The Sims 2 (console video game)
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| The Sims 2 | |
|---|---|
PlayStation 2 North American cover art |
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| Developer(s) | Maxis[1] |
| Publisher(s) | Electronic Arts |
| Series | The Sims |
| Platform(s) | GameCube, PlayStation 2, Game Boy Advance, DS, PlayStation Portable |
| Release date(s) |
PlayStation Portable |
| Genre(s) | Life simulation |
| Mode(s) | Single-player, multiplayer |
| Rating(s) | |
The Sims 2 is the fourth title in The Sims console series. The Sims 2 was released for the PlayStation 2, Nintendo GameCube, Nintendo DS, Game Boy Advance, and PSP in the fourth quarter of 2005. The console versions include a story and gameplay similar to previous versions of the game, while the DS, PSP and Game Boy Advance contain their own storylines. This is the first Sims game to have a third person view of a character as well as the first to have the ability to control Sims with the analog sticks.
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[edit] Gameplay
The player is given control of almost aspects of their Sim's life, ranging from what activities they perform to what sort of house they live in. The player can tell their Sim to perform tasks such as brushing their teeth, eating, talking to other Sims, and going to sleep. Sims have wants and fears; completing wants earns the player aspiration points which are used to unlock new items and locations, while completing fears removes aspiration points. Unlike in the PC version of the game, Sims do not age and are unable to have children. Sims can be brought back to life as ghosts after they die by either winning a fiddle challenge or paying 100 simoleons.
The player is also able to fully customize the house that their Sim lives in. Unlike in the PC version, players are only allowed to build one-floor houses. Although all locations include a pre-made house, the lot can be bulldozed, allowing players to build houses from scratch.[citation needed].
The game does not have an option to play online.
[edit] Music
The game features music performed by Paramore, Ryan Ferguson, Trivium and more recording artists (all songs recorded in the Sims language "Simlish").[2] The Humble Brothers contributed heavily to the game.
[edit] Handheld versions
[edit] Nintendo DS version
The Nintendo DS version of The Sims 2 begins with the player's car breaking down in Strangetown. Upon arriving, an anonymous donor grants the player the deed to a hotel which can be operated and customized at the player's discretion. The player's job is to bring life back into Strangetown by encouraging people to come to the hotel, which players can do by upgrading it and making the guests happy. There are several ways in which the player can make Strangetown a nice place to warm up in, but is up to player to find it. Unlike most games in the Sim series, this one takes place in real-time.
[edit] Game Boy Advance version
The Game Boy Advance version of The Sims 2 takes place in Strangetown, and shares a similar GUI to its predecessors (The Sims Bustin' Out and The Urbz). Players are guided through a goal-oriented game based on the reality television concept in which partitions of the game are divided into "episodes".
[edit] PlayStation Portable version
The game begins with the player's character driving through the Strangetown desert, presumably 'Road to Nowhere' in their car, when suddenly a flying green diamond (Also known as the Plumbob, the marker and logo of the Sims game) flies towards the player and causes them to lose control and damage their car. Fortunately, the player finds a gas station. The player takes their car into the garage. At that point the player takes control. The player is introduced to a vehicle mechanic named Oscar who, after a brief tutorial in teaching the player how to talk to NPC Sims, informs the player their car will only take a short while to fix.
The player is then free to roam around the gas station, and after being introduced to some more NPCs, including Bella Goth, who claims to be abducted by aliens, completing tasks and being taught the basic objective of the game which is 'Secret Hunting' for the store clerk. The player then exits the shop only to find the garage around the back has completely disappeared along with Oscar and their car, with only the foundation of the garage remaining. The only thing left from the disappearance is a cell phone, which the player answers and a man named Doctor Dominic Newlow offers the player a job, requiring him or her to get a ride into town and find a place to stay.
The player informs Police Deputy Duncan about the situation who replies that he can do nothing about it and suggests the player find a place to stay. After having bought Bella's house for pocket change and getting donuts for Deputy Duncan (which happen to have been found in the trash), the player finally gets a lift into Strangetown's Paradise Place, only to find more tasks and mysteries.
[edit] Reception
Juan Castro of IGN gave the PSP version a 7.5 out of 10 praising for its new features but also criticizes for its constant loading and lack of polish.[3] Andrew Park of Gamespot gave the game a 6.1 out of 10 also criticizing the loading times.[4]
[edit] References
- ^ "The Sims 2 - Moby Games". http://www.mobygames.com/game/sims-2__.
- ^ Leupold, Tom (24 March 2005). "Simlish singing: The music behind The Sims". cnet australia. http://www.cnet.com.au/simlish-singing-the-music-behind-the-sims-240053720.htm. Retrieved 15 June 2010.
- ^ "The Sims 2 (PSP) Review". IGN. http://psp.ign.com/articles/674/674477p3.html. Retrieved 2011-09-13.
- ^ "The Sims 2 (PSP) Review". Gamespot. http://www.gamespot.com/psp/strategy/thesims2/review.html. Retrieved 2011-09-13.
[edit] External links
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