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WWE All Stars

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WWE All Stars
North American cover art featuring (clockwise from top left) The Rock, Hulk Hogan, John Cena, Kofi Kingston, Rey Mysterio, Randy Orton, Ultimate Warrior and "Macho Man" Randy Savage
Developer(s)THQ San Diego
Publisher(s)THQ
Producer(s)Scot Lane and Sal Divita
EngineUnreal Engine 3 (Xbox 360, PS3, and Wii versions)
Havok (Xbox 360 and PS3 versions)
Platform(s)PlayStation 2
PlayStation 3
PlayStation Portable
Wii
Nintendo 3DS
Xbox 360
Release
  • NA: March 29, 2011
  • EU: April 1, 2011[1]
Nintendo 3DS
Genre(s)Sports
Fighting
Mode(s)Single-player
multiplayer

WWE All Stars is a professional wrestling video game published by THQ and developed by THQ San Diego for the PlayStation 3 and Xbox 360 systems and Subdued Software for the PlayStation Portable, Wii, Nintendo 3DS and PlayStation 2 systems.[3][4][5] The game features current and former WWE wrestlers competing in fast-paced wrestling matches.[6][7] It was released on March 29, 2011 in North America and April 1, 2011 in Europe. It is also the only WWE video game to be available for the Nintendo 3DS and the last WWE video game to be released on the PlayStation 2 and PlayStation Portable. WWE All Stars has 3 modes which are Fantasy Warfare, Path of Champions and Exhibition.

Gameplay

In contrast to the simulation-based WWE SmackDown vs. Raw series, WWE All Stars features arcade-style gameplay along with over-the-top animation and wrestlers bearing a more exaggerated look. The game is a combination of a fighting game and a wrestling game, with combos playing a major factor in gameplay, both on the ground and mid-air. Characters perform exaggerated moves, such as John Cena's Attitude Adjustment, in which he leaps high into the air and Triple H's Pedigree with shock waves running across the ring.[7] The game features contemporary WWE wrestlers such as Kane, Randy Orton, Triple H, The Undertaker, Rey Mysterio, CM Punk, Sheamus and John Cena and past wrestlers such as Dusty Rhodes, Roddy Piper, Bret Hart, Shawn Michaels, Steve Austin, Ted DiBiase and Michael Hayes, as well as commentary from Jim Ross and Jerry Lawler, who is also a playable character.

Path Of Champions

Players compete in a 10-match gauntlet against the WWE Legends, Superstars and Tag Teams. Along the way, the story progresses with cutscenes from Undertaker, Randy Orton and D-Generation X. Path of Champions presents three unique storylines in a ladder-style tournament: Path of Champions Legends – The Undertaker, Path of Champions Superstars – Randy Orton and Path of Champions Tag Team – D-Generation X.

Fantasy Warfare

Fantasy Warfare is a game mode which involves a series of 15 WWE dream matches that pit Legends of the past against a characteristically similar modern-day Superstar. Each match begins with a video promo to introduce the competitors and has a personalized storyline based on the history of those involved.

Every completed bout in Fantasy Warfare will unlock the next dream match, culminating with the final bout, "Mr. WrestleMania", featuring a fantasy WrestleMania rematch between Shawn Michaels and The Undertaker. Getting through the match-ups is where ten of the game's 30-man roster can be unlocked: Eddie Guerrero, Mr. Perfect, Sgt. Slaughter, Jimmy Snuka, and Shawn Michaels can be unlocked from the Legends side; The Miz, Edge, Jack Swagger, Kane, and Drew McIntyre from the Superstars side.

There are also achievements and trophies that can be earned by finishing the mode when completed by each generation.

Exhibition

In this mode players can play their own matches with chosen superstars and opponents.

Create-a-wrestler

In this mode players can create their own superstar, using the moveset of another wrestler, including their finisher.

Development

The first official announcement for both WWE All Stars and WWE SmackDown vs. Raw 2011 was made at E3 in June 2010 by THQ, shortly followed by an interview with gaming website GameSpot.[3]

WWE All Stars is the first WWE game to be produced by THQ San Diego. Many of the team's employees had worked at Midway San Diego, the studio that developed the first TNA Impact! professional wrestling video game.[8] It is the second WWE game produced by video game designer, Sal Divita, the first being WWF WrestleMania: The Arcade Game.[9]

Many DLC characters were confirmed. Honky Tonk Man was released to the public as a free character. On June 27 THQ announced the release date of the next DLC packs. On July 6, 2011, R-Truth was released for free and the "All-Time Greats" Pack including Chris Jericho, The Road Warriors and Jerry Lawler were also released. On August 2, 2011, the "Southern Charisma" Pack was released, which included Michael Hayes and Mark Henry.

On August 30, 2011, THQ announced that the game would be released for the Nintendo 3DS on November 22, 2011 in North America and November 25, 2011 in Europe.[10] The game features two new game modes and all the DLC characters. The new game modes are Score Scramble and Gauntlet; in Score Scramble players can either fight until one person gets 50,000 points or do a timed battle. In Gauntlet, players fight against the entire WWE All Stars roster excluding created characters. Also, the ability to choose finishers different from the moveset has been removed. For example, if a player were to choose Triple H's moveset for a created character, the finisher would automatically be the Pedigree.

As of April 28, 2013, the online multiplayer servers have been shut down. This has been confirmed by Aubrey Sitterson, the interactive marketing manager for WWE Games, via his Twitter account.[11]

Reception

The game has received generally favorable reviews. Both the PlayStation 3 and Xbox 360 versions have an average score of 75 on Metacritic.[12][13] Many critics were particularly fond of the art design and fast-paced gameplay, with Giant Bomb's Jeff Gerstmann calling it "an exciting game that's entertaining in a way that no wrestling game has been for a generation or more."[14]

GameZone gave the game a 7.5/10, stating "A fresh branch of World Wrestling Entertainment video games, THQ has done a fantastic job of cherry-picking the best elements of wrestling with some of the most recognizable characters and stars in a visually fantastic package."[15]

The PSP version of the game received mixed reviews. IGN[16] rated the PSP a 7/10, stating "Wrestling fans will have fun when they pick this one up but I don't know how long it'll last as it's a bit shallow.". TotalPlaystation[17] gave the game a 70/100 rating saying "The switch to a simpler play style is a welcome one, and it's great to see some of the legends of the past get their due. The presentation is top notch. Unfortunately there isn't a whole lot of content to play around with here, and it can get old fast.". SpazioGames[18] rated the game a 70/100, stating "A fast and colourful arcade wrestling game, with a good roster and deep control system; on the other hand, the title is pretty short and too much similar to the previous wrestling games on PSP". [19] gave the PSP version a 70/100. stating "WWE All Stars on the PSP shouldn't be your first choice of all the available platform options, but if you are looking for a wrestling game that is fun and plays quickly on the go, it's a great choice.".

XBoxAddict gave the game 86%, stating "This game works to recapture some of that (arcade) magic...and if any game would have ever dethroned Wrestlefest as king of the arcade mountain, this would have stomped a Steve Austin-esque mudhole into that title.[20]

WWE All Stars was nominated for the title of Best Fighting Game at the 2011 Spike Video Game Awards, but lost to Mortal Kombat.

References

  1. ^ "Games : Xbox 360 : "WWE ALL STARS"". VGReleases.com. Retrieved 2011-01-06.
  2. ^ "WWE All Stars Press Release (August 30, 2011)". THQ.
  3. ^ a b Ekberg, Brian (2010-06-08). "Hands-On With THQ's E3 WWE Games". GameSpot. Retrieved 2010-06-13.
  4. ^ "WWE All Stars". THQ. Retrieved 2010-06-13.
  5. ^ "E3: WWE All Stars Interview: Sal DiVita". GameSpot. 2010-06-10. Retrieved 2010-06-18.
  6. ^ "WWE All Stars Press Release". THQ.
  7. ^ a b Funk, John (2011-01-19). "Hands-On: WWE: All-Stars". The Escapist. Retrieved 2011-01-29.
  8. ^ "THQ San Diego's Dave Friedland talks WWE All-Stars". GamerNode. 2011-01-19. Retrieved 2011-01-29. Our creative director, Sal Divita, worked on NBA Jam, NFL Blitz... we worked on the TNA Impact game
  9. ^ Robinson, Jon (2010-06-14). "Sal DiVita talks WWE All Stars". ESPN. Retrieved 2011-01-29.
  10. ^ http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=1601295&highlight=
  11. ^ https://twitter.com/aubreysitterson/status/328617477577785344
  12. ^ http://www.metacritic.com/game/playstation-3/wwe-all-stars
  13. ^ http://www.metacritic.com/game/xbox-360/wwe-all-stars
  14. ^ http://www.giantbomb.com/wwe-all-stars/61-31641/reviews/
  15. ^ http://xbox.gamezone.com/reviews/item/wwe_all_stars/
  16. ^ http://www.ign.com/articles/2011/03/31/wwe-all-stars-review-2
  17. ^ http://totalplaystation.com/psp/wwe-all-stars/reviews/9807/
  18. ^ http://www.spaziogames.it/recensioni_videogiochi/console_playstation_psp/11514/wwe-all-stars.aspx
  19. ^ http://www.ztgd.com/reviews/wwe-all-stars-psp/
  20. ^ http://www.xboxaddict.com/Staff-Review/Xbox-360/13346/WWE-All-Stars---.html