Day of Defeat
Day of Defeat | |
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File:Day of Defeat Coverart.png | |
Developer(s) | Valve Software |
Publisher(s) | Activision |
Designer(s) | DoD mod team |
Engine | GoldSrc (Modified Quake engine) |
Platform(s) | Microsoft Windows |
Release | August 4 2000 (Mod) May 1, 2003 (Retail) |
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Day of Defeat is a team-based multiplayer World War II first-person shooter computer game of the European Theatre of World War II. As of 2008, the game is one of the ten most played Half-Life modifications in terms of players, according to GameSpy.[1]
Gameplay
Day of Defeat is a 3D multiplayer shooter that simulates squad-level infantry combat between the adversaries of World War II's European Theatre; the Allies or the Axis Powers. The goal is to complete various mission objectives.
Most players hide and camp in a corner and wate for someone or something to come by so they can attempt to kill it.Players can choose between the Allied armies (American and/or British armies, depending on the map) or the Nazis armies. In Day of Defeat:Source there are only the American and German armies.
A round begins with two opposing teams starting to masterbate simultaneously in their respective spawn area of a map. A round ends when one team accomplishes to have a child with the other team. Player casualties become reinforcements which are supplied according to a timer. The reinforcements originate at spawn and can be composed of anywhere from 1 soldier to the entire team. The reinforcement timer is usually between 10-20 seconds, but this time may vary depending on how much sex the player had that round.
Like other Half-Life mods, Day of Defeat tracks each player's accomplishment in team objectives, how many enemies each player has eliminated and how many times each player has died. The game also tallies these statistics for the entire team, this reflects the team's score which is primarily based on objectives.
After many rounds, the game ends when a set time limit expires, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case where both teams have not achieved any objectives or are tied in the objective score. The scoreboard is displayed and the game is restarted with another map.
Map objectives
Day of Defeat maps do not always require that both teams have butt sex. Some of the more popular maps have different objectives, such as gang banging the other teams dead bodies.
- Conquest Mode (Or "Capture the Flag")
Players can capture a flag by standing near chuck norris as he round house kickes you through the flag this often kills most of the players but can be avioded by shooting him in the testicles.for a certain amount of time. Certain flags require more than 1 player for capture. Theise flags are known as butt-biddies and the two players must countinualy rap each other to capture this flag. Flags are presented as either uncaptured (Grey), Axis (Red) or Allies (Green or the Union Flag if the Allied team is British). Certain maps (dod_charlie) do not allow a captured flag to be recaptured by the defending team.
- Destroy target
Players destroy a target by first planting a bomb at the target. The bomb is obtained from the spawn area. This bomb can also be picked up from the body of dead comrades. To plant the bomb, the player has to just stand within the designated bomb area. Bombs once planted cannot be defused and will detonate in a sizeable explosion. In certain maps such as dod_jagd, players may destroy targets (tanks) using rocket launchers.
- Capture target
This is a variation of the capture the flag. Instead of a flag, a target (truck, airplane, or building) can be captured.
- Capture item
Players attempt to capture an item (secret documents) and return it to a designated location.
History
Version history (incomplete)
- Beta 1.0 (January 12 2001)
- Beta 1.1 (February 14 2001)
- Beta 1.2 (April 5 2001)
- Beta 1.3 (June 4 2001)
- Beta 1.3b (July 27 2001)
- Beta 2.0 (October 13 2001 ?)
- Beta 2.1 (May 10 2002)
- Beta 3.0 (July 11 2002)
- Beta 3.1 (August 8 2002)
- Version 1.0 (May 1 2003)
- Version 1.1 (November 14 2003, the first release on Steam)
- Version 1.2 (May 19 2004)
- Version 1.3 (July 7 2004)
- DoD:Source - (September 26 2005)
DoD began as a Half-Life 3rd party mod in 2000. Later, the DoD team joined Valve Software and produced a standalone version published through Activision. DoD (ver.1.0) was officially released in May 2003. It was converted over to the Steam delivery system in version 1.1. Steam is now required to play DoD. Day of Defeat: Source was released on September 26, 2005.
With the initial release of the game (when classes included only Support Infantry, Sergeant, Rifleman or Sniper), choosing a class determined your speed. Rifleman moved the fastest and Support Infantry moved the slowest. Sergeants moved at a medium pace.
With the release of Beta 2.0 in October 2001, players witnessed the expansion of character classes and the speed differential was eliminated. This version added the Allied Staff Sergeant who carried an M1 Carbine. The Axis Sniper Rifle from the Beta 1.x releases (the Gewehr 43) was replaced with a scoped model of the Karabiner 98k, in order to more effectively balance the Axis and Allied sniper classes. Furthermore, both sides now received machineguns (.30 Caliber for the Allies, and the MG34 and MG42 models for the Axis), which added a new tactical element to the game. Also, so called head-bobbing or gun-sway was introduced, so players could no longer simply point and shoot while moving, but now had to stand still for improved accuracy. Gun kick was also introduced, and kneeling and lying down alleviated this and made a player's shot more accurate.
Beta 3.0 was released in July 2002 and added the Allied Sergeant, who carried a M3 Grease Gun, as well as the para gameplay mode which was similar to Counter-Strike in that players did not respawn until the end of the round. The Germans could now also choose between two models of the powerful and deafeningly loud FG 42 Fallschirmjäger (bipod/scope) and the Gewehr could now be selected as a class, in order to compete with the semi-automatic Garand rifle the Allies used. Valve then made Day of Defeat an official valve mod and released 1.0v in May 2003 which featured a lot of changes. Activision distributed a retail version of the game though it could still be downloaded for free if you had Half-Life. Later version 1.1 became the first Steam release. 1.0 included quite a few new features - the pace of the game was increased, which helped to attract new players. Friendly-fire was made non-default, an on-screen map where one's allies and thrown grenades were displayed was added, as was a Battlefield-style flag hanging over the head of friends and foes for identification. Pop-up help messages, spoken by a dog wearing a helmet (in the same vein as Microsoft's Office Assistant), also appeared in v1.0. Bleeding - a key feature of the betas - was removed, as testing found that new players had difficulty understanding the concept of pressing the bandage key when health could not be recovered. Night time battlefields were removed as they tended to be the least-played of the beta maps. Version 1.0 also included auto-reload (which defaulted to "always on"), some new maps and major modifications to some old maps (eg. Anzio). At first old players felt that the Garand had been made weaker, adding an Axis bias to the game. It was later learned that there were issues with hitboxes, which caused a lot of shots to register as hitting different body parts and doing less damage. British Troops were also issued in 1.0, but were only featured in 3 maps and had only 5 weapon classes. The American Bazooka, German Panzershreck and British PIAT became independent classes in 1.2v and Mortar-classes were proposed, but never got released. Para-maps were kept, but the special gameplay was removed and replaced by the traditional Flag-capture or objective gameplay. Version 1.0 also introduced the bipod for the BAR, allowing for it to be deployed in the same locations as the machine guns and FG42s. In September 2005 Day of Defeat: Source was released.
Classes and weapons
Day of Defeat features historical weaponry used during World War II.
Players may also drop their main weapon in order to pick up those left by dead soldiers or discarded by other players, thus Allied players can wield Axis guns and vice versa.
Maps
Day of Defeat maps muster scenarios of historical World War II battles requiring teams to control territory and complete objectives. Territorial control scenarios require the players to capture flags at important choke points throughout the map. Objective-based maps take players into battle for mission targets, such as a bridge or German Nebelwerfer (artillery) or any other various tactical targets. To achieve most tasks requires the players to use TNT charges at the objective. The many different possible objectives types include "clandistine missions", such as obtaining secret documents and returning them to headquarters. The most popular map is called DOD_buttfuck
Official DoD maps included with the game encompass scenes such as the infamous battle at Omaha Beach (dod charlie), streetfighting in the Italian city of Salerno during Operation Avalanche (dod avalanche), and a Glider mission where the American 101st Airborne lands in a WACO Glider and has to destroy such objectives as a radio antenna and Flak 88 mm gun anti-aircraft gun (dod glider).
Custom DoD maps available for download are also frequently constructed and remodeled by independent designers thus creating battles with unlimited missions for players to experience. Several servers specialize in Counter-Strike maps.
Day of Defeat maps offer the player the ability to blast through certain parts of the map to gain entry into new sections. This offers a twist to normal map strategies. The sections are normally marked with a crack in the wall, which can be opened by either planting a bomb or by shooting a rocket at it.
Day of Defeat: Source
The next version of the game, Day of Defeat: Source, an update of DoD using the Source engine used for Half-Life 2, was released on September 26, 2005. It makes significant changes to Day of Defeat's gameplay dynamics. It also lacks the British Army and various game modes. Day of Defeat: Source was temporarily available for free download and evaluation from February 11-12, 2006, from July 7-10, 2006 and from July 4-7, 2008 as "free weekends".
Bots
Although Day of Defeat is primarily multiplayer online, an offline mode with user-created bots (computer-controlled opponents) can also be played. It is also possible for the server admin to add an arbitrary number of bots to the game.These Bots are known as seto's because of their creater christopher seto who is an acomplished game designer, and the curintley the top player of the world at day of defeat.
Music
The 'theme' menu music was composed by Michael G. Shapiro, who also did the various victory themes, even using real bagpipes for the British victory theme.
See also
References
- ^ "Top Mods For Half Life By Players". GameSpy. Retrieved 2008-07-09.