |url=http://www.siliconera.com/2012/04/25/sleeping-dogs-fighting-system-inspired-by-tony-jaa-action-flick-the-protector/ |title=Sleeping Dogs' Fighting System Inspired By Tony Jaa Action Flick "The Protector" |publisher=Siliconera |date=2012-04-25 |accessdate=2012-06-29}}</ref> Design director Mike Scupa said that ''Sleeping Dogs'' is "not as large as previous ''True Crime'' games", and the team focused instead on "gameplay density" and an "environment that really catered to the strength of our gameplay".<ref>{{cite web|url=http://www.officialplaystationmagazine.co.uk/2012/06/29/sleeping-dogs-not-as-large-as-previous-true-crime-games-focused-on-gameplay-density/ |title=Sleeping Dogs "not as large as previous True Crime games". Focused on "gameplay density" |publisher=Official PlayStation Magazine |date=2012-02-17 |accessdate=2012-06-29}}</ref> |
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United Front Games cut 120 staff<ref name="AutoQB-17" /> with the company's solvency in doubt until August when [[Square Enix]] acquired the publishing rights to the game.<ref name="AutoQB-31" /> Square Enix did not buy the ''True Crime'' [[intellectual property]],<ref name="AutoQB-31" /> and renamed the game ''Sleeping Dogs''. Square Enix London Studios general manager Lee Singleton said he recognized the game's playability and potential. United Front Games' President Stefan Wessels stated he was excited to work with Square Enix London. Sixty people were added to the development team<ref name="AutoQB-17" /><ref name="AutoQB-34" /> and the game was released in late 2012.<ref>{{cite web|url=http://www.joystiq.com/2014/08/10/square-enix-will-let-sleeping-dogs-lie-definitively-on-pc-too/?onswipe_redirect=never|title=Square Enix will let Sleeping Dogs lie definitively on PC too|last=Prell|first=Sam|date=August 10, 2014|publisher=[[Joystiq]]|accessdate=September 25, 2014}}</ref><ref name="AutoQB-81" /> |
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In May 2012, Mike Fischer, president and chief executive of Square Enix US, said Activision was "crazy" to abandon ''True Crime: Hong Kong'', stating "The game was, in a sense, discovered. I'm making air quotes: 'discovered' by the folks in Wimbledon. The minute they showed it to us, we really felt like we had found a diamond in the rough. Obviously the game was originally ''True Crime: Hong Kong'' from Activision. I can't speak to why they let that go. I'm not going to speculate on their behalf. All I know is, they've gotta be crazy. Because this game is just fantastic."<ref>{{cite web|author=May 25, 2012 8:00 AM |url=http://venturebeat.com/2012/05/25/square-enixs-mike-fischer-cherry-picks-the-games-to-westernize-interview/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Venturebeat+%28VentureBeat%29 |title=Square Enix’s Mike Fischer says Activision was "crazy" to abandon True Crime: Hong Kong (interview) |publisher=VentureBeat |date=2012-05-25 |accessdate=2012-06-08|Mike Fischer, president and chief executive of Square Enix US}}</ref> |
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=== Design === |
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During development of the game the combat system was one of the key focuses. Mike Skupa, the Design Director, said that the combat was refined using feedback from Square Enix, with references drawn from [[Tony Jaa]]'s ''The Protector''. The system was designed to emphasize multi-directional combat, strike-based gameplay and environmental interaction. It started as "one big violent sandbox" and progressed to a playable demo. Skupa was pleased with how well the game kept the qualities of the original demo.<ref>{{cite web|url=http://www.siliconera.com/2012/04/25/sleeping-dogs-fighting-system-inspired-by-tony-jaa-action-flick-the-protector/|title=Sleeping Dogs' Fighting System Inspired By Tony Jaa Action Flick "The Protector"|author=Spencer|date=April 25, 2012|publisher=Siliconera|accessdate=September 26, 2014}}</ref> |
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===Soundtrack=== |
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The game's designers performed extensive research in Hong Kong to create an accurate portrayal of the city. Art designers spent seven days in Hong Kong, where they studied the city's environment, and took more than 20,000 photos as references for the physical environment in the game. They travelled on foot to various locales, such as clubs and malls, and interviewed ex-Triad members and retired members of the Hong Kong Police Force Anti-Triad unit, which inspired narratives and character design. The sound designers spent ten days in the city overseeing the dialogue sessions on weekdays and capturing ambient noises around the city at weekends.<ref name="The Making of Hong Kong" /> |
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The music for the game was composed by Jeff Tymoschuk, the musician who wrote and performed the score for two James Bond games published by Electronic Arts (''Nightfire'', ''Everything or Nothing'') as well as for ''The Simpsons: Hit and Run''.<ref>{{cite web|url=http://www.coremusicagency.com/news/interactive/jeff-tymoschuk-scores-sleeping-dogs |title=Jeff Tymoschuk scores Sleeping Dogs |publisher=Core Music Agency |date=2012-03-03 |accessdate=2012-09-08}}</ref> |
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==Marketing== |
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During the early stages of development, in-game dialogue was recorded in [[Los Angeles]] by local Asian actors, but much of the audio was then re-recorded in Hong Kong through Drum Music, a specialist recording company.<ref name="The Making of Hong Kong" /> Audio design was complicated; scripting was handled in Vancouver and the recording was in Hong Kong.<ref name="The Making of Hong Kong" /> There were reservations among the developers about the language for the background dialogue; the sound design team eventually prevailed in using Hong Kong Cantonese over English.<ref name="The Making of Hong Kong" /> |
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{{Video game requirements |
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|useminandrec = yes |
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|caption=System requirements<ref>{{cite web|last=Matulef |first=Jeffrey |url=http://www.eurogamer.net/articles/2012-08-08-sleeping-dogs-pc-version-detailed |title=Sleeping Dogs PC version detailed |publisher=Eurogamer.net |date=2012-08-08 |accessdate=2012-08-20}}</ref> |
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|platform1=[[Microsoft Windows]]<ref>{{cite web|url=http://www.sleepingdogs.net/news/Sleeping-Dogs-PC-Specs |title=Sleeping Dogs |publisher=Sleeping Dogs |date= |accessdate=2012-08-20}}</ref> |
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|os1=Windows Vista or Windows 7 |
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|os1rec=Windows 7 64-bit |
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|cpu1=Core 2 Duo 2.0 GHz or Althon X2 2.4 GHz |
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|cpu1rec=Quad-core Intel or AMD CPU |
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|memory1=2 GB |
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|memory1rec=4 GB |
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|gpu1=DirectX 10 or 11 compatible Nvidia or AMD ATI card, ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher |
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|gpu1rec=DirectX 11 Nvidia or AMD ATI card, Nvidia GeForce GTX 560 or ATI Radeon 6950 |
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|sound1=<center>DirectX compatible sound card</center> |
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|hdspace1=<center>15 GB</center> |
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|input1=[[Computer keyboard|Keyboard]] and [[Mouse (computing)|mouse]], optional controller (Xbox 360 Controller Support) |
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}} |
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Prior to release, United Front Games relied heavily on [[viral marketing]]. ''Sleeping Dogs'' was promoted through the use of numerous Internet and TV trailers. Monthly videos were posted on the company's official website and on YouTube offering fans a preview of upcoming content.<ref>{{cite web|author=sleepingdogsgame |url=http://www.youtube.com/user/sleepingdogsgame |title=Sleeping Dogs — Youtube |publisher=YouTube |date= |accessdate=2012-04-07}}</ref> To keep in touch with fans during development, [[social networking]] websites such as Facebook and Twitter were utilized by members of the game's production team.<ref>{{cite web|url=https://www.facebook.com/sleepingdogsgame?sk=wall |title=Sleeping Dogs — Facebook |publisher=Facebook.com |date= |accessdate=2012-04-07}}</ref><ref>http://twitter.com/#!/sleepingdogs</ref> ''Sleeping Dogs'' appeared at game conventions with its own booth, including at [[Game Developers Conference]] '12,<ref>{{cite web|last=Johnson |first=Neilie |url=http://www.atomicgamer.com/articles/1365/gdc-2012-preview-sleeping-dogs |title=GDC 2012 Preview: Sleeping Dogs — Free video game downloads, news, reviews, videos, patches, demos, screenshots and more at AtomicGamer |publisher=Atomicgamer.com |date= |accessdate=2012-05-17}}</ref> [[PAX East]],<ref>{{cite web|url=http://www.gamespot.com/events/pax-east-2012/video.html?sid=6370516 |title=Sleeping Dogs Beats Up PAX East (PC) - GameSpot Video |publisher=Gamespot.com |date= |accessdate=2012-05-17}}</ref> [[London MCM Expo|MCM London Comic Con]],<ref>{{cite web|url=http://electronictheatre.co.uk/events/mcm-expo/20047/sleeping-dogs-uk-debut-mcm-london-comic-con |title=Sleeping Dogs to Make UK Debut at MCM London Comic Con |publisher=Electronic Theatre |date=2012-05-22 |accessdate=2012-06-08}}</ref> [[Electronic Entertainment Expo|E3]],<ref>{{cite web|url=http://www.vg247.com/2012/05/07/square-enix-e3-2012-lineup-detailed-no-versus-xiii/ |title=Square Enix E3 2012 lineup detailed – no Versus XIII |publisher=VG247 |date=2012-05-07 |accessdate=2012-05-17}}</ref> [[Comic-Con International|Comic Con]]<ref>{{cite web|url=http://www.vg247.com/2012/06/28/microsoft-releases-xbox-360-conic-con-schedule/ |title=Microsoft releases Xbox 360 Comic Con schedule |publisher=VG247 |date=2009-07-17 |accessdate=2012-06-29}}</ref> and [[Gamescom]].<ref>{{cite web|last=Ivan |first=Tom |url=http://www.computerandvideogames.com/360683/square-enix-reveals-gamescom-line-up/ |title=News: Square Enix reveals Gamescom line-up |publisher=ComputerAndVideoGames.com |date= |accessdate=2012-07-31}}</ref> |
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In-game radio music was handled by Joe Best and sourced from various music labels. Tracks were licensed from Tsunami Music, Warp, Ninja Tune, and Roadrunner Records which also lent their names to the in-game radio stations. Through Tsunami Music, voice actors were auditioned and recruited to provide presenters for each of the radio stations in the game. [[DJ]]s from companies such as [[Kerrang!#Kerrang! Radio|Kerrang!]] also provided voices for the in-game radio presenters.<ref name="Method Behind the Music" /> |
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On April 13, 2012, Square Enix revealed North American pre-order bonuses for [[Best Buy]], [[GameStop]], and [[Amazon.com|Amazon]] shoppers. Each chain offered up its own exclusive in-game content for the retail versions of the game. Best Buy is offered the "[[Georges St. Pierre]] (GSP) Pack", GameStop offered the "Police Protection Pack", and Amazon offered the "Martial Arts Pack".<ref>{{cite web|author=April 13, 2012 8:36AM PDT |url=http://www.gamespot.com/news/sleeping-dogs-awakens-august-14-6371571 |title=Sleeping Dogs awakens August 14 |publisher=GameSpot.com |date=2012-04-13 |accessdate=2012-05-17}}</ref> A Limited Edition of the game was available at all UK games retailers for consumers who pre-ordered, which includes the "George St. Pierre (GSP) Pack" and "Police Protection Pack".<ref name=UK-pre>{{cite web|last=Ivan |first=Tom |url=http://www.computerandvideogames.com/343719/sleeping-dogs-gets-august-release-date/ |title=News: Sleeping Dogs gets August release date |publisher=ComputerAndVideoGames.com |date=2012-04-13 |accessdate=2012-05-17}}</ref> A special edition for Australia was available at [[EB Games]] and [[JB Hi-Fi]], and carry the same price tag as the standard edition, but will be limited stock only. The special edition includes the "George St. Pierre (GSP) Pack", the "Police Protection Pack" and the "Martial Arts Pack".<ref name=AUS-release>{{cite web|last=Harris |first=Leigh |url=http://www.mcvpacific.com/news/read/sleeping-dogs-to-receive-anz-exclusive-special-edition/094470 |title=Sleeping Dogs to receive ANZ exclusive special edition | Asia Pacific games industry news |publisher=MCV Pacific |date= |accessdate=2012-05-17}}</ref> |
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== Marketing and release == |
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United Front Games relied on [[viral marketing]], such as Internet advertisements and TV trailers, prior to ''Sleeping Dogs''{{'s}} release. The production team promoted the game with regular communication on [[social networking]] websites.<ref name="gay" /> They also promoted it at video game conventions such as [[Game Developers Conference]],<ref name="AutoBN-7" /> [[PAX East]],<ref name="AutoQB-44" /> [[London MCM Expo|MCM London Comic Con]],<ref name="AutoQB-45" /> [[Electronic Entertainment Expo|E3]],<ref name="AutoQB-46" /> [[Comic-Con International|Comic Con]],<ref name="AutoQB-47" /> and [[Gamescom]].<ref name="AutoQB-48" /> |
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On August 3, 2012, information on cross-promotional content for the PC version of ''Sleeping Dogs'' was posted on the game's official website. Players who purchase the game on [[Steam (software)|Steam]] will obtain the "Triad Pack" for ''[[Team Fortress 2]]'', consisting of eight battle-type items. Other players can also purchase the items in the in-game store, and a new Hong Kong-themed map, Kong King, will be available for all players.<ref>{{cite web|url=http://www.sleepingdogs.net/news/TF2-Triad-Bundle |title=News: TF2 Triad Pack |publisher=Sleepingdogs.net |date= |accessdate=2012-08-03}}</ref><ref>{{cite web|url=http://www.teamfortress.com/post.php?id=8548|title=Year of the Dog|author=[[Valve Corporation|Valve]]|date=2012-08-03|accessdate=2012-08-08}}</ref><ref>{{cite web|url=http://www.teamfortress.com/triad/|title=Team Fortress 2 - The Triad Pack|author=[[Valve Corporation|Valve]]|date= |accessdate=2012-08-08}}</ref> |
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Square Enix revealed North American pre-order bonuses for [[Best Buy]], [[GameStop]] and [[Amazon.com|Amazon]] customers in April 2012; each retailer offered its own exclusive in-game content pack.<ref name="AutoQB-49" /> A United Kingdom limited edition release contained two such packs,<ref name="UK-pre" /> and an Australian special edition, sold through [[EB Games]] and [[JB Hi-Fi]], included all three packs at no added cost.<ref name="AUS-release" /> |
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Anyone who has a save file for ''[[Just Cause 2]]'' on their Xbox 360, PlayStation 3, or PC hard drive will have automatic access to an outfit similar to that of protagonist Rico Rodriguez's; the clothes set will be available as soon as the player gets a chance to visit Wei Shen's safehouse closet. The Rodriquez-inspired ensemble will offer a bonus to players' action hijack ability, allowing them to perform "stunt-style takeovers" of enemy vehicles from farther away.<ref>{{cite web|last=Goldfarb |first=Andrew |url=http://www.ign.com/articles/2012/07/25/sleeping-dogs-offers-bonus-to-just-cause-2-players |title=Sleeping Dogs Offers Bonus to Just Cause 2 Players |publisher=IGN.com |date=2012-07-25 |accessdate=2012-08-05}}</ref> |
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Further marketing of ''Sleeping Dogs'' was via cross-promotion on different platforms;<ref name="AutoDK-5" /> players who bought the game through [[Steam (software)|Steam]] received an eight item pack for ''[[Team Fortress 2]]'', which was later made available for separate purchase, and a Hong Kong-themed ''Team Fortress 2'' level, Kong King.<ref name="AutoQB-50" /><ref name="AutoQB-51" /> Owners of ''[[Just Cause 2]]'' on Xbox 360, PlayStation 3, or PC received automatic access to a ''Sleeping Dogs'' character outfit in the style of ''Just Cause 2'' protagonist Rico Rodriguez. The outfit increases the player's action hijack statistics and increases the range from which the player can perform stunt takeovers of enemy vehicles.<ref name="AutoQB-53" /> |
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A demo of the game was released on [[Steam (software)|Steam]], [[PlayStation Network]] and [[Xbox Live]] on August 22, 2012, one week after the game's launch.<ref>{{cite web|author=By Andy |url=http://mkgaming.com/xbox360/news/sleeping-dogs-demo-now-available-download/ |title=Sleeping Dogs demo now available to download |publisher=MKGaming.com |date= |accessdate=2012-08-29}}</ref><ref>{{cite web|url=http://www.nowgamer.com/news/1550957/psn_update_sleeping_dogs_demo_expendables_2_hits_ps3_csgo_is_mia.html |title=PSN Update: Sleeping Dogs Demo, Expendables 2 Hits PS3, But No CS:GO |publisher=NowGamer |date=2012-08-22 |accessdate=2012-08-29}}</ref><ref>{{cite web|last=Vilches |first=Jose |url=http://www.techspot.com/news/49902-sleeping-dogs-pc-demo-now-available-on-steam.html |title=Sleeping Dogs PC demo now available on Steam |publisher=Techspot.com |date= |accessdate=2012-08-29}}</ref> |
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The game was released on August 14, 2012 in North America,<ref name="Releaseus" /> August 16 in Australia,<ref name="AUS-release" /> and August 17 in Europe.<ref name="UK-pre" /> September 27 Japanese release was titled {{nihongo|''Sleeping Dogs: Hong Kong Secret Police''|スリーピングドッグス 香港秘密警察}}<ref name="ReleaseJap" /> and was censored to pass the classification by the Japanese ratings board [[Computer Entertainment Rating Organization|CERO]]. Differences include penalties for attacking civilians, lack of a [[street race]] flagger and a less explicit sex scene.<ref name="AutoQB-58" /> |
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==Release== |
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An enhanced version, subtitled ''Definitive Edition'', was released on October 10, 2014 for Microsoft Windows, PlayStation 4 and Xbox One.<ref name="AutoBN-8" /> It includes all the 24 previously released downloadable contents (DLCs) and features improved graphical resolution and gameplay, setting and audiovisual quality changes based on community feedback.<ref name="definitive2" /> |
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The game was relased in North America on August 14, 2012,<ref name="Releaseus">{{cite news|url=http://www.newgamenetwork.com/news/4487/sleeping-dogs-release-date-announced/|title=Sleeping Dogs release date announced|publisher=[[New Game Network]]|date=13 April 2012}}</ref> followed on August 16 in Australia,<ref name=AUS-release/> and August 17 in most of Europe.<ref name=UK-pre/> A release in Japan is scheduled for September 27, 2012 where it will be released under the title {{nihongo|'''''Sleeping Dogs: Hong Kong Secret Police'''''|スリーピングドッグス 香港秘密警察}}.<ref name="ReleaseJap">{{cite web|url=http://www.vg247.com/2012/06/27/sleeping-dogs-to-penalise-civilian-murder-in-hong kong, china/ |title=Sleeping Dogs to penalise civilian murder in Japan |publisher=VG247 |date=2012-06-27 |accessdate=2012-06-28}}</ref><ref>{{cite news|url=http://www.vg247.com/2012/06/27/sleeping-dogs-to-penalise-civilian-murder-in-japan/}}</ref> |
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Previewers who had access to the game in February 2012 compared the game's elements to several other critically acclaimed games,<ref>{{cite web|url=http://www.vg247.com/2012/02/17/sleeping-dogs-gets-first-footage-impressions/ |title=Sleeping Dogs gets first footage, impressions |publisher=VG247 |date=2012-02-17 |accessdate=2012-04-07}}</ref> praising the [[parkour]]-style movement aspect of the game (similar to the ''[[Assassin's Creed]]'' series),<ref name=CV-pre>{{cite web|author=By CVG Staff for computerandvideogames.com |url=http://www.computerandvideogames.com/336348/previews/sleeping-dogs-the-best-combat-youll-get-in-an-open-world-game/ |title=Preview: Sleeping Dogs: 'The best combat you'll get in an open-world game' Gameplay Preview |publisher=ComputerAndVideoGames.com |date=2012-02-17 |accessdate=2012-04-07}}</ref> the melee combat systems (similar to ''[[Batman: Arkham City]]''),<ref name=CV-pre/><ref name=GR-pre>{{cite web|url=http://www.gamesradar.com/sleeping-dogs-arkham-city-meets-just-cause-meets-max-payne/ |title=Sleeping Dogs is Arkham City meets Just Cause ... |publisher=GamesRadar |date=2012-02-17 |accessdate=2012-04-07}}</ref><ref name=OPM-pre>{{cite web|url=http://www.officialplaystationmagazine.co.uk/2012/02/17/sleeping-dogs-ps3-preview-gta-meets-arkham-city/ |title=Sleeping Dogs PS3 preview: GTA meets Arkham City. With power tools |publisher=Official PlayStation Magazine |date=2012-02-17 |accessdate=2012-04-07}}</ref> the slow-motion while shooting (similar to the ''[[Max Payne (series)|Max Payne]]'' series),<ref name=GR-pre/> the vehicular combat (similar to ''[[Just Cause 2]]''),<ref name=GR-pre/> the mission structure (similar to the ''[[Grand Theft Auto (series)|Grand Theft Auto]]'' series),<ref name=GR-pre/><ref name=OPM-pre/> and the atmosphere and depth of storyline<ref name=DES-pre>{{cite web|url=http://www.destructoid.com/preview-getting-in-deep-with-the-triads-in-sleeping-dogs-222022.phtml |title=Preview: Getting in deep with the Triads in Sleeping Dogs |publisher=Destructoid |date= |accessdate=2012-04-07}}</ref><ref name=GR-pre/> (similar to ''[[Yakuza (series)|Yakuza]]'').<ref>{{cite web|last=Person|first=Chris|title=Grand Theft Auto is Too Big. Yakuza is Too Small. Sleeping Dogs is Just Right.|url=http://kotaku.com/5935142/grand-theft-auto-is-too-big-yakuza-is-too-small-sleeping-dogs-is-just-right|publisher=Kotaku|accessdate=29 August 2012|date=August 15, 2012}}</ref> The game is also seen as a homage to [[Heroic bloodshed|the crime films]] of [[Hong Kong action cinema]], such as the ''[[Infernal Affairs]]'' films and ''[[Exiled]]''.<ref>{{cite web|last=Narcisse|first=Evan|title=Five Hong Kong Crime Movies You Should Watch Before Playing Sleeping Dogs|url=http://kotaku.com/5934206/five-hong-kong-crime-movies-you-should-watch-before-playing-sleeping-dogs|publisher=Kotaku|accessdate=29 August 2012|date=August 13, 2012}}</ref> |
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== Downloadable content == |
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{{quote box|align = right|width = 25em|"We want to create something to suit everyone's play style from cool cars and high-speed missions to outlandish outfits and game-extending mission packs. The game launch is just the beginning."|source = — Lee Singleton, General Manager, Square Enix London Studios<ref name="AutoQB-60" />}} Square Enix announced six months of downloadable content to follow the game's release.<ref name="AutoQB-61" /> Packs included new content such as outfit items, vehicles, experience point boosts,<ref name="AutoQB-62" /> new tasks including money hidden around the city for players to find,<ref name="AutoQB-63" /> vehicle races,<ref name="AutoQB-65" /> weapons,<ref name="AutoQB-65" /> missions<ref name="AutoQB-65" /> and fight movesets.<ref name="AutoQB-67" /> Square Enix released a total of five content packs along with various pre-order bonuses, such as the ''Dragon Master Pack'' which was released in November 2012.<ref name="AutoBN-9" /> The last downloadable content for ''Sleeping Dogs'' was the "Wheels of Fury" [[supercar]] expansion, released in February 2013.<ref name="AutoQB-68" /> |
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The Japanese version of the game was censored to pass the classification by the Japanese ratings board [[Computer Entertainment Rating Organization|CERO]]. The most noticeable is a penalty for attacking civilians during certain missions. Other tweaks include the removal of a character that signals the start of a street race, and a less graphic sex scene.<ref>{{cite web|last=Hussain |first=Tamoor |url=http://www.computerandvideogames.com/355570/sleeping-dogs-censored-in-japan-civilian-brutality-punished/ |title=News: Sleeping Dogs censored in Japan: Civilian brutality punished |publisher=ComputerAndVideoGames.com |date= |accessdate=2012-06-28}}</ref> The German version has also been censored to pass the classification by the [[USK]]. In addition the German release date has been delayed by several weeks.<ref>{{cite web|url=http://www.ingame.de/spiele-news/sleeping-dogs-deutschland-release-des-gta-5-konkurrenten-verschoben/ |title=Sleeping Dogs: Deutschland-Release des GTA-5-Konkurrenten verschoben! |publisher=ingame.de |date=2012-08-11 |accessdate=2012-08-13}}</ref> |
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The first story-driven game expansion, ''Nightmare in North Point'', was released in October 2012. Its theme is based on [[Chinese horror]] and [[Chinese folklore|folklore]], and features Chinese vampires known as the [[jiangshi]].<ref name="AutoBN-10" /> In the expansion's plot, Shen's girlfriend is abducted by the ghost of Smiley Cat, a former gangster killed by Uncle Po, who has risen up from [[Diyu|the underworld]] as a ghost to take his vengeance on the Sun On Yee. Shen fights Smiley Cat's army of jiangshi, [[Yaoguai]] and possessed gangsters, as well as the ghosts of Dogeyes, Johnny Ratface and Ponytail, who reveals that Wei can defeat Smiley Cat by burning the last remnant of his original body. After incinerating his [[little finger]], Cat returns to the underworld and Shen's girlfriend is freed. |
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==Reception== |
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The second story-based expansion, ''Zodiac Tournament'', was released in December 2012.<ref name="AutoQB-70" /> The expansion adds a new island to the game, with new fight arenas, enemies, bosses and outfits. In the expansion's story, Shen is invited to an exclusive fighting tournament held away from Hong Kong.<ref name="AutoBN-11" /> Inspector Teng asks Shen to investigate an illegal fighting tournament. After defeating several fighters in lethal matches, Shen wins and chases the Tournament Master, who offers to share his earnings in return for his life. Shen declines his offer and snaps the master's neck, killing him. |
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{{VG Reviews |
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| GR = (PC) 85.92%<ref name=GRPC /><br />(PS3) 83.83%<ref name=GRPS3 /><br />(X360) 81.38%<ref name=GRX360 /> |
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The third and final story-based expansion, ''Year of the Snake'', was released in March 2013. It adds six missions set after the game's story.<ref name="AutoQB-72" /> The additional missions feature Shen investigating terror attacks around Hong Kong stemming from a cultist group who believe that they will achieve spiritual salvation through the cleansing of Hong Kong residents.<ref>{{Cite web|url=http://store.steampowered.com/app/215257/|title=Sleeping Dogs - Year of the Snake on Steam|website=store.steampowered.com|access-date=June 13, 2016}}</ref> Shen must the sabotage the cult's activities, ultimately ending in the arrest of the cult master. The DLC also adds the ability for Shen to tase and arrest civilians and criminals around Hong Kong, as well as additional collectibles, side missions, ownable police vehicles, and new clothing.<ref>{{Cite web|url=http://thisgengamereviews.blogspot.in/2013/03/sleeping-dogs-year-of-snake-dlc-review.html|title=ThisGenGaming: Sleeping Dogs - Year Of The Snake DLC Review|website=thisgengamereviews.blogspot.in|access-date=June 13, 2016}}</ref> |
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| MC = (PC) 83/100<ref name=MCPC /><br />(PS3) 83/100<ref name=MCPS3 /><br />(X360) 80/100<ref name=MCX360 /> |
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| CVG = 8.4/10<ref>{{cite web|last=Kelly |first=Andy |url=http://www.computerandvideogames.com/361826/reviews/sleeping-dogs-review-one-of-the-best-open-world-games-of-recent-years-review/ |title=Review: Sleeping Dogs review: One of the best open world games of recent years |publisher=ComputerAndVideoGames.com |date=2012-08-14 |accessdate=2012-08-20}}</ref> |
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== Reception == |
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| Edge = 6/10<ref>{{cite web|url=http://www.edge-online.com/reviews/sleeping-dogs-review |title=Sleeping Dogs review - Edge Magazine |publisher=Edge-online.com |date=2012-08-14 |accessdate=2012-08-20}}</ref> |
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| EuroG = 7/10<ref>{{cite web|last=Whitehead |first=Dan |url=http://www.eurogamer.net/articles/2012-08-14-sleeping-dogs-review |title=Sleeping Dogs Review • Reviews • Xbox 360 • |publisher=Eurogamer.net |date=2012-08-14 |accessdate=2012-08-20}}</ref> |
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=== Critical reception === |
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| G4 = {{Rating|4.5|5}}<ref>{{cite web|last=Rubens |first=Alex |url=http://www.g4tv.com/games/ps3/64087/sleeping-dogs/review/ |title=Sleeping Dogs Review for PS3 |publisher=G4tv |date=2012-08-14 |accessdate=2012-08-20}}</ref> |
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{{Video game reviews |
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| GSpot = 8/10<ref>{{cite web|author=August 14, 2012 12:08AM PDT |url=http://www.gamespot.com/sleeping-dogs/reviews/sleeping-dogs-review-6391203/ |title=Sleeping Dogs Review |publisher=GameSpot.com |date=2012-08-14 |accessdate=2012-08-20}}</ref> |
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| width = 26em |
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| GI = 7.75/10<ref name=GI/> |
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| MC = (PC) 81/100<ref name=MCPC /><br />(PS3) 83/100<ref name=MCPS3 /><br />(X360) 80/100<ref name=MCX360 /><br />(PS4) 77/100<ref name="MCPS4"/><br />(XONE) 75/100<ref name="MCXONE"/> |
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| GT = 8.3/10<ref>{{cite web|url=http://www.gametrailers.com/reviews/ouelgr/sleeping-dogs-review |title=Sleeping Dogs Article Review and Ratings |publisher=GameTrailers |date=2012-08-15 |accessdate=2012-08-20}}</ref> |
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| CVG = 8.4/10<ref name="cvg" /> |
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| IGN = 8.5/10<ref>{{cite web|url=http://www.ign.com/articles/2012/08/14/sleeping-dogs-review |title=Sleeping Dogs Review |publisher=IGN |date= |accessdate=2012-08-20}}</ref> |
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| Destruct = 9/10<ref name="destructoid" /> |
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| GSpy = {{Rating|4|5}}<ref>{{cite web|url=http://pc.gamespy.com/pc/true-crime/1225741p1.html |title= Gamespy Review : Sleeping Dogs}}</ref> |
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| Edge = 6/10<ref name="edge" /> |
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| GRadar = {{Rating|4.5|5}}<ref>{{cite web|url=http://www.gamesradar.com/sleeping-dogs-review/ |title= GamesRadar Review : Sleeping Dogs}}</ref> |
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| EuroG = 7/10<ref name="eurogamer" /> |
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| GTM = 8/10<ref>{{cite web|url=http://www.gamestm.co.uk/reviews/sleeping-dogs-review/ |title= GamesTm Review : Sleeping Dogs}}</ref> |
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| GI = 7.75/10<ref name="GI" /> |
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| |
| OXMUK = 9/10<ref name=OXMUK/> |
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| |
| OPMUK = 9/10<ref name=OPMUK/> |
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| rev1 = [[Destructoid]] |
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| IGN = 8.5/10<ref name="ign" /> |
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| rev1Score = 9/10<ref>{{cite web|url=http://www.destructoid.com/review-sleeping-dogs-232834.phtml |title=Review: Sleeping Dogs |publisher=Destructoid |date= |accessdate=2012-08-20}}</ref> |
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| OPMUK = 9/10<ref name="OPMUK" /> |
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| rev2 = [[Giant Bomb]] |
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| OXMUK = 9/10<ref name="OXMUK" /> |
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| rev2Score = {{rating|4|5}}<ref>{{cite web | url = http://www.giantbomb.com/sleeping-dogs/61-29441/reviews/ | title = Sleeping Dogs Review | first = Alex | last = Navarro | date = 2012-08-14 | accessdate = 2012-08-14 | publisher = [[Giant Bomb]] }}</ref> |
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}} |
}} |
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''Sleeping Dogs'' garnered generally positive reviews. Aggregating review websites [[GameRankings]] and [[Metacritic]] gave the PC version 85.92% and 83/100,<ref name=GRPC>{{cite web|title=Sleeping Dogs for PC|url=http://www.gamerankings.com/pc/981401-sleeping-dogs/index.html|accessdate=2012-08-14}}</ref><ref name=MCPC>{{cite web|title=Sleeping Dogs Critic Reviews for PC at Metacritic.com |url=http://www.metacritic.com/game/pc/sleeping-dogs |work=Metacritic.com |accessdate=2012-08-14}}</ref> the [[PlayStation 3]] version 83.83% and 83/100<ref name=GRPS3>{{cite web|title=Sleeping Dogs for PlayStation 3|url=http://www.gamerankings.com/ps3/981377-sleeping-dogs/index.html|accessdate=2012-08-14}}</ref><ref name=MCPS3>{{cite web|title=Sleeping Dogs Critic Reviews for PlayStation 3 at Metacritic.com |url=http://www.metacritic.com/game/playstation-3/sleeping-dogs |work=Metacritic.com |accessdate=2012-08-14}}</ref> and the [[Xbox 360]] version 81.38% and 80/100.<ref name=GRX360>{{cite web|title=Sleeping Dogs for Xbox 360|url=http://www.gamerankings.com/xbox360/981376-sleeping-dogs/index.html|accessdate=2012-08-14}}</ref><ref name=MCX360>{{cite web|title=Sleeping Dogs Critic Reviews for Xbox 360 at Metacritic.com |url=http://www.metacritic.com/game/xbox-360/sleeping-dogs |work=Metacritic.com |accessdate=2012-08-14}}</ref> |
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''Sleeping Dogs'' received "generally favorable" reviews upon release, according to video game [[review aggregator]] [[Metacritic]].<ref name="MCPC" /><ref name="MCPS3" /><ref name="MCX360" /> It was nominated for "Action Game of the Year" and "Outstanding Achievement in Story" at the 2013 [[Academy of Interactive Arts & Sciences|D.I.C.E. Interactive Achievement Awards]].<ref name="2013Dice" /> |
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''[[PlayStation Official Magazine|Official PlayStation Magazine UK]]'' awarded it 9 out of 10. Editor Ben Wilson describes the game as "the best bits of a load of games you love pooled together with intelligence and humour." Wilson concluded with "It's unquestionably 2012's most brilliantly brutal surprise, and you're duty-bound to check it out".<ref name=OPMUK>{{cite web|url=http://www.officialplaystationmagazine.co.uk/review/sleeping-dogs-ps3-review-ace-sandboxer-is-far-from-hong-kong-phooey/ |title=Sleeping Dogs PS3 review - Ace sandboxer is far from Hong Kong Phooey |publisher=Official PlayStation Magazine |date=2012-08-16 |accessdate=2012-08-20}}</ref> |
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''[[Eurogamer]]'' writer Dan Whitehead called the combat system "robust and intuitive".<ref name="eurogamer" /> [[IGN]]'s Colin Moriarty compared the combat to that of ''[[Batman: Arkham City]]'' and compared it favorably with ''[[Grand Theft Auto IV]]'' despite its simplicity and repetitiveness.<ref name="ign" /> Hollander Cooper from [[GamesRadar]] praised the combat, especially the unique melee attacks.<ref name="gamesradar" /> Andy Kelly of ''[[Computer and Video Games]]'' welcomed the slower-paced missions.<ref name="cvg" /> Carolyn Petit from [[GameSpot]] and Ben Wilson from ''[[PlayStation Official Magazine - UK|PlayStation Official Magazine]]'' found the combat enjoyable and highlighted the environmental attacks as "empowering and effective".<ref name="gamespot" /><ref name="OPMUK" /> Cooper, Allistair Pinsof from [[Destructoid]], and ''[[Edge (magazine)|Edge]]'' found the missions generic and linear,<ref name="gamesradar" /><ref name="destructoid" /><ref name="edge" /> a sentiment reserved by Dan Ryckert of ''[[Game Informer]]'' for the shooting missions.<ref name="GI" /> Petit disagreed, saying that the missions were varied and enjoyable.<ref name="gamespot" /> Whitehead and Ryckert complained that there is too little to spend mission earnings on.<ref name="eurogamer" /><ref name="GI" /> |
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The second review was published by ''[[Official Xbox Magazine|Official Xbox Magazine UK]]'', who also awarded it 9 out of 10, and stated "A gripping vision of Hong Kong which sports majestic driving, a sharp, well-acted storyline and varied missions," only reserving criticism for the length of the main story which he considered to be too short.<ref name=OXMUK>{{cite web|author=Jon Blyth |url=http://www.oxm.co.uk/44530/reviews/sleeping-dogs-xbox-360-review/ |title=Xbox 360 Review: Sleeping Dogs Xbox 360 Review - Xbox 360 - The Official Magazine |publisher=Oxm.co.uk |date= |accessdate=2012-08-20}}</ref> |
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The leveling system was described by Ryckert as "stand[ing] out from the open-world pack".<ref name="GI" /> Moriarty praised the system for its use of the Face system and the ability to replay missions if unsatisfied.<ref name="ign" /> Petit agreed and enjoyed the "pleasant sense of growth" given to Shen by the experience system during the campaign.<ref name="gamespot" /> Pinsof called the system "one of the greatest innovations Sleeping Dogs brings to the genre".<ref name="destructoid" /> Jon Blyth of ''[[Official Xbox Magazine]]'' liked the "pleasingly absurd" missions needed to gain Face.<ref name="OXMUK" /> |
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In the September 2012 issue of ''[[Game Informer]]'', ''Sleeping Dogs'' received a 7.75 out of 10 rating with magazine editor Dan Ryckert citing issues such as a lack of story mission creativity, "stiff facial animations" during cutscenes, "cookie-cutter" shooting mechanics, and developmental bugs that impede game progression. However, Ryckert did compliment the overall game graphics as well as the combat, leveling-up, and driving systems.<ref name=GI>{{cite web|author=by gamerdon |url=http://www.gameinformer.com/games/sleeping_dogs/b/ps3/archive/2012/08/14/review.aspx |title=A Solid, Yet Unremarkable Criminal Adventure - Sleeping Dogs - PlayStation 3 |publisher=www.GameInformer.com |date=2012-08-14 |accessdate=2012-08-20}}</ref> |
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[[File:Hong Kong streets at night vs SD.jpg|thumb|left|Hong Kong as depicted in the game's open world (top) and real life (bottom). Reviewers praised the authenticity and charm of the city in the game, which was considered a departure from the settings in ''Grand Theft Auto IV'' and ''[[Saints Row: The Third]]''.<ref name="AutoQB-39" />]] |
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Moriarty lauded the game's depiction of Hong Kong as "alive and well-populated" and also liked the AI, the setting, and the voice acting, in particular the use of Cantonese and English.<ref name="ign" /> ''Edge'' gave similar praise: "Offering a view of Asia through the filter of its [[action film]] industry, this is a depiction of Hong Kong that could have come straight from the reel."<ref name="edge" /> Pinsof acclaimed the city's scale and AI.<ref name="destructoid" /> |
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Shen and the other characters were mostly well received. Cooper applauded the conflicted nature of Shen's personality as a result of being in an overwhelming situation, arguing that this detail solidified him as a developed and likeable protagonist. Cooper found the Triad members unsatisfactory by comparison, comparing them unfavorably with ''Grand Theft Auto'' characters.<ref name="gamesradar" /> ''Edge'' called Shen an engaging protagonist and also complimented the other characters, whose voice actors brought life to the characters.<ref name="edge" /> Blyth described the cast, aside from Shen, as "brilliantly recognizable stereotypes that have been given enough extra edge for you to care about them", and felt the attitude shifts of some characters were distracting and unrealistic.<ref name="OXMUK" /> Wilson said that the characters were "fleshed out brilliantly".<ref name="OPMUK" /> Pinsof claimed that the game's premise "grants a perfect excuse for Shen to do terrible things while remaining a sympathetic, level-headed lead."<ref name="destructoid" /> Kelly thought Shen's two-faced nature was the main entertainment factor of the missions.<ref name="cvg" /> Whitehead found the player's ability to switch allegiances as needed to wear away at "the already fragile grasp the narrative has on Shen's conflicted loyalties."<ref name="eurogamer" /> |
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Moriarty criticized the game's [[draw distance]] and texture loading<ref name="ign" /> and Whitehead noted some framerate and environmental glitches.<ref name="eurogamer" /> Petit said that, in spite of generally convincing non-player character design, "character models look like plastic dolls when viewed up close, and some gestures characters make are rigid and unnatural."<ref name="gamespot" /> ''Edge'' stated that character animations in a variety of contexts look "robotic",<ref name="edge" /> and Kelly said that "everything in the distance looks like it's been smeared in Vaseline."<ref name="cvg" /> Pinsof described the graphics as "gorgeous" and conducive to an immersive experience in Hong Kong.<ref name="destructoid" /> Moriarty noted that the game's camera was particularly problematic when driving and less so during combat.<ref name="ign" /> Cooper and ''Edge'' also criticized the camera.<ref name="gamesradar" /><ref name="edge" /> |
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=== Sales === |
=== Sales === |
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''Sleeping Dogs'' was the best selling game in the United Kingdom in the week of its release, becoming the fifth-best first week sales of 2012.<ref>{{cite web|last=Ivan |first=Tom |url=http://www.computerandvideogames.com/363921/uk-chart-sleeping-dogs-beats-mario-to-no1/ |title=News: UK Chart: Sleeping Dogs beats Mario to No.1 |publisher=ComputerAndVideoGames.com |date= |accessdate=2012-08-20}}</ref> It retained the top spot during its second week, despite sales dropping by 15%.<ref>{{cite web|last=Ivan |first=Tom |url=http://www.computerandvideogames.com/365008/uk-chart-sleeping-dogs-holds-off-new-release-darksiders-2/ |title=News: UK Chart: Sleeping Dogs holds off new release Darksiders 2 |publisher=ComputerAndVideoGames.com |date= |accessdate=2012-08-29}}</ref> |
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According to [[NPD Group]], ''Sleeping Dogs'' was the sixth-best selling game in the U.S. in August 2012,<ref>{{cite web|last=Ivan |first=Tom |url=http://www.computerandvideogames.com/366972/darksiders-2-tops-us-software-sales-in-august/ |title=News: Darksiders 2 tops US software sales in August |publisher=ComputerAndVideoGames.com |date= |accessdate=2012-09-08}}</ref> at 172,000 copies.<ref>{{cite web|last=Hinkle |first=David |url=http://www.joystiq.com/2012/09/10/npd-sleeping-dogs-sold-172k-across-ps3-and-xbox-360-in-august/ |title=NPD: Sleeping Dogs sold 172K across PS3 and Xbox 360 in August |publisher=Joystiq |date=2012-09-10 |accessdate=2012-09-16}}</ref> PC sales for ''Sleeping Dogs'' were unable to be counted, as it is only available digitally in the U.S.<ref>{{cite web|last=Caruana |first=Christine |url=http://www.computerandvideogames.com/367456/darksiders-2-wins-npd-sales-war-against-sleeping-dogs/ |title=News: Darksiders 2 wins NPD sales war against Sleeping Dogs |publisher=ComputerAndVideoGames.com |date=2012-09-11 |accessdate=2012-09-16}}</ref> |
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According to Square Enix, ''Sleeping Dogs'' sold 1.5 million copies by the end of September 2012.<ref name="AutoQB-81" /> Square Enix president Yoichi Wada defended the game's sales and said that the firm might have had unreasonably high expectations for the game. He saw ''Sleeping Dogs'' as a strong new intellectual property and said that titles such as ''Sleeping Dogs'' tend to sell better over long periods of time in the West, unlike in Japan where most lifetime sales are achieved in the first months.<ref name="AutoQB-82">{{cite web|author=Ishaan|url=http://www.siliconera.com/2012/12/11/sleeping-dogs-is-not-selling-poorly-says-square-enix-president/#e3CzCgMItYfcCEvw.99 |title=Sleeping Dogs Is Not Selling Poorly Says Square Enix President |work=Siliconera |date=December 11, 2012|accessdate=December 22, 2012}}</ref> On March 26, 2013, Square Enix announced that the game was expected to sell about 1.75 million copies in 2013.<ref name="AutoQB-83" /> On September 10, 2013, the company announced that ''Sleeping Dogs'', alongside ''[[Tomb Raider (2013 video game)|Tomb Raider]]'' and ''[[Hitman: Absolution]]'', had been successful in their game development, but did not meet sales expectations, and were considered by the publisher "failures".<ref name="AutoQB-84" /> {{Clear}} |
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{{clear}} |
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== Spin-off == |
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{{Main|Triad Wars}} |
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==References== |
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''[[Triad Wars]]'' is a canceled spin-off to ''Sleeping Dogs'' which was scheduled to be released in 2015.<ref name="SDsequel" /><ref name=frankunderwood /> The game was initially planned to be released as a PC online game with more [[Massively multiplayer online game|massively multiplayer online]] (MMO) elements.<ref name=frankunderwood>{{cite web|url=http://www.gamespot.com/articles/sleeping-dogs-dev-reveals-pc-open-world-action-gam/1100-6422502/|title=Sleeping Dogs Dev Reveals PC Open-World Action Game Triad Wars|last=Makuch|first=Eddie|work=[[PC Gamer]]|date=September 23, 2014|accessdate=September 23, 2014}}</ref> However, it was canceled by the United Front Games with the statement "We’ve loved seeing how you’ve played Triad Wars but we know it wasn’t right for many of you".<ref>{{cite web|last1=Futter|first1=Mike|title=Square Enix Shutting Down Free-To-Play Sleeping Dogs Success|url=http://www.gameinformer.com/b/news/archive/2015/12/23/square-enix-shutting-down-free-to-play-sleeping-dogs-successor-triad-wars.aspx|work=[[Game Informer]]|accessdate=December 23, 2015}}</ref> |
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{{reflist|2}} |
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== |
==External links== |
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*{{official website|http://www.sleepingdogs.net/}} {{en icon}} |
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* [[List of Square Enix franchises]] |
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{{True Crime Game Series}} |
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== References == |
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{{Reflist|30em|refs= |
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<!-- Converted to LDR format |
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using [[User:PleaseStand/References segregator]] --> |
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<ref name="AUS-release">{{cite web|last=Harris |first=Leigh |url=http://www.mcvpacific.com/news/read/sleeping-dogs-to-receive-anz-exclusive-special-edition/094470 |title=Sleeping Dogs to receive ANZ exclusive special edition |work=[[Market for Home Computing and Video Games|MCV Pacific]] |date=April 16, 2012 |accessdate=May 17, 2012}}</ref> |
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<ref name="AutoQB-2">{{cite web|url=http://blog.asia.playstation.com/community/hk/en/news/product/blog/2012/08/29/interview-with-producer-of-sleeping-dogs|title=Interview with producer of Sleeping Dogs|last=Chan|first=Sam|date=August 29, 2012 |work=[[PlayStation Blog]] |publisher=[[Sony Computer Entertainment]] |accessdate=August 11, 2014}}</ref> |
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<ref name="Eurogamer: expect">{{cite web |url=http://www.eurogamer.net/articles/2012-05-31-sleeping-dogs-preview-united-fronts-open-world-game-isnt-what-youd-expect |accessdate=September 20, 2014 |work=[[Eurogamer]] |publisher=Gamer Network |title=Sleeping Dogs Preview: United Front's Open World Game Isn't What You'd Expect |last1=Davies |first1=Marsh |date=January 1, 2012 |archiveurl=http://www.webcitation.org/6SjVctAym |archivedate=September 20, 2014 |deadurl=no }}</ref> |
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<ref name="AutoQB-7">{{cite web|url=https://youtube.com/watch?v=bKjO82a5SGo|title=True Crime: Hong Kong – Sleeping Dogs Features|date=August 1, 2012 |work=[[GameTrailers]] |accessdate=August 11, 2014}}</ref> |
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<ref name="AutoDK-3">{{cite web|url=http://www.metacritic.com/person/jeff-tymoschuk?filter-options=games|title=Jeff Tymoschuk Profile|publisher=[[Metacritic]]|accessdate=September 19, 2014}}</ref> |
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<ref name="Releaseus">{{cite news|url=http://www.newgamenetwork.com/news/4487/sleeping-dogs-release-date-announced/|title=Sleeping Dogs release date announced|work=[[New Game Network]]|date=April 13, 2012|accessdate=September 20, 2014}}</ref> |
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<ref name="UK-pre">{{cite web|last=Ivan |first=Tom |url=http://www.computerandvideogames.com/343719/sleeping-dogs-gets-august-release-date/ |title=News: Sleeping Dogs gets August release date |work=[[Computer and Video Games]] |date=April 13, 2012|accessdate=May 17, 2012}}</ref> |
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<ref name="ign">{{cite web|url=http://www.ign.com/articles/2012/08/14/sleeping-dogs-review |title=Sleeping Dogs Review |work=[[IGN]] |publisher=[[Ziff Davis]] |date=August 14, 2012|last=Moriarty|first=Colin |accessdate=August 20, 2012}}</ref> |
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<ref name="explores">{{cite web|title='Sleeping Dogs' explores the very real, very brutal world of the Triads|url=http://www.polygon.com/gaming/2012/6/6/3068536/sleeping-dogs-explores-the-very-real-very-brutal-world-of-triads |work=[[Polygon (website)|Polygon]] |last1=Crecente |first1=Brian |authorlink=Brian Crecente |date=June 6, 2012|accessdate=August 11, 2014}}</ref> |
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<ref name="gamespot">{{cite web|last=Petit|first=Carolyn |url=http://www.gamespot.com/sleeping-dogs/reviews/sleeping-dogs-review-6391203/ |title=Sleeping Dogs Review |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=August 14, 2012|accessdate=August 20, 2012}}</ref> |
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<ref name="AutoQB-9">''Sleeping Dogs'' (PC) instruction manual, pp. 5–6.</ref> |
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<ref name="AutoQB-10">''Sleeping Dogs'' (PC) instruction manual, p. 9.</ref> |
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<ref name="AutoQB-11">''Sleeping Dogs'' (PC) instruction manual, p. 10.</ref> |
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<ref name="AutoBN-1">''Sleeping Dogs'' (PC) instruction manual, p. 7.</ref> |
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<ref name="AutoQB-12">''Sleeping Dogs'' (PC) instruction manual, p. 8.</ref> |
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<ref name="AutoDK-4">{{cite web|url=http://www.primagames.com/games/sleeping-dogs/primaguides/319/gameplay/13919/1?__federated=1|title=Weapons, Vehicles, and Clothes Gameplay|publisher=[[Prima Games]]|accessdate=September 19, 2014}}</ref> |
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<ref name="AutoQB-13">''Sleeping Dogs'' (PC) instruction manual, p. 5.</ref> |
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<ref name="eurogamer">{{cite web|last=Whitehead |first=Dan |url=http://www.eurogamer.net/articles/2012-08-14-sleeping-dogs-review |title=Sleeping Dogs Review • Reviews • Xbox 360 • |work=Eurogamer |publisher=Gamer Network |date=August 14, 2012|accessdate=August 20, 2012}}</ref> |
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<ref name=missed>{{cite web|url=http://blog.eu.playstation.com/2012/09/18/sleeping-dogs-things-you-may-have-missed-on-your-first-play-through/ |work=[[PlayStation Blog]] |publisher=[[Sony Computer Entertainment]] |title=Sleeping Dogs: Things You May Have Missed On Your First Play-Through|date=September 12, 2012|last=Sochan|first=Dan|accessdate=August 20, 2014}}</ref> |
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<ref name="AutoBN-2">{{cite video game|title=Sleeping Dogs|developer=[[United Front Games]]|publisher=[[Square Enix]]|date=August 14, 2012|quote=Alert: 事件完成 /Wheels of Fury/Rewards Gained/5 New Fast-paced Driving Missions}}</ref> |
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<ref name="AutoBN-3">{{cite video game|title=Sleeping Dogs|developer=[[United Front Games]]|publisher=Square Enix|date=August 14, 2012|quote=Alert: 事件完成 / Wheels of Fury/Rewards Gained/5 New HKPD Vehicles, 2 New HKPD Outfits}}</ref> |
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<ref name="AutoBN-4">''Sleeping Dogs'' (PC) instruction manual, p. 14.</ref> |
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<ref name="AutoBN-5">{{cite video game|title=Sleeping Dogs|developer=[[United Front Games]]|publisher=Square Enix|date=August 14, 2012|quote=Achievement/Trophy: Pure Gold / Achieve 30 Gold Stat Awards.}}</ref> |
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<ref name="Cast">{{cite web| first=Stephany |last=Nunnely |title=Lucy Liu, Emma Stone, Tom Wilkinson, more cast in Sleeping Dogs | url=http://www.vg247.com/2012/07/17/lucy-liu-emma-stone-tom-wilkinson-more-cast-in-sleeping-dogs/ |work=[[VG247]] |date=July 17, 2012 |accessdate=July 17, 2012}}</ref> |
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<ref name="AutoQB-19">{{cite web|url=http://www.computerandvideogames.com/364562/interviews/sleeping-dogs-interview-open-world-is-by-far-the-most-challenging-genre/|title=Sleeping Dogs interview: 'Open world is by far the most challenging genre'|date=August 29, 2012 |work=[[Computer and Video Games]] |accessdate=June 7, 2014}}</ref> |
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<ref name="AutoQB-17">{{cite web|url=http://www.sleepingdogs.net/news/svdm-interview|title=Life After Sleeping Dogs|accessdate=June 22, 2014|publisher=Square Enix}}</ref> |
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<ref name="AutoQB-20">{{cite web|url=http://kotaku.com/5883288/true-crime-gets-a-new-name-lets-sleeping-dogs-lie |title=True Crime Gets a New Name, Lets Sleeping Dogs Lie |work=[[Kotaku]] |last=Ashcraft|first=Brian |date=February 8, 2012|accessdate=April 7, 2012}}</ref> |
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<ref name="True Crime">{{cite web|title=True Crime: Hong Kong delayed|url=http://www.eurogamer.net/articles/2010-08-05-true-crime-hong-kong-delayed |work=Eurogamer |last=Yin-Poole|first=Wesley|date=May 8, 2010|publisher=Gamer Network |accessdate=August 31, 2010}}</ref> |
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<ref name="AutoBN-6">{{cite web|url=http://www.gamespot.com/articles/sleeping-dogs-pc-encouraged-by-square-enix/1100-6392961/|title=Sleeping Dogs PC encouraged by Square Enix|date=August 22, 2012|last=Sheridan|first=Connor |work=[[GameSpot]] |publisher=CBS Interactive |accessdate=August 28, 2014}}</ref> |
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<ref name="Edge: canceled">{{cite web |url=http://www.edge-online.com/news/activision-cancels-true-crime-hong-kong/ |accessdate=September 7, 2014 |title=Activision Cancels True Crime: Hong Kong |last1=Brown |first1=Nathan |date=February 10, 2011 |work=[[Edge (magazine)|Edge]] |archiveurl=https://web.archive.org/web/20130531020548/http://www.edge-online.com/news/activision-cancels-true-crime-hong-kong/ |archivedate=May 31, 2013 |deadurl=no }}</ref> |
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<ref name="AutoQB-31">{{cite web|url=http://www.gamasutra.com/view/news/36132/Square_Enix_Nabs_Rights_To_True_Crime_Hong_Kong_From_Activision.php |title=News — Square Enix Nabs Rights To True Crime: Hong Kong From Activision |work=[[Gamasutra]] |last=Nutt|first=Christian|publisher=[[UBM Tech]] |date=August 1, 2011|accessdate=February 8, 2012}}</ref> |
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<ref name="AutoQB-34">{{cite web|last=Yin |first=Wesley |url=http://www.eurogamer.net/articles/2012-02-08-square-enix-makes-sleeping-dogs-official |title=Square Enix makes Sleeping Dogs official |work=Eurogamer |publisher=Gamer Network |date=February 8, 2012 |accessdate=April 7, 2012}}</ref> |
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<ref name="AutoQB-81">{{cite web|url=http://www.vg247.com/2012/11/06/sleeping-dogs-ships-1-5-million-copies-dragon-quest-x-ships-700000/ |title=Sleeping Dogs ships 1.5 million copies, Dragon Quest X ships 700,000 |last=Nunneley|first=Stephany|work=VG247 |date=November 6, 2012|accessdate=November 28, 2012}}</ref> |
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<ref name="The Making of Hong Kong">{{cite web|url=http://www.sleepingdogs.net/news/visions-of-hong-kong|title=The Making of Hong Kong|accessdate=June 20, 2014|publisher=[[United Front Games]]}}</ref> |
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<ref name=thecakeisalie>{{cite web|url=http://designingsound.org/2013/09/spectral-analysis-interview-with-saki-kaskamanidis/|title=Spectral Analysis: Interview with Saki Kaskamanidis|last=Donnelly|first=Cormac|date=September 27, 2013|publisher=Design Sound|accessdate=September 12, 2014}}</ref> |
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<ref name="Method Behind the Music">{{cite web|url=http://www.sleepingdogs.net/news/method-behind-the-music|title=Method Behind the Music|accessdate=June 20, 2014|publisher=[[United Front Games]]}}</ref> |
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<ref name=gay>{{cite web|url=http://www.unitedfrontgames.com/games/sleeping-dogs/|title=Sleeping Dogs|publisher=[[United Front Games]]|accessdate=August 28, 2014}}</ref> |
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<ref name="AutoBN-7">{{cite web|url=http://www.gametrailers.com/videos/jmkwyt/sleeping-dogs-gdc-10--story-and-features-interview|title=GDC 10: Story and Features Interview|date=October 3, 2010 |work=[[GameTrailers]] |accessdate=August 28, 2014}}</ref> |
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<ref name="AutoQB-44">{{cite web|url=http://www.gamespot.com/events/pax-east-2012/video.html?sid=6370516 |title=Sleeping Dogs Beats Up PAX East (PC) |work=GameSpot |publisher=CBS Interactive |accessdate=May 17, 2012}}</ref> |
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<ref name="AutoQB-45">{{cite web|url=http://www.gamespot.com/articles/mcm-expo-friday-stage-show-may-2012/1100-6379009/ |title=MCM Expo Friday Stage Show May 2012 |author=GameSpot staff |work=GameSpot |publisher=CBS Interactive |date=May 29, 2012|accessdate=June 8, 2012}}</ref> |
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<ref name="AutoQB-46">{{cite web|url=http://www.vg247.com/2012/05/07/square-enix-e3-2012-lineup-detailed-no-versus-xiii/ |title=Square Enix E3 2012 lineup detailed – no Versus XIII |last=Hillier|first=Brenna|work=VG247 |date=May 7, 2012|accessdate=May 17, 2012}}</ref> |
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<ref name="AutoQB-47">{{cite web|url=http://www.vg247.com/2012/06/28/microsoft-releases-xbox-360-conic-con-schedule/ |title=Microsoft releases Xbox 360 Comic Con schedule |last=Nunneley|first=Stephany|work=VG247 |date=July 17, 2009|accessdate=June 29, 2012}}</ref> |
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<ref name="AutoQB-48">{{cite web|last=Ivan |first=Tom |url=http://www.computerandvideogames.com/360683/square-enix-reveals-gamescom-line-up/ |title=News: Square Enix reveals Gamescom line-up |work=[[Computer and Video Games]] |date=July 30, 2012|accessdate=July 31, 2012}}</ref> |
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<ref name="AutoQB-49">{{cite web|first=Eddie |last=Makuch |url=http://www.gamespot.com/news/sleeping-dogs-awakens-august-14-6371571 |title=Sleeping Dogs awakens August 14 |work=GameSpot |publisher=CBS Interactive |date=April 13, 2012|accessdate=May 17, 2012}}</ref> |
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<ref name="AutoDK-5">{{cite web|url=http://www.pcgamer.com/2012/08/03/pre-order-sleeping-dogs-and-get-the-triad-pack-in-team-fortress-2/|title=Pre-order Sleeping Dogs and get the Triad Pack in Team Fortress 2|last=Hill|first=Owen|date=August 3, 2012|work=[[PC Gamer]]|accessdate=September 19, 2014}}</ref> |
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<ref name="AutoQB-50">{{cite web|url=http://www.sleepingdogs.net/news/TF2-Triad-Bundle |title=News: TF2 Triad Pack |publisher=[[United Front Games]]|accessdate=August 3, 2012}}</ref> |
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<ref name="AutoQB-51">{{cite web|url=http://www.teamfortress.com/post.php?id=8548|title=Year of the Dog|publisher=[[Valve Corporation|Valve]]|date=August 3, 2012|accessdate=August 8, 2012}}</ref> |
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<ref name="AutoQB-53">{{cite web|last=Goldfarb |first=Andrew |url=http://www.ign.com/articles/2012/07/25/sleeping-dogs-offers-bonus-to-just-cause-2-players |title=Sleeping Dogs Offers Bonus to Just Cause 2 Players |work=IGN |publisher=[[Ziff Davis]] |date=July 25, 2012|accessdate=August 5, 2012}}</ref> |
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<ref name="ReleaseJap">{{cite web |url=http://www.vg247.com/2012/06/27/sleeping-dogs-to-penalise-civilian-murder-in-japan/ |title=Sleeping Dogs to penalise civilian murder in Japan |last=Garratt|first=Patrick|work=VG247 |date=June 27, 2012|accessdate=June 28, 2012}}</ref> |
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<ref name="AutoQB-58">{{cite web|last=Hussain |first=Tamoor |url=http://www.computerandvideogames.com/355570/sleeping-dogs-censored-in-japan-civilian-brutality-punished/ |title=News: Sleeping Dogs censored in Japan: Civilian brutality punished |date=June 27, 2012 |work=[[Computer and Video Games]] |accessdate=June 28, 2012}}</ref> |
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<ref name="AutoBN-8">{{cite web|url=http://www.pcgamer.com/2014/08/11/sleeping-dogs-definitive-edition-announced-will-bundle-dlc-and-improve-graphics/|title=Sleeping Dogs: Definitive Edition announced, will bundle DLC and improve graphics|last=Savage|first=Phil|date=August 11, 2014 |work=[[PC Gamer]] |accessdate=August 28, 2014}}</ref> |
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<ref name="definitive2">{{cite web|url=http://www.ign.com/articles/2014/08/08/sleeping-dogs-definitive-edition-confirmed-with-release-date |work=IGN |publisher=[[Ziff Davis]] |title=Sleeping Dogs: Definitive Edition Confirmed with Release Date|date=August 8, 2014|last=Karmali|first=Luke|accessdate=September 15, 2014}}</ref> |
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<ref name="AutoQB-60">{{cite web|last=Ivan |first=Tom |url=http://www.computerandvideogames.com/362699/sleeping-dogs-6-months-of-dlc-planned/ |title=News: Sleeping Dogs: 6 months of DLC planned|work=[[Computer and Video Games]] |date=August 13, 2012|accessdate=September 21, 2012}}</ref> |
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<ref name="AutoQB-61">{{cite web|last=de Matos|first=Xav |url=http://www.joystiq.com/2012/08/13/sleeping-dogs-staying-awake-with-six-months-of-planned-dlc/ |title=Sleeping Dogs staying awake with six months of planned DLC |work=Joystiq |publisher=[[AOL Tech]] |date=August 13, 2012|accessdate=September 21, 2012}}</ref> |
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<ref name="AutoQB-62">{{cite web|url=http://www.sleepingdogs.net/news/The-Story-Begins |title=The Story Begins |publisher=Square Enix |accessdate=September 21, 2012}}</ref> |
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<ref name="AutoQB-63">{{cite web|url=http://www.sleepingdogs.net/news/DLC-Packs |title=DLC Packs |publisher=Square Enix |accessdate=September 21, 2012}}</ref> |
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<ref name="AutoQB-65">{{cite web|last=Ivan |first=Tom |url=http://www.computerandvideogames.com/373312/new-sleeping-dogs-dlc-out-today/ |title=News: New Sleeping Dogs DLC out today |work=[[Computer and Video Games]] |date=October 16, 2012 |accessdate=October 28, 2012}}</ref> |
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<ref name="AutoQB-67">{{cite web|url=http://www.sleepingdogs.net/news/spotlight-drunken-fist-pack |title=Sleeping Dogs |publisher=Square Enix |accessdate=December 22, 2012}}</ref> |
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<ref name="AutoBN-9">{{cite web|url=http://www.gamespot.com/videos/sleeping-dogs-dragon-master-pack-trailer/2300-6400051/|title=Sleeping Dogs: Dragon Master Pack Trailer|date=January 13, 2013 |work=GameSpot |publisher=CBS Interactive |accessdate=August 28, 2014}}</ref> |
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<ref name="AutoQB-68">{{cite web|url=http://store.steampowered.com/app/216333/|title=Sleeping Dogs: Wheels of Fury|publisher=[[Steam (software)|Steam]]|accessdate=March 12, 2013}}</ref> |
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<ref name="AutoBN-10">{{cite web|url=http://www.destructoid.com/review-sleeping-dogs-nightmare-in-north-point-237715.phtml|title=Review: Sleeping Dogs: Nightmare in North Point|last=Pinsof|first=Allistair|date=October 31, 2012 |work=[[Destructoid]] |publisher=[[Game Revolution]] |accessdate=August 28, 2014}}</ref> |
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<ref name="AutoQB-70">{{cite web|last=Kubba |first=Sinan |url=http://www.joystiq.com/2012/12/14/rage-sleeping-dogs-dlc-packs-firing-up-on-psn-dec-18/ |title=Rage, Sleeping Dogs DLC packs firing up on PSN Dec. 18 |work=Joystiq |publisher=AOL Tech |date=December 14, 2012|accessdate=December 22, 2012}}</ref> |
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<ref name="AutoBN-11">{{cite web|url=http://www.ign.com/articles/2012/12/17/sleeping-dogs-dlc-pays-homage-to-classic-kung-fu|title=Sleeping Dogs DLC Pays Homage to Classic Kung Fu |last=Karmali|first=Luke|date=December 17, 2012 |work=IGN |publisher=[[Ziff Davis]] |accessdate=August 28, 2014}}</ref> |
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<ref name="AutoQB-72">{{cite web|url=http://store.steampowered.com/app/215257/?snr=1_5_9__405|title=Sleeping Dogs – Year of the Snake|publisher=[[Steam (software)|Steam]]|accessdate=March 12, 2013}}</ref> |
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<ref name="MCPC">{{cite web|title=Sleeping Dogs for PC Reviews |publisher=Metacritic |url=http://www.metacritic.com/game/pc/sleeping-dogs |accessdate=August 14, 2012}}</ref> |
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<ref name="MCPS3">{{cite web|title=Sleeping Dogs for PlayStation 3 Reviews |publisher=Metacritic |url=http://www.metacritic.com/game/playstation-3/sleeping-dogs|accessdate=August 14, 2012}}</ref> |
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<ref name="MCX360">{{cite web|title=Sleeping Dogs for Xbox 360 Reviews |publisher=Metacritic |url=http://www.metacritic.com/game/xbox-360/sleeping-dogs|accessdate=August 14, 2012}}</ref> |
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<ref name="MCPS4">{{cite web|title=Sleeping Dogs: Definitive Edition for PlayStation 4 Reviews |publisher=Metacritic |url=http://www.metacritic.com/game/playstation-4/sleeping-dogs-definitive-edition|accessdate=August 9, 2015}}</ref> |
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<ref name="MCXONE">{{cite web|title=Sleeping Dogs: Definitive Edition for Xbox One Reviews |publisher=Metacritic |url=http://www.metacritic.com/game/xbox-one/sleeping-dogs-definitive-edition|accessdate=August 9, 2015}}</ref> |
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<ref name="cvg">{{cite web|last=Kelly |first=Andy |url=http://www.computerandvideogames.com/361826/reviews/sleeping-dogs-review-one-of-the-best-open-world-games-of-recent-years-review/ |title=Review: Sleeping Dogs review: One of the best open world games of recent years |work=[[Computer and Video Games]] |date=August 14, 2012|accessdate=August 20, 2012}}</ref> |
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<ref name="GI">{{cite web|last=Ryckert|first=Dan|url=http://www.gameinformer.com/games/sleeping_dogs/b/ps3/archive/2012/08/14/review.aspx |title=A Solid, Yet Unremarkable Criminal Adventure |work=[[Game Informer]] |publisher=[[GameStop]] |date=August 14, 2012|accessdate=August 20, 2012}}</ref> |
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<ref name="OXMUK">{{cite web|last=Blyth|first=Jon |url=http://www.oxm.co.uk/44530/reviews/sleeping-dogs-xbox-360-review/ |title=Sleeping Dogs Xbox 360 Review |work=[[Official Xbox Magazine]] |date=August 14, 2012 |accessdate=August 20, 2012}}</ref> |
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<ref name="OPMUK">{{cite web|url=http://www.officialplaystationmagazine.co.uk/review/sleeping-dogs-ps3-review-ace-sandboxer-is-far-from-hong-kong-phooey/ |title=Sleeping Dogs PS3 review – Ace sandboxer is far from Hong Kong Phooey |work=[[PlayStation Official Magazine - UK|PlayStation Official Magazine]] |date=August 16, 2012|last=Wilson|first=Ben|accessdate=August 20, 2012}}</ref> |
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<ref name="destructoid">{{cite web|url=http://www.destructoid.com/review-sleeping-dogs-232834.phtml |title=Review: Sleeping Dogs |work=Destructoid |publisher=[[Game Revolution]] |last=Pinsof|first=Allistair|date=August 14, 2012|accessdate=August 20, 2012}}</ref> |
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<ref name="2013Dice">{{cite web|url=http://www.interactive.org/images/awards/16th-Annual-D.I.C.E.-Finalists-For-Web.pdf |title=Academy of Interactive Arts & Sciences – 16th Annual D.I.C.E. Awards Finalists |publisher=[[Academy of Interactive Arts & Sciences]]|date=January 14, 2013 |accessdate=January 14, 2013| format=PDF}}</ref> |
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<ref name="AutoQB-39">{{cite web|url=http://www.ign.com/videos/2012/08/14/sleeping-dogs-video-review|title=Sleeping Dogs Video Review|last=Moriarty|first=Colin|date=August 14, 2012|accessdate=June 20, 2014 |work=IGN |publisher=[[Ziff Davis]] }}</ref> |
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<!--ref name="AutoBN-12">{{cite web|url=http://www.feministfrequency.com/2014/06/women-as-background-decoration-tropes-vs-women/|title=Women as Background Decoration (Part 1)|last=Sarkeesian|first=Anita |authorlink=Anita Sarkeesian |date=June 16, 2014|publisher=[[Feminist Frequency]]|accessdate=August 28, 2014}}</ref--> |
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<ref name="AutoQB-74">{{cite web|last=Ivan |first=Tom |url=http://www.computerandvideogames.com/363921/uk-chart-sleeping-dogs-beats-mario-to-no1/ |title=News: UK Chart: Sleeping Dogs beats Mario to No.1 |work=[[Computer and Video Games]] |date=August 20, 2012|accessdate=August 20, 2012}}</ref> |
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<ref name="AutoQB-75">{{cite web|last=Ivan |first=Tom |url=http://www.computerandvideogames.com/365008/uk-chart-sleeping-dogs-holds-off-new-release-darksiders-2/ |title=News: UK Chart: Sleeping Dogs holds off new release Darksiders 2 |work=[[Computer and Video Games]] |date=August 28, 2012|accessdate=August 29, 2012}}</ref> |
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<ref name="AutoBN-13">{{cite web|url=http://www.joystiq.com/2012/09/10/npd-sleeping-dogs-sold-172k-across-ps3-and-xbox-360-in-august/|title=NPD: Sleeping Dogs sold 172K across PS3 and Xbox 360 in August|date=September 10, 2012|last=Hinkle|first=David |work=Joystiq |publisher=AOL Tech |accessdate=August 28, 2014}}</ref> |
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<ref name="AutoQB-83">{{cite web|url=http://www.hd.square-enix.com/eng/news/pdf/130326slides.pdf|title=Briefing Session of Revisions to Consolidated Results Forecasts|date=March 26, 2013|publisher=Square Enix|accessdate=March 26, 2013}}</ref> |
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<ref name="AutoQB-84">{{cite web|url=http://www.gameinformer.com/b/news/archive/2013/09/09/square-enix-reiterates-commercial-failure-of-top-titles.aspx |title=Square Enix Reiterates Commercial Failure Of Top Titles |last=Futter|first=Mike|work=[[Game Informer]] |publisher=[[GameStop]] |date=September 9, 2013|accessdate=June 10, 2014}}</ref> |
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<ref name="AutoQB-85">{{cite web|url=http://www.joystiq.com/2011/06/22/activision-publishing-ceo-eric-hirshberg-on-true-crime-bizarre|title=Activision Publishing CEO Eric Hirshberg on True Crime, Bizarre Creations, the 'Hero' franchise, and transparency|last=Grant|first=Christopher |work=Joystiq |publisher=AOL Tech |date=June 22, 2011|accessdate=September 29, 2014}}</ref> |
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<ref name="AutoQB-86">{{cite web|url=http://www.computerandvideogames.com/288267/true-crime-was-virtually-complete|last=Robinson|first=Andy|work=CVG|publisher=Future plc|title=article|date=February 10, 2011|accessdate=September 29, 2014}}</ref> |
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<ref name="SDsequel">{{cite web|url=http://uk.ign.com/articles/2013/10/07/sleeping-dogs-universe-sequel-triad-wars-in-development|title=Sleeping Dogs Universe Sequel Triad Wars in Development|last=Dyer|first=Mitch |work=IGN |publisher=[[Ziff Davis]] |date=October 7, 2013|accessdate=October 7, 2013}}</ref> |
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<ref name="ign: sleeping dogs">{{cite web |url=http://www.ign.com/articles/2012/08/14/sleeping-dogs-review |accessdate=October 11, 2014 |title=Sleeping Dogs Review |last=Moriarty |first=Colin |date=August 14, 2012 |work=[[IGN]] }}</ref> |
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<ref name="wired: sleeping dogs">{{cite web |url=http://www.wired.com/2012/08/sleeping-dogs/ |accessdate=October 11, 2014 |title=Review: Unpolished Sleeping Dogs Tells a Riveting Crime Story |last=Kohler |first=Chris |date=August 14, 2012 |work=[[##Wired (magazine)|Wired]] }}</ref> |
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}} |
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Revision as of 02:20, 12 September 2016
Sleeping Dogs | |
---|---|
Developer(s) | United Front Games Square Enix London Studios |
Publisher(s) | Square Enix Namco Bandai Games (AUS)[2] |
Director(s) | Lee Singleton (General manager) |
Producer(s) | Dan Sochan Stephen Van Der Mescht (Executive) Jeff O'Connell (Senior) |
Designer(s) | Mike Scupa (Director) |
Writer(s) | Jacob Krarup (Lead) |
Composer(s) | Jeff Tymoschuk[5] |
Engine | Havok (physics engine) |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 Cloud (OnLive) |
Release | |
Genre(s) | Action-adventure, open world |
Mode(s) | Single-player |
Sleeping Dogs is a 2012 open world action-adventure video game developed by United Front Games in conjunction with Square Enix London Studios and published by Square Enix, released on August 14, 2012, for Microsoft Windows, PlayStation 3, and Xbox 360.[6] Sleeping Dogs takes place in Hong Kong and focuses on an undercover operation to infiltrate the Triads.
The game started development as an original title, but was announced in 2009 as True Crime: Hong Kong, the third installment and a reboot of the True Crime series.[7] As a result of the game’s high development budget and delays, it was canceled by Activision in 2011. Six months later, it was announced that Square Enix had picked up the publishing rights to the game, but the game was renamed Sleeping Dogs in 2012 since Square Enix did not purchase the True Crime name rights.[8]
Gameplay
The core gameplay of Sleeping Dogs consists of giving the player an open world environment in which to move around freely. Sleeping Dogs is played as an over-the-shoulder, third-person perspective action-adventure game with role-playing elements. The player controls Wei Shen, a Chinese-American police officer, as he goes undercover to infiltrate the Sun On Yee Triad organization. On foot, the player character has the ability to walk, run, jump, climb over obstacles and swim, as well as use weapons and martial arts in combat. Players also drive a variety of vehicles including cars, boats, and motorcycles.
The combat system revolves around hand-to-hand fighting, similar to Batman: Arkham Asylum/Batman: Arkham City's "Freeflow" combat system.[9] The cover system allows the player to move between cover, fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted. Regarding the driving segments, several developers had worked on previous Need for Speed titles.[10] While driving, Wei can get out and jump onto other moving vehicles.[11]
Although storyline missions are necessary to progress through the game and unlock certain content and parts of the city, players can complete them at their own leisure. When not attempting a storyline mission, players can free-roam, giving them the ability to participate in activities such as carjacking, joining a fight club, doing karaoke, visiting gambling dens betting on cockfights and participating in street races. There are also several potential girlfriends for Wei Shen to date. Successful completion of side missions offers the player rewards.[11]
Sleeping Dogs features role-playing elements with three different experience point values: Triad XP, Face XP, and Police XP. Triad XP and Police XP measure Wei's devotion to the triad and police, respectively, while Face XP is a measure of his general reputation. Clothing, accessories and vehicles are available for purchase by Wei, and have an effect on non-player characters' reactions. Sleeping Dogs tracks acquired skills in areas such as hand-to-hand combat, which improve through use in the game.[11]
Although there is no multiplayer component, the game features online stats and leaderboards so players can compare scores.
Interface
The interface of the game features a circular mini-map on the bottom-left corner of the screen that displays a small map of the city and key locations (safe houses and contact points) or targets, similar to that found in the Grand Theft Auto series. Wei's health is shown by a semicircular meter on the left side of the mini-map, while another one on the right represents his face, which is the game's equivalent of an experience (XP) bar. When Wei is armed, an icon of his weapon and ammo count are represented on the top-right corner of the screen.
Synopsis
Cast
Sleeping Dogs features a large cast. The player character is Detective Wei Shen (Will Yun Lee), an officer sent deep undercover in a feared Triad gang. Other important characters are Police Superintendent Thomas Pendrew (Tom Wilkinson), Wei's police handler Raymond Mak (Byron Mann), Wei's childhood friend and low-level Triad member Jackie Mah (Edison Chen), and Triad boss "red pole" Winston Chu (Parry Shen).
Further characters include David Wai-Lin "Uncle" Po (James Hong), Amanda Cartwright (Emma Stone), Conroy Wu (Robin Shou), Vivienne Lu (Lucy Liu), Henry "Big Smile" Lee (Tzi Ma), Inspector Jane Teng (Kelly Hu), Peggy Li (Lindsay Price), Sonny Wo (Chin Han), Sandra (Steph Song), Tiffany Kim (Yunjin Kim) and Ming (Terence Yin).[12][13]
Setting
The game takes place in a fictional Hong Kong with players assuming control of Wei Shen, an officer of the San Francisco Police Department, who had been seconded to the Hong Kong Police Force. Wei has been assigned by the Organized Crime and Triad Bureau to go undercover and infiltrate the Triad society called Sun On Yee (a parody on Sun Yee On) and take them down.
There are two subplots contained within the main storyline: the first is Wei's personal struggle between completing his mission as a police officer, and having to commit crimes to prove his worth to the triad. The other subplot consists of completing missions set out by a triad lieutenant, such as killing triad members who are loyal to competing lieutenants. The island is divided into four fictional districts which are named after real areas.[14]
Plot
The game starts in a Hong Kong Shipping Harbor, where undercover police officer Wei Shen is busted after a drug deal gone bad. Thrown into jail, Wei meets his old friend, Jackie Ma, who offers Wei to join his gang after they are released. Wei meets with Superintendent Thomas Pendrew in the interrogation room and his handler Raymond Mak. Wei asserts that he now has links with the Sun On Yee. After meeting with Jackie, Wei is introduced to Winston Chu, a Sun On Yee red pole and leader of the "Water Street Gang". To prove his loyalty, Winston sends Wei on various missions to seize back territory from Winston's rival, Sam "Dogeyes" Lin, leader of the "Jade Gang". During one mission, Wei is arrested by Inspector Jade Teng, but Pendrew bails him out and affirms his identity to Teng.
Winston decides to take the offensive by attacking one of Dogeyes' warehouses. However, doing so will displease the Chairman and Dragon Head of the Sun On Yee, Uncle Po. Wei convinces Winston to spare Dogeyes' drug maker Siu Wah and give Uncle Po a bigger profit than what the Jade Gang offers. Wei succesfully does so and fully earns the trust of the Water Street Gang. When Winston is contacted by Uncle Po, who wishes to meet with Wei, he relays the meeting to Raymond, who is concerned that Wei is becoming "one of them". However, Raymond relents as Wei has gotten ever closer to infilitrating the Sun On Yee. During Winston and his fiancée Peggy Li's wedding day, the Sun On Yee is attacked by rival Triad "18K". Amidst the fighting, Winston and Peggy are shot dead and Uncle Po is critically wounded, but Wei manages to get him to the hospital. For saving his life, Uncle Po promotes Wei to the rank of red pole and succeeds Winston as leader of the Water Street Gang.
When fellow Sun On Yee red pole Henry "Big Smile" Lee threatens to take the Water Street Gang's territory, Wei refuses and Lee's henchmen unsuccessfully intimidate Wei. However, he agrees to an alliance with red pole "Broken Nose" Jiang to prevent Lee from achieving his goals. During a meeting with other red poles and a hospitalized Uncle Po, a temporary Chairman must be elected. Jiang suggests Po's nephew "Two Chin" Tsao, to avoid Lee nominating himself. On Jiang's request, Wei sabotages Tsao's residence to make him appear incompetent to lead, making the position of Chairman limited to Lee and Jiang. When Uncle Po suddenly dies, Wei is told by Pendrew his undercover duties are over, though he protests: if Lee becomes the Dragon Head, the Sun On Yee will be worse than it was under Uncle Po.
Furious at Wei's insubordination, Pendrew leaks information about his undercover operations to Lee, who orders Jackie's kidnapping in order to lure out Wei. Although Wei frees Jackie, Jackie is once again kidnapped and killed by the 18K. Captured and tortured, Wei manages to escape and sets out to assassinate Lee, slaughtering his men. After a long arduous chase, Wei corners Lee and kills the over-ambitious red pole. Raymond congratulates Wei on a case well done, but informs him that Pendrew has been promoted to Interpol, thus any complaints against him won't be heard. Jiang, who has consolidated her power in the Sun On Yee and ascended to become Chairwoman, is shown monitoring Wei. Despite his cover being blown, she spares his life due to the loyalty he showed to her and as a token of goodwill, sends him a package with video surveillance detailing Uncle Po's death by the hands of Pendrew. With this incriminating evidence, Wei throws Pendrew into jail, knowing he will not survive long in a place filled with Triad members he has put away throughout his former career. Feeling that Shen was always loyal to her, Jiang orders her subordinates to leave him in peace.
Development
Initial version
True Crime: New York City was met with mixed reviews and did not meet sales expectations. Although a True Crime 3 was said to be in production, these low sales numbers for New York City made Activision cancel a third game and focus on other titles.[15] No mention of another True Crime game was made for several years. Work on an open world action-adventure video game began in 2008 by United Front Games, almost immediately after United Front Games was formed.[16] The game was meant to be a completely original IP, however Activision (the publisher) decided that the True Crime name would help the game sell, so it then became True Crime: Hong Kong.[17] Then, on December 12, 2009, Activision debuted the announcement trailer for the series third game, simply titled True Crime, at the Spike Video Game Awards 2009. The trailer confirmed that Activision would be publishing and that a new developer, United Front Games, would be developing in place of traditional True Crime developer Luxoflux, largely due to the studio being closed in February 2010.[18]
On August 6, 2010, it was announced that the game would be delayed until 2011 to give more development time.[19] According to Activision CEO, Eric Hirshberg, who’s assured that the August delay of True Crime: Hong Kong had greatly "paid off." "The additional development time invested in this game has really paid off. We wanted to make the gameplay mechanics for the fighting and shooting as sophisticated as the driving, which is something that’s very hard to achieve in the open-world genre," said Hirshberg.[20]
On February 9, 2011, Activision decided to cancel the game, in order to focus on online games that have a higher margin.[21][22] The game was declared cancelled for being "just not good enough" to compete in the open world genre. Even with its most optimistic projections, said the firm, it couldn't see True Crime reaching the top of the open-world genre.[23][24] Activision didn't expect True Crime to generate enough profit and stopped development.[25][26] United Front Games announced their disappointment on their website: "We are sorry we did not get a chance to complete this project with Activision, but we understand why. We are both committed to doing quality games and nothing less. Maybe we will have a chance to work together in the future, but in the meantime we are setting our creative sights on a different horizon."[27] The game's executive producer Stephen Van Der Mescht told Computer and Video Games that True Crime: Hong Kong was playable from start to finish and "virtually complete" in terms of content before Activision canned it.[28] Despite Activision's low expectations, Van Der Mescht said the game "stood apart" from the competition.[28]
On June 22, 2011, Activision CEO Eric Hirshberg explained the reason for the decision, stating that the game’s development budget and delays were, in a sense, also a contributing factor in its cancellation.[29] "The market changed dramatically since the game was first greenlit", Hirshberg said. "Back then, it was possible for more titles with such a large scope as True Crime: Hong Kong to find sizeable audiences". However, according to the CEO, competition has become stiffer and now only the top games end up being successes.[30] Hirshberg didn't foresee True Crime: Hong Kong becoming a blockbuster on the scale of a Grand Theft Auto, and without blockbuster potential, it didn't make sense to compete.[31]
Rights acquired by Square Enix
"Our team has worked very hard to find a solution where everybody wins. Square Enix gets the benefit of the tremendous investment we've made in the game thus far. UFG gets to stay together and complete their vision. And gamers get to play a great game. We couldn't be more thrilled."
—Activision Publishing CEO Eric Hirshberg about the publishing rights[32]
On August 2, 2011, Square Enix picked up the publishing rights to the game. Square Enix will still be working with United Front Games on True Crime, but the game was renamed as Square Enix did not pick up the True Crime IP.[33] "When we first saw and got our hands on the game we fell in love with it," Square Enix London Studios general manager Lee Singleton told Gamasutra. "It's one of those games where you don't want to put the controller down; it's what we call 'sticky'," Singleton added. "When we met the team at United Front Games, it was a done deal in our eyes — we instantly recognised the huge potential in the game and the team."[32] United Front Games' President Stefan Wessels stated he was excited and "really pleased to be working with Square Enix London Studios and their excitement on the game means a great deal to us".[34]
Reports of the rename Sleeping Dogs surfaced following a Sony retailer event in February 2012. No information had been released publicly by Square Enix, but numerous reports from the Destination PlayStation event indicate that the game will be released on Microsoft Windows, PlayStation 3 and Xbox 360 in August 2012.[6] Following U.S. online retailer Future Shop Gamer published an image, which looked a lot like True Crime: Hong Kong, but with the Sleeping Dogs logo.[35] A Sleeping Dogs trademark by Square Enix was spotted January 2012, mistakenly associated with a new entry in the Kane & Lynch franchise.[6]
Following the reports, Square Enix revealed that True Crime: Hong Kong was renamed to Sleeping Dogs. The announcement was accompanied by a live action trailer and several in-game screenshots. Square Enix London Studios general manager Lee Singleton stated that Sleeping Dogs "has one of the best melee combat systems out there".[36] The developers stated that the game's fighting system was inspired by Tony Jaa's film Tom-Yum-Goong.[37] Design director Mike Scupa said that Sleeping Dogs is "not as large as previous True Crime games", and the team focused instead on "gameplay density" and an "environment that really catered to the strength of our gameplay".[38]
In May 2012, Mike Fischer, president and chief executive of Square Enix US, said Activision was "crazy" to abandon True Crime: Hong Kong, stating "The game was, in a sense, discovered. I'm making air quotes: 'discovered' by the folks in Wimbledon. The minute they showed it to us, we really felt like we had found a diamond in the rough. Obviously the game was originally True Crime: Hong Kong from Activision. I can't speak to why they let that go. I'm not going to speculate on their behalf. All I know is, they've gotta be crazy. Because this game is just fantastic."[39]
Soundtrack
The music for the game was composed by Jeff Tymoschuk, the musician who wrote and performed the score for two James Bond games published by Electronic Arts (Nightfire, Everything or Nothing) as well as for The Simpsons: Hit and Run.[40]
Marketing
Minimum | Recommended | |
---|---|---|
Microsoft Windows[42] | ||
Operating system | Windows Vista or Windows 7 | Windows 7 64-bit |
CPU | Core 2 Duo 2.0 GHz or Althon X2 2.4 GHz | Quad-core Intel or AMD CPU |
Memory | 2 GB | 4 GB |
Free space | ||
Graphics hardware | DirectX 10 or 11 compatible Nvidia or AMD ATI card, ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher | DirectX 11 Nvidia or AMD ATI card, Nvidia GeForce GTX 560 or ATI Radeon 6950 |
Sound hardware | ||
Input device(s) | Keyboard and mouse, optional controller (Xbox 360 Controller Support) |
Prior to release, United Front Games relied heavily on viral marketing. Sleeping Dogs was promoted through the use of numerous Internet and TV trailers. Monthly videos were posted on the company's official website and on YouTube offering fans a preview of upcoming content.[43] To keep in touch with fans during development, social networking websites such as Facebook and Twitter were utilized by members of the game's production team.[44][45] Sleeping Dogs appeared at game conventions with its own booth, including at Game Developers Conference '12,[46] PAX East,[47] MCM London Comic Con,[48] E3,[49] Comic Con[50] and Gamescom.[51]
On April 13, 2012, Square Enix revealed North American pre-order bonuses for Best Buy, GameStop, and Amazon shoppers. Each chain offered up its own exclusive in-game content for the retail versions of the game. Best Buy is offered the "Georges St. Pierre (GSP) Pack", GameStop offered the "Police Protection Pack", and Amazon offered the "Martial Arts Pack".[52] A Limited Edition of the game was available at all UK games retailers for consumers who pre-ordered, which includes the "George St. Pierre (GSP) Pack" and "Police Protection Pack".[3] A special edition for Australia was available at EB Games and JB Hi-Fi, and carry the same price tag as the standard edition, but will be limited stock only. The special edition includes the "George St. Pierre (GSP) Pack", the "Police Protection Pack" and the "Martial Arts Pack".[2]
On August 3, 2012, information on cross-promotional content for the PC version of Sleeping Dogs was posted on the game's official website. Players who purchase the game on Steam will obtain the "Triad Pack" for Team Fortress 2, consisting of eight battle-type items. Other players can also purchase the items in the in-game store, and a new Hong Kong-themed map, Kong King, will be available for all players.[53][54][55]
Anyone who has a save file for Just Cause 2 on their Xbox 360, PlayStation 3, or PC hard drive will have automatic access to an outfit similar to that of protagonist Rico Rodriguez's; the clothes set will be available as soon as the player gets a chance to visit Wei Shen's safehouse closet. The Rodriquez-inspired ensemble will offer a bonus to players' action hijack ability, allowing them to perform "stunt-style takeovers" of enemy vehicles from farther away.[56]
A demo of the game was released on Steam, PlayStation Network and Xbox Live on August 22, 2012, one week after the game's launch.[57][58][59]
Release
The game was relased in North America on August 14, 2012,[1] followed on August 16 in Australia,[2] and August 17 in most of Europe.[3] A release in Japan is scheduled for September 27, 2012 where it will be released under the title Sleeping Dogs: Hong Kong Secret Police (スリーピングドッグス 香港秘密警察).[4][60]
Previewers who had access to the game in February 2012 compared the game's elements to several other critically acclaimed games,[61] praising the parkour-style movement aspect of the game (similar to the Assassin's Creed series),[62] the melee combat systems (similar to Batman: Arkham City),[62][63][64] the slow-motion while shooting (similar to the Max Payne series),[63] the vehicular combat (similar to Just Cause 2),[63] the mission structure (similar to the Grand Theft Auto series),[63][64] and the atmosphere and depth of storyline[17][63] (similar to Yakuza).[65] The game is also seen as a homage to the crime films of Hong Kong action cinema, such as the Infernal Affairs films and Exiled.[66]
The Japanese version of the game was censored to pass the classification by the Japanese ratings board CERO. The most noticeable is a penalty for attacking civilians during certain missions. Other tweaks include the removal of a character that signals the start of a street race, and a less graphic sex scene.[67] The German version has also been censored to pass the classification by the USK. In addition the German release date has been delayed by several weeks.[68]
Reception
Aggregator | Score |
---|---|
GameRankings | (PC) 85.92%[69] (PS3) 83.83%[70] (X360) 81.38%[71] |
Metacritic | (PC) 83/100[72] (PS3) 83/100[73] (X360) 80/100[74] |
Publication | Score |
---|---|
Computer and Video Games | 8.4/10[75] |
Edge | 6/10[76] |
Eurogamer | 7/10[77] |
G4 | [78] |
Game Informer | 7.75/10[80] |
GameSpot | 8/10[79] |
GameSpy | [83] |
GamesRadar+ | [84] |
GamesTM | 8/10[85] |
GameTrailers | 8.3/10[81] |
IGN | 8.5/10[82] |
PlayStation Official Magazine – UK | 9/10[87] |
Official Xbox Magazine (UK) | 9/10[86] |
Destructoid | 9/10[88] |
Giant Bomb | [89] |
Sleeping Dogs garnered generally positive reviews. Aggregating review websites GameRankings and Metacritic gave the PC version 85.92% and 83/100,[69][72] the PlayStation 3 version 83.83% and 83/100[70][73] and the Xbox 360 version 81.38% and 80/100.[71][74]
Official PlayStation Magazine UK awarded it 9 out of 10. Editor Ben Wilson describes the game as "the best bits of a load of games you love pooled together with intelligence and humour." Wilson concluded with "It's unquestionably 2012's most brilliantly brutal surprise, and you're duty-bound to check it out".[87]
The second review was published by Official Xbox Magazine UK, who also awarded it 9 out of 10, and stated "A gripping vision of Hong Kong which sports majestic driving, a sharp, well-acted storyline and varied missions," only reserving criticism for the length of the main story which he considered to be too short.[86]
In the September 2012 issue of Game Informer, Sleeping Dogs received a 7.75 out of 10 rating with magazine editor Dan Ryckert citing issues such as a lack of story mission creativity, "stiff facial animations" during cutscenes, "cookie-cutter" shooting mechanics, and developmental bugs that impede game progression. However, Ryckert did compliment the overall game graphics as well as the combat, leveling-up, and driving systems.[80]
Sales
Sleeping Dogs was the best selling game in the United Kingdom in the week of its release, becoming the fifth-best first week sales of 2012.[90] It retained the top spot during its second week, despite sales dropping by 15%.[91]
According to NPD Group, Sleeping Dogs was the sixth-best selling game in the U.S. in August 2012,[92] at 172,000 copies.[93] PC sales for Sleeping Dogs were unable to be counted, as it is only available digitally in the U.S.[94]
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