Talk:Lemmings (video game)/Archive 1
This is an archive of past discussions about Lemmings (video game). Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 |
Screenshot
Would it be alright if the intro-screen screenshot was replaced with an image from a better platform's version of Lemmings? As the SNS version has relatively poor graphics. Yggdræsil 15:10, 29 Apr 2004 (UTC)
- Sure, just move the SNS pic down towards the bottom, and identify it as SNS-specific. 3-4 screenshots, each from different platform, is ideal for this kind of article. Stan 18:28, 29 Apr 2004 (UTC)
Online game
Should the link to the unofficial on-line game be mentioned in the article? There might be some copyrights issues with that.
Follow-ups
If Lemmings was the first of its kind, were there any succesful games that followed its lead? Pikmins perhaps?
- Troddlers is pretty close. Sheep bears similarities as well. Poobslag 23:01, 9 July 2007 (UTC)
Might like to mention Pingus, a Lemmings clone.
- Worms (from Team 17) was clearly inspired by Lemmings.
- You sure? Worms seems like a clear descendent of the old artillery or Scorched Earth games. Kjl 00:23, 2 October 2005 (UTC)
- Creepers, The Humans, and The Lost Vikings. Although, Lemmings often required many tasks to begin or end at specific times in relation to each other with many taking place simultaneously. These three games mentioned where much more focused on a series of steps with few to none simultaneous tasks.--Zerothis 21:28, 18 July 2007 (UTC)
2 player lemmings
Amiga had 2player lemmings mode as well - since the Amiga could handle 2mice simultaneously. ...should this be a seperate section, or part of gameplay? --Nemo
- I think Gameplay should only have the aspects that are common to all versions. How about a note under Ports? "Some ports had extra features; for instance, the Amiga version..." --Paul A 04:50, 1 Feb 2005 (UTC)
- Fair call on what Gameplay should show... but 'ports' implies 'derived' to my mind. The Amiga (with 2player) was the original version. 2player was something that got left out of other ports, not something that was added in. Still not wanting to add anything to main article here yet though. :) --Nemo 02:48, 7 Feb 2005 (UTC)
- Shows how much attention I've paid to the game's history, doesn't it? Well, then: "A feature notably missing in the various ports was the original version's two-player mode, which took advantage of the Amiga's ability to handle two mice simultaneously."? --Paul A 03:55, 8 Feb 2005 (UTC)
- *grins* I was a Lemmings fanatic back in the day, on Amiga naturally... :) Anyway, I've written stuff in now. Thanks :) --Nemo 01:51, 9 Feb 2005 (UTC)
- Actually, the 2-player levels were ported to some systems...they include the Atari ST, the SNES and the Sega Genesis and possibly more. Something I researched for my own lemmings site. --ADeveria 14:41, 9 Feb 2005 (UTC)
Shouldn't the sequels by under their own heading, and be wikified links? That's what other games seem to have. Unless anyone has any objections, I'd be happy to do it and perhaps start on additional pages... --ADeveria 00:50, 9 Feb 2005 (UTC)
- Absolutely true. Especially Lemmings 2. Ah, I miss those days... ~~??
most widely-ported video game??
The "Ports" section says "The popularity of the game on the Amiga led to its rapid porting to other platforms, and is considered to be the most widely-ported video game of all time". I think this should be rephrased somehow to reflect that it was (perhaps) the most widely ported by the original developers. It's quite obvious that many games have been ported to more platforms than lemmings, and Tetris is probably the most widely ported video game ever (hell, even I wrote a Tetris port).
-Max
- Sounds like good reasoning to me...but are you sure about that "most widely ported by original developers" claim? Perhaps an alternative would be mentioning that its simplicity and popularity led it to be ported from to both calculators and cell-phones to the Sony PlayStation all mostly in its original form. This, I believe, is unlike most ported games. Or is this what you were talking about in the first place? --ADeveria 23:35, 2 May 2005 (UTC)
- Prince of Persia has a lot of official ports.--Zerothis 21:28, 18 July 2007 (UTC)
Quoting wikipedia....
"Of the numerous sequels the only one to achieve the success of the first was Lemmings 2: The Tribes, which added twelve specialist tribes of lemmings, each with their own type of level and specialist workers."
That true? So Lemmings 3 AGA for the Amiga did not have much success then?? -andy 217.94.163.205 08:29, 24 Jun 2005 (UTC)
Mhmm, All New World Of Lemmings is nearly forgotten as a video game! In general, ppl get bored after Level 2 of each Tribe (theres only 3). JasonXV
Similar Games
Covox Lemmings is a promotion demo. Should it be in "Similar Games"?
- I'm not quite sure what to do with it...as it's presumed to be official, "similar" seems inappropriate...but it's not much of sequel, either. A port comes close, but since it's not the full game...perhaps it should just be mentioned somewhere else? ADeveria 21:41, 29 September 2005 (UTC)
- I don't know either where it should fall under, but after taking out the Covox screenshot from "Similar Games" in an earlier edit, I have now re-include it but as a URL, at the current text on Covox Lemmings under "sequels". It definitely does not belong in "Similar Games". In my mind Covox Lemmings goes in the same category as the Holiday (aka Xmas) Lemmings and Oh No More Lemmings, arguably neither of which were true sequels either (cf. Lemmings 2: The Tribes). What are such things called?
LemEdit, CustLemm, VTM?
Should any information about LemEdit or CustLemm be added to this article?
- I would prefer separate articles for those topics.
DHTML Lemmings
I deleted the link to DHTML Lemmings because it appears to be broken.
- Thanks; for future reference, reasons for minor changes are probably better put in as an edit summary for the edit rather than on the talk page (although the talk page is much better than nowhere!). Also, you can sign you comments on talk pages by putting four tildes (~~~~). Thanks again for helping! Pak21 07:59, 24 October 2005 (UTC)
- New link! :) --MindlessXD 03:07, 25 October 2005 (UTC)
The PSP "port" is NOT a port, but a new game currently in development by Team17 Software. CORRECTED! --Mr IP Man.
poor gameplay
Psygnosis is described as being known for "good graphics but bad gameplay". I think there should be a clarification that removes that stereotype from Lemmings. Lemmings remained so popular because of its gameplay, too. As of right now, the blanket statement intended for Psygnosis includes (wrongfully, I believe) Lemmings. Do others agree? Akrabbim 20:29, 18 February 2006 (UTC)
- That line should be leftout IMO, it's at bit too subjective. That's not what Psygnosis is known for in my book, anyway, and I think many other share my opinion. If we're talking published games alone: Rollcage I & II, WipEout & WipEout XL, Colony Wars series, Discworld I & II, Formula 1 Championship Edition, Destruction Derby series - they have all recieved a fair amount of fame and good reviews, and there's a few more.
- Instead maybe change it so something like "best know for inventing the WipEout series". --(jaes) 15:16, 27 February 2006 (UTC)
- Good suggestion. Sentence fixed. Akrabbim 21:11, 28 February 2006 (UTC)
- Don't forget Puggsy of course, which was a wonderful game :) Xmoogle 15:51, 16 July 2006 (UTC)
"Standard" Screen Shot location?
Can we get a "Standard screenshot location, so as to allow better comparison of the various platforms (Origins and Lemmings looks very different on any platform than, say, Just Dig!) I'm thinking Just Dig! is probably appropriate, as it's the first level, so easy to get to on any platform. Other options could be the first level of Tricky, Taxing, or Mayhem. --Kinkoblast 14:01, 17 April 2006 (UTC)
- That would be ideal, except not everyone owns every version, and as soon as you have to hit the Internet to find a screenshot, it's no longer your control what levels they decide to take screenshots from. You may have notice for example that many of the recent additions in the screenshot gallery originated from external websites. 24.16.32.174 03:27, 18 April 2006 (UTC)
- Besides, the key differences observable via the screenshots are mostly independent of the particulars of any level. Things like:
- the general "style and quality" (eg. resolution, level of detail, color palette, etc.) of the in-level graphics
- differences in the graphics of the skills toolbar (particularly the icons used to depict the 8 skills and the nuke icon)
- the fonts used
- presence/absence of mini-map, fast-forward button, release rate adjustment buttons, etc.
- 24.16.32.174 09:26, 26 April 2006 (UTC)
Remove disambiguation pages
First of all, there are two Lemmings disambiguation pages:
- Lemming (disambiguation) which has three entries:
- A small rodent — see Lemming
- A computer game — see Lemmings (video game)
- 2005 French film — see Lemming (film)
- Lemmings which also has three entries:
- A small rodent — see Lemming
- A computer game — see Lemmings (video game)
- A kid named robert vacher see gangsta
Second of all, I think that the "A kid named robert vacher see gangsta" is vandalism, on gangsta, there is no reference to a Robert Vacher and you shouldn't link a disambiguation page to another.
And the "2005 French film — see Lemming (film)" refer to an article which doesn't exists, and according to two searches on imdb there are three movies namned Lemmings.
Now, for my proposal: I suggest we remove both Lemming (disambiguation) and Lemmings, after that we move Lemmings (video game) to Lemmings and use these fancy things on top of Lemming and Lemmings
- This article is about the rodent. For the video game see Lemmings.
- This article is about the video game. For the Arctic rodent, see Lemming.
To include the film, maybe we should even make the Lemming article:
- This article is about the rodent. For the video game see Lemmings. For the film see Lemming (film).
And if someone complain about Robert Vacher they should at least provide some sources.
- Agree, completely. (Please sign your comments on talk pages.) --MindlessXD 21:30, 17 May 2006 (UTC)
- Oh sorry, that was me ;) --ReCover 05:41, 18 May 2006 (UTC)
- I think we should still keep the video game article's name as "Lemmings (video game)", or alternatively make the rodent article's name be "Lemming (rodent)". I'm not sure whether it's good idea to distinguish the two articles' names purely on the pluralization. See if you can find a precedent in other wikipedia articles regarding this situation.
- Also, I think the general standard is to omit the disambiguation page if there is just one other use, but make one if there are three or more uses. So if we were to keep a Lemming (film) page, Lemming (disambiguation) should definitely exist. There is also the choice for [[Lemmings]] to redirect to either the "most popular choice" (ie. presumably the video game) or instead to the disambiguation page. Again, if there is a consistent precedent/standard elsewhere in Wikipedia, use it.
- One argument against renaming "Lemmings (video game)" is that if existing links in other articles uses [[Lemmings (video game)|Lemmings]] to point to this article, you now have to either changes those links back or make "Lemmings (video game)" redirect to the new name. It might be helpful to review all the links to the various articles in question, by using "What Links Here" in the toolbox (on left side of every page).
- 131.107.0.106 19:03, 18 May 2006 (UTC)
- You do have a point. Then I want to suggest we keep the Lemming (disambiguation), make Lemmings forward to Lemmings (video game), and change the Lemming header to:
- This article is about the rodent. For the video game see Lemmings.
- And then if someone add information about the movies or something we can just make Lemming have:
- This article is about the rodent. For other uses see Lemming (disambiguation).
- Well, what do you think? --ReCover 12:02, 19 May 2006 (UTC)
- sounds good. 24.16.32.174 10:37, 23 May 2006 (UTC)
- Ok, I fixed it now. --ReCover 22:39, 3 June 2006 (UTC)
- sounds good. 24.16.32.174 10:37, 23 May 2006 (UTC)
- Well, what do you think? --ReCover 12:02, 19 May 2006 (UTC)
Explosion Effects
"The explosion does not affect nearby lemmings." Am I recalling incorrectly that nearby lemmings go flying? (Also pauses them for a short time as they get to their feet.) Is that in a sequel and not in the original? I would think the right info is that it does not kill nearby lemmings, but maybe I'm wrong, so I'm not gonna change that myself. Someone else, please work it out! Kilyle 11:27, 8 July 2006 (UTC)
- Yes, you recall incorrectly :-) Cheers --Pak21 11:29, 8 July 2006 (UTC)
- That was the effect in Lemmings 2: the Tribes. 212.69.55.152 11:38, 10 July 2006 (UTC)
screenshots of the ports are too small to see the differentces
you know, it would be better if we could expaned all those screenshots to a better size so that we can see the differentces more clearer AND it will save time having to click on them just to see them more clearly. do any of you agree on this? Touth 01:11, 17 July 2006 (UTC)
- Galleries automatically reduce the sizes of images contained therein. Also, hi-rez images are not generally good for fair use. Nifboy 02:45, 17 July 2006 (UTC)
- Just click and save the images (Personal attack removed) 24.19.185.92 05:52, 26 July 2006 (UTC)
- (Also keep in mind that large images means you'd probably have to scroll down to compare anyway.)
- And incidentally, maybe you're looking for differences at the wrong places? The lemmings themselves are pretty much identical across the different versions, except maybe for the PSP and PS2 ports. 24.19.185.92 05:56, 26 July 2006 (UTC)
if these crappy images are not good to look at then i STRONGLY suggest that they should be deleted EXCEPT for the boxarts. are you with me? 86.142.120.136 03:58, 17 July 2006 (UTC)
- They're fine. We don't need huge images cluttering up the article, but the gallery of different versions of the game is very useful. Users can click on individual images to view them full-size. Powers 12:28, 17 July 2006 (UTC)
i agree with Touth. We SHOULD make these images BIGGER to at least medium-sized. 230px should be just about right. 86.142.120.220 02:11, 29 July 2006 (UTC)
- We can't and still have them in a gallery. There are too many of them. Powers 14:00, 29 July 2006 (UTC)
Delay to Windows 3.1 development due to programmers' obsession with Lemmings for the Acorn Archimedes
Um ..this sounds very strange (in fact so strange that I can't be making it up!), but I remember reading something on the web around 5 years ago that claimed that the development of Windows 3.1 (I think it was 3.1) was delayed because coders had spent too much time in the office playing Lemmings.
Specifically I remembered it was the Archimedes (what a machine! - could have been a world beater - great British inginuity, poor British marketing) version, which seems strange because I don't thing Acorn computers ever sold in the US (though I guess a software company would collect all the latest hardware to play around with).
I can't find anything on the web now to support this, but I promise I'm not making it up!
Can anyone corroborate this? -Sctb 12:04, 21 July 2006 (UTC)
- I remember having read the exact same things, yes...but I can't remember where, unfortunately. I believe it was initially written in a magazine. Seemed a bit unlikely, though, but it'd make a great addition to the article if it could be verified. --ADeveria 12:30, 21 July 2006 (UTC)
- So I'm not making it up! That's reassuring. Maybe I should post the same question on a Windows article entry? -Sctb 13:29, 21 July 2006 (UTC)
- I can confirm that this was printed in (at least) RISC User Magazine.[1] However, the source was annonymous. --Frodet 17:55, 21 July 2006 (UTC)
- That's brilliant! - thanks. Anyone got any ideas of a developer/Windows messageboard where I could post this to try and follow it up? It's be great to track down one of those employees "involved" - thanks! -Sctb 17:04, 24 July 2006 (UTC)
So when was the Windows version released? It wasn't 1991 was it? 2fort5r (talk) 18:55, 16 September 2009 (UTC)
Sorry, I think that's a bit of a stretch. I read through the King Arthur's World article. I suppose you can argue "similarities" in the sense that you are directing your characters to a goal location, but that holds for lots of other video games so it's a rather weak similarity.
The main difference I'm seeing is that unlike Lemmings, the characters in King Arthur's World are not homogenous:
- only the King needs to reach the goal (the enemy king). In Lemmings you usually have to save a certain percentage of all the lemmings out in a level.
- the characters you are given have fixed skills associated with their roles, and you cannot change their roles. whereas in Lemmings, the set of skills given for a level can be assigned to any Lemming you want, and you can change skills on a single lemming at any given time (eg. build up a few times into a wall and then bash it).
- It is a little vague in the King Arthur's World article, but I'm not sure whether in that game you can control every single individual characters or just troops of them. It also seems that the characters will react on their own (eg. a knight will fight any incoming enemy you encountered without you telling it to do so). Granted, some of these characteristics can be said to apply to lemmings, but I think overall you have more direct control of your lemmings in Lemmings.
There's also the fact that the "feel" of the two games are no doubt different, particular as King Arthur's World involves battles and fighting between characters and enemy characters. Even when considering variants of Lemmings that have multiplayer battle modes, generally the lemmings still cannot directly harm other lemmings, though they can certainly manipulate them indirectly, by using their skills to alter the environment.
So, for these reasons, I'm removing it from the list of similar games. I imagine some might disagree. Feel free to expand on this with your views. 131.107.0.103 23:50, 4 August 2006 (UTC)
Browser-based game
DHTML Lemmings was clearly a browser based game: do people feel this is significant enough to mean re-adding this to the category, or is it just an aside? Cheers --Pak21 14:45, 25 September 2006 (UTC)
Price
Could be nice to note what this games costed in 1991. —The preceding unsigned comment was added by 131.211.82.86 (talk • contribs) .
Object Orientated
Someone told me Lemmings was the first Object Orientated coded video game. Is this true? Is Lemmings OO? —The preceding unsigned comment was added by 81.103.126.84 (talk) 12:40, 2 February 2007 (UTC).
- Lemmings was originally coded in assembly iirc, so I doubt you'd consider it OO. --MindlessXD 03:01, 6 March 2007 (UTC)
Nintendo DS
I'm pretty sure that Lemmings hasn't commercially been released on the DS. Google pulls up an independent Lemmings-DS port, but I'm fairly certain it isn't official by any means, so I don't know if that mention should be removed from the article or noted as being unofficial. I'm sure some of the others aren't official either, I just looked up the DS one because I was excited to read it as existing only to be disappointed that it doesn't, REALLY. :P --user.lain 17:08, 5 March 2007 (UTC)
I agree with this, and I find it exceptionally unlikey a commercial one was released, as at this current monent in time Sony own the lemmings franchise, and why on earth would they release their game on a competing console? --80.41.40.127 11:37, 7 May 2007 (UTC)
- The DHTML, DS, UIQ, Palm, and all the TI ports are unofficial. If the DS port doesn't belong, the others probably don't either. --MindlessXD 15:20, 8 May 2007 (UTC)
- Furthermore, they aren't even technically ports; since the authors didn't have the source code, they're more likely considered to be clones. --MindlessXD 13:06, 5 June 2007 (UTC)
- It's not clones, but emulations from the NES or SNES (On Nintendo DS) CompuTerror (talk) 08:16, 10 July 2011 (UTC)
DHTML Lemmings
I'm sure I'm not the only one who has heard of this. For those of you who don't know, the creator of the DHTML Lemmings decided to make a free ,online version of the origal Lemmings. I have noticed, however, that at some point DHTML Lemmings were down with the website containing a message that the Lemmings died and pumkins, I think, took over. Recently I found out that DHTML Lemmings are up and running once more, unexplained and to my knowledge, not legal. I am very confused and was wondering if anyone could help with that. And I also wanted to give everyone who was wondering about it a picture of what DHTML Lemmings are and the they are NOT LEGAL. I repeat: NOT LEGAL. (Well I'm pretty sure of this, there is a disclaimer on the website stating that but hey, maybe I'm decoding "lawyer talk" wrong) I don't know, and I want answers!!!!! Binglebongle2000 15:04, 8 July 2007 (UTC)
- As the creator of DHTML Lemmings I think I can clarify that. Most of the story is still on my homepage ( http://www.xs4all.nl/~crisp/lemmings/lemmings.html - dated 2003 ) but the fact is that by the time I got the take-down notice already many people had downloaded the full sourcecode that I provided (now I only provide the engine-code without images or music - available at http://www.xs4all.nl/~crisp/lemmings/lemmings.zip ). That's the reason that you still find this game on various websites. Some people managed to update it to the latest engine-version which is fairly stable (only a couple of bugs I know of). As to whether those sites are legal or not remains vague (IANAL), at least I cannot be held accountable for them. I completely reverse-engineered the gameplay and the physics from the original game itself and used screenshots to create the necessary graphics and study the animations.
- Pumpkins was meant to be a Lemmings-clone using (an updated version of) my engine, but it was later abandoned. I never got a reply from any of the parties I contacted that might have shed light on the copyright issues. I did get some nice compliments from one of the programmers of the original game and the 'sprite'-approach for the animated characters made it into an offical design pattern for javascript ( http://ajaxpatterns.org/Sprite - this page also explains some of the details that made my engine work) Therealcrisp 23:56, 6 November 2007 (UTC)
Music
I recall hearing In the Hall of the Mountain King in this game, but I don't recall the other tunes that accompanied the various levels. I'd list them out if I could! -- ke4roh 16:28, 12 March 2007 (UTC)
Two songs are taken from Tchaikovsky ballets
Does any one know which 2?
- Yes - Dance of the Reed Flutes (Nutcracker) and Dance of the Little Swans (Swan Lake) - added to main article. Mittfh 19:17, 7 September 2007 (UTC)
a song which is a new version of the song that was originally made for Amiga's "Puggs in Space" *snip*
Anyone know the name of this song?--Zerothis 21:28, 18 July 2007 (UTC)
Is the Bethlehem carol tune the one from Lewis Redner (the St. Louis version) or the one from H. Walford Davies?--Zerothis 22:16, 18 July 2007 (UTC)
The tune from Good, Bad & Ugly; Is it "The Story of a Soldier", "The Ecstasy of Gold", "The Triple Duel", or the 'Coyote Yodel' (main theme)? Scratch that, there's 21 tunes in The Good, the Bad and the Ugly. Does anyone know which it is? --Zerothis 23:12, 18 July 2007 (UTC)
- To answer your questions: song 5 is from Swan Lake. Song 9 is from The Nutcracker. Song 14 is "Forest Green", which is the melody traditionally used in the UK for "O Little Town". The SMS version contains a couple of songs not in the Amiga/Mac/PC versions, and this should perhaps be indicated in the article -- "Follow the Van" is one of these. I don't recall "Hall of the Mountain King" or "Mary had a little lamb" being in either version. 91.105.62.65 12:26, 4 August 2007 (UTC)
I have the Acorn version - 10 Green Bottles (or should I say 10 Green Lemmings?!) is a separate tune; Follow the Van is in Oh No!, accompanied by Camptown Races, Bach's Toccata and Fugue in D minor, Oh I Do Like To Be Beside The Seaside and several others. I'll mention the full list and tracker sequence for both original Lemmings and Oh No! once I've finished extracting the sounds to mp3 format. Mittfh 19:17, 7 September 2007 (UTC)
- Took me long enough, but for your listening pleasure (or torture!), I've uploaded videos containing the complete set of Acorn tunes for both the original and Oh No to a well-known video sharing site (same username as here). Obviously I can't say anything in the main article, as that would violate WP:NOR, but if anyone feels there's a particularly noteworthy tune there not mentioned in the main article... Mittfh (talk) 23:32, 7 January 2011 (UTC)
What's that chugging piece on the round where the bashers are introduced? It was used in the film The Eagle Shooting Heroes which I saw the other day. That didn't credit anybody for the music except for James Wong and G. Rossini--there is a song set to the Guillaume Tell overture. --Scottandrewhutchins (talk) 20:20, 8 August 2008 (UTC)
I wouldn't describe it as chugging, but are you on about this: http://www.youtube.com/watch?v=7SgDS-16UFA#t=5m41s music? If so it's "Rondo alla Turca" (from Mozart's Piano Sonata No. 11) —Preceding unsigned comment added by 194.200.65.239 (talk) 13:33, 12 June 2009 (UTC)
- Wrong, that's Dance of the Little Swans from Swan Lake. Rondo alla Turca is the music that first appears on Level 11 (Keep your hair on, Mr Lemming). 91.107.151.42 (talk) 13:51, 17 July 2009 (UTC)
I don't know what the Level 13 music in the Master System and Game Gear version is taken from in the original, But is the music taken from the 13th, 14th, or the 15th level of the original version? Pikapedia33 (talk) 20:28, 1 July 2011 (UTC)
Good article on Lemmings development
Saw this article today, from Mike Dailly on the history of Lemmings- looks like a lot can be used to build a good development section for the WP article from. The Complete History of Lemmings --Masem 14:50, 26 August 2007 (UTC)
WP:VG Assessment
Not asked for, but given anyway.
- Obviously, more sources are needed, and especially more footnotes. Use more footnotes to existing sources. I will not elaborate more on this, as I know it's being worked upon.
- Only problem here is that good secondary sources are mostly from print.. may be difficult to complete much more.
- Convert the list of lemmings types into prose.
- The ports section has some bias. What makes the EyeToy and PlayStation Portable remakes so important that hey have their own section?
- All the other ports were made in 1991 when the original game was made and effectively is the "same" game with differences primarily due to HW differences. The PSP and Eyetoy versions are still ports but add new features not present in the ports (eg the Eyetoy selection process). As they are also more modern there's more notable items on them than the other ports.
- What is the difference between the sequels and ports? Perhaps merge the two sections.
- Sequels are truly different games from the ports; they need to be different subsections but could be in the same section.
- At the bottom, a gallery of fair use images exists. This is forbidden. Keep all the free images, and move the fair use images to other sections as much as possible (ports section, notably). Perhaps a few could illustrate the Gameplay section as well. The rest should be removed and deleted if not used elsewhere.
- Yea, I was trying to decide how important that was. I'd have removed it in any case.
Kept Start-class, High-importance. User:Krator (t c) 18:50, 23 September 2007 (UTC)
- Comments added below yours above. --Masem 23:08, 23 September 2007 (UTC)
Songs
If "Babyface" by U2 was supposedly used in the game, how come the song was released in 1993 and the game was released in 1991? Anyone got links to any .midi files or similar of these pieces of music so I can identify them?--h i s s p a c e r e s e a r c h 01:13, 16 November 2007 (UTC)
- Here are links to MIDI files and MP3s. For the first one, be sure to click on the "Musik-Box" first. OneWeirdDude (talk) 23:24, 18 January 2008 (UTC)
- OK thanks. I'll have a look later.--h i s s p a c e r e s e a r c h 20:58, 19 January 2008 (UTC)
In what port and in what level is "In the Hall of the Mountain King" used? I don't recall it in any level. Zapzupnz (talk) —Preceding undated comment was added at 03:00, 7 February 2009 (UTC).
Fair use rationale for Image:Lemmings2.GIF
Image:Lemmings2.GIF is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 06:39, 23 December 2007 (UTC)
Lemmings wiki
How about starting a wiki for Lemmings? Then we could have these "References in Lemmings Level names" up in a more appropriate place. OneWeirdDude (talk) 23:47, 18 January 2008 (UTC)
Release date
To which port does March 9, 2006 belong in the infobox and why it's more notable than other release dates for other ports? --Mika1h (talk) 23:14, 4 March 2008 (UTC)
- Good point (it's the PSP version, but no need to call it out special) --MASEM 23:31, 4 March 2008 (UTC)
GA review
Hi, I'm Noj_R, I will be reviewing your article.
- This article passes the quick fail criteria, though barely. A brief overlook of the article reveals that over half the article lacks references.
- The entire Gameplay section has only one citation, This can be averted by providing general references (use a Lemmings strategy guide or an instruction booklet) and specifying them (see E.T. the Extra-Terrestrial (Atari 2600) for an example).
- The Development section has two citations, there needs to be more to constitute verifiability.
- The Sequel and Songs section lacks any citations, although these sections are less important in providing verifiability.
- A good copy edit would not hurt this article either.
As per Wikipedia:Good article criteria, a GA must be verifiable and well researched. Since Lemmings is well sourced in some areas, I cannot quick-fail it. I am putting the article on hold for a week so that adequate time can be given to address these issues. I will visit this article regularly to check its progress. Once these issues are resolved, I will continue the review. Good luck. Noj r (talk) 17:52, 28 March 2008 (UTC)
- I've placed more references (mostly ones already in the article) to help with the gameplay and development section. The sequel section is mostly listing other articles for those games so I'm not sure if needs sources. However I'll try to find one for the songlist. --MASEM 19:34, 28 March 2008 (UTC)
- Alright, after seeing you have added more citations I really dove into the language. After reading the article several times, I have decided that extensive work needs to be done before it can pass GA review. I do not believe a hold is viable here, as the entire article needs to be reworked. As a result, I am failing it. Here's what needs work:
- Prose - This article is in dire need of a copy edit by an experienced writer, all around, the language is disorienting. Lists like these need to be un-listed and incorporated into prose:
- "Known commercial ports of the original game include: 3DO; Acorn Archimedes, Amstrad CPC; Apple IIGS and Macintosh; Arcade (prototype only); Atari Lynx and ST; Commodore 64, Amiga CD32, and CDTV systems; MS-DOS, Hewlett-Packard HP-48 series; Mobile phone; the Nintendo NES, SNES, Game Boy, and Game Boy Color systems; OS/2 (demo only); Palm; Philips CD-i; SAM Coupé; Sega Game Gear, Master System and Genesis; Sinclair Spectrum; several Texas Instruments calculators; UIQ; and Windows."
- Quotes need to flow in the article and need to be used appropriately. Quotes like the one below need to be removed entirely, they are hard to read and do not add to the article:
- "used to try and beat us, and after proudly stabbing a finger at the screen and saying 'There! Beat that!', we'd calmly point out a totally new way of getting around all his traps, and doing it in a much simpler method. 'Oh...', he'd mutter, and scramble off to try and fix it."
- Quotes need to flow in the article and need to be used appropriately. Quotes like the one below need to be removed entirely, they are hard to read and do not add to the article:
- In a nutshell, the entirety of the article is messy and needs to be cleaned up. Read the article out loud and make sure it flows.
- Peer Review - have another one done after a thorough copy edit.
- References - I think these are ok, except for http://www.javalemmings.com/DMA. I am unsure if this site is verifiable. Considering it is an important title in VG history, are there no articles written by reliable publications regarding development?
- The main problem is the language. Renominate after a good copy edit, I'm sure it will pass then. -- Noj r (talk) 21:45, 28 March 2008 (UTC)
- http://www.javalemmings.com/DMA is indeed the a verifiable source, written by Mike Dailly, an employee of DMA at the time Lemmings was developed (a quick whois on the domain, though not definitive, will support this claim). --MindlessXD (talk) 23:32, 1 April 2008 (UTC)
Hired Guns
The Lemmings appeared as enemies in Hired Guns, but I'm not sure how and where to put that in the article. Kelvingreen (talk) 19:15, 1 May 2008 (UTC)
Lemmings animation
As far as I can tell, the "8x8" animations are actually 8x10. This seems to be a problem throughout the entire article, and even most (if not all) relevant cited sources. Is there something to the number "8" or the way pixels were displayed that I am unaware of? zanzer7 (talk) 22:27, 14 December 2008 (UTC)
The original animations are 8x8. Rip them from the Amiga version for verification. Also: 8 is a power of 2. —Preceding unsigned comment added by 194.200.65.239 (talk) 13:30, 12 June 2009 (UTC)
http://sprites.walen.se/?level=picture&id=497 <- this site which claims to have Amiga sprites has 8x10 sprites that look the same as the ones shown. I think they were 8x10. 142.244.24.134 (talk) 01:46, 4 February 2011 (UTC)
Actually.... the whole IDEA was to get them into 8x8 (as that's what the Commodore 64 would use and as I was still coding the C64, it's how I was thinking), but I never actually managed it. Every story I've ever told, or read has said 8x8 and I've not said anything, waiting to see if anyone would actually notice. Well done... your the first. No kidding. :) — Preceding unsigned comment added by Mikedailly (talk • contribs) 16:04, 9 January 2014 (UTC)
Japanese name
I removed the Japanese name since the original game was by DMA Design, which is a British game developer, not Japanese. —Preceding unsigned comment added by 84.25.114.247 (talk) 14:42, 20 December 2009 (UTC)
possibly a source, but looks like it follows WP article article
I'm dropping this article I spotted while reading something else [2] but reading through it, the subject is approached as the WP article spelled out, so may not be useful. --MASEM (t) 15:06, 20 February 2011 (UTC)
Athlete and Miner/Blocker somehow not relevent?
I assume then that for some reason, the fact that you can create an Athlete class lemming by giving him both the Floater and Climber skills is in some way irrelevant to the article as a whole? Similar with the interaction between Miners and Blockers. Anyone care to explain why? — Preceding unsigned comment added by MrZoolook (talk • contribs) 16:47, 10 March 2011 (UTC)
making this more clear
Each of the designers had notable features in their levels: Dailly's level names generally clued the player to what to do (such as "It's Hero Time", suggesting a single lemming was to be assigned all necessary skills to open the pathway to the exit for the other lemmings) and generally required the player to perform several actions at once, Gary Timmons's levels were minimal with popular culture references in the title, and Scott Johnston's levels were generally tightly packed
(1) Actually, it's just the other way round. The majority of Lemmings levels have a single lemming doing all the work; but "It's Hero Time" is not one of them. The title refers to one "hero" going on ahead of the crowd -- unlike most levels there's no way to hold the crowd back, so you have to find a way to get one lemming far enough ahead that he can finish digging to the exit before the crowd reach him. But while he's digging, the front lemmings of the crowd still have to perform skills.
(2) Check subject/verb agreement. The sentence as it stands says that Dailly's level names generally required multi-tasking.
I'll have a go at improving this section. 213.249.135.36 (talk) 19:54, 27 January 2012 (UTC)
Music sequence
One thing I remember, at least from the MS-DOS version and I think the Amiga and Windows versions are the same, is that the tunes are mostly not assigned to specific levels. Rather, tune 1 would play in the first level you play on starting up the game. When you either complete that level or enter the code to go to a different level, tune 2 would play on the new level. (Does anyone know the identities of the first two tunes, for that matter?) As an exception, a few levels (fun 22 and tricky 14 in the Amiga and DOS versions come to mind) have their own music. But anyway, do all ports of the game have a cycle of tunes that play in this kind of pattern, or do some do it differently? — Smjg (talk) 17:31, 10 June 2012 (UTC)
- Only the DOS version does that. All the other main versions has a consistent music for each level. On Amiga and Mac, this follows a pattern cycling through the 17 tunes, except that the "special graphics" levels like Fun 22 and Tricky 14 each have unique music. The Sega Genesis version has a weird system where every level has consistent music, but these do not follow a regular cycle. 2.24.119.121 (talk) 22:42, 27 September 2014 (UTC)
Skills
That table of skills/classes is video game trivia and should be removed. If the classes need to be mentioned individually, it can be done concisely with prose. The duration of their skill is not encyclopedic information czar ⨹ 19:11, 10 December 2014 (UTC)
- Done. Cheers. Freikorp (talk) 04:11, 11 December 2014 (UTC)
GA Review
GA toolbox |
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Reviewing |
- This review is transcluded from Talk:Lemmings (video game)/GA2. The edit link for this section can be used to add comments to the review.
Reviewer: Jaguar (talk · contribs) 14:51, 21 January 2015 (UTC)
Should have this one to you by tomorrow at the latest ☯ Jaguar ☯ 14:51, 21 January 2015 (UTC)
- Is it reasonably well written?
- Is it factually accurate and verifiable?
- A. Has an appropriate reference section:
- B. Citation to reliable sources where necessary:
- C. No original research:
- A. Has an appropriate reference section:
- Is it broad in its coverage?
- A. Major aspects:
- B. Focused:
- A. Major aspects:
- Is it neutral?
- Fair representation without bias:
- Fair representation without bias:
- Is it stable?
- No edit wars, etc:
- No edit wars, etc:
- Does it contain images to illustrate the topic?
- A. Images are tagged with their copyright status, and valid fair use rationales are provided for non-free content:
- B. Images are provided if possible and are relevant to the topic, and have suitable captions:
- A. Images are tagged with their copyright status, and valid fair use rationales are provided for non-free content:
- Overall:
- Pass or Fail:
- Pass or Fail:
Initial comments
- The lead could definitely be expanded at least by another paragraph in order to meet the GA criteria and comply per WP:LEAD. A guideline I live by is that typically the lead should as a "mini article" and have all the main key points in it. At the moment the lead contains almost nothing on its reception (what critics though about it) and the development and plot could be expanded
- I would mention that the game was ported to a dozen different platforms in the opening, as currently the lead states "and published by Psygnosis for the Amiga in 1991", hinting that from a first glance it sounds like it was only published on the Amiga
- Specified that it was first published for amiga in 1991. Freikorp (talk) 10:33, 23 January 2015 (UTC)
- "Lemmings was one of the best-received video games of the early 1990s era" - something from the 'Influence' section could be mentioned here. Did it win any awards?
- No awards that i'm aware of, though I must admit i'm non familiar with gaming awards from the early 1990s. I added some info regarding the games reception after that sentence, hopefully this improves the lead. Freikorp (talk) 13:46, 23 January 2015 (UTC)
- The three bullet points in the Gameplay section do not contain any references
- Removed. Gameplay is long enough as it is. Freikorp (talk) 04:07, 23 January 2015 (UTC)
- The last paragraph in the Two-player mode is unreferenced
- Added one reference. Freikorp (talk) 10:33, 23 January 2015 (UTC)
- "Mike Dailly, the first employee of DMA Design and one of the programmers for Lemmings, has provided a detailed history of the development of Lemmings entitled" - this could be outdated as it doesn't specify when he gave out the history?
- Specified the year the story was published. Freikorp (talk) 04:18, 23 January 2015 (UTC)
- Be careful of WP:OVERLINKING in the Ports and remakes section. Some obvious choices such as mobile phone could be de-linked
- Removed several wikilinks. Freikorp (talk) 04:01, 23 January 2015 (UTC)
- "The game was also ported by Rusty Nutz for play on the PlayStation 2" - does an article exist for this?
- Found a reference for it. Freikorp (talk) 04:01, 23 January 2015 (UTC)
- The flow of the prose in the Reception section is a bit choppy. I would recommend giving the section a minor copyedit - more specifically merging the short paragraphs into larger ones and expanding them if possible. Is the reception section mainly about the original Amiga release or its various ports? Or both?
- Merged paragraphs and relocated some info to hopefully make this clearer. Freikorp (talk) 13:43, 23 January 2015 (UTC)
- I would convert the subsections of the Legacy section into small prose, shouldn't be difficult, but most of the mentions of the games are not sourced?
- I removed a lot of the unsourced stuff, so the sequels read like more of a list. I also removed the sub-headings entirely. Better now? Freikorp (talk) 13:31, 23 January 2015 (UTC)
References
- Ref 44 is dead and could probably be archived
- Done. Freikorp (talk) 03:51, 23 January 2015 (UTC)
On hold
Some issues are standing in the way of this becoming GA, but I believe that they can all be addressed without too much work. My concern here is the lack of prose in the Legacy section and some paragraphs are unreferenced (which is against GA criteria), however most of the concerns were only technical. I'll put this on hold for the standard seven days, but please let me know if you have any questions or need any more time. Thanks! ☯ Jaguar ☯ 17:07, 22 January 2015 (UTC)
- @Jaguar: An attempt has been made to address each concern :) Freikorp (talk) 13:46, 23 January 2015 (UTC)
- Thank you for your effort, Feikorp! Looks like we're good to go. ☯ Jaguar ☯ 14:58, 23 January 2015 (UTC)