Jump to content

Halo 2: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Replaced content with 'Ban me!!!!!!!'
ClueBot (talk | contribs)
m Reverting possible vandalism by 195.67.83.98 to version by 64.252.5.129. False positive? Report it. Thanks, User:ClueBot. (382959) (Bot)
Line 1: Line 1:
34{{Infobox VG
Ban me!!!!!!!
|title = Halo 2
|image = [[Image:Halo2.jpg|256px]]
|caption = North American Xbox version box art
|developer = [[Bungie Studios]] (Xbox), [[Microsoft Game Studios]] (PC)
|publisher = [[Microsoft Game Studios]]
|engine = [[Havok (software)|Havok]] physics
|version = [[Xbox]]: 1.5 ([[April 12]], [[2007]]) <br> PC: 1.0.4.129 ([[October 18]], [[2007]])
|released = '''Xbox:'''
{{vgrelease|NA=[[November 9]] [[2004]]<ref name="anniversary">{{cite web | url=http://www.bungie.net/News/content.aspx?type=topnews&cid=7139 | title=Halo 2: One Year Later | publisher=[[Bungie.net]] | date=2005-11-09 | accessdate=2007-12-03}}</ref>}}{{vgrelease|AUS=[[November 9]] [[2004]]}}{{vgrelease|EU=[[November 11]] [[2004]]}}{{vgrelease|JP=[[November 11]] [[2004]]}}
'''Microsoft Windows:'''<br />
{{vgrelease|AUS=[[May 17]] [[2007]]<ref name="VistaRelease">{{cite web |url=http://www.gamespot.com/pc/action/halo2/similar.html?mode=versions |title=Halo 2 for PC – Release Summary |accessdate=2008-02-02 |work=[[GameSpot]] |publisher=CNET Networks}}</ref>}} {{vgrelease|NA=[[May 31]] [[2007]]<ref name="VistaRelease"/>}}
{{vgrelease|EU=[[June 8]] [[2007]]<ref name="VistaRelease"/>}}
{{vgrelease|JP=[[June 21]] [[2007]]}}
|genre = [[First-person shooter]]
|modes = [[Single-player]], [[Multiplayer video game|multiplayer]], [[Xbox Live]], [[Cooperative gameplay|co-op]], and [[system-link]]
|ratings = [[Entertainment Software Rating Board|ESRB]]: M<br/>[[Pan European Game Information|PEGI]]: 16+<br/>[[Computer Entertainment Rating Organization|CERO]]: C/15 and up<br/>[[Office of Film and Literature Classification (Australia)|OFLC]]: MA15+<br/>[[Office of Film and Literature Classification (New Zealand)|OFLC/NZ]]: R16+
|platforms = [[Xbox]], [[Microsoft Windows]], and [[Xbox 360]] [[backward compatible]] (with [[Hard disk drive|HDD]] unit to store emulation files)
|media = 1 [[DVD]]
|requirements =
|input = [[Keyboard (computing)|Keyboard]] and [[Mouse (computing)|mouse]], [[gamepad]]
}}

'''''Halo 2''''' is a [[science fiction]] [[first-person shooter]] [[video game]] developed by [[Bungie Studios]]. Released for the [[Xbox]] [[game console]] on [[November 9]], [[2004]],<ref name="anniversary"/> the game is the [[sequel]] to ''[[Halo: Combat Evolved]]''. After its initial release, ''Halo 2'' was the most popular video game on [[Xbox Live]],<ref name=halo2mostplayed>{{cite web|date = 2006-02-21|url=http://www.eurogamer.net/article.php?article_id=62981|title=Halo 2 tops Live most-played list|work=Eurogamer.net|accessdate=2006-12-10}}</ref> holding that rank until the release of ''[[Gears of War]]'' for the [[Xbox 360]] nearly two years later.<ref name=gearsofwaroustshalo2>{{cite web|last = Gibson |first = Ellie|date = 2006-11-20|url=http://www.gamesindustry.biz/content_page.php?aid=21222|publisher=Gamesindustry.biz|title=Gears of War ousts Halo|accessdate=2006-12-22}} </ref> By [[June 20]], [[2006]], more than 500 million games of ''Halo 2'' had been played and more than 710 million hours have been spent playing it on Xbox Live;<ref name="halfbil">{{cite web|last = Zaharov-Reutt|first = Alex|date = 2007-03-08|url=http://www.itwire.com.au/content/view/10249/532/|title= Xbox LIVE: 6 million users and counting - thumbs nose at PS3, Wii |publisher=Itwire.com|accessdate=2007-03-19}}</ref> by [[May 9]], [[2007]], this number had risen to more than five million unique players on [[Xbox Live]]ref name=5bil>{{cite web|date=2007-05-09|url=http://www.bungie.net/News/content.aspx?type=news&cid=12425|title=Halo 2 hits 5 million players!|work=[[bungie.net]]|accessdate=2007-05-13}}</ref> As of [[May 9]], [[2006]], ''Halo 2'' is the [[List of best-selling video games#Xbox|best-selling first-generation Xbox game]] with 8 million copies sold worldwide.<ref name="sales2">{{cite web |url=http://money.cnn.com/2006/05/09/technology/e3_microsoft/index.htm |publisher=[[CNN]] |accessdate=2007-10-29 |author=Chris Morris |title=Grand Theft Auto, Halo 3 headed to Xbox 360 |date=[[2006-05-09]]}}</ref><ref name="sales">{{cite web |author=Asher Moses |date=[[2007-08-30]] |url=http://www.smh.com.au/news/biztech/prepare-for-allout-war/2007/08/30/1188067256196.html |title=Prepare for all-out war |publisher=[[The Sydney Morning Herald]] |accessdate=2008-02-02 |quote=Combined, the first two Halo games have notched up sales of more than 14.5 million copies so far, about 8 million of which can be attributed to Halo 2, which is the best-selling first-generation Xbox game worldwide.}}</ref> As of [[September 25]] [[2007]], ''Halo 2'' is the fifth [[2007 in video gaming#United States|best-selling video game in the United States]] with 6.3 million copies sold in the US alone.<ref name="USsales">{{cite web |url=http://www.signonsandiego.com/news/business/20070925-9999-1n25halo.html |title=Microsoft pins Xbox 360 hopes on 'Halo 3' sales |accessdate=2007-10-29 |author=Jonathan Sidener |date=[[2007-09-25]] |publisher=[[Signonsandiego]].com}}</ref>
<!-- update these figures if possible -->

The game features a new [[game engine]], as well as using the [[Havok (software)|Havok]] [[physics engine]]; added weapons and vehicles; new multi-player maps; and a continuation of the storyline from ''Halo: Combat Evolved.'' In the game, humans, who have developed [[faster-than-light]] travel and colonized hundreds of worlds, have been engaged in a war against a collective of genocidal alien races, the [[The Covenant (Halo)|Covenant]].<ref name="halomanual">{{cite book | year=2001 | editor=Bungie | title=''[[Halo: Combat Evolved]]'' Instruction Manual | pages=2 | publisher=Microsoft Game Studios|language=English}}</ref> The player assumes the roles of [[Master Chief (Halo)|Master Chief]] and [[Arbiter (Halo)|the Arbiter]], and fights enemies on foot or with a collection of alien and human vehicles.<ref name=manual>{{cite book | year=2004 | editor=Bungie | title=''Halo 2'' Instruction Manual | pages=3–6, 8, 12, 14–18 | publisher=Microsoft Game Studios|language=English}}</ref> Critical reception of the game was generally positive, with most publications lauding the strong multiplayer component; at the same time, the campaign was the focus of criticism for its [[cliffhanger]] ending.

A [[Windows Vista]] version of the game was released on [[May 17]], [[2007]].<ref name="VistaRelease"/> It was developed by a team at [[Microsoft Game Studios]] who are referred to internally as "Hired Gun". Game developer [[Pi Studios]] produced editing tools for this version, which allows users to create multiplayer maps.

==Gameplay==

[[Image:Halo2 1.jpg|thumb|left|In-game screenshot of ''Halo 2'' for PC.]]
''Halo 2'' is a story-driven action-shooter game with a [[first-person shooter|first-person]] perspective.<ref name=Halo2faq>{{cite web|url=http://www.bungie.net/Games/Halo2/page.aspx?section=FAQInfo&subsection=FAQs&page=1|title=Bungie Halo 2 FAQ|work=[[bungie.net]]|accessdate=2006-12-24}}</ref> The game features an expanded range of vehicles, as well as other gameplay changes compared to its predecessor. In the original ''Halo'', health and shield bars are visible on-screen. In ''Halo 2'', the [[life bar|health bar]] is no longer visible; instead, shield regenerates quickly when the player is not taking damage.<ref name=manual />

Certain weapons can be dual-wielded, which allows the player to compensate for reload times, while sacrificing accuracy and the ability to use [[hand grenade|grenade]]s for raw firepower.<ref name=manual /> The player can carry two weapons at a time (or three if dual-wielding; one weapon remains holstered), with each weapon having advantages and disadvantages in different combat situations. For example, most Covenant weapons eschew disposable ammo clips for a contained battery, which cannot be replaced if depleted. However, these weapons can overheat if fired continuously for prolonged periods.<ref name=manual /> On the other hand, human weapons are less effective at penetrating shields and require reloading, but cannot overheat due to prolonged fire. The player can also carry a total of eight grenades (up to four of each type: plasma and fragmentation); however, grenades can only be thrown when single-wielding. Another new ability found in ''Halo 2'' is the ability to [[boarding (attack)|board]] enemy vehicles that are near the player and traveling at low speeds. The player or [[AI]] latches onto the vehicle and forcibly ejects the other driver from the vehicle.

===Campaign===
The game's "Campaign" mode offers options for both [[single-player]] and cooperative [[Multiplayer video game|multiplayer]] participation. In campaign mode, the player must complete a series of [[Level (computer and video games)|levels]] that encompass ''Halo 2''<nowiki>'</nowiki>s storyline. These levels alternate between the [[Master Chief (Halo)|Master Chief]] and a [[The Covenant (Halo)|Covenant]] [[Covenant Elite|Elite]] called [[Arbiter (Halo)|the Arbiter]], who occupy diametrically opposed roles in the story's conflict. Aside from variations in storyline, the Arbiter differs from Master Chief only in that his armor lacks a flashlight; instead, it is equipped with a short duration rechargeable form of [[active camouflage]] that disappears when the player attacks or takes damage.

There are four [[difficulty level|levels of difficulty]] in campaign mode: Easy, Normal, Heroic, and Legendary. An increase in difficulty will result in an increase in the number, rank, health, damage, and accuracy of enemies; a reduction of duration and an increase in recharge time for the [[Arbiter (Halo)|Arbiter]]'s active camouflage; a decrease in the player's health and shields; and occasional changes in dialogue.<ref>{{cite web|url=http://halocinema.bungie.org/halo2/05_ladieslikediff.mov|title=''Ladies Like Superior Firepower.''|work=halo.bungie.org|accessdate=2007-01-02|quote=(A 1:11 long composite, showing the single changed speech in the 'Ladies Like...' cutscene, based on difficulty setting.)}}</ref>

There is a great amount of hidden content within the game, including [[Easter egg (virtual)|easter eggs]], messages, hidden objects, and weapons. The most well-known of the hidden content are the skulls hidden on every level.<!--source on being the most well-known?--> The skulls, which can be picked up like a weapon (or "ball" as in the '"Oddball" multiplayer gametype), are located in hard-to-reach places. Many are exclusive to the Legendary mode of difficulty. Once activated, each skull has a specific effect on gameplay. For example, the "Sputnik" skull found on the Quarantine Zone level alters the mass of objects in the game; thus resulting in explosions being able to launch these objects across larger distances. Skull effects can be combined to provide various new levels of difficulty and/or novelty.<ref name=halo2source>{{cite web|url=http://www.halo2source.com/|title=halo2source.com - skulls|work=halo2source.com| accessdate=2006-12-24}}</ref>

===Multiplayer===
Unlike its predecessor, ''Halo 2'' allows players to compete with each other via Xbox Live, in addition to the original game's support for split-screen and System Link multiplayer.<ref name=manual /> ''Halo 2'''s Xbox Live mode offers changes from earlier online first-person shooters. Traditionally, one player sets his or her computer or console up as a game [[Server (computing)|server]] or host, specifying the game type, [[Level (computer and video games)|map]], and configuring other settings. The game software then uses a service such as [[GameSpy]] to advertise the game to the world at large; other players choose which game to join based upon criteria such as the map and game options each host is offering, as well as the [[Ping (video games)|ping]] times they are able to receive. In ''Halo 2'', however, Xbox Live players do not choose to host public games, and they do not specify individual maps and options to search for. Instead, players select [[playlist]]s that are geared to different styles of play.<ref name=manual /> For example, the "Rumble Pit" playlist offers "every man for himself" game types, and "Team Skirmish" offers 4-on-4 team games, which are primarily objective-based games like [[Capture the Flag]]. Bungie occasionally deletes the unpopular game types and adds new ones.

[[Image:Halo02.jpg|thumb|right|Production Screenshot of a Capture the Flag multiplayer game.]]
The Xbox Live servers create games automatically from the pool of players that have chosen each playlist, choosing a game type and map automatically and selecting one player to serve as the game's host. If the Xbox console hosting the game resigns, the Xbox Live service automatically selects a new host from among the remaining players so the game can continue. Players can create small parties with their friends and/or clan and enter games together as teammates in Team based games.<ref name=manual /> Players may also set up games for their own party to their own specification, and invite others into that game from their Friends and Clan lists; however, these games are not made publicly available. For fairness and balance reasons, certain gameplay aspects from the Campaign mode are disabled or missing in Multiplayer: an example is the absence of the hand-held Fuel Rod Cannon and the removal of the Banshee's fuel rod cannon.<ref name=Halo2faq />

Technical lead designer, Chris Butcher, commented on the development of ''Halo 2''<nowiki>'</nowiki>s multiplayer in ''[[Edge (magazine)|Edge]]'', a British gaming magazine, in January 2007.<ref name=Edge>{{cite web|date = 2007-01|url = http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php|title= Inside Bungie - Edge Online|work=edge-online.co.uk|accessdate=2007-02-09}}</ref> Responding to a rash of subsequent news articles, Butcher clarified his position on ''Halo 2'' multiplayer. He noted his original intent with the game, but he also reiterated disappointment. "For ''Halo 2'' we had our sights set very high on networking," Butcher said. "We thought about the great LAN parties you can have with ''Halo 1'' and decided to try [to] recreate that awesome experience of having all your buddies over to play, but using Xbox Live instead of having to lug consoles and televisions around. Going from having no Internet multiplayer to developing a completely new online model was a big challenge to tackle all at once, and as a result we had to leave a lot of things undone in order to meet the ship date commitment that we made to our fans."<ref>{{cite web|last = Smith|first = Luke|date = 2007-01-26|url = http://www.1up.com/do/newsStory?cId=3156739|title=Does Bungie Hate Halo 2?|work=[[1up.com]]|accessdate=2007-02-09}}</ref>

==Synopsis==
===Setting===
''Halo 2'' takes place in the same science fiction universe as ''Halo''. According to the story, humans have colonized numerous worlds due to the development of [[faster-than-light]] travel.<ref name="manual" /> Twenty-seven years before the beginning of ''Halo 2'', the outer colony world of Harvest was destroyed by a collection of alien races, called the Covenant.<ref name="halomanual" /> Since then, the humans and Covenant have been locked in a bloody war, with the [[United Nations Space Command|UNSC]] forces continually losing major engagements. [[The Cole Protocol]] was created in the hope of preventing the Covenant from discovering human population centers, particularly Earth itself. However, shortly before the events of ''Halo 2'', the [[Master Chief (Halo)|Master Chief]] heads to Earth after destroying a Covenant fleet to ward off an impending Covenant attack on humanity's home planet.<ref>{{cite book | year=2003 | author=Nylund, Eric | title=''[[Halo: First Strike]]''| pages=101 | publisher=Del Ray|language=English}}</ref>

===Characters===
{{main|Characters of Halo}}
The [[player character|playable characters]] are the "[[Master Chief (Halo)|Master Chief Spartan-117]]", one of the few surviving super-soldiers of the SPARTAN-II project; and [[Arbiter (Halo)|the Arbiter]], a disgraced [[Covenant Elite (Halo)|Elite]] Commander turned into a holy warrior and serving under the Covenant's [[Covenant (Halo)#Prophets|Prophets]].<ref>'''Truth''': Halo's destruction was your error, and you rightly bear the blame. But the Council was . . . overzealous. We know you are no heretic. [...] / '''Arbiter''': What use am I? I can no longer command ships, lead troops into battle- / '''Truth''': Not as you are. But become the Arbiter . . . And you shall be set loose against this heresy, with our blessing. {{cite video game|title=Halo 2 |developer=Bungie |publisher=Microsoft |platform=Xbox |language=English}}</ref> Throughout much of the story, the Master Chief is assisted by a feminine artificial intelligence construct, [[Cortana]], who resides in a neural implant and is connected to his [[MJOLNIR]] battle armor. The Master Chief is also assisted by the Marines of the UNSC ship ''In Amber Clad'' and its captain, Commander [[Miranda Keyes]], who is the daughter of Captain Jacob Keyes<ref name=hood /> (captain of the ''Pillar of Autumn'' during ''[[Halo: Combat Evolved]]''). The Arbiter, meanwhile, is assisted by the varied races of the Covenant and the Special Operations Commander, [[Characters in the Halo series#Rtas 'Vadumee|Rtas 'Vadumee]]. The Covenant are the story's antagonists, although due to the action shifting between the Master Chief and his Covenant counterpart, the Arbiter, these enemies are sometimes allies. Playing an antagonistic role in the later stages of the game to both sides is the entity called [[Gravemind]], a [[The Flood (Halo)|Flood]] intelligence of unknown motives.

===Plot===
The story of ''Halo 2'' is told through in-game dialogue as well as [[cutscenes]]; the back-story to the game can be found in the game manual. Taking place shortly after the events of the novel ''[[Halo: First Strike]]'', the game opens with the judgment and torture of a former [[Covenant Elite]] Commander, who is being punished by his fellow [[Covenant (Halo)|Covenant]] for failing to stop the destruction of the ringworld [[Halo (megastructure)|Halo]] by human forces during the events of ''[[Halo: Combat Evolved]]''. It is revealed that the Covenant's interest in Halo lies in the religious belief that the activation of Halo would bring about the [[The Covenant (Halo)#Great Journey|"Great Journey"]], which would allow them to follow the ancient [[Forerunner (Halo)|Forerunners]] to the "divine beyond".<ref>'''Prophet of Regret:''' Halo. Its divine wind will sweep through [the galaxy], propelling all who are worthy along the path of salvation. - {{cite video game|title=Halo 2 |developer=Bungie |publisher=Microsoft ||platform=Xbox |language=English}}</ref> At the same time as the Elite Commander is tortured and branded with the mark of shame by the Brute Chieftain, [[Tartarus (Halo)|Tartarus]], a recognition ceremony is held aboard Cairo Station, a [[Magnetic Accelerator Cannon|MAC]] (Magnetic Accelerator Cannon) gun platform orbiting [[Earth]] for [[Master Chief (Halo)|the Master Chief]] and [[Sergeant Major A.J. Johnson]], who receive an award and a promotion, respectively, for their bravery during the events on Halo, alongside Commander [[Characters in the Halo series#Commander Miranda Keyes|Miranda Keyes]], who accepts a similar award on behalf of her deceased father.<ref name=hood>'''Lord Hood:'''
Commander Miranda Keyes. Your father's actions were in keeping with the highest traditions of military service. His bravery in the face of impossible odds reflects great credit upon himself, and the UNSC. The Navy has lost one of its best. {{cite video game|title=Halo 2 |developer=Bungie |publisher=Microsoft |platform=Xbox |language=English}}</ref>

Shortly after the commencement of the ceremony, a Covenant fleet jumps out of slipspace near Earth. The Covenant proceeds to send boarding parties towards a battle cluster of MAC stations. These boarding parties are secretly carrying explosives designed to take out the [[Magnetic Accelerator Cannon|MAC]] guns that protect Earth from attack.<ref>'''Cortana (radio):''' That explosion came from inside the Athens. Same as the Malta. The Covenant must have brought something with them. A bomb. / '''Lord Hood:''' Then they sure as hell brought one here. Chief… find it. {{cite video game|title=Halo 2 |developer=Bungie |publisher=Microsoft |platform=Xbox |language=English}}</ref> After repelling the initial Covenant assault, the Master Chief locates and disarms the Covenant explosives with the help of [[Cortana]], while the flagship of the Covenant fleet speeds past Earth's defenses and heads toward Earth itself. The Chief and Cortana join Commander Keyes' ship ''[[In Amber Clad]]'', which is en route to [[New Mombasa]] to deal with the Covenant flagship.

Meanwhile, the disgraced Covenant commander has been given a chance to redeem himself as the "Blade of the [[Covenant (Halo)#Prophets|Prophets]]", the [[Arbiter (Halo)|Arbiter]]. His first mission is to silence a group of heretics who doubt the Prophets' teachings, in turn starting the Arbiter along a path which ultimately results in him doubting his own beliefs about Halo.

Before reaching New Mombasa, Cortana decodes transmissions revealing that the flagship they are after carries the [[High Prophets (Halo)|High Prophet]] of Regret, an important figure in the Covenant leadership. The UNSC successfully repels the Covenant invasion force spread through the city, and the Covenant ship begins preparations for an emergency [[slipspace]] departure to an unknown destination. As Regret's ship disappears through the Slipspace portal, Keyes thrusts her ship after it, just before the portal closes and destroys the city with a massive shockwave. On the other side of the portal, they discover a second Halo installation (dubbed "[[Delta Halo]]"). Despite the Covenant's own ideas about the rings, the Chief and the crew of the ''In Amber Clad'' know that the rings are actually weapons that if activated would wipe out all life in the galaxy. The Master Chief goes to the ring's surface to take down the [[High Prophets (Halo)|Prophet]] of Regret while Keyes and Johnson attempt to secure the [[Halo (megastructure)|Index]], an object the Covenant is after which can be used to activate the Halo array. The Chief succeeds in killing Regret, but is then attacked by a Covenant fleet and eventually captured by a mysterious tentacled creature. <ref>{{cite web|url=http://halosm.bungie.org/story/halo2_level_transcripts/lv09_regret.html|title=Halo 2 Story Page @ HBO - Regret|work=[[Halo.Bungie.Org]] | accessdate=2006-12-24}}</ref>

Seeds of discord are further sown within the Covenant when the Prophets decide to grant the [[Covenant (Halo)#Brutes|Brutes]] the job of protecting the Prophets instead of the traditionally favored [[Covenant Elite|Elites]]. The Prophets of Truth and Mercy send the Arbiter to retrieve the Index on Delta Halo. The Arbiter manages to obtain the Index before the humans do, but he is then betrayed by Tartarus, who reveals that the Prophets ordered him to kill the Arbiter. He takes the Index and shoots the Arbiter down into a hole in Delta Halo's library. <ref>'''Gravemind:''' Those who built this place knew what they wrought. Do not mistake their intent, or all will perish as they did before. / '''Master Chief:''' This thing's right. Halo's a weapon. Your prophets are making a big mistake. {{cite video game|title=Halo 2 |developer=Bungie |publisher=Microsoft |platform=Xbox |language=English}}</ref>

[[Image:Halo2cutscene masterchief a.jpg|thumb|right|The [[Arbiter (Halo)|Arbiter]] (left) and the [[Master Chief (Halo)|Master Chief]], the game's protagonists, in the tentacles of [[Gravemind]].]]

The Master Chief and the Arbiter meet upon the release of the [[Flood (Halo)|Flood]], a race of parasitic creatures, from Delta Halo. A mysterious and intelligent Flood creature called the [[Gravemind]] has captured them both and teleports the Arbiter and the Chief to separate locations in an attempt to find the Index and prevent the High Prophets from activating Delta Halo.<ref>'''Gravemind:''' There is still time to stop the key from turning. You will search one likely spot... and you will search another. {{cite video game|title=Halo 2 |developer=Bungie |publisher=Microsoft |platform=Xbox |language=English}}</ref> The Arbiter is sent to an area on Delta Halo just outside the ring's activation center. There, the Arbiter discovers that the Brutes have massacred many of the Elites and most of the ruling Elite Councilors, betraying the Elites by the order of the Prophets. Having finally realized the truth about Halo and the Covenant, the Arbiter rallies his surviving fellow Elites and leads an uprising against the Brutes. Meanwhile, the Master Chief finds himself aboard the Covenant Holy City [[High Charity]], a gargantuan mobile space station that serves as the Covenant capital city, and pursues the remaining Prophets. During his mission, he finds himself in the middle of the erupting [[Covenant (Halo)#Covenant Civil War|Covenant civil war]] between the Brutes and the Elites. After capturing ''In Amber Clad'', the Flood, led by Gravemind, arrive at the city and begin to consume and infect the populace. The Prophet of Mercy is killed by the Flood, leaving only one remaining Prophet, Truth, who escapes on a [[Forerunner (Halo)|Forerunner]] vessel hidden in the core of High Charity. The Master Chief [[stowaway|stows away]] on board while Cortana stays behind in order to detonate the ''In Amber Clad'''s engine reactors to destroy Delta Halo and High Charity in case Tartarus activates the ring.<ref>'''Cortana:''' -If he does I'll detonate ''In Amber Clad<nowiki>'</nowiki>s'' reactors, just like we did the ''Autumn''. The blast will take out both this station and the ring. Not a very ''original'' plan, but we know it'll work. {{cite video game|title=Halo 2 |developer=Bungie |publisher=Microsoft |platform=Xbox |language=English}}</ref> Tartarus does indeed activate the ring, but the Arbiter, with the help of fellow Elites, Sgt. Johnson, and Cmdr. Keyes, manage to stop the firing sequence. However, the unexpected shutdown causes the ring to send a signal out to all the other remaining Halos, sending them all into a dangerous "standby" mode so they can be remotely activated from [[The Ark (Halo)|the Ark]].<ref>'''343 Guilty Spark:''' Fail-safe protocol: in the event of unexpected shut-down, the entire system will move to standby status. All installations are now ready for remote activation. / '''Commander Keyes:''' Remote activation? From here? / '''343 Guilty Spark:''' Don't be ridiculous. [...] Why... the Ark, of course. {{cite video game|title=Halo 2 |developer=Bungie |publisher=Microsoft |platform=Xbox |language=English}}</ref> Meanwhile, the Forerunner ship that the Master Chief has stowed away on approaches Earth. The remaining orbital forces are in the middle of another battle with Covenant ships. On Cairo Station, Lord Hood contacts the Chief and asks what he is doing aboard the Forerunner ship. He replies, "Sir, finishing this fight.", ending the game with an abrupt [[cliffhanger]] and setting the tone for ''[[Halo 3]]''.

==Soundtrack==
{{main|Halo 2 Original Soundtrack}}
The ''Halo 2'' soundtrack was composed primarily by [[Martin O'Donnell]] and his musical partner Michael Salvatori, the team that had previously composed the critically-acclaimed music of ''Halo''. O'Donnell noted in composing the music for ''Halo 2'' that "Making a sequel is never a simple proposition. You want to make everything that was cool even better, and leave out all the stuff that was weak."<ref name=marty>{{cite web|url=http://nikon.bungie.org/misc/hedge_martyinterview.html|title=Hedge Interviews Marty O'Donnell|work=halo.bungie.org|accessdate=2007-02-09|date = 2003-01-14}}</ref> O'Donnell made sure that no part of the game would be completely silent, noting "[[Ambient noise|Ambient sound]] is one of the main ways to immerse people psychologically. A dark room is spooky, but add a creaking floorboard and rats skittering in the walls and it becomes ''really'' creepy. "<ref name=marty /> ''Halo 2'', unlike its predecessor, was mixed to take full advantage of [[Dolby]] 5.1 Digital [[surround sound]].<ref>''Halo 2: Original Soundtrack Volume 1'' liner notes; supplemental by Martin O'Donnell</ref>

In the summer of 2004, Producer Nile Rodgers and O’Donnell decided to release the music from ''Halo 2'' on two separate [[Compact Disc|CDs]]; the first (Volume One) would contain all the themes present in the game as well as music “inspired" by the game; the second would contain the rest of the music from the game, much of which was incomplete, as the first CD was shipped before the game was released.<ref>''Halo 2: Original Soundtrack Volume 2'' liner notes; introduction by Martin O'Donnell</ref> The first CD was released on [[November 9]], [[2004]], and featured guitar backing by [[Steve Vai]]. Additional tracks included various outside musicians, including [[Joe Satriani]], [[Incubus (band)|Incubus]], [[Breaking Benjamin]], and [[Hoobastank]]. The ''Halo 2 Original Soundtrack: Volume Two'' CD, containing the game music organized in [[suite]] form, was released on [[April 25]] [[2006]].

==Development and release==
''Halo 2'' was officially announced in September 2002 with a cinematic trailer. The trailer was subsequently packaged with later ''Halo: Combat Evolved'' [[DVD]]s. A real-time gameplay video was shown at [[E3]] 2003, which was the first actual gameplay seen by the public; it showcased new features such as dual-wielding and improved graphics. Bungie informed the public on development with weekly ''Halo 2'' development updates which started on [[January 16]], [[2004]] and ended [[June 25]], [[2004]]; the weekly updates became standard on the Bungie website even after the release of ''Halo 2''.<ref name=bwu>{{cite web|author=HBO, Bungie|url=http://nikon.bungie.org/bwu/|title=Bungie's Weekly Updates Archives|work=halo.bungie.org|accessdate=2007-08-27}}</ref> With only a year to go until release, Bungie went into the "mother of all crunches" in order to finish the game. The cliffhanger ending of the game was not originally intended, and resulted from the frenzy to ship on time.<ref>{{cite web|url=http://retro.ign.com/articles/821/821618p2.html|author=McLaughlin, Rus|date=2007-08-20|work=[[IGN]]|title=IGN Presents The History of Halo|accessdate=2008-03-20}}</ref>

The release of ''Halo 2'' was preceded with numerous promotions, product tie-ins, and movie trailer-like commercials. There was a ''Halo 2'' Celebrity Pre-Release Party at E3 2004, in which a private home was transformed to replicate the world of ''Halo'', complete with camouflaged marines and roaming Cortanas.<ref>{{cite web|date=2004-10-27|author=Xbox.com Staff|url=http://www.xbox.com/en-US/community/personality/guests/20041027-stars.htm|title=Hollywood's Hooked On ''Halo''|work=xbox.com|accessdate=2006-12-26|archiveurl=http://web.archive.org/web/20070219010712/http://www.xbox.com/en-US/community/personality/guests/20041027-stars.htm |archivedate=2006-12-26}}</ref>

In addition to more traditional forms of promotion, ''Halo 2'' was also part of an elaborate [[Alternate Reality Game]] project titled "[[I Love Bees]]" which cost an estimated one million dollars. This 'game' centered around a hacked [[website]], supposedly a site about [[beekeeping]], where an [[AI]] from the future was residing. The project garnered significant attention from sites including [[Slashdot]] and [[Wired News]];<ref>{{cite web|date=2004-07-23|author=Iker, Simone|url=http://games.slashdot.org/article.pl?sid=04/07/23/1912259&tid=204|title=Halo 2 Trailer, ILB, Halo Done Quick|work=slashdot.org|accessdate=2007-03-29}}</ref> Wired noted that the game was drawing attention away from the [[2004 Presidential Election]].<ref>{{cite web|author=Terdiman, Daniel|date=2004.10.18|title=I Love Bees Game a Surprise Hit|url=http://www.wired.com/culture/lifestyle/news/2004/10/65365|work=wired.com|accessdate=2007-03-29}}</ref> The game won an award for creativity at the 5th annual [[Game Developers Choice Awards]]<ref>{{cite web|date=2004|url=http://www.gamechoiceawards.com/archive/gdca_5th.htm|title=Game Choice Awards: 5th Annual Archives|work=gamechoiceawards.com|accessdate=2007-03-29}}</ref> and was nominated for a [[Webby]] award.<ref>{{cite web|date=2005-04-12|author=Peters, Steve|url=http://www.argn.com/archive/000231i_love_bees_nominated_for_webby_award.php|title=I Love Bees Nominated for Webby|work=argn.com|accessdate=2007-03-29}}</ref> On the morning of [[October 14]], [[2004]], a [[Copyright infringement of software|leak]] of the [[French language|French]] version of the game was posted on the [[Internet]], and circulated widely.<ref>{{cite journal|year=2005|month=January|title=Stolen! Grand Theft Auto: San Andreas and Halo 2 are the latest victims of theft|journal=GamePro|issue=196|pages=22}}</ref>

==Additional content==
===''Halo 2 Limited Collector's Edition''===
[[Image:Halo2limitedcontent.jpg|thumb|Contents of the ''Limited Collector's Edition'']]
The ''Limited Collector's Edition'' features the regular edition, but includes several promotional offers, a special cover and a special [[DVD]] of the making of ''Halo 2''. The instructional booklet is also written from the Covenant point of view rather than from the UNSC point of view used in the regular edition. Also enclosed is the "Conversations from the Universe" booklet that contains additional information from both the human and the Covenant side of the ''Halo'' storyline; transcripts are available online. The game is enclosed in an aluminum case with the ''Halo 2'' logo.

===Xbox Live updates===
A common complaint regarding ''Halo 2's'' online play has been the widespread [[cheating]], which began occurring almost immediately after the game's release. Users exploited bugs in the game and vulnerabilities of the network to win ranked games and thus increase their matchmaking rank.<ref>{{cite web|url=http://www.gamesfirst.com/?id=1342|title=A Bridge Too Far.|work=gamesfirst.com|date=2006-05-26|accessdate=2007-03-20}}</ref>

Some players used "standbying" to cheat, in which the player hosting the game intentionally presses the standby button on his or her modem; this results in all players except the cheaters freezing in place. This way, the cheater would be given time to accomplish an objective in the game. "Dummying" involves using an [[Covenant Elite|Elite]] character and a vehicle, exploiting a glitch which would cause a [[doppelganger]] of the player to appear. Cheating also includes [[softmodding]], in which a player uses devices such as [[Action Replay]] and computer programs to gain unfair advantages, and bridging, which uses computer programs to give a player 'host' status, and therefore the ability to disconnect other players from the game session. A game exploitation called "superbouncing" or "superjumping" is labeled cheating by many in the Xbox Live community, and Bungie employees have described it as cheating when used in Matchmaking.<ref name=superbouncing>{{cite web | url=http://www.bungie.net/Forums/posts.aspx?postID=7068597&viewreplies=true&postRepeater1-p=2#end|title=Bungie Forums: Superbouncing |work=[[Bungie.net]]}}</ref> Another group of glitches, which involve the use of certain button combinations, has similarly been described as cheating by both fans and Bungie employees.<ref name=bungieforums>{{cite web | url=http://www.bungie.net/Forums/posts.aspx?postID=8557363&postRepeater1-p=2#8557767|title=Bungie Forums: Button Combos |work=[[Bungie.net]]|accessdate=2006-12-24|date = 2006-09-19}}</ref> ''Halo 2'' updates have been used to balance multiplayer and fix bugs, as well as release new maps and content.

===Map Packs===
Bungie has released several map packs for ''Halo 2'', both over Xbox Live and on game discs. The Multiplayer Map Pack is an expansion pack intended to make [[Xbox Live]] content and updates available to offline players, and was released on [[July 5]], [[2005]]. The disk contains the game's [[Halo 2#Xbox Live updates|automatic update]], all nine new multiplayer maps, a [[documentary film|documentary]] about the making of the maps, and a bonus cinematic called "Another Day on the Beach", amongst other features.<ref>{{cite web|author=Staff|url=http://games.teamxbox.com/xbox/1137/Halo-2-Multiplayer-Map-Pack/|title=Halo 2 Multiplayer Map Pack (Xbox)|work=Team Xbox|accessdate=2008-02-09}}</ref>

On [[March 30]], [[2007]], Bungie announced that two new maps would be available on [[April 17]], [[2007]] for [[United States dollar|US$]]4. Bungie's own Frank O'Connor confirmed that both [[Xbox]] and [[Xbox 360]] users would have access to the content.<ref>{{cite web| author=O'Connor, Frank|date=2007-03-30|url=http://www.bungie.net/News/content.aspx?type=topnews&link=certainaffinitymaps | title=New Halo 2 Maps Revealed! |work=[[bungie.net]] | accessdate=2007-03-05}}</ref> The two new maps were remakes of maps from the original ''Halo: Combat Evolved'' video game.<ref>{{cite web |author=O'Connor, Frank|date=2007-03-30|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=12324 |title=Bungie Weekly Update: Brand New Heavies|work=bungie.net |accessdate=2007-03-30}}</ref> Due to issues with distribution of the maps, the updates which made the maps mandatory was released on [[May 9]], [[2007]], later than planned. Bungie also reset all ranks for ''Halo 2'' at the same time.<ref>{{cite web|author=Smith, Luke|date=2007-05-09|url=http://www.bungie.net/News/content.aspx?type=news&cid=12427|title=Halo 2 Playlist Update and Stat Reset|work=[[Bungie.net]]|accessdate=2008-01-20}}</ref> On [[July 7]], also known as "Bungie Day", Bungie released the map pack called the "Blastacular Map Pack" for free.<ref>{{cite web|author=O'Connor, Frank|date=2007-07-06|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=12625|title=Bungie Weekly Update: 07/06/07|work=[[Bungie.net]]|accessdate=2008-01-20}}</ref>

==Reception==
{{VG Reviews
|IGN = 9.8/10<ref name="ignreview">{{cite web | url=http://xbox.ign.com/articles/557/557509p1.html|title=''Halo 2'' review at ''IGN'' | work=[[IGN]] | date=2004-11-07|accessdate=2007-02-10|last = Perry|first = Douglass}}</ref><br />{{nowrap|Best Xbox game of all time}}<br />#2 Top 25 Xbox Games of All Time
|GI = 10/10<ref name=gi>{{cite web | url=http://gameinformer.com/NR/exeres/AF4EAEF7-1136-4985-82E0-EB6588130908.htm?CS_pid=210263|title=''Halo 2'' review at ''Game Informer'' | work=[[Game Informer]] | accessdate=2007-02-09|last = McNamara|first = Andy}}</ref>
|EGM = 10/10/10<br />Platinum Award
|GSpy = 5/5<ref name="gamespyreview">{{cite web|url=http://xbox.gamespy.com/xbox/halo-2/564301p1.html|title=GameSpy ''Halo 2'' Review|work=GameSpy||date=2004-11-09|accessdate=2007-02-10|last = Tuttle|first = Will}}</ref>
|GSpot = 9.4/10<ref name="gamespotreview">{{cite web|url=http://www.gamespot.com/xbox/action/halo2/review.html|title=''Halo 2'' for Xbox Review|work=GameSpot|date=2007-11-04|accessdate=2007-02-10|last = Kasavin|first = Greg}}</ref><br />Editor's Choice
|
|compilation = yes
|
|GR = 95% (112 reviews)<ref name=gamerankings>{{cite web | title=''Halo 2'' Reviews | url=http://www.gamerankings.com/htmlpages2/562116.asp | work=gamerankings.com|accessdate=2007-02-10}}</ref>
|MC = 95% (91 reviews)<ref name="metacritic">{{cite web | title=''Halo 2'' (Xbox) Reviews | url=http://www.metacritic.com/games/platforms/xbx/halo2|work=metacritic.com | accessdate=2007-02-10}}</ref>
|
|award1 = 2004 [[Game Critics Awards]]: Best Console Game
|award2 = 2005 [[Game Developers Choice Awards]]: Excellence in Audio
|award3 = 2005 [[Interactive Achievement Awards]]: Console Game of the Year, Sound Design
<!--
|award4 = EGM review: Platinum Award
|award5 = GameSpot review: Editor's Choice
|award6 = IGN review: Best Xbox game of all time
-->
}}
The first official release of ''Halo 2'' was in [[Canada]], [[Australia]], [[New Zealand]] and the [[United States]] on [[November 9]], [[2004]]. Anticipation for the game was high; three weeks before this release, a record 1.5 million copies had already been pre-ordered.<ref>{{cite web|url=http://www.gamespot.com/news/2004/10/19/news_6110893.html|title=Halo 2 hits 1.5 million preorders; mass midnight sales planned|work=GameSpot|accessdate=2006-03-15|last = Thorsen|first = Tor|date = 2004-10-19}}</ref> Massive lines formed at midnight releases of the game; the event garnered significant media attention.<ref>{{cite web|url=http://www.msnbc.msn.com/id/6441598/|title=Gamers go gunning for 'Halo 2'|work=msnbc.com|accessdate=2007-02-14|first = Tom|last = Loftus|date = 2004-11-09}}</ref> This was followed by releases on [[November 10]] [[2004]] in France and other European countries, and November 11 in the UK. The game sold 2.4 million copies and earned up to [[United States Dollar|US$]]125 million in its first 24 hours on store shelves, thus out-grossing the film ''[[Pirates of the Caribbean: Dead Man's Chest]]'' as the highest grossing release in entertainment history.<ref>{{cite web|url=http://www.gamespot.com/news/2004/11/10/news_6112915.html|title=Microsoft raises estimated first-day Halo 2 sales to $125 million-plus|work=GameSpot|accessdate=2006-03-15|last = Thorsen|first = Tor|date=2004-11-10}}</ref> The game sold 260,000 units in the [[United Kingdom]] in its first week, making it the third fastest-selling title of all time in the UK. On [[June 20]], [[2006]], Xbox.com reported that more than a half-billion games of ''Halo 2'' have been played on [[Xbox Live]] since its debut. As of [[May 9]], [[2006]], ''Halo 2'' is the [[List of best-selling video games#Xbox|best-selling first-generation Xbox game]] with 8 million copies sold worldwide.<ref name="sales2"/><ref name="sales" /> As of [[September 25]] [[2007]], ''Halo 2'' is the fifth [[2007 in video gaming#United States|best-selling video game in the United States]] with 6.3 million copies sold, according to the [[NPD Group]].<ref name="USsales" /> From the day of its initial release and up until mid-November 2006, ''Halo 2'' was the most popular video game on Xbox Live, even after the release of the Xbox 360; its position was eventually surpassed in 2006 by the 360-exclusive ''[[Gears of War]]''. ''Halo'' and ''Halo 2'' are still some of the most played games for the Xbox console.<ref name=halo2mostplayed />

===Critical response===
Generally, the game was positively received; many reviewers praised the audio for being especially vivid.<ref name=gamerankings /><ref name=gi /> Multiplayer especially was noted in being the best on [[Xbox Live]] at the time. ''Game Informer'', along with numerous other publications, rated it higher than ''Halo: Combat Evolved'', citing enhanced multiplayer and less repetitive gameplay, however on one occasion ''Halo 2'' was beaten by its predecessor in IGN's Top 25 Xbox Games of All Time where ''Halo: Combat Evolved'' secured #1 with ''Halo 2'' following in #2. ''Halo 2'' received multiple awards, including Best Console game and Best Sound Design from the [[Interactive Achievement Awards]]. Most critics noted that ''Halo 2'' stuck with the formula that made its predecessor successful, and was alternatively praised and faulted for this decision. ''[[Edge (magazine)|Edge]]'' noted in its review, “It's fitting that we're able to steal a line from the script to sum everything up. No spoilers here, just an epitaph, from the moment [[Cortana]] turns to Master Chief and says this: ‘It’s not a new plan. But we know it’ll work.' "<ref name=gamerankings /> According to Xbox.com, the game has received more than 38 individual awards.<ref>{{cite web|url=http://www.xbox.com/en-US/games/h/halo2/awards.htm|title=''Halo 2'' Awards|work=xbox.com|accessdate=2007-02-12}}</ref>
The game's [[single-player|campaign]] mode has received some criticism for being too short,<ref>{{cite web|author=|url=http://www.washingtonpost.com/wp-dyn/articles/A47150-2004Nov13.html|title=Reviews: Halo 2 and Donkey Konga|work=washingtonpost.com|date=2007-11-14|accessdate=2007-03-20|first = Tom|last = Ham|date = 2004-11-14}}</ref> in addition to some dissatisfaction with the abrupt, [[cliffhanger]] ending that sets up the sequel, ''[[Halo 3]]''.<ref name="gamespotreview" /> GameSpot noted that the story switching between the [[Covenant (Halo)|Covenant]] and Human factions made the plot more intricate, but distracted the player from Earth's survival and the main point of the game.<ref name=gamespotreview /> There is also some criticism of the game's [[on-the-fly]] [[streaming]] and [[level of detail]] adjustment, which can sometimes result in textures loading erroneously and "popping in" when the camera changes in cutscenes. Bungie has stated that this issue has been fixed for ''[[Halo 3]]'' and the [[Windows Vista]] port.

In an interview with ''Edge'' magazine in [[January 2007]], Jamie Griesemer, one of ''Halo''<nowiki>'</nowiki>s design leads, said that the main reason for ''Halo 2''<nowiki>'</nowiki>s shortcomings was a lack of "polish" period near the end of the development cycle. Staff member Frank O’Connor admitted the cliffhanger ending was abrupt, noting “we drove off '[[Thelma & Louise]]' style". Nonetheless, in the interview Griesemer promised that they would make ''[[Halo 3]]'' a more than worthy successor.<ref name=Edge/>
<!-- {{col-begin}}
{{col-2}}
'''2005 [[Spacey Awards]]'''
*Favorite Video Game
'''2005 GameFly Q Awards'''
*Favorite Game of the Year
*Favorite Xbox Game
*Favorite Shooter Game
'''2005 [[Game Developers Choice Awards]]'''
*Excellence in Audio
*Game Innovation Spotlights ([[I Love Bees]])
'''Game Revolution 2004'''
*Best Console Game of E3 2004
'''E3 2004 [[Game Critics Awards]]'''
*Best Console Game
*Best Action Game
*Best Online Multiplayer Game
'''E3 2003 [[Game Critics Awards]]'''
*Best Console Game
'''1UP, 2004'''
*Best Visuals of E3 2004
*Best Xbox Game of E3 2004
*Best Shooter of E3 2004
*Best Game of E3 2004 Nominee
*Best Multiplayer/Online Game of 2004
*Best Shooter of 2004
*Game of the Year 2004
{{col-2}}
'''[[G-Phoria]] 2005'''
*Best Shooter
*Best Multiplayer Game
*Best Sound Design
*Best Original Soundtrack
*Best Male Performance (David Cross)
*Best Boss (Scarab Battle)
*Game of the Year

2005 '''[[Webby Awards]]'''
*Best "Games Related Website" ([[I Love Bees]])

'''[[X-Play]]'''
*Best Xbox game ever released
*Game of the Year

'''Xbox Nation Magazine'''
*Game of the Year
*Best Xbox Live Play

'''[[GamePro]]'''<ref>{{cite journal |year= 2005|month= May|title= 2004 Readers' Choice Awards|journal=GamePro|issue= 200|pages= 64–65}}</ref>
*Reader's Choice Awards Game of the Year
*Reader's Choice Awards Best Combat/Shooting Game
{{col-end}}
-->
{{-}}

==Windows version==
[[Image:Halo2 widescreen.jpg|thumb|right|The PC version with fixed widescreen ratio.]]
{{Seealso|List of Games for Windows titles}}
On [[February 9]], [[2006]], Nick Baron announced that a version of ''Halo 2'' would be released on PC, but exclusively for the [[Windows Vista]] operating system (though this limitation can be removed by a patch).<ref>{{cite web|url=http://www.gamesindustry.biz/content_page.php?aid=26111|title=Vista games cracked to run on XP|work=[[Eurogamer|GamesIndustry.biz]]|author=Bramwell, Tom|date=2007-06-26|accessdate=2008-03-20}}</ref> The game was ported by a small team at [[Microsoft Game Studios]] (codenamed Hired Gun) who worked closely with [[Bungie Studios]].

''Halo 2 for Windows''<ref>{{cite web|url=http://www.gamesforwindows.com/en-US/Games/Pages/Halo2forWindowsVista.aspx|title=Halo 2 for Windows details|accessdate=2007-02-16}}</ref> was originally scheduled for release on [[May 8]], [[2007]], but the release was pushed back to [[May 29]]. This delay was apparently due to the insertion of [[nudity]] into the game via a "content error".<ref>{{cite web|author=Graft, Kris|date=2007-05-24|url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=5757&Itemid=2|title=Nudity the Cause for Halo 2 Vista Delay|work=next-gen.biz|accessdate=2007-07-13}}</ref> Microsoft will be offering patches to remove the nude content and is revising the boxes to reflect this. The nudity was a photograph of a male [[mooning]] (presumably of a Microsoft or Bungie employee) which appeared as a ".ass" error when using the map editor in ''Halo 2'' for Windows Vista.<ref>{{cite web|author=Crecente, Brian|date=2007-05-25|url=http://kotaku.com/gaming/coders-gone-wild/esrb-comments-on-halo-2s-naked-ass-263707.php|title=Coders Gone Wild|work=kotaku.com|accessdate=2007-07-13}}</ref>
{{-}}

==References==
{{reflist|2}}

==External links==
{{wikiquote|Halo#Halo 2|Halo 2}}
*[http://www.bungie.net/Projects/Halo2/default.aspx Bungie's Official ''Halo 2'' site]
*[http://www.xbox.com/en-US/games/h/halo2/ Xbox.com's Official ''Halo 2'' site]
*[http://halo.wikia.com/wiki/Halo_2 Halopedia Article:Halo 2]
*[http://h2.halowiki.net/ halowiki.net Multiplayer Wiki]
*[http://www.metacritic.com/games/platforms/xbx/halo2 ''Halo 2'' reviews] at [[Metacritic]]
*{{moby game|id=/halo-2}}

<!-- Please don't add "clan" links
==============================({{NoMoreLinks}})==============================
DO NOT ADD MORE LINKS TO THIS ARTICLE. WIKIPEDIA IS NOT A COLLECTION OF LINKS
If you think that your link might be useful, instead of placing it here, put
it on this article's discussion page first. Links that have not been verified
WILL BE DELETED
============================================================================= -->

{{Halo series}}
{{Bungie Studios}}
{{featured article}}

[[Category:2004 video games]]
[[Category:Cooperative video games]]
[[Category:Electronic sports games]]
[[Category:First-person shooters]]
[[Category:Games for Windows certified games]]
[[Category:Halo games| 2]]
[[Category:Interactive Achievement Award winners]]
[[Category:Microsoft games]]
[[Category:Multiplayer online games]]
[[Category:Science fiction video games]]
[[Category:Video game sequels]]
[[Category:Windows games]]
[[Category:Xbox games]]

[[da:Halo 2]]
[[es:Halo 2]]
[[fr:Halo 2]]
[[it:Halo 2]]
[[nl:Halo 2]]
[[ja:Halo 2]]
[[no:Halo 2]]
[[pt:Halo 2]]
[[ru:Halo 2]]
[[simple:Halo 2]]
[[fi:Halo 2]]
[[sv:Halo 2]]

Revision as of 08:26, 19 May 2008

34

Halo 2
File:Halo2.jpg
North American Xbox version box art
Developer(s)Bungie Studios (Xbox), Microsoft Game Studios (PC)
Publisher(s)Microsoft Game Studios
EngineHavok physics
Platform(s)Xbox, Microsoft Windows, and Xbox 360 backward compatible (with HDD unit to store emulation files)
ReleaseXbox: Microsoft Windows:
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer, Xbox Live, co-op, and system-link

Halo 2 is a science fiction first-person shooter video game developed by Bungie Studios. Released for the Xbox game console on November 9, 2004,[1] the game is the sequel to Halo: Combat Evolved. After its initial release, Halo 2 was the most popular video game on Xbox Live,[3] holding that rank until the release of Gears of War for the Xbox 360 nearly two years later.[4] By June 20, 2006, more than 500 million games of Halo 2 had been played and more than 710 million hours have been spent playing it on Xbox Live;[5] by May 9, 2007, this number had risen to more than five million unique players on Xbox Liveref name=5bil>"Halo 2 hits 5 million players!". bungie.net. 2007-05-09. Retrieved 2007-05-13.</ref> As of May 9, 2006, Halo 2 is the best-selling first-generation Xbox game with 8 million copies sold worldwide.[6][7] As of September 25 2007, Halo 2 is the fifth best-selling video game in the United States with 6.3 million copies sold in the US alone.[8]

The game features a new game engine, as well as using the Havok physics engine; added weapons and vehicles; new multi-player maps; and a continuation of the storyline from Halo: Combat Evolved. In the game, humans, who have developed faster-than-light travel and colonized hundreds of worlds, have been engaged in a war against a collective of genocidal alien races, the Covenant.[9] The player assumes the roles of Master Chief and the Arbiter, and fights enemies on foot or with a collection of alien and human vehicles.[10] Critical reception of the game was generally positive, with most publications lauding the strong multiplayer component; at the same time, the campaign was the focus of criticism for its cliffhanger ending.

A Windows Vista version of the game was released on May 17, 2007.[2] It was developed by a team at Microsoft Game Studios who are referred to internally as "Hired Gun". Game developer Pi Studios produced editing tools for this version, which allows users to create multiplayer maps.

Gameplay

In-game screenshot of Halo 2 for PC.

Halo 2 is a story-driven action-shooter game with a first-person perspective.[11] The game features an expanded range of vehicles, as well as other gameplay changes compared to its predecessor. In the original Halo, health and shield bars are visible on-screen. In Halo 2, the health bar is no longer visible; instead, shield regenerates quickly when the player is not taking damage.[10]

Certain weapons can be dual-wielded, which allows the player to compensate for reload times, while sacrificing accuracy and the ability to use grenades for raw firepower.[10] The player can carry two weapons at a time (or three if dual-wielding; one weapon remains holstered), with each weapon having advantages and disadvantages in different combat situations. For example, most Covenant weapons eschew disposable ammo clips for a contained battery, which cannot be replaced if depleted. However, these weapons can overheat if fired continuously for prolonged periods.[10] On the other hand, human weapons are less effective at penetrating shields and require reloading, but cannot overheat due to prolonged fire. The player can also carry a total of eight grenades (up to four of each type: plasma and fragmentation); however, grenades can only be thrown when single-wielding. Another new ability found in Halo 2 is the ability to board enemy vehicles that are near the player and traveling at low speeds. The player or AI latches onto the vehicle and forcibly ejects the other driver from the vehicle.

Campaign

The game's "Campaign" mode offers options for both single-player and cooperative multiplayer participation. In campaign mode, the player must complete a series of levels that encompass Halo 2's storyline. These levels alternate between the Master Chief and a Covenant Elite called the Arbiter, who occupy diametrically opposed roles in the story's conflict. Aside from variations in storyline, the Arbiter differs from Master Chief only in that his armor lacks a flashlight; instead, it is equipped with a short duration rechargeable form of active camouflage that disappears when the player attacks or takes damage.

There are four levels of difficulty in campaign mode: Easy, Normal, Heroic, and Legendary. An increase in difficulty will result in an increase in the number, rank, health, damage, and accuracy of enemies; a reduction of duration and an increase in recharge time for the Arbiter's active camouflage; a decrease in the player's health and shields; and occasional changes in dialogue.[12]

There is a great amount of hidden content within the game, including easter eggs, messages, hidden objects, and weapons. The most well-known of the hidden content are the skulls hidden on every level. The skulls, which can be picked up like a weapon (or "ball" as in the '"Oddball" multiplayer gametype), are located in hard-to-reach places. Many are exclusive to the Legendary mode of difficulty. Once activated, each skull has a specific effect on gameplay. For example, the "Sputnik" skull found on the Quarantine Zone level alters the mass of objects in the game; thus resulting in explosions being able to launch these objects across larger distances. Skull effects can be combined to provide various new levels of difficulty and/or novelty.[13]

Multiplayer

Unlike its predecessor, Halo 2 allows players to compete with each other via Xbox Live, in addition to the original game's support for split-screen and System Link multiplayer.[10] Halo 2's Xbox Live mode offers changes from earlier online first-person shooters. Traditionally, one player sets his or her computer or console up as a game server or host, specifying the game type, map, and configuring other settings. The game software then uses a service such as GameSpy to advertise the game to the world at large; other players choose which game to join based upon criteria such as the map and game options each host is offering, as well as the ping times they are able to receive. In Halo 2, however, Xbox Live players do not choose to host public games, and they do not specify individual maps and options to search for. Instead, players select playlists that are geared to different styles of play.[10] For example, the "Rumble Pit" playlist offers "every man for himself" game types, and "Team Skirmish" offers 4-on-4 team games, which are primarily objective-based games like Capture the Flag. Bungie occasionally deletes the unpopular game types and adds new ones.

File:Halo02.jpg
Production Screenshot of a Capture the Flag multiplayer game.

The Xbox Live servers create games automatically from the pool of players that have chosen each playlist, choosing a game type and map automatically and selecting one player to serve as the game's host. If the Xbox console hosting the game resigns, the Xbox Live service automatically selects a new host from among the remaining players so the game can continue. Players can create small parties with their friends and/or clan and enter games together as teammates in Team based games.[10] Players may also set up games for their own party to their own specification, and invite others into that game from their Friends and Clan lists; however, these games are not made publicly available. For fairness and balance reasons, certain gameplay aspects from the Campaign mode are disabled or missing in Multiplayer: an example is the absence of the hand-held Fuel Rod Cannon and the removal of the Banshee's fuel rod cannon.[11]

Technical lead designer, Chris Butcher, commented on the development of Halo 2's multiplayer in Edge, a British gaming magazine, in January 2007.[14] Responding to a rash of subsequent news articles, Butcher clarified his position on Halo 2 multiplayer. He noted his original intent with the game, but he also reiterated disappointment. "For Halo 2 we had our sights set very high on networking," Butcher said. "We thought about the great LAN parties you can have with Halo 1 and decided to try [to] recreate that awesome experience of having all your buddies over to play, but using Xbox Live instead of having to lug consoles and televisions around. Going from having no Internet multiplayer to developing a completely new online model was a big challenge to tackle all at once, and as a result we had to leave a lot of things undone in order to meet the ship date commitment that we made to our fans."[15]

Synopsis

Setting

Halo 2 takes place in the same science fiction universe as Halo. According to the story, humans have colonized numerous worlds due to the development of faster-than-light travel.[10] Twenty-seven years before the beginning of Halo 2, the outer colony world of Harvest was destroyed by a collection of alien races, called the Covenant.[9] Since then, the humans and Covenant have been locked in a bloody war, with the UNSC forces continually losing major engagements. The Cole Protocol was created in the hope of preventing the Covenant from discovering human population centers, particularly Earth itself. However, shortly before the events of Halo 2, the Master Chief heads to Earth after destroying a Covenant fleet to ward off an impending Covenant attack on humanity's home planet.[16]

Characters

The playable characters are the "Master Chief Spartan-117", one of the few surviving super-soldiers of the SPARTAN-II project; and the Arbiter, a disgraced Elite Commander turned into a holy warrior and serving under the Covenant's Prophets.[17] Throughout much of the story, the Master Chief is assisted by a feminine artificial intelligence construct, Cortana, who resides in a neural implant and is connected to his MJOLNIR battle armor. The Master Chief is also assisted by the Marines of the UNSC ship In Amber Clad and its captain, Commander Miranda Keyes, who is the daughter of Captain Jacob Keyes[18] (captain of the Pillar of Autumn during Halo: Combat Evolved). The Arbiter, meanwhile, is assisted by the varied races of the Covenant and the Special Operations Commander, Rtas 'Vadumee. The Covenant are the story's antagonists, although due to the action shifting between the Master Chief and his Covenant counterpart, the Arbiter, these enemies are sometimes allies. Playing an antagonistic role in the later stages of the game to both sides is the entity called Gravemind, a Flood intelligence of unknown motives.

Plot

The story of Halo 2 is told through in-game dialogue as well as cutscenes; the back-story to the game can be found in the game manual. Taking place shortly after the events of the novel Halo: First Strike, the game opens with the judgment and torture of a former Covenant Elite Commander, who is being punished by his fellow Covenant for failing to stop the destruction of the ringworld Halo by human forces during the events of Halo: Combat Evolved. It is revealed that the Covenant's interest in Halo lies in the religious belief that the activation of Halo would bring about the "Great Journey", which would allow them to follow the ancient Forerunners to the "divine beyond".[19] At the same time as the Elite Commander is tortured and branded with the mark of shame by the Brute Chieftain, Tartarus, a recognition ceremony is held aboard Cairo Station, a MAC (Magnetic Accelerator Cannon) gun platform orbiting Earth for the Master Chief and Sergeant Major A.J. Johnson, who receive an award and a promotion, respectively, for their bravery during the events on Halo, alongside Commander Miranda Keyes, who accepts a similar award on behalf of her deceased father.[18]

Shortly after the commencement of the ceremony, a Covenant fleet jumps out of slipspace near Earth. The Covenant proceeds to send boarding parties towards a battle cluster of MAC stations. These boarding parties are secretly carrying explosives designed to take out the MAC guns that protect Earth from attack.[20] After repelling the initial Covenant assault, the Master Chief locates and disarms the Covenant explosives with the help of Cortana, while the flagship of the Covenant fleet speeds past Earth's defenses and heads toward Earth itself. The Chief and Cortana join Commander Keyes' ship In Amber Clad, which is en route to New Mombasa to deal with the Covenant flagship.

Meanwhile, the disgraced Covenant commander has been given a chance to redeem himself as the "Blade of the Prophets", the Arbiter. His first mission is to silence a group of heretics who doubt the Prophets' teachings, in turn starting the Arbiter along a path which ultimately results in him doubting his own beliefs about Halo.

Before reaching New Mombasa, Cortana decodes transmissions revealing that the flagship they are after carries the High Prophet of Regret, an important figure in the Covenant leadership. The UNSC successfully repels the Covenant invasion force spread through the city, and the Covenant ship begins preparations for an emergency slipspace departure to an unknown destination. As Regret's ship disappears through the Slipspace portal, Keyes thrusts her ship after it, just before the portal closes and destroys the city with a massive shockwave. On the other side of the portal, they discover a second Halo installation (dubbed "Delta Halo"). Despite the Covenant's own ideas about the rings, the Chief and the crew of the In Amber Clad know that the rings are actually weapons that if activated would wipe out all life in the galaxy. The Master Chief goes to the ring's surface to take down the Prophet of Regret while Keyes and Johnson attempt to secure the Index, an object the Covenant is after which can be used to activate the Halo array. The Chief succeeds in killing Regret, but is then attacked by a Covenant fleet and eventually captured by a mysterious tentacled creature. [21]

Seeds of discord are further sown within the Covenant when the Prophets decide to grant the Brutes the job of protecting the Prophets instead of the traditionally favored Elites. The Prophets of Truth and Mercy send the Arbiter to retrieve the Index on Delta Halo. The Arbiter manages to obtain the Index before the humans do, but he is then betrayed by Tartarus, who reveals that the Prophets ordered him to kill the Arbiter. He takes the Index and shoots the Arbiter down into a hole in Delta Halo's library. [22]

File:Halo2cutscene masterchief a.jpg
The Arbiter (left) and the Master Chief, the game's protagonists, in the tentacles of Gravemind.

The Master Chief and the Arbiter meet upon the release of the Flood, a race of parasitic creatures, from Delta Halo. A mysterious and intelligent Flood creature called the Gravemind has captured them both and teleports the Arbiter and the Chief to separate locations in an attempt to find the Index and prevent the High Prophets from activating Delta Halo.[23] The Arbiter is sent to an area on Delta Halo just outside the ring's activation center. There, the Arbiter discovers that the Brutes have massacred many of the Elites and most of the ruling Elite Councilors, betraying the Elites by the order of the Prophets. Having finally realized the truth about Halo and the Covenant, the Arbiter rallies his surviving fellow Elites and leads an uprising against the Brutes. Meanwhile, the Master Chief finds himself aboard the Covenant Holy City High Charity, a gargantuan mobile space station that serves as the Covenant capital city, and pursues the remaining Prophets. During his mission, he finds himself in the middle of the erupting Covenant civil war between the Brutes and the Elites. After capturing In Amber Clad, the Flood, led by Gravemind, arrive at the city and begin to consume and infect the populace. The Prophet of Mercy is killed by the Flood, leaving only one remaining Prophet, Truth, who escapes on a Forerunner vessel hidden in the core of High Charity. The Master Chief stows away on board while Cortana stays behind in order to detonate the In Amber Clad's engine reactors to destroy Delta Halo and High Charity in case Tartarus activates the ring.[24] Tartarus does indeed activate the ring, but the Arbiter, with the help of fellow Elites, Sgt. Johnson, and Cmdr. Keyes, manage to stop the firing sequence. However, the unexpected shutdown causes the ring to send a signal out to all the other remaining Halos, sending them all into a dangerous "standby" mode so they can be remotely activated from the Ark.[25] Meanwhile, the Forerunner ship that the Master Chief has stowed away on approaches Earth. The remaining orbital forces are in the middle of another battle with Covenant ships. On Cairo Station, Lord Hood contacts the Chief and asks what he is doing aboard the Forerunner ship. He replies, "Sir, finishing this fight.", ending the game with an abrupt cliffhanger and setting the tone for Halo 3.

Soundtrack

The Halo 2 soundtrack was composed primarily by Martin O'Donnell and his musical partner Michael Salvatori, the team that had previously composed the critically-acclaimed music of Halo. O'Donnell noted in composing the music for Halo 2 that "Making a sequel is never a simple proposition. You want to make everything that was cool even better, and leave out all the stuff that was weak."[26] O'Donnell made sure that no part of the game would be completely silent, noting "Ambient sound is one of the main ways to immerse people psychologically. A dark room is spooky, but add a creaking floorboard and rats skittering in the walls and it becomes really creepy. "[26] Halo 2, unlike its predecessor, was mixed to take full advantage of Dolby 5.1 Digital surround sound.[27]

In the summer of 2004, Producer Nile Rodgers and O’Donnell decided to release the music from Halo 2 on two separate CDs; the first (Volume One) would contain all the themes present in the game as well as music “inspired" by the game; the second would contain the rest of the music from the game, much of which was incomplete, as the first CD was shipped before the game was released.[28] The first CD was released on November 9, 2004, and featured guitar backing by Steve Vai. Additional tracks included various outside musicians, including Joe Satriani, Incubus, Breaking Benjamin, and Hoobastank. The Halo 2 Original Soundtrack: Volume Two CD, containing the game music organized in suite form, was released on April 25 2006.

Development and release

Halo 2 was officially announced in September 2002 with a cinematic trailer. The trailer was subsequently packaged with later Halo: Combat Evolved DVDs. A real-time gameplay video was shown at E3 2003, which was the first actual gameplay seen by the public; it showcased new features such as dual-wielding and improved graphics. Bungie informed the public on development with weekly Halo 2 development updates which started on January 16, 2004 and ended June 25, 2004; the weekly updates became standard on the Bungie website even after the release of Halo 2.[29] With only a year to go until release, Bungie went into the "mother of all crunches" in order to finish the game. The cliffhanger ending of the game was not originally intended, and resulted from the frenzy to ship on time.[30]

The release of Halo 2 was preceded with numerous promotions, product tie-ins, and movie trailer-like commercials. There was a Halo 2 Celebrity Pre-Release Party at E3 2004, in which a private home was transformed to replicate the world of Halo, complete with camouflaged marines and roaming Cortanas.[31]

In addition to more traditional forms of promotion, Halo 2 was also part of an elaborate Alternate Reality Game project titled "I Love Bees" which cost an estimated one million dollars. This 'game' centered around a hacked website, supposedly a site about beekeeping, where an AI from the future was residing. The project garnered significant attention from sites including Slashdot and Wired News;[32] Wired noted that the game was drawing attention away from the 2004 Presidential Election.[33] The game won an award for creativity at the 5th annual Game Developers Choice Awards[34] and was nominated for a Webby award.[35] On the morning of October 14, 2004, a leak of the French version of the game was posted on the Internet, and circulated widely.[36]

Additional content

Halo 2 Limited Collector's Edition

Contents of the Limited Collector's Edition

The Limited Collector's Edition features the regular edition, but includes several promotional offers, a special cover and a special DVD of the making of Halo 2. The instructional booklet is also written from the Covenant point of view rather than from the UNSC point of view used in the regular edition. Also enclosed is the "Conversations from the Universe" booklet that contains additional information from both the human and the Covenant side of the Halo storyline; transcripts are available online. The game is enclosed in an aluminum case with the Halo 2 logo.

Xbox Live updates

A common complaint regarding Halo 2's online play has been the widespread cheating, which began occurring almost immediately after the game's release. Users exploited bugs in the game and vulnerabilities of the network to win ranked games and thus increase their matchmaking rank.[37]

Some players used "standbying" to cheat, in which the player hosting the game intentionally presses the standby button on his or her modem; this results in all players except the cheaters freezing in place. This way, the cheater would be given time to accomplish an objective in the game. "Dummying" involves using an Elite character and a vehicle, exploiting a glitch which would cause a doppelganger of the player to appear. Cheating also includes softmodding, in which a player uses devices such as Action Replay and computer programs to gain unfair advantages, and bridging, which uses computer programs to give a player 'host' status, and therefore the ability to disconnect other players from the game session. A game exploitation called "superbouncing" or "superjumping" is labeled cheating by many in the Xbox Live community, and Bungie employees have described it as cheating when used in Matchmaking.[38] Another group of glitches, which involve the use of certain button combinations, has similarly been described as cheating by both fans and Bungie employees.[39] Halo 2 updates have been used to balance multiplayer and fix bugs, as well as release new maps and content.

Map Packs

Bungie has released several map packs for Halo 2, both over Xbox Live and on game discs. The Multiplayer Map Pack is an expansion pack intended to make Xbox Live content and updates available to offline players, and was released on July 5, 2005. The disk contains the game's automatic update, all nine new multiplayer maps, a documentary about the making of the maps, and a bonus cinematic called "Another Day on the Beach", amongst other features.[40]

On March 30, 2007, Bungie announced that two new maps would be available on April 17, 2007 for US$4. Bungie's own Frank O'Connor confirmed that both Xbox and Xbox 360 users would have access to the content.[41] The two new maps were remakes of maps from the original Halo: Combat Evolved video game.[42] Due to issues with distribution of the maps, the updates which made the maps mandatory was released on May 9, 2007, later than planned. Bungie also reset all ranks for Halo 2 at the same time.[43] On July 7, also known as "Bungie Day", Bungie released the map pack called the "Blastacular Map Pack" for free.[44]

Reception

The first official release of Halo 2 was in Canada, Australia, New Zealand and the United States on November 9, 2004. Anticipation for the game was high; three weeks before this release, a record 1.5 million copies had already been pre-ordered.[51] Massive lines formed at midnight releases of the game; the event garnered significant media attention.[52] This was followed by releases on November 10 2004 in France and other European countries, and November 11 in the UK. The game sold 2.4 million copies and earned up to US$125 million in its first 24 hours on store shelves, thus out-grossing the film Pirates of the Caribbean: Dead Man's Chest as the highest grossing release in entertainment history.[53] The game sold 260,000 units in the United Kingdom in its first week, making it the third fastest-selling title of all time in the UK. On June 20, 2006, Xbox.com reported that more than a half-billion games of Halo 2 have been played on Xbox Live since its debut. As of May 9, 2006, Halo 2 is the best-selling first-generation Xbox game with 8 million copies sold worldwide.[6][7] As of September 25 2007, Halo 2 is the fifth best-selling video game in the United States with 6.3 million copies sold, according to the NPD Group.[8] From the day of its initial release and up until mid-November 2006, Halo 2 was the most popular video game on Xbox Live, even after the release of the Xbox 360; its position was eventually surpassed in 2006 by the 360-exclusive Gears of War. Halo and Halo 2 are still some of the most played games for the Xbox console.[3]

Critical response

Generally, the game was positively received; many reviewers praised the audio for being especially vivid.[49][46] Multiplayer especially was noted in being the best on Xbox Live at the time. Game Informer, along with numerous other publications, rated it higher than Halo: Combat Evolved, citing enhanced multiplayer and less repetitive gameplay, however on one occasion Halo 2 was beaten by its predecessor in IGN's Top 25 Xbox Games of All Time where Halo: Combat Evolved secured #1 with Halo 2 following in #2. Halo 2 received multiple awards, including Best Console game and Best Sound Design from the Interactive Achievement Awards. Most critics noted that Halo 2 stuck with the formula that made its predecessor successful, and was alternatively praised and faulted for this decision. Edge noted in its review, “It's fitting that we're able to steal a line from the script to sum everything up. No spoilers here, just an epitaph, from the moment Cortana turns to Master Chief and says this: ‘It’s not a new plan. But we know it’ll work.' "[49] According to Xbox.com, the game has received more than 38 individual awards.[54]

The game's campaign mode has received some criticism for being too short,[55] in addition to some dissatisfaction with the abrupt, cliffhanger ending that sets up the sequel, Halo 3.[48] GameSpot noted that the story switching between the Covenant and Human factions made the plot more intricate, but distracted the player from Earth's survival and the main point of the game.[48] There is also some criticism of the game's on-the-fly streaming and level of detail adjustment, which can sometimes result in textures loading erroneously and "popping in" when the camera changes in cutscenes. Bungie has stated that this issue has been fixed for Halo 3 and the Windows Vista port.

In an interview with Edge magazine in January 2007, Jamie Griesemer, one of Halo's design leads, said that the main reason for Halo 2's shortcomings was a lack of "polish" period near the end of the development cycle. Staff member Frank O’Connor admitted the cliffhanger ending was abrupt, noting “we drove off 'Thelma & Louise' style". Nonetheless, in the interview Griesemer promised that they would make Halo 3 a more than worthy successor.[14]

Windows version

File:Halo2 widescreen.jpg
The PC version with fixed widescreen ratio.

On February 9, 2006, Nick Baron announced that a version of Halo 2 would be released on PC, but exclusively for the Windows Vista operating system (though this limitation can be removed by a patch).[56] The game was ported by a small team at Microsoft Game Studios (codenamed Hired Gun) who worked closely with Bungie Studios.

Halo 2 for Windows[57] was originally scheduled for release on May 8, 2007, but the release was pushed back to May 29. This delay was apparently due to the insertion of nudity into the game via a "content error".[58] Microsoft will be offering patches to remove the nude content and is revising the boxes to reflect this. The nudity was a photograph of a male mooning (presumably of a Microsoft or Bungie employee) which appeared as a ".ass" error when using the map editor in Halo 2 for Windows Vista.[59]

References

  1. ^ a b "Halo 2: One Year Later". Bungie.net. 2005-11-09. Retrieved 2007-12-03.
  2. ^ a b c d "Halo 2 for PC – Release Summary". GameSpot. CNET Networks. Retrieved 2008-02-02.
  3. ^ a b "Halo 2 tops Live most-played list". Eurogamer.net. 2006-02-21. Retrieved 2006-12-10.
  4. ^ Gibson, Ellie (2006-11-20). "Gears of War ousts Halo". Gamesindustry.biz. Retrieved 2006-12-22.
  5. ^ Zaharov-Reutt, Alex (2007-03-08). "Xbox LIVE: 6 million users and counting - thumbs nose at PS3, Wii". Itwire.com. Retrieved 2007-03-19.
  6. ^ a b Chris Morris (2006-05-09). "Grand Theft Auto, Halo 3 headed to Xbox 360". CNN. Retrieved 2007-10-29. {{cite web}}: Check date values in: |date= (help)
  7. ^ a b Asher Moses (2007-08-30). "Prepare for all-out war". The Sydney Morning Herald. Retrieved 2008-02-02. Combined, the first two Halo games have notched up sales of more than 14.5 million copies so far, about 8 million of which can be attributed to Halo 2, which is the best-selling first-generation Xbox game worldwide. {{cite web}}: Check date values in: |date= (help)
  8. ^ a b Jonathan Sidener (2007-09-25). "Microsoft pins Xbox 360 hopes on 'Halo 3' sales". Signonsandiego.com. Retrieved 2007-10-29. {{cite web}}: Check date values in: |date= (help)
  9. ^ a b Bungie, ed. (2001). Halo: Combat Evolved Instruction Manual. Microsoft Game Studios. p. 2.
  10. ^ a b c d e f g h Bungie, ed. (2004). Halo 2 Instruction Manual. Microsoft Game Studios. pp. 3–6, 8, 12, 14–18.
  11. ^ a b "Bungie Halo 2 FAQ". bungie.net. Retrieved 2006-12-24.
  12. ^ "Ladies Like Superior Firepower.". halo.bungie.org. Retrieved 2007-01-02. (A 1:11 long composite, showing the single changed speech in the 'Ladies Like...' cutscene, based on difficulty setting.)
  13. ^ "halo2source.com - skulls". halo2source.com. Retrieved 2006-12-24.
  14. ^ a b "Inside Bungie - Edge Online". edge-online.co.uk. 2007-01. Retrieved 2007-02-09. {{cite web}}: Check date values in: |date= (help)
  15. ^ Smith, Luke (2007-01-26). "Does Bungie Hate Halo 2?". 1up.com. Retrieved 2007-02-09.
  16. ^ Nylund, Eric (2003). Halo: First Strike. Del Ray. p. 101.
  17. ^ Truth: Halo's destruction was your error, and you rightly bear the blame. But the Council was . . . overzealous. We know you are no heretic. [...] / Arbiter: What use am I? I can no longer command ships, lead troops into battle- / Truth: Not as you are. But become the Arbiter . . . And you shall be set loose against this heresy, with our blessing. Bungie. Halo 2 (Xbox). Microsoft.
  18. ^ a b Lord Hood: Commander Miranda Keyes. Your father's actions were in keeping with the highest traditions of military service. His bravery in the face of impossible odds reflects great credit upon himself, and the UNSC. The Navy has lost one of its best. Bungie. Halo 2 (Xbox). Microsoft.
  19. ^ Prophet of Regret: Halo. Its divine wind will sweep through [the galaxy], propelling all who are worthy along the path of salvation. - Bungie. Halo 2 (Xbox). Microsoft.
  20. ^ Cortana (radio): That explosion came from inside the Athens. Same as the Malta. The Covenant must have brought something with them. A bomb. / Lord Hood: Then they sure as hell brought one here. Chief… find it. Bungie. Halo 2 (Xbox). Microsoft.
  21. ^ "Halo 2 Story Page @ HBO - Regret". Halo.Bungie.Org. Retrieved 2006-12-24.
  22. ^ Gravemind: Those who built this place knew what they wrought. Do not mistake their intent, or all will perish as they did before. / Master Chief: This thing's right. Halo's a weapon. Your prophets are making a big mistake. Bungie. Halo 2 (Xbox). Microsoft.
  23. ^ Gravemind: There is still time to stop the key from turning. You will search one likely spot... and you will search another. Bungie. Halo 2 (Xbox). Microsoft.
  24. ^ Cortana: -If he does I'll detonate In Amber Clad's reactors, just like we did the Autumn. The blast will take out both this station and the ring. Not a very original plan, but we know it'll work. Bungie. Halo 2 (Xbox). Microsoft.
  25. ^ 343 Guilty Spark: Fail-safe protocol: in the event of unexpected shut-down, the entire system will move to standby status. All installations are now ready for remote activation. / Commander Keyes: Remote activation? From here? / 343 Guilty Spark: Don't be ridiculous. [...] Why... the Ark, of course. Bungie. Halo 2 (Xbox). Microsoft.
  26. ^ a b "Hedge Interviews Marty O'Donnell". halo.bungie.org. 2003-01-14. Retrieved 2007-02-09.
  27. ^ Halo 2: Original Soundtrack Volume 1 liner notes; supplemental by Martin O'Donnell
  28. ^ Halo 2: Original Soundtrack Volume 2 liner notes; introduction by Martin O'Donnell
  29. ^ HBO, Bungie. "Bungie's Weekly Updates Archives". halo.bungie.org. Retrieved 2007-08-27.
  30. ^ McLaughlin, Rus (2007-08-20). "IGN Presents The History of Halo". IGN. Retrieved 2008-03-20.
  31. ^ Xbox.com Staff (2004-10-27). "Hollywood's Hooked On Halo". xbox.com. Archived from the original on 2006-12-26. Retrieved 2006-12-26. {{cite web}}: |archive-date= / |archive-url= timestamp mismatch; 2007-02-19 suggested (help)
  32. ^ Iker, Simone (2004-07-23). "Halo 2 Trailer, ILB, Halo Done Quick". slashdot.org. Retrieved 2007-03-29.
  33. ^ Terdiman, Daniel (2004.10.18). "I Love Bees Game a Surprise Hit". wired.com. Retrieved 2007-03-29. {{cite web}}: Check date values in: |date= (help)
  34. ^ "Game Choice Awards: 5th Annual Archives". gamechoiceawards.com. 2004. Retrieved 2007-03-29.
  35. ^ Peters, Steve (2005-04-12). "I Love Bees Nominated for Webby". argn.com. Retrieved 2007-03-29.
  36. ^ "Stolen! Grand Theft Auto: San Andreas and Halo 2 are the latest victims of theft". GamePro (196): 22. 2005. {{cite journal}}: Unknown parameter |month= ignored (help)
  37. ^ "A Bridge Too Far". gamesfirst.com. 2006-05-26. Retrieved 2007-03-20.
  38. ^ "Bungie Forums: Superbouncing". Bungie.net.
  39. ^ "Bungie Forums: Button Combos". Bungie.net. 2006-09-19. Retrieved 2006-12-24.
  40. ^ Staff. "Halo 2 Multiplayer Map Pack (Xbox)". Team Xbox. Retrieved 2008-02-09.
  41. ^ O'Connor, Frank (2007-03-30). "New Halo 2 Maps Revealed!". bungie.net. Retrieved 2007-03-05.
  42. ^ O'Connor, Frank (2007-03-30). "Bungie Weekly Update: Brand New Heavies". bungie.net. Retrieved 2007-03-30.
  43. ^ Smith, Luke (2007-05-09). "Halo 2 Playlist Update and Stat Reset". Bungie.net. Retrieved 2008-01-20.
  44. ^ O'Connor, Frank (2007-07-06). "Bungie Weekly Update: 07/06/07". Bungie.net. Retrieved 2008-01-20.
  45. ^ Perry, Douglass (2004-11-07). "Halo 2 review at IGN". IGN. Retrieved 2007-02-10.
  46. ^ a b McNamara, Andy. "Halo 2 review at Game Informer". Game Informer. Retrieved 2007-02-09.
  47. ^ Tuttle, Will (2004-11-09). "GameSpy Halo 2 Review". GameSpy. Retrieved 2007-02-10. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  48. ^ a b c Kasavin, Greg (2007-11-04). "Halo 2 for Xbox Review". GameSpot. Retrieved 2007-02-10.
  49. ^ a b c "Halo 2 Reviews". gamerankings.com. Retrieved 2007-02-10.
  50. ^ "Halo 2 (Xbox) Reviews". metacritic.com. Retrieved 2007-02-10.
  51. ^ Thorsen, Tor (2004-10-19). "Halo 2 hits 1.5 million preorders; mass midnight sales planned". GameSpot. Retrieved 2006-03-15.
  52. ^ Loftus, Tom (2004-11-09). "Gamers go gunning for 'Halo 2'". msnbc.com. Retrieved 2007-02-14.
  53. ^ Thorsen, Tor (2004-11-10). "Microsoft raises estimated first-day Halo 2 sales to $125 million-plus". GameSpot. Retrieved 2006-03-15.
  54. ^ "Halo 2 Awards". xbox.com. Retrieved 2007-02-12.
  55. ^ Ham, Tom (2004-11-14). "Reviews: Halo 2 and Donkey Konga". washingtonpost.com. Retrieved 2007-03-20.
  56. ^ Bramwell, Tom (2007-06-26). "Vista games cracked to run on XP". GamesIndustry.biz. Retrieved 2008-03-20.
  57. ^ "Halo 2 for Windows details". Retrieved 2007-02-16.
  58. ^ Graft, Kris (2007-05-24). "Nudity the Cause for Halo 2 Vista Delay". next-gen.biz. Retrieved 2007-07-13.
  59. ^ Crecente, Brian (2007-05-25). "Coders Gone Wild". kotaku.com. Retrieved 2007-07-13.

External links