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The game has three different in game radio stations, Empire Central Radio, Empire Classic Radio and Delta Radio, with licensed music, news, and commercials. The radio stations includes music from different genres including [[rock and roll]], [[big band]], [[rhythm and blues]], [[doo-wop]], among others with licensed songs by [[Chuck Berry]], [[The Everly Brothers]], [[Dean Martin]], [[Little Richard]], [[Muddy Waters]], [[Buddy Holly|Buddy Holly & The Crickets]], [[Bing Crosby]], [[Bill Haley & His Comets]], [[The Chordettes]], [[Bo Diddley]], [[Ricky Nelson]], [[Eddie Cochran]], [[The Champs]], [[The Drifters]], [[The Fleetwoods]], [[Screamin' Jay Hawkins]], [[The Andrews Sisters]], among others.
The game has three different in game radio stations, Empire Central Radio, Empire Classic Radio and Delta Radio, with licensed music, news, and commercials. The radio stations includes music from different genres including [[rock and roll]], [[big band]], [[rhythm and blues]], [[doo-wop]], among others with licensed songs by [[Chuck Berry]], [[The Everly Brothers]], [[Dean Martin]], [[Little Richard]], [[Muddy Waters]], [[Buddy Holly|Buddy Holly & The Crickets]], [[Bing Crosby]], [[Bill Haley & His Comets]], [[The Chordettes]], [[Bo Diddley]], [[Ricky Nelson]], [[Eddie Cochran]], [[The Champs]], [[The Drifters]], [[The Fleetwoods]], [[Screamin' Jay Hawkins]], [[The Andrews Sisters]], among others.


==Plot==
==Background==
{{plot|date=August 2013}}


Vittorio Antonio "Vito" Scaletta was born in [[Sicily]] in 1925 to a poor family. He was with his father, his mother and his older sister Francesca. His father decides that it is time to move away, and he arranges for his family to immigrate to the Empire Bay area in [[United States|America]], (specifically Little Italy), where they arrive in the early spring of 1931. As fate would have it, the family would end up even worse off in their new home than they had been in Sicily. His father gets a small-time job at the dockyards, eventually turning to alcohol as a release. As he gets older, Vito gets involved with a local criminal named Joe Barbaro, who has been his best friend from a young age. They form a partnership. In 1943, his father drowns on the dockyards during his shift, and left his family struggling for money. With no options left, Vito turns to crime along with Joe.
Vittorio Antonio "Vito" Scaletta was born in [[Sicily]] in 1925 to a poor family. He was with his father, his mother and his older sister Francesca. His father decides that it is time to move away, and he arranges for his family to immigrate to the Empire Bay area in [[United States|America]], (specifically Little Italy), where they arrive in the early spring of 1931. As fate would have it, the family would end up even worse off in their new home than they had been in Sicily. His father gets a small-time job at the dockyards, eventually turning to alcohol as a release. As he gets older, Vito gets involved with a local criminal named Joe Barbaro, who has been his best friend from a young age. They form a partnership. In 1943, his father drowns on the dockyards during his shift, and left his family struggling for money. With no options left, Vito turns to crime along with Joe.

==Plot==
{{plot|date=August 2013}}


After a failed robbery of a jewelry store, Vito is arrested and given the choice of joining the army or going to prison. Vito chose the army and he ends up in the [[82nd Airborne Division|504th Parachute Infantry]] as a paratrooper. He is dispatched to [[Sicily]] on July 1943 in [[Operation Husky]] and helps liberate citizens in a small village rebelling against the fascists, but the rest of his squad is killed in the process. He defends the town square from Italian soldiers with an [[MG-42]] on the balcony, but a tank almost kills him. Just then, [[Calogero Vizzini|Don Calo]], head of the [[Sicilian Mafia]], arrives on the tank with the U.S. Army, offering the rest of the Italian soldiers freedom if they surrender. After this, Vito is transported through the rest of Italy and arrives to Normandy, where he is shot in late August 1944. He spends the next few months in a hospital and gets a leave for two months to go back home.
After a failed robbery of a jewelry store, Vito is arrested and given the choice of joining the army or going to prison. Vito chose the army and he ends up in the [[82nd Airborne Division|504th Parachute Infantry]] as a paratrooper. He is dispatched to [[Sicily]] on July 1943 in [[Operation Husky]] and helps liberate citizens in a small village rebelling against the fascists, but the rest of his squad is killed in the process. He defends the town square from Italian soldiers with an [[MG-42]] on the balcony, but a tank almost kills him. Just then, [[Calogero Vizzini|Don Calo]], head of the [[Sicilian Mafia]], arrives on the tank with the U.S. Army, offering the rest of the Italian soldiers freedom if they surrender. After this, Vito is transported through the rest of Italy and arrives to Normandy, where he is shot in late August 1944. He spends the next few months in a hospital and gets a leave for two months to go back home.

Revision as of 13:52, 6 August 2013

Developer(s)2K Czech
Massive Bear Studios (optimisation)[2]
Feral Interactive (Mac OS X)[3]
Publisher(s)2K Games
1C Company
Feral Interactive (Mac OS X)[3]
Connect2Media (mobile)[4]
Designer(s)Daniel Vávra
Pavel Brzák
Composer(s)Matus Siroky
Adam Kuruc
EngineIllusion Engine with PhysX
Platform(s)Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360
Genre(s)Third-person shooter, action-adventure
Mode(s)Single-player

Mafia II is an action-adventure video game, the sequel to Mafia: The City of Lost Heaven. It was developed by 2K Czech, previously known as Illusion Softworks, and published by 2K Games.[5] Originally announced in August 2007 at the Leipzig Games Convention, it was released on Microsoft Windows, PlayStation 3 and Xbox 360 in August 2010.[1][6] The Mac OS X edition of the game was published by Feral Interactive in December 2011.[3] A version of the game for mobile platforms[7] was developed by Twistbox Entertainment and released in 2010 by Connect2Media.

Gameplay

The player character engaging in a gunfight with the authorities. Police awareness in the game works in a similar manner as with the previous game, although the player can now bribe after committing an offense.

The game is set in the late 1940's - early 1950's era of Empire Bay, a fictional city based on New York City, Chicago, Los Angeles, Boston and Detroit.[8][9] There are 30-40 vehicles in the game (45 with downloadable content) as well as licensed music from the era.[10]

Many firearms from the previous game return, such as the Thompson submachine gun and Colt 1911, as well as a pump-action shotgun. New World War II-era weapons like the MP 40, the M3 submachine gun, the MG 42 and the Beretta Model 38 also appear in the game.

Interacting with objects in the environment involves two action buttons- a standard action and a "violent" action (for example, when stealing a car, the player may choose to either pick its lock or break the window glass), used in context-sensitive situations. A map is included as in the original Mafia game. The checkpoint system has been completely overhauled.[11] New controls include a cover system that allows the player to hide behind objects (such as generators, walls and large crates) to shoot enemies, rather than just using a crouch while behind an object.

It has been stated by 2K Czech that the game's cutscenes are created by the game engine, in real-time, rather than pre-rendered cutscenes. For example, if the player is riding in a car and a cut scene starts, the player will be driving the same car and if the car is damaged, that too will appear in the cut scene.[12] Certain scenes, however, such as the opening sequence and the Empire Arms Hotel explosion, were presented as pre-rendered Bink videos.

The game has three different in game radio stations, Empire Central Radio, Empire Classic Radio and Delta Radio, with licensed music, news, and commercials. The radio stations includes music from different genres including rock and roll, big band, rhythm and blues, doo-wop, among others with licensed songs by Chuck Berry, The Everly Brothers, Dean Martin, Little Richard, Muddy Waters, Buddy Holly & The Crickets, Bing Crosby, Bill Haley & His Comets, The Chordettes, Bo Diddley, Ricky Nelson, Eddie Cochran, The Champs, The Drifters, The Fleetwoods, Screamin' Jay Hawkins, The Andrews Sisters, among others.

Background

Vittorio Antonio "Vito" Scaletta was born in Sicily in 1925 to a poor family. He was with his father, his mother and his older sister Francesca. His father decides that it is time to move away, and he arranges for his family to immigrate to the Empire Bay area in America, (specifically Little Italy), where they arrive in the early spring of 1931. As fate would have it, the family would end up even worse off in their new home than they had been in Sicily. His father gets a small-time job at the dockyards, eventually turning to alcohol as a release. As he gets older, Vito gets involved with a local criminal named Joe Barbaro, who has been his best friend from a young age. They form a partnership. In 1943, his father drowns on the dockyards during his shift, and left his family struggling for money. With no options left, Vito turns to crime along with Joe.

Plot

After a failed robbery of a jewelry store, Vito is arrested and given the choice of joining the army or going to prison. Vito chose the army and he ends up in the 504th Parachute Infantry as a paratrooper. He is dispatched to Sicily on July 1943 in Operation Husky and helps liberate citizens in a small village rebelling against the fascists, but the rest of his squad is killed in the process. He defends the town square from Italian soldiers with an MG-42 on the balcony, but a tank almost kills him. Just then, Don Calo, head of the Sicilian Mafia, arrives on the tank with the U.S. Army, offering the rest of the Italian soldiers freedom if they surrender. After this, Vito is transported through the rest of Italy and arrives to Normandy, where he is shot in late August 1944. He spends the next few months in a hospital and gets a leave for two months to go back home.

Vito returns to Empire Bay in February 1945, with Joe waiting for his arrival. The two talked to each other about the war and went for a drink at Freddy's Bar. Joe hears about Vito's situation, makes a call and tells him to stop by the next day. At home, Vito learns from Francesca about their father owing $2000 from a loan shark. He meets Joe, who took him to Giuseppe, a safe-cracker, and Mike Bruski, who owned a junkyard. Vito and Joe then made a series of small-time jobs, while his mother recommended him to work for Derek Pappalardo, a corrupt dock owner and capo for the Vinci family, along with his henchman Steve Coyne.

Joe later introduces Vito to Henry Tomasino, a soldato for Don Alberto Clemente. Henry instructs Vito to steal ration stamps from the Office of Price Administration. The heist went as planned but the stamps are due to expire the next day and Vito was ordered to resell them to all gas stations before midnight. Vito and Joe also robbed a jewelry store, to which they encounter Brian O'Neill and his crew. The two managed to escape from the police while Brian and his gang were arrested and imprisoned.

Under the orders of Luca Gurino, Clemente's capo, Vito, Joe and Henry assassinate Sidney Pen, who started a distillery without giving Clemente his cut. Vito was instructed to order an MG-4] machine gun to be used for the ambush. A firefight ensued but Henry was shot by Penn in the leg which prompted Vito and Joe to take him to El Greco, a local mob doctor. Henry gives Vito $2000 for the successful job, and he takes it to Francesca to repay his father's debt.

Vito was later arrested for his involvement in the OPA heist. He was placed on trial, but was eventually sentenced to ten years imprisonment. While in prison, he finds O'Neill, who beats him up in revenge for being jailed. Vito meets Leo Galante, a consigliere for the Vinci family. Due to his good standing against O'Neill, he adopts Vito as part of his group in order to help out training his best fighter to a fight with O'Neill. In the meantime, Vito is designated to participate in a couple of fights with other inmates. Leo asks Vito to beat O'Neill as revenge for having his best fighter Pepe Costa ambushed and badly beaten before the great fight with O'Neill. Vito ends up killing O'Neill with his own knife during the fight. Vito encountered harsh conditions in prison, even going to solitary confinement twice, and came to the point of depression when he found out about his mother's death. Leo arranges Vito to stay in his comfortable cell during the rest of his time in prison. Vito eventually learns that Clemente tried to cheat on him and Joe requesting payment to get into his family and he also learns about the inner workings of the American Mafia. After Leo leaves the prison, he influenced the parole board to release Vito earlier than scheduled.

With his sentence shortened, Vito was finally released from prison in 1951. Once out, Vito meets up with Joe, who now works for Eddie Scarpa, underboss for Don Carlo Falcone. Joe and Eddie then treated Vito to the local brothel. Scarpa later remembers that he needs to drop the body of Frankie Potts, an undercover agent who attempted to investigate on the Falcones. Eddie later ordered Vito and Joe to sell cigarettes. The stint was successful, only to have the merchandise burned by a band of greasers. This angered Eddie, who ordered Joe and Vito to get him his money back, which they did by killing the greasers in their own hangout and selling the gang's hot rods to Derek.

A month later, Vito was dispatched to investigate on the whereabouts of Harvey "Beans" Epstein and his bodyguards, who were later found to be kidnapped by Luca Gurino and his men. Vito infiltrates the slaughterhouse, and fights his way after rescuing Epstein and his surviving bodyguard Antonio "Tony Balls" Balsamo. Vito and Tony later confronted Luca, who was tortured (and later killed) by Tony, as Vito leaves. Vito and Joe eventually become made and are brought into the Falcone family at the Maltese Falcon restaurant, in front of Carlo Falcone, Frank Vinci and a few other key Mafia figures.

Now a mobster, Vito enjoyed a life of luxury along with Joe. He also managed to get his own house in an upscale suburban neighborhood, happy with his new-found wealth. Two weeks later, Eddie and Don Falcone order Vito and Joe to assassinate Clemente. Joe plotted to use a bomb on the Empire Arms Hotel where Clemente is holding a family meeting, along with the help of young Marty as the getaway driver. The plan backfires, with Clemente surviving the explosion. Vito and Joe shoot their way through the hotel until after a lengthy chase, Joe empties his Thompson 1928 into Clemente in revenge for killing Marty at the hotel parking lot.

Soon after, Vito is approached by Henry, who wished to join the Falcone family. Vito recommends Henry to Eddie, who told that Vinci was planning to make a move on them. Eddie orders Henry to kill Leo, despite Vito's protests. The latter then raced to Leo's mansion - depending on the player's actions, Leo can either escape with Vito, or be found by Henry, only to be spared in exchange for Leo "disappearing" from Empire Bay. Vito arrives to his home to see Francesca crying about her experience with Eric, her abusive husband. Vito then confronted Eric in his friend's apartment, and forces him to be good to his wife, or face death. Francesca was horrified upon learning about the brawl and disowned her brother, severing all ties to him. Vito later woke up to find out that his house was being torched by Mickey Desmond, O'Neill's cousin. Vito then turns to Joe who helps him retaliate against Desmond's gang. They later settled on having Vito stay at Marty's apartment for the time being.

Henry hears about Vito's situation, and the trio meet at Lincoln Park, planning on a potential heroin-trafficking business. At first Vito was hesitant, but he agrees to it. Using money borrowed from a loan shark named Bruno, they bought their merchandise from the Triads, later to be ambushed by gangsters disguised as police officers. They made over a hundred thousand dollars from their drug deal, but Falcone found about the deal and asked for his share of the profits. Henry asks Vito to further talk about this at Lincoln Park but upon Vito and Joe's arrival, the two find Henry brutally murdered by Triad members. The two then stormed a Chinese restaurant which was used as a front for their illicit businesses and killed Zhe Yun Wong, an enforcer for the Triads who sold them the heroin in the process.

The two friends realized that they caused a conflict between the Triads and the Mafia families, with both sides accusing each other, and about the possibility that Henry was working undercover for the Federal Bureau of Narcotics. They later took various jobs, one of which was killing Thomas Angelo, who turned pentito against the Salieri family in the first game. Vito also finds out about the truth behind the death of his father, killing Derek and Steve for doing so and taking Derek's money with him. He later finds out that Joe was taken by Vinci's men and ended up at the construction site along with his friend, badly beaten. Don Frank Vinci interrogates the duo about the attack behind the Triads as well as Derek and his men. After Vinci leaves, Vito and Joe managed to untie themselves and escape from the building while fighting their way through many of Vinci's men. Vito then takes Joe to El Greco along with half of the money earned, to be paid to Bruno. Bruno then reveals that he is the one who lent the money to Vito's father, much to his anger as he leaves.

Eddie calls Vito the next day, telling him to meet up with Falcone at the observatory. Vito leaves, but was interrupted by Leo in his limousine who rudely ordered him to get in. Leo then angrily berated Vito for all the trouble he caused, and, with Mr. Chu, a high-ranking Triad head, told Vito that everyone wanted him dead. Leo gives Vito a chance for redemption by killing Falcone. Vito then went to the observatory as planned and ended up in a gunfight throughout the building before he reaches Falcone, who taunts him for his actions as well as Joe pointing a gun at Vito. Carlo orders Joe to shoot but he hesitates, citing his friendship with his childhood friend, joining Vito as they battle the remaining thugs until they gun down Carlo. A mortally wounded Carlo crawls down the floor as Vito guns him down four more times, lamenting about what he did over the years.[13]

Vito and Joe emerged from the observatory, with Leo awaiting their arrival. Vito boarded Leo's limo, as the latter wanted to have a talk with him. Joe rides with two of Leo's bodyguards in another car which suddenly turned away at an intersection. A worried and angry Vito asks Leo as to where they are taking him. Leo softly tells his mentee that Joe wasn't a part of the offer, implying that his friend is on his way to death row[14]. Vito is dismayed upon hearing this as he angrily looks at himself, realizing that Joe was the biggest price he paid for his path: the Mafia. The final shot of the game is a view of Empire Bay and the somber rainy weather before the credits roll.

Development

File:TGS 2010 Mafia 2.jpg
Promotion at TGS 2010

A promotional trailer was released for the game in August 2007. A second trailer was released on the Spike VGA show on 14 December 2008.[15] An extended version of the trailer was released on 15 January with an extra 30 seconds of cut scene footage.[16]

The first gameplay footage debuted on GameSpot on 17 April 2009 as part of an interview with Mafia II's producer, Denby Grace.[17] The video shows driving and gunplay aspects to gameplay as well as portraying the physics engine. A third trailer was uploaded to the website on 28 May 2009. From 1 June 2009, four short videos are to be added to the Mafia II website. The first of these is called "The Art Of Persuasion" and features the song "Mercy, Mr Percy" by the female singer Varetta Dillard. Another video was released featuring footage from the mission "The Buzzsaw". The video reveals the fate of "The Fat Man" who appeared in the earlier trailers.[18] On 27 March 2010, a new trailer was released showcasing the PhysX-based cloth and physics system used in the game.[19]

On 3 August 2010, Sheridyn Fisher, the face of Playboy Swim 2010, became the official ambassador for Mafia II. Sheridyn's involvement with Mafia II highlights the agreement between 2K Games and Playboy magazine to use 50 of their vintage covers and Centerfolds in Mafia II as part of the in-game collectibles integration.[20] A demo for the game was released on 10 August 2010 on Steam, Xbox Live Marketplace and PlayStation Network.[21]

Release

System requirements
Minimum Recommended
Windows[22][23]
Operating system Windows XP SP2/Vista/7Windows XP SP2/Vista/7
CPU Intel Pentium D 3 GHz or AMD Athlon 64 X2 3600+ (Dual Core) or higherIntel Core 2 Quad 2.4 GHz
Memory 1.5 GB2.0 GB
Free space 8 GB of free space10 GB of free space
Graphics hardware Nvidia 8600 / ATI Radeon HD 2600Nvidia GeForce 9800 GTX / ATI 3870
Sound hardware DirectX 9.0cDirectX 9.0c
Network Internet connection required (STEAM) for online activation and installation

Pre-order bonuses

On 26 May 2010 four content packs were offered as pre-order bonuses in America and European countries, each one available through different retailers. The Vegas Pack containing two additional cars and suits for Vito and the War Hero Pack containing two military-style vehicles and suits was available from GameStop and EBGames. The Renegade Pack containing two sports cars and two jackets was available from Amazon and the Greaser Pack featuring two hot-rods and two suits were available to Best Buy customers.[24] These pre-order packs are available for purchase as game add-ons on the PlayStation Network, Xbox Live and Steam. On 26 May 2010 a collector's edition was announced for Mafia II.[25]

PlayStation 3 version

The PlayStation 3 version became subject to controversy on 2K's Mafia II forums when 2K's interactive marketing manager Elizabeth Tobey stated that the PlayStation 3 version would be missing certain graphical details that were present in the Windows and Xbox 360 versions including three dimensional grass, pools of blood forming under dead bodies and realistic cloth physics.[26] These details were said to be present in earlier builds of the game, but had to be removed to increase the game's frame rate.

Upon release, the PlayStation 3 version received the same or higher review scores than the Xbox 360 version from Destructoid and Nowgamer (sites that review the game on multiple platforms rather than the normal practice of reviewing a single platform) due to additional content.[27][28] Metacritic gave both versions the same score of 74/100,[29][30] while GameRankings has the Xbox 360 version 4 points ahead of the PlayStation 3 version based on more reviews.[31][32]

Downloadable content

Three downloadable content (DLC) packs have been announced for the game. The first, titled The Betrayal of Jimmy is a PlayStation 3 exclusive episode that was a free download upon release to users who purchase the game new. This was announced by Sony on 15 June 2010 at E3 2010.[33] The DLC revolves around a gun-for-hire named Jimmy, in an alternate storyline separate from the main game's canon. Missions are structured in a non-linear manner like Grand Theft Auto, and includes a score attack feature in which players earn points for doing certain actions.

The second installment of downloadable content, Jimmy's Vendetta, was released on PlayStation Network, Xbox Live Marketplace, and Steam on 7 September 2010.[34] The mission pack picks up on the events of the first DLC, as Jimmy exacts revenge on those who framed him. Joe's Adventures, the third and final DLC was released on 23 November 2010. Joe's Adventures focuses on the events that occur in Empire Bay during the years that Vito is imprisoned in the main Mafia II storyline, putting the player in control of his best friend Joe and seeing his perspective. The DLC combines standard missions with score-based, open world missions. It is estimated to provide eight hours of gameplay.[35]

The Russian software publisher 1C Company officially announced a compilation package entitled Mafia II: Extended Edition for the Russian market. It includes the base game, four DLC packs (Vegas Pack, Renegade Pack, Greaser Pack, and War Hero Pack), and The Betrayal of Jimmy as well as Jimmy's Vendetta and Joe's Adventures. It was released on December 3, 2010 for the PC. The same package is released for Western markets as Mafia II: Director's Cut on PC, Mac OS X[3] and their respective budget labels on consoles.[36]

Mobile version

A version of Mafia II was also released for mobile phones and smartphones by Connect2Media. The game features a different storyline and follows the exploits of Marco Russetto, a soldato for the Salieri crime family.

Reception

Mafia II received mostly positive to mixed reviews from critics. IGN gave the game 7/10, saying "Mafia II is a solid little game that'll give you a fun ride – just don't expect the world." IGN Australia gave it a 8.0/10 and said that Mafia II is "A deeply flawed game, where the story is the highlight - and far more engaging than most. I certainly enjoyed my 11-12 hours with Mafia II, and those looking for an authentic-feeling mob tale should definitely check it out. This one is more than the sum of its parts". GameSpot gave it 8.5 and stated "Mafia II's exciting action and uncompromising mob story make for an impressive and violent adventure". Game Informer gave it a 9.0/10 and said "In an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism".

The most negative review came from Eurogamer who gave the game a 4/10 and said that "Mafia II gets the last word by destroying the myth that the mafia is interesting at all. It contends that the mob world is a hell of boredom populated by aggressively stupid automatons. These drones wake up each morning, carry out a series of repetitious tasks, and return home". The A.V. Club gave the game a D+, praising the game's attention to detail but criticising that "aging gameplay mechanics and weak plot turns make the game's magic peel away faster than a bank-job getaway car". Zero Punctuation's Ben Croshaw called the game "generic", and noted the main characters' similarities with the main characters of Grand Theft Auto IV, but criticised the lack of features prevalent in other sandbox games. He also criticised the mundane parts of the game, such as driving, making the game feel "unnecessarily padded".[55]

The game was also criticised by fans of the series for omitting a significant amount of content in the final build of the game, with some being released (albeit altered to a certain extent) as downloadable content. Melee weapons, which were present in the previous game, such as a baseball bat and brass knuckles, were found to be stored in the game's archives, and was also announced by producer Denby Grace in a developer podcast,[56] but were left unused.[57] Jack Scalici, 2K Director of creative production, later denied their existence from the game, stating that they were only "a test bed for a work-in-progress melee weapon combat system", and has never been added in the game. Mafia II also lacked the "Freeride" sandbox mode, which was also a point of criticism among fans. Similar functionality, however, can be added through third-party modifications.[58] The Betrayal of Jimmy was also claimed to be a sandbox add-on included with new copies of the game for PlayStation 3. The map's size was also put into question,[59] contrary to claims made by 2K Games that Empire Bay took up 10 square miles.

Controversy

Sonia Alfano, a member of the European Parliament and president of Italy's association for the families of Mafia victims, called for the game to be banned.[60] Alfano's father Beppe, was murdered by the Mafia in January 1993. Take-Two Interactive quickly responded to the issue, stating that the game's depiction of the American Mafia was no different from organised crime films such as The Godfather. They also responded to allegations of racism from Unico National, who claimed that the game portrayed Italian-Americans unfairly and "indoctrinating" the youth into the violent stereotype.[61] Mafia II has the most profanity in a video game, particularly the word "fuck", which is spoken over 200 times, beating previous record holder, The House of the Dead: Overkill.[62]

References

  1. ^ a b "Announcing Mafia II's Release Date". 2K Games.
  2. ^ "Massive Bear Studios". Massivebear.com. Retrieved 24 August 2010.
  3. ^ a b c d "Feral Interactive: Mafia II: Director's Cut release announcement".
  4. ^ "Mafia II". Connect2Media. Retrieved 21 March 2012.
  5. ^ Robinson, Martin (8 January 2008). "Take -Two Takes Mafia Dev". IGN. Retrieved 27 September 2008.
  6. ^ "2K Games Announces Mafia 2". 2K Games. 21 August 2008. Retrieved 27 September 2008.
  7. ^ "Mafia II Mobile review - Mobile reviews". Pocket Gamer. Retrieved 21 March 2012.
  8. ^ Ivan, Tom (19 October 2008). "First Mafia 2 details roll in". Computer and Video Games. Retrieved 4 November 2008.
  9. ^ "GC09: Mafia II interview". Gamereactor Deutschland. 25 August 2009. Retrieved 26 September 2009.
  10. ^ "Mafia II GamesCom 2009 Preview". Gaming Union. 27 August 2009. Retrieved 27 August 2009.
  11. ^ "Mafia II Preview". PSXExtreme. 26 April 2008. Retrieved 25 March 2010.
  12. ^ Hrebicek, Tomas (15 January 2009). "Mafia II Holiday Confessions interview". IGN. Retrieved 15 January 2009.
  13. ^ Vito Scaletta: You know something, Carlo? For the last 10 years, all I done was kill. I killed for my country... I killed for my family... I killed anybody that got in my way. But this one... This one's for me. 2K Games Mafia II (in English) 2012-11-20
  14. ^ Whether Joe was killed or at least tortured by Galante's men during the ending remains uncertain, and is a source of debate. Cut dialogue from the game's archive files did support the death theory, though.
  15. ^ "Spike Shows Off Mafia 2 Trailer". 1UP. 14 December 2008. Retrieved 21 June 2010.
  16. ^ "Extended trailer". Uk.pc.ign.com. Retrieved 24 August 2010.
  17. ^ Park, Andrew (16 April 2009). "Mafia II Impressions - Exclusive First Preview". GameSpot. Retrieved 27 April 2009.
  18. ^ "Mafia II Walk-Through Video 1". Gamespot.com. Retrieved 24 August 2010.
  19. ^ "Mafia II: first PhysX Trailer". 27 March 2010. Retrieved 7 April 2010.
  20. ^ Ferry (24 August 2010). "Mafia 2 Playboy Magazines Locations". VideoGamesBlogger. Retrieved 26 August 2010.
  21. ^ "Mafia II Demo". Mafia2game.com. Retrieved 21 August 2010.
  22. ^ "Mafia 2: System Requirements, Check Requirements for Mafia 2". Strategyinformer.com. Retrieved 21 August 2010.
  23. ^ "Mafia 2: GPU & CPU Performance". TechSpot.com. Retrieved 31 August 2010.
  24. ^ "Mafia II Pre-order". Mafia2game.com. Retrieved 21 August 2010.
  25. ^ "Mafia II - Official Community". 2kgames.com. 26 May 2010. Retrieved 21 August 2010.
  26. ^ Robert Purchese (17 August 2010). "2K: Mafia II loses some detail on PS3 PlayStation 3 News - Page 1". Eurogamer.net. Retrieved 21 August 2010.
  27. ^ "Review: Mafia II". Destructoid. Retrieved 27 August 2010.
  28. ^ "Mafia II (PS3) review | NowGamer". Ps3.nowgamer.com. Retrieved 27 August 2010.
  29. ^ a b "Mafia II for Xbox 360". Metacritic. Retrieved 24 August 2010.
  30. ^ a b "Mafia II for PlayStation 3". Metacritic. Retrieved 24 August 2010.
  31. ^ a b "Mafia II for Xbox 360 - GameRankings". GameRankings. Retrieved 24 August 2010.
  32. ^ a b "Mafia II for PlayStation 3 - GameRankings". GameRankings. Retrieved 24 August 2010.
  33. ^ Tom Bramwell (15 June 2010). "Sony ties up DLC/pack-in exclusives PlayStation 3 News - Page 1". Eurogamer.net. Retrieved 21 August 2010.
  34. ^ "Mafia II Upcoming DLC Packs A Vendetta". Kotaku. Retrieved 31 August 2010.
  35. ^ Adam Pavlacka (12 November 2010). "PS3/X360/PC Preview - 'Mafia II: Joe's Adventures'". WorthPlaying. Retrieved 12 November 2010.
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