Vampyr (video game)
Vampyr | |
---|---|
Developer(s) | Dontnod Entertainment |
Publisher(s) | Focus Home Interactive |
Director(s) | Philippe Moreau |
Producer(s) | Nicolas Simon |
Designer(s) | Guillaume Liechtele |
Programmer(s) | Nicolas Sérouart |
Artist(s) | Gregory Z. Szucs |
Writer(s) | Stéphane Beauverger |
Composer(s) | Olivier Deriviere |
Engine | Unreal Engine 4 |
Platform(s) | |
Release | 5 June 2018 |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Vampyr is an action role-playing video game developed by Dontnod Entertainment and published by Focus Home Interactive. It was released for Microsoft Windows, PlayStation 4, and Xbox One on 5 June 2018. The plot relates to how Jonathan Reid, a doctor who has turned into a vampire, comes to terms with his undead condition as he is torn between the Hippocratic Oath and his newfound bloodthirsty nature.
While some boss battles are mandatory, most combat can be avoided, and the player is under no obligation to kill innocents to finish the game. Dialogue options are used for conversation and hunting prey to feed on, which replenishes strength and levels up the lead character. Weapons and supernatural abilities are employed while combatting enemies. Set during the era of the Spanish flu, London serves as a fictionalised semi-open world composed of four districts, amenable to destruction based on the player's actions. Their choices also determine which of the four endings they receive.
To gather an understanding of the background, the developers researched the setting by travelling to London and consulting history books and documentaries. The visuals were made with fictional and factual reference points in mind. Olivier Deriviere composed the original score and infused it with industrial music. The game was met with mixed reviews from critics, who praised the primary game mechanic, setting, character development, and voice acting, but criticised the combat, overall narrative, technical problems, aspects of the choice-based system, and animations.
Gameplay
Vampyr is an action role-playing game played from a third-person perspective.[1] The player controls the game's protagonist Jonathan E. Reid,[2] a doctor who was made into a vampire, and whose thirst for blood compels him to kill innocent people. To do this successfully, he must gather information about his targets—study and change their habits, collect clues, and maintain certain relationships by communicating with the sixty citizens under his care as a doctor in London,[3][4][5] which serves as a fictionalised semi-open world built around hubs of neighbourhoods tethered to other areas.[6][7][8] It is possible to finish the game without killing citizens,[1] which best preserves the character's cover as a doctor[9] but leaves him nearly incapable of levelling up.[10] Killing no one unlocks one of four different endings.[11] A skill tree facilitates the improvement of abilities, which is fuelled by experience points[12] gained from blood and, alternatively, investigation.[13] Abilities can be manually activated and passively upgraded. Active skills afford Reid defensive, aggressive, healing, and tactical measures; passive skills increase his health, stamina, blood gauge and absorption, bite damage and regeneration, and carry capacity.[14]
If one so chooses, anyone in the game could be targeted, bearing consequences that affect the citizens of London.[3][15][16] Reid can turn people into vampires[17] and is only able to enter a house with an invitation.[18] Locals each have their different backgrounds, relationships, and daily routines. If killed, they impart their last thought to Reid.[19] The "Mesmerise" ability can control the behaviour of weaker targets, like coercing them into revealing important information[20] or guiding them to less conspicuous areas so as to feed without resorting to combat.[8] Feeding on human blood provides nourishment in addition to unlocking new vampiric powers.[2] With crafted medicine, Reid can heal injured or sick victims, whom if eaten,[6][17] will yield more experience points in the process;[4] the rate of their affliction can be viewed using Reid's vampire senses,[21] which also detect blood.[22] Each of the four districts has a score based on the average health of its citizens.[23][24] Reid navigates London using a waypoint with icons leading to a given destination,[22] and collectible documents are scattered around the city for him to find.[25]
Reid can wield improvised melee weapons, such as a saw, as well as ranged weapons including the Webley Revolver.[3][26] Being able to use three-hit combos, dodge rolls, and parrying,[5] he can fight against other vampires like him—aristocrats who go by the name of Ekon; sewer-dwelling vampires known as Skals; the Vulkod—a stronger breed of vampire resembling werewolves; Nemrod—vampires who hunt their own kind;[27] and the Guard of Priwen—a secret society of vampire slayers.[28] Boss fights are featured,[6] and in some cases mandatory.[29] Reid is adaptable to other vampire features, like the claws of a Vulkod.[27] Weapon improvement through crafting is made possible by looting items. While using vampiric powers in combat, the character's blood bar drains. This forces him to feed so he can immediately replenish his strength.[2][22] With the vitality attained from killing a human being, he can boil the blood of his enemies, cast blood spears,[30] throw mist bombs, and turn invisible.[5] Reid uses his control of shadows to hide himself and strike at his opponents.[27] He can use "Spring" to scale locations otherwise out of reach and charge more rapidly across gaps,[1][8] which is also useful for avoiding combat altogether.[31] Once upgraded, it can do damage on impact and grant temporary invincibility.[32]
Plot
Doctor Jonathan Reid, returning to London from the Great War in 1918, awakes in a mass grave as a vampire. Overwhelmed with bloodlust, he causes the death of his sister Mary, who was searching for his body nearby. Reid takes shelter from vampire hunters in an abandoned house and starts hearing the disembodied voice of his maker, a typical feature in the progeny of vampires. Realising London is profuse with corpses, he follows a blood trail to a bar. The bartender points Reid to William Bishop, a suspicious patron. Bishop is caught feeding on a man named Sean Hampton and is killed by the vampire Lady Ashbury. Doctor Edgar Swansea rescues Hampton and hires Reid to practice medicine at Pembroke Hospital.
After the room of patient Harriet Jones is found covered in blood and Hampton disappears, Reid tracks him down for questioning. Hampton insists he did not murder Jones and directs him to an underground haven for corrupted vampires known as Skals, where it is revealed that Jones faked her death. Reid later discovers a corpse in the street bearing his mother's brooch. He pursues the perpetrator towards the cemetery in Whitechapel and finds his sister Mary with their mother Emelyne, realising Mary was turned into a vampire the night he fed on her. Mary is intent on killing him to rid herself of his voice, but dies trying. Reid vows to uncover what is behind the Skal epidemic, which he learns has been mistaken for the Spanish flu.
Lady Ashbury invites Reid to the West End on behalf of the Ascalon Club, a secret society of highborn vampires. By the order of its leader Lord Redgrave, Reid roots out the source of Skals in the district. Swansea is later kidnapped and, once located, admits to attempting to heal Jones with Lady Ashbury's blood, thereby creating the Skal epidemic; once Ashbury finds out, she flees in shame. It is made known that the entity Myrddin, claimant to the role of Jonathan's maker, sired him to defeat his mother Morrigan, also known as the "Red Queen", after she possessed Jones to wreak havoc upon London. Reid defeats Morrigan in battle, resolving then to travel after Lady Ashbury to her family castle, where she hid with her maker William Marshal, 1st Earl of Pembroke.
Development
Development began with a team of sixty people, later expanded to around eighty, many of whom worked on Dontnod Entertainment's previous project Life Is Strange.[4][33][34] For a short time, the developer considered setting the game in 1950s America,[15] but after narrative director Stéphane Beauverger joined the project,[34] it was discarded to inspire a more gothic mood with focus on the 1918 Spanish flu pandemic, set in London. The paintings of Phil Hale influenced the art style, also for the purpose of atmosphere.[35] Dontnod researched the setting by visiting London and taking photographs,[4] but since the city had been largely rebuilt, history books and documentaries concerning Whitechapel, the London Docks, and the Isle of Dogs were also consulted.[30] The literary sources Liquid History: The Thames Through Time and The Book of Facial Expressions: Babies to Teens provided geographical and anthropological insight, respectively,[36] while the television series Casualty 1900s and The Knick were turned to for medical information.[28] Anthony Howell was hired to voice Jonathan Reid.[37] The characters and dialogue were scripted by two French writers and translated into English by two native speakers. Dontnod decided on the British accent, though the marketing department wanted more.[38] Events surrounding the period were studied using both factual and fictional reference points[a] to create the visuals, realised with photorealistic lighting,[39] and post-processes running on the Unreal Engine 4.[3][35] Motion capture was used to track character movement.[40] In August 2016, the major obstacles in developing the Xbox One version had been overcome with the assurance that there would be no downgrades despite its hardware disadvantages.[41] The game has only one save slot, a decision Dontnod made for in-game choices to have "real, meaningful impact"; to avoid corrupted saves, they implemented backup systems.[42]
Adhering to either Reid's Hippocratic Oath or vampiric nature intends to explore the dualism of his survival as both a doctor and vampire.[35][43] Olivier Deriviere served as the composer throughout development,[44] infusing the score with industrial music to portray the solitude and inner struggle of the main character. Eric-Maria Couturier played the cello, whose sounds were intended to go from "emotional" to "bestial".[45] The bass flute, piano, double bass, and cimbalom (chosen for how it reflected that period in London) were also employed, each characterising an aspect of the story. Deriviere saw the choir as representing an oppressive influence on the main character, and thought its combination with industrial music was effective given the amount of post-processing.[46] The soundtrack was released on 3 May 2018 on Bandcamp, and launched on all digital platforms the day the game came out.[47] Vampyr was released to manufacturing in May 2018.[48]
Release
After a technical issue delayed it from its original November 2017 launch date, Vampyr was rescheduled for Q1 / Q2 2018.[49] The final episode of a making-of video series revealed that it would be released on 5 June (for Windows, PlayStation 4, and Xbox One).[40][50] Those who pre-ordered the game gained access to bonus downloadable content called "The Hunters Heirlooms", which contained exclusive in-game cosmetics.[51][52] If pre-ordered through select retailers in Europe and Australia, a phonograph record of the soundtrack was included.[53] In May 2018, Dontnod confirmed that Vampyr would not be using Denuvo Anti-Tamper, a technology criticised for damaging computer performance.[54] A launch trailer came out the following month, leading up to the release.[55] Two new difficulties, Story and Hard mode, launched on 26 September 2018.[56]
Reception
Aggregator | Score |
---|---|
Metacritic | (PC) 72/100[57] (PS4) 70/100[58] (XONE) 70/100[59] |
Publication | Score |
---|---|
Destructoid | 6/10[60] |
Electronic Gaming Monthly | 8/10[61] |
GameRevolution | [62] |
GameSpot | 7/10[63] |
GamesRadar+ | [64] |
IGN | 7/10[65] |
PC Gamer (US) | 68/100[66] |
VideoGamer.com | 7/10[67] |
Vampyr received "mixed or average reviews", according to review aggregator Metacritic.[57][58][59] Destructoid's Kevin Mersereau enjoyed the dialogue conversations, atmosphere, and character development.[60] Emma Schaefer of EGM declared Reid's dualism between doctor and vampire the title's greatest strength, while also praising the character development for imbuing "even the lowest beggar" with some importance.[61] Matt Utley at Game Revolution enjoyed the atmosphere, each dictrict's distinct look, and aspects of the combat.[62] Writing for GameSpot, Justin Clark was impressed with the effect of decisions and how this tied into the core gameplay, calling it "empowering". He also commended the "enthralling" characterisations, "exquisite" setting, and "captivating" voice acting.[63] GamesRadar+'s Leon Hurley, like Schaefer, found the mechanic of testing Reid's morality compelling, calling the characters well-realised and integral. Also approved of was the "atmospheric victorian London setting".[64] Brandin Tyrrel, writing for IGN, termed Vampyr "a fresh and genuine take" on vampire mythology. He was generally satisfied with how choices turned out and said the recreation of London as a "gloomy, somber city" was bolstered by authentic characters, whose writing and performances he also enjoyed. Tyrrel welcomed the story and enjoyed the citizen mechanics,[65] something Andy Kelly at PC Gamer also appreciated, hoping that more video games would follow suit. He called the dialogue-driven storytelling "compelling" and the setting "atmospheric".[66] Alice Bell of VideoGamer.com wrote in her verdict, "Vampyr serves delicious ladles of angst and drama with a hearty slice of excellent, morally grey choice system that will genuinely surprise you, all wrapped up in a wonderfully gloomy London".[67]
Conversely, Mersereau scolded the overall narrative for its "threadbare" contribution. He called the combat "a low-grade Witcher knockoff", complaining about its lack of precision and "sloppy" mechanics. Lengthy loading screens and constant hangings were also cited as a source of annoyance.[60] Schaefer lambasted the animations for being "a little wonky" and the unpolished nature of the game.[61] To Utley, Vampyr failed to impress, in particular its character development and impact of choice. He also had technical problems (low resolution, "choppy" performance, and lengthy loading times).[62] Already frustrated with the combat, Clark said frame rate drops and frequent loading screens worsened the experience. He found that the narrative became weaker in the final chapters.[63] Hurley viewed the combat as "functional at best"; "solid if uninventive", and chastised how small decisions led to big mistakes, which he felt forfeited responsibility for one's actions.[64] Tyrrel cited lip syncing as a primary concern of the animation, criticised the lack of variety in combat, and experienced the same technical difficulties as Mersereau, Utley, and Clark, albeit noting that they amounted to minor annoyances.[65] Kelly disliked the "dull, repetitive" combat sequences and, despite noting a variety of fighting styles, saw this ultimately as a "tiresome" distraction.[66] Agreeing with many others on the combat, Bell described it as continuously turning "sour".[67]
Sales and accolades
Focus Home Interactive stated that Vampyr would be considered successful if it sold one million copies, although half would turn a profit.[68] It debuted in the United Kingdom, Germany, and France as the best-selling video game across all formats,[69][70] reaching second place on the Italian chart (behind FIFA 18).[71] Vampyr sold 450,000 copies worldwide after one month of release,[72] contributing to an increase of over twenty percent of its publisher's revenue for the first quarter of 2018.[70] At E3 2017, Vampyr received one of GamesRadar's Best of E3 awards[73] and was nominated for GamesBeat's Unreal Underdog award[74] and Game Critics Awards' Best RPG award.[75][76]
Television adaptation
In August 2018, it was announced that the television production company Fox 21 Television Studios had optioned Vampyr as a series, with Wonderland Sound and Vision and DJ2 Entertainment attached to the project. McG, founder of Wonderland Sound and Vision, is set to direct and will serve as executive producer with Mary Viola, Corey Marsh, Dmitri Johnson, Stephan Bugaj.[77]
Notes
References
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