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==Development==
==Development==
Nintendo of Japan first announced a new Castlevania for the DS on [[October 5]] [[2005]].<ref name="magicbox051005">{{cite web| url = http://web.archive.org/web/20051215001614/www.the-magicbox.com/game20051005.shtml| title=The Magic Box: International Videogame news| publisher=[http://www.the-magicbox.com/ The Magic Box]| date = 2005-10-05| accessdate=2007-01-29}}</ref> Details of the game were not released until [[April 21]] [[2006]], when Konami revealed the game's title and its World War II setting.<ref name="ign060421">{{cite web| url = http://ds.ign.com/articles/702/702670p1.html| title=Drac is Back| author = Daemon Hatfield| publisher=[[IGN]] | date=2006-04-21 | accessdate=2007-01-29}}</ref> On May 9, 2006, the official trailer was shown at Konami's official press conference.<ref>{{cite web| author = Brent Childers| date = 2006-05-09| publisher = IGN| url = http://ds.ign.com/articles/706/706455p1.html| title = IGN: E3 2006: Castlevania Portrait of Ruin Details| accessmonthday = May 3| accessyear = 2007}}</ref> The trailer showcased the smooth player switching and combinations of Jonathan and Charolette's abilities. In an interview with Koji Igarashi in June of 2006, it was revealed that it would try to utilize the touch screen better than in Dawn of Sorrow. He also mentioned that he was thinking of incorporating cooperative gameplay in an unlockable stage via WiFi.<ref>{{cite web| author = Bryan Vore| date = 2006-06-22| publisher = GameInformer| url = http://www.gameinformer.com/News/Story/200606/N06.0622.1901.28664.htm| title = Castlevania’s Koji Igarashi: Chat of Ruin| accessmonthday = May 3| accessyear = 2007}}</ref> A few more details concerning the online gameplay were released a month later at Comic-Con 2006, but details were still unconfirmed.<ref>{{cite web| author = Kathleen Sanders| date = 2006-07-24| publisher = [[IGN]]| url = http://ds.ign.com/articles/720/720597p1.html| title = IGN: Comic-Con 2006: Castlevania Gets Co-Op| accessmonthday = May 3| accessyear = 2007}}</ref> At the 2006 Tokyo Game Show, Igarashi finally confirmed details about the WiFi modes and stated that Portrait of Ruin would have a Co-op time attack and an online shop mode. He also stated that because of Nintendo's solid infrastructure for the DS, he wanted to give the online components a try, and that it would be a test for online gameplay in future Castlevania titles.<ref>{{cite web| author = Nix| date = 2006-09-24| publisher = [[IGN]]| url = http://ds.ign.com/articles/734/734980p1.html| title = IGN: TGS 2006: At the End with Koji Igarashi| accessmonthday = May 3| accessyear = 2007}}</ref> Portrait of Ruin's development cycle took roughly the same amount of time as Dawn of Sorrow did. Koji Igarashi, the producer of Portrait of Ruin, did state however that the schedule became tight due to Nintendo Wi-Fi difficulties, considering it was their first online enabled game.
NCL first announced a new Castlevania for the DS on [[October 5]] [[2005]].<ref name="magicbox051005">{{cite web| url = http://web.archive.org/web/20051215001614/www.the-magicbox.com/game20051005.shtml| title=The Magic Box: International Videogame news| publisher=[http://www.the-magicbox.com/ The Magic Box]| date = 2005-10-05| accessdate=2007-01-29}}</ref> Details of the game were not released until [[April 21]] [[2006]], when Konami revealed the game's title and its World War II setting.<ref name="ign060421">{{cite web| url = http://ds.ign.com/articles/702/702670p1.html| title=Drac is Back| author = Daemon Hatfield| publisher=[[IGN]] | date=2006-04-21 | accessdate=2007-01-29}}</ref> On May 9, 2006, the official trailer was shown at Konami's official press conference.<ref>{{cite web| author = Brent Childers| date = 2006-05-09| publisher = IGN| url = http://ds.ign.com/articles/706/706455p1.html| title = IGN: E3 2006: Castlevania Portrait of Ruin Details| accessmonthday = May 3| accessyear = 2007}}</ref> The trailer showcased the smooth player switching and combinations of Jonathan and Charolette's abilities. In an interview with Koji Igarashi in June of 2006, it was revealed that it would try to utilize the touch screen better than in Dawn of Sorrow. He also mentioned that he was thinking of incorporating cooperative gameplay in an unlockable stage via WiFi.<ref>{{cite web| author = Bryan Vore| date = 2006-06-22| publisher = GameInformer| url = http://www.gameinformer.com/News/Story/200606/N06.0622.1901.28664.htm| title = Castlevania’s Koji Igarashi: Chat of Ruin| accessmonthday = May 3| accessyear = 2007}}</ref> A few more details concerning the online gameplay were released a month later at Comic-Con 2006, but details were still unconfirmed.<ref>{{cite web| author = Kathleen Sanders| date = 2006-07-24| publisher = [[IGN]]| url = http://ds.ign.com/articles/720/720597p1.html| title = IGN: Comic-Con 2006: Castlevania Gets Co-Op| accessmonthday = May 3| accessyear = 2007}}</ref> At the 2006 Tokyo Game Show, Igarashi finally confirmed details about the WiFi modes and stated that Portrait of Ruin would have a Co-op time attack and an online shop mode. He also stated that because of Nintendo's solid infrastructure for the DS, he wanted to give the online components a try, and that it would be a test for online gameplay in future Castlevania titles.<ref>{{cite web| author = Nix| date = 2006-09-24| publisher = [[IGN]]| url = http://ds.ign.com/articles/734/734980p1.html| title = IGN: TGS 2006: At the End with Koji Igarashi| accessmonthday = May 3| accessyear = 2007}}</ref> Portrait of Ruin's development cycle took roughly the same amount of time as Dawn of Sorrow did. Koji Igarashi, the producer of Portrait of Ruin, did state however that the schedule became tight due to Nintendo Wi-Fi difficulties, considering it was their first online enabled game.


==Reception==
==Reception==

Revision as of 16:33, 15 June 2007

Castlevania: Portrait of Ruin
Game cover
Developer(s)Konami
Publisher(s)Konami
Designer(s)Koji Igarashi (producer)
Michiru Yamane (composer)
Yuzo Koshiro (composer)
Platform(s)Nintendo DS
ReleaseJPN November 16, 2006
NA December 5, 2006
EU March 9, 2007[1]
AUS March 22, 2007[2]
Genre(s)Action-adventure game
Mode(s)Single player, multiplayer

Castlevania: Portrait of Ruin, known in Japan as Akumajō Dracula Gallery of Labyrinth (悪魔城ドラキュラ ギャラリー・オブ・ラビリンス, Akumajō Dorakyura Gyararī obu Rabirinsu), is an action-adventure game developed and published by Konami, and is the newest title in Konami's Castlevania series of video games. The game was released on November 16, 2006 in Japan, and in the US on December 5, 2006 for the Nintendo DS.[3] Portrait of Ruin is the first Castlevania to feature a cooperative multiplayer gameplay mode and the the first handheld Castlevania to have English voice-overs.

Gameplay

File:CPoR02.jpg
Jonathan and Charlotte attack in tandem in this pre-release shot.

Portrait of Ruin features a 2D side-scrolling style of gameplay. One of the main features to the gameplay is that players can switch freely between characters after the appropriate relic is obtained. This is similar to the "Julius mode" from Castlevania: Dawn of Sorrow. They can also combine their powers to use combo attacks known as a "Dual Crush".[4] Their combined abilities will be needed in certain parts of the castle for them to solve simple puzzles and progress through the story. For example, the player must have each person board two "motorcycles", alternate between them to dodge obstacles in order to have both motorcycles intact to crash through a wall.[5] Koji Igarashi stated that the two player gameplay was homage to Castlevania III: Dracula's Curse.[6]

Aside from Dracula's castle, Jonathan and Charlotte explore other environments such as Egyptian-like deserts and London-like towns via paintings which Brauner has dispersed throughout the castle.[5] Such paintings include; City of Haze, Nation of Fools, Forest of Doom, and 13th Street. During the adventure, the heroes encounter 155 different enemies, which are kept track in a viewable bestiary.[7] Many enemies from previous Castlevania titles make appearances either as standard monsters or bosses for the sections of the castle and paintings. As they progress, the duo learn new skills and acquire equipment and items which allow for further exploration of the game.[8]

Like previous Castlevania games, this game features alternate endings. Portrait of Ruin has two different endings, both with a slight variation. Even though both involve Jonathan and Charlotte preventing Dracula from being resurrected, only one actually involves the defeat of Brauner. At one point in the game, the player's actions will determine which ending will be obtained. The first ending is normally referred to as the "bad" ending[7] because the main objectives of the game's story are not completed. (To further drive the point home, the game will also display a "Game over" screen instead of the credits.) The second ending completes those objectives and in the process allows the player to explore more of Dracula's castle and gain access to more paintings. This ending is considered the canonical ending to the game and Castlevania series. Both endings can be varied depending on whether or not the player cured Vincent of his vampirism.[7] After characters finish the dialog and leave, Vincent will come from the opposite direction they went, and he will then give chase, asking to be purified if he wasn't earlier, or trying to catch up with them if he was cured.

Alternate Modes

Portrait of Ruin also features alternate modes of gameplay. There are four single player modes for the main story and a "Boss Rush" mode that can be played with either one or two players. Initially only one story mode is available and features the two new protagonists, Jonathan and Charlotte. After obtain the better of the two endings with Jonathan and Charlotte, the player will unlock another version of the main story mode and additional stages in the Boss Rush mode. Completing the game also give the player an option to increase the difficulty, add level caps on new games, and start a game with all previously obtained items and skills. If the player meets certain requirements in the game, two other versions of the main story mode are made available; "Richiter Mode" and "Old Axe Armor Mode". Aside from Health and Magic Power enhancements, items cannot be obtained nor used in any of the extra modes of the main game, because of the absence of Wind and Vincent.

In Sisters mode, the player controls Loretta and Stella Lecarde. This mode serves as a prologue to the storyline in Jonathan's Mode. The sisters enter the castle, against their father's wishes, in search of Eric, who has gone missing. Upon reaching Brauner's portrait, they find their father badly wounded, and Brauner ambushes them and turns them into vampires, setting up the events in Jonathan mode. They have different controls compared to the normal gameplay in that attacks are controlled completely with the stylus. Loretta is able to fire an ice spell which is aimed with the player's stylus, and Stella is able to damage enemies and objects that the player passes the stylus over. Instead of reaching Dracula, the game ends when Brauner is reached.

Richiter mode allows the player to control Richter Belmont and Maria Renard, with similar mechanics to Jonathan and Charlotte. This controls differ in that the Select button is used to cycle through their subweapons, and they begin with all of their mobility upgrades, which allows the player to explore the castle freely from the beginning. 'Richter' is also misspelled as Richiter within dialogue boxes in the main game. This is the first time Maria has been a playable character in an American and European release, though she has been playable before in two Japanese exclusives, Dracula X: Rondo of Blood and the Saturn version of Symphony of the Night.

In Old Axe Armor mode, the player controls the Old Axe Armor enemy. Because there is only one character, the player is unable to switch characters as in the other modes. The character also lacks any magic spells and has only two sub-weapons.

Boss Rush Mode is separate from the main game and is a time attack mode. There are three separate stages to chose from, though initially only one is available. The other two become available after obtaining the true ending of the game.[7] Each stage is a series of rooms that the player traverses from left to right. Within each room is a boss or collection of monsters from the game. Depending on how quickly a player completes each stage, they will be rewarded with special items which can be added to the inventory of the normal game. This mode also features a wireless, cooperative two player option.

Nintendo Wi-Fi

Portrait of Ruin is the first game in the Castlevania franchise with co-op multiplayer,[5] however, this is the second multiplayer Castlevania game; Dawn of Sorrow, also for the DS, was the first to have a multiplayer mode. Players can interact via either the Co-op mode or through a Shop mode. Both of which can connect either through local wireless or Nintendo Wi-Fi.[4] The online cooperative mode allows two players to complete Boss Rushes together. The character used in this mode can be chosen at the beginning and is selected from a list of characters that is unlocked through the standard gameplay. The co-op mode is initially limited to one boss-run challenge, but after a file is beaten, two more challenges become available. The online Shop mode allows players to sell their items to other player. When another player buys the item, the selling player gains the money, but doesn't lose the item.

Plot and Setting

Portrait of Ruin gives the player control of two different characters: vampire hunter Jonathan Morris and a young witch named Charlotte Aulin. Jonathan and Charlotte were childhood friends, both descended from legendary clans devoted to the protection of humankind against the forces of evil. Jonathan Morris is the son of Castlevania: Bloodlines hero, John Morris, and thusly the grandson of Quincey Morris. Since the events of Castlevania: Symphony of the Night in 1797, the Morrises have inherited the legendary "Vampire Killer" whip from the Belmont family. Their lineage is not of direct Belmont blood, so they are unable to use the power of the whip conventionally. The last of the Belmonts to have possessed the "Vampire Killer" before it was relinquished to the Morris clan was Richter Belmont. Charlotte Aulin, the second main playable character, is descended distantly from the Belnades clan, a bloodline known for their magical powers.

Taking place during the pinnacle of World War II in Europe in the year 1944,[4] the two heroes must work together to foil a plot devised by the vampire artist Brauner and his two daughters, Stella and Loretta. The malevolent powers invoked by the chaos and devastation on the part of the world and humankind convene to summon Dracula's castle once more from the abyss. Brauner's objective is to end humankind using the power of magical portraits to draw power from the castle itself.[9] Stella and Loretta share his conviction by the will of the souls of the innumerable soldiers killed in battle during the war, though he prefers that they not get involved.[5]

Characters

File:Castlevania-Portrait of Ruin Characters.jpg
Castlevania: Portrait of Ruin characters (from left to right): Jonathan Morris, Loretta, Stella, and Charlotte Aulin

Portrait of Ruin introduces new characters to the Castlevania series. The main protagonists are Jonathan Morris and Charlotte Aulin. Jonathan Morris is the current wielder of the legendary whip, "Vampire Killer", which was passed down to him by his father, John Morris. He is an energetic young man who likes things plain and simple. Since he's not a direct descendant of the Belmont clan, he is unable to unlock the Vampire Killer's full power without the assistance of a member of the Lecarde family. Charlotte Aulin is a mage and descendant of the Belnades/Fernandez clan. She's intelligent and relies heavily on her booksmarts, often explaining the majority of the castle's phenomena.

Assisting the two main characters are a priest name Vincent Dorin and a ghost that introduces himself as "Wind" when Jonathan and Charlotte first meet him. Vincent acts as a merchant to the two characters and sells weapons, potions and skills. Wind provides Jonathan and Charlotte new skills and equipment that once belonged to him if they perform certain tasks in the game called quests.[4] Wind was able to retain his consciousness after having been killed in Dracula's castle by using magic. It is eventually revealed that his true identity is Eric Lecarde, the very man who once fought alongside Jonathan's father to slay Dracula in Castlevania: Bloodlines, and that Eric, not Brauner, is Stella and Loretta's true father.

Portrait of Ruin features the same antagonists as many other previous Castlevania titles and introduces three new ones. The main villain is Dracula and serves as the game's final boss. He fights the player twice, first alongside Death, and then as "True Dracula" in the form of a demon with tan skin and very wide wings, after absorbing Death's power. Despite his previous incarnations in the timeline, such as Symphony of the Night, where he appeared more like his incarnation in Bram Stoker's Dracula, Dracula has short, black hair and no facial hair. This resembles Bela Lugosi's model of Dracula which was used in early Castlevania games. Death also makes an appearance in this game and is searching for its master, Dracula. The player fights Death twice in the game - once in the Tower of Death, and once alongside Dracula in the game's last battle.

The new antagonists are three vampires that have taken control of Dracula's castle. Leading them is Brauner, an elderly vampire with a resemblance to Count Orlok. Brauner recreated Dracula's Castle using the souls of the dead from World War II in order to destroy humanity. He disdains humanity because his two real daughters were killed 30 years ago, during World War I. Brauner is able to construct paintings that contain pocket dimensions in order to harness the castle's power for his own purposes. Brauner is joined by two twin vampire sisters, Stella and Loretta. Stella is the more dominant and emotional of the two. She specializes in physical attacks, primarily sword strikes and energy waves. Loretta is more composed and calmer than Stella. Being more passive, she generally follows what her older sister or her father directs her to do. She uses ice-based magic attacks. As vampires, they look down upon humans much like Brauner. Though the two are vampires, they were actually Eric LeCarde's daughters. But after they were turned into vampires by Brauner, they think that Brauner is their father. During the battle with the twins, the sisters are cured of their vampirism by Charlotte's Sanctuary spell. This allows them to regain their sanity, and they subsequently offer to perform a ritual that allows Jonathan to utilize Vampire Killer's full power.[10]

Story

Prior to the start of the game, the two sisters, Stella and Loretta travel to Dracula's castle in search of their father, Eric LeCarde. After traversing through the castle, the two arrive at Brauner's lair where they find their father defeated. Seeing the two sisters, Brauner grabs them and turns them into vampires.[11] At the beginning of the game, Jonathan and Charlotte encounter Vincent at the gates of the castle, who serves as a merchant (he claims that he is selling them items to raise money for the church). Upon entering the castle, Jonathan and Charlotte encounter an enigmatic blue figure which they first identify as hostile. After the figure transforms into a humanoid male, the figure explains that he was killed a short time ago and had cast a magical barrier to keep himself conscious while still within the confines of the castle.[12] Johnathon and Charlotte attempt several times to get a name from the ex-human, but he simply says that he should be called "Wind". Wind was in originally in the castle to witness and celebrate the vanquishing of the castle's lord, or to provide assistance to those who were willing to vanquish him, claiming that he can grant items and techniques to people of his choosing--items and techniques he had once possessed in life.

Audio

Portrait of Ruin featured English voice-overs for portions of the game. The original Japanese dialog was also included as an easter egg. The music continues in the tradition of recent Castlevanias by Michiru Yamane, with additional songs by Yuzo Koshiro. The style of the music tracks ranged from "hauntingly morose to almost jovially up-tempo".[13] The audio tracks are also accessible via a "Sound Mode" that is unlocked by defeating Dracula. The music for the Whip's Memory boss battle, Bloodlines Bequeathed, is a melded and remixed version of Opposing Bloodlines and Strange Bloodline; the former being Richter Belmont's original theme music from the first stage of both Rondo of Blood and Dracula X, and the latter its first remix, for the battle with Richter in Symphony of the Night.

Development

NCL first announced a new Castlevania for the DS on October 5 2005.[14] Details of the game were not released until April 21 2006, when Konami revealed the game's title and its World War II setting.[15] On May 9, 2006, the official trailer was shown at Konami's official press conference.[16] The trailer showcased the smooth player switching and combinations of Jonathan and Charolette's abilities. In an interview with Koji Igarashi in June of 2006, it was revealed that it would try to utilize the touch screen better than in Dawn of Sorrow. He also mentioned that he was thinking of incorporating cooperative gameplay in an unlockable stage via WiFi.[17] A few more details concerning the online gameplay were released a month later at Comic-Con 2006, but details were still unconfirmed.[18] At the 2006 Tokyo Game Show, Igarashi finally confirmed details about the WiFi modes and stated that Portrait of Ruin would have a Co-op time attack and an online shop mode. He also stated that because of Nintendo's solid infrastructure for the DS, he wanted to give the online components a try, and that it would be a test for online gameplay in future Castlevania titles.[19] Portrait of Ruin's development cycle took roughly the same amount of time as Dawn of Sorrow did. Koji Igarashi, the producer of Portrait of Ruin, did state however that the schedule became tight due to Nintendo Wi-Fi difficulties, considering it was their first online enabled game.

Reception

Most reviews have been positive. GamePro magazine noted that it "not only reaffirms the series' greatness, but is easily one of the best handheld games released this year." It received a 4.5 out of 5 in all categories.[20] GameSpot rated it an 8.3 and its users a 9.0.[21] Game Informer mentioned that the two character play was "done before, but Portrait of Ruin's system is particularly smooth in execution.", and gave it a 9 out of 10.[22][23] They even awarded it "Handheld Game of the Month" for January 2007.[23] In IGN's Best of 2006, Portrait of Ruin was the winner for "Best Original Score"[13] and the runner-up for "Best Adventure Game".[24] Nintendo Power gave it a 9.0 out of 10, the same score as its predecessor, Dawn of Sorrow, and said that while it didn't improve much on Dawn of Sorrow ; Sorrow didn't need to be improved much. It holds an 85% overall rating on Game Rankings[25].

Pre-order bonus

File:Cporpreorder2.jpg
Castlevania 20th Anniversary Pre-order Bundle

In celebration of their 20th anniversary of the series, anyone that pre-ordered Portrait of Ruin before release at any popular game outlet, received for free the 20th Anniversary Pre-Order Bundle along with their purchase of the game.[26] The pre-order bonus included:

  • A cardboard sleeve with a plastic Seal of the Castlevania logo in which the rest of the bonuses could be kept.
  • A soundtrack CD containing some songs regarded as some of the best music from the Castlevania series
  • A Timeline poster covering many of the significant characters and events of Castlevania history
  • A 48-page art book containing artwork from the entire series.
  • A clear/white game case designed to hold both Castlevania: Dawn of Sorrow and Castlevania: Portrait of Ruin featuring the Castlevania 20th Anniversary logo
  • An extend-able stylus featuring the Castlevania 20th Anniversary logo

References

  1. ^ "Castlevania: Portrait of Ruin for DS". ToTheGame. 2006-09-11. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ "Castlevania: Portrait of Ruin for DS". GameSpot. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  3. ^ Morcos, Antoine (2006-04-21). "Un nouveau Castlevania sur Nintendo DS" (in French). Jeux France. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  4. ^ a b c d Konami (2006). Castlevania: Portrait of Ruin Instruction Booklet. Konami.
  5. ^ a b c d Nintendo Power. Issue #204, June 2006. Pages 31-33.
  6. ^ Castlevania 20th Anniversary Deluxe Art Collection. December 2006. Page 1
  7. ^ a b c d Deats, Adam (2006). Castlevania: Portrait of Ruin Official Strategy Guide. BradyGames Publishing. ISBN 0-7440-0889-1. {{cite book}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  8. ^ "Castlevania returns to the Nintendo DS with Portrait of Ruin". Konami. 2006-04-21. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  9. ^ "Konami E3 2006 Special Site - Castlevania: Portrait of Ruin" (in Japanese). Konami. 2006-05-10. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  10. ^ Jonathan: The vampire's control seems to be fading. It's a success! / Charlotte: Well, of course. "No problem", as you would say. / Loretta: We... What have we been doing? / Stella: ... The heir to the Vampire Killer. Jonathan Morris, correct? I apologize for all that we have put you through. / Jonathan: Huh? Oh sure. N-No problem. / Stella: And Miss Charlotte, thank you so much for setting us free. / ... / Stella: One more thing. It's about the Vampire Killer. / Loretta: We can perform a ritual to unlock the power of the whip. Konami Digital Entertainment Co., Limited (2006-12-05). Castlevania: Portrait of Ruin (Nintendo DS). Konami Digital Entertainment Co., Limited.
  11. ^ Loretta: Father! / Eric: S-Stay back! / Stella: But you're hurt so badly! / Eric: !! Brauner! / ... / Brauner: Have no fear. I shall grant you a world of peace, my beloved daughters... Konami Digital Entertainment Co., Limited (2006-12-05). Castlevania: Portrait of Ruin (Nintendo DS). Konami Digital Entertainment Co., Limited.
  12. ^ Jonathan: !! Something's here?! / Charlotte: It's not human. / Jonathan: A Monster?! / Charlotte: No, wait! I sense no evil from him. / ... / Charlotte: I find it very odd to find a ghost not controlled by Dracula's castle. / Wind: A smart girl, compared to this foolish boy. Just before I died, I cast a magic barrier on myself, binding my soul to this place. I'm free from the castle's control, but I'm trapped here. Konami Digital Entertainment Co., Limited (2006-12-05). Castlevania: Portrait of Ruin (Nintendo DS). Konami Digital Entertainment Co., Limited.
  13. ^ a b IGN Staff. "IGN Presents the Best of 2006". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  14. ^ "The Magic Box: International Videogame news". The Magic Box. 2005-10-05. Retrieved 2007-01-29. {{cite web}}: External link in |publisher= (help)
  15. ^ Daemon Hatfield (2006-04-21). "Drac is Back". IGN. Retrieved 2007-01-29.
  16. ^ Brent Childers (2006-05-09). "IGN: E3 2006: Castlevania Portrait of Ruin Details". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  17. ^ Bryan Vore (2006-06-22). "Castlevania's Koji Igarashi: Chat of Ruin". GameInformer. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  18. ^ Kathleen Sanders (2006-07-24). "IGN: Comic-Con 2006: Castlevania Gets Co-Op". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  19. ^ Nix (2006-09-24). "IGN: TGS 2006: At the End with Koji Igarashi". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  20. ^ "Review: Castlevania: Portrait of Ruin". GamePro. 2006-12-05. Retrieved 2006-12-06.
  21. ^ GameSpot. "Castlevania: Portrait of Ruin for DS". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  22. ^ Adam Biessener. "Castlevania: Portrait of Ruin review". Game Informer. Retrieved 2006-12-06.
  23. ^ a b Game Informer, Issue #165, January 2007. Pages 88 & 114 Cite error: The named reference "GI#165" was defined multiple times with different content (see the help page).
  24. ^ IGN Staff. "IGN Presents the Best of 2006". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  25. ^ "Castlevania: Portrait of Ruin - DS Reviews". Game Rankings. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  26. ^ Brendan Sinclair (2006-10-23). "Konami boxes DS Castlevania". GameSpot. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)