Seventh generation of video game consoles: Difference between revisions
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!Included accessories |
!Included accessories <small>(game packages not listed)</small> |
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|'''Core:''' |
|'''Core:''' |
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*Wired controller |
*Wired controller |
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*Includes everything in the Core plus: |
*Includes everything in the Core plus: |
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*20 GB detachable hard drive |
*20 GB detachable hard drive |
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*Chrome disc tray |
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*HDMI out port <small>(As of 9th August 2007)</small> |
*HDMI out port <small>(As of 9th August 2007)</small> |
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*Wireless controller (instead of wired controller) |
*Wireless controller (instead of wired controller) |
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*[[TOSLINK]] output port |
*[[TOSLINK]] output port |
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*Month of Xbox Live Gold |
*Month of Xbox Live Gold |
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*[[Hexic|Hexic HD]] preinstalled on hard drive |
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'''Elite:''' |
'''Elite:''' |
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*Includes everything in the Premium plus: |
*Includes everything in the Premium plus: |
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*120 GB detachable hard drive (instead of 20 GB) |
*120 GB detachable hard drive (instead of 20 GB) |
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*Matte black finish |
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*Separate TOSLINK and RCA out cable |
*Separate TOSLINK and RCA out cable |
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*[[Xbox 360#Retail configurations|More...]] |
*[[Xbox 360#Retail configurations|More...]] |
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'''20 GB:''' |
'''20 GB:''' |
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*[[Blu-ray]] Drive |
*[[Blu-ray]] Drive |
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*[[PlayStation 3 accessories#Sixaxis|SIXAXIS controller]] |
*[[PlayStation 3 accessories#Sixaxis|SIXAXIS controller]] |
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*[[Ethernet]] cable |
*[[Ethernet]] cable |
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*[[Stereo]] [[AV]] cable |
*[[Stereo]] [[AV]] cable |
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*[[HDMI]] out port |
*[[HDMI]] out port |
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*Hardware |
*Hardware-based backwards compatibility with [[PlayStation 2|PS2]] games |
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'''40 GB:''' |
'''40 GB:''' |
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*Includes everything in the 20 GB plus: |
*Includes everything in the 20 GB plus: |
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*[[IEEE 802.11]] [[b]]/[[g]] [[Wi-Fi]] |
*[[IEEE 802.11]] [[b]]/[[g]] [[Wi-Fi]] |
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*''Excludes'' 2x [[USB]] ports and backwards compatibility |
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*A copy of a ''[[Spider-Man 3]]'' Blu-Ray movie. |
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*Excludes: |
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**2X [[USB]] ports |
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⚫ | |||
'''60 GB:''' |
'''60 GB:''' |
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*Includes everything in the 20 GB plus: |
*Includes everything in the 20 GB and 40 GB plus: |
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*[[IEEE 802.11]] [[b]]/[[g]] [[Wi-Fi]] |
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*[[Flash card]] readers |
*[[Flash card]] readers |
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⚫ | |||
*Shiny black finish |
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*Chrome trim |
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*Backwards compatibility with [[PlayStation 2]] games (Hardware in NTSC/Software in PAL models) |
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'''80 GB:''' |
'''80 GB:''' |
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*Includes everything in the 60 GB |
*Includes everything in the 60 GB plus: |
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⚫ | |||
*Copy of ''[[MotorStorm]]'' |
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*Copy of ''[[Formula One Championship Edition]]'' (Only in Mexico) |
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⚫ | |||
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*Composite AV cable |
*Composite AV cable |
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*[[Wii Remote]] controller & [[Wii Remote#Nunchuk|Nunchuk]] |
*[[Wii Remote]] controller & [[Wii Remote#Nunchuk|Nunchuk]] attachment |
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⚫ | |||
*''[[Wii Sports]]'' game (excluding Japan) |
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⚫ | |||
*Console stand and plate |
*Console stand and plate |
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*2 AA batteries |
*2 AA batteries |
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*Backwards compatibility with [[GameCube]] games |
*Backwards compatibility with [[GameCube|GCN]] games |
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|- style="vertical-align: top" |
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*Any standard 2.5 inch [[Hard disk drive|HDD]] hard drive can be attached |
*Any standard 2.5 inch [[Hard disk drive|HDD]] hard drive can be attached |
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*[[Playstation Eye]] Camera |
*[[Playstation Eye]] Camera |
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DualShock 3 Controller (early 2008) |
*DualShock 3 Controller (early 2008) |
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*Composite AV cable |
*Composite AV cable |
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*Wired LAN adapter |
*Wired LAN adapter |
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*[[Wii Remote]] |
*[[Wii Remote]] |
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*[[Wii Remote#Classic Controller|Classic Controller]] |
*[[Wii Remote#Classic Controller|Classic Controller]] attachment |
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*[[Wii Remote#Nunchuk|Nunchuk]] attachment |
*[[Wii Remote#Nunchuk|Nunchuk]] attachment |
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*[[Wii Zapper#Wii Zapper|Wii Zapper]] |
*[[Wii Zapper#Wii Zapper|Wii Zapper]] |
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|- |
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*[[PlayStation Portable|PSP]] via [[Wi-Fi]]<span style="color:green;">'''*'''</span> or [[USB]] |
*[[PlayStation Portable|PSP]] via [[Wi-Fi]]<span style="color:green;">'''*'''</span> or [[USB]] |
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*[[Wii Remote]] (up to 4 via [[Bluetooth]]) |
*[[Wii Remote]] (up to 4 via [[Bluetooth]]) |
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*[[Virtual Console]] and [[Nintendo GameCube]] compatibility mode can use up to four GameCube controllers, including [[Game Boy Advance]]s connected via [[Nintendo GameCube Game Boy Advance Cable|Link Cables]] |
*[[Virtual Console]] and [[Nintendo GameCube|GCN]] compatibility mode can use up to four [[GameCube|GCN]] controllers, including [[Game Boy Advance|GBA]]s connected via [[Nintendo GameCube Game Boy Advance Cable|Link Cables]] |
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*Some [[TurboGrafx-16]] games on the Virtual Console can support up to 5 players with a combination of Wii Remotes, Classic Controllers and Nintendo GameCube controllers |
*Some [[TurboGrafx-16]] games on the Virtual Console can support up to 5 players with a combination of Wii Remotes, Classic Controllers and [[Nintendo GameCube|GCN]] controllers |
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*[[Nintendo DS]] via [[Wi-Fi]] |
*[[Nintendo DS]] via [[Wi-Fi]] |
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|[[Xbox Live]]<br />Xbox Live Arcade<br />Xbox Live Marketplace<br />Xbox Live Vision (Webcam), headset<br/>Xbox Live Video Marketplace<br />[[Windows Live Messenger]] (Formerly MSN Messenger) |
|[[Xbox Live]]<br />Xbox Live Arcade<br />Xbox Live Marketplace<br />Xbox Live Vision (Webcam), headset<br/>Xbox Live Video Marketplace<br />[[Windows Live Messenger]] (Formerly MSN Messenger) |
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|[[PlayStation Network]]<br />PlayStation Store<br />Internet browser<br />Webcam (including PlayStation 2 EyeToy), headset <br />[[PlayStation Home]] |
|[[PlayStation Network]]<br />PlayStation Store<br />Internet browser<br />Webcam (including PlayStation 2 EyeToy), headset <br />[[PlayStation Home]] |
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|[[Nintendo Wi-Fi Connection]]<br />[[WiiConnect24]]<br />[[Internet Channel]]<br />[[Wii Menu#News Channel|News Channel]]<br />[[Wii Menu#Forecast Channel|Forecast Channel]]<br />[[Everybody Votes Channel]]<br />Wii Shop Channel (including [[Virtual Console]], based on Wii points)<br />[[Wii Menu#Message Board|Wii Message Board]] |
|[[Nintendo Wi-Fi Connection]]<br />[[WiiConnect24]]<br />[[Internet Channel]]<br />[[Wii Menu#News Channel|News Channel]]<br />[[Wii Menu#Forecast Channel|Forecast Channel]]<br />[[Everybody Votes Channel]]<br />[[Wii Menu#Wii Shop Channel|Wii Shop Channel]] (including [[Virtual Console]], based on Wii points)<br />[[Wii Menu#Message Board|Wii Message Board]]<br />[[Wii Menu#Check Mii Out (Mii Contest) Channel|Check Mii Out Channel]] |
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|- |
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![[Backward compatibility]] |
![[Backward compatibility]] |
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|[[List of Xbox games compatible with Xbox 360|394 Selected Xbox]] games <small>(as of April 2007)</small>, additions made with software updates, Hard Drive required |
|[[List of Xbox games compatible with Xbox 360|394 Selected Xbox]] games <small>(as of April 2007)</small>, additions made with software updates, Hard Drive required |
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|Supports most PlayStation 2 titles; All |
|Supports most [[PlayStation 2|PS2]] titles; All [[PlayStation|PSX]] titles either from the original disc or downloaded from the PlayStation Network; future firmware updates will provide more compatibility<ref name="Playstation3BackwardCompatibility">{{cite web| last =Gantayat| first =Anoop| title =PS3 Backwards Compatibility Issues - New system has some problems with past titles| publisher =IGN| date =[[2006-11-12]]| url =http://ps3.ign.com/articles/745/745439p1.html| accessdate=2007-04-03}}</ref> |
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European and Australian versions offers limited compatibility<ref>{{cite web| last =van Grinsven| first =Lucas|title=PlayStation 3 in Europe will play fewer old games|publisher=Reuters| date =[[2007-02-23]]|url=http://www.reuters.com/article/technologyNews/idUSL2267625820070223?pageNumber=1 | accessdate=2007-04-03}}</ref> |
European and Australian versions offers limited compatibility<ref>{{cite web| last =van Grinsven| first =Lucas|title=PlayStation 3 in Europe will play fewer old games|publisher=Reuters| date =[[2007-02-23]]|url=http://www.reuters.com/article/technologyNews/idUSL2267625820070223?pageNumber=1 | accessdate=2007-04-03}}</ref> |
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|Supports all [[Nintendo GameCube]] software and most accessories. Many games from systems prior to Nintendo GameCube are available for download through [[Virtual Console]] |
|Supports all [[Nintendo GameCube]] software and most accessories. Many games from systems prior to Nintendo GameCube are available for download through [[Virtual Console]] |
Revision as of 08:54, 22 November 2007
Part of a series on the |
History of video games |
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In the history of computer and video games, the seventh generation began on November 21, 2004 with the United States release of the Nintendo DS, followed by the PlayStation Portable on March 24, 2005. The beginning of the seventh generation for home consoles came on November 22, 2005 with the release of Microsoft's Xbox 360 and continued a year later with the release of Sony's PlayStation 3 on November 17, 2006 and Nintendo's Wii on November 19, 2006. European and Australian sales of the PlayStation 3 commenced on March 23, 2007.
Home systems
This section possibly contains original research. (September 2007) |
As all three major home consoles only started to compete at the end of 2006, it is not yet possible to determine which, if any of them, will take a dominating position in the seventh generation. However, on September 13, 2007, the NPD and Enterbrain reported that the Wii is currently leading in sales, with more than 9 million units sold across the globe.[1]
Xbox 360
The Xbox 360 by Microsoft has gained an early lead in terms of market share, due in large part to its early launch date, which was a year before its rivals. Sales in North America and Europe have been steadily strong, even after the Wii and PlayStation 3's launch, but only received a muted reception in Japan.[2] This was attributed to the lack of content aimed at Japanese gamers.[3]
However, this head start did come with some trouble, as technical problems appeared in a portion of Xbox 360 units sold. The most well known is the "red ring of death" issue, which received a great deal of attention due to users' claims of having to replace their consoles multiple times because of the widespread issue. Microsoft addressed this by offering a three year warranty on all affected consoles and repairing them free of charge.[4] It also retroactively reimbursed owners of affected systems who paid for repairs.[4] According to Microsoft, new models of the console featuring 65-nanometer technology will address this and other issues; the new technology is expected to reduce heat production, which will lower the risk of overheating and system failures.[5]
The console stabilized at 11.6 million units shipped at the end of first half of 2007,[citation needed] and sales slowed down at the start of that year while its rivals gained momentum. However, Microsoft's strategy to boost sales with the release of the highly anticipated Halo 3 in September has paid off so far, outselling the Wii in that month (with sales of 13.4 Million units now sold).[6] Microsoft's Entertainment and Devices Division experienced a huge increase in revenue, largely driven by the release of Halo 3, and posted a quarterly profit for the first time in two years.[7]
In August 2007, the first price drop was announced for all Stock Keeping Units (SKU's) of the Xbox 360.[8] The Core system's price was reduced in the United States by $20, the Premium by $50, and the Elite model by $30.[8] Also, the HDMI port, previously exclusive to the Elite system, is now available with new models of the Premium and Core systems.[9]
PlayStation 3
The PlayStation 3 has a comparatively higher price and was released roughly a year later than its direct competitor, the Xbox 360. The system's reliance on 'cutting edge' technology such as the Cell microprocessor and Blu-ray format have caused difficulties in manufacturing, especially the Blu-ray diode, leading to shortages at launch and the delay of the PAL Region launches. However, by early December 2006, Sony announced that all production issues had been solved.[10]
Nonetheless, despite many initial setbacks and delays, Sony demonstrated the capabilities of the PlayStation 3 at the Tokyo Game Show in 2006, with 27 playable demos and numerous titles ready for launch.[citation needed] Its success or failure may ultimately be decided by whether or not players feel that the technology is worth the higher price of the console, as well as the quality of its software offerings. Sony hopes that even if the PlayStation 3 loses market share to its competitors, its Blu-ray player would conceivably make the console a profitable product for Sony overall.[citation needed] This is, of course, contingent on whether the Blu-ray Disc format becomes the high-definition optical disc standard. Sony has blamed the low sales on the high price of $500/$600 and the fact that most of the console's most important titles, such as Little Big Planet, have not been launched yet.[citation needed]
While Sony can count on some highly acclaimed first party franchises like Gran Turismo and God of War, there are high expectations from the market over important third party titles such as the highly anticipated Metal Gear Solid 4 and Final Fantasy XIII. The reception of these titles when released is considered an important factor to determine the future of the console. Despite many rumors that Metal Gear Solid 4 would be appearing on other platforms, it was announced at Sony's E3 2007 press conference as a PlayStation 3 exclusive title.[11] With Metal Gear Solid 4's release early next year coinciding with the releases of other many big PlayStation 3 titles, Sony may see its install base increase substantially. Sony has also lost major exclusives, even before its console launched, such as Assassin's Creed.[12] Many other publishers have announced that titles that were previously exclusive to the PlayStation 3 will now be appearing on other platforms including: Devil May Cry 4,[13] Virtua Fighter 5,[14] and Fatal Inertia.[15] However, Sony hopes that its price drop will be able to sell enough units to prevent its remaining exclusives from going multi-platform.[citation needed]
In July 2007, Sony announced a drop in the price of the console by $100.[16] This measure only applied to the 60 GB models and was exclusive to the United States and Canada, where those models are no longer in production.[17] When stocks of this model run out, only a new model with an 80 GB hard disk will be available, and for the same as the launch price of the 60 GB version. In October 2007, a new model with a 40 GB hard disk, but lacking many features from other versions, like support for PlayStation 2 games, was announced for $400 in the United States, becoming the cheapest model available so far.
Wii
Nintendo entered this generation with a new business plan with its Wii console. The company plans to attract as many current gamers, 'non-gamers', and 'lapsed' gamers by focusing on new gameplay experiences and new forms of interaction with games rather than cutting edge graphics and expensive technology.[citation needed] This approach was previously implemented in the portable market with the Nintendo DS.[18] If the new market grows sufficiently large, Nintendo hopes that the new control schemes it has implemented will render current conventionally controlled consoles obsolete, leading to Nintendo capturing a large portion of the existing market as well.[19]
So far this strategy has paid off, with demand for the Wii expected to outstrip supply at least until 2008.[20] Since Nintendo profited on each console right from the start unlike its competitors,[21] it has already achieved very positive returns.[22] Month after month, the worldwide Wii sales have been higher than the Xbox 360 and PlayStation 3 combined, eroding Microsoft's early lead and building a large advantage over Sony.[18] On September 12 2007, it was reported by the British newspaper Financial Times that the Wii had surpassed the Xbox 360, which was released one year previously, and became the market leader in worldwide home console sales for the current generation.[23]
As in previous generations, Nintendo's trump card is its handful of worldwide acclaimed first-party franchises, like Mario, The Legend of Zelda, Metroid, and Pokémon among others.[citation needed] To appeal to casual and non-gamers, Nintendo has also created the Wii Series of games, where players make use of the motion-sensing abilities of the console and its peripherals to simulate real world activities, such as sports, table games, music or doing exercises.[citation needed] Nintendo hopes to continue its momentum with the upcoming releases of key, highly anticipated, major exclusives like Super Smash Bros. Brawl and Mario Kart Wii. Also, a few publishers such as Ubisoft, EA, and Capcom are releasing exclusive titles for the console, but so far the Wii's strongest titles have been mostly from the first-party line-up. Nintendo hopes that the growing popularity of its console will persuade these and other publishers to release more key exclusives for the Wii.[citation needed]
Comparison
Name | Xbox 360 | PlayStation 3 | Wii |
---|---|---|---|
Console | |||
Launch price United States | US$299.99 (Core) US$399.99 (Premium) US$479.99 (Elite) US$279.99 (Arcade) |
US$499.99 (20 GB / Basic)[24] US$399.99 (40 GB)[25] |
US$249.99 (Wii Sports included) |
Launch price Japan | ¥29,000 (Core) ¥39,795 (Premium) ¥47,800 (Elite) |
¥49,980 (20 GB / Basic)[24] ¥39,980 (40 GB)[30] ¥59,980 (60 GB / Premium)[24] |
¥25,000 (Wii Sports not included) |
Launch price Europe | €299.99 / £209.99 (Core) €399.99 / £279.99 (Premium) £299.99 (Elite) £199.99 (Arcade) |
€399.99 / £299.99 (40 GB) €599.99 / 424.99 (60 GB) |
€249.99 / £179.99 (Wii Sports included) |
Top-selling games | Gears of War, 4 million (as of August 30 2007)[31] | Resistance: Fall of Man, 2 million (as of June 15, 2007)[32] | Wii Sports (pack-in, except in Japan) Wii Play[33] |
Release date | November 22 2005 December 2 2005 December 10 2005 February 2 2006 Template:Country data World More... |
November 11 2006 November 17 2006 March 23 2007 Template:Country data World More... |
November 19 2006 December 2 2006 December 7 2006 December 8 2006 Template:Country data World More... |
Included accessories (game packages not listed) | Core:
Premium:
Elite:
|
20 GB:
40 GB:
60 GB:
80 GB: |
|
Accessories (retail) |
|
|
|
CPU | 3.2 GHz IBM PowerPC tri-core codenamed "Xenon" | Cell Broadband Engine (3.2 GHz POWER-based PPE with seven 3.2 GHz SPEs) | 729 MHz PowerPC based IBM "Broadway"[34] |
Memory |
512 MB GDDR3 @ 700 MHz shared between CPU & GPU |
256 MB XDR @ 3,2 GHz |
24 MB "internal" 1T-SRAM integrated into graphics package |
GPU | 500 MHz codenamed "Xenos" (ATI custom design) | 550 MHz RSX (based on NVIDIA G70 architecture) | 243 MHz ATI "Hollywood" |
Controller |
Xbox 360 Controller (up to four controllers; any combination of a maximum of 3 wired (4 with the use of a USB hub) or 4 wireless) |
|
|
Dimensions |
8.3 cm × 30.9 cm × 25.8 cm (6,616.9 cubic cm) |
9.8 cm × 32.5 cm × 27.4 cm (8,726.9 cubic cm)[35] |
4.4 cm × 16 cm × 21.5 cm (1,720 cubic cm) |
Weight |
3.5 kg (7.7 lbs)[36] |
1.2 kg (2.7 lbs)[38] | |
Online service | Xbox Live Xbox Live Arcade Xbox Live Marketplace Xbox Live Vision (Webcam), headset Xbox Live Video Marketplace Windows Live Messenger (Formerly MSN Messenger) |
PlayStation Network PlayStation Store Internet browser Webcam (including PlayStation 2 EyeToy), headset PlayStation Home |
Nintendo Wi-Fi Connection WiiConnect24 Internet Channel News Channel Forecast Channel Everybody Votes Channel Wii Shop Channel (including Virtual Console, based on Wii points) Wii Message Board Check Mii Out Channel |
Backward compatibility | 394 Selected Xbox games (as of April 2007), additions made with software updates, Hard Drive required | Supports most PS2 titles; All PSX titles either from the original disc or downloaded from the PlayStation Network; future firmware updates will provide more compatibility[39]
European and Australian versions offers limited compatibility[40] |
Supports all Nintendo GameCube software and most accessories. Many games from systems prior to Nintendo GameCube are available for download through Virtual Console |
User interface | Xbox 360 Dashboard | Cross Media Bar (XMB) | Wii Menu |
System software features |
|
|
|
Consumer programmability | Development on PC with XNA Game Studio ($99/year subscription, binary distribution with XNA 1.0 Refresh)[44] | Development on console via free Linux platform or PC (but no access to RSX graphics acceleration) | WiiWare |
Resolutions | HDTV-capable (480i, 576i, 480p, 576p, 720p, 1080i, 1080p) | HDTV-capable (480i, 576i, 480p, 576p, 720p, 1080i, 1080p) | EDTV-compatible (480i, 480p, 576i) |
Video output | RGB, VGA,[45] Component, S-Video, Composite, SCART, HDMI is now available on new consoles,[46] | RGB, Component, S-Video, Composite, HDMI 1.3a | RGB, Component, S-Video, Composite, SCART, D-Terminal |
Network | 100BASE-TX Ethernet Optional 802.11a/b/g [[Wi-Fi Adapter |
1000BASE-T Ethernet Wi-Fi 802.11 b/g (built-in*, optional adapter**) |
Built-in Wi-Fi 802.11 b/g Optional Ethernet via USB 2.0 Adapter |
Audio | Dolby Digital, Dolby Digital WMA Pro, DTS (DVD, HD DVD Movies only) | Dolby Digital, DTS*, Dolby TrueHD (DVD, Blu-ray movies only) | Dolby Pro Logic II surround, stereo sound and a Mono speaker is built into the controller. |
I/O | 2.4 GHz radio Infrared for remote 2x Memory Card slots 3x USB 2.0 ports 1 Ethernet port |
Bluetooth 2.0 EDR 4x USB 2.0 ports 1 Ethernet port 1 Memory Stick slot Pro/Duo 1 SD/mini SD port |
Bluetooth 2x USB 2.0 ports Four controller and two memory card ports (GameCube) 1 SD Card slot[47] |
Media | 12x DVD (65.6–132 Mbit/s), CD, HD DVD (Add-on, for movie use only, extra charges apply) | 2x BD-ROM (72 mbit/s), 8x DVD, 24x CD, 2x SACD | Wii Optical Disc, Nintendo GameCube Game Disc, DVD-Video playback announced for Japan 2007[48] |
Storage | Included* / Optional** detachable SATA upgradeable 20 GB or 120 GB hard drive, with 14 GB or 114 GB available to user. Xbox 360 memory cards USB mass storage (AV content) |
2.5" upgradeable SATA 20** / 60 GB* hard drive with 14 and 54 GB available to user respectively Memory Stick, SD, & Type I/II CompactFlash (60 GB model) USB mass storage |
512MB built-in flash memory SD card Nintendo GameCube Memory Cards |
Discontinuations and revisions
- The PlayStation 3 20 GB has been discontinued in North America.[49]
- The PlayStation 3 60 GB has been discontinued for NTSC territories. When the remaining stock in stores is sold, the 80 GB version will serve as its replacement.[50]
- The PlayStation 3 60 GB has been effectively discontinued for PAL territories. When the remaining stock in stores is sold, the lesser-spec 40 GB version will serve as its replacement.
- Sony announced before the PS3 launch in Europe that the Emotion Engine would be removed from it for cost savings, and all backwards compatibility would be software-based.[51] It is also the same for the 80 GB launching in the North American market.[52]
- An HDMI out port was added to the Premium Xbox 360 in August of 2007.[53]
- The Xbox 360 Core system has been discontinued and replaced with the "Arcade" version at the slightly lower price-point of US$279.99.[54]
Worldwide sales standings
Units shipped to retailers | ||
---|---|---|
Console | Shipped | Date |
Xbox 360 | 13.4 million | September 30 2007[55] |
Wii | 13.17 million | September 30 2007[56] |
PlayStation 3 | 5.59 million | September 30 2007[57] |
Units sold to consumers | ||
---|---|---|
Console | Sales | Date |
Wii | 9 million | July 31 2007[23] |
Xbox 360 | 8.9 million | July 31 2007[23] |
PlayStation 3 | 3.7 million | July 31 2007[23] |
Handheld systems
For video game handhelds, the seventh generation began roughly with the release of the Nintendo DS on November 21, 2004. This handheld was based on a design fundamentally different from the Game Boy and other handheld video game systems. The Nintendo DS offered new modes of input over previous generations: a touch screen and a microphone. Around the same time, Sony released its first handheld, the PlayStation Portable, in Japan. Released around the same time, the PlayStation Portable was marketed at launch to an above 25 year old[58] or core gamer market[59] while the Nintendo DS served to bring innovation that satisfied both core gamers and new consumers[60].
Nokia Corporation plans to revive its N-Gage platform in the form of a service for selected Nseries devices. This new service will launch in November 2007.[61]
Comparison
Name | Nintendo DS / Nintendo DS Lite | PlayStation Portable / PlayStation Portable Slim & Lite |
---|---|---|
Console | File:Psp1.jpg | |
Launch price | DS:
DS Lite:
|
PSP Value Pack:
PSP Core Pack:
PSP Slim Core Pack: |
Release date | November 21 2004 December 2 2004 February 24 2005 March 11 2005 July 23 2005 January 18 2007 |
December 12 2004 March 24 2005 May 2 2005 September 1 2005 September 5 2007 |
Media | Nintendo DS Game Cards, GBA cartridges | Universal Media Discs, Memory Stick |
Top-selling game | Nintendogs (across several SKUs)[71] | Grand Theft Auto: Liberty City Stories [72] |
Included accessories and extras |
|
|
Accessories (retail) |
| |
CPU | 67 MHz ARM9 and 33 MHz ARM7 | MIPS R4000-based; clocked from 1 to 333 MHz |
Memory | 4 MB SRAM | 32 MB EDRAM, 64 MB for PSP Slim (8 MB reserved for kernel) |
Interface |
|
|
Dimensions | 148.7 × 84.7 × 28.9 mm (5.85 × 3.33 × 1.13 inches) (DS) 133 × 73.9 × 21.5 mm (5.24 × 2.9 × 0.85 inches) (DS Lite) |
170 × 74 × 23 mm (6.7 × 2.9 × 0.9 inches) |
Weight |
275g (9.7 oz) (DS) 218g (DS Lite) |
280g (0.62 lbs) (PSP) 189g (PSP Slim) |
Online service | Nintendo Wi-Fi Connection | PlayStation Network |
Backward compatibility | Plays almost all Game Boy Advance cartridges | Plays PlayStation games through PS3 download or Custom Firmware |
System software | Proprietary OS, Pictochat | Cross Media Bar |
Consumer programmability | See Nintendo DS homebrew | See PlayStation Portable homebrew |
Resolutions | 256 × 192 (both screens) | 480 × 272 |
Network | Wi-Fi (802.11) | Wi-Fi (802.11b), IrDA(only for 1xxx series), USB |
Audio | Stereo speakers, headphone jack | Stereo speakers, headphone jack |
I/O | 1 x Game Card slot 1 x GBA slot |
UMD slot USB port Memory Stick Duo slot |
Storage | Game Card | Memory Stick PRO Duo |
Battery life |
|
|
Units sold | 53.64 million sold (as of September 30, 2007)[56] | 25.39 million shipped (as of March 31, 2007)[73] |
Note: First year of release is the first year of the system's worldwide availability.
Software
Franchises revived during era
Nintendo DS
- Yoshi's Island
- Point Blank
- Dragon's Lair (in production)
- Contra
- Pokemon Diamond
Xbox 360
PlayStation 3
PlayStation Portable
Wii
Milestone titles
- Halo 3 broke many first day records, with 1.7 million pre-orders,[74] beating its predecessor Halo 2 and grossing over $170 million on the first day alone.[75]
- As of November 21, 2007, Super Mario Galaxy, the most critically acclaimed title of the seventh generation, sold more copies in its first week, including over 500,000 in the US, than any other game for the Wii and any other Mario title in the history of the franchise.[76] It is second only to The Legend of Zelda: Ocarina of Time as the best-reviewed game of all-time on Game Rankings.[77]
Other systems
-
GP2X (GamePark Holdings), November 2005–Present
Remakes
See also
References
- ^ Kuchera, Ben (2007-09-12). "Financial Times: Nintendo Wii is now the best-selling console in the world". Ars Technica. Retrieved 2007-10-29.
{{cite web}}
: Check date values in:|date=
(help) - ^ "Muted hello for Xbox 360 in Japan". BBC. 2005-12-10. Retrieved 2007-10-28.
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