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==External links==
==External links==
*[http://web.media.mit.edu/~bickmore/MAS962/mario.html Bickmore, Tim. Discussion of the Lakitu camera in ''Super Mario 64'']
*[http://web.media.mit.edu/~bickmore/MAS962/mario.html Bickmore, Tim. Discussion of the Lakitu camera in ''Super Mario 64'']
* [http://www.mariowiki.com/index.php/Lakitu Information of Lakitus in the Mario Wiki]
* [http://www.mariowiki.com/Lakitu Information of Lakitus in the Mario Wiki]
{{Mario enemies}}
{{Mario enemies}}
{{Mario series}}
{{Mario series}}

Revision as of 20:31, 9 February 2007

Lakitu
Mario series character
File:Mk64Lakitu.png
Lakitu, as depicted in the Mario Kart series, uses a fishing pole and a flying cloud to keep the racetrack running smoothly.
First gameSuper Mario Bros.
Created byShigeru Miyamoto

Lakitu (ジュゲム, Jugemu) is a character in the Mario series of video games from Nintendo. He is typically depicted as a turtle-like creature (a Koopa in Mario terms) with a green shell, orange or yellow body, and thick, black glasses. He usually rides in a cloud with a smiling face (known as Jugem's Cloud). The name Lakitu is also used for an entire type of Koopas, most of whom fly about in this fashion.

Lakitu is one of the few Mario enemies to have appeared in the series from the beginning. This puts Lakitu into the same pantheon as foes such as Goombas, Koopa Troopas, Bullet Bills and Piranha Plants. However, unlike most of these other enemy characters, Lakitu has not changed a great deal from one game to the next.

In his role as an enemy character, Lakitu typically flies about and throws spiked eggs at Mario, although variant types employ other attack patterns. Lakitu appears in a number of games as a figure neutral to Mario. Lakitu features in a handful of non-Mario games and media such as comic books and animated cartoons.

Characteristics

File:Lakitu (smb1).png
Lakitu throws Spiny eggs at Fire Mario in World 4-1 of Super Mario Bros. (Adult Spinies are seen on the ground.)

Lakitu's basic attributes appear as early as the 1985 game Super Mario Bros. for the Famicom/Nintendo Entertainment System (NES). He rides on a cloud and throws spiked eggs at Mario (or Luigi for the second player). Although these hurt the hero should they touch him, the real difficulty Lakitu presents is that the eggs become Spinies, turtle-like creatures with spiked shells, when they touch the ground. As a result, Mario's path soon becomes littered with the foes. Lakitu typically hovers above Mario and speeds up or slows down at the same rate as the hero. Later games add other arms to Lakitu's arsenal, such as homing eggs in Super Mario Bros. 3 (1988). These basic attack patterns remain largely unchanged until the three-dimensional environments of the Nintendo 64 game Super Mario 64 (1996), where Lakitu may move in all directions.

Mario may defeat Lakitu by shooting him with a fireball, stomping on him, or hitting him with some other projectile such as a hammer or a Koopa shell in the games that allow such attacks. In the games where Mario's ally Yoshi is a controllable character, the dinosaur can eat Lakitu or his cloud. Stomping requires some effort, as Mario must find a sufficiently elevated perch from which to jump, and must time the leap so as not to land on a Spiny egg.

Lakitu plays a neutral role in a number of Mario-series titles. This trend began with Super Mario Kart in 1992. Here Lakitu flies about the Mario Grand Prix racetrack and aids the go-kart drivers who race there. The Lakitu Brothers in Super Mario 64 (1996) are another example; they hold the camera that "films" Mario's exploits, thus personifying the player's point of view of the three-dimensional game stages. Despite the moniker, only one Lakitu "Brother" ever appears on screen at a time, presumably because the other is holding the camera by which the player sees.

Jugem's Cloud

The cloud on which Lakitu rides is called the Jugem's Cloud in Super Mario Bros. 3. It is roughly the same size as Lakitu, and it is characterized by its smiling face in every game except Super Mario 64. The name comes from the original instruction manual for the NES version of Super Mario Bros. 3 and derives from jugemu, Lakitu's Japanese name. Later instruction manuals change the name to Lakitu's Cloud. Beginning with Super Mario World (1990) for the Super Famicom/Super Nintendo Entertainment System (SNES), many games allow Mario to make use of the cloud after dispatching Lakitu. Mario may then hop aboard the cloud and use it to fly for a short period of time before it dissipates. Super Mario Bros. 3 offers the Jugem's Cloud as a power-up item. If the player uses it on the overworld map (from which individual game levels are selected), he or she may skip over one stage without having to play it.

Variants

Beginning with Super Mario World in 1990, Nintendo has introduced many new varieties of Lakitu enemies for Mario to encounter. Most are simply standard Lakitu who do not fly about in clouds, who throw a special projectile, or both.

Fishin' Lakitu

The first variant the player encounters is the Fishin' Lakitu. Instead of raining Spinies down upon Mario, the enemy hovers slowly, dangling a 1-up mushroom at the end of a fishing pole. Should Mario grab it, the Lakitu speeds up and throws Spiny eggs. In Super Mario World 2: Yoshi's Island (1995), he attempts to steal Baby Mario from Yoshi's back; success causes the player to lose the game. The Fishin' Boo is the undead version; rather than an extra life, it dangles a deadly flame from its fishing rod. This pole is now one of Lakitu's major characteristics in various Mario spin-off games. For example, in the Mario Kart series, Lakitu carries a stoplight, various signs, and rescued racers on the pole.

Other varieties

Some Lakitu variants do not fly about on clouds. Super Mario World introduces the Pipe Lakitu, who emerges from a large, green pipe to throw spiked eggs at Mario. Similarly, the first game in the Yoshi subseries, Super Mario World 2: Yoshi's Island, introduces the Wall Lakitu, who hide behind walls, throwing projectiles. Similarly, Aqua Lakitu appear behind walls on underwater levels and breathe through a snorkel. Wall Lakitu are more common than flying Lakitu in Yoshi's Island.

A rare Lakitu type, the Thunder Lakitu, flies in occasionally and throws balls of thunder at Yoshi. A similar Lakitu boss, known as Lakithunder, appears in New Super Mario Bros.. In the Yoshi sequel, Yoshi's Story (1998), Lakitu can throw other types of items, such as rocks or jets of water. The Game Boy Advance title Mario & Luigi: Superstar Saga (2003) introduces a variety of Lakitu known as a Lakipea, one of a series of vegetable-themed enemies, which flies about in a vine-covered cloud and throws Spiny-like Sharpeas. In the sequel Mario & Luigi: Partners in Time (2005) for the Nintendo DS, enemies known as Lakitufo are alien-themed Lakitu that ride on Adamski-style UFOs instead of the standard Lakitu's Cloud. They throw out Spiny Shroopas, which are purple Spinies with long hind legs.

Lakitu in secondary games

Mario Kart series

Super Mario Kart, a 1992 SNES release, is the first game to feature Lakitu in a non-combatant role. Lakitu owns and runs the Mario Grand Prix tracks on which the other Nintendo characters race go-karts. The character's two main tools remain his cloud (which he uses to move about the raceways) and his fishing rod. However, rather than harming the players, Lakitu aids them by starting each race, alerting them when they complete laps or drive in the wrong direction, and hooking them and moving them back to the track if they go off course.

Sports games

As in the Mario Kart series, the various Nintendo sports games that feature Mario characters often employ Lakitu in a referee or support capacity. In Mario's Tennis for the Virtual Boy (1995), for example, Lakitu serves as the chair umpire and score keeper. In the GameCube title Mario Power Tennis (2004), he uses his fishing pole to retrieve wayward tennis balls and shoot lightning orbs to scare away Klaptraps. Mario Golf for Nintendo 64 (1999) instead follows the precedent of Super Mario 64 and makes Lakitu the cameraman. The 2003 title Mario Golf: Toadstool Tour includes a course named Lakitu Valley, although Lakitu himself makes no appearance. Lakitu serves as the umpire in Mario Superstar Baseball (2005).

Mario role-playing game series

Beginning with Super Mario RPG, a 1996 SQUARE/Nintendo collaboration for the SNES, Lakitu has been a somewhat rare enemy in Mario's various role-playing game adventures. These games typically take place on a playing field with both a north-south and east-west playing axis but without much up or down movement possible. This allows Lakitu to fly about in every direction except up and down. These games often feature the other varieties of Lakitu as well, such as Fishin' Lakitu. Some introduce new kinds, such as the Dark Lakitu in the 2004 GameCube title Paper Mario: The Thousand-Year Door. These are similar to regular Lakitu, except that they throw sky-blue Spinies.

Mario may fight Lakitu in these games by touching him in the main gameplay mode. This leads to the game's battle mode. In these encounters, Lakitu typically attack with lightning-based magic, physical attacks, Spiny eggs, or other projectiles. They are usually immune to thunder-based attacks.

Other Lakitu, usually with unique names, often serve as boss enemies in these games. They are generally stronger and tougher versions of their normal counterparts, and they typically leave better power-up items when defeated. Such Lakitu appear in Paper Mario, released in 2000 for the Nintendo 64: "Spike?" and the Lakitu Twins.

Non-enemy Lakitu include a cabby of sorts who shuttles Mario and company between two locations in Super Mario RPG. Paper Mario is the first to allow the player to actually control a Lakitu. This happens after Mario defeats a Lakitu named Lakilester (who refers to himself by his nickname Spike), and the character joins Mario's party. Mario may use Lakilester's cloud to fly about for unlimited periods of time, and Lakilester is able to protect Mario with a cloud and throw Spinies at enemies. According to unused sprites found in Paper Mario: The Thousand-Year Door, Lakilester was set to appear in that game, along with all of the other partners of Mario from the originnal Paper Mario.[1] Lakilester has an overprotective girlfriend named Lakilulu, who often loses her temper when he puts himself in danger.

Other games

Lakitu makes cameo appearances in a number of video games. Tetris Attack, a puzzle game released for the Super Nintendo and Game Boy in 1996, teams Lakitu with a character called Goonie as the first boss of Vs. Mode. Defeating the Lakitu/Goonie team frees them from Bowser's possession and makes them available for use by the player. They are no different from any other playable character.

In the Mario Party series, Lakitu appears as a non-playable character in certain minigames. For example, in the 2002 GameCube title Mario Party 4, a Fishin' Lakitu dangles a fish-like enemy called a Cheep-Cheep from a fishing pole. Meanwhile, the players direct their characters to fill up a large, mechanical Cheep-Cheep with water. Lakitu eventually declares the winner by placing the real Cheep-Cheep in the first mechanical fish to fill up.

In Super Smash Bros. Melee for GameCube (2001), Fishin' Lakitu is featured as a trophy, and Lakitu can be seen flying in the background of various stages. In Super Mario Advance 4: Super Mario Bros. 3 (2003), Lakitu appears on the menu to explain how to use the e-Reader add-on device. In The Legend of Zelda: The Minish Cap for Game Boy Advance (2004), he is a sedentary enemy, who attacks Link with lightning before retreating into his cloud.

In Dance Dance Revolution: Mario Mix, Lakitu serve as shopkeepers in each world. In World 1, the Lakitu has the key to Truffle Towers, and Mario/Luigi must dance the Koopas out of his garden to get the key. In World 2, a Pirate Lakitu owns the shop. His Boogie Blaster moves a ship known as the SS Brass across the whirlpool in the ocean if Mario beats him in a dance competition. In Yoshi Touch and Go, Lakitu can be hit for ten bonus points in the Yoshi sections of the game.

Other media

File:SMBSSLakitu.jpg
Lakitu as seen in The Super Mario Bros. Super Show

Lakitu plays a role in The Super Mario Bros. Super Show episode "Mario and the Red Baron Koopa", which originally aired in 1989. Lakitu here has a vastly different look from the video games: more reptilian, completely green, with red aviator goggles. The episode also marks the first time Lakitu's voice is heard, and his dialogue and delivery closely resemble those of comedian Groucho Marx.

A more on-model Lakitu appears in a comic-book story called "Cloud Burst" in Issue #5 of Super Mario Bros., published by Valiant for the Nintendo Comics System. This Lakitu steals treasures from Bowser and Princess Peach, including both their crowns. Mario and Luigi must retrieve the princess's crown, which she believes to be in Bowser's possession. Upon seeing Lakitu, Mario flees, but Luigi manages to find Peach's crown among Lakitu's stolen treasure and then pulls the escape hatch, dissipating the cloud, but not before Lakitu manages to steal his clothes. Within this story, Lakitu's Cloud, which he refers to as Fluffy, is intelligent, and Lakitu is able to converse with and give orders to it.

Concept and creation

References

  • Fujioka, Chihiro, and Maekawa, Yoshihiko (1996). Super Mario RPG. Nintendo.
  • "Cloud Burst". Super Mario Bros. #5. 1990. Valiant Comics.
  • e-Reader. 2002. Nintendo.
  • Dance Dance Revolution: Mario Mix. 2005. Nintendo.
  • The Legend of Zelda: The Minish Cap. 2004. Nintendo.
  • ^ "Lost Bytes - Paper Mario: The Thousand-Year Door". Retrieved August 22. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  • Mario & Luigi: Partners in Time. 2005. AlphaDream Corporation, Ltd.
  • Mario & Luigi: Superstar Saga. 2003. AlphaDream Corporation, Ltd.
  • Mario Golf. 1999. Camelot Software Planning.
  • Mario Golf: Toadstool Tour. 2003. Camelot Software Planning.
  • Mario Party 4. 2002. Hudson Soft.
  • Mario Power Tennis. 2004. Camelot Software Planning.
  • Mario Superstar Baseball. 1995. Namco.
  • Mario's Tennis. 1995. Nintendo.
  • Mario's Tennis Instruction Manual. 1995. Nintendo.
  • Imaizumi, Masahiro, Asuke, Shigeyuki, Matoba, Taku, and Tezuka, Takashi, designers (2006). New Super Mario Bros. Nintendo.
  • Mitchell, David, ed. The Super Mario Monster Compendium.
  • Paper Mario. 2000. Intelligent Systems.
  • Paper Mario: The Thousand-Year Door. 2004. Intelligent Systems.
  • Sakurai, Masahiro, designer (2001). Super Smash Bros. Melee. Nintendo.
  • Miyamoto, Shigeru, designer (2003). Super Mario Advance 4: Super Mario Bros. 3. Nintendo.
  • Miyamoto, Shigeru, designer (1985). Super Mario Bros. Nintendo.
  • Miyamoto, Shigeru, designer (1996). Super Mario 64. Nintendo.
  • Miyamoto, Shigeru, and Tezuka, Takashi, designers (1988). Super Mario Bros. 3. Nintendo.
  • Super Mario Bros. Instruction Manual. 1985. Nintendo.
  • Super Mario Bros. Super Show episode summaries.
  • Super Mario Kart. 1992. Nintendo.
  • Super Mario Kart Instruction Manual. 1992. Nintendo.
  • Tezuka, Takashi, designer (1990). Super Mario World. Nintendo.
  • Tezuka, Takashi, designer (1995). Super Mario World 2: Yoshi's Island. Nintendo.
  • Tezuka, Takashi, designer (1998). Yoshi's Story. Nintendo.
  • Tetris Attack. 1995. Intelligent Systems.
  • Yoshi Touch & Go. 2005. Nintendo.