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N-World's origins can be traced back to [[Symbolics]], a computer manufacturer notable for producing [[Lisp (programming language)|LISP]]-based systems in the 1980s. Among the software packages available for Symbolics computers was [[Symbolics#Symbolics Graphics Division|S-Graphics]], a 3D animation suite that included modules for polygon modeling, dynamics, paint, and rendering (S-Geometry, S-Dynamics, S-Paint, and S-Render, respectively).<ref>{{cite web|url=http://lemonodor.com/archives/000256.html|title=Lemonodor: Symbolics Color Graphics System|work=lemonodor.com|accessdate=19 February 2017}}</ref> In 1992, Japanese trading company [[Sojitz#Nichimen|Nichimen Corporation]] purchased the rights to S-Graphics, ported it to Silicon Graphics [[IRIX]], and marketed it as N-World.
N-World's origins can be traced back to [[Symbolics]], a computer manufacturer notable for producing [[Lisp (programming language)|LISP]]-based systems in the 1980s. Among the software packages available for Symbolics computers was [[Symbolics#Symbolics Graphics Division|S-Graphics]], a 3D animation suite that included modules for polygon modeling, dynamics, paint, and rendering (S-Geometry, S-Dynamics, S-Paint, and S-Render, respectively).<ref>{{cite web|url=http://lemonodor.com/archives/000256.html|title=Lemonodor: Symbolics Color Graphics System|work=lemonodor.com|accessdate=19 February 2017}}</ref> In 1992, Japanese trading company [[Sojitz#Nichimen|Nichimen Corporation]] purchased the rights to S-Graphics, ported it to Silicon Graphics [[IRIX]], and marketed it as N-World.


N-World retained the LISP-based foundations of its predecessor,<ref>{{cite web|url=http://franz.com/success/customer_apps/animation_graphics/nichimen.lhtml|title=Franz Inc Customer Applications: Nichimen Graphics|work=franz.com|accessdate=19 February 2017}}</ref> but was targeted at interactive content producers,<ref>{{cite web|url=http://www.prnewswire.com/news-releases/nichimen-graphics-and-alias-wavefront-announce-collaborative-agreement-75922757.html|title=Nichimen Graphics and Alias Wavefront Announce Collaborative Agreement|first=|last=Alias|work=prnewswire.com|accessdate=19 February 2017}}</ref> offering features useful for game developers. Pricing was set at $16,995 for the full suite of tools, later reduced to $9,995 when N-World as ported to [[Windows NT]] in 1997.<ref>http://www.siliconinvestor.com/readmsg.aspx?msgid=1910481</ref>
N-World retained the LISP-based underpinnings of its predecessor,<ref>{{cite web|url=http://franz.com/success/customer_apps/animation_graphics/nichimen.lhtml|title=Franz Inc Customer Applications: Nichimen Graphics|work=franz.com|accessdate=19 February 2017}}</ref> but was targeted at interactive content producers,<ref>{{cite web|url=http://www.prnewswire.com/news-releases/nichimen-graphics-and-alias-wavefront-announce-collaborative-agreement-75922757.html|title=Nichimen Graphics and Alias Wavefront Announce Collaborative Agreement|first=|last=Alias|work=prnewswire.com|accessdate=19 February 2017}}</ref> offering features useful for game developers. Pricing was set at $16,995 for the full suite of tools, later reduced to $9,995 when N-World as ported to [[Windows NT]] in 1997.<ref>http://www.siliconinvestor.com/readmsg.aspx?msgid=1910481</ref>


N-World was used to create graphics for a number of console games in the mid-1990s, including [[Super Mario 64]] and [[Final Fantasy VII]].<ref>https://news.ycombinator.com/item?id=2474833</ref> N-World was superseded by [[Mirai (software)|Mirai]] in 1999.<ref>{{cite web|url=https://news.ycombinator.com/item?id=842993|title=&#62; My primary focus in life has been computer graphics, and my first language... - Hacker News|work=ycombinator.com|accessdate=19 February 2017}}</ref>
N-World was used to create graphics for a number of console games in the mid-1990s, including [[Super Mario 64]] and [[Final Fantasy VII]].<ref>https://news.ycombinator.com/item?id=2474833</ref> N-World was superseded by [[Mirai (software)|Mirai]] in 1999.<ref>{{cite web|url=https://news.ycombinator.com/item?id=842993|title=&#62; My primary focus in life has been computer graphics, and my first language... - Hacker News|work=ycombinator.com|accessdate=19 February 2017}}</ref>
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{{Reflist}}
{{Reflist}}


== External links ==
* [http://www.aaronjamesrogers.com/misc/nworld/N-World-Intro.html N-World 3.0 Online Documentation]
* [http://forums.nekochan.net/viewtopic.php?f=11&t=16731536 Nichimen Graphics N-World 3 discussion thread on Nekochan.net]

{{3D software}}

[[Category:3D graphics software]]
[[Category:IRIX software]]
[[Category:1990 software]]
[[Category:Graphics software]]
[[Category:Graphics software]]

Revision as of 18:00, 23 February 2017

N-World
Developer(s)Nichimen Graphics, Inc.
Stable release
3.2 / January 1999
Operating systemIRIX, Windows
Type3D computer graphics
LicenseProprietary

N-World was a commercial 3D graphics package available on Silicon Graphics and Windows NT workstations in the 1990s. Intended primarily for video game content creation, it offered polygon modeling tools, 2D/3D paint, scripting, color reduction, and exporters for several popular game consoles.

History

N-World's origins can be traced back to Symbolics, a computer manufacturer notable for producing LISP-based systems in the 1980s. Among the software packages available for Symbolics computers was S-Graphics, a 3D animation suite that included modules for polygon modeling, dynamics, paint, and rendering (S-Geometry, S-Dynamics, S-Paint, and S-Render, respectively).[1] In 1992, Japanese trading company Nichimen Corporation purchased the rights to S-Graphics, ported it to Silicon Graphics IRIX, and marketed it as N-World.

N-World retained the LISP-based underpinnings of its predecessor,[2] but was targeted at interactive content producers,[3] offering features useful for game developers. Pricing was set at $16,995 for the full suite of tools, later reduced to $9,995 when N-World as ported to Windows NT in 1997.[4]

N-World was used to create graphics for a number of console games in the mid-1990s, including Super Mario 64 and Final Fantasy VII.[5] N-World was superseded by Mirai in 1999.[6]

Features

The N-World package, like its predecessor S-Graphics, was divided into several components:[7]

  • N-Geometry: 3D polygon-based modeling tools, including smoothing, "magnet" geometry editing, and instancing.
  • N-Dynamics: Animation tools including scripting, curve-based animation, and skeletal animation.
  • N-Render: Surfacing and rendering tools. Ray tracing and materials output to various game console formats.
  • N-Paint: 2D & 3D paint. Mattes, effects, color reduction, and a visual VRAM editor for PlayStation.
  • Game Tools: Utilities for game developers, including exporters for PlayStation, Nintendo 64, and Saturn consoles.

References

  1. ^ "Lemonodor: Symbolics Color Graphics System". lemonodor.com. Retrieved 19 February 2017.
  2. ^ "Franz Inc Customer Applications: Nichimen Graphics". franz.com. Retrieved 19 February 2017.
  3. ^ Alias. "Nichimen Graphics and Alias Wavefront Announce Collaborative Agreement". prnewswire.com. Retrieved 19 February 2017.
  4. ^ http://www.siliconinvestor.com/readmsg.aspx?msgid=1910481
  5. ^ https://news.ycombinator.com/item?id=2474833
  6. ^ "> My primary focus in life has been computer graphics, and my first language... - Hacker News". ycombinator.com. Retrieved 19 February 2017.
  7. ^ "N-World 3.0 Online Documentation". aaronjamesrogers.com. Retrieved 19 February 2017.