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===History===
===History===
====First Age====
====First Age====
The Dwarrowdelf was founded by [[Durin]] 'the Deathless' in the far distant past, long before the creation of the Sun and Moon. Durin had awoken at [[Mount Gundabad]] not long after the [[Elf (Middle-earth)|Elves]] first awoke, and as eldest amongst the [[Fathers of the Dwarves]] was acknowledged as preeminent amongst them, a status subsequently inherited by his descendants, the kings of the Longbeards.
The Dwarrowdelf was founded by [[Durin]] 'the Deathless' in the far distant past, long before the creation of the Sun and Moon.


From Gundabad, Durin's growing clan "spread southward down the vales of Anduin", all the while "under attack from the orcs (sic) of [[Morgoth]]".<ref name="peoples">{{ME-ref|PoMe}}</ref> According to legend, Durin ultimately found "a glen of shadows between two great arms of the mountains, above which three white peaks were shining".<ref name="lord">J. R. R. Tolkien. ''The Lord of the Rings''</ref> Within this heavily wooded valley, a long series of short water falls led down to a long, oval lake, which appeared to have a magical quality: "There, like jewels sunk in the deep shone glinting stars, though sunlight was in the sky above"<ref name="lord" />. Perceiving these stars as a crown glittering above his head, Durin took this as an auspicious sign, and named the lake Kheled-zarâm, the '[[Mirrormere]]'.
From Gundabad, the Drwaves led by Durin expanded southward along the Anduin, though they were not free from attack from orcs at that time.<ref name="peoples">{{ME-ref|PoMe}}</ref> Durin found a heavily wooded valley, where a long series of short water falls led down to a long, oval lake, which appeared to have a magical quality. Perceiving these stars as a crown glittering above his head, Durin took this as an auspicious sign, and named the lake Kheled-zarâm, the '[[Mirrormere]]'.


The three peaks overshadowing the lake he named Baranzinbar 'the [[Caradhras|Redhorn]]', Zirakzigil 'the [[Celebdil|Silvertine]]' and Bundushathûr, '[[Fanuidhol|Cloudyhead]]'. The icy cold springs feeding it he called 'Kibil-Nâla', of unknown meaning, although to the valley itself he gave the name '[[Azanulbizar]]', The Dimrill Dale. Durin chose the caves above Kheled-zarâm<ref name="lord" /> as the earliest beginnings of his stronghold: '''Khazad-dûm''', 'the Dwarrowdelf'.
The three peaks overshadowing the lake he named Baranzinbar 'the [[Caradhras|Redhorn]]', Zirakzigil 'the [[Celebdil|Silvertine]]' and Bundushathûr, '[[Fanuidhol|Cloudyhead]]'. The icy cold springs feeding it he called 'Kibil-Nâla', of unknown meaning, although to the valley itself he gave the name '[[Azanulbizar]]', The Dimrill Dale. Durin chose the caves above Kheled-zarâm<ref name="lord" /> as the earliest beginnings of his stronghold: '''Khazad-dûm''', 'the Dwarrowdelf'.


All of these places became revered amongst Durin's people in later days. His descendants erected a rune-carved stone monolith at the site whereupon he had first looked into the Mirrormere, and although it had become indecipherably weatherworn by the end of the Third Age — broken, cracked and faded — the influence of Durin I, the founding king of Khazad-dûm, was never forgotten.
All of these places became revered amongst Durin's people in later days. His descendants erected a rune-carved stone monolith at the site whereupon he had first looked into the Mirrormere, and although it had become indecipherably weatherworn by the end of the Third Age the influence of Durin I, the founding king of Khazad-dûm, was never forgotten.


Khazad-dûm waxed continuously in size and population in Durin's long lifetime, until it became the "greatest of all the mansions of the Dwarves"<ref name="silmarillion">{{ME-ref|Silm}}</ref>, even before the return of the [[Noldor]] to Middle-earth. By that time, Khazad-dûm was already "a name and a rumour from the words of the Dwarves of the Blue Mountains"<ref name="silmarillion" /> to all the Eldar of Beleriand.
Khazad-dûm waxed continuously in size and population in Durin's long lifetime, until it became the "greatest of all the mansions of the Dwarves"<ref name="silmarillion">{{ME-ref|Silm}}</ref>, even before the return of the [[Noldor]] to Middle-earth. By that time, Khazad-dûm was becoming known to the Dwarves of the Blue Mountains"<ref name="silmarillion" />and to the Eldar of Beleriand.


After his death, the reputation of Durin's realm continued to grow, not merely due to his spiritual ascendancy over the other [[Fathers of the Dwarves]] as the eldest amongst them, or the Dwarrowdelf's growing size, but to its great wealth, which was founded upon the uniquely precious metal ''[[mithril]]'', which was universally prized yet found nowhere else in Middle-earth.
After his death, the reputation of Durin's realm continued to grow, as did it's wealth, which was founded upon the uniquely precious metal ''[[mithril]]''.


Khazad-dûm played no part in the wars of Beleriand, and in fact gained a respite from orc attacks throughout the last five centuries of the First Age, "when Morgoth needed all his strength" elsewhere.<ref name="peoples" /> The Longbeards maintained contact with all the other six dwarf clans, and after early Men arrived in [[Rhovanion]], Khazad-dûm quickly began trading with them, exchanging the products of their growing metallurgical and masonry skills for food, to the great profit of both peoples.
Khazad-dûm played no part in the wars of Beleriand, and gained a respite from orc attacks throughout the last five centuries of the First Age, when Morgoth's armies were occupied elsewhere.<ref name="peoples" /> The Longbeards maintained contact with all the other six dwarf clans, and after early Men arrived in [[Rhovanion]], Khazad-dûm quickly began trading with them{{fact}}.


====Second Age====
====Second Age====

Revision as of 15:34, 16 February 2008

In the fiction of J. R. R. Tolkien, Moria was an ominous name given by the Eldar to what had once been an enormous underground complex in north-western Middle-earth, comprising a vast network of tunnels, chambers, mines and huge halls or 'mansions', that ran under and ultimately through the Misty Mountains. There, for many thousands of years, lived the Dwarf clan known as the Longbeards.

Known by other, brighter names over the course of its long history, this earthen city and one-time centre of dwarven industry was also called Hadhodrond by the Sindar, Casarrondo by the Noldor and Phurunargian in the Common Speech, all meaning the Dwarrowdelf. In its latter days of darkness, however, for over a thousand years of the Third Age it was widely known as Moria, meaning 'The Black Chasm' or 'The Black Pit'.

Literature

History

First Age

The Dwarrowdelf was founded by Durin 'the Deathless' in the far distant past, long before the creation of the Sun and Moon.

From Gundabad, the Drwaves led by Durin expanded southward along the Anduin, though they were not free from attack from orcs at that time.[1] Durin found a heavily wooded valley, where a long series of short water falls led down to a long, oval lake, which appeared to have a magical quality. Perceiving these stars as a crown glittering above his head, Durin took this as an auspicious sign, and named the lake Kheled-zarâm, the 'Mirrormere'.

The three peaks overshadowing the lake he named Baranzinbar 'the Redhorn', Zirakzigil 'the Silvertine' and Bundushathûr, 'Cloudyhead'. The icy cold springs feeding it he called 'Kibil-Nâla', of unknown meaning, although to the valley itself he gave the name 'Azanulbizar', The Dimrill Dale. Durin chose the caves above Kheled-zarâm[2] as the earliest beginnings of his stronghold: Khazad-dûm, 'the Dwarrowdelf'.

All of these places became revered amongst Durin's people in later days. His descendants erected a rune-carved stone monolith at the site whereupon he had first looked into the Mirrormere, and although it had become indecipherably weatherworn by the end of the Third Age the influence of Durin I, the founding king of Khazad-dûm, was never forgotten.

Khazad-dûm waxed continuously in size and population in Durin's long lifetime, until it became the "greatest of all the mansions of the Dwarves"[3], even before the return of the Noldor to Middle-earth. By that time, Khazad-dûm was becoming known to the Dwarves of the Blue Mountains"[3]and to the Eldar of Beleriand.

After his death, the reputation of Durin's realm continued to grow, as did it's wealth, which was founded upon the uniquely precious metal mithril.

Khazad-dûm played no part in the wars of Beleriand, and gained a respite from orc attacks throughout the last five centuries of the First Age, when Morgoth's armies were occupied elsewhere.[1] The Longbeards maintained contact with all the other six dwarf clans, and after early Men arrived in Rhovanion, Khazad-dûm quickly began trading with them[citation needed].

Second Age

40 years after the destruction of Beleriand, many Dwarves from the recently ruined cities of Nogrod and Belegost came to the now great and ancient Dwarrowdelf, increasing its power still further, although at the same time, Orcs once again became "well-armed and very numerous, cruel, savage, and reckless in assault. In the battles that followed the Dwarves were outnumbered, and though they were the most redoubtable warriors of all the Speaking Peoples they were glad to make alliance with Men."[1] The Orcs were all the more easily defeated by the new combination of Khazad-dûm's heavy infantry and the horsed archers provided by Men, and the Longbeards consequently came to dominate the northern and central Hithaeglir and the lands east of there, although Khazad-dûm had always "regarded the Iron Hills, The Ered Mithrin, and the east dales of the Misty Mountains as their own land".[1] Ultimately, these Men then assisted the dwarves of Khazad-dûm "in the ordering of the lands that they had secured".[1]

With the foundation of the Noldorin realm Eregion to the west of Khazad-dûm around the year 700,[4] friendly relations between the Longbeards and the Eldar became firmly established. Many of the Eldar then became involved in the development of Khazad-dûm's mansions as a consequence, and it "became far more beautiful"[4] during this period. This friendship also resulted in a massive subterranean extension westwards: the Dwarrowdelf's habitable parts remained in the eastward side, but passages were delved through miles of rock that terminated at a gigantic stone portal outside this elven realm — The West Gate — "which opened out into their country and was chiefly used by them."[1] Celebrimbor, the Lord of Eregion, used mithril lettering on the dwarf Narvi's behalf when the latter built these, to create an inscription that read Im Narvi hain echant. Celebrimbor o Eregion teithant i thiw hin: "I, Narvi, made them. Celebrimbor of Hollin drew these signs."

The West Gate allowed the Elf lady Galadriel to pass eastwards through Khazad-dûm and establish Lothlórien beneath Azanulbizar, and the Nandorin elves that had earlier evacuated the area to escape Khazad-dûm's growing power, returned to settle there.

All of the Dwarrowdelf was originally illuminated by many "shining lamps of crystal"[2], although the halls of the highest level were also lit with windows and shafts carved through the mountain sides. These levels lay between flights of fifty or more stone steps, with seven hollowed out of the mountains above ground level, and many more subterranean levels — or 'Deeps' — beneath the Great Gates at the head of the Dimrill Dale. Every level comprised a multitude of arched passages, chambers and many pillared halls, often with "black walls, polished and smooth as glass"[2]. Below the level of the Gates lay mines, treasuries and even dungeons[2], although far below the lowest Deep of Khazad-dûm, lay primordial tunnels in perpetual darkness, gnawed by 'nameless things' that had lived there since the earliest beginnings of Arda. Few if any actually ever glimpsed these creatures, and no description of them is extant.

One important feature of the Dwarrowdelf was the defensive structure known as Durin's Bridge, "a slender bridge of stone, without kerb or rail"[2], that spanned a fifty feet wide chasm of indeterminate depth. Another, steeped in legend, was The Endless Stair, which ascended "from the lowest dungeon to the highest peak"[2], where it terminated within Durin's Tower, carved from the solid rock at the tip of Zirakzigil.

The West Gate and the Great Gates remained the only two known exits from Khazad-dûm, however, which proved fortunate during the War of the Elves and Sauron in the middle of the Second Age: the Dark Lord's victorious host in Eregion was unexpectedly distracted by a powerful assault of dwarves from Khazad-dûm, who subsequently retreated behind Narvi's impregnable doors after their purpose was achieved. Afterwards, Sauron harboured deep hatred for Khazad-dûm and ordered his Orcs to trouble Durin's folk at every turn, even though "the halls of Khazad-dûm were too deep and strong and filled with a people too numerous and valiant for Sauron to conquer from without"[2]. Despite this, "its people began to dwindle" from this time[2], possibly due to the loss of foodstuffs that had been provided by Men in the vales of Anduin.

Third Age

With the defeat of Sauron, Khazad-dûm was able to recover somewhat, and it was not until 1300 years later that the Longbeards came under renewed attacks by Orcs.[2] Disaster was not to strike Khazad-dûm from the outside, however: by that time, the more easily accessible veins of mithril had become exhausted, and eventually, in the year 1980, the miners of Khazad-dûm delved so deep that they disturbed or released a very powerful and evil entity. This Balrog of Morgoth killed King Durin VI in that year, and in the following year Náin, his son. The Dwarves were unable to defeat Durin's Bane, or even drive it away, and so were forced to flee their ancient home, relocating to Erebor. Khazad-dûm was deserted, and the elves renamed it Moria. Thereafter, Orcs of the Misty Mountains made Moria their home: at the command of Sauron, according to some sources.

Many centuries later, in 2790, driven from Erebor by the dragon Smaug, Thrór, heir of Durin, foolishly attempted to re-enter his ancestral home despite warnings not to. He was slain by the Orc chieftain Azog, an infamous murder that precipitated The War of the Dwarves and Orcs culminating in a bloody battle outside Moria's eastern gates nine years later. The Dwarves were victorious and Azog himself was beheaded by Dáin II Ironfoot before the great orc could reach the safety of the gates, but the Dwarves had suffered great losses and remained unwilling to face Durin's Bane. Casualties were so high that the dwarves were unable to craft sufficient crypts for the slain, as was their wont, and were forced instead to burn their dead. The felling of trees to accomplish this was so great that the Valley of Azanulbizar (the "Dimrill Dale") was forever deforested. Those slain were honoured in future years with the appellation "Burned Dwarf". After this Pyrrhic victory, Thrór's son Thráin II attempted to re-enter the Mines, but Dáin stopped him and prophesied that some power other than the Dwarves must come before Durin's folk could return to Moria.

Towards the close of the Third Age a few generations later, the dwarf Balin led a company to reopen the city, including Flói, Óin, Ori, Frár, Lóni, and Náli, although Balin's mission was against King Dáin's wishes. At first all went well, but after five years the colony was destroyed by Orcs. King Dáin was then visited twice by a messenger from Mordor, offering to return the remaining three of the Seven dwarf rings and the realm of Moria, if Dáin would cooperate in finding the One Ring. The offer was refused, but it is not known whether Sauron "the base master of treachery"[2], had any power over Durin's Bane.

The Fellowship reluctantly passed through Moria in 3019, and although the Great Gates lay shattered by this date, they passed beyond Narvi's doors in the west only with difficulty and in great peril. Many of the long deserted lower Deeps had become flooded and inaccessible, and the Fellowship were gambling that most of its Orcs had been killed in the Battle of Five Armies a few decades earlier. After reaching the Chamber of Mazarbul towards the end of their journey, the Fellowship were attacked there by a Troll and many Orcs, before being approached by Durin's Bane itself. Gandalf confronted the balrog on the Bridge of Khazad-dûm, near the remains of the Eastern Gates, where the two duelled briefly before plunging together into the abyss beneath it, allowing the rest of the Fellowship to escape. Both Gandalf and the balrog survived the fall to continue their epic duel from the primordial depths below Moria to the tip of Zirakzigil, ultimately demolishing both the tower and the top of the Stair.

Fourth Age

Following their exile from Khazad-dûm, the Longbeard dwarves always yearned for their homeland, even after more than a thousand years had passed; Azanulbizar became "the deep-shadowed valley which we cannot forget"[2], just as they felt compelled to continue incorporating "the image of those mountains into many works of metal and stone, and into many songs and tales. They stand tall in our dreams.."[2]

With the death of the Balrog, the way was at last clear for the Longbeards to reclaim the Dwarrowdelf however, and it is told that a few centuries into the Fourth Age, Durin VII - a descendant (some sources say the son) of Thorin III Stonehelm - at last led his people back to their longed-for ancient homeland early in the Fourth Age, retrieving what they could of Khazad-dûm's once-mighty riches.

Geography features

West-door

The Doors of Durin, also called the West-door or the West-gate of Moria, were created in the Second Age by the Dwarf Narvi, as the western entrance to Khazad-dûm. In these times, they stood open and were guarded by a doorwarden, allowing free and friendly trade between the Elves and the Dwarves.

The doors were made of ithildin, which mirrored only starlight and moonlight. When the moon was out in full and ancient words long-forgotten were spoken, fine silver lines would appear, outlining the secret door. The designs on the arch, which were made by the Elf Celebrimbor, included a hammer and an anvil (the emblems of Durin); a crown and seven stars; two trees surmounted by crescent moons; and a single star (the Star of the House of Fëanor). The inscription at the top of the arch read: "Ennin Durin aran Moria. Pedo mellon a mino" - "The Doors of Durin, Lord of Moria. Speak, friend, and enter.""

In The Lord of the Rings film trilogy, Frodo Baggins gave Gandalf the clue to solving the riddle, by asking what was the Elvish word for "friend"; which was the password mellon. In the book, Gandalf finds the riddle on his own.

Shortly after Gandalf opened the doors, the Watcher in the Water attacked the Fellowship as they entered the Mines, ripping down the holly trees that flanked the doors and barricading the gate; the Watcher also piled rocks in front of the gates. In the film, the Watcher caused a cave-in instead, apparently destroying the gates, but this is not the case in the books.

East-gate

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Chamber of Mazarbul

The Chamber of Mazarbul was a room in Moria containing the Tomb of Balin. It was located to the right of a pathway that branched off the north end of the Twenty-first hall. When the Fellowship found the chamber as they passed through Moria, Balin's tomb was located inside it, and a bright shaft of sunlight streamed in from outside the mountain to land directly on the tomb. There were two stone doors leading into the chamber. Many deep recesses were cut into the chamber rock containing chests that had been recently looted by the orcs inhabiting Moria. In one of these was found the Book of Mazarbul. It was in the Chamber of Mazarbul that the Fellowship engaged in a brief fight with a band of Moria orcs and a cave troll and where Gandalf made his first stand against the Balrog.[2]

The Chamber's depiction in Peter Jackson's The Lord of the Rings: The Fellowship of the Ring film is based on the description in the books; however the walls are covered with inscriptions in Khuzdul and the Common Speech (English) not found in Tolkien's work.[1]

Durin's Bridge

The Bridge of Khazad-dûm is a narrow stone bridge crossing a chasm within the eastern gates of Moria. It lends its name to Chapter 5 in Book II of The Lord of the Rings, in which Gandalf referred to it as Durin's Bridge.[5]

The bridge was built to guard the East Gate of Khazad-dûm. It narrowly spanned a deep chasm built under the high arches common in Khazad-dûm. This gave the bridge powerful defensive value, for if an enemy were to breach the East Gate of Khazad-dûm, he would be forced to cross the span of the Bridge (some fifty feet) in single file line, exposing him to the arrows of the Dwarven defenders.[5]

The Eastern end of the bridge connected to the First Hall and through that toward the East Gate of Khazad-dûm. The Western end of the bridge connected to the superstructure of the main city itself.Template:ME-fact

In The Fellowship of the Ring, the first volume of The Lord of the Rings, the eponymous Fellowship were forced to seek a path through Moria, long since abandoned by Durin's Folk. Through the course of this journey, the Fellowship encountered Durin's Bane, a Balrog that had survived the destruction of Thangorodrim.[5]

Seeing that the Fellowship was over matched, Gandalf challenged the Balrog on the span of the Bridge of Khazad-dûm. In the course of this fight, Gandalf shattered the Bridge (and with it, his staff), allowing the rest of the Fellowship to flee through Moria by the Eastern Gate.[5]

Endless Stair

The Endless Stair rose from the lowest dungeon of Moria to Durin's Tower at the summit of Celebdil. The Endless Stair was of such legendary status among Dwarves that some considered that it had never existed, but Gandalf confirmed its existence to Gimli when he recounts his battle with Durin's Bane (a balrog). Durin's Tower and the top of the Stair were destroyed in that struggle. The height of the Endless Stair is not known exactly, but Gandalf in his account to Gimli states that it climbed many thousands of steps in an unbroken spiral.Template:ME-fact

In Christopher's Paolini's book Eragon, Alagaësian dwarves have a similar structure, called Vol Turin, translated as "the Endless Staircase."

Adaptations

Moria as seen in Peter Jackson's The Lord of the Rings: The Fellowship of the Ring

Template:Tolkien-sectstub Peter Jackson's portrayal of Moria in his The Lord of the Rings: The Fellowship of the Ring movie was mostly inspired by Alan Lee's illustrations.


In popular culture

The roguelike computer game Moria was modelled on The Lord of the Rings, the Moria events in particular. The goal in the game is to reach the bottom of a maze-like simulation of the Mines of Moria and kill a Balrog.

Further reading

  • Dickerson, Matthew (2006). "Moria". In Drout, Michael D. C. (ed.). J. R. R. Tolkien Encyclopedia: Scholarship and Critical Assessment. Routledge. pp. 438–439. ISBN 0-415-96942-5.

Other Trivia

The latin prefix "mor" or "mors" means death.

See also

Template:Middle-earth portal

References

  1. ^ a b c d e f Tolkien, J. R. R. (1996). Christopher Tolkien (ed.). The Peoples of Middle-earth. Boston: Houghton Mifflin. ISBN 978-0-395-82760-4.
  2. ^ a b c d e f g h i j k l m Cite error: The named reference lord was invoked but never defined (see the help page).
  3. ^ a b Tolkien, J. R. R. (1977). Christopher Tolkien (ed.). The Silmarillion. Boston: Houghton Mifflin. ISBN 978-0-395-25730-2.
  4. ^ a b Tolkien, J. R. R. (1980). Christopher Tolkien (ed.). Unfinished Tales. Boston: Houghton Mifflin. ISBN 978-0-395-29917-3. Cite error: The named reference "tales" was defined multiple times with different content (see the help page).
  5. ^ a b c d Tolkien, J. R. R. (1954a). The Fellowship of the Ring. The Lord of the Rings. Boston: Houghton Mifflin. "The Bridge of Khazad-dûm". OCLC 9552942.

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