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Changed Mizuguchi's 'Game Director' title to co-producer, as he is listed as 'Producer' together with Mark MacDonald in the credits. (see https://www.youtube.com/watch?v=ZublieZKaWM&t=9315)
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== Development ==
== Development ==
''Tetris Effect'' has been in development since 2012, and is inspired by the [[Tetris effect|phenomenon of the same name]], where after playing ''[[Tetris]]'' for a long period of time, players would continue to see falling ''Tetris'' blocks for some time after quitting the game. Game Director [[Tetsuya Mizuguchi]] had wanted for many years to produce a music-based game around ''Tetris'', but its licensing had been held by [[Electronic Arts]], making it difficult to use. Around 2012, Mizuguchi began discussing with [[Henk Rogers]], the founder of [[The Tetris Company]] which now owns the rights to ''Tetris'' about developing a version of ''Tetris'' set to music with a "[[Flow (psychology)|zone]]" that players would achieve while playing, leading to the start of the game's development.<ref name="polygon tetris effect">{{cite web|url=https://www.polygon.com/e3/2018/6/15/17465364/tetris-effect-preview-enhance-games-e3|title=Tetris Effect has been in development for 6 years|last=Stark|first=Chelsea|date=June 15, 2018|work=[[Polygon (website)|Polygon]]|accessdate=June 15, 2018}}</ref> The game will also be compatible with the [[PlayStation VR]] headset. The game is set to be released on November 9, 2018.<ref>{{cite web|url=https://www.engadget.com/2018/09/17/tetris-effect-release-date/|title='Tetris Effect' drops a color bomb on your PS4 November 9th|first=Kris|last=Holt|work=[[Engadget]]|date=September 17, 2018|accessdate=October 1, 2018}}</ref>
''Tetris Effect'' has been in development since 2012, and is inspired by the [[Tetris effect|phenomenon of the same name]], where after playing ''[[Tetris]]'' for a long period of time, players would continue to see falling ''Tetris'' blocks for some time after quitting the game. Co-producer [[Tetsuya Mizuguchi]] had wanted for many years to produce a music-based game around ''Tetris'', but its licensing had been held by [[Electronic Arts]], making it difficult to use. Around 2012, Mizuguchi began discussing with [[Henk Rogers]], the founder of [[The Tetris Company]] which now owns the rights to ''Tetris'' about developing a version of ''Tetris'' set to music with a "[[Flow (psychology)|zone]]" that players would achieve while playing, leading to the start of the game's development.<ref name="polygon tetris effect">{{cite web|url=https://www.polygon.com/e3/2018/6/15/17465364/tetris-effect-preview-enhance-games-e3|title=Tetris Effect has been in development for 6 years|last=Stark|first=Chelsea|date=June 15, 2018|work=[[Polygon (website)|Polygon]]|accessdate=June 15, 2018}}</ref> The game will also be compatible with the [[PlayStation VR]] headset. The game is set to be released on November 9, 2018.<ref>{{cite web|url=https://www.engadget.com/2018/09/17/tetris-effect-release-date/|title='Tetris Effect' drops a color bomb on your PS4 November 9th|first=Kris|last=Holt|work=[[Engadget]]|date=September 17, 2018|accessdate=October 1, 2018}}</ref>


==Reception==
==Reception==

Revision as of 19:14, 9 November 2018

Tetris Effect
File:Tetris Effect.png
Developer(s)Resonair
Publisher(s)Enhance, Inc.
Director(s)Takashi Ishihara
Platform(s)PlayStation 4
ReleaseNovember 9, 2018
Genre(s)Puzzle
Mode(s)Single-player

Tetris Effect is a tile-matching puzzle video game developed by Japanese studio Resonair and published by Enhance, Inc. The game was announced immediately prior to the Electronic Entertainment Expo 2018, and was released worldwide exclusively on PlayStation 4 on November 9, 2018.

Gameplay

Core Tetris gameplay still applies, where players try to place tetrominos in a playfield to clear complete lines, incorporating themes and music across thirty different stages with gameplay tied to the beat of the music.[1] A "Zone" mechanic allows players to place several blocks at once, which allows them to potentially clear out more than sixteen lines simultaneously, performing a "decahexatris".[2] The cylindrical puzzle mode allows up to 20 lines to be cleared at once thus accomplishing an Ultimatris.[3] The game will include a meta-game leveling system that will lead to new challenges for players as they progress.[1][4]

Development

Tetris Effect has been in development since 2012, and is inspired by the phenomenon of the same name, where after playing Tetris for a long period of time, players would continue to see falling Tetris blocks for some time after quitting the game. Co-producer Tetsuya Mizuguchi had wanted for many years to produce a music-based game around Tetris, but its licensing had been held by Electronic Arts, making it difficult to use. Around 2012, Mizuguchi began discussing with Henk Rogers, the founder of The Tetris Company which now owns the rights to Tetris about developing a version of Tetris set to music with a "zone" that players would achieve while playing, leading to the start of the game's development.[4] The game will also be compatible with the PlayStation VR headset. The game is set to be released on November 9, 2018.[5]

Reception

There were no published reviews for Tetris Effect before its initial release, but upon launch day the title was met with highly positive reviews with many critics praising new game modes, the soundtrack, the individuals, and VR integration, with some critics calling it as a fitting love letter to Tetris[6]. The game currently holds a 89 out of 100 on Metacritic[7], indicating generally favorable reviews from critics.

References

  1. ^ a b Orland, Kyle (June 6, 2018). "The Tetris Effect is the trippy block-stacking game we didn't know we needed". Ars Technica. Retrieved June 6, 2018.
  2. ^ Massongill, Justin (June 25, 2018). "Tetris Effect Adds A New Strategic Layer to the Decades-Old Game… And it Works". Playstation Blog. Retrieved June 25, 2018.
  3. ^ https://www.youtube.com/watch?v=lbtVC1EP1N4
  4. ^ a b Stark, Chelsea (June 15, 2018). "Tetris Effect has been in development for 6 years". Polygon. Retrieved June 15, 2018.
  5. ^ Holt, Kris (September 17, 2018). "'Tetris Effect' drops a color bomb on your PS4 November 9th". Engadget. Retrieved October 1, 2018.
  6. ^ https://www.theverge.com/2018/11/9/18076140/tetris-effect-review-ps4-vr
  7. ^ https://www.metacritic.com/game/playstation-4/tetris-effect