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The hub world that takes place between missions is the Nexus, a small area where the player can interact with NPCs, shop, and store equipment. The actual game world is divided into five stages, accessible via portals. The first is Boletaria Palace, the ruins of the castle where Boletaria's ruler once lived. Second is the Stonefang Tunnel, a mine that was corrupted and overrun by [[goblin]]-like creatures. Third is the Tower of Latria, a dark, abandoned prison tower. Next is the Shrine of Storms, a cliff-side ruin infested by the undead and besieged by flying creatures known as Storm Beasts. Last is the Valley of Defilement, a deep gorge in the earth full of poisonous [[leeches]], [[trolls]], and sheer drops.
The hub world that takes place between missions is the Nexus, a small area where the player can interact with NPCs, shop, and store equipment. The actual game world is divided into five stages, accessible via portals. The first is Boletaria Palace, the ruins of the castle where Boletaria's ruler once lived. Second is the Stonefang Tunnel, a mine that was corrupted and overrun by [[goblin]]-like creatures. Third is the Tower of Latria, a dark, abandoned prison tower. Next is the Shrine of Storms, a cliff-side ruin infested by the undead and besieged by flying creatures known as Storm Beasts. Last is the Valley of Defilement, a deep gorge in the earth full of poisonous [[leeches]], [[trolls]], and sheer drops.


The game includes integrated online features. Players can view messages on the ground containing hints and advice that other players have left as well as bloodstains in the places where other players have died, which allow them to view how those players' deaths occurred. "Ghosts" of other players in the same stage also appear randomly, though, aside from seeing the player, no other interaction can take place. [[Co-operative play]] allows three players to team up and play through different levels in the game through Soul Links, until a demon is defeated, when the Soul returns to life. In competitive play, a player who is a Soul can force themselves into another player's adventure, where they're known as Black Phantoms, and play against their opponent. If the Black Phantom kills the other player, the Phantom is returned to life in their own game. If the Black Phantom is defeated, a portion of the invading player's souls is transferred to the victor.
The game includes integrated online features. Players can view messages on the ground containing hints and advice that other players have left as well as bloodstains in the places where other players have died, which allow them to view how those players' deaths occurred. "Ghosts" of other players in the same stage also appear randomly, though, aside from seeing the player, no other interaction can take place. [[Co-operative play]] allows up to three players to team up and play through a host's level until a demon is defeated, after which the visiting player is returned to life. In competitive play, a player who is a Soul can force themselves into another player's adventure, where they're known as Black Phantoms, and play against their opponent. If the Black Phantom kills the other player, the Phantom is returned to life in their own game. If the Black Phantom is defeated, a portion of the invading player's souls is transferred to the victor.


==Story==
==Story==

Revision as of 18:18, 5 January 2010

Developer(s)From Software
Designer(s)From Software
Hidetaka Miyzaki (director)
Masanori Takeuchi (producer)
Eiichi Nakajima (executive producer)
Sony Computer Entertainment
Takeshi Kaji (producer)
Takahiro Kaneko (executive producer)
Composer(s)Shunsuke Kida
Platform(s)PlayStation 3
Genre(s)Role-playing game
Mode(s)Single-player, Online multiplayer

Demon's Souls (デモンズソウル, Demonzu Souru) is a fantasy action RPG developed by From Software for the PlayStation 3. With a dark fantasy theme, the game was described as a spiritual successor to the King's Field games.[3] The game was named Game of the Year for 2009 by GameSpot.[4]

Gameplay

Players can customize their own characters, setting the name, gender, hair style and other characteristics. Players face off against a variety of beasts and demons, making use of a variety of different weapons. There are several forms of magic that can be used in a defensive manner. After a player is killed, they become a Soul, and continue playing, though with less health. After defeating a particular demon or using a particular item, the player is restored to life. Souls are collected through collecting the souls of dead soldiers and heroes, as well as siphoning energy from enemies killed in combat. These Soul Points can be exchanged for equipment or to improve player stats.

The hub world that takes place between missions is the Nexus, a small area where the player can interact with NPCs, shop, and store equipment. The actual game world is divided into five stages, accessible via portals. The first is Boletaria Palace, the ruins of the castle where Boletaria's ruler once lived. Second is the Stonefang Tunnel, a mine that was corrupted and overrun by goblin-like creatures. Third is the Tower of Latria, a dark, abandoned prison tower. Next is the Shrine of Storms, a cliff-side ruin infested by the undead and besieged by flying creatures known as Storm Beasts. Last is the Valley of Defilement, a deep gorge in the earth full of poisonous leeches, trolls, and sheer drops.

The game includes integrated online features. Players can view messages on the ground containing hints and advice that other players have left as well as bloodstains in the places where other players have died, which allow them to view how those players' deaths occurred. "Ghosts" of other players in the same stage also appear randomly, though, aside from seeing the player, no other interaction can take place. Co-operative play allows up to three players to team up and play through a host's level until a demon is defeated, after which the visiting player is returned to life. In competitive play, a player who is a Soul can force themselves into another player's adventure, where they're known as Black Phantoms, and play against their opponent. If the Black Phantom kills the other player, the Phantom is returned to life in their own game. If the Black Phantom is defeated, a portion of the invading player's souls is transferred to the victor.

Story

The game surrounds the search for power and prosperity of King Allant XII who channeled the power of souls. He brought unprecedented prosperity to his northern kingdom of Boletaria. That is, until a thick and colorless fog covered the land's outskirts, cutting off the kingdom from the outside world. Those who entered the fog never returned. Vallarfax of the royal Twin Fangs broke free from the fog and told the world of Boletaria's plight. The aging King Allant XII had awakened the Old One, the great beast below the Nexus, from its eternal slumber and that a dark fog had swept in, unleashing soul-craving demons. The ones that lost their souls also lost their minds. Chaos reigned, the mad attacking the sane. The Demons grow stronger and more powerful with each soul they devour. The legend was told from man to man; mighty warriors entered the cursed lands, but none have returned.

Development

SCEJ producer Takeshi Kajii described the game to Famitsu as a spiritual successor to King's Field. "I am a fan of From Software, but naturally that also means there are parts of their games I'm not satisfied with, too," he said. "If this was a new King's Field game, there would be areas we wouldn't be able to touch since they're part of the series; working together like this, we can try to make something really new."[5]

Versions

There are four different versions currently available:

  • Japanese: English voiceovers; menus and subtitles in Japanese.
  • Asian (Hong Kong/Singapore): Both full English and Chinese voicework, menus and text.[6]
  • Asian (Korean): English voicework; both English and Korean text and subtitles.[7]
  • North American: English voice and text. New text translation by Atlus.

Atlus is publishing the game in North America.[2] Atlus has confirmed that people with the North American version will be on separate servers, and not able to interact with people playing other versions. Save games from the non-North American version will not be able to be transferred to the North American version.[8][9]

Merchandise and other media

An exclusive strategy guide "Demon's Souls Official Perfect Guide" was released in 2009. The softcover book is 192 pages and published by Enterbrain. The guide contains complete data of weapons, armor, items, area maps and secrets.[10]

In North America there are two versions of the game. The Deluxe edition costs $10 more and includes a 160-page guide book along with a slipcase that will house both the game and guidebook. This edition is only available to North American residents, although pre-ordering either version will net gamers an art book.[11] According to the Atlus Faithful newsletter, the game will also include a bundled soundtrack for both versions.[12]

Reception

The game was received well by Japanese media and gamers. Dengeki scored the game 95/85/85/85. Famitsu gave it a more mixed review of 9/7/7/6. The game sold 39,966 copies in its first week in Japan,[22][23] and boosted PS3 sales in the region.[24] It has sold 134,585 copies in Japan as of December 2009.[25] In North America, Demon's Souls debuted at the eleventh place of the October 2009 charts according to NPD, with over 150,000 copies sold.[26]

Famitsu reviewer Paint Yamamoto, rated the game 9: "This is a game you learn how to play by losing -- you'll face sudden death frequently. But! Keep playing... and you'll realize how deep it really is. If you're looking to experience rich RPG elements, by all means play Demon's Souls!!."

Famitsu "casual" reviewer Maria Kichiji rated the game 6 "It's super-difficult... 'Souls' are needed for everything from shopping to power ups, and the entire game is unforgiving. Even worse, there are almost no hints. Demon's Souls is far too stoic... it's not a game for everybody."[27]

Reviews from Western critics have been very favorable. Edge gave Demon's Souls 9/10. Eurogamer gave the game a 9/10 score, and reviewer Keza MacDonald wrote "It's stoic, uncompromising, difficult to get to know, but also deep, intriguingly disturbed and perversely rewarding. You can learn to love Demon's Souls like few other games in the world. But only if you're prepared to give yourself over to it.".[14] RPGFan gave Demon's Souls 86%,[15] and PixelVerdict gave it 5/5.[28] PixlBit rated the game 3/5 stars, stating it can be "a magnificent, engaging experience [for players] who can tolerate high difficulty ... however, the average player will be overwhelmed with the challenge, or completely put-off by the repetition."[29] ScrewAttack named it the eighth best PS3 exclusive.[30] GameSpot and GameTrailers both gave Demon's Souls the title of RPG of the Year.[31][32] GameTrailers also gave it the "Best New intellectual property of 2009",[33] award and GameSpot awarded it both Best PS3 Game and Game of the Year.[34][35]

Soundtrack

The soundtrack was composed by Shunsuke Kida.

  1. Demon's Souls
  2. The Beginning
  3. Tales of Old
  4. Maiden in Black
  5. The Nexus
  6. Phalanx
  7. Tower Knight
  8. Penetrator
  9. Old King Allant
  10. Adjudicator
  11. Old Hero
  12. Storm King
  13. Fool's Idol
  14. Maneater
  15. Old Monk
  16. Leechmonger
  17. Dirty Colossus
  18. Maiden Astraea
  19. Armor Spider
  20. Flamelurker
  21. Dragon God
  22. The Old One
  23. One Who Craves Souls
  24. Return to Slumber

References

  1. ^ http://www.worthplaying.com/article.php?sid=63982=62587&catid=99
  2. ^ a b http://www.rpgamer.com/news/Q2-2009/052009a.html
  3. ^ 1UP on Sony's Demon's Souls revealing
  4. ^ [1]
  5. ^ 1UP: Sony Reveals Demon's Souls
  6. ^ PlayStation Hong Kong Demon's Souls
  7. ^ PlayStation Korea Demon's Souls
  8. ^ Playstation Blog Interview
  9. ^ Atlus Blog
  10. ^ Enterbrain Official Information
  11. ^ Demon Souls Dated And Bundled With Swag.
  12. ^ http://www.atlus.com/forum/showthread.php?t=4047
  13. ^ Edge Review scores
  14. ^ a b Eurogamer Demon's Souls Review
  15. ^ a b RPGFan Demon's Souls Review
  16. ^ Demon's Souls GameRankings
  17. ^ [2]
  18. ^ [3]
  19. ^ Demon's Souls for PlayStation 3 - GameRankings
  20. ^ Demon's Souls (ps3) reviews at Metacritic.com
  21. ^ GamesRadar.com Demon's Souls Review
  22. ^ Tanaka, John (2009-02-23). "Demon's Souls Sells out in Japan". IGN. News Corporation. Retrieved 2009-04-12.
  23. ^ PSXextreme about Demon's Souls Sales
  24. ^ Eurogamer Demon's Souls boosts Japan PS3 sales
  25. ^ Sony PS3 Japanese Chart
  26. ^ NPD: October Top 20 Sees Impressive Demon's Souls Showing
  27. ^ Something Awful Forums
  28. ^ PixelVerdict Demon's Souls Review
  29. ^ PixlBit Demon's Souls (PlayStation 3) Review
  30. ^ Gametrailers.com - ScrewAttack - Top Ten PS3 Exclusives
  31. ^ GameTrailers Game of the Year Awards 2009: Best Role-Playing Game
  32. ^ Genre Awards: Best Role-Playing Game
  33. ^ [hhttp://www.gametrailers.com/video/best-new-gt-goty/60157 GameTrailers Game of the Year Awards 2009: Best New IP]
  34. ^ Platform Awards: Best PS3 Game
  35. ^ The 2009 Game of the Year - GameSpot's Best Games of 2009