The King of Fighters 2001

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The King of Fighters 2001
The King of Fighters 2001 (cover).jpg
Cover artwork for the Neo Geo version featuring Kula Diamond and K'.
Developer(s)BrezzaSoft, Eolith
Publisher(s)Playmore
Director(s)Lee Sen Ho
Producer(s)Chil Suk Chvoi
Artist(s)Nona
Composer(s)Papaya (Masahiko Hataya)
Kikuko Hataya
SeriesThe King of Fighters
Platform(s)Arcade
Neo Geo
Dreamcast
PlayStation 2
PlayStation Network
Windows
ReleaseArcade
  • WW: November 15, 2001
Neo Geo
  • NA: March 14, 2002
  • JP: March 14, 2002
Dreamcast
  • JP: December 26, 2002
PlayStation 2
  • JP: October 23, 2003
PlayStation Network
  • JP: July 15, 2015
Genre(s)Fighting game
Mode(s)Up to 2 players simultaneously
CabinetUpright
Arcade systemNeo Geo
SoundYamaha YM2610
DisplayHorizontal

The King of Fighters 2001 (KOF '01) is a fighting game produced by Eolith for the Neo Geo. It is the eighth game in The King of Fighters series and the first game produced following the closure of the original SNK. The game was produced by the South Korea-based company Eolith and developed by BrezzaSoft and Eolith, a company formed by former SNK employees. The game was ported to the Sega Dreamcast in Japan only and PlayStation 2. The stand-alone PlayStation 2 version was released in North America in a two-in-one bundle with the preceding game in the series, The King of Fighters 2000. Both the original Neo Geo version and the Sega Dreamcast version were included in The King of Fighters NESTS Hen compilation released for the PlayStation 2 in Japan.

Gameplay[edit]

May Lee is using her 'May Lee Chop!' attack against Sie Kensou while in hero mode

Like in the previous game, the battles are once again between teams of four. Instead of a strict "three fighters and one striker" format, this installment introduces the Tactical Order System, which allows the player to select which characters will they control in combat and which characters will serve as strikers. Before each match, the player can form a team configuration of four fighters and no strikers, to one fighter and three strikers. The number of strikers in one's team will affect the length and number of stocks of the player's Power Gauge. Teams with no strikers will have a longer Power Gauge to fill and can carry only one stock, while a team with only one fighter and three strikers will fill their Power Gauge quicker and carry up to four stocks. One stock can be used to summon a striker, perform a guard or super cancel, a blow-away attack, or a Super Special Move. MAX-level Super Special Moves requires two stocks to perform. Players can now cancel an attack into a Striker Summon with use of a Cancel Striker, while some characters now have Wire Whip techniques which will send an opponent flying into the air and arrive at the other side of the fighting area.

Plot[edit]

Time has passed since most of Southtown was decimated by the now-destroyed Zero Cannon. Another KOF tournament is being held and this time, it's hosted by the NESTS Organization, the group of antagonists behind the events of the previous two games.

K′ and Maxima return to put an end to NESTS once and for all. They are now joined by former Ikari Team member Whip and the assassin Lin formerly from Benimaru's Team, both of whom are seeking the destruction of NESTS as well. NESTS sends their own team to compete in the tournament, composed of NESTS agents Kula Diamond, K9999, Foxy, and Angel. Kyo Kusanagi joins his former teammates of Benimaru Nikaido and Goro Daimon, reuniting the original Japan Team along with Shingo Yabuki, while Iori Yagami joins a team composed of agents Seth, Vanessa, and Ramon. Yuri Sakazaki rejoins the Art of Fighting Team, while King and Mai Shiranui once again lead the Women Fighters Team along with the returning Li Xiangfei and Hinako Shijo. Heidern also makes his KOF return, taking Whip's place in the Ikari Team, while Kim Kaphwan's young student May Lee takes over Jhun Hoon's place in the Korean Team, who is unable to compete due to an injury.

Characters[edit]

The King of Fighters 2001 includes 10 teams of 4 fighters, a sub-boss, a final boss, and three strikers, totaling 45 combatants. New characters to the franchise are listed below in bold.

Hero TeamJapan TeamYagami TeamIkari TeamFatal Fury Team
Art of Fighting TeamWomen TeamNESTS TeamPsycho Soldier TeamKorea Team

Development[edit]

In 2000, SNK went bankrupt but Eolith contracted a license agreement in the same year to keep with the production of the series KOF. Eolith took interest into developing The King of Fighters due to the franchise's popularity in Korea and wanted to please the fans of the series worldwide. Brezza Soft helped Eolith in the making of the video game. Fearing disappointment from returning fans, Eolith decided to maintain the most of the common parts from The King of Fighters while adding new elements to it. One of the biggest changes is the optional use of Strikers where players can use between one and three characters assisting the playable one. The team aimed for a refinement of the original gameplay system from previous KOF games. While performing a popularity poll based on the characters, Eolith still aimed to make the least popular teams featured in the game. The high popularity of Kyo Kusanagi and Iori Yagami led to their immediate inclusion in the game.[1] Despite being created by Eolith, the Mexican company Evoga had a major influence in the game due to the franchise's popularity within Latin America. This to creating setting with Mexican traits and most notably Angel, a NESTS agent from the country.[2] References to works from Evoga can be seen in the scenarios from the game. While working on it, the team played The King of Fighters '98 alongside the developers to see if they could include a character within the game. A member from Evoga won, resulting in the team requesting to add Angel in the game.[3]

In creating new characters, Eolith wanted an Athena-like Korean fighter. This led to the inclusion of May Lee who was created by SNK.[4] In preparing the boss characters, the original team was dissatisfied with Zero's portrayal in The King of Fighters 2000 which led to the inclusion of the real Zero retconning the former boss as a clone. Glaugan was originally going to be used in the prequel but was instead used as an assist character. SNK faced struggles with making Zero as they wanted to create a boss that surpassed Krizalid from The King of Fighters '99.[5] The final boss, Igniz, was conceptualized as a sexually appealing character in order to generate a contrast with other members from the cast. Nevertheless, the development team stated they felt Igniz fitted well in the game.[6]

Reception[edit]

The PS2 port of the game sold 39,022 units in Japan.[7] GameSpot gave the NeoGeo port of the game an 8.7 out of 10, praising the balance with the cast and the Stryker system but criticized the high difficulty of the boss Igniz.[8]

References[edit]

  1. ^ "KOF2001 "Dream Match Revival"(tentative title) to be released-". MMCafe. Retrieved September 16, 2018.
  2. ^ "FEATURE – THE KING OF FIGHTERS 2001 DREAMCAST (RETRO REVIEW)". Atomix. Retrieved October 23, 2018.
  3. ^ "EVOGA, ESLABÓN ENTRE SNK Y MÉXICO – #ATOMIXSHOW 069". Atomix. Retrieved October 23, 2018.
  4. ^ "May Lee". SNK Playmore. Archived from the original on June 23, 2008. Retrieved September 16, 2018.
  5. ^ "Zero Original". SNK Playmore. Archived from the original on June 20, 2008. Retrieved September 16, 2018.
  6. ^ "Igniz". SNK Playmore. Archived from the original on June 23, 2008. Retrieved September 16, 2018.
  7. ^ "2003年テレビゲームソフト売り上げTOP300". Archived from the original on December 27, 2008. Retrieved September 18, 2018.
  8. ^ "The King of Fighters 2001". GameSpot. Archived from the original on April 15, 2004. Retrieved September 16, 2018.

External links[edit]