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==Gameplay==
==Gameplay==
[[Image:Spore-mobile.jpg|thumb|150px|left|Gameplay screenshot.]]
[[Image:Spore-mobile.jpg|thumb|150px|left|Gameplay screenshot.]]
The simplified game allows players to try to survive as a [[multicellular organism]] in a [[tide pool]], with the ability to upgrade its creature as with the main game. The basic gameplay is similar to ''[[flOw]]''.<ref name=1uppre>[http://www.1up.com/do/previewPage?cId=3166260 1Up ''Spore Mobile'' preview]</ref> (''[[flOw]]'' designer [[Jenova Chen]] attributed [[Will Wright]]'s first demo of ''[[Spore]]'' as inspiration.){{Fact|date=August 2008}}
The simplified game allows players to try to survive as a [[multicellular organism]] in a [[tide pool]], with the ability to upgrade its creature as with the main game. The basic gameplay is similar to ''[[Flow]]''.<ref name=1uppre>[http://www.1up.com/do/previewPage?cId=3166260 1Up ''Spore Mobile'' preview]</ref> (''[[Flow]]'' designer [[Jenova Chen]] attributed [[Will Wright]]'s first demo of ''[[Spore]]'' as inspiration.){{Fact|date=August 2008}}


Unlike the full version of ''[[Spore]]'', the main game is roughly an [[hour]] long, and divided into 18 separate sections, with the player attacking and eating other organisms while avoiding being eaten by superior ones. Movement is achieved by pressing the phone keys in [[ordinal directions]]; iPods use the touch wheel while iPhone players may use the accelerometer. However, a new update to Spore Origins was released which allowed owners of the 4th Generation iPod Nano to use the inbuilt accelerometer, just like the iPhone. Eating creatures is done by attacking with the mouth; group-eating combos can be achieved with the OK button or center button on the wheel.<ref name=1uppre>[http://www.1up.com/do/previewPage?cId=3166260 1Up ''Spore Mobile'' preview]</ref> A section is completed after the player eats a certain amount of DNA material from other life forms.
Unlike the full version of ''[[Spore]]'', the main game is roughly an [[hour]] long, and divided into 18 separate sections, with the player attacking and eating other organisms while avoiding being eaten by superior ones. Movement is achieved by pressing the phone keys in [[ordinal directions]]; iPods use the touch wheel while iPhone players may use the accelerometer. However, a new update to Spore Origins was released which allowed owners of the 4th Generation iPod Nano to use the inbuilt accelerometer, just like the iPhone. Eating creatures is done by attacking with the mouth; group-eating combos can be achieved with the OK button or center button on the wheel.<ref name=1uppre>[http://www.1up.com/do/previewPage?cId=3166260 1Up ''Spore Mobile'' preview]</ref> A section is completed after the player eats a certain amount of DNA material from other life forms.

Revision as of 22:52, 28 November 2008

Spore Origins
Developer(s)Babaroga, Tricky Software
Publisher(s)Electronic Arts
Designer(s)Will Wright
Platform(s)Mobile phones, N-Gage platform[3], iPhone, iPod touch (1st and 2nd Generation), iPod (5th generation iPod, iPod classic, and 3rd/4th generation iPod nano)[4]
ReleaseiPod:
August 25, 2008[1]
Mobile/iPhone:
September 5, 2008[2]
Genre(s)Arcade game
Mode(s)Single player, multiplayer

Spore Origins (aka: Spore Mobile) is the mobile phone, N-Gage mobile gaming service[3] and iPod spin-off of Spore, and focuses on a single phase of the larger game's gameplay - the cell phase. The iPhone version takes advantage of the device's touch capabilities and 3-axis accelerometer.[5]

Gameplay

Gameplay screenshot.

The simplified game allows players to try to survive as a multicellular organism in a tide pool, with the ability to upgrade its creature as with the main game. The basic gameplay is similar to Flow.[6] (Flow designer Jenova Chen attributed Will Wright's first demo of Spore as inspiration.)[citation needed]

Unlike the full version of Spore, the main game is roughly an hour long, and divided into 18 separate sections, with the player attacking and eating other organisms while avoiding being eaten by superior ones. Movement is achieved by pressing the phone keys in ordinal directions; iPods use the touch wheel while iPhone players may use the accelerometer. However, a new update to Spore Origins was released which allowed owners of the 4th Generation iPod Nano to use the inbuilt accelerometer, just like the iPhone. Eating creatures is done by attacking with the mouth; group-eating combos can be achieved with the OK button or center button on the wheel.[6] A section is completed after the player eats a certain amount of DNA material from other life forms.

Every three levels is followed by the creature editor, in which the player may add an upgrade to his organism in four categories: perception, attack, defense, and movement. The 3rd upgrade in each category is a "superpart".[6] The player also unlocks a mode called "Survival", in which the player is on a single screen collecting pellets while dodging creatures.

Issues

The iPod classic had lockup issues which took place on the game’s initial loading screen on 1.0.x and 1.1.x software.[7] The bugs were fixed and the game was re-released on August 31, 2008.

Reception

See also

References

  1. ^ "EA's Spore Arrives For iPod First". MacRumors.com.
  2. ^ "EA Mobile Announces More iPhone Games in Development: MONOPOLY, Tiger Woods PGA TOUR 09 and Need for Speed Undercover". Electronic Arts. 2008-09-05.
  3. ^ a b "Spore Origins for N-Gage". N-Gage blog. Retrieved 2008-09-23.
  4. ^ "Official Spore Origins site". Electronic Arts.
  5. ^ Live coverage of the iPhone Software Roadmap announcement
  6. ^ a b c 1Up Spore Mobile preview
  7. ^ Charles Starrett (2008-08-26). "Lockup bug hits EA iPod game Spore Origins". iLounge.