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Revision as of 12:00, 23 September 2009

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Need for Speed: Shift
Developer(s)Slightly Mad Studios
Publisher(s)Electronic Arts
SeriesNeed for Speed
EngineNeed For Speed
Platform(s)PlayStation 3, PlayStation Portable, Microsoft Windows, Xbox 360, Mobile phone, iPhone OS, iPod Touch[1]
Release
Genre(s)Racing, Driving

Need for Speed: Shift is the 13th installment of the long-running racing video game franchise Need for Speed published by Electronic Arts. It was announced in January 2009 as part of a three-game announcement that includes Need for Speed: Nitro and Need for Speed: World Online.[3] Shift was developed by Slightly Mad Studios—who, under their former name Blimey! Games helped develop GT Legends and GTR 2 together with SimBin Studios—with help of Michael Mann (EP at EA Black Box) and Patrick Söderlund (senior VP of EA Games and head of DICE). In the new franchising model for the series adopted by EA, Shift takes its place focusing on simulation racing and realistic drifting rather than the arcade racing of previous titles in the series. It abandons the street racing formula of previous games and focuses on simulating the "true" driver experience.[4]

Background

Development

System Requirements
Requirements
Windows
Operating system Windows XP (Service Pack 3) or Windows Vista (Service Pack 1) / Windows 7
CPU Intel Core 2 Duo 1.6 GHz or faster
Memory 1.0 GB (Windows XP) 1.5 GB (Windows Vista/Windows 7)
Free space 6 GB of free space
Graphics hardware ATI Radeon X1800 XT 512MB or greater, NVIDIA GeForce 7800 GT 256MB or greater.
Sound hardware DirectX 9.0c compatible
Network 512 Kbps or faster
Input device(s) DualShock 3, Xbox 360 controller
keyboard, mouse, Wheel
In-game screenshot.[4]

According to an interview from Shift's producer, Geever, the game has been in development for two years. He also mentioned that the game will feature a new "Driver experience". G-force will play an important role in the game, as it will affect both the player and the AI. The in-car view will also return, making its first appearance in a Need for Speed game since Porsche Unleashed. The in-car view will be highly detailed, and it will be possible to see the driver changing gears and moving his head to get a better view of the mirror. The crashes will affect the players visuals. While crashing, there will be a temporary blur on screen. The sound aspect will have detailed car crash sound, as well as a sharp gasp of breath from the driver before a collision. [3]







Gameplay

Car customization

The car customization options will include cosmetics as well as performance mods and will be more in depth, affecting aspects such as alignment, aerodynamics, tyres, brakes, differential, and gears.[5] Nitros will also be an option for tuning, but different from previous Need for Speed games as it will be simulated more realistically.[5] It will be also possible to customize both the interior and the exterior of the car.

Tracks

The game will also feature both fictitious tracks and real-life tracks such as Brands Hatch.[3]

Race types

Races types in Need For Speed: Shift range from traditional circuit races, Point-to point sprints & Time trials to specialized race events like Drifting events and Car battle modes.

Features

  • Physics model of NFS: Shift is based on those of the “Ferrari Project”
  • Eero Piitulainen of Richard Burns Rally has developed a totally new tyre-physics model which is mainly responsible for the new physics
  • The difference between the 3 physics-models is in assist levels, while the lowest setting will provide around 10% of more tyre grip for beginners
  • Professional setting will require a wheel in order to successfully manage throttle/braking and steering inputs
  • Shift will feature different car classes - from normal cars like the Golf GTI up to racing cars like the Aston Martin DBR9
  • All cars can be upgraded and tuned from the inside-out
  • Most tracks are licensed European and American circuits with few fictional tracks
  • There will be few city-circuits
  • Head-physics is the key difference point to other titles[6]
  • The career mode will span over a total of 125 events

Cars

The game features 72 fully-licensed cars, ranging from classic cars to modern sport cars. Cars in the game include the Bugatti Veyron, Mercedes-Benz SLR McLaren, Pagani Zonda, Corvette Z06, Ford GT, Honda S2000, Mazda RX-7 FD, Nissan Skyline GT-R 34 and Toyota AE86. [7] Electronic Arts announced on May 29 that the featured car for the cover of the game would be the 2009 BMW M3 GT2.[8]

Soundtrack

The soundtrack of Shift will remain similar to that of EA's prior driving sim, Need for Speed: ProStreet, featuring a scored soundtrack rather than a general track list[9] as is seen in previous titles such as Need for Speed: Most Wanted, and Need for Speed: Carbon. Below is the list of the game's soundtrack[10]:

Need for Speed: Shift soundtrack
No.TitleArtistLength
1."Kalemba (Wegue-Wegue)" (feat. Pongolove)Buraka Som Sistema 
2."Pieces" (feat. Plan B)Chase & Status 
3."Ghosts N Stuff"Deadmau5 
4."Anything 'Cept the Truth"Eagles of Death Metal 
5."Insight (The Nextmen Remix)" (feat. Asheru)Fort Knox 5 
6."I Dread the Night"Gallows 
7."This Time We Stand"In Case of Fire 
8."Pull Up"Jamal 
9."Paranoid (Part 2)"Kanye West 
10."Underdog"Kasabian 
11."The Streets are Ours"The King Blues 
12."Te Convierto"Mala Rodriguez 
13."Mean Street"Mando Diao 
14."Click Click" (feat. E-40)MSTRKRFT 
15."Whachadoin?" (feat. Spank Rock, M.I.A., Santigold, and Nick Zinner)N.A.S.A. 
16."Run With the Wolves"The Prodigy 
17."Lost Weekend" (feat. Mike Patton)The Qemists 
18."Transmitter"Regular John 
19."Under Control"Rootbeer 
20."Electro 411 (Lies in Disguise Mix)"Shinichi Osawa 
21."Baditude"Spoon Harris & Obernik 
22."Dogonim"Tokio 
23."Oh What Have You Done"Twisted Wheel 
24."High Life" (feat. Sway)Two Fingers 

Marketing

In addition to the standard edition, a Special Edition of Need For Speed: Shift will be released. The Special Edition features numerous bonuses over the standard edition, including exclusive packaging, a Need For Speed: Shift poster, and an unlockable car and race which are redeemable online.[11]

To promote the game in Australia, a TV special, Need For Speed: Shift Challenge was broadcast on One HD before the game's release. The special pitted two teams of Australian athletes against each other in the game.[12]

Reception

Shift has been met with generally favorable reviews, the Windows version gaining a metacritic score of 84.

IGN awarded it 9/10 (outstanding) citing among other things an incredible driving experience and excellent sound effects, IGN also gave Need for Speed: Shift a editors choice award.[13]

Official Xbox Magazine awarded Shift with 9/10 saying that it has an outstanding driver’s view; a deep, addictive career mode with lots of variety and options; sharp multiplayer racing counts toward single-player career. Official Xbox Magazine has also nominated Need for Speed: Shift for editors choice award.[14]

Eurogamer gave it a 7/10, saying, "If the skittish handling and overbearing, messy advancement can be reined in, Need for Speed could have a future in its newly serious and somewhat crowded surroundings. But with the infinitely more comprehensive Forza Motorsport 3 and Gran Turismo 5 looming in the very near distance, it's hard to see the point in this second-stringer this time around, for console players at least. And given Need for Speed's recent, confused history, you shouldn't count on it wearing the same face next year."[15]

References

  1. ^ a b c http://shift.needforspeed.com/us/product-details
  2. ^ [1]
  3. ^ a b c Luke Anderson (2009-04-04). "We got behind the wheel of the latest title in the Need for Speeds' franchise, which takes a sharp turn into a simulation territory". Gamespot. Retrieved 2009-04-05.
  4. ^ a b Purchese, Rob (2009-01-30). "Revamped NFS series launches this year". Eurogamer. Retrieved 2009-01-31.
  5. ^ a b Gwynne Dixon (2009-04-17). "NFS: Shift Will Feature Nitro/Drift Events News". Total Video Games. Retrieved 2009-05-08.
  6. ^ Features new to NSF Shift
  7. ^ "Need For Speed: Shift, Official Car-List". RedTwentyFour. 2009-03-23. Retrieved 14 September 2009.
  8. ^ "BMW M3 GT2 Races onto the Front Cover of Need for Speed SHIFT from EA". Electronic Arts. 2009-05-29. Retrieved 12 August 2009.
  9. ^ http://www.pocket-lint.com/reviews/review.phtml/3946/need-for-speed-shift-ea.phtml
  10. ^ TomM_GScom (10 September 2009). "Kanye, MSTRKRFT headline NFS: Shift soundtrack". GameSpot. Retrieved 21 September 2009.
  11. ^ "Need for Speed: Shift Special Edition". GAME.co.uk. Retrieved 12 August 2009.
  12. ^ "Ten.com.au - Need for Speed: Shift Challenge". Retrieved 22 September 2009.
  13. ^ Chris Roper (2009-09-10). "Need for Speed Shift Review". IGN. Retrieved 2009-09-11. Need for Speed Shift is a glorious return to greatness (and even excellence) for EA's seminal racing franchise. Slightly Mad Studios has delivered a driving experience that, while not completely accurate in terms of its simulation aspects, is practically dead-on in terms of what it's like to race around some of the world's best racing circuits. The career mode could (and should) have been a little better, but the act of driving is basically phenomenal.
  14. ^ Paul Curthoys (2009-09-11). "Need for Speed Shift Review". Official Xbox Magazine. Retrieved 2009-09-12. This is not Need for Speed as you know it — or as you've ever seen it before. While some fans will miss the open-world hot pursuits, no one will miss cringing at those cutscenes. So even though the series was ripe for reinvention, we're impressed by the risk EA took in making this departure — and how well they pulled off a deep, rewarding, challenging sim that brings captivating new ideas to the track.
  15. ^ Oli Welsh (2009-09-10). "Need for Speed Shift Review". Eurogamer. Retrieved 2009-09-15. If the skittish handling and overbearing, messy advancement can be reined in, Need for Speed could have a future in its newly serious and somewhat crowded surroundings. But with the infinitely more comprehensive Forza Motorsport 3 and Gran Turismo 5 looming in the very near distance, it's hard to see the point in this second-stringer this time around, for console players at least. And given Need for Speed's recent, confused history, you shouldn't count on it wearing the same face next year.

External links