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Crysis (video game)

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  • NZ: November 23, 2007
Crysis
File:Crysis Box Wiki.JPG
Developer(s)Crytek Frankfurt
Publisher(s)Electronic Arts
Valve Corporation (Steam)
Designer(s)Bernd Diemer (producer
Cevat Yerli (director)
Sten Hubler (lead designer)[1]
Composer(s)Inon Zur
EngineCryEngine 2
Platform(s)Microsoft Windows
Genre(s)First-person shooter
Mode(s)Single-player, Multiplayer

Crysis is a science fiction first-person shooter video game developed by Crytek Frankfurt, published by Electronic Arts for Microsoft Windows, and released in November 2007. It is the first game of a trilogy.[3] A separate game entitled Crysis Warhead was released on September 12, 2008 and follows similar events as Crysis but from a different narrative perspective.[4][5] Crysis, Crysis Warhead and a multiplayer expansion called Crysis Wars were re-released as a compilation pack titled Crysis Maximum Edition on 5 May, 2009.

The game is based in a future where an ancient alien spacecraft has been discovered beneath the ground on an island near the coast of the East Philippines.[6] The single-player campaign has the player assume the role of United States Delta Force operator Jake Dunn, referred to in-game by his call sign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nano Muscle Suit" which was inspired by a real-life military concept.[7] In Crysis, the player fights both North Korean and extraterrestrial enemies, in various environments on and around a tropical island in the Pacific near Korea.

The game has been noted for its visual quality and is widely used as a benchmarking tool for graphic enthusiasts.

Gameplay

An in-game screenshot of Crysis, showing the game's volumetric lighting effects. The game's graphics are considered by many as some of the best in any videogame.[8][9][10]

As with Crytek's previous game Far Cry, Crysis is an open-ended first-person shooter game with many ways to meet objectives.[11]

The player controls a special forces soldier codenamed Nomad whose weapons can be customized without pausing the flow of time, for example changing firing modes, changing scopes or adding sound suppressors. The player is also capable of selecting various modes in Nomad's military prototype "Nano Suit" which draw power from the suit's energy. When the suit's energy is depleted, no modes can be used and the player is more vulnerable to damage before the suit recharges. One of four modes can be selected: Armor deflects damage and recharges the suit's energy faster; Strength allows stronger hand-to-hand combat, the ability to throw objects and enemies with deadly force, higher jumps, steadier aiming and reduced weapon recoil; Speed increases running and swimming speed, as well as other forms of motion; and Cloak renders Nomad almost completely invisible and suppresses movement noise.[12]

The suit's integral mask has its own HUD, displaying typical data including a tactical map, health, current energy levels, and weapons information. The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. A particularly useful utility is the binocular function, which allows the player to zoom in and electronically tag enemies and vehicles from afar, thereby tracking their movement on the tactical display.

The player can engage enemies in a variety of ways; using stealth or aggression, bullets or non-lethal tranquilizers, ranged rifles or short-range weaponry, and so on. Enemy soldiers employ tactical maneuvers and work as squads. AI soldiers will respond to noise caused by the player.[13] If the player has not been detected in the area, enemies will exhibit relaxed behaviour, but if aware of the player they will draw weapons and become combative.[14]

Weapons

The game features assault rifles, sub-machine guns, pistols, LAWs, shotguns, miniguns, sniper rifles, gauss rifles, an Alien energy-based mini-gun like weapon (MOAC and MOAR attachment), and the TAC gun (a micro nuclear missile launcher). Most weapons can be modified with attachments; these attachments may be given to the player by default, acquired from picked-up weapons, or purchased in multiplayer. Attachment options are given a fair amount of leeway even if the end result may seem strange. For instance, a 4x/10x sniper scope can be attached to the buckshot-firing shotgun. Additionally, most weapons have multiple firing modes (single/rapidfire) and different ammo types. Crysis also incorporates some features that have appeared in other recent shooters such as accounting for already-chambered rounds when a reload occurs.

Vehicles

A large selection of vehicles are present, with most being available to players for personal use. Available ground vehicles range from pickup trucks to tanks, while naval vessels range from motorboats to light military hovercraft, and a larger Patrol Boat available in custom made maps using the Sandbox editor. All vehicles (Humvees, pickup trucks, and even tanks) have a turbo mode that can be activated via the sprint key. The aircraft selection is limited to one North Korean attack helicopter and a fictional American VTOL aircraft, each of which can transport eight passengers and two crew. Crytek also included an Amphibious APC vehicle, a version of the IFV that can travel on water and land. The vehicle was only available for those who pre-ordered the game, however.

Damage modeling is limited in wheeled vehicles, most noticeably the ability to burst their tires. Tracked vehicles such as tanks or APCs have the ability to lose their tracks as well, but maintain their ability to operate via the wheels which would normally drive the tracks. Exposed gas cans on vehicles can also be shot at to detonate their contents, usually resulting in the vehicle exploding as well. Flaming wrecks will cause proximity heat damage to objects and characters. Of note is that a vehicle can still run even if all the tires are gone, slowly rolling along on its rims. Unavailable vehicles shown in-game include jet aircraft, excavator, forklift and for reasons of scale, destroyers. None of the alien machines can be commandeered by players either.

Multiplayer

File:Multiplayer-Map-01.jpg
An overhead view of an early version of a multiplayer map in Crysis.

Up to 32 players are supported in each multiplayer match in Crysis. There are two different modes, each with six available maps: Instant Action, a deathmatch type mode; and Power Struggle, which are played by two opposing teams, each trying to destroy the other's headquarters.[15]

Power Struggle features the American Delta Force soldiers fighting the North Korean Army; both sides, however, have nanosuits.[16] All players begin armed with only a pistol and a basic nanosuit.[16][17] You find weapons and vehicles throughout the map.

The aim of Power Struggle is to destroy the enemy headquarters, a task which is achieved using nuclear weapons in the form of a TAC Tank, a TAC launcher, or a Singularity Tank. To gain access to the nuclear weapons, you must first capture the facility which is used to make them, and then the alien crash sites which feed the facility the energy necessary to build them.

One must earn Prestige Points, attained by killing enemies and taking over Bunkers, Power Stations, and Factories, to create any of the aforementioned superweapons. Apart from the superweapons, other things able to be found are machine guns, pistols, a shotgun, a precision rifle, ammo, a rocket launcher, explosives, and a gauss rifle, a sniper type weapon able to kill another player in one shot.

The advanced weapons available for purchase from the Prototype Factory (aside from nuclear weapons) require 50% energy . Weapons that you can buy are the handheld minigun, the MOAC which has infinite amno and fires ice shards, and you can also buy the MOAR which is an upgrade that can be attached to the MOAC causing it to fire a beam that will instantly freeze all enemies and some vehicles.

Capture The Flag, originally planned to be included in the game, is no longer part of the game mode line up, due to its similarity to Power Struggle.[16] Even so, Jack Mamais, a Crytek employee, stated that Crytek hopes that this mode will be developed by the modding community.[18] Crytek CEO Cevat Yerli also said that Team Action would not be included as a multiplayer mode, because players would gravitate towards either Instant Action, or Power Struggle.[19]

Plot

The game begins in the year 2020 when North Korean forces led by General Kyong take control of the fictional Lingshan Islands. A group of American civilians led by Dr. Rosenthal send out a distress call indicating that they discovered something that could change the world. Nomad is a member of Raptor Team, a U.S. Army Special Forces unit that are sent to evacuate the civilians on the island. They perform a HALO jump onto one of the islands, but an unknown flying entity disrupts the jump and the team is separated. As they regroup, while fighting with the KPA, two members of the team are killed by an unknown entity and the team finds the hostages' boat frozen in the middle of the island. The first hostage the team rescues turns out to be a CIA spy who was monitoring Dr. Rosenthal's work. Nomad finds another hostage dead with ice shards in his back as the KPA battle the unknown entity. After Nomad regroups with Prophet, the unknown entity grabs Prophet and flies away.

A day/night cycle operates during the course of the single-player campaign

Nomad makes his way to Dr. Rosenthal who has found an artifact predating humanity by 2 million years that resembles the entity that has been attacking the team. The artifact then emits a massive negative temperature explosion that freezes Dr. Rosenthal. Nomad's Nanosuit is able to maintain his internal temperature.

The U.S. then begins an invasion of the island led by Major Strickland. As the U.S. forces continue to the main excavation site, the main mountain on the island begins to fall apart, revealing a two-kilometer high structure inside. Nomad enters the excavation site at the mountain's base, but is captured by Kyong's men and watches as Kyong kills one of the hostages and then detonates charges to open the structure. An energy pulse emanates from the structure and kills Kyong's men. Kyong then attacks Nomad in his own Nanosuit until Nomad kills him. As the mountain continues to collapse, a VTOL evacuates the last hostage, who is Dr. Rosenthal's daughter Helena, but is unable to rescue Nomad.

Nomad is trapped and decides to continue into the alien structure. It soon turns into a zero gravity environment. Nomad uses his hydro-thrusters to maneuver and he encounters hostile sentient aliens. He also sees an invasion force consisting of many Alien machines. Nomad finds an escape, but the alien structure creates a massive sphere of energy that freezes everything inside to -200°. Once outside, Nomad is attacked by various Alien machines before finding Prophet. Prophet was able to engineer a weapon using the aliens' technology. The two leave the ice sphere and rescue Helena, whose VTOL crashed. Prophet leaves with Helena on another VTOL. At the U.S. evacuation point, one of the last VTOLs rescues Nomad from an unstoppable four-legged alien machine, which kills Major Strickland. As they leave the island, the VTOL's pilot is killed and Nomad must fly back to the USS Constitution (CVN-80) carrier strike group.

Once there, he is debriefed by Rear Admiral Richard Morrison who explains that a nuclear strike has been ordered against the ice sphere. Helena warns him that the aliens might absorb the energy, but the admiral ignores her. Prophet flies a VTOL back to the island, even though the launch is ordered. Despite Prophet's return, the nuclear missile is launched at the ice sphere. The explosion causes the ice sphere to expand and prompts a massive alien counterattack.

Nomad is ordered to repair one of the carrier's damaged nuclear reactors. While he does this, Helena sends an experimental signal through Nomad's suit that causes several alien machines to overload on power. Psycho pilots a VTOL with Helena on board. As Nomad returns to the flight deck, Rear Admiral Morrison is killed and Nomad takes the prototype TAC-Cannon, which is essentially a nuclear grenade launcher. On the flight deck, Nomad fights a similar four-legged machine from before. A massive alien warship then appears and after Helena deactivates its shields, but Helena manages to deactivate its shields by sending a signal through Nomad's Nanosuit. Nomad destroys it with the TAC-Cannon. Nomad jumps onto Psycho's VTOL as the warship crashes into the carrier and destroys it.

As the three leave, they learn that a U.S. Naval fleet from Japan is en route, but decide to return to the ice sphere. They then receive a transmission from Prophet, who is alive inside the ice sphere.

Factions

United States Army

Raptor Team is the U.S. Army Delta Force unit that the protagonist, Nomad, is a part of. At full strength, it consisted of five men, Aztec, Jester, Psycho, Nomad and the team leader, Prophet. The true names of the characters are revealed in the CryEngine 2 Sandbox 2 editor that comes with the game. Aztec and Jester die quickly during the course of the game, with Aztec being ripped apart by an unknown enemy, along with a surrounding squad of enemy Koreans. Leaving just three alive, who are contacted by Joint Special Operations Command (JSOC) - their ultimate overseer, though later in the game they are more directly in touch with USS Constitution personnel.

  • Nomad (First Lieutenant Jake Dunn): The player character. His face is unseen throughout the game, and he pursues mission goals with single-minded fervor. The player assumes this role throughout the game, and other than the end of the last cutscene, the entire game is viewed from Nomad's perspective.
  • Psycho (Sergeant Michael Sykes): A former British SAS Operative, who later joined Delta Force, but has the SAS insignia tattooed on the back of his head. Psycho survives the initial events and assists Nomad for the rest of the game, dropping in and out to attend to other objectives, allowing Nomad to continue with the brunt of the single player campaign. Psycho is a gung-ho and straightforward soldier who is very enthusiastic about obliterating the enemy. Psycho's solo adventures form the basis of the standalone expansion, Crysis Warhead, in which he assumes the role of the protagonist.
  • Prophet (Major Laurence Barnes): The Raptor squad's leader, who after some time into the game is kidnapped by an alien machine and presumed killed; at that point, Major Strickland assumes mission command. He miraculously reappears at the point of the story where Nomad exits the alien ship, but exhibiting strange behavior. After this he seems to have a much deeper understanding of the aliens than anyone else, having jerry-rigged a complex alien turret into a man-portable weapon similar to a minigun. At the end of the game, he heads back to the island directly against orders, announcing that he intends to destroy the aliens himself. He is again assumed to be killed when the U.S. Navy nukes the island, but at the end of the game Nomad and Psycho receive a transmission from Prophet, still alive on the island, and head back to find him. When he is last seen in the armory, it is mentioned that he upgraded his thrusters, which were used by Nomad in the alien complex to balance himself in zero gravity.
  • Jester (Martin Hawker): Also present at the beginning while at the site of a strange discovery, a boat far inland and frozen, he is captured by an alien machine. It took him a short distance away before discarding him, at which point his heavily damaged body is vaporised.
  • Aztec (Harold Cortez): Part of the initial team, he is brutally killed by an alien at the start of the game along with a four-man KPA patrol.

United States Marine Corps

Locally led by Major Strickland, the United States Marine Corps contributes most of the military hardware in the game along with the Marines themselves. They operate from the USS Constitution carrier strike group, deploying via a sizable number of United States Navy VTOL aircraft and tanks. Major Strickland takes over mission command after Prophet goes missing, but himself falls in battle later on: to distract a massive alien machine from attacking nearby evacuating aircraft, he deliberately stays behind to draw its attention, sacrificing himself.

United States Navy

File:Crysis Aliens.png
The aliens' impact on the island results in blizzards and frozen scenery

Represented in-game by the USS Constitution carrier strike group, the United States Navy is led by Rear Admiral Richard Morrison, U.S. Navy. All of the American aircraft seen throughout the game belong to the U.S. Navy. The U.S. Navy also seem to be in possession of considerable ordnance, as seen when they deploy an F-35C fighter jet armed with a nuclear missile. The carrier strike group meets its ultimate demise at the hands of relentless waves of alien machines and also a massive alien "War Ship." At the conclusion of the game Helena informs Nomad that there is another fleet of U.S. Navy ships en route from Japan that will arrive within the hour.

Civilians

Doctor Rosenthal's archeology team is on the island to search for remnants of the alien race he discovered clues of elsewhere in the world at the behest of North Korea. He brings with him his daughter Helena (also a scientist), another scientist named Badowski, an unnamed scientist and unknowingly, a CIA agent sent to secretly monitor him. The CIA agent is rescued by Raptor Team during the hidden alien spaceship's first ominous rumblings early in the game and is not seen again. The scientist Badowski is the first to be killed, found by Nomad in the jungle with numerous ice shards lodged in his back. Dr. Rosenthal is killed when he is flash-frozen by a flying alien craft that he excavated and it intermittently activates. Helena's unnamed colleague is shot in the head by General Kyong after Kyong doesn't have any use for him anymore. Helena survives and will likely feature in any sequels.

North Korean Army

The Korean People's Army (North Korean Army), is the antagonist during the first half of the game. In the game's fictional setting, North Korean leader Kim Jong-Il was succeeded by his son, Kim Jong-chul sometime in 2008. Kim revolutionizes the North Korean economy making it one of the wealthiest countries in the world in terms of technodollars. Using this new wealth the KPA buys the newest military hardware from China, making it a formidable power. In the game, it is also mentioned that North Korea has a fully developed nuclear program.[20] The North Koreans in the game are led by Colonel General Ri-Chan Kyong, an infamous North Korean military officer. Their intent to hang onto the islands is clear, shown by the significant allocation of forces ranging from infantry to tanks and aircraft. According to Kyong, the North Koreans are interested in the archaeological findings because of the potential to use the alien technology as a profitable power source. It is later revealed that they have Nanosuit technology. Their Nanosuits are limited solely to Kyong himself and his elite units. Kyong is encountered midway during the game as a boss character. Most of the fortifications on the island are built by them, including machine guns and concussion mines.

Aliens

Operating out of their massive ship embedded in the rock, the Aliens themselves have streamlined bodies with which they "swim" through the weightless internal environment. Their organic-looking war machines comprise the bulk of their forces, ranging from small ones able to maneuver indoors to flying machines and massive war ships that can sink destroyers by ramming them head-on. The massive number of machines that deploy at the end of the game, along with filler text for multiplayer maps, indicate their interest in Earth is on a global scale[citation needed].

Development

System Requirements
Minimum Recommended
Microsoft Windows[21]
Operating system Windows XPWindows Vista
CPU Intel Pentium 4 (2.8GHZ for XP ; 3.0GHZ for Vista)Intel Core 2 Duo,Core 2 Quad,Core 2 Extreme @ 2 GHZ, AMD Athlon 64 X2 4200+
Memory 1 GB RAM for XP ; 1.5 GB RAM for Vista2 GB RAM
Free space 12GB of free space
Graphics hardware DirectX 9.0c Compatible Graphics card with 256 MB VRAMDirectX 10 Compatible Graphics card with 512 MB VRAM
Sound hardware DirectX 9.0c compliant Sound cardDirectX 9.0c compliant Sound card
Network 1 Mbit/s internet connection for online play

Game engine

Crysis uses Microsoft's new API, Direct3D 10 (DirectX 10) for graphics rendering, and includes the same editor that was used by Crytek to create the game.[22] The game runs on a new engine (CryEngine 2) that is the successor to Far Cry's CryEngine. CryEngine 2 is among the first engines to use the Direct3D 10 (DirectX 10) framework of Windows Vista, but can also run using DirectX 9, both on Vista and Windows XP.[23]

Roy Taylor, Vice President of Content Relations at NVIDIA, has spoken on the subject of the engine's complexity, stating that Crysis has over a million lines of code, 1 GB of texture data, and 85,000 shaders.[3]

Crysis is often used as a benchmark in computer tests, as Crysis with the highest settings and resolutions requires a very powerful PC.

Demo

On August 27, 2007, Crytek announced a single-player demo would be released on September 25; however, the date was pushed back to October 26.[24][25] The demo featured the entire first level, Contact, as well as the sand box editor.[26][27] On October 26, Crytek announced that the demo would be postponed for at least one more day and was released to the public on October 27.[26] However, on many sites it was provided a day early, and an oversight allowed people to grab the file directly off an EA server earlier than intended.

Shortly after the demo's release some enthusiasts found that, by manipulating the configuration files, most of the “very high” graphics settings (normally reserved for DX10) could be activated under DX9. The "very high" DX9 graphics mode looks almost identical to the DX10 mode, with certain graphical features not being able to be reproduced correctly under DX9, such as Object Motion Blur.[28]

Sandbox editor

File:Flowgraph vegetation.jpg
The Crysis Sandbox editor.

Crysis contains a level editor called Sandbox, much like Far Cry's, in which new levels can be created and edited. Such levels will have full support in all multiplayer modes. This will allow the player to easily build their own levels, seeing everything in real time within the editor. The player can also jump into the map they are working on at any time to test it. The editor is the same one that was used by Crytek to create the game.[29]

As stated in the readme file accompanying Sandbox, Windows XP Professional x64 Edition or Windows Vista x64 are the only officially supported operating systems for running the editor. According to Crytek, using a 32-bit OS can lead to instabilities with production size levels due to the low amount of virtual memory available and is therefore not supported.

Special Edition

File:Crysis1.jpg
Overview of box art and content in the Crysis Special Edition retail box.

The limited or collector's edition of Crysis is called Special Edition. The three-disc Crysis Special Edition contains the following:[30]

  • Steelbook casing (Not available in American Version)
  • Crysis game DVD
  • Crysis Black T-Shirt with Crysis on the front and EA Games on the sleeve
  • Crysis Bonus Content DVD including:
    • "Making of Crysis" & "Meet the Developers" featurette
    • Initial Crysis concept video
    • Additional "key trailers"
    • Showreel of original concept and production artwork
    • High-resolution screenshots
    • Storyboards
  • A 28-page game manual
  • A 16-page concept art booklet
  • An exclusive in-game multiplayer "Amphibious APC" vehicle*
  • Official soundtrack CD by composer Inon Zur

*The Amphibious APC is currently unavailable to most pre-orders and Special Edition owners. Electronic Arts is still working out a solution.[31]

Soundtrack

The Crysis Special Edition Soundtrack was composed by Inon Zur, and released on November 27, 2007.

Crysis Special Edition Soundtrack

Track Listing (1:04:38)
No.TitleLength
1."By a Thread"1:31
2."First Light"3:25
3."Terminal"4:06
4."The Nexus"3:18
5."Infiltration"3:09
6."Sometimes You Lose"1:42
7."Legion"3:05
8."Strickland's March"2:53
9."Reactor"2:51
10."Grave Danger"3:37
11."Trespass"3:21
12."Knee Deep"2:39
13."Loss of Pressure"2:32
14."Shotgun"3:08
15."Guardians"4:35
16."Undercurrent"3:07
17."Sometimes You Win"1:45
18."Gaining Ground, Losing Time"2:57
19."Only a Way In"2:31
20."Scavengers"3:34
21."Prophet's Bridge"3:14
22."Pyrrhic Victory"1:38

Reception

Reviews

Crysis was awarded a 98% in the PC Gamer U.S. Holiday 2007 issue, making it one of the highest rated games ever in PC Gamer, tying with Half-Life 2 and Sid Meier's Alpha Centauri.[10] The UK edition of the magazine awarded the game 92%, describing the game as "A spectacular and beautiful sci-fi epic." GameSpot awarded Crysis a score of 9.5 out of 10, describing it as "easily one of the greatest shooters ever made."[38] GameSpy gave it a 4.5 out of 5 stating that the suit powers were fun but also criticizing the multiplayer portion of the game for not having a team deathmatch.[39] X-Play gave it a 3 out of 5 on its "Holiday Buyer's Guide" special episode, praising the graphics and physics, but criticized the steep hardware requirements as well as stating that the game is overhyped with average gameplay.[42] GamePro honored Crysis with a score of 4.75 out of 5, saying it was "a great step forward for PC gaming," but criticized the steep hardware requirements.[37] IGN awarded it a 9.4 out of 10, hailing it as "one of the more entertaining ballistic showdowns in quite some time."[9]

Awards

GameSpot awarded Crysis Best Shooter in its Best of 2007 awards, saying that "It was this open-ended, emergent gameplay--the ability to let us tackle our challenges in whatever way we wished." They also awarded it with Best Graphics: Technical and Best PC Game stating that "The firefights in the game are beautiful to look at, but extremely intense affairs that force you to think quickly--and reward you for doing so. It's a dynamic game, one that you can play several times to discover new things and to experiment with different approaches."[45]

PC Gamer awarded Crysis Game Of The Year and Action Game Of The Year in its March 2008, Games of the Year Awards issue. PC Gamer also remarked that "Crysis has pushed PC gaming to a new plateau, marrying the most advanced graphics engine ever created with phenomenal gameplay. From the cinematic opening to credits to its cliffhanger ending, Crysis is mesmerizing."

Gamereactor — who gave Crysis a perfect ten — awarded Crysis Best Action Game of 2007, saying that "the action genre is forever changed."

IGN awarded Crysis its Editor's Choice Award, saying that "the Halo 2 type ending... wasn’t enough to deter me from heartily recommending action fans pick this one up."

Sequels

Crysis was announced to be the first game in a trilogy by Crytek.[3] Despite this, the next game released under the Crysis name is not the second chapter in the trilogy.[46] Released for Microsoft Windows on September 16, 2008 in North America and September 19, 2008 in Europe, Crysis Warhead is a stand-alone expansion that allows the player to play the story told in the original Crysis, but this time from the viewpoint of Sgt. Michael Sykes, also known as "Psycho". The multiplayer element in Crysis Warhead is now called Crysis Wars.[47] On May 30 2009, Crytek announced the second chapter in the Crysis trilogy, which will continue where the first game ended. With no release date given, Crysis 2 is currently in development for Microsoft Windows, PlayStation 3 and Xbox 360.[48] In addition to seeking a United States trademark on the name Crysis,[49] Crytek is seeking to trademark the names Crysis Wars,[50] World in Crysis,[51] and Crysis Warhead.

References

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  8. ^ [tt_news]=110&tx_ttnews[backPid]=1&cHash=d311f7d35f Best Graphics Award for Crysis
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