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==References==
==References==
{{reflist}}
*[[Wolfgang Baur|Baur, Wolfgang]], and Gwendolyn F.M. Kestrel. ''[[Expedition to the Demonweb Pits]]'' ([[Wizards of the Coast]], 2007).
*[[Wolfgang Baur|Baur, Wolfgang]], and Gwendolyn F.M. Kestrel. ''[[Expedition to the Demonweb Pits]]'' ([[Wizards of the Coast]], 2007).
*[[James Jacobs|Jacobs, James]]. "The Demonimicon of [[Iggwilv]]: Baphomet." ''[[Dragon (magazine)|Dragon]]'' #341 ([[Paizo Publishing]], [[2006]]).
*[[James Jacobs|Jacobs, James]]. "The Demonimicon of [[Iggwilv]]: Baphomet." ''[[Dragon (magazine)|Dragon]]'' #341 ([[Paizo Publishing]], [[2006]]).

Revision as of 05:55, 25 September 2008


Template:D&D Deity In the Dungeons & Dragons fantasy roleplaying game, Pale Night, the so-called "Mother of Demons," is an Abyssal Lord, both enigmatic and unbelievably ancient[citation needed]. In Fiendish Codex I: Hordes of the Abyss, it was revealed that she is a member of the demonic race called the obyriths.

Description

Pale Night's form is incorporeal, and she appears as an empty flowing white shroud with the suggestion of a shapely female body underneath. It is said that Pale Night's true form, as befits an obyrith, is so hideous and terrifying that reality itself rejects it. The shroud that she "wears" hides it. To glimpse Pale Night's true form risks madness and death.

Relationships

Ancient texts claim that Pale Night is the mother of Graz'zt, Lupercio, and Vucarik in Chains. If she is indeed the mother of Graz'zt, she would also be the grandmother of Iuz, and possibly the mother of Rhyxali. She speaks only very rarely and has not confirmed this[who?]. She seems to have a mutual defense alliance with Baphomet.

Realm

Pale Night lives in a bone castle which sits on a vast plateau in the Endless Maze of Baphomet, on the 600th layer of the Abyss. She has a strong alliance with Baphomet, the Prince of Beasts, and has lived on his layer since long before he became a demon lord. They do not work together, but each will defend the other's home from assault. Pale Night's castle looks like a giant grasping hand and is guarded by ambulatory bones and appendages. She rarely leaves this castle. It is said that those who stumble into her domain become new guardians for it.

Pale Night also rules the 471st layer of the Abyss, called Androlynne. Long ago, by guile and trickery, she trapped a whole generation of eladrin children on her layer with the intent of hunting them down one by one at her leisure. Since then, the layer has become a battlefield between the forces of the demoness and the celestials that have come to protect the children.

Cult of Pale Night

Worshippers of Pale Night are rare; most of them are malevolent spellcasters obsessed with creating new breeds of half-fiends to unleash to the world.

Creative origins

Pale Night's character (also named old Night) is based on John Milton's Paradise Lost's second book; In this text, she is said to sit besides the Throne of Chaos.[citation needed]

Another source of inspiration comes from Robert W. Chambers' The King in Yellow. The King, as the main threat in these short stories, shares a lot of common traits with the obyrith lady: a mysterious, inbelievably alien origin, the ability to induce confusion, despair and madness and finally, a rather similar form as a whole, a shape one has better not to see... (yellow tattered cloak flapping in the wind versus pale shroud "billowing on the netherwind") [1][original research?]

References

  1. ^ "I knew that the King in Yellow had opened his tattered mantle and there was only God to cry to now." The Yellow Sign in The King In Yellow, p.68 chaosium, 2004