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| quote = [[24 May]] [[1996]]: Square releases its last game for the Super Famicom, Treasure Hunter G. They will not release another game on a Nintendo system until 2002.
| quote = [[24 May]] [[1996]]: Square releases its last game for the Super Famicom, Treasure Hunter G. They will not release another game on a Nintendo system until 2002.
}}
}}
</ref> Square mainly developed the game, with direct guidance from producer [[Shigeru Miyamoto]]. [[IGN]] confirmed that Nintendo will re-release ''Super Mario RPG: Legend of the Seven Stars'' on [[Wii]]'s [[Virtual Console]] in North America on [December 7th]], [[2007 in video gaming|2007]].<ref name="ESRB"/>
</ref> Square mainly developed the game, with direct guidance from producer [[Shigeru Miyamoto]]. [[IGN]] confirmed that Nintendo will re-release ''Super Mario RPG: Legend of the Seven Stars'' on [[Wii]]'s [[Virtual Console]] in North America on [[December 7th]], [[2007 in video gaming|2007]].<ref name="ESRB"/>


==Gameplay==
==Gameplay==

Revision as of 21:37, 28 November 2007

Super Mario RPG:
Legend of the Seven Stars
Mario, Princess Toadstool, and Bowser stand together as Exor looms in the background plunged into Bowser's Keep on the North American cover of Super Mario RPG: Legend of the Seven Stars for the Super Nintendo Entertainment System, only for Nintendo, rated Kids to Adults by the Entertainment Software Rating Board. Mario Returns in a Wild New Role–Playing Adventure!
Mario, Princess Toadstool, and King Bowser stand together as Exor looms in the background plunged into Bowser's Keep on the North American cover of Super Mario RPG: Legend of the Seven Stars.[2]
Developer(s)Square[3]
Publisher(s)Nintendo[4][5]
Director(s)
  • Yoshihiko Maekawa Edit this on Wikidata
Designer(s)Shigeru Miyamoto (producer)
Yoshihiko Maekawa (director)
Chihiro Fujioka (director)
Yoko Shimomura (music composer)
Hironobu Sakaguchi (production supervisor)
Platform(s)Super Nintendo Entertainment System, Virtual Console
ReleaseSuper NES
JP March 9, 1996
NA May 13, 1996
Virtual Console (Wii)
JP TBA 2007
NA TBA 2007[1]
Genre(s)Adventure, role-playing[6]
Mode(s)Single player

Super Mario RPG: Legend of the Seven Stars, released as simply Super Mario RPG (スーパーマリオRPG, Sūpā Mario RPG) in Japan,[10] is a hybrid adventure/console role-playing game,[6] developed and published by Square (now Square Enix) and Nintendo.[3][4] Nintendo first released the game on March 9, 1996 in Japan and on May 13, 1996 in North America. Neither Nintendo nor Squaresoft ever released a PAL version.

Super Mario RPG is the final Mario game for the Super Nintendo Entertainment System video game console,[11] as well as being one of the last games Square produced for Nintendo hardware until Chocobo Land: A Game of Dice in 2002.[12] Square mainly developed the game, with direct guidance from producer Shigeru Miyamoto. IGN confirmed that Nintendo will re-release Super Mario RPG: Legend of the Seven Stars on Wii's Virtual Console in North America on December 7th, 2007.[1]

Gameplay

Super Mario RPG is the first game in which Mario and Bowser fight as allies, and the first console role-playing game (RPG) in the Mario series containing token similarities to many other Square role-playing games such as Chrono Trigger and the Final Fantasy series with a story and action-based gameplay based on the Super Mario Bros. series.[13]

File:Super Mario RPG Battle Screenshot.png
Mario and Mallow battle the boss Belome in a battle screen.

Mario's enemies are visible in the field; a battle ensues only if he comes in contact with one. This allows the player to evade unnecessary battles. It should be noted that some fights are necessary to advance the plot. Avoiding battles also means acquiring fewer experience points, causing characters to take greater, and inflict less, damage from attacks, making battles more difficult.

Battle system

The battles themselves are a blend of platforming elements and traditional role-playing game battles. As well as selecting attacks, the player is usually required to perform action commands to increase the damage done. These consist of timed button presses and other movements (such as rotating the control pad or pressing Y repeatedly) to determine the power of the character's attack, a concept that was carried over to some later role-playing games such as Final Fantasy VIII. As with many other role-playing games, items are an important tool in battles. The need to perform action commands in between navigating menus requires the player to be engaged in the battle the whole time. However, much of Super Mario RPG's gameplay is outside of monster battles. In the field, the game plays much like an isometric platformer, in which traditional Mario features and new ones (such as magic spells) play a key role. There are five characters the player can control: Mario, Mallow, Geno, Bowser, and Princess Toadstool. Each character has a unique set of attacks and techniques.

Plot

Characters

File:Mallow.PNG
Mallow learns he is not a tadpole.

The game's main characters include three of the main individuals of the franchise as well as two original characters. Mario is the main character who plays the role of the silent protagonist,[14] and the hero who often saves the world. On his way to find and rescue Princess Toadstool — a common objective from previous Mario games — he meets up with the cloud-like being Mallow, who believes he is a tadpole.[15] As he returns to his home with Mario, he learns the truth, that he is not a tadpole, and he was found floating in a river by his adoptive grandfather, Frogfucius, and sets off with Mario in the hope of finding his true parents.[14] On their search, they meet a being from Star Road, who possesses a young boy's doll, Geno, taking on the doll's name and persona.[14] He explains that he is an otherworldly traveler sent by a higher authority to recover the seven Star Pieces that must be found in order to stop Smithy, the main villain of the game.[16][17] They eventually run into Bowser, and save Princess Toadstool. Bowser decides to help Mario, so he can reclaim his castle from the Smithy Gang;[15] and the Princess, desperate to help, sneaks out of the Mushroom Kingdom to help on their travels.

Story

The story begins with Mario entering Bowser's Castle to rescue Princess Toadstool. Mario defeats Bowser, but a giant earthquake caused by a sword named Exor shakes the castle, sending Mario, Bowser, and Princess Toadstool flying in three different directions.

File:Croco.gif
Croco attempts to escape from Mario and Mallow.

Mario falls through the chimney into his house and returns to the Mushroom Kingdom with Toad to inform the Chancellor of the current situation. The Chancellor insists that Mario locate the Princess, defeat Bowser once and for all, and discover the truth behind the sword's intentions. Upon exiting the Chancellor's castle, Mario finds a new character named Mallow, who starts crying after his grandfather's coin is stolen; Mario helps Mallow retrieve the coin from Croco.

Mario and Mallow return to Mushroom Kingdom so Mallow can complete his errand, but they find the Kingdom under attack. After defeating Mack, they discover their first Star Piece, which the Chancellor suggests is connected to the arrival of Smithy. Mario and Mallow head to Tadpole Pond to see Mallow's grandfather, Frogfucius, for more information on Smithy's forces. However, Frogfucius is unable to help them and instead urges Mallow to aid Mario in his quest.

With the assistance of Geno, a star spirit who assumes the identity of a doll, Mario and Mallow manage to get the second Star Piece. Geno thanks them and introduces himself as a visitor from the Star Road. He explains how Exor shattered the Star Road into seven Star Pieces, and that all seven must be recovered to repair the Star Road. With the mystery behind the origin of the star pieces finally solved, Geno joins the party and they set out to search for the remaining five pieces and Peach.

The heroes next arrive at Moleville where a shooting star has crashed into the hollowed-out mountain on the outskirts of town and trapped two kids that had been exploring inside. The party retrieves the two missing kids and the third Star Piece. While in Moleville, Mario also sees Bowser trying to reassemble his forces.

When the crew receive word that someone was seen falling from the sky and landing on the roof of Booster Tower, the home of a rich and greedy madman, they decide to check it out. When they arrive, Bowser is seen standing outside the entrance, reminiscing about his own castle and how much he misses it. When the party explains how Smithy's involvement has affected Star Road, Bowser reluctantly decides to join up with Mario and his friends and works to stop Smithy in order to get his castle back. Bowser's help comes in handy, but Booster manages to escape with Peach and takes off for the nearby town of Marrymore in an attempt to marry her.

Upon arriving in Marrymore, the heroes learn that Booster has kicked everyone out of the chapel and barricaded the doors. Fortunately, they find the Back Door, and manage to rescue Peach after Booster gets distracted by the enormous wedding cake.

Finally, with the Princess found, the party returns to the Mushroom Kingdom and explains the situation to both her and the Chancellor. Against the wishes of the Chancellor, the Princess decides to join the party. On Frogfucius' advice, they head to Star Hill, where the party discovers the fourth Star Piece.

The quest for the three remaining Star Pieces brings the party to Seaside Town, where the elder of the town informs the party that a Star Piece has fallen into the ocean and likely is controlled by a ruthless pirate called Jonathan Jones. The party finds Jones' Sunken Ship and manages to defeat Jones, earning the party the fifth Star Piece and Jones' respect.

They return to Seaside Town and find out that the elder of the town was Yaridovich, a spear-themed member of the Smithy Gang, in disguise. In exchange for releasing the citizens of the town, Yaridovich demands the fifth Star Piece. Yaridovich's departure is delayed by Jones, which allows the party to defeat Yaridovich to regain the Star Piece.

The party's journey continues through Land's End, a desolate conglomeration of mountain and desert regions, and Monstro Town, a place teeming with reformed monsters. With some help from the town's residents the party scales an inaccessible cliff in order to get to Bean Valley, which leads to a city in the sky.

The city, Nimbus Land, is made up of inhabitants who look just like Mallow. As the party arrives, the royal adviser Valentina announces that the King's ill condition has turned critical. However, she also claims to have found the lost prince who takes over for the ill king; Valentina becomes the new queen when the prince asks her to marry him.

File:Cloudssmrpg.gif
Valentina (top right), with Nimbus Land citizens.

Looking around the city, Mallow learns from the royal sculptor that he is the real prince. Garro, a Nimbus Land citizen, is able to sneak the party into the castle in order to rescue the king and queen. Seeing the real prince, Valentina and the impostor Dodo flee. After briefly falling out of Nimbus Land, the party defeats Valentina and Dodo, making them flee to Booster's Tower. They get the key and rescue Mallow's parents, the king and queen. Both are unharmed and perfectly healthy.

After Mallow's reunion with his parents, the party continues onward, told by the queen that a star fell into the Barrel Volcano. The party finds the sixth Star Piece, but it is stolen by the Axem Rangers, an elite Smithy Gang fighting force. After chasing them onto their warship, named Blade, the party defeats the Rangers.

The last star piece is in Bowser's Keep. After battling through many of Smithy's elite forces, the party battles Exor. Defeated, Exor transports them to a dark and lifeless factory, the center of Smithy's operations.

The party makes its way through the factory and confronts Smithy. After being defeated, Smithy destroys the factory, and reveals his true form. Despite this, he is defeated and explodes.

With Smithy gone and the final Star Piece in hand, Geno thanks the party and returns to the Star Road to repair it. The party heads outside in time to see Exor disintegrate.

Graphics

Mario's radically new screen perspective is reminiscent of action games such as Equinox. Compared to previous Mario games, where characters only moved left, right, up or down, there are four times as many ways to go, the most dramatic change in the character's 15–year history up until that point. Created by SGI workstations, the game's graphics could only compare to Rare's Donkey Kong Country, Donkey Kong Country 2: Diddy's Kong Quest, and Killer Instinct.[4][18]

Super Mario RPG: Legend of the Seven Stars is one of only three games outside Japan for the SNES to utilize the Nintendo SA-1. (The other two are Kirby Super Star and Kirby's Dream Land 3.) Compared with standard SNES games, this additional microprocessor allows higher clock speed, faster RAM, greater memory mapping capabilities, data storage and compression, new DMA modes (such as bitmap to bitplane transfer), and built-in CIC lockout (for piracy protection and regional marketing control).[19]

Audio

Music

Yoko Shimomura (Parasite Eve, Legend of Mana, and the Kingdom Hearts series) composed the music for this game. She incorporated arrangements of music by Koji Kondo (Super Mario and the Legend of Zelda series) and Nobuo Uematsu (Final Fantasy series) as part of the score. Three tracks from the Final Fantasy series appear.

The Super Mario RPG sound track was released on CD as Super Mario RPG Original Sound Version, with the code PSCN-5047 / PSCN-5048. The publisher was NTT. Although it contains 61 songs, the game features 73 tracks.[20]

The songs are popular among the communities of gamers and musicians, such as OverClocked ReMix.[21] “Beware the Forest's Mushrooms” that plays in Forest Maze is famous among players of the game, and it is track 4 of 5 in Super Mario RPG: Arranged Tracks, featuring sounds of a forest such as birds chirping. In 2004, Martin Hagwall remixed it as “The Super Mario RPG Song” under the pen name Märta with lyrics, becoming the topic of many forums and subsequently an Internet phenomenon. Märta released the “Rawest Forest” remix two years later writing, “I can proudly present a Rawest Forest version of our beloved song. This project was already started as the first version released, but lazy as I am, we haven't been able to finish the work, but now it's finally done!”[22] Even over a decade after the game’s release, its popularity continued, and on Friday, June 8, 2007, an author under the pen name Kirbopher15 submited a Flash animation to the remix titled “Mario RPG: Rawest Forest” to Newgrounds, and he wrote, “Those who know the game as well as I do will catch all of the references scattered throughout the animation.” The animation won two Portal awards: Daily 3rd Place on Saturday, June 9, 2007 and Weekly 5th Place on Wednesday, June 13, 2007.[23] Even players of music video games have come to know the animation, since creators of steps for Dance Dance Revolution emulators such as StepMania frequently include its drawings, if not the entire video, with the song, and “Rawest Forest” is only one of the many songs from Super Mario RPG to which players enjoy dancing— and even rocking, in the case of Guitar Hero.[24][25][26][27]

Sound effects

The game employed the SPC700. The sound chip's built-in function was not something unique to this game, with a primitive simulation of a reverb effect through a short delay (or echo). The game features 210 sound effects.[28]

Reception

Super Mario RPG: Legend of the Seven Stars received very good reviews, including an 8.75/10 from Electronic Gaming Monthly,[29], and audience-made "best game of all-time" lists consistently feature the game, such as 26th on GameFAQs[30] and 30th at IGN.[31] Japanese audiences also received Super Mario RPG well with 1.47 million copies sold, making it the third best selling game in Japan in 1996.[32]

The game was often praised for its graphics, which were advanced for a Super Nintendo game.[14] However, a few critics have called the graphics slightly cartoonish, while also mentioning the game could have passed as a Nintendo 64 game, graphics wise.[33] Many critics, however, agree that the story was the lowest point of the game, despite the story being much more original than the usual game from the Mario franchise at the time.[14][33][34]

Critics know players overlook the game, often blaming the release date for the lack of attention the game received.[33] Nearly a year and a half before, Sony released the PlayStation, and Nintendo released their next generation gaming system, the Nintendo 64, in Japan, which and was nearing its release in North America. The release of these new systems had caused fans to move on from the Super Nintendo, which was more than six years old at the time Nintendo released Super Mario RPG.[33] Critics have also noted Chrono Trigger, which had come out several months before and done very well, overshadowing the game.[33]

Legacy

Officially, Super Mario RPG: Legend of the Seven Stars does not have a direct sequel, especially in terms of a sequel based on the original game's plot. Considering to be its "spiritual" and thematic successors, two successive RPG-themed Mario series, the Paper Mario series and the Mario & Luigi series, followed certain conventions established in the original. For example, the use of "Flower Points" instead of Magic Points, timed action commands during battles, and the collection of the seven stars. In fact, Nintendo originally titled Paper Mario as Super Mario RPG 2.[35] Square's involvement in the original game made direct sequels legally impossible without Square's permission, involvement, or both, so Nintendo changed the title to Paper Mario.[36] Mario & Luigi: Superstar Saga did feature the Geno doll,[37][38] with "Regardless of the above-mentioned, the copyright of Character "Geno", reserved by SQUARE ENIX CO., LTD." in the end credits.[39][40]

Some of the game's team members, including some from Square, went on to work on the Mario & Luigi series. These developers include the two directors Yoshihiko Maekawa and Chihiro Fujioka, as well as music composer Yoko Shimomura. However, they provided different styles and mechanics than those of Super Mario RPG.

Virtual Console

On Wednesday, November 8, 2006, Mark Bozon of IGN provided an updated list of 2007 video game titles for Wii and wrote, “When it comes to gathering clues for potential Virtual Console titles, Nintendo isn't always the best source to get answers from. The company has its priorities during this holiday season, and for that reason fans have been looking elsewhere for details in regard to what the Wii's unique retro catalog will offer. The ESRB (Entertainment Software Ratings Board) has already helped us confirm multiple titles expected to hit Wii early next year, and we've received an updated list just this morning.”[1]

References

  1. ^ a b c d Mark Bozon (Bozon-IGN) (2006-11-08). "IGN: Virtual Console Gets Updated Again". Wii Launch Guide. IGN.com. Retrieved 2006-11-20. When it comes to gathering clues for potential Virtual Console titles, Nintendo isn't always the best source to get answers from. The company has its priorities during this holiday season, and for that reason fans have been looking elsewhere for details in regard to what the Wii's unique retro catalog will offer. The ESRB (Entertainment Software Ratings Board) has already helped us confirm multiple titles expected to hit Wii early next year, and we've received an updated list just this morning... Mario RPG: Legend of the Seven Stars (Super NES; rated E for Everyone) {{cite web}}: External link in |author= (help)
  2. ^ Scott Pelland (1996-05). Gail Tilden, Leslie Swan; Scott Pelland (ed.). "Epic Review". Nintendo Power. Vol. 84. M. Arakawa, Nintendo of America, Inc. p. 56. ISSN 1041-9551 OCLC 18893582. …the sword–shaped Smithy plunged through the Bowser's Keep and unleashed havoc on the land. {{cite news}}: |access-date= requires |url= (help); Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)CS1 maint: multiple names: editors list (link)
  3. ^ a b Scott Pelland (1996-04). "Epic Center". Nintendo Power. Vol. 83. M. Arakawa, Nintendo of America, Inc. p. 56. Led by Mario creator Shigeru Miyamoto, talented teams at Nintendo Company Ltd. and Square Soft spent more than a year developing the most stunning graphics of any RPG yet. {{cite news}}: |access-date= requires |url= (help); Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  4. ^ a b c Jason Kemp (Qeomash) (2006-05-13). "Secrets of the Seven Stars". GameSpy.com: PC Games—Video Games—Cheats. IGN Entertainment, Inc. Retrieved 2007-03-31. http://sotss.classicgaming.gamespy.com/media/prerelease/smrpg/npvol77_pg29.jpg {{cite web}}: External link in |author= and |quote= (help)
  5. ^ Scott Pelland (1995-10). "Special Features". Nintendo Power. Vol. 77. M. Arakawa, Nintendo of America, Inc. p. 29. In Japan, the Super Famicom version will be published by Square Soft. {{cite news}}: |access-date= requires |url= (help); Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  6. ^ a b Scott Pelland (1996-05). Gail Tilden, Leslie Swan; Scott Pelland (ed.). "Now Playing". Nintendo Power. Vol. 84. M. Arakawa, Nintendo of America, Inc. p. 97. ISSN 1041-9551 OCLC 18893582. …the sword–shaped Smithy plunged through the Bowser's Keep and unleashed havoc on the land. {{cite news}}: |access-date= requires |url= (help); Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)CS1 maint: multiple names: editors list (link)
  7. ^ Scott Pelland (1996-04). "Epic Center". Nintendo Power. Vol. 83. M. Arakawa, Nintendo of America, Inc. pp. 56–57. Get Ready For 32 Megs Of Certified Star Power As Mario Embarks On An Epic Journey To Save The World! {{cite news}}: |access-date= requires |url= (help); Check date values in: |year= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  8. ^ Square (now Square Enix) (1996-03-09). Super Mario RPG (Super Nintendo Entertainment System) (in Japanese). Nintendo. Level/area: Title Screen. © 1995 Nintendo/Square
  9. ^ Jason Kemp (Qeomash) (2006-05-13). "Secrets of the Seven Stars". GameSpy.com: PC Games—Video Games—Cheats. IGN Entertainment, Inc. Retrieved 2007-03-31. http://sotss.classicgaming.gamespy.com/res/smrpg/smrpg_title.jpg {{cite web}}: External link in |quote= (help)
    Square (now Square Enix) (1996-05-13). Super Mario RPG: Legend of the Seven Stars (SNES). Nintendo. Level/area: Title Screen. © 1996 Nintendo/Square
  10. ^ Andrew NcNamara (1998-01). "Features". Game Informer. Vol. VIII, no. 56–57. Richard A. Cihak. pp. 20–21. Super FamicomTitle… Super Mario RPG… Super NintendoTitle… Super Mario RPG: Legend of the Seven Stars {{cite news}}: |access-date= requires |url= (help); Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  11. ^ Steven L. Kent (2001-10-02) [[[2001 in video gaming|2001]]]. "The Mainstream and All Its Perils". The Ultimate History of Video Games : from Pong to Pokémon and beyond— the story behind the craze that touched our lives and changed the world. Three Rivers Press (Crown Publishing Group [Random House, Inc.]) (First edition ed.). Roseville, California: Prima Publishing (now Prima Games). p. 542. ISBN 0761536434. OCLC 47254175. Retrieved 2002-09-17. Square Soft's final title for Super NES was Super Mario RPG, a game that took Square Soft's signature in–depth stories and turn–based combat and applied them to the Mario universe. With the game's great graphics and a slowly growing base of RPG players, Super Mario RPG sales exceeded Nintendo's rather conservative expectations. Then, as Nintendo prepared to unveil Nintendo 64, Square Soft announced that it was switching allegiances. Like Namco before it, Square Soft was going to make console games exclusively for PlayStation. The split was bitter. So bitter, in fact, that even after Nintendo reestablished relations with Namco in 1999, Yamauchi still refused to work with Square Soft. When asked if Nintendo would allow Square Soft to publish games for a new console called "Dolphin" that would not be released until the year 2001, Minoru Arakawa quietly replied, "I do not think it is yet time for Square Soft." {{cite book}}: |edition= has extra text (help); Check date values in: |date= (help)
  12. ^ Rusel DeMaria (2004) [[[2002 in video gaming|2002]]]. "Accross the Pacific". [[High Score!: The Illustrated History of Electronic Games]] (2nd edition ed.). New York City, New York, United States: McGraw-Hill Professional. p. 382. ISBN 0072231726. OCLC 53241869. Retrieved 2007-06-02. 24 May 1996: Square releases its last game for the Super Famicom, Treasure Hunter G. They will not release another game on a Nintendo system until 2002. {{cite book}}: |edition= has extra text (help); Check date values in: |date= (help); URL–wikilink conflict (help); Unknown parameter |co-author= ignored (help); Unknown parameter |origmonth= ignored (help)
  13. ^ Scott Pelland (1996-10). "Epic Center". Nintendo Power. Vol. 89. M. Arakawa, Nintendo of America, Inc. p. 60. Mario: now that's a name you may never have expected to see in this column, but by all accounts, Super Mario RPG: Legend of the Seven Stars is an unqualified hit among long–time Mario fans and RPG enthusiasts alike. {{cite news}}: |access-date= requires |url= (help); Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  14. ^ a b c d e "Super Mario RPG  » Review". All RPG. Retrieved 2007-09-04.
  15. ^ a b Nintendo/Square, ed. (1996). Super Mario RPG: Legend of the Seven Stars Instruction Manual. Nintendo. pp. 33–41.
  16. ^ Scott Pelland (1996-05). "Epic Review". pp. 56, 57, 59, 61. …the sword–shaped Smithy plunged through the Bowser's Keep and unleashed havoc on the land. Mario teamed up with Mallow … to find the first of the seven missing Star Pieces. … Even more fantastic adventures await Mario and Mallow now, including an otherworldly traveler who reveals the secret of the stars. … Early in his quest, Mario received a map of the World from the Chancellor of the Mushroom Kingdom. Unfurl it whenever you want to see where you've been and where you're going. The world is so huge, though, that the map can't show the details of Mario's route. You can see those in the regional maps the adventures use when journeying from one part to another. … Despite a rather loose grip on the English language, Bowyer has marshaled an impressive army to battle Rose Town. … he's more than a bit annoyed when a scout shows up with one of the missing Star Pieces. When the living doll demands it back, he gets really mad. … The living doll, who calls himself Geno, says that Smithy has shattered the Star Road, causing the seven Star Pieces to fall to earth. … This mining town is rife with rumors about a Star Piece crashing into the nearby mountain. … To survive, they'll have to catch a falling Star Piece— pronto! {{cite news}}: Check date values in: |date= (help)
  17. ^ Nintendo & Square Soft (now Square Enix) (1996-05-13). Super Mario RPG: Legend of the Seven Stars. Level/area: Forest Maze. ???: I serve. ..a higher authority... That Star Piece belongs to everyone. Bowyer: Gunya! Nya!! Strong you are. But stronger am I! Hurt you, I will! ???: Why are you staring at me? You know I'm more than just a doll, don't you? Have you guessed the truth? I'm a visitor from above, and this is a form I'm borrowing briefly. Mallow: You mean, like, from the sky or something? ???: Higher than that, I'm afraid! Do you two know anything about the "Star Road"? Completely in the dark, eh? Well, it's a big mess up there right now, and it concerns you too! Let me explain... You've heard of wishing upon a shooting star? At the "Star Road", your wish is transformed into a star. When it's granted, it then turns into a shooting star and falls down to earth. So you see, the Star Road plays an integral role in granting wishes. But ever since a sword destroyed the "Star Road", everything's come to a halt. No stars have been made since. The way things stand, yours is a world where wishes can't come true anymore. Mallow: Are you saying THIS star is a part of your "Starway"? ???: That's "STAR ROAD", my fluffy little friend ... Yes, that star is a broken piece of the Star Road. I'm here to find them all, and repair the Star Road. The broken Star Pieces... There are 7 altogether. For peace to return... we must get rid of Smithy, find the Star Pieces, and repair the Star Road... I'm "♥♪!?", but it's hard to pronounce so... Call me "Geno", after the doll.
  18. ^ Scott Pelland (1995-10). "Mario RPG Breaks New Ground". Nintendo Power. Vol. 77. M. Arakawa, Nintendo of America, Inc. pp. 26–29. In the Mushroom Kingdom's castle, sunglight slants in through windows and seems to shine on columns. {{cite news}}: Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  19. ^ My Roms.com (2007-03-20). "MY ROMs.com : Super Nintendo Roms". MY ROMs.com : GBA Roms NDS. My Roms.com. p. 1. Retrieved 2007-05-06. SA-1 65c816 8/16-bit processor, clocked at 10 MHz. It contains some extra circuits developed by Nintendo, which includes some fast RAM, a memory mapper, DMA, several real-time timers, and the region lockout chip. The SA-1 was a multipurpose chip that could be found in games such as Kirby Superstars, Kirby Dreamland 3, and Super Mario RPG.
  20. ^ 49 (Hexadecimal) = 73
    giangurgolo (2006-04-09). "Bytes—Music" (ASCII). SMRPG ROM Documents. giangurgolo.home.att.net. p. 1. Retrieved 2006-06-26. 49
  21. ^ OverClocked ReMix (2000-11-28). "Game: Super Mario RPG: Legend of the Seven Stars (SNES) - OverClocked ReMix". OverClocked ReMix - Unofficial Game Music Arrangement Community. Retrieved 2007-08-22. Super Mario RPG: Legend of the Seven Stars {{cite web}}: Check date values in: |date= (help); External link in |work= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  22. ^ Martin Hagwall (Märta) (2006-04-26). "The Super Mario RPG Song - A Piece of Video Game History". TVSM. Users.se. p. 3. Retrieved 2006-11-28. Super Mario RPG is a video game with so many secrets they are almost impossible to count, and the fanbase for the game is still quite large. We have encountered many rumours over the past few years and had many great laughts in the forums. Especially at the very appreciated Super Mario RPG Song, which hit the crowd in 2004 {{cite web}}: Check date values in: |date= (help); External link in |publisher= and |work= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  23. ^ Chris (Kirbopher15) (2007-06-08). "Mario RPG: Rawest Forest". Newgrounds. Users.se. Retrieved 2007-06-09. Daily 3rd Place – 06/09/2007 Weekly 5th Place – 06/13/2007 … This was a little idea I came up with practically on a whim last Sunday. I finished the whole thing in a little under a week, and I think it turned out pretty well. Back in 2004, a dude by the name of Martin Hagwell, also known as "Märta" made a song out of the BGM from the "Forest Maze" level from Super Mario RPG for the SNES. Just recently, he remixed the song he created into a full-fledged professional sounding song, titled "Rawest Forest". After finding the song by chance last weekend thanks to a YouTube video, I took a listen, and got the idea for this movie. Mario RPG is one of my absolute favorite games of ALL time, and I know it inside and out. Those who know the game as well as I do will catch all of the references scattered throughout the animation. I also used this as a test to try out some new little tricks with animation. The good majority of the movie is frame-by-frame, and yes, I know the drawings're a little crappy (I don't have a tabley, unfortunately), but I enjoyed working on it throughout my last full week of High School (YAY), and it doubled as the final for my animation class, so that's even better! Anyway, hope you enjoy it for what it is. I certainly had a ball. {{cite web}}: Check date values in: |date= (help); External link in |author= and |publisher= (help)CS1 maint: numeric names: authors list (link)
  24. ^ Flash Flash Revolution (2007-06-21). "FFR Simfile Database FlashFlashRevolution.com". FlashFlashRevolution.com. Retrieved 2007-11-19. Super Mario RPG {{cite web}}: Check date values in: |date= (help); External link in |author= and |work= (help)
  25. ^ Firedroenix (2007-09-06). "Stepmania- Super Mario RPG (Remix)". YouTube. Retrieved 2007-11-15. Super Mario RPG (Remix, played on Stepmania… {{cite web}}: |author= has generic name (help); Check date values in: |date= (help); External link in |author= (help)
  26. ^ ANIMEGROOVE (2007-11-17). "Stepmania Super Mario RPG Bobbled Head Inspiration". YouTube. Retrieved 2007-07-21. Bobbled Head Inspiration {{cite web}}: |author= has generic name (help); Check date values in: |date= (help); External link in |author= (help)
  27. ^ Podruvan (2007-01-28). "Guitar Hero 2 Custom Song - Smithy's Theme (Mario RPG)". YouTube. Retrieved 2007-11-20. This song was originally written by Yoko Shimomura for the game "Super Mario RPG: Legend of the Seven Stars"… {{cite web}}: |author= has generic name (help); Check date values in: |date= (help); External link in |author= (help)
  28. ^ D2 (Hexadecimal) = 210
    giangurgolo (2006-04-09). "Bytes—Sound" (ASCII). SMRPG ROM Documents. giangurgolo.home.att.net. Retrieved 2006-06-26. D2 {{cite web}}: Check date values in: |date= (help); External link in |publisher= and |work= (help)
  29. ^ Game Rankings (CNET Networks) (2004-12-30). "Super Mario RPG: Legend of the Seven Stars Reviews". Game Rankings—Video Game Reviews, Release Dates, Cheat Codes. CNET Networks. p. 1. Retrieved 2007-09-10. Average ratio based on 8 media outlets: 88.0%
  30. ^ GameFAQs (CNET Networks) (2006-03-23). "GameFAQs—Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever". Video Game Cheats—Video Game Reviews—Video Game Codes—Video Game Web Site—GameFAQs. CNET Networks, Inc. p. 1. Retrieved 2007-02-20. The Top 10 + 90 Games: The Users' Picks... #26: Super Mario RPG: Legend of the Seven Stars—SNES
  31. ^ IGN Entertainment (2006-10-05). "IGN Readers' Choice 2006 - The Top 100 Games Ever". Video Game Cheats—Video Game Reviews—Video Game Codes—Video Game Web Site—GameFAQs. IGN Entertainment, Inc. p. 1. Retrieved 2007-02-20. Readers' Picks Top 100 Games: 21-30 # 030 // Super Mario RPG: Legend of the Seven Stars
  32. ^ The Magic Box (The Webmaster)] (2006-10-31). "The Magic Box: Platinum Game Chart, Japanese Console Games Sold Over One Million". The Magic Box: International Videogame News. The Magic Box. p. 1. Retrieved 2007-02-20.
  33. ^ a b c d e "Super Mario RPG: Legend of the Seven Stars review". Arm Chair Empire. Retrieved 2007-09-04.
  34. ^ "Super Mario RPG: Legend of the Seven Stars review". RPG Fan. Retrieved 2007-09-04.
  35. ^ "First Impressions: Super Mario RPG 2". GameSpot. Retrieved 2007-09-04.
  36. ^ "Super Mario RPG 2 Japanese Release Date". GameSpot. Retrieved 2007-09-04.
  37. ^ AlphaDream (2003-11-17). Mario & Luigi: Superstar Saga (Game Boy Advance). Nintendo. Level/area: Little Fungitown.
  38. ^ "Mario and Luigi: SuperStar Saga on GBA". MyGamer. Retrieved 2007-09-21.
  39. ^ AlphaDream (2003-11-17). Mario & Luigi: Superstar Saga (Game Boy Advance). Nintendo. Level/area: Game credits.
  40. ^ "Game Credits". The Mushroom Kingdom. 2007-05-30. Retrieved 2007-09-04. Regardless of the above-mentioned, the copyright of Character "Geno", reserved by SQUARE ENIX CO., LTD. {{cite web}}: External link in |publisher= (help); Text "Mario & Luigi: Superstar Saga" ignored (help)

See also