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[[Image:ssf2tr.png|frame|[[Ryu]] (left) performs a ''Shakunetsu Hadouken'' in'' [[Super Street Fighter II#Super Street Fighter II Turbo]]: Revival'' on the [[Game Boy Advance]]]]
[[Image:ssf2tr.png|frame|[[Ryu]] (left) performs a ''Shakunetsu Hadouken'' in'' [[Super Street Fighter II#Super Street Fighter II Turbo]]: Revival'' on the [[Game Boy Advance]]]]

:''For the British punk band, see [[Hadouken!]]
{{nihongo|'''Hadouken'''|波動拳|- literally, ''Surge Fist'', occasionally rendered per-character as ''Wave Motion Fist''}} is a fictional [[Special attack]] that originated in the classic Capcom fighting video game series ''[[Street Fighter]]''. It is normally performed by moving the [[joystick]] or [[D-pad]] a quarter circle forward towards the opponent from the down position, then pressing a punch button; which is usually written in manuals and guides as ↓↘→P . (Concerning a right facing character as in picture.)
{{nihongo|'''Hadouken'''|波動拳|- literally, ''Surge Fist'', occasionally rendered per-character as ''Wave Motion Fist''}} is a fictional [[Special attack]] that originated in the classic Capcom fighting video game series ''[[Street Fighter]]''. It is normally performed by moving the [[joystick]] or [[D-pad]] a quarter circle forward towards the opponent from the down position, then pressing a punch button; which is usually written in manuals and guides as ↓↘→P . (Concerning a right facing character as in picture.)



Revision as of 11:55, 23 May 2007

File:Ssf2tr.png
Ryu (left) performs a Shakunetsu Hadouken in Super Street Fighter II#Super Street Fighter II Turbo: Revival on the Game Boy Advance
For the British punk band, see Hadouken!

Hadouken (波動拳, - literally, Surge Fist, occasionally rendered per-character as Wave Motion Fist) is a fictional Special attack that originated in the classic Capcom fighting video game series Street Fighter. It is normally performed by moving the joystick or D-pad a quarter circle forward towards the opponent from the down position, then pressing a punch button; which is usually written in manuals and guides as ↓↘→P . (Concerning a right facing character as in picture.)

Many fighting video game characters have similar fireball attacks both within Street Fighter games and other games, these may be informally referred to by some as a Hadouken especially if the same buttons are pressed to perform it.

Most Street Fighter games feature three different strength punches and kicks, light, medium and heavy. So, like many other attacks in these games the Hadouken can usually be performed in three different strengths depending on which type punch is used; these will affect its speed, damage caused on impact and sometimes its range.

Variations of Hadouken

File:Streetfighteralpha3 ingame.png
Ryu (left) performs a Shakunetsu Hadouken in Street Fighter Alpha 3
  • Hadouken (Surge Fist)—A staple surge fist in which one's willpower is utilized to contain the ki within the palms of the hands. As the fists are thrust outwards towards the target, a surge of shock is expelled from the palms that results in a surge punch travelling in a straight line.
  • Shakunetsu Hadouken (Blazing Surge Fist)—One of the original Goutetsu techniques—this life-threatening Hadouken requires even more concentration onto the palms to produce a life-threatening surge wave with enough force to burn cloth or flesh. In the case of Akuma, anyone touching this Hadouken risks immolation; for Ryu, however, the flames are painful, but will not kill.
  • Shinkuu Hadouken (Vacuum Surge Fist)—The user utilizes all of his surge and will and gives even greater attention to the amount of will and ki the user places on his/her palms. With enough will to contain the surge within the palms, a user can then launch a more concentrated surge shock with larger gauge than a regular Hadouken.
  • Gou Hadouken (Great Surge Fist)—One of the inaugural moves from Ansatsuken's beginnings. This Hadouken has the user placing his/her will onto his/her fists and with a strong thrust of both of his/her palms, a life-threatening surge shock travels through a straight line. This Hadouken is a life-threatening technique (though not as potent as the Gou Shouryuuken or some of the more powerful moves in Ansatsuken), but the lethality of the Gou Hadouken is literally increased whenever the "Satsui No Hadou" is being embraced. The gauge of the Gou Hadouken depends on how attuned the user is to the Hadou No Chikara, but the gauge increases dependent on how long the user embraced the Satsui No Hadou.
  • Zankuu Hadouken (Air Cutting Surge Fist)—One of the inaugural moves from Ansatsuken's beginnings. The user has to be very quick to exert all of his/her will and/or ki into the fists while he/she is jumping and act quickly to thrust the surge contained within his/her palm to produce an air-to-ground surge shock attack.
  • Messatsu Gou Hadou (Magnificent Surge Destructor)—A more life-threatening version of the Shinkuu Hadouken. The user widens both of his/her hands to insert all of his/her will into each of his/her arms and after all the will is charged up into his/her palms, an instant thrust tosses up a very high-gauge surge shock. Concentrated in power, a well-placed Messatsu Gou Hadou can mean instant death, but not as potent as either the Messatsu Gou Rasen or the Messatsu Gou Shouryuuken. The lethality and the overall gauge of this move can be increased whenever the Satsui No Hadou is being embraced.
  • Tenma Gou Zankuu (Heavenly Demon Surge Air Destroyer)—An amalgamation of the Messatsu Gou Hadou and the Zankuu Hadouken. The user does the same routine as with the Messatsu Gou Hadou, but this time, does everything in the air. A more difficult technique to master, but with devastating results.
  • Denjin Hadouken (Electromagnetic Surge Fist)—A Hadouken backed by the power of a Japanese Thunder God. The user utilizes all of his will and calls for the backing of the Japanese Thunder God. The practitioner then charges up all will onto his/her palms and when fully charged, the user then thrusts both his/her palms to generate a thunder-powered surge shock that will dizzy an opponent if well-placed. The most deceiving Hadouken of all light-sided Hadoukens, Ryu, the originator of this Hadouken, took extra care to ensure that this Hadouken would not result in death regardless of the situation.
  • Metsu Hadouken (Destructive Surge Fist)—The evil version of the Denjin Hadouken used by Evil Ryu in Capcom vs. SNK 2. The user utilizes the Satsui No Hadou within and generates a Hadouken of ultimate evil. This Hadouken electrocutes the victim. Evil Ryu, the founder of this Hadouken, created it to kill his victim with all of his might.

Users (canon)

  • Ryu
    • Hadouken - As time progressed, Ryu's version was the most outstanding of its practitioners, with superior speed and recovery time than his rivals.
    • Shakunetsu Hadouken - Initially, Ryu's version of this move required more preparation time and had slower recovery time, but by the time of Street Fighter III he can release this near instantaneously, although it requires some super meter to do so. It is orange in color and has the power to set his opponent aflame if they contact it.
    • Shinkuu Hadouken - Strong, potent and simple, this move has seen little variation over the time Ryu has fought. The primary exception is in the Marvel vs. Capcom series, where instead of a single concentrated ball of energy, it became a large blue beam of energy as tall as Ryu.
    • Denjin Hadouken - A Hadouken imbued with electrical energy that stuns the opponent and is inherently unblockable. The longer the button is held down, the more energy is charged up which increases the hits and the likelihood that it will completely stun the opponent (the rate of charging can be sped up by swirling the control stick).
  • Ken Masters
    • Hadouken - Ken's fireball is noticeably weaker than his rivals, having not changed in power at all through the story. It should be noted that in some appearances, his Hadouken dissipates. Also, when he is partnered with Ryu in the Marvel vs. Capcom series, the duo can perform the Double Shinkuu Hadouken.
  • Akuma/Gouki
    • Gou Hadouken - Akuma's fireball is stronger than his rivals, but he has not focused on increasing the power of this move very much like Ryu has.
    • Shakunetsu Hadouken - Akuma charges the full extent of his ki into this version of the move, and it has more potential power than Ryu's. It also never requires super meter to throw.
    • Zankuu Hadouken - Depending on how much of himself he is fighting with, he can throw two air fireballs without much effort. He is notable in this respect for being the only Hadouken user who can create fireballs with one hand.
    • Messatsu Gou Hadou - Similar to Ryu's Shinkuu Hadouken, Akuma channels the considerable power of Satsui no Hadou he has into this move.
    • Tenma Gou Zankuu - An aerial version that propels Akuma backward with its force. The Marvel vs. Capcom series saw this move revised into a rapid fire aerial assault of multiple Zankuu Hadoukens (at least 15 at a time), slowing his descent instead of propelling him upwards.
  • Sakura Kasugano
    • Hadouken - Sakura, not having trained with a Hadou-style master, has nevertheless been able to imitate this move. Her version of the move is imperfect, however, with a capacity to only travel a certain distance before dissipating. The longer she charges it, the larger and more powerful it becomes but the less distance it travels.
    • Shinkuu Hadouken - Like Ryu's version, Sakura's Shinkuu Hadouken is quick, straightforward and powerful, albeit considerably less than Ryu's. It slowly dissipates as it progresses. In the Marvel vs. Capcom series, it appears as a barrage of projectiles that travel diagonally on an upward angle.

Other users

  • The Hadouken has been seen several times in the Mega Man X series. It was a hidden Easter Egg ability in the first game and its remake, and in Mega Man X4, Magma Dragoon uses the move (The copy of Magma Dragoon also uses the move in Mega Man X5). It was also available to the player in the Mega Man Xtreme games. The Tail Clan, a group of secret bosses in MegaMan X Command Mission, use a move called "Annihilator Hadouken".
  • Dan Hibiki, another Street Fighter character, uses a variation of the Hadouken called the Gadouken. However, unlike the regular Hadouken, Dan's version is fired from a standing position using only one hand and has pathetically short range, often travelling only one or two feet before completely dissipating. Dan has also developed a more powerful version of the move called the Shinkuu Gadouken, it is more powerful and has better range than the regular Gadouken, but pales in comparison to other moves of its type such as the Shinkuu Hadouken. The Gadouken's impact is said to feel like a normal slap to the face.
  • Black Mage of the webcomic 8-Bit Theater also uses the move, although it looks more like the Shinkuu Hadouken as seen in the Marvel vs. Capcom games, is powered up very differently, and is spelled Hadoken. (Black Mage charges and fires it more like a Kamehameha wave from Dragon Ball Z.) According to Black Mage, his Hadoken attack is powered by Love. That is to say, it warps some of the Love in the universe into a destructive beam when it's invoked (Apparently, the divorce rate rises with each shot).[1] He can also only use it once every day. Also, there are several parody Hadoken moves in the comic, one of which being "Fighterdoken" (throwing his ally Fighter into a pack of monsters. Fighter later performs a "me-doken" by throwing himself at an enemy), and boatdoken, which Black Mage uses to rocket-propel the ship the party is travelling on.
  • In the Worms series, the "Dragon Ball" is an attack available to the worms, which is basically a Hadouken attack. The worms can also perform a "Fire Punch", their variant of the Shoryuken. When preparing to perform either attack, a worm will put on a red headband like Ryu's.
  • Cyber Hero, from the cult classic Gotcha Force, is able to perform a Hadouken as well, though it is referred to as "Hero Shot". He is also able to perform the Vs. Marvel variation, though it is called the Hero Beam. He is also able to perform a forward-travelling variation of the Shinkuu Tatsumakisenpuukyaku, though it is called the "Hero Spin".
  • Sean, the new Ansatsuken practitioner during SFIII, also had a variation of Hadouken-type concentrated projectile called Hadou Burst. Unfortunately, its usage is only possible through selecting one of his Super Arts.
  • In the newer Kirby games, Kirby can perform this move, amongst other fighting game-inspired techniques, when using the Fighter ability.
  • The Fourth Generation Pokemon Lucario's signature move "Aura Sphere" is a reference to the Hadouken.
  • On the cover of the PAL version of Metal Slug Anthology, one of the characters on the cover can be seen performing the original blue hadouken.

Street Fighter II V (anime)

The Hadouken is described as being released from the energy of one's surroundings (specifically of other living things nearby), and flows from the sixth Chaktra called "Swadithtanaa" (or "Tanda of the Abdomen").

Spelling

Spelling differs in game instruction manuals from "Hadouken", "Hado ken", and "Hado-ken". PAL version Street Fighter EX + α manual for example uses the spelling "Hado-ken". But "Hadouken" is the most widely used on the internet.

Trivia

  • In most Street Fighter games, if one looks closely at the Hadouken sprite animation, a pair of disembodied hands in the Hadouken firing position can be clearly seen within the projectile.
  • In a recent episode of Robot Chicken, Ryu is featured using the Hadouken Fireball on a business man who had failed to deliver a marketing proposal on time. The business man exclaims, "Ryu from Street Fighter!? I didn't know you worked here!" before being attacked.

References

  1. ^ "8-bit Chronicles 3 of 3". 8-bit Theatre. November 27th, 2004. {{cite web}}: Check date values in: |year= (help)

See also


Template:Major Street Fighter Characters