Champion Boxing

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North American arcade flyer of Champion Boxing.
North American arcade flyer of Champion Boxing.
Developer(s) Sega-AM2
Publisher(s) Sega
Designer(s) Yu Suzuki[1]
Artist(s) Rieko Kodama
Platform(s) Sega SG-1000, arcade,[1] MSX
Release SG10001984[2]
Genre(s) Boxing, Sports, Fighting
Mode(s) Single-player, Multi-player
Cabinet Upright, cabaret, and cocktail
CPU Z80 (@ 3.579545 MHz), 60.00 Hz
Sound SN76496 (@ 3.579545 MHz)
Display 280 x 210 pixels (Horizontal), 16 colors

Champion Boxing (チャンピオンボクシング, "Boxing Champion") is a 1984 boxing sports video game developed and published by Sega for the Sega SG-1000,[2] and later ported to the arcades,[3] only in Japan and Europe. It was Sega-AM2 founder and leader Yu Suzuki's debut creation, as well as that of AM7's Rieko Kodama.[1] In 1985, a successor of Champion Boxing titled Champion Pro Wrestling was released in the arcades, and ported to the SG-1000 and the MSX home computer the same year. However, this is a professional wrestling game instead of a boxing game.


Yu Suzuki described Champion Boxing as a minor project with very little staff, and said that because of this it allowed him to learn the process of games development with very little pressure.[4] Because the game was understaffed for designers, Suzuki actually contributed some of the drawings for the various punching animations.[4]

According to Suzuki, the game was developed for the SG-1000 first, and then the arcade version was created by simply installing an SG-1000 in an arcade cabinet.[4]


  1. ^ a b c GameCenter CX - 2nd Season, Episode 13. Retrieved on 2009-04-04
  2. ^ a b Champion Boxing[permanent dead link], GameSpy
  3. ^ a b Champion Boxing at the Killer List of Videogames
  4. ^ a b c Marley, Scott (December 2016). "Q&A with Yu Suzuki". Retro Gamer. No. 163. Future Publishing. p. 61. 

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