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Fallout 4

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Fallout 4
Developer(s)Bethesda Game Studios
Publisher(s)Bethesda Softworks
Director(s)Todd Howard
Producer(s)Jeff Gardiner
Designer(s)Emil Pagliarulo
Programmer(s)Guy Carver
Artist(s)Istvan Pely
Writer(s)Emil Pagliarulo
Composer(s)Inon Zur
SeriesFallout
EngineCreation Engine
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
Genre(s)Action role-playing
Mode(s)Single-player

Fallout 4 is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. The fifth major installment in the Fallout series, the game was released worldwide on November 10, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.[1]

It is set in a post-apocalyptic Boston in the year 2287, 210 years after a devastating nuclear war, in which the player character emerges from an underground bunker known as Vault 111. Gameplay is similar to that of Fallout 3 and Fallout: New Vegas. The player completes various quests and acquires experience points to level up their character. With first- and third-person perspectives available, players can explore Fallout 4's open world setting at will, allowing nonlinear gameplay. Companions can accompany the player on their voyages to assist them in battles and help with scavenging. Players have the ability to construct and deconstruct buildings and items, and use them to build a settlement, which can attract and be inhabited by non-playable characters.

The game was rumored several times prior to it's announcement. It was announced on June 3, 2015, and the first gameplay footage of the game was shown at Bethesda's own conference at the 2015 Electronic Entertainment Expo. It is the first game in the series to feature full voice acting for the protagonist.

Fallout 4 received positive reviews from critics, with many praising the world depth, player freedom, overall amount of content, story, crafting, characters, and soundtrack. It also won multiple Game of the Year awards.[2] The game shipped 12 million units and generated 750 million dollars within the first 24 hours of its launch.[3]

Gameplay

Fallout 4's gameplay is similar to that of Fallout 3 and Fallout: New Vegas, the previous two main entries in the series. Returning features include a camera that can switch between a first-person and third-person perspective, and the ability to roam anywhere on the map. Fallout 4 introduces new features including a layered armor system, base-building, a dynamic dialogue system featuring 111,000 lines of dialogue,[4] an in-depth crafting system which implements every lootable object in the game, and much more. Enemies such as mole rats, raiders, super-mutants, deathclaws, and feral ghouls return in Fallout 4, along with the companion Dogmeat.[5]

Players have the ability to roam anywhere on the map, or leave a conversation at any time. They have the ability to customize weapons; the game includes over 50 base guns, which can be crafted with a variety of modifications, such as barrel types and laser focus, with over 700 modifications available. Power Armor has been redesigned to be more like a vehicle than an equipable suit of armor,[6] and can also be modified, adding items such as a jetpack or selecting separate types of armor for each part of the suit.[7] A new feature to the series is the ability to craft and deconstruct settlements and buildings. Players can select some in-game objects and structures, and use them to freely build their own structures. In addition, the towns can be powered with working electricity, using a dynamic power line system. Merchants and non-player characters can inhabit players' settlements, for which players must provide sustenance by growing food in makeshift patches and building water spouts. Players can build various defenses around their settlements, such as turrets and traps, to defend against random attacks.[8]

When using V.A.T.S., real-time action is slowed down, and players can see the probability of hitting each body part of the enemies through percentage ratio.

The Pip-Boy, a computerized wristwatch, allows the player to access a menu with statistics, maps, data, and items. Players can find game cartridges, which can be played on the Pip-Boy. Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.), which plays an important part in combat. While using V.A.T.S., real-time combat is slowed down, and action is played out from varying camera angles in a computer graphics version of "bullet time". Various actions cost action points, limiting the actions of each combatant during a period of time, and the player can target specific body areas for attacks to inflict specific injuries; head shots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, and opponents can be disarmed by shooting at their weapons. Unlike previous games, in which the player had a random chance to inflict a critical hit, they are now performed manually through V.A.T.S..[9]

At the beginning of the game, players are given points to spend on a character progression system called S.P.E.C.I.A.L.. The system represents seven statistics, namely strength, perception, endurance, charisma, intelligence, agility and luck. When players gain enough experience points to gain a new level, they unlock a new ability. When players allocate more points to a stat, more abilities can be unlocked. These perks can also be upgraded to improve the protagonist's efficiency and to further unlock new abilities.[10] There are about 275 perks available for players to unlock. There is no level cap and the game does not end once the main story is complete.[11]

The series also allows for the player to have a companion character follow and assist them, similar in style to Fallout 3 and Fallout: New Vegas. There are thirteen possible companions, seven of which (Dogmeat, Codsworth, Preston Garvey, Piper Wright, Nick Valentine, John Hancock, and Deacon) must be encountered during the main quests, although only Dogmeat is required to join. For the first time in the series, these followers can interact with the environment on the player character's behalf. For example, if the player character does not have required skills to hack a terminal or pick a lock, they can order the companion to do it for them. The player may only travel with one companion at a time, although the player is accompanied by other characters in certain quests. Some of the companions can be romanced by the player.[12]

Plot

Setting

Fallout 4 takes place in the year 2287, ten years after the events of Fallout 3 and 210 years after a Third World War over natural resources that ended in a nuclear holocaust in 2077. The setting is a post-apocalyptic retro-future, covering a region that includes Boston, Massachusetts and other parts of New England known as "The Commonwealth". Unlike the previous titles, Fallout 4's story begins on the day the bombs dropped: October 23, 2077. The player's character (voiced by either Brian T. Delaney or Courtenay Taylor) takes shelter in Vault 111, emerging exactly 210 years later, on October 23, 2287.[13]

The game takes place in an alternate version of history that sees the 1940s' and 1950s' aesthetics, design and technology advance in the directions imagined at the time. The resulting universe is thus a retro-futuristic one, where the technology has evolved enough to produce laser weapons, manipulate genes and create nearly-autonomous artificial intelligence, but all within the confines of 1950s' solutions like the widespread use of atomic power and vacuum tubes, as well as having the integrated circuitry of the digital age. The architecture, advertisements and general living styles are also depicted to be largely unchanged since the 1950s, while including contemporary products, such as a robotic rocking horse for children in one advertisement, or posters for the underground vaults that play a central role in the storyline of the game.

Story

The story begins on the morning of October 23, 2077 in Sanctuary Hills, with the player character, their spouse (Nate/Nora), their son Shaun, and their robotic butler, Codsworth. As the player character is preparing for an event at the Veteran's Hall in Cambridge, a representative from Vault-Tec comes to inform them that their family is approved for admittance into Vault 111, the local fallout shelter. Moments later, a news bulletin warns of an imminent nuclear attack. This forces the family into rushing to the Vault, where they are temporarily trapped outside when a nuclear bomb detonates nearby. The platform then lowers them just in time before the shockwave from the nuclear blast arrives, saving the family and other Sanctuary Hills residents that made it to the platform. Unfortunately, upon entering the Vault, the player character and family are tricked into entering cryogenic tubes by the Vault-Tec staff and frozen alive.

After an unknown period of time, the player character and their spouse are re-awakened by two unknown individuals. They open the spouse's cryo-tube with the intent of taking the player's baby, Shaun. When the spouse tries to prevent the kidnapping, they are killed by one of the strangers, who takes Shaun and reactivates the player character's cryo-tube. The player character manages to get free of their cryo-tube at some point later, upon which they discover that they are the sole survivor of Vault 111. On emerging from the vault, the Sole Survivor vows to avenge their spouse's death and find Shaun.

The player character heads home to Sanctuary Hills which is now ruined from the bomb blast. The Sole Survivor meets a distraught Codsworth, revealing to the Survivor that over 210 years have passed since they were frozen in the Vault. Codsworth informs the player character to go to Concord for help. On their way there, the Survivor meets a stray dog, later revealed to be named Dogmeat. The Sole Survivor then meets Preston Garvey - one of the last of the Commonwealth Minutemen - and assists him in protecting settlers from a group of raiders. After assisting Garvey and his group, the player is instructed to go to Diamond City, a settlement based in Fenway Park where they meet Piper, the City's reporter, who tells the player character to seek out Nick Valentine, revealed to have been missing two weeks prior to the Sole Survivor's arrival in Diamond City. After finding Valentine - revealed to be a 2nd generation synth - they learn the identity of their spouse's killer, a man named Conrad Kellogg. They later learn his location in Fort Hagen with the help of Dogmeat. After entering the fort and battling the Institute synths to get to Kellogg, he reveals that Shaun is in the Institute, a secretive organization feared by the people of the Commonwealth - that is based below the ruins of the Commonwealth Institute of Technology. After killing Kellogg, the player then retrieves a cybernetic implant from his brain, and after consultation with Nick and Piper, they head to Goodneighbor and get help from Doctor Amari - a scientist skilled in neuroscience - who can assist the Sole Survivor in viewing the dead mercenary's memories. During their hunt for Kellogg, the Survivor witnesses the Brotherhood of Steel arriving in full force with the Prydwen, their mobile airship HQ.

After viewing Kellogg's memories, the player is then tasked to go to the Glowing Sea - the ground zero of the nuclear blast shown early in the game - to find Brian Virgil, an ex-Institute scientist to get help in infiltrating the shadowy organization. Brian Virgil, now mutated into a Super Mutant by FEV exposure, mentions that the player must kill an Institute Courser - one of the Institute's most advanced creations that was designed to be stronger, faster and smarter than average human beings - and get its chip, as the Institute is underground, thus the only method for travelling to and from is a teleporter. Afterwards, the player proceeds to the Railroad, named for the historical Underground Railroad, for Tinker Tom to decode the chip and get the frequency code. The player then heads back to Brian Virgil, who gives the player character a blueprint of a device that hijacks the frequency of the Institute's Molecular Relay.

After retrieving the blueprints, the player seeks assistance from one of three other factions: the Minutemen, the Railroad, or the Brotherhood of Steel. Once the device is built, the player infiltrates the Institute to find their son. After finding a child synth based on a young Shaun, it is revealed that the real Shaun was kidnapped in 2227 - sixty years prior to the Sole Survivor's release from cryogenic sleep - and is now an old man, nicknamed Father, and the leader of the Institute. Shaun also reveals that he was kidnapped because of the Institute's need to find DNA unaltered by the radiation brought by the nuclear bombs so as to create the perfect synths - the fully self-aware 3rd generation synthetics, thus giving Shaun his monicker as Father. It was later detailed that in the Institute's search for unaltered DNA, they found records of Vault 111 showing the Sole Survivor's family - the player character, their spouse, and their son Shaun - being cryogenically frozen. Shaun also reveals that he is dying because he is diagnosed with cancer, and he plans on making the Sole Survivor the next director of the Institute.

The player then faces a choice to determine the future of the Commonwealth. They can side with Shaun by siding with the Institute:

  • The Institute - Siding with the Institute will lead the Sole Survivor to initiate a purge in the Commonwealth - wiping out the Railroad and Brotherhood of Steel (The Minutemen will be spared after passing a few speech checks). Afterwards, the player must handle internal issues within the Institute - which was caused by Father's announcement on making the Sole Survivor the next director of the organization.

Or they can go against Shaun by siding with the three other factions:

  • The Brotherhood of Steel - Siding with the Brotherhood of Steel will lead the Sole Survivor to rebuild Liberty Prime - spearheaded by proctor Ingram - to be used as a weapon to destroy the Institute. The player's first task is to recruit Dr. Madison Li from the Institute to work on the project. Afterwards, the player must go to the Sentinel Site in the Glowing Sea to retrieve a payload of compressed nuclear bombs. Finally, the player must retrieve an advanced fusion core from the Mass Fusion building. The player is then ordered to head to the Railroad HQ and wipe the shadow organization out because they present a tactical threat to the Brotherhood. After reactivating Liberty Prime, the Brotherhood of Steel leads a charge against the Institute.
  • The Railroad - Siding with the Railroad will lead the Sole Survivor to go undercover in the Institute and meet with a man codenamed Patriot, to devise a plan to free all the synths and destroy the Institute. The Railroad also deems the Brotherhood of Steel a threat to the freed synths and devises a plan coded "Red Rockets Glare" - a plan to bring down the Prydwen and destroy the Brotherhood of Steel in the Commonwealth.
  • The Minutemen - Siding with the Minutemen will lead the Sole Survivor to rebuild the Minutemen in order to create an army to fight the Institute. The player is first promoted by Preston Garvey to be the General of the Minutemen and is then told to retake the Castle - the former headquarters of the Minutemen - from a Mirelurk Hive to let the Commonwealth know that the Minutemen are back. Afterwards, Ronnie Shaw - a veteran Minuteman - tells the player to retrieve plans to artillery units which will help the Minutemen maintain order against large threats in the Commonwealth. Once the Minutemen is reformed, the player is then tasked to bring the battle to the Institute (And the Brotherhood of Steel if they are hostile) in order to protect the Commonwealth.

At the very end, the synth child Shaun reveals himself to his 'parent' - the Sole Survivor - and asks them if he can go live with them anywhere in the Commonwealth to be a family. The synth child then gives the player character a holotape from the real Shaun with a message that differs depending if the player sides with the Institute or not. Listening to the holotape, the real Shaun tells his parent that he wishes for them to give the synth child a chance to live as a family as Shaun himself never had the chance to with the Sole Survivor. The Sole Survivor then contemplates on the events that transpired and says that "This isn't the world I wanted, but it's the one I found myself in." because they know that "War. War never changes."

Development

Design

Unlike the previous two titles—Fallout 3 and Fallout: New Vegas—that used the Gamebryo engine, Fallout 4 uses the Creation Engine, previously used in The Elder Scrolls V: Skyrim. Modified for Fallout 4, the Creation Engine includes a revamped character editor system that allows freeform creation of faces without the use of sliders seen in previous games. Instead, the player can click and drag each feature of the face to accurately customize their character, which can either be a man or woman as the previous Fallout titles have featured.[14] Bethesda announced that the game would run at 1080p resolution and 30 frames per second on PlayStation 4 and Xbox One.[15] Bethesda revealed that mobile devices would be integrated into the game as a form of second screen, acting as a display for the Pip-Boy.[16]

For the first time, the player's character, the Sole Survivor, is fully voice acted and is able to have dynamic conversations akin to that of Mass Effect.[17] Brian T. Delaney and Courtenay Taylor are the two player character voice actors.[18]

Todd Howard revealed that mods for the PC versions of the game would be usable on the Xbox One version, and that the team hoped to bring them to the PlayStation 4 version eventually.[19][20] When asked about the failed effort to add a paid mod system to The Elder Scrolls V: Skyrim, Howard stated that there were no plans for a similar effort with Fallout 4.[21]

Rumors and hoaxes

In 2008, Pete Hines of Bethesda Softworks stated: "The whole reason we went out and acquired the license and that we now own Fallout is that we clearly intended to make more than one. This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls."[22]

On January 8, 2013, Fallout 3 voice actor Erik Dellums hinted via Twitter that his character, Three Dog, would be returning. In a follow-up tweet, he stated, "I was given permission to release that tease".[23] However, in July of the same year, Dellums tweeted that the game he is working on is not being produced by Bethesda Softworks, therefore it was not the anticipated new Fallout title.[24]

On November 13, 2013, an alleged ZeniMax-funded website, thesurvivor2299.com, was created. The site contained several coded messages and morse code, and most notably a timer believed to be counting down to an announcement or teaser trailer for Fallout 4, which was also done with Fallout 3; the messages and morse code was in turn translated by several Fallout fansites. On December 6, Bethesda responded in regards to the site stating; "PSA: If you don't hear it through an official channel like this, assume all rumors and speculation are false".[25] The site was revealed to be a hoax shortly thereafter.

In December 2013, Kotaku reported that Fallout 4 was indeed in development, having obtained leaked voice casting documents which they had confirmed to be real. The leaked documents indicated that the game would be set in Boston and described a mission set in "The Institute", a post-apocalyptic version of the Massachusetts Institute of Technology. The documents referenced areas mentioned but not shown in previous Fallout titles. The voice script page that was leaked begins with the usual introductory line spoken by Ron Perlman for the stories in the Fallout series: "War. War never changes".[26] In February 2014, Bethesda game director Todd Howard was asked about new game announcements in which he replied: "We don't have a timeframe for our next game announcement, but I think it's gonna be a while".[27]

Following the announcement of Fallout 4, there was renewed interest in a June 2014 Reddit post by a user named SandraReed, who claimed to have played Fallout 4. She stated that she used to be a Bethesda employee and was fired for leaking information about the game.[28] In her post, SandraReed stated that the protagonist would have a speaking role and that the game would support the PlayStation 3 and Xbox 360. Kotaku noted that many of the details have proven to be incorrect, and most of those that were correct had already been covered earlier in the leaked details from Kotaku's 2013 article.[29]

Marketing and release

Announcement

File:Fallout4Car.jpg
A Volkswagen Type 2 customized to promote Fallout 4 at Gamescom 2015.

On June 2, 2015, Bethesda published a countdown timer scheduled to expire on June 3, 2015 at 14:00 UTC.[30] The game's official website went live slightly ahead of schedule, revealing the game along with its box art and platforms. The game was released for Microsoft Windows, PlayStation 4, and Xbox One.[31][32] The site was taken down later but was put back up again at the scheduled time. The official trailer was released when the countdown timer expired,[6] and the game has been confirmed to take place in Boston and its surrounding Massachusetts countryside, as suggested by earlier rumors.[33][34] More details were given during Bethesda's E3 2015 press conference on June 14, 2015.[35][36]

Bethesda Game Studios confirmed that the development of Fallout 4 was finished on October 23, 2015.[37]

Marketing

Fallout 4 became available for pre-order immediately following the product announcement. The release date was set for November 10, 2015. In addition to the standard edition of the game, there is a collector's edition which includes a wearable replica of the Pip-Boy. This is able to house a smart phone device, which can then run the second screen functionality of the game.[38]

Reception

Fallout 4 received positive reviews. Aggregating review website Metacritic gave the Xbox One version 88/100 based on 35 reviews,[39] the PlayStation 4 version 87/100 based on 58 reviews[40] and the Microsoft Windows version 84/100 based on 34 reviews.[41]

GameSpot's Peter Brown awarded it a score of 9 out of 10, saying "Fallout 4 is an argument for substance over style, and an excellent addition to the revered open-world series." Brown praised the "thought-provoking" narrative, "intuitive" creation tools, the large amount of content, the overall combat, and the overall freedom the player is given, especially in world exploration and story progression. Brown's main criticisms were concerning the average visuals, the technical issues, and the unintuitive management of companions, the map, and the inventory.[46]

Game Informer's Andrew Reiner scored the game a 9 out of 10 and said: "Bethesda has created another game you can lose your life in. New experiences just keep coming, and you always have another perk to unlock." Reiner praised the "vastly improved" combat, the "denser" world, and the "brilliant" score, but had mixed feelings about the visuals, saying: "The visuals can be simultaneously breathtaking and a little ugly. The vistas and lighting are beautifully created, but some of the texture work is muddled and steals some of the finer details." Reiner was also relieved to not run into many glitches.[44]

Dan Stapleton of IGN scored the game a 9.5 out of 10 and wrote: "The world, exploration, crafting, atmosphere, and story of Fallout 4 are all key parts of this hugely successful sandbox role-playing game. Great new reasons to obsessively gather and hoard relics of happier times, strong companions, and sympathetic villains driving tough decisions make it an adventure I’ll definitely replay and revisit. Even the technical shakiness that crops up here and there can’t even begin to slow down its momentum."[51]

Phil Savage of PC Gamer mentioned that Fallout 4 is "a loving production. It's filled with care and attention to detail—like the expanded set of radio stations, or the way flash radiation storms bathe the world in a sickly, ominous green hue. It's a pleasure to pick through the world, to discover new sights, and to pick through the perks and customisation option to conceive the perfect character build, however bizarre. In short, many of Fallout 4's problems, like every Bethesda RPG before it, are a consequence of what makes them unforgettable."[55]

Polygon awarded it a score of 9.5 out of 10, saying "Fallout 4 brings great gameplay to match its world and ambiance".[53] PC Gamer awarded it a score of 88/100, calling it "A brilliant, massive sandbox of systems, albeit largely the same one Bethesda has been making for years."[52] Fallout 4 was also noted by Chris Livingston of PC Gamer that "The best stories in games aren’t the ones developers tell players, it’s the ones player tell themselves and each other. Bethesda RPGs have always given players ample room to ignore the official narrative and create their own characters, histories, motivations, and stories, and Fallout 4 is no exception."[56]

Destructoid gave the game a 7.5 out of 10, writing "a lot of the franchise's signature problems have carried over directly into Fallout 4."[57]

Sales

Fallout 4 sold 1.2 million copies on Steam in its first 24 hours of release.[58] With almost 470,000 concurrent Steam players on launch day, Fallout 4 broke Grand Theft Auto V's record for having the most concurrent online players in a Steam game not developed by Valve Corporation.[59] The game grossed $750 million in shipped sales, with the total number of units being 12 million, also in the first 24 hours.[3]

Awards

References

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