Tom Clancy's The Division
Tom Clancy's The Division | |
---|---|
Developer(s) | Ubisoft Massive[a] |
Publisher(s) | Ubisoft |
Director(s) | Julian Gerighty Magnus Jansen Ryan Barnard |
Composer(s) | Ola Strandh[2] |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
Genre(s) | Third-person shooter |
Mode(s) | Multiplayer |
Tom Clancy's The Division is a third-person shooter video game developed and published by Ubisoft, with assistance from Red Storm Entertainment, for Microsoft Windows, PlayStation 4 and Xbox One. It was announced during Ubisoft's E3 2013 press conference, and was released worldwide on 8 March 2016. The Division is set in a dystopian New York City in the aftermath of a smallpox pandemic; the player, who is an agent of the titular Strategic Homeland Division, commonly referred to as simply "The Division", is tasked with helping to rebuild the Division's operations in Manhattan, investigating the nature of the outbreak and combating criminal activity in its wake. The Division is structured with elements of role-playing games, as well as collaborative and player versus player online multiplayer.
The game received positive reviews on release, and was a commercial success, earning the most first day sales of any title in Ubisoft's history.
Gameplay
The Division takes place in mid-crisis Manhattan, an open world with destructive environments that are free for players to explore. The player's mission is to restore order by investigating the source of a virus. The player character can carry three weapons, and explosives like sticky bombs and smart mines to fight against enemies.[3] Players may take cover behind objects during firefights to avoid taking damage from enemies, and to give them a tactical advantage when attacking. As the game is set in a third-person perspective, the character model is visible.[4]
As players progress, they earn experience points and currency. They can use this currency to buy weapons and gear, and use the points to learn new talents and skills. The player's gear is categorized into five levels: worn, standard, specialized, superior and high-end, each with a specific color code. Gear can be either bought, or found as in-game loot. The storyline missions involve objectives that are relevant to their respective wing of the Base of Operations, which serves as the player's home base. At the player's home base there are three wings which are the Medical, Security and Tech wing. Playing missions for a wing grants the player points for that wing which the player can spend to gain access to new talents, perks and facilities in the Base of Operations. The player will receive intel videos from each head of the wing at certain progression points, which the player can watch. The intel received is specific to its wing, with the Medical wing giving virus reports on the outbreak, the Security wing giving insight into each in-game enemy faction and the tech wing providing camera footage.[5] The game features a dynamic, time-based weather system which may bring benefits or disadvantages to players. For instance, storms can hinder player's visibility and make aiming difficult. The game features a day-night cycle which will change the behaviors of enemies in the game.[6]
The Dark Zone is the player-versus-player competitive multiplayer mode featured in The Division, where a lot of high-end weapons are left behind when the military retreats in the game. It is separated from the main campaign and has its own progression system. Higher quality items can be found within the Dark Zone, but are considered "contaminated"; contaminated loot can be stolen by other players, and must be flown out via helicopter in order for them to be available to the player after they leave the Dark Zone.[7] Players can be accompanied by several co-operative partners and other neutral, player-controlled agents. These people, however, can turn against the player at any moment, going rogue. Players' level and ranking may drop if they die too often in the zone.[5]
Notable glitch
Prior to version 1.0.2 of the game, named enemy NPCs would respawn indefinitely, as long as their entourage of minions were never killed. This allowed players to collect the named enemies' superior and high-end loot over and over again. The most popular target of this exploit was a character known as the Bullet King, as this character was the named enemy closest to any player spawn point in the game.[8][9][10][11] The glitch has been resolved in patch 1.0.2 of the game,[12] released by Ubisoft on March 22, 2016.
Plot
On Black Friday, a smallpox pandemic, transmitted by a virus planted onto banknotes, sweeps through New York City. The disease, called "Green Poison" and "The Dollar Flu", causes widespread chaos, and Manhattan is placed under quarantine. The U.S. Government activates sleeper agents in the population who operate for the Strategic Homeland Division, or simply "The Division", to assist emergency responders, now called the Joint Task Force (JTF), in restoring order. In Brooklyn, the protagonist, a Division agent, assists the JTF before planning to depart for the Quarantine zone with fellow agent Faye Lau. However, the VTOL meant to take them there is destroyed in an explosion, killing the Division Commander and wounding Lau. Arriving in a JTF helicopter instead, the Division agents reclaim the James A. Farley Post Office Building as their base of operations. From there, the agents undertake assignments to rescue important personnel, help in restoring the base of operations to full working capacity and combat criminal groups, such as the Rioters, common street thugs in New York who generally want to take advantage of the quarantine, the Rikers, escapees from Rikers Island, and the Cleaners, insane New York Sanitation workers who wield flamethrowers and believe everyone is infected. In the due course of the game, the agent helps rescue important personnel like Dr. Jessica Kandel, Captain Roy Benitez and Paul Rhodes. These personnel head the Medical, Security and Tech wings of the base of operations respectively. Agents also recover a sample of Green Poison. Studying the sample reveals the virus was manufactured and then modified heavily by a controversial biologist named Gordon Amherst.
Eventually, the agents find footage of Division agent Aaron Keener going rogue and killing other agents. It is also discovered Keener and other agents who went rogue along with him are assisting the "Last Man Battalion" (LMB), a traitorous private military company that was abandoned by the government during the evacuation, now hostile to it. Working together, these two groups destroyed the VTOL and killed the Commander to weaken Division operations in New York. Intercepting a signal from the Russian consulate, the agents attempt to rescue Vitaly Tchernenko, a Russian virologist who claims to have information on the Green Poison. However, he is kidnapped by Keener and the LMB before the Division can reach him. After helping the JTF secure supplies and weapons, the JTF and Division agents launch an attack on the LMB's base, the evacuated United Nations headquarters. The agent finds footage of Keener and his fellow rogue agents abandoning the LMB, with Tcherneko as their prisoner. The leader of the LMB, Charles Bliss, attempts to escape in a helicopter, but the agent destroys the vehicle, killing Bliss. Lau informs the agent that with most threats destroyed or weakened, New York is approaching stability, but an unknown signal leads the agent to a secluded laboratory. There, they find Dr. Amherst's remains, having discovered that he has died from exposure to his own virus. They also find a message from Keener, showing he has the technology to manufacture a new strain of Green Poison and intends to do so, and mysteriously tells the agent to explore the center of Manhattan, called the “Dark Zone.” The agent is informed that the information in the lab will further the development of a vaccine and is shown a recovered message from Amherst. In the message, Amherst reveals he engineered Green Poison as part of his eco-terrorist plan to decimate the human race and preserve the planet.
Development
Tom Clancy's The Division was originally being developed as an eighth generation consoles exclusive.[13] Shortly after the game's unveiling, Ubisoft stated that other platforms were not ruled out.[14] Ubisoft asked PC gamers to show interest in the game by signing petitions, and then they would decide. The new intellectual property and tech has been in development for several years although development on the actual game began in early 2013.[15][16]
During E3 2013, the game was officially announced,[17][18] with a trailer explaining the results of Operation Dark Winter and the purpose of Directive 51. During the Expo, Ubisoft announced a companion app that allows players to play the game on tablets. Players are able to join in the game as a drone to offer tactical support for players playing on PC and consoles.[19] On 20 August 2013, Ubisoft announced that the game would be released for PC on Microsoft Windows as a result of the "vocal and passionate PC community."[20] On 7 February 2014, Ubisoft announced that Ubisoft Reflections was co-developing the game and was responsible for developing the map-design, character-design and the online components of the game.[21] Red Storm Entertainment, a subsidiary of Ubisoft that was co-founded by Tom Clancy, was also working on the weapon-design of the game.[22] Ubisoft Annecy was also announced to be one of the co-developers of the game on 8 May 2015.[23]
On 15 May 2014, it was announced that The Division would be delayed until 2015, according to an anonymous source inside Ubisoft Massive studio. The Division uses Ubisoft's new proprietary engine known as Snowdrop, which is made for PC, PlayStation 4 and Xbox One.[24] On 9 June 2014, The Division was showcased at E3 2014 with an anticipated release for late 2015.[25] Ubisoft announced that downloadable content for The Division will be timed exclusives for Xbox One.[26] On 12 May 2015, Ubisoft announced that the game had yet again been delayed until the following year.
During E3 2015, the game's final release date and a player versus player area known as the Dark Zone were revealed.[27] Its companion app was cancelled, as the company considered that the addition of drones will bring unfairness to the competitive multiplayer mode of the game.[28] Unlike the previous E3 demo, Brooklyn, Long Island, and Staten Island do not appear in the game at launch.[29] The beta was set to be released for the Xbox One in December 2015 and for Windows and PlayStation 4 in 2016.[30] On 7 December 2015, Ubisoft announced that The Division's beta would be moved to "early 2016" and that an Xbox One exclusive alpha would begin on 9 December 2015.
On 26 January 2016, it was confirmed that the closed Beta would begin on 28 January 2016 for Xbox One and 29 January 2016 for PlayStation 4 and Microsoft Windows,[31] and end, for all platforms, on 1 February 2016. On 31 January 2016, Ubisoft announced that they had extended the beta, and that it would end on 2 February 2016.[32]
On 9 February 2016, Ubisoft announced that The Division's open beta would begin for Xbox One on 18 February 2016, and for PC and PlayStation 4 on 19 February 2016, and would end for all platforms on 22 February 2016.[33] Over 6.4 million players, across all platforms, participated in the open beta. On 27 February 2016, Ubisoft confirmed that there would be no microtransactions at launch. The Division was released on 8 March 2016, two years after its initially planned release.[34]
Reception
Aggregator | Score |
---|---|
Metacritic | (PS4) 82/100[35] (XONE) 79/100[36] (PC) 78/100[37] |
Publication | Score |
---|---|
Destructoid | 6.5/10[38] |
Electronic Gaming Monthly | 9/10[39] |
Game Informer | 8/10[40] |
GameRevolution | [42] |
GameSpot | 8/10[41] |
GamesRadar+ | [43] |
Giant Bomb | [44] |
IGN | 6.7/10[45] |
PC Gamer (US) | 68/100[46] |
Polygon | 7/10[47] |
VideoGamer.com | 8/10[48] |
Tom Clancy's The Division received positive reviews. Ars Technica drew comparisons between The Division and Destiny, a first-person shooter with similar overall mechanics regarding items, crafting, and "shared world" mechanics. The game was compared to "modern" massively multiplayer online role-playing games, explaining that "structurally, it all feels like it could have been ripped from Guild Wars 2 or a latter-day World of Warcraft," including "that old [massively multiplayer online] staple of being stuck in a server queue before diving into a game" on-launch, in combination with the "quintessential Ubisoft design style" of varying types of collectible and upgrade systems. The Division was criticized for lacking variety in its activities and missions, explaining that it "does little to break from or advance what is fast becoming the general form of the 'loot shooter' genre. In fact, it takes very few risks at all, particularly with its enemies and encounter design." The Dark Zone was described as being "harrowing", but was panned for sharing characteristics with the post-game content of Destiny (particularly, raids), as being the only means of obtaining higher-level gear that is, ultimately, only theoretically needed for further play in the Dark Zone, and for not introducing any major differences in gameplay mechanics like the raids of Destiny.[49]
The retail version of The Division was the best selling game in its week of release in the UK and Ireland, debuting at No. 1 in the UK retail software sales chart. The game had the biggest first day sales in Ubisoft history, breaking the record previously held by Watch Dogs in 2014. The game's launch marked the biggest video game debut in the first quarter of the year in the UK, breaking the record previously held by Sony's Gran Turismo 4. It was the third biggest launch of a Ubisoft game in the UK, behind Assassin's Creed III and Watch Dogs.[50] The game has the highest week one sales for a new intellectual property, breaking the record held by Destiny.[51] The game was No. 1 in Japan, selling over 80,000 units in its first week.[52]
Notes
- ^ Additional work by Ubisoft Reflections, Ubisoft Annecy, and Red Storm Entertainment
References
- ^ Pereira, Chris (12 May 2015). "The Division Delayed, Now Slated for Early 2016 Release". GameSpot. Retrieved 12 May 2015.
- ^ Greening, Chris. "The Division composed by Ubisoft Massive in-house musician". Game Music Online. Retrieved 11 June 2014.
- ^ Roberts, Samuel (15 June 2015). "The Division preview: playing PvP in the lawless Dark Zone". PC Gamer. Retrieved 26 November 2015.
- ^ Gies, Arthur (23 June 2015). "The Division has promise — if you can keep from shooting the wrong people". Polygon. Retrieved 26 November 2015.
- ^ a b Sheridan, Connor (26 November 2015). "The Division's character progression sure sounds like an MMO". GamesRadar. Retrieved 26 November 2015.
- ^ Nunneley, Stephany (23 October 2015). "The Division – more on how dynamic weather and lighting can affect gameplay". VG247. Retrieved 26 November 2015.
- ^ Makuch, Eddie (27 February 2015). "The Division's PvP "Dark Zones" Detailed". GameSpot. Retrieved 26 November 2015.
- ^ Here's a Good Way to Farm Items and Phoenix Credits in The Division'. Kotaku, March 2016
- ^ Bullet King is The Division's loot cave. Rock, Paper, Shotgun, 21 March 2016
- ^ The Division dev addressing loot cave with new update. Gamespot
- ^ The Division Phoenix credits farming spot found. Eurogamer. 21 March 2016
- ^ "Tom Clancy's The Division version 1.0.2 release notes".
- ^ "The Division homepage". Ubisoft. Retrieved 20 August 2013.
- ^ "Tweet about other platforms". Twitter. Retrieved 12 June 2013.
- ^ Papadopoulos, John (14 June 2014). "Ubisoft asks PC gamers to show interest about The Division, petition almost hits its initial goal". DSOGaming. Retrieved 14 June 2014.
- ^ Savage, Phil (17 June 2013). "The Division: Ubisoft encourages players to sign PC petition – over 50,000 do". PC Gamer. Retrieved 13 May 2014.
- ^ Goldfarb, Andrew (10 June 2013). "E3 2013: Open World Tom Clancy RPG The Division Announced". IGN. Retrieved 20 August 2013.
- ^ LeJacq, Yannick (10 June 2013). "Ubisoft unveils Tom Clancy game 'The Division'". NBC News. Retrieved 10 June 2013.
- ^ "Tom Clancy's The Division to let mobile players get in on post-apocalyptic console action". Polygon. 10 June 2013. Retrieved 20 August 2013.
- ^ Pitcher, Jenna (20 August 2013). "The Division confirmed for Windows PC". iMore. Retrieved 20 August 2013.
- ^ Sarkar, Samit (7 February 2014). "The Division being co-developed by Ubisoft Reflections and Massive". Polygon. Retrieved 7 February 2014.
- ^ Scammell, David (9 April 2014). "Red Storm teams up with Ubisoft Massive on The Division". VideoGamer.com. Retrieved 13 May 2014.
- ^ McWhertor, Michael (8 May 2015). "Ubisoft brings in another studio to help make Tom Clancy's The Division". Polygon. Retrieved 9 May 2015.
- ^ Crecente, Brian (19 May 2014). "Here's The Division's amazing game engine in action". Polygon. Retrieved 26 June 2015.
- ^ Karmali, Luke (15 May 2014). "The Division may be Delayed to 2015". IGN. Retrieved 15 May 2014.
- ^ "The Division's DLC will launch as timed Xbox One exclusive". Polygon. Retrieved 17 February 2016.
- ^ Hindes, Daniel (16 June 2015). "Forging Fragile Alliances At E3 2015 In The Division's Dark Zones". GameSpot. Retrieved 16 June 2015.
- ^ Sheridan, Connor (15 June 2015). "The Division subtracts its cool-looking companion app 'drone experience'". GamesRadar. Retrieved 16 June 2015.
- ^ The Division Will Not Include Brooklyn Content lJanuary 2016 – via YouTube.
- ^ Krupa, Daniel (15 June 2015). "E3 2015: The Division Beta Begins In This Year". IGN. Retrieved 16 June 2015.
- ^ Sheridan, Connor (26 January 2016). "Here's exactly when you can start playing The Division beta". GamesRadar. Retrieved 26 January 2016.
- ^ Good, Owen S. (31 January 2016). "The Division's closed beta is extended one day". Polygon. Retrieved 9 February 2016.
- ^ Nunneley, Stephany (9 February 2016). "The Division open beta kicks off February 18th, 2016 for Xbox One, February 19th, 2016 for PlayStation 4 and PC". VG247. Retrieved 9 February 2016.
- ^ Villegas, Jackie (23 January 2016). "'Tom Clancy's The Division' Release Date, Details: New Video Game Is 'Compelling' And 'Realer-Than-Real,' Creative Director Says". Christian Post. Retrieved 26 January 2016.
- ^ "Tom Clancy's The Division for PlayStation 4 Reviews". Metacritic. Retrieved 9 March 2016.
- ^ "Tom Clancy's The Division for Xbox One Reviews". Metacritic. Retrieved 9 March 2016.
- ^ "Tom Clancy's The Division for PC Reviews". Metacritic. Retrieved 9 March 2016.
- ^ Carter, Chris (14 March 2016). "Review: Tom Clancy's The Division". Destructoid. Retrieved 14 March 2016.
- ^ Plessas, Nick (16 March 2016). "Tom Clancy's The Division review". Electronic Gaming Monthly. Retrieved 16 March 2016.
- ^ Bertz, Matt (15 March 2016). "Ubisoft Forges A New Destiny For Online Shooters - The Division - PlayStation 4". Game Informer. Retrieved 15 March 2016.
- ^ Butterworth, Scott (13 March 2016). "Tom Clancy's The Division Review". GameSpot. Retrieved 13 March 2016.
- ^ Paras, Peter (21 March 2016). "Tom Clancy's The Division Review". Game Revolution. Retrieved 21 March 2016.
- ^ Hartup, Andy (23 March 2016). "Tom Clancy's The Division review". GamesRadar. Retrieved 23 March 2016.
- ^ Gerstmann, Jeff (14 March 2016). "Tom Clancy's The Division Review". Giant Bomb. Retrieved 14 March 2016.
- ^ Ingenito, Vince (16 March 2016). "Tom Clancy's The Division Review". IGN. Retrieved 16 March 2016.
- ^ Davenport, James (15 March 2016). "Tom Clancy's The Division review". PC Gamer. Retrieved 15 March 2016.
- ^ Gies, Arthur (15 March 2016). "The Division review". Polygon. Retrieved 15 March 2016.
- ^ Bell, Alice (10 March 2016). "Tom Clancy's The Division Review". VideoGamer.com. Retrieved 10 March 2016.
- ^ "The Division review: Mistakes were made, both old and new". Ars Technica. Conde Nast. Retrieved 13 March 2016.
- ^ Phillips, Tom (14 March 2015). "The Division is UK's biggest ever Q1 launch". Eurogamer. Retrieved 14 March 2016.
- ^ Matulef, Jeffery (15 March 2016). "The Division claims fastest-selling new games IP crown". Eurogamer. Retrieved 16 March 2016.
- ^ Parffit, Ben (16 March 2016). "The Division outsells Zelda Twilight Princess in Japan". Market for Home Computing and Video Games. Retrieved 17 March 2016.
External links
- 2016 video games
- Bioterrorism in fiction
- Diseases and disorders in fiction
- Multiplayer-only video games
- Open world video games
- PlayStation 4 games
- Third-person shooters
- Tom Clancy games
- Ubisoft games
- Video games developed in Sweden
- Video games developed in the United Kingdom
- Video games set in New York City
- Windows games
- Xbox One games