Halo 5: Guardians
Halo 5: Guardians | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony |
Director(s) | Tim Longo |
Producer(s) | Josh Holmes |
Designer(s) | Chris Haluke |
Artist(s) | Nicolas Bouvier |
Writer(s) | Brian Reed[1] |
Composer(s) | Kazuma Jinnouchi |
Series | Halo |
Platform(s) | Playstation 4 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Halo 5: Guardians is a first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox One home video game console. Part of the Halo series, the game was released on October 27, 2015.[2] Halo 5's plot follows two fireteams of human supersoldiers; when Blue Team, led by Master Chief, goes absent without leave to track down the artificial intelligence construct Cortana, Jameson Locke and Fireteam Osiris are sent to retrieve him.
343 Industries started to formulate concepts and objectives for Halo 5 shortly after the release of its predecessor. In late 2012, the team set out goals for the game, including larger campaign and multiplayer areas. Microsoft announced the new Halo title for the Xbox One at the 2013 Electronic Entertainment Expo. Halo 5 features a new game engine that dynamically scales its resolution in order to maintain a frame rate of 60 frames per second.
According to Microsoft, Halo 5: Guardians and game-related hardware grossed over US$400 million in its first twenty-four hours and US$500 million in its first week, though this figure includes revenue from both the game and game-related hardware. The game received mostly positive reviews from critics, with its gameplay and multiplayer component praised, but responses to its story were mixed. 343 Industries supports the game post-launch with additional downloadable content (DLC).
Gameplay
Halo 5: Guardians is a first-person shooter, with players experiencing most gameplay through the eyes of a playable character. The camera switches to a third-person view for some cinematics and gameplay sequences.
The game preserves many of the core features of the Halo franchise's gameplay experience. Players step into the MJOLNIR (Mjölnir) powered armor of a Spartan and control that character's actions. MJOLNIR armor provides deflector shields, which diminish whilst protecting the wearer from weapons fire but recharge after a short recovery. Spartans may only carry two personal weapons at a time, but may swap them out at any time for any other weapon (including those dropped by slain enemies) and may also carry and fire a crew-served weapon (discarded when the player switches back to a personal weapon). Spartans may also throw grenades and use their weapons for pistol-whipping. Finally, some of the vehicles and their mounted weapons are available for use.
New to the series are "Spartan Abilities," replacing the Armor Abilities of previous games. In-universe, the characters' MJOLNIR armor has been upgraded with various thrusters that allow them increased mobility options in all three axes of movement. They are context-dependent and can be used for attack, defense and evasion. Additionally, all Halo 5 firearms can be aimed by looking down their iron sights, a capability restricted to specific weapons in previous games.
Though previous games in the franchise have featured brief gameplay segments where the player character is accompanied by non-player character companions in the form of United Nations Space Command (UNSC) Marines, non-human allies like the Arbiter, and occasionally other Spartans, Halo 5 takes it one step further by equipping the player with a persistent fireteam of NPC Spartans who are present at all times and can be given limited orders using the Xbox controller. During cooperative play, other players assume control of these Spartans; each Spartan has different gameplay attributes. If any Spartan, player-controlled or not, takes too much damage, they enter an incapacitated state, and a teammate must rush over and revive them before they die.
Unlike previous first-person shooters in the Halo franchise, Halo 5: Guardians does not feature any offline capabilities, including split-screen cooperative campaign and multiplayer modes; it also does not have any local networking options.[3] Microsoft Studios corporate vice president Phil Spencer commented on the lack of split-screen, stating "We see the robustness of what Xbox Live is today and where people are playing across Xbox Live—you at your house, me at our house. We know that's the vast majority of the co-op play. With Halo 5, the team really wanted to focus on making that experience great, both visually on the screen that you're looking at, and all the systems in place."[4]
Synopsis
Setting and characters
Halo 5: Guardians takes place in the year 2558, and is set eight months after the events of Halo 4. The game follows the human fireteams Blue Team and Fireteam Osiris.[5] Blue Team is led by Master Chief Petty Officer John-117 (Steve Downes) and is composed of the Spartan-II teammates he fought alongside in the timeframe before Halo: Combat Evolved:[6] Linda-058 (Brittany Uomoleale), an elite sniper; Kelly-087 (Michelle Lukes), a scout known for her incredible speed and John's closest friend; and Frederic-104 (Travis Willingham), who is technically Blue Team's highest-ranking officer, but defers to Master Chief.[7] The members of Blue Team are all Spartan-IIs, augmented super soldiers who were abducted and trained as children; they are among the last Spartan-IIs left alive.[8] Fireteam Osiris comprises Spartan-IVs, a newer generation of Spartans who joined the program as adult members of the military. Fireteam Osiris is led by Jameson Locke (Ike Amadi), a former agent of the Office of Naval Intelligence (ONI) and skilled tracker. The other members of Fireteam Osiris are: Holly Tanaka (Cynthia McWilliams), a survivor of a Covenant attack on her world; Olympia Vale (Laura Bailey), who can speak many of the Covenant's dialects; and Edward Buck (Nathan Fillion), a veteran former Orbital Drop Shock Trooper who was previously a main character in Halo 3: ODST.[9]
Supporting characters include Infinity's commanding officer, Captain Thomas Lasky (Darren O'Hare); Commander Sarah Palmer (Jennifer Hale), head of operations for all Spartan IV teams on board Infinity; and Roland, Infinity's shipboard AI. Dr. Catherine Elizabeth Halsey (Jen Taylor) also returns, having defected back to the UNSC to assist Fireteam Osiris in locating Blue Team. Another returning character is the Arbiter Thel 'Vadam (Keith David), now leading the Sangheili species against the Covenant remnants, who are lead by Jul 'Mdama (Travis Willingham). Cortana (Jen Taylor), John's former AI companion who was presumed dead after the events of Halo 4, also returns.
Plot
Fireteam Osiris is deployed to the Covenant-controlled planet of Kamchatka to extract the rogue Dr. Catherine Elizabeth Halsey, who claims to have information on a series of devastating attacks on several human worlds, during a battle between Covenant forces and the Prometheans. While the team is successful in retrieving Halsey and eliminating the Covenant leader Jul 'Mdama, Halsey informs them that a new threat is about to emerge.
Elsewhere, the Master Chief, still grieving over the loss of Cortana (Jen Taylor), leads Blue Team on a mission to secure a derelict ONI research station known as Argent Moon. However, while advancing through the station, a Covenant fleet arrives, forcing Blue Team to scuttle the station instead. During the sabotage, the Chief receives a cryptic message from Cortana, directing him to the planet Meridian. John is ordered to return to Infinity upon destroying Argent Moon, but he and Blue Team disobey orders and set out after Cortana, forcing Captain Lasky to list the rogue Spartans as AWOL. This causes consternation aboard the Infinity, as Halsey believes that Cortana's survival through the use of Forerunner technology makes her unpredictable and untrustworthy.
Lasky gives Fireteam Osiris the objective of finding and capturing Blue Team. Osiris is deployed to Meridian in order to pursue Blue Team, where they find an independent human colony under attack by Promethean forces. During their pursuit, they encounter the Warden Eternal (Dan Donohue), a Promethean serving as Cortana's enforcer. After temporarily defeating the Warden, Osiris catches up to Blue Team, ordering them to stand down and return to Infinity. Blue Team, instead, board one of the eponymous Guardians: large Forerunner constructs capable of devastating colonies. Osiris themselves barely escape the colony's collapse as the Guardian activates and disappears. The Guardian emerges on the Forerunner planet Genesis, where John and Cortana reunite. Cortana says her rampancy was cured by the same Forerunner technology that saved her. Since rampancy, a form of insanity brought on by increasing self-awareness, usually causes AIs to self-destruct after less than a decade, Cortana is now effectively immortal.
Using data picked up from Meridian, Osiris is deployed to the Sangheili homeworld of Sanghelios: a dormant Guardian resides there, and can be used to hitch a ride to Blue Team's location. However, the planet is still engulfed in civil war; the remaining forces of the Covenant have chosen to make their last stand there. To expedite their mission, Osiris joins forces with the Arbiter and help him strike a crucial blow at the Covenant remnant. The Arbiter secures victory for his forces while Osiris successfully boards a Guardian with the help of Commander Palmer.
Upon reaching Genesis, Osiris encounters the planet's caretaker, the artificial intelligence 031 Exuberant Witness (Melanie Minichino), who allies with them to stop Cortana. Osiris catches up to Blue Team, who have since become aware of Cortana's unpredictable nature. They explain that Cortana is planning on using the Guardians to achieve galactic peace through forcible disarmament, up to and including the wholesale slaughter of anyone who resists her. Master Chief, aware of the massive devastation Cortana's plan will cause, attempts to convince Cortana to stand down. She refuses and confines Blue Team in a Cryptum, a Forerunner prison, to prevent them from interfering with her plan. Osiris manages to transfer control of Genesis back to Exuberant, who wrests the Cryptum from Cortana as she leaves the planet via a Guardian.
Artificial intelligences across the galaxy begin swearing allegiance to Cortana and her plans. Cortana locates Infinity and prepares to disable it, but Lasky has the ship's AI Roland, who is still loyal to Infinity, engage slipspace away from Earth and commit to random jumps until they can develop a way to combat Cortana. With Blue Team recovered, Osiris returns to Sanghelios to reunite the SPARTAN-IIs with an injured Commander Palmer, The Arbiter, and Dr. Halsey. If the player completes the game on any difficulty, an extra cutscene shows an unknown Halo installation powering up before cutting to black.
Development
343 Industries general manager Bonnie Ross recalled that after Halo 4, the team spent a lot of time discussing where they wanted to take the Halo series, reflecting on feedback from fans about what they did and did not like. In late 2012, Tim Longo, David Berger, and Chris Lee laid out the studio's vision for the next game from a creative and technical standpoint, setting key goals to focus on: utilizing the Xbox One's hardware and Microsoft's cloud infrastructure for larger campaign and multiplayer spaces, deeper player investment systems, and a frame rate of 60 frames per second (FPS).[10] 343 Industries reportedly chose a storyline about Master Chief to showcase the aforesaid technological assets.[11]
At Electronic Entertainment Expo 2013 (E3), Microsoft announced a new, then-untitled addition to the Halo series, along with a trailer appearing to depict a post-Halo 4 Master Chief.[12] After E3, Phil Spencer said the "Reclaimer Trilogy" had been expanded into a longer series of games, explaining that the developers "[didn't] want to limit the Reclaimer story within a trilogy."[13] Ross confirmed the game's title and 2015 release date in a May 2014 blog post.[14] The game is exclusive to the Xbox One.[15]
Halo: The Master Chief Collection gave players exclusive access to the Halo 5: Guardians multiplayer beta,[16] which began December 29, 2014, and ran through January 18, 2015.[17] In response to the negative coverage of The Master Chief Collection's broken launch, O'Connor announced that Guardians would not be broken at launch.[18]
Technology
On the departure from the Xbox 360 hardware, Ross noted that the Xbox One allows 343 Industries to broaden the game's scope, as its matchmaking and four-player online campaign co-op modes utilize the console's dedicated-server support.[19] Franchise development director Frank O'Connor explained that Halo 4 pushed its game engine to the limit, such that moving on to the Xbox One called for the development of a new engine.[20] Producer Josh Holmes stated Halo 5: Guardians' engine employs a "new progressive resolution system that allows us to dynamically scale the resolution at which we render the game" to guarantee it maintains a frame rate of 60 FPS; this is achieved by decreasing its resolution from 1080p during periods of intensive gameplay.[21]
Eager to take advantage of the hardware, the art team built fully animated cacti that responded to gunfire, blanketing the campaign maps with the succulents. Ultimately, they proved to be the largest single technical problem in the game and had to be removed.[11]
Story
Narrative designer Morgan Lockhart described the co-op nature of the campaign as the most difficult element of the game.[22]
In developing the characters of Fireteam Osiris, 343 Industries initially considered making the team Fireteam Majestic, using the same characters from the Halo 4 episodic series Spartan Ops. When Tim Longo joined as creative director and the rest of the story developed, the developers decided that Majestic was the wrong team to use and set out to create a new fireteam with different characters.[23]
The unnamed fireteam comprised three Spartans: "Smith", "Jones", and "Brown". Initially, none of these characters' traits—not even their genders—were determined. The narrative team decided Smith (later Locke) would be a former ONI agent, a cross of James Bond and Lara Croft. Brian Reed recalled that at one point they had added Fireteam Majestic member Thorne, as well as Spartan leader Palmer, and a still-unnamed Jones, who would be an expert in alien languages. Spartan Jones turned into Spartan Vesper, and her character matured from a child prodigy to someone more serious, if innocent.[23]
Once part of the story became set on the planet Meridian, the narrative team decided that one of the Spartans should have grown up outside the UNSC and survived the destruction of her home planet to act as a conduit for understanding Meridian; this character, now known as Spartan Song, replaced Palmer. When Thorne's voice actor, Ethan Peck, was unavailable, 343 Industries decided to replace his character on the team roster rather than recast the role. Other suggestions included an entirely new Spartan or a member of Blue Team, but the developers decided on fan favorite Buck after Nathan Fillion became available. Spartan Smith became Spartan Locke, Vesper and Song became Vale and Tanaka, and Fireteam Osiris took shape after more than two years of changes.[23]
Art
Halo 4's art director, Kenneth Scott, stepped down from his role in January 2014. He was succeeded by Nicolas "Sparth" Bouvier,[24] a concept artist who joined Microsoft in 2009. Bouvier described the early stages of developing artistic concepts as akin to sculpting from marble: "[we] start with a very loose idea that has trickled down from the writers or studio creative director and begin chipping away at the problem."[25]
Marketing
During The Walking Dead's fifth season finale, two different advertisements aired, revealing the October 27, 2015, release date of Halo 5: Guardians.[citation needed] In its June 2015 cover story featuring the title, Game Informer revealed that the campaign would feature four-player cooperative gameplay, and that its story would center on Blue Team, led by Master Chief, and Fireteam Osiris, led by Spartan Locke.[citation needed] The magazine also revealed that Fireteam Osiris would include Holly Tanaka, a new character named Olympia Vale, and fan favorite Edward Buck from Halo 3: ODST. On the multiplayer side, it was revealed that there would be a new map called Fathom and that there would be changes to Empire, a map playable in the beta. A new mode that would combine all of the sandbox (later revealed as Warzone at E3 2015) was hinted at, and it was revealed that the game would feature 20 maps at launch, and 15 downloadable maps would be added later for free. At E3 2015, a new campaign trailer featuring Fireteam Osiris and a trailer for the new Warzone multiplayer mode were shown.[citation needed] The game is played by Benji Dunn in the film Mission: Impossible – Rogue Nation.[citation needed]
Hunt the Truth
On March 22, 2015, Microsoft launched Hunt the Truth, a podcast similar to radio series such as This American Life. The first season followed the investigations of fictional journalist and war photographer Benjamin Giraud (voiced by Keegan-Michael Key), who investigates the Master Chief's background.[26] Giraud discovers that the official story of Master Chief's origins are false, and attempts to expose the coverup.[27]
The first season was highly successful, drawing an audience of 6.7 million listeners on iTunes and winning Hunt the Truth's ad agency a Clio Award.[28] A second season of the podcast began September 22, 2015, focusing on the view point of ONI agent Maya Sankar (Janina Gavankar), returning undercover as Fero, to investigate unidentified attacks on human colonies. The second season concluded October 26.
E3 2015
Microsoft began its E3 2015 press conference with gameplay from the campaign of Halo 5: Guardians. This gameplay was from a mission known as "The Battle of Sunaion" and featured Fireteam Osiris. A new multiplayer mode known as "Warzone" was also shown off at E3.
Release
Halo 5 is the first main installment in the Halo franchise to receive a "Teen" rating from the Entertainment Software Rating Board (ESRB), rather than the "Mature" rating.[29] Microsoft Xbox division executive Aaron Greenberg felt that the M ratings on previous installments were surprising, "given the style of the game and the lack of real graphic violence and things like that", but that the "Teen" rating would theoretically enable Halo 5 to reach a broader audience of younger players who would have otherwise been unable to obtain the game.[30]
Sales
First-week global sales of Halo 5 software and hardware totaled more than US$400 million, making it the fastest-selling Xbox One exclusive. Halo 5 made the biggest sales record in Xbox history, and was the best-selling digital title.[31][32] Within its first five days of release, Halo 5 was the best-selling game of October in the United States, according to NPD Group,[33] which tracks physical sales from retailers. In November, Halo 5 was the eighth best selling game according to NPD's figures.[34]
In the United Kingdom, Halo 5 debuted on the top of the sales charts as measured by Chart-Track, besting the week's other new release, Assassin's Creed Syndicate. It outsold previous Halo release The Master Chief Collection by 50% in its first week.[35][36] The following week sales decreased 78 percent, and Halo 5 was displaced from the top of the charts by Call of Duty: Black Ops III.[37]
Post-release content
Halo 5 is being supported by post-release content updates; 343 Industries stated that fifteen additional multiplayer maps would be added to the game at no extra charge through June 2016. 343 head Josh Holmes explained that the studio did not want to segregate the player base by distributing maps as paid downloadable content, a goal he felt was "really important to having a great multiplayer ecosystem."[38] These updates will focus exclusively on multiplayer; there are no plans for additional single-player content.[39]
The first monthly update, Battle of Shadow and Light, re-introduced the 8-on-8 "Big Team Battle" mode with four new maps, and added new REQ cards and player customization options.[40] The second update, The Cartographer's Gift, was released December 16, 2015, adding Forge mode, new Arena maps and a new Warzone map, advanced controller settings, and added new REQ cards and player customization options.[41][42]
Professional competition
Previous Halo games were featured in eSports tournaments held by Major League Gaming and other organizations, with Halo 3 being considered the best competitive game for its gameplay and balance.[43]
In 2014, Microsoft announced the "Halo Championship Series", its own tournament. Prior to Halo 5: Guardians's release, Microsoft announced a competition with a US$1 million prize pool, and a focus on developing the game with competition in mind.[44] A portion of the proceeds from REQ packs bought with real currency contributes to prize pools; by November 4 REQ proceeds had added $500,000 to the pool,[45] which climbed to $700,000 by November 19.[46] At The Game Awards Microsoft announced a $2 million prize pool, buoyed by sales of a special REQ pack.[citation needed]
The Halo World Championship will begin on December 6, 2015, with the finals scheduled for March 2016.[46]
Reception
Aggregator | Score |
---|---|
GameRankings | 84.48%[47] |
Metacritic | 84/100[48] |
Publication | Score |
---|---|
Destructoid | 7/10[49] |
Electronic Gaming Monthly | 9/10[50] |
Game Informer | 8.75/10[51] |
GameRevolution | [52] |
GameSpot | 8/10[53] |
GamesRadar+ | [55] |
GameTrailers | 9/10[54] |
Giant Bomb | [56] |
IGN | 9/10[57] |
Official Xbox Magazine (UK) | [58] |
Polygon | 9/10[59] |
VideoGamer.com | 9/10[60] |
Halo 5: Guardians received positive reviews on release. It received an aggregated score of 84.48% on GameRankings based on 64 reviews[47] and 84/100 on Metacritic based on 98 reviews.[48]
The multiplayer modes of Halo 5 received critical acclaim; GameSpot praised Halo 5's multiplayer experience for being in the "best shape Halo's multiplayer has ever taken", and in particular, noting the game's return to "universal" weapon loadouts and obtaining stronger weapons spawning on-map, rather than unlocking weapons as in Halo 4. The Warzone mode was considered to be one of the "best new ideas" in both the Halo franchise and the genre, praising its MOBA-like mechanics and vast environments, explaining that "as with the rest of Halo 5, there is momentum here—but this is a force that shifts from side to side with each match. Warzone isn't so much about consistency—it's about adaptability. And the team that can roll with the punches, and punch back at the right moments, will have the upper hand."[53]
Halo 5's campaign and story received mixed reviews. Timothy J. Seppala of Engadget felt that the game's campaign was the first time in years that the campaign felt like a step backward compared to its predecessor; "instead of addressing what it got wrong with [Halo 4] and doubling down on what it did right, the team fundamentally altered how a Halo campaign works to horrendous results."[61] In contrast, Albert praised the campaign for challenging enemies and environments dense with secret pathways and hidden weapons. "This kind of design makes Halo 5's campaign ripe for replaying, and well suited for the [...] co-op it’s clearly made for," he wrote.[57]
Time's Matt Peckham felt that in comparison to the setup in Halo 5's marketing and the Hunt the Truth series, which suggested a novel direction for the series, "What happens in Halo 5's story, by contrast, feels disappointingly by the numbers."[62] GameSpot's Mike Mahardy felt that while the plot had promise, the campaign did not effectively capitalize on its opportunities: "Cutscenes fade to black before they feel finished. Character motivations shift on a whim."[53] Forbes' Paul Thier and GamesRadar's David Houghton complained that players did not suitably impact the story's progression, and that the game's cliffhanger ended the plot at the conclusion of the first act.[63][64] Though he also found fault with parts of Halo 5's campaign, Albert praised Cortana's threat as "less black and white" in motives than previous antagonists, and the background chatter contributing to learning more about each character.[57]
Awards
List of awards and nominations | |||
---|---|---|---|
Award | Category | Result | Ref. |
The Game Awards 2015 | Best Shooter | Nominated | [65] |
Best Multiplayer | Nominated | ||
Best Score/Soundtrack | Nominated |
References
- ^ "The Halo Bulletin: 8.27.14". Halo Waypoint. Microsoft. August 27, 2014. Archived from the original on October 12, 2014. Retrieved May 5, 2015.
- ^ Peckham, Matt (March 31, 2015). "Prepare to Endlessly Hear About Halo 5 Until October". Wired. Condé Nast. Retrieved March 31, 2015.
- ^ Yin-Poole, Wesley (June 10, 2015). "Halo 5: There's good news and bad news". Eurogamer. Gamer Network. Retrieved July 2, 2015.
- ^ Makuch, Eddie (September 24, 2015). "Xbox Boss Explains Why Halo 5 Has No Split-Screen". GameSpot. CBS Interactive. Retrieved November 10, 2015.
- ^ "Everything you need to know about Halo 5: Guardians". GameZone.
- ^ Statt, Nick (September 23, 2015). "Halo 5: Guardians' story shows Master Chief at his most vulnerable". The Verge. Vox Media. Retrieved November 8, 2015.
- ^ Reeves, Ben (June 11, 2015). "Halo 5: Guardians – The Spartans Tough Enough To Work With Master Chief". Game Informer. GameStop. Retrieved November 8, 2015.
- ^ Reeves, Ben (June 11, 2015). "Halo 5: Guardians – The Spartans Tough Enough To Work With Master Chief". Game Informer. GameStop. Retrieved November 8, 2015.
- ^ Reeves, Ben (June 11, 2015). "Halo 5: Guardians – Unmasking The Fireteam Hunting Master Chief". Game Informer. GameStop. Retrieved November 8, 2015.
- ^ Ross, Bonnie (October 23, 2015). "The Halo 5 Journey". Halo Waypoint. Microsoft. Archived from the original on October 26, 2015. Retrieved November 17, 2015.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ a b Brustein, Joshua (October 22, 2015). "Can the Woman Behind Halo 5 Save the Xbox?". Bloomberg Business. Archived from the original on October 23, 2015. Retrieved November 11, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Drake, Audrey (June 10, 2013). "E3 2013: New Halo Coming in 2014". IGN. Ziff Davis. Retrieved June 16, 2015.
- ^ Makuch, Eddie (June 21, 2013). "Microsoft: New Halo for Xbox One is "legitimate"". GameSpot. CBS Interactive. Retrieved July 1, 2013.
- ^ Sliva, Marty (May 16, 2014). "Halo 5: Guardians Announced". IGN. Ziff Davis. Retrieved May 16, 2014.
- ^ Peckham, Matt (May 16, 2014). "Halo 5 Guardians Will Be the Xbox One's Maiden Halo". Time. Archived from the original on May 18, 2014. Retrieved May 19, 2014.
{{cite news}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Keith, Stuart (June 10, 2014). "E3 2014: Halo Master Chief Collection announced for Xbox One". The Guardian. Retrieved June 12, 2014.
- ^ Makuch, Eddie (December 29, 2014). "Halo 5 Multiplayer Beta Available Today". GameSpot. CBS Interactive. Archived from the original on September 5, 2015. Retrieved September 5, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Hussain, Tamoor (May 8, 2015). "Halo: The Master Chief Collection Is "Black Eye For Us," Franchise Director Says". GameSpot. CBS Interactive. Archived from the original on September 5, 2015. Retrieved September 5, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Ross, Bonnie (May 16, 2014). "The Halo Journey". Xbox Wire. Microsoft. Archived from the original on May 18, 2014. Retrieved May 19, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Karmali, Luke (May 16, 2014). "Halo 5: Guardians Receives First Piece of Concept Art". IGN. Ziff Davis. Archived from the original on May 31, 2014. Retrieved May 19, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Tach, Dave (September 15, 2015). "The Halo 5 tech that scales resolution to ensure 60fps and 'large-scale destruction'". Polygon. Vox Media. Archived from the original on September 15, 2015. Retrieved September 15, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "What's Urs' is Ours". Halo Waypoint. Microsoft. September 18, 2015. Archived from the original on November 7, 2015. Retrieved November 7, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b c Easterling, Jeff (November 16, 2015). "Canon Fodder #50: Fifty Caliber". Halo Waypoint. Microsoft. Archived from the original on November 17, 2015. Retrieved November 17, 2015.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Dyer, Mitch (January 8, 2014). "Halo 4 Art Director Steps Down at 343 Industries". IGN. Ziff Davis. Archived from the original on January 9, 2014. Retrieved December 1, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ The Art of Halo 5. Insight Editions. 2015. p. 26. ISBN 978-1608876495.
- ^ Yin-Poole, Wesley (March 23, 2015). "Halo 5 ARG includes Serial-style fictional podcast exposé on Master Chief". Eurogamer. Gamer Network. Retrieved March 23, 2015.
- ^ Peckham, Matt. "Exclusive Preview Halo 5 Hunt the Truth Season Two". Time.
- ^ "Leo Burnett, R/GA, Droga5 Win Gold as Clio Awards Unveil OOH, Audio and PR Winners". Adweek.
- ^ Pereira, Chris (August 7, 2015). "Unlike Every Past Halo FPS, Halo 5 Earns a Teen ESRB Rating". GameSpot. CBS Interactive. Retrieved August 8, 2015.
- ^ Makuch, Eddie (October 30, 2015). "Halo 5's Teen Rating Will Improve Sales, Xbox Exec Says". GameSpot. CBS Interactive. Archived from the original on December 12, 2015. Retrieved December 1, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Halo 5: Guardians Smashes Record with Biggest Halo Launch in History". Xbox Wire. Microsoft. November 4, 2015. Archived from the original on November 4, 2015. Retrieved November 4, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Makuch, Eddie (November 4, 2015). "Halo 5 Reaches $400 Million in Sales to Become Biggest Halo Launch Ever". GameSpot. CBS Interactive. Retrieved November 15, 2015.
- ^ Macy, Seth G. (November 12, 2015). "The Best Selling Games for October Announced". IGN. Ziff Davis. Archived from the original on November 13, 2015. Retrieved November 12, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Grubb, Jeff (December 10, 2015). "November 2015 NPD: Call of Duty outsells Fallout 4 as PlayStation 4 takes November". VentureBeat. Archived from the original on December 11, 2015. Retrieved December 11, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Martin, Matt. "Halo 5 outsells Master Chief Collection by 50% in first week". VG247. vg247. Retrieved November 2, 2015.
- ^ Phillips, Tom (November 2, 2015). "Halo 5 tops chart, outsells Assassin's Creed Syndicate launch by 50%". Eurogamer. Gamer Network. Archived from the original on November 7, 2015. Retrieved November 7, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Staff (November 9, 2015). "Black Ops Friday". Chart-Track. Archived from the original on November 16, 2015. Retrieved November 16, 2015.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Stein, Zack (June 9, 2015). "All Halo 5: Guardians DLC Maps Will Be Free". IGN. Ziff Davis. Archived from the original on August 21, 2015. Retrieved November 12, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Hussain, Tamoor (October 29, 2015). "No Halo 5 Campaign DLC Planned, Says Dev". GameSpot. CBS Interactive. Archived from the original on December 18, 2015. Retrieved November 17, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Battle of Shadow and Light". Halo Waypoint. Microsoft. 2015. Archived from the original on November 12, 2015. Retrieved November 12, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Nunneley, Stephany (December 12, 2015). "Halo 5 Cartographer's Gift maps set on Andesia, Forge items include a whale and pig". VG247. Archived from the original on December 18, 2015. Retrieved December 17, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Hillier, Brenna (December 16, 2015). "Forge arrives in Halo 5 with Cartographer's Gift update". VG247. Archived from the original on December 18, 2015. Retrieved December 17, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Halo 3 - eSports Profile". esportsearnings.com. Retrieved October 28, 2015.
- ^ Wingfield, Nick (August 4, 2015). "With Halo 5: Guardians, Microsoft Seeks to Lure E-Sports Players Back". The New York Times. Kirkland, Washington. Archived from the original on August 8, 2015. Retrieved September 25, 2015.
{{cite news}}
:|archive-date=
/|archive-url=
timestamp mismatch; August 9, 2015 suggested (help); Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Staff (November 4, 2015). "Halo World Championship Regions & Prizing Update". Halo Waypoint. Microsoft. Archived from the original on November 9, 2015.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ a b "Halo World Championship Kicks Off in December". Xbox Wire. Microsoft. November 19, 2015. Archived from the original on November 19, 2015. Retrieved November 19, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b "Halo 5: Guardians for Xbox One". GameRankings. CBS Interactive. Retrieved December 10, 2015.
- ^ a b "Halo 5: Guardians for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved December 10, 2015.
- ^ Carter, Chris (October 26, 2015). "Review: Halo 5: Guardians". Destructoid. Retrieved October 26, 2015.
- ^ Landa, Jeff (October 26, 2015). "Halo 5: Guardians review". Electronic Gaming Monthly. Retrieved October 26, 2015.
- ^ Miller, Matt (October 28, 2015). "Halo 5: Guardians". Game Informer. Retrieved October 28, 2015.
- ^ Paras, Peter (October 26, 2015). "Halo 5: Guardians Review". Game Revolution. Crave Online. Retrieved October 26, 2015.
- ^ a b c Mahardy, Mike (October 27, 2015). "Halo 5: Guardians Review". GameSpot. CBS Interactive. Retrieved October 27, 2015.
- ^ Moore, Ben (October 27, 2015). "Halo 5: Guardians - Review". GameTrailers. Retrieved October 27, 2015.
- ^ Houghton, David (October 29, 2015). "Halo 5: Guardians - Final review". GamesRadar. Future plc. Retrieved October 29, 2015.
- ^ Gerstmann, Jeff (October 26, 2015). "Halo 5: Guardians Review". Giant Bomb. CBS Interactive. Retrieved October 26, 2015.
- ^ a b c Albert, Brian (October 26, 2015). "Halo 5: Guardians Review". IGN. IGN Entertainment. Retrieved October 26, 2015.
- ^ Dale, Alex (October 26, 2015). "Halo 5: Guardians Campaign review (OXM)". Official Xbox Magazine. Future plc. Retrieved October 26, 2015.
- ^ Gies, Arthur (October 26, 2015). "Halo 5: Guardians review". Polygon. Vox Media. Archived from the original on October 26, 2015. Retrieved October 26, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Orry, Tom (October 26, 2015). "Halo 5: Guardians Review". VideoGamer.com. Retrieved October 26, 2015.
- ^ Seppala, Timothy J. (October 29, 2015). "I played through 'Halo 5: Guardians' solo and hated it". Engadget. AOL. Retrieved November 8, 2015.
- ^ Peckham, Matt (October 26, 2015). "Halo 5 Balances Its Mediocre Story With Smart Multiplayer". Time. Retrieved November 8, 2015.
- ^ Thier, David (November 2, 2015). "Why Halo 5: Guardians' Ending Was So Controversial". Forbes. Retrieved November 10, 2015.
- ^ Houghton, David (October 30, 2015). "Why Halo 5's Story Fails Completely". GamesRadar. Future plc. Archived from the original on November 10, 2015. Retrieved November 10, 2015.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "Nominees". The Game Awards. Ola Balola. 2015. Archived from the original on November 14, 2015. Retrieved November 13, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help)