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Super Bomberman 5

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Super Bomberman 5
Developer(s)Hudson Soft[a]
Publisher(s)Hudson Soft
Director(s)Tadashi Ozaki
Producer(s)Masanori Wake
Designer(s)Shin Sasaki
Programmer(s)Hiroki Toyama
Masato Tobisawa
Mittu Takahashi
Artist(s)Kozue Sato
Naoto Yoshimi
Shoji Mizuno
Composer(s)Jun Chikuma
Yasuhiko Fukuda
SeriesBomberman
Platform(s)Super Famicom
Release
Genre(s)Action, maze, party
Mode(s)Single-player, co-op, multiplayer (up to five players via Super Multitap)

Super Bomberman 5[b], released by Hudson Soft in early 1997, was the final Bomberman game released on the Super Famicom.[1][2][3] The game was released in two variations: a standard cartridge and a gold cartridge, which was sold through CoroCoro Comic.[4] The gold cartridge included extra maps in battle mode.

Gameplay

Top: Story mode gameplay.
Bottom: Multiplayer battle mode.

The single-player portion of Super Bomberman 5 is nonlinear, giving players a choice of which level they'd like to complete next.[5] These phases are all based on the four previous Super Bomberman games for the Super Famicom, containing remixed music and the same sprites of the game, and the fifth phase is completely new. Depending on your path, you can accumulate 100% of completion. There are two endings available, depending on where you face the final boss. After finishing 100%, the game map is reset, which allows player to finish the maps 200%. When completing 200% of the map, a new password is given.

In multiplayer, there are nine characters to choose from, and over 10 maps to play on (though the extra three maps in the gold version can be unlocked in the normal cart as well). A create-a-character mode, which is unique to Super Bomberman 5, lets players choose their character and color and allows them a number of points. These points can be used to equip the power-up items from the single-player game. If you enter in password menu (Options → Password) 0413, the maps in battle mode will change. There are also 10 playable characters in Battle Mode, nine of which are bosses in Normal Mode.

Story

An evil Bomber named Emperor Terrorin who has the power of Time itself has freed various criminal Bombers from their prison cells in orbit around Planet Bomber. Setting them up in a warped time and space, Shirobon, Kurobon, and their Louie (Rui) companions must travel through stages and defeat them before going up against Emperor Terrorin himself.

Development and release

Reception

Notes

  1. ^ Additional work by ADS
  2. ^ Japanese: スーパーボンバーマン5, Hepburn: Sūpā Bonbāman Faibu

References

  1. ^ a b "Super Bomberman 5 [Japanese] - Overview". AllGame. All Media Network. 1998. Archived from the original on 2014-11-15. Retrieved 2020-08-20.
  2. ^ "スーパーボンバーマン5". CoroCoro Comic (in Japanese). No. 236. Shogakukan. December 1996. p. 98. Archived from the original on 2020-02-07. Retrieved 2020-08-20.
  3. ^ Super Famicom Software All Catalogue - 1997: スーパーボンバーマン5. Perfect Catalogue (in Japanese). G-Walk. 28 September 2019. p. 222. ISBN 9784862979131. {{cite book}}: |work= ignored (help)
  4. ^ "スーパーボンバーマン5". CoroCoro Comic (in Japanese). No. 239. Shogakukan. March 1997. pp. 52–53. Archived from the original on 2019-12-30. Retrieved 2020-08-20.
  5. ^ Super Bomberman 5 取扱説明書 (Super Famicom, JP)
  6. ^ A_Bkdm (17 June 2011). "Test de Super Bomberman 5 sur SNES par jeuxvideo.com". Jeuxvideo.com (in French). Webedia. Archived from the original on 2020-02-14. Retrieved 2020-08-20.
  7. ^ White, Shaun (May 1997). "Review - Super Nintendo: Super Bomberman 5". Nintendo Official Magazine. No. 56. EMAP. pp. 66–67.