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Recently, while I was playing Explorers of Sky, I loaded the exact same dungeon layout for Temporal Tower twice (to the point that I was able to predict the presence of a monster house in the landing room on one of the floors). Apparently, the dungeon layouts aren't random, but rather pre-scripted with so many different layouts that they appear to be semi-randomized. The game uses a similar approach to combat itself; if one uses an emulator to save the game state at the beginning of a boss battle, they can re-start that fight several times, and each time the CPU will use the exact same moves provided the player responds in the same (or
a similar enough) way. Not sure if any sources have reported on this, but wanted to throw it out there and see if anyone else has anything to add. —Compassionate727(T·C)22:57, 7 July 2018 (UTC)[reply]
You can predict a Monster House quite reliably by previewing the room to see if there are any gummis or money. The layout does change, but the floor and wall color does not, so Crystal Cave will always have purple walls on floors 1-5 and pink walls on the other half. Bolt Strike (talk) 14:35, 27 March 2019 (UTC)[reply]