Jump to content

Warcraft

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 90.178.180.22 (talk) at 08:22, 22 July 2009 (Film adaptation: it was NOT revealed on Comic Con). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

The Warcraft universe is a fictional universe in which a series of games and books published by Blizzard Entertainment are set. It partially mimics the fantastic elements of the popular Lord of the Rings series of books and films, as well as the role playing mechanics of the Dungeons & Dragons game.

The Warcraft game series is made up of four core games: Warcraft: Orcs & Humans; Warcraft II: Tides of Darkness; Warcraft III: Reign of Chaos; and World of Warcraft. The first three of these core games are commonly called real-time strategy games, where opposing players command virtual armies made of dozens (sometimes hundreds) of individual characters in battle against each other or a computer-controlled enemy. The functions of each character attempt to mirror those of a real military, with units designed for close combat, ranged attack, medical support, and aerial and naval assault. The production of such units is possible through an often-times complex system of resource gathering and creation of infrastructure. Depending on the size of the terrain (battlefield) and number of players, a single game could take several hours. The later, and arguably most popular title of the franchise, is a massively multiplayer online role-playing game, in which the player controls only one character in the game; guiding him/her through a series of quests and adventures in order to gain experience, skills, and money. The development of one's character is the primary goal of gameplay, and progression is non-linear - meaning there is no clearly-defined end to the game. Expansion sets are often added as a vehicle to keep the players with high-level characters busy with more objectives to accomplish, new terrain to explore, and extra assets (weapons, armor, jewelry, etc.) to acquire. Warcraft II and Warcraft III have one expansion each, and World of Warcraft has two expansions: The Burning Crusade and Wrath of the Lich King.

Location

Players were first introduced to this universe in 1994 with the original Warcraft: Orcs & Humans in Eastern Kingdoms of the planet Azeroth. Known worlds in the Warcraft universe include Azeroth, Draenor the Red World (later called Outland), Argus, K'aresh, and Xoroth. The majority of media in the Warcraft universe takes place upon a planet called Azeroth. This planet has four continents, named the Eastern Kingdoms, Kalimdor, Northrend (the world's polar cap) and Undermine (considered home land of the Goblins) all of which are separated by a large ocean called The Great Sea. In the center of the Great Sea is an enormous, everlasting vortex called the "Maelstrom" (created as a result of a cataclysm that split the previous supercontinent of Kalimdor into the four current major landmasses).

The landmass of Eastern Kingdoms is the setting of the majority of the Warcraft stories. In Warcraft: Orcs & Humans, the Humans of the story belong to the Kingdom of Azeroth, which lies south of Khaz Modan and was the largest human kingdom at the time. In Warcraft II: Tides of Darkness, the human kingdom depicted was Azeroth's northern neighbor of Lordaeron, which successfully headed the old Alliance in fighting off the orcish invasion but later fell to the Scourge in Warcraft III: Reign of Chaos. The continent of Kalimdor was introduced in Warcraft III: Reign of Chaos. Whereas Azeroth (the continent) can be described as the equivalent of medieval Europe, with highly traditional kingdoms with advanced cities, Kalimdor can be compared to the Americas at their time of discovery by Europeans, full of wild, unexplored lands. The geology of Kalimdor is similar to North America, with massive, ancient forests covering the Northern parts and vast deserts in the South. The third continent, Northrend, is the northern polar cap of Azeroth and is the primary stronghold of the malevolent Undead Scourge. Northrend is featured in Warcraft III: Reign of Chaos and its expansion set Warcraft III: Frozen Throne, and is the main content in World of Warcraft: Wrath of the Lich King, the second expansion pack to World of Warcraft.

Second in importance to Azeroth is the planet of Draenor, the original homeland of the Orcs and Ogres. It features in Warcraft II: Beyond the Dark Portal. Draenor was torn apart when the Orc leader Ner'Zhul opened too many gateways to other worlds, when trying to escape the invading Alliance Armies coming from Azeroth, causing it to crumble and phase into the mysterious parallel dimension called the Twisting Nether, Home of the Demons. The remnants of the world are now known as Outland, and feature in Warcraft III: The Frozen Throne and most prominently in World of Warcraft: The Burning Crusade.

Other planets in the universe include Argus, the original home-world of the Eredar race; K'aresh, the original home-world of the Ethereal race and Xoroth, the home-world of the Nathrezim and Dreadsteeds. The planet of Azeroth has two moons, named White Lady (a physical manifestation of the mysterious Night Elf goddess Elune) and Blue Child. Outland currently has a number of known moons orbiting the planet as well as parts of the planet's shattered remains and other atmospheric debris. Places beyond or other than the planets include the Great Dark Beyond, Warcraft's equivalent of outer space; the Emerald Dream, a dream-scape resembling what Azeroth would look like if sentient races had never in any way altered it; an Elemental Plane where the elemental lieutenants of the malevolent deities called the Old Gods are banished; the Dark Below, a hellish, little-referenced underworld the canon of which is debatable, referenced to only in the earlier games; and the Twisting Nether, an astral plane between worlds, home to demons of all sorts, a chaotic and magical environment that overlaps with the Great Dark Beyond, yet is normally imperceptible to mortals.

Major races and factions

Alliance

Humans

Humans were introduced in Warcraft: Orcs & Humans. Throughout the first two Warcraft games, the human race was depicted as the archetypical medieval European kingdom. In Warcraft and Warcraft II they were also depicted as the protagonists; the Humans fought for the side of Heaven against the Hellish Orcs, though this was abandoned in the third game.

Warcraft II introduced the human nation of Lordaeron, the nation which is depicted in Warcraft III as the main protagonists. The nation is exposed to a plague of undeath which turns those infected into undead monsters who serve the will of the Lich King (Ner'zhul). The prince of Lordaeron, Arthas Menethil, also succumbs to the will of the Lich King and is instrumental in bringing about the downfall of his kingdom and, eventually, the invasion of the Burning Legion. He is one of the main characters of the third game and its expansion.

The humans descended from an ancient nomadic tribe known as the Arathi, who conquered and united the other warring human tribes and founded the nation of Arathor and the great city of Strom, later renamed Stromgarde. The Arathi formed an alliance with the High Elves of the far north after they aided them in a war against the Amani Empire of Trolls.

Dwarves

Dwarves are a short and strong race. The playable clan of dwarves reside in the mountain city of Ironforge in the Eastern Kingdoms continent. Their skin colour can be from a charcoal-grey to a human tan. Originally a race of miners, they have recently changed their focus to archeology. Due to a recent discovery that uncovered fragments of their ancient origins, the Dwarves have undergone a remarkable transformation. The discovery convinced the Dwarves that the mighty Titans created them from stone when the world was young. They feel that their destiny is now to search the world over for more signs and proof of their enchanted heritage and to rediscover the Titans' hidden legacies.

Dwarves were introduced as a supporting Alliance race in Warcraft II, and are a playable race in World of Warcraft.

The dwarfs make a an apearence in the World of Warcraft pach Secrets of Ulduar. Showing off the third Bronzebeard brother Brann Bronzebeard. He tell his story of what he found within Ulduar and that the Old God has awaken.

Draenei

Draenei are the last of the original Eredar, who fled their homeworld of Argus to escape the corruption that the Dark Titan Sargeras was spreading. The exiled Eredar traveled through the cosmos aboard the naaru Dimensional Ship, Oshu'gun, and landed on a remote world, naming the planet Draenor or "Exile's Refuge" (the home world of the Orcs). The Burning Legion pursued the Draenei to Draenor, and turned the Orcs against the Draenei resulting in the destruction of much of the Draenei race. After a great cataclysm which saw the destruction of Draenor, the Draenei used a vessel of naaru design, the Exodar, to abandon the world, eventually arriving on Azeroth and crashing to the west of the coastal region of Darkshore. They joined the Alliance, greatly respecting the Alliance's devout reverence for the Holy Light.

Draenei have skin ranging from purple to pale blue, and both genders are relatively tall compared to humans, have cloven, goat-like hooves, and tails that resemble those of a lizard. Males often have tentacle-like appendages extending from their chin, and occasionally large, complex structures on their forehead, while females have two horns on their temples extending backwards and thinner versions of the male's appendages hanging from behind the back of the jaw.

The Draenei were introduced for World of Warcraft and made a playable race in the expansion pack The Burning Crusade. However, a non-playable race called the Draenei were also in "Warcraft 3: The Frozen Throne", except their appearance was different than the "World of Warcraft" version. The Warcraft 3 version was later clarified to be a mutated variety of Draenei called the "Lost Ones", which mutated hideously from the original species upon exposure to demon magic.

Gnomes

Gnomes are a small and ingenious race with magic and engineering proficiencies. Gnomish engineering consists of cog and gear based machinery involving everything from robotic companions to large underground tram-systems, such as the Deeprun Tram, and flying machines. They resided in Gnomeregan, an underground city with advanced technology. Gnomes have a notorious rivalry with the Goblins, another mechanically-minded race.

Gnomes were first introduced in Warcraft II: Tides of Darkness as a supporting Alliance race. Prior to World of Warcraft the gnomes were driven out of their home city by a primitive race known as Troggs. Refugees were taken in by the Dwarven capital of Ironforge, which the two playable races share in World of Warcraft.

Night Elves

Night Elves (or "Kaldorei" meaning "Children of the Stars" in their native tongue) are one of the oldest humanoid races on Azeroth. Thousands of years ago schism occurred between the ruling Highborne class of Elf mages and the rest of the population. Following the intervention of some Elven heroes and a group of warriors transported from the future, the night elf forces succeeded in preventing the Highborne from allowing the Burning Legion to permanently enter Azeroth, though the planet was shattered in the process. The cataclysm not only destroyed the magical Well of Eternity from which the elves drew their power but also most of the rest of the continent, resulting in a vast ocean separating the continents of Kalimdor, Eastern Kingdoms and Northrend.

The remaining Night Elves in Kalimdor guarded a massive World Tree, Nordrassil, which was planted over a second Well of Eternity created by the exiled Elf hero Illidan Stormrage. The tree gave the night elves several new abilities, such as immortality. For the next ten thousand years, the survivors lived peacefully, until the second invasion of the Burning Legion. The races of Azeroth, both Horde and Alliance fought the Legion at the peak of Hyjal, until the elves managed to unleash the primal fury of Nordrassil killing the demon lord Archimonde and defeating the Burning Legion. Since then, the night elves have lost many of their abilities, and have planted a new World Tree called Teldrassil to try and recover them.

Night elves are imposing in stature, males being on average 7 feet tall. Male night elves are very muscular, with broad chests and shoulders, indicative of the strength that lies within both their minds and bodies. Female night elves are lithe and curvaceous, yet still muscular and strong. The race's prominent eyebrows, long pointed ears and natural aspects imply a feral grace. Skin tones vary from purples or pinks to blues or a pale whitish-blue and their hair ranges in colour from bright white to woodland green to an electric purple.

Night Elves were introduced for Warcraft 3 as one of the playable races and Night Elves are a playable race in World of Warcraft.

Horde

Orcs

Orcs serve as the main villains of the first two games, but end up becoming one of the hero factions during Warcraft III. Orcs are generally green skinned (although it can range from brown to almost black at times), muscular humanoids with large fangs protruding from the lower jaw of their mouths. Their hair colour can range anywhere from black, dark brown to almost white, depending on the age of the orc. Valueing personal honour and the honour of their clan above all else, they enjoy the rush and excitement of battle, but are generally peaceful unless provoked. Their skin was originally brown, and before their corruption, practiced a shamanistic culture. When the Burning Legion discovered that the Draenei were hiding on Draenor, they corrupted the Orcs and nearly wiped out the exiled race. The Orcs were then used as the Legion's primary war-machine in an attempt to invade and destroy Azeroth, through a device known as the Dark Portal. There, they were successful in their campaign against the Kingdom of Stormwind, but were eventually driven back through the Dark Portal and defeated.

Upon their defeat, the Orcs that remained on Azeroth were rounded up and put into internment camps. Separation from the Burning Legion eventually caused lethargy in the orcs and their bloodlust faded after a few years. It was at this time that Thrall managed to escape his captivity at Durnholde Keep and free many of his captured brethren with the aid of Grom Hellscream of the Warsong Clan, who up until that time was able to avoid capture. The newly reformed Horde then fled to Kalimdor, where they met and befriended the Tauren.

The Orcs were eventually led into Night Elf territory and fought several skirmishes against them as they attempted to set up camps. Here, the Pit Lord Mannoroth returned and tempted Grom Hellscream into drinking from corrupted waters, placing the Warsong Clan back under the corruption of the Burning Legion. Grom then led his clan on a warpath through Night Elf lands and slaughtered the demi-god Cenarius. However, Grom was eventually freed and atoned for his deeds by aiding Thrall in defeating Pit Lord Mannoroth, sacrificing himself in the process and liberating the Orcs from their blood pact.

The liberated Orcs set aside their differences with the Night Elves and Humans to help defeat Archimonde at the Battle for Hyjal Summit. The Orcs then set out to carve a place for themselves on Azeroth in Kalimdor. They called their new homeland Durotar, after Thrall's father, Durotan. Their capital city was named Orgrimmar, after Orgrim Doomhammer, the former War chief.

Forsaken

Forsaken are a rebel group of Undead introduced in The Frozen Throne, once part of the Undead Scourge. When the Lich King's power began waning because of Illidan and his Naga and Blood Elf allies attacking the Frozen Throne in Northrend, Arthas' control over his section of the Scourge began to fail. Sylvanas Windrunner, a former High Elven general, was now a banshee created from one of his enemies during the battle with the High Elves. She regained her sense of free will from Arthas and took charge of similarly free-willed undead, taking the name Forsaken. The Forsaken control the western parts of the former human Kingdom of Lordaeron, namely the Tirisfal Glades and Silverpine Forest. Much of these lands were tainted by the mark of undeath left behind by the plague and The Scourge, so the lands themselves are haunting, dark and deathly in appearance.

The Forsaken have joined the Horde, though they are said to care little about the alliance. Their ultimate goal is establishing a place for themselves in a world that hates them, and creating a plague capable of wiping out the undead Scourge; they will wipe out anyone who stands in their way. They harbor no allegiance to their former allies, and vice versa.

Tauren

The Tauren are one of the oldest races in Azeroth, a proud and tenacious race with bull-like features and a culture that is very similar to an evolved Native American culture. They are druidic, shamanistic, peaceful, and powerful beings. They resemble minotaurs, having horned bulls heads, large hooves in place of feet, three fingered hands, and a towering body structure. The largest Tauren tribe, the Bloodhoof Tauren, reside on the top of a cluster of tall mesas known as Thunder Bluff, in the grasslands of Mulgore. They are led by the High Chieftan Cairne Bloodhoof.

Introduced in Warcraft III, The Tauren allied themselves with the Horde after the Orcs intervened in their war with the centaur. Since then, the Tauren have expanded as members of the Horde and now reside in almost all Horde outposts and are firm members of the Horde, Horde Expedition as well as other parts of the Horde such as The Frostwolf Clan and Warsong Offensive. They are a playable race in World of Warcraft.

Trolls

The Darkspear Troll of the Warcraft Universe have a vast and very diverse background with many different tribes; the four major troll ethnicities include Forest, Jungle, Ice, and Desert. During the second war, the Forest Trolls of Lordaeron allied with the Horde to help combat their ancient enemies, the High Elves, who had aligned with the Alliance. This alliance dissipated upon defeat of the Horde and internment of the remaining Orc clans.

The playable trolls in World of Warcraft, the Darkspear, fled the Eastern Kingdoms to Kalimdor prior to Warcraft III. They joined the Horde when Thrall and his orc forces managed to free most of the tribe's leaders from murlocs. The Darkspear trolls do not have their own capital city. They share Orgrimmar with the orcs.

Blood Elves

The Blood Elves were introduced in Warcraft III: The Frozen Throne when the undead Scourge destroyed the High Elf capital and the source of their power, the Sunwell, along with most of the High Elf population. The remaining High Elves split into two factions - approximately 10% kept their original heritage, but the rest followed Prince Kael'Thas Sunstrider and began calling themselves Sin'dorei (which in their tongue means "children of the blood" - more commonly referred to as Blood Elves) in homage to their loss. With the leadership of their prince, the Blood Elves continued to defend their homeland from the Scourge, allying with the Naga in the process. This led to persecution from the humans for whom Kael'Thas was stationed under. Kael'thas and his lieutenants were rescued by Vashj and her Naga from their imprisonment in the jails of Dalaran, fleeing to Outland.

The elves who remained in Eversong Woods have renounced their allegiance to Kael'Thas and are now led by Lor'themar Theron. The Alliance mistrusts the Blood Elves and their lust for a source of magic, so their race has aligned with the Horde for the mutual benefit of reaching Outland. Also, Sylvanas Windrunner as the former Ranger General of Quel'Thalas played a significant role in the admittance of the Blood Elves into the Horde. The capital city of the Blood Elves is the partially-ruinous Silvermoon City.

Other Factions

Burning Legion

Introduced in Warcraft III, the Burning Legion have become the main villains of the series. Founded by the titan Sargeras, the Burning Legion includes many demonic races, the most prominent of which include the Man'ari Eredar (such as Archimonde and Kil'jaeden), Nathrezim (or Dreadlords, such as Tichondrius) and Annihilan (or Pitlords, such as Mannoroth).

The Burning Legion is notorious for its conquering and eventual destruction of entire worlds. So far the Burning Legion has committed three major attacks on Azeroth: the first in antiquity (as described in World of Warcraft), the second the invasion of orcs during the Warcraft and Warcraft II, and the third when the Undead Scourge summoned Archimonde in Warcraft III.

After the Third War the Legion has tried to destroy the Frozen Throne and kill Ner'zhul to eliminate the Scourge threat due to the Lich King's defection from the Legion. After the failure of Illidan Stormrage to defeat the Lich King in The Burning Crusade, Illidan returned to Outland and no longer serves the Legion. The Legion then turned its attentions to Kael'thas Sunstrider, who attempted to summon Kil'jaedan into Azeroth through the Sunwell but failed.

Scourge

First introduced in Warcraft III, the Scourge is an army of Undead created by the Lich King to destroy all life on Azeroth. It includes undead humans, elves, Nerubians and several other assorted races. The Scourge was created by the Burning Legion as a means of weakening the races of Azeroth, primarily the Human Alliance, to prepare for the invasion of the Legion itself. The Legion captured the spirit of the former Orc Shaman Ner'zhul and forced him to become the Lich King, the power and mind behind the Scourge. As Ner'zhul's power grew, he began to become powerful enough to corrupt paladins to join the Scourge as Death Knights, one of these being Arthas Menethil, heir to the human kingdom of Lordaeron. Ner'zhul began crafting a plan to break out of his imprisonment, and to break away from the Burning Legion. When Kil'Jaeden realized what he was up to, he sent Illidan to destroy the Frozen Throne and Ner'zhul to end his treacherous endeavour. However, Ner'zhul commanded Arthas, his new champion, to come to his aid. Arthas fought Illidan and defeated him, then went to Icecrown and shattered the Frozen Throne, putting on Ner'zhul's helm. Ner'zhul's soul merged with Arthas' mind and body, and they became one of the most powerful beings on Azeroth, as Ner'zhul had planned all along.

Goblins

Introduced in Warcraft II: Tides of Darkness, Goblins are diminutive, green-skinned humanoids. Goblins were a supporting race in the Horde during the timeframe of Warcraft II; in Warcraft III' and World of Warcraft Goblins are a neutral, mercantile race based in the underground city of Undermine.

Goblin Engineers are best known for their affinity for explosives, their signature explosives being the Goblin Sapper Charges, a portable explosive which upon detonation deals devastating damage to anyone in its wake. Rocket launchers, various experimental explosives, and dangerous "Dimensional Rippers" make up most their arsenal of flimsy, yet devastating equipment.

Ogres

Ogres are a large, strong, human color-skinned, race of humanoids with limited intelligence; they are native to Draenor. Ogres can have one or two heads and one or two eyes per head; some ogres also have horns. Ogre-magi are magically transformed ogres with increased intelligence, the ability to use magic and blue skin. Notable Ogre-magi included Cho'gall, former leader of the Twilight's Hammer clan and Dentarg, bodyguard of the shaman Ner'zhul. Introduced in Warcraft: Orcs & Humans, Ogres are members of the Horde in Warcraft II; they are neutral and independent in subsequent games.

Ogres are not a playable race in World of Warcraft, though some Ogres appear as monsters and non-player characters.

Naga

The Naga are mutated Highborne, an elite part of the ancient Night Elf culture. They have snakelike tails in place of legs, and have other serpentine features, such as scales and fins. The Naga were created when the Well of Eternity imploded and sundered the land. Many of the Highborne went down with their city into the depths of the sea. Their queen named Azshara made a pact with the Old Gods to save the remaining Highborne, thus the Old Gods cursed them and twisted them into the Naga. The Naga capital lies underneath the Great Maelstrom. Males are large, with muscular arms and torso, additionally, they have two dorsal fins starting near their tail and running up their back, short tentacles erupting from their chin, and are most often dark blue. Females are slimmer by comparison, have four arms, larger dorsal fins and are usually a pale green color. Their faces are much more humanoid compared to the males snake-like snouts.

In Warcraft III: The Frozen Throne The Naga are lead by the Naga Sea Witch Lady Vashj who is under the servitude of Illidan "The Betrayer" Stormrage. They make multiple appearances throughout the first two campaigns, as enemies in the first campaign and allies in the second. In World of Warcraft the Naga appear primarily as enemies, being present in almost every region with a coastline and in certain dungeons.

Media set in the Warcraft universe

Computer games

Tabletop games

Collectible card games

Books

Film adaptation

In May 2006, production company Legendary Pictures acquired film rights to adapt Warcraft for the big screen with the game's publisher, Blizzard Entertainment. Blizzard had originally considered hiring a scribe for the film adaptation before teaming up with Legendary Pictures.[2] The companies plan to create a film that will not follow one specific Warcraft game's storyline, but will still take place in the fantasy universe.[3] According to Blizzard's Chief Operating Officer Paul Sams, the film's budget would be over $100 million.[4]

In June 2007, Legendary Pictures chairman Thomas Tull said that the studio was working closely with Blizzard's designers and writers to adapt World of Warcraft. Tull explained the desire to have a good story for the film adaptation, "I think some of the stuff that makes a game translate well... if there's a lore, if there's a road and story and a world that's been created, and characters that are interesting in a way that's more than just point and shoot."[5] World of Warcraft's lead designer Rob Pardo expressed interest in being able to adapt the intellectual property of World of Warcraft to the appropriate medium of the film. He also added that the designers were collaborating with Legendary Pictures on story and script development.[6]

In August 2007, at BlizzCon, it was unveiled that the film will aim for a projected 2009 release. It was also revealed that the movie will take place from an Alliance perspective and will be geared towards a PG-13 audience, with a storyline set one year before the beginning of the World of Warcraft storyline. Also revealed was the $100 million budget. As of this time no director or cast are yet associated with its development. Thomas Tull stated that, "It’s not so much a quest movie. It’s more of a war movie."[7]

In August 2008, Blizzard Entertainment co-founder and vice president, Frank Pearce, was asked about the current status of the feature film. He replied briefly:

"I think they're looking to assign a screenwriter and director to it right now... it's still really early."[8]

As of September, 2008, Chris Metzen has been slated to write the film. At Blizzcon that year Metzen and Producers from Legendary Pictures stated the story would revolve around a "Kick Ass Human Character", which would not be Varian Wrynn, the then-unannounced hero of the comic.[9]

That same year at Blizzcon 2007, on the panel with executives from Legendary Pictures, Chris Metzen also noted that Varian Wrynn, "Might have a brother".[citation needed] The Varian Wrynn character has been made into the "flagship" character of World of Warcraft with the DC Wildstorm Comics, and the Wrath of the Lich King expansion.

On July 2009, it was revealed by Ain't It Cool News that Sam Raimi, who is well known for his work on the Spider Man movies, will be directing the movie.[1]

Comics

A number of comic adaptations have been made including:

References

  1. ^ "October 25 Release Date - World of Warcraft Trading Card Game Blog". Warcraftcardgame.com. Retrieved 2009-06-26.
  2. ^ Pamela McClintock (2006-05-08). "Brave new 'World'". Variety. Retrieved 2007-01-31. {{cite news}}: Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  3. ^ Borys Kit (2006-05-09). "Legendary enters world of 'Warcraft'". The Hollywood Reporter. Retrieved 2007-01-31. {{cite news}}: Check date values in: |date= (help)
  4. ^ Tal Blevins (2006-08-24). "GC 2006: Warcraft Movie Update". IGN. Retrieved 2007-01-31. {{cite news}}: Check date values in: |date= (help)
  5. ^ Brandon Sheffield (2007-06-29). "H&G: Tull Talks World of Warcraft Film". GamaSutra.com. Retrieved 2007-07-06. {{cite news}}: Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  6. ^ Brandon Sheffield (2007-06-28). "H&G: Blizzard's Pardo Talks WoW Film". GamaSutra.com. Retrieved 2007-07-06. {{cite news}}: Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  7. ^ Paul Hayes (2007-08-05). "Warcraft Movie Chronicles: 'WoW' Film at BlizzCon 2007". Movie Chronicles. Retrieved 2007-08-05. {{cite news}}: Check date values in: |date= (help)
  8. ^ "Warcraft Movie Latest News". TotalVideoGames.com. Retrieved 2009-06-26.
  9. ^ "BlizzCon 2007 movie panel Q&A". WoW.com. 2007-08-04. Retrieved 2009-07-12. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  10. ^ "DC Comics World of Warcraft page". Dccomics.com. Retrieved 2009-06-26.
  11. ^ Walter Simonson: Into The World Of Warcraft, Newsarama, November 25, 2007