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==Super Street Fighter II Turbo==
==Super Street Fighter II Turbo==
An update of the game, ''Super Street Fighter II X - Grand Master Challenge'' (known as ''Super Street Fighter II Turbo'' in [[United States|America]] and abbreviated as ''Super Turbo'', ''ST'' or ''SSF2T'''), was released in [[1994]] and featured enhanced speed and difficulty, as well as the first appearance of the then-[[secret character|secret fighter]] [[Akuma (Street Fighter)|Akuma]]. It also was the first game in the series to have "super combo" moves. The game was ported to the [[3DO Interactive Multiplayer|3DO]] in the same year, with an exclusive remixed soundtrack, which has since been added into other compilations of the ''Street Fighter'' franchise including the console version of [[''Hyper Street Fighter II'']]. It was later also ported to the [[IBM PC compatible|PC]], the [[Dreamcast|Sega Dreamcast]] as part of Capcom's Matching Service which allowed for head-to-head online combat, the [[PlayStation]] and [[Sega Saturn]] as part of ''Street Fighter Collection'', and the [[PlayStation 2]] and [[Xbox]] as part of [[Capcom Classics Collection Vol. 2]]. Another version of ''SSF2'', called ''Super Street Fighter II X Revival'' (''Super Street Fighter II Turbo Revival'' in America) was released on the Game Boy Advance in [[2001]].
An update of the game, ''Super Street Fighter II X - Grand Master Challenge'' (known as ''Super Street Fighter II Turbo'' in [[United States|America]] and abbreviated as ''Super Turbo'', ''ST'' or ''SSF2T'''), was released in [[1994]] and featured enhanced speed and difficulty, as well as the first appearance of the then-[[secret character|secret fighter]] [[Akuma (Street Fighter)|Akuma]]. It also was the first game in the series to have "super combo" moves. The game was ported to the [[3DO Interactive Multiplayer|3DO]] in the same year, with an exclusive remixed soundtrack, which has since been added into other compilations of the ''Street Fighter'' franchise including the console version of [[''Hyper Street Fighter II'']]. It was later also ported to the [[IBM PC compatible|PC]], the [[Dreamcast|Sega Dreamcast]] as part of Capcom's Matching Service which allowed for head-to-head online combat, the [[PlayStation]] and [[Sega Saturn]] as part of ''Street Fighter Collection'', and the [[PlayStation 2]] and [[Xbox]] as part of [[Capcom Classics Collection Vol. 2]]. Another version of ''SSF2'', called ''Super Street Fighter II X Revival'' (''Super Street Fighter II Turbo Revival'' in America) was released on the Game Boy Advance in [[2001]]. A new version titled ''Super Street Fighter II Turbo HD Remix'' is scheduled for release on the [[Playstation Network]] and [[Xbox Live Arcade]] in Fall 2007.


==External links==
==External links==

Revision as of 22:49, 14 April 2007

Super Street Fighter II
Developer(s)Capcom
Publisher(s)Capcom
Platform(s)Arcade
Computers:
Amiga, PC-DOS, Sharp X68000
Consoles:
3DO, Dreamcast, GBA, PlayStation, PlayStation Network, Sega Saturn, Sega Genesis, SNES, Xbox Live Arcade
ReleaseJPN September 10 1993
NA EU September 11 1993
Genre(s)Fighting
Mode(s)Up to 2 players simultaneously
Arcade systemCPS-2

Super Street Fighter II: The New Challengers was the penultimate release of a long string of fighting games in the Street Fighter II series.

History

In late 1993, Capcom released another version of Street Fighter, Super Street Fighter II: The New Challengers. As the subtitle implies, four new characters were added: Fei Long, Cammy, Dee Jay, and T. Hawk. The Super in the title suggested to gamers the graphical enhancements possible due to the new hardware (CPS-2) the game ran on. Though the game looked superficially similar, every character had in fact been redrawn and animations added to their repertoire. Some say the release of the game was made too early (rumors say that this was done because of the recent release of Mortal Kombat II) - several of the team working on the game later publicly stated that the Turbo version was the game originally intended for release.

Among the major changes were redrawn character portraits for the returning characters, 8 available colors for each character's costume (likely due to a version of the game called Super Street Fighter II: The Tournament Battle that featured interconnected arcade machines where up to 8 players fought to win the tournament), new endings for the boss characters, an alternate ending for Chun-Li, and new animations and special moves such as a Red Fireball for Ryu, a Flaming Dragon Punch for Ken, and a new fireball animation for Chun-Li. New dizzy animations were added (such as angels and reapers), as well as points incentives for achievements such as performing the first attack. This was also the first game in the series to formally incorporate a combo system; the HUD would show the number of attacks in a combo and award points bonuses accordingly. Another improvement from previous games was the reversal, allowing quick recovery into an attack after landing on the ground or blocking, thus negating the opportunity in previous incarnations of "ticking" one's opponent (i.e., hitting an opponent with a light attack and immediately throwing during their block animation).

Changes from Street Fighter II' Turbo

Super Street Fighter II made several significant deviations from the well-established Street Fighter II' Turbo.

Characters

Super Street Fighter II introduced four new playable characters: Cammy, an English Delta Red agent; Fei Long, modeled after actor Bruce Lee; T. Hawk (short for Thunder Hawk), the first Native American fighting game character; and Dee Jay, a kickboxer from Jamaica.

Sound

Super Street Fighter II featured an entirely updated soundtrack using Capcom QSound, sporting applied acoustics making for crisper music. Stereo sound was also implemented.

Several character voices were added, giving each character a unique throw and knock-out cry, as opposed to the generic male and female audio samples of previous games.

Moreover, the announcer was changed from a fairly deep voice to a clearer, higher voice. Guile's voice also changed to this new voice as well, but was changed back to having a deeper voice in later games.

Chun Li was given a "Kikouken" audio sample.

Dee Jay's "Max Out" audio sample is "Slash" in Japan, and in subsequent games.

Dee Jay has two voice samples "Did it!" and "Alright!" for his win poses in Japan, and in subsequent games.

Cammy's Thrust Kick and Cannon Drill are Cannon Spike and Spiral Arrow in Japan and subsequent games.

Visuals

A brand new introduction was included in the attract mode, featuring Ryu executing a Hadouken toward the screen.

The game update included faster rendering, improved animation, and redrawn character portraits. Each character had eight different outfit colors, to facilitate tournament play (which took place on a special version of the game known as Super Street Fighter II: The Tournament Battle).

Examples of individual graphical updates are as follows: Ryu's fireball, the Hadouken, was redrawn, while Ken's Hadouken used the same sprites from the previous games; however Ken's Shoryuken was redrawn to leave a fire trail, whereas Ryu's remained the same. Other graphical improvements are present, such as a new fireball animation for Chun-Li.

Each of the returning characters was given a fully redrawn ending, and the bosses received individualized endings with unique artwork, instead of the generic image of their faces with scrolling text used in Champion Edition and Hyper Fighting. Chun-Li's ending allowed players to choose whether she would continue being a detective or return to the exciting life of a young, single girl.

Gameplay

Super Street Fighter II played at a slightly faster speed than Street Fighter II, but nowhere near as fast as Street Fighter II' Turbo. This was seen as a step back by long time players who had been accustomed to the faster speed.

Many gameplay elements were adjusted. For example, Ken and Ryu, whose play styles were similar in previous games, have more pronounced changes to their arsenal to more clearly distinguish them (e.g., Ryu having a much faster fireball attack and Ken having a multi-hit Dragon Punch).

Dizzy/Stun animations were added. Grim Reapers signified a dizzy that would be difficult to recover from, stars or birds represented a standard recovery time dizzy, and angels represented a dizzy that could be escaped from quickly.

Other subtle changes took place with most of the characters: new moves were added and parameters of the moves were altered, generally making the game more balanced than its previous iterations.

Re-dizzies were removed, making it impossible to execute an unblockable combination on a stunned character that results in the target character becoming dizzy again.

Super Street Fighter II also established many new conventions for the Street Fighter series, including a combo hit counting system and bonus points awarded for first attacks, combos, dizzy recoveries, and reversal attacks.

Super Street Fighter II Turbo

An update of the game, Super Street Fighter II X - Grand Master Challenge (known as Super Street Fighter II Turbo in America and abbreviated as Super Turbo, ST or SSF2T'), was released in 1994 and featured enhanced speed and difficulty, as well as the first appearance of the then-secret fighter Akuma. It also was the first game in the series to have "super combo" moves. The game was ported to the 3DO in the same year, with an exclusive remixed soundtrack, which has since been added into other compilations of the Street Fighter franchise including the console version of ''Hyper Street Fighter II''. It was later also ported to the PC, the Sega Dreamcast as part of Capcom's Matching Service which allowed for head-to-head online combat, the PlayStation and Sega Saturn as part of Street Fighter Collection, and the PlayStation 2 and Xbox as part of Capcom Classics Collection Vol. 2. Another version of SSF2, called Super Street Fighter II X Revival (Super Street Fighter II Turbo Revival in America) was released on the Game Boy Advance in 2001. A new version titled Super Street Fighter II Turbo HD Remix is scheduled for release on the Playstation Network and Xbox Live Arcade in Fall 2007.

General resources