Game Boy Advance
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Manufacturer | Nintendo |
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Product family | Game Boy line |
Type | Handheld game console |
Generation | Sixth generation era |
Units sold | Worldwide: 81.51 million, all versions combined (as of September 30, 2010). Japan: 16.96 million Americas: 41.64 million Other: 22.91 million[1] |
Media | Cartridge |
CPU | ARM7TDMI, 16.78 MHz |
Graphics | Custom 2D core |
Best-selling game | Pokémon Ruby and Sapphire, 13 million combined (as of November 25, 2004)[2] Pokémon Emerald, 6.32 million (as of March 31, 2007)[3] |
Backward compatibility | Game Boy, Game Boy Color |
Predecessor | Game Boy Color[4] |
Successor | Game Boy Advance SP (redesign/concurrent) Game Boy Micro (second redesign/concurrent) Nintendo DS (successor) |
The Game Boy Advance (ゲームボーイアドバンス, Gēmu Bōi Adobansu, often shortened to GBA) is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China on June 8, 2004 (excluding Hong Kong).
In 1996, magazines including issues 53 and 54 of Total! and the July 1996 issue of Game Informer featured reports of a new Game Boy, codenamed Project Atlantis. Although the expected release date of "early 1997" would make that machine seem to be the Game Boy Color, it was described as having "a 32-bit RISC processor" and "allowing similar to Super Nintendo Entertainment System standard games-playing to be played in the palm of your hand"—a description that more closely matches the Game Boy Advance. It also may have referred to the unnamed, unreleased Game Boy Color successor prototype that was revealed at 2009's Game Developers Conference.[5]
Technical specifications
The technical specifications of the original Game Boy Advance are, as provided by Nintendo:[6]
Length: approximately 19.45 cm (7.66 in) Width: approximately 2.45 cm (0.96 in) Height: approximately 8.2 cm (3.2 in) Mass: approximately 140 g (4.9 oz) Screen: 2.9 inches reflective thin-film transistor (TFT) color LCD Power: 2 AA batteries Battery life: approximately 15 hours on average while playing Game Boy Advance games (also dependent on the Game Pak being played and the volume setting)[7] CPU: 16.8 MHz 32-bit ARM7TDMI with embedded memory Memory: 32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte WRAM (outside the CPU). Resolution: 240 × 160 pixels Color support: 15-bit RGB (16-bit color space using 5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 (215) simultaneous colors in "bitmap mode"
Backward compatibility for Game Boy and Game Boy Color games is provided by an 4/8 MHz Z80 coprocessor (which Game Boy Advance software can use the audio tone generators to supplement the primary sound system), while a link port at the top of the unit allows it to be connected to other devices via use of a Nintendo Game Link cable or GameCube cable. When playing Game Boy or Game Boy Color games on the Game Boy Advance, the L and R buttons can be used to toggle between a stretched widescreen format (240×144) and the original screen ratio of the Game Boy (160×144). Game Boy games can be played using the same selectable color palettes as on the Game Boy Color. Every Nintendo handheld system following the release of the original Game Boy Advance has included a built-in light and rechargeable battery.
Other models
Game Boy Advance SP
![](http://upload.wikimedia.org/wikipedia/commons/thumb/2/2d/Gameboy-Advance-SP-Mk2.jpg/150px-Gameboy-Advance-SP-Mk2.jpg)
In early 2003, Nintendo introduced a new form-factor for the handheld, known as the Game Boy Advance SP (model AGS-001). The redesigned unit resembles a pocket-size laptop computer, including a folding case approximately one-half the size of the original unit. It also sports a rechargeable lithium ion battery, a significantly brighter LCD screen, and an internal front-light that can be toggled on and off. The redesign was intended to address some common complaints about the original Game Boy Advance, which had been criticized for being somewhat uncomfortable to use, especially due to an overly dark screen.[8]
Around the same time as the release of the Game Boy Micro, Nintendo released a new backlit version of the SP (model AGS-101) in North America (commonly referred to as the "GBA SP+", SPII, or SP2).[citation needed] The switch that controls the light now toggles between "normal" (which itself is already brighter than the original Game Boy Advance SP's screen), and "bright", an intense brightness level similar to an LCD television set.
Game Boy Micro
In September 2005, Nintendo released a second redesign of the Game Boy Advance. This model, dubbed the Game Boy Micro, is similar in style to the original Game Boy Advance's horizontal orientation, but is much smaller and sleeker. The Game Boy Micro also allows the user to switch between several colored faceplates to allow customization, a feature which Nintendo advertised heavily around the Game Boy Micro's launch. Nintendo also hoped that this "fashion" feature would help target audiences outside of typical video game players, much like its Wii. Unlike the previous Game Boy Advance models, Game Boy Micro is unable to support Game Boy and Game Boy Color titles. The Game Boy Micro did not make much of an impact in the video game market as it was overshadowed by Nintendo's other portable, the Nintendo DS.[9]
Sales
On December 1, 2006, Nintendo of America released launch-to-date information indicating that the Game Boy Advance series had sold 33.6 million units in the United States.[10] In a Kotaku article published on January 18, 2008, Nintendo revealed that the Game Boy Advance series has sold 36.2 million units in the United States, as of January 1, 2008.[11] As of December 31, 2009, the Game Boy Advance series has sold 81.51 million units worldwide, of which 43.57 million are Game Boy Advance SP units[1] and 2.42 million are Game Boy Micro units.[12]
After the Game Boy Advance's support lessened, the most popular software became mostly games oriented to younger gamers.[13]
Games
The Game Boy Advance became the modern flagship of sprite-based games. With hardware comparable to the Super NES it had proven that sprite-based technology could improve and live side by side with the 3D games of the day's consoles. The Game Boy Advance not only has typical platformers, but also a huge collection of SNES-style role-playing video games. It has also become a popular system for old-school gamers due to the increasing number of games ported from various 8-bit and 16-bit systems of the previous eras, including the popular Super Mario Advance series, as well as its compatibility with all earlier Game Boy titles.
Final Fantasy VI Advance was the last Japanese GBA game, released November 2006, the last Nintendo-published game for the system.[14] The Legend of Spyro: The Eternal Night was the last European GBA game, released November 2007.[15] Samurai Deeper Kyo was the last North American GBA game, released in February 2008. A yet-to-be-released SNK Metal Slug game for the GBA has also recently shown up on the Toys R Us website and price guide.[16]
Accessories
Official
Nintendo released many addons for the Game Boy Advance. These include
- Wireless Adapter: Released in 2004, this adapter hooks up to the back of the Game Boy Advance. It replaces link cables and allows many people to link together. It markets for US$20 and came included with Pokémon FireRed and Pokémon LeafGreen. Because it was released so late in the Game Boy Advance's life, fewer than 20 games support this hardware. The adapter's usefulness is most evident in Pokémon; FireRed/LeafGreen and Emerald feature a "Union Room" where up to forty people can enter to battle or trade Pokémon. A Game Boy Micro version has also been released; it can interact fully with both models of the Wireless Adapter.
- Game Boy Advance Infra-Red Adapter: This adapter was included with the game Cyberdrive Zoids, as it is only compatible with this game and the latest GBA Pokémon games. The adaptor was not sold separately. This is also currently the only Game Boy Advance accessory that has not been remade for the Game Boy Micro.
- Nintendo GameCube Game Boy Advance Cable: The link cable was used to connect the Game Boy Advance to the GameCube and Wii gaming console. It was intended for interoperability between games for the Game Boy and corresponding games for the GameCube. There were not many games that supported the hardware; notable titles are Final Fantasy Crystal Chronicles and The Legend of Zelda: Four Swords Adventures, allowing up to 4 players to use their advance or sp handheld as a controller that had additional information on the screen, as well as The Legend of Zelda: The Wind Waker, allowing additional content to be unlocked through one of the characters in the game. Also, device this works for Pokémon Colosseum and Pokémon XD which lets you trade Pokémon back and forth to its GBA iterations (Pokémon Firered, Leafgreen, Ruby, Sapphire, and Emerald)
- Play-Yan: The Play-Yan is an MP3/MPEG4 player for the Game Boy Advance and Nintendo DS. The cartridge is slightly broader than a normal Game Boy Advance cartridge and includes a built-in headphone port as well as an SD Card slot. Music or videos that users have downloaded from the Internet can be transferred onto an SD Card and slotted into the Play-Yan device. Nintendo has released several mini games for the Play-Yan that can be downloaded from their website, although Nintendo later removed all minigame functionality through a firmware update. The Play-Yan was initially available in Japan only, but was released in Europe as the Nintendo MP3 Player on December 8, 2006, with the MPEG4 functionality removed. The Play-Yan was never released in North America.
- e-Reader: The e-Reader is a rather bulky scanning device that plugs into the game cartridge slot of the Game Boy Advance. Specialized cards with codes along the side and bottom are slid through the slot, scanning the card into the Game Boy Advance. Many ideas for the e-Reader include cards that scan classic games like Donkey Kong and Excitebike onto the handheld ready to play, as well as a collaboration with Super Mario Advance 4 and Pokémon Ruby and Sapphire to have cards that unlock content. Nintendo GameCube games like Animal Crossing have cards with unlockable content as well, and the Pokémon Trading Card Game playing cards also adopt the e-Reader codes. The e-Reader works with the Game Boy Player and Game Boy Advance SP, but cannot fit into the Nintendo DS's Game Boy slot (however it can fit into the Nintendo DS Lite's Game Boy slot). Nintendo continues to manufacture the accessory and sell it at its Online Store. It is still quite popular in Japan. It was not released in Europe.
- Game Boy Advance Video: These cartridges contain two episodes of thirty minute cartoon programs. First released in North America in May 2004, these cartridges included cartoons such as Dragon Ball GT, Pokémon, SpongeBob SquarePants, Sonic X, Teenage Mutant Ninja Turtles, and Yu-Gi-Oh!. The movies Shrek, Shrek 2, and Shark Tale are also available for Game Boy Advance Video and all three movies are full. Due to the Game Boy Advance screen ratio, the three movies are in their widescreen format. These cartridges display an error when inserted into a GameCube via a Game Boy Player. The Game Boy Advance Videos are no longer available at most major retailers.
- Cleaning cartridge, a white cartridge that has a soft cloth inside so that it cleans the connectors of the Game Boy Advance when inserted. It can also be used to clean Slot 2 of the Nintendo DS or DS Lite.
- Mobile Adaptor - The device work with Game Boy and Game Boy Advance systems to connect to mobile phones for remote play. It was released in Japan and was compatible with Pokémon Crystal.[17][18][19]
Unofficial
Other accessories for the Game Boy Advance are
- Afterburner: The Afterburner was an internal front-lighting system. The installation consisted of disassembling the system, removing some plastic from the interior of the case, attaching the lighting mechanism to the screen, and soldering two wires to the motherboard for power. Optionally, a potentiometer or an integrated circuit could be added to allow adjusting the brightness of the light. When the initial version of the Game Boy Advance SP was released, it included a very similar integrated lighting system. This was replaced in the subsequent version of the Game Boy Advance SP with a backlit display.
- Halo Light: The Halo light was an external front-lighting system that replaced the screen protector/lens of the GBA. The Halo had an external power adapter that connected to the link port, it featured on/off functions with a dimmer and a pass-through connector so other devices could be connected to the link port.
- GBA Movie Player: The GBA Movie Player is a versatile gaming cartridge that allows users to play NES/Famicom games, watch movies, read .txt files, listen to sound clips, etc. The GBA Movie Player does not actually play MPEGS or MP3s directly, a freeware conversion software is needed, that converts an array of formats into GBM and GBS formats that are compatible with the GBA Movie Player. There are two forms of the GBA Movie Player with one using a CF (Compact Flash) card and one using an SD (Secure Digital) card, though different companies have made their own devices similar to the GBA Movie Player.
- GBA TV Tuner: It makes the portable system into a portable television. There are several versions (made by different companies) available. The most popular TV Tuner requires a cartridge inserted in the Tuner to start up. The TV Tuners can store up to 99 channels.
- GameShark: The Game Boy Advance version of the GameShark, programmed only to work with Game Boy Advance games as making the device take Game Boy Color cartridges too would have made it expensive. This cheat device allowed users to change the code in their games to create cheats. Codes could be entered by hand or uploaded to the device itself with the provided USB cable and software.
- Action Replay: A cheating device like the GameShark, sold mainly in Europe. Had a few extra features as well as an updated interface.
- Action Replay MAX Duo: This was an update to the Action Replay for Game Boy Advance. Not only did it function as an Action Replay, but for DS users, it could hold premade game saves or "powersaves" that could be downloaded from the Action Replay site as well as user made saves. It did not, however function as a cheat device for Nintendo DS games; it was only for data backup.
- Worm Cam: this device by Nyko attached to the top of the Game Boy Advance and connected into the link port of the GBA. This device functioned as a digital camera which allowed digital pictures to be taken. The snapshots could then be uploaded to a PC with the USB cable and software provided. This camera's strange shape prevented it from being used with the GBA SP.
- DigiCam SP: This camera attachment was also made by Nyko and was essentially the Worm Cam for the Game Boy Advance SP. This add-on would slide on to the top half of the GBA SP (behind the screen) and a small plug would be connected into the link port.
- DataBoy: This cartridge plugs into the GBA game slot and converts the Game Boy into an RS-232 data scope (also known as serial line monitor or protocol analyzer). Users can play GB games, GBC games, and GBA games on it.
- Game Boy Advance flash cartridges: These devices are commonly used for piracy, independently created games, or other third party development.
Unit colors
The Game Boy Advance, SP, and Micro had numerous colors and limited editions.
Game Boy Advance
The Game Boy Advance was initially available in Arctic, Black, Orange, Fuchsia, Glacier (translucent blue/purple) and Indigo. Later in the system's availability, additional colours and special editions were released. These editions include: Red, Clear Orange/Black, Platinum, White, Gold, Hello Kitty edition (pink with Hello Kitty and logo on bezel), King of Fighters edition (black with images on bezel and buttons), Chobits edition (translucent light blue, with images on bezel and buttons), Battle Network Rockman EXE 2 (light blue with images on bezel), Mario Bros. edition (Glacier with Mario and Luigi on bezel) and Yumiuri Giant edition (Glacier with images on bezel).
A number of Pokémon-themed limited-edition systems were made available in Pokémon Center stores in Japan. These editions include: Gold Pokémon edition (Gold with Pikachu and Pichu on bezel), Suicune edition (blue/grey with greyscale Pikachu and Pichu on bezel, and a Pokémon Center sticker on the back), Celebi edition (olive green with Celebi images on bezel), and Latias/Latios edition (pink/red and purple, with images of Latias and Latios on bezel).
Game Boy Advance SP
- Blue Kyogre
- Cobalt Blue
- Flame Red
- Famicom 20th Anniversary Edition
- Gold with Zelda Triforce
- Graphite
- Green Rayquaza
- Green Venusaur
- Kingdom Silver (Kingdom Hearts Chain Of Memories Edition)
- Spice & Lime
- Mario
- NES Black (UK and USA only as a limited edition)
- Onyx Black
- Pearl Blue
- Pearl Green
- Pearl Pink
- Pearl White (Limited Edition)
- Pikachu Yellow
- Platinum
- Red Groudon
- Snow White
- SpongeBob
- Surf Blue (Limited Edition)
- Torchic Orange
- Tribal
- White Rip Curl special edition (Australia only)
- "Who Are You?" (Black with "Who Are You?" printed on the top)
- All Blacks (New Zealand only)
- Surf Blue (UK only)
Game Boy Micro
- Black (included silver, green camo, and fire faceplates)
- Silver (included black, flower, and blue energy faceplates)
- Green (Europe only)
- Blue (Europe and Japan only)
- Pink (Europe only)
- Red (Australia only)
- Lavender (Japan only)
- Famicom 20th Anniversary Edition
- Final Fantasy IV
- Lite Blue (Japan only)
- Mother 3 (Red)
Competitors
Nintendo's competitors in the handheld market were the Neo Geo Pocket Color, Bandai Swan Crystal, Game Park 32, Tapwave Zodiac, and the Nokia N-Gage. Despite the competitors' best efforts, Nintendo maintained its majority market share with the Game Boy Advance.
Homebrew software development
Many people have developed their own software to run on the Game Boy Advance. This is typically tested using emulators, and later written to flash cartridges to run on real consoles. Most such developers use a version of the GNU Compiler Collection (GCC) and program in either C or C++, though recently some developers have started using either Visual HAM (which is just an editor that calls gcc/g++, similar to an IDE) or Free Pascal. Due to the simplicity of the system, and availability of homebrew libraries, it is very conceivable for a single developer to write a small commercial quality game.
There is an entire community built around programming for the GBA and the more recent Nintendo DS systems (e.g. http://gbadev.org). It is a still a relatively active community, in spite of the age of the Game Boy Advance console.
Emulation
See also: VisualBoyAdvance and NO$GBA
References
- ^ a b "Consolidated Sales Transition by Region" (PDF). Nintendo. October 27, 2010. Retrieved November 3, 2010.
- ^ "Consolidated Financial Statements" (PDF). Nintendo. November 25, 2004. p. 4. Retrieved November 11, 2007.
- ^ "Supplementary Information about Earnings Release" (PDF). Nintendo. April 27, 2007. Retrieved March 15, 2008.
- ^ Umezu; Sugino; Konno. "Nintendo 3DS (Volume 3 – Nintendo 3DS Hardware Concept)" (Transcript) (Interview). Interviewed by Satoru Iwata. Retrieved March 7, 2011.
{{cite interview}}
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ignored (help) - ^ GDC 2009 Nintendo Reveals Unreleased Nintendo Handhelds. Retrieved 2009-03-25.
- ^ "GBA Technical Specifications". Nintendo. Archived from the original on October 14, 2007. Retrieved December 5, 2006.
- ^ "Game Boy Advance Frequently Asked Questions". Nintendo. Retrieved September 6, 2007.
- ^ dark screen criticism
- ^ "Nintendo Co., Ltd. - Corporate Management Policy Briefing – Q&A". Nintendo Co., Ltd. p. 3. Retrieved December 6, 2008.
The sales of Micro did not meet our expectations ... However, toward the end of 2005, Nintendo had to focus almost all of our energies on the marketing of DS, which must have deprived the Micro of its momentum.
- ^ Behrens, Matt (December 1, 2006). "Nintendo sales through end of November revealed". N-Sider Media. Retrieved December 1, 2006.
- ^ Michael McWhertor (January 18, 2008). "Who's Winning The Console War In The US?". Kotaku. Retrieved January 19, 2008.
UPDATE: Nintendo was nice enough to forward on GBA figures, just so we can see how the other last-gen, still-on-the-market platform is holding up.
- ^ "Consolidated Financial Highlights" (PDF). Nintendo Co., Ltd. April 26, 2007. p. 8. Retrieved April 26, 2007.
- ^ "Top 10 Games of December 2008, By Platform". blog.wired.com. January 18, 2009. Retrieved January 19, 2009.
- ^ Search:. "Final Fantasy VI Advance Release Information for Game Boy Advance". GameFAQs. Retrieved September 13, 2010.
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: CS1 maint: extra punctuation (link) - ^ Search:. "The Legend of Spyro: The Eternal Night Release Information for Game Boy Advance". GameFAQs. Retrieved September 13, 2010.
{{cite web}}
: CS1 maint: extra punctuation (link) - ^ Search:. "Samurai Deeper Kyo Release Information for Game Boy Advance". GameFAQs. Retrieved September 13, 2010.
{{cite web}}
: CS1 maint: extra punctuation (link) - ^ "Game Boy Advance Mobile Adapter Compatible? - News at GameSpot". Gamespot.com. January 12, 2001. Retrieved September 13, 2010.
- ^ "Pokémon Crystal/Mobile Adapter GB Announced". Rpgamer.com. Retrieved September 13, 2010.
- ^ "Game Boy Mobile Adapter Delayed". Rpgamer.com. January 27, 2001. Retrieved September 13, 2010.
External links
- Official website
- Game Boy Advance at Nintendo.com (archived versions at the Internet Archive Wayback Machine)
- Game Boy Advance at Curlie