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Players attempting to upload their scores to the official ''Guitar Hero'' website have also experienced difficulties. According to Neversoft, "the launch of ''Guitar Hero III'' has produced heavy amounts of traffic to the website, and this traffic has caused a number of users to have problems with linking their accounts and uploading scores. We are well aware of these issues, and we our working as fast as we can to fix both problems." <ref>http://www.guitarhero.com/forums/6599/forum_topics/1691</ref>
Players attempting to upload their scores to the official ''Guitar Hero'' website have also experienced difficulties. According to Neversoft, "the launch of ''Guitar Hero III'' has produced heavy amounts of traffic to the website, and this traffic has caused a number of users to have problems with linking their accounts and uploading scores. We are well aware of these issues, and we our working as fast as we can to fix both problems." <ref>http://www.guitarhero.com/forums/6599/forum_topics/1691</ref>
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==In-Game Goofs==
*On Co-op Mode, if Johnny Napalm plays bass on [[Welcome to the Jungle]], during the song he just stands around and fixes his hair. He does not physically play the bass part.



==References==
==References==

Revision as of 19:47, 22 November 2007

Guitar Hero III: Legends of Rock
Cover for Guitar Hero III: Legends of Rock, with Slash shown in the center, along with fictional guitarists Judy Nails on the left and Lars Ümlaüt on the right
Developer(s)Neversoft
Aspyr Media (PC & Mac)
Vicarious Visions (Wii)
Budcat Creations (PS2)
Publisher(s)Activision
Platform(s)Xbox 360, PlayStation 2, PlayStation 3, Wii, PC, Mac
ReleaseConsole Versions:
United States October 28, 2007
Australia November 7, 2007
European Union November 23, 2007
PC:
United States November 12, 2007
European Union November 30, 2007
Mac:
United States TBA
European Union TBA
Genre(s)Music
Mode(s)Single player, multiplayer

Guitar Hero III: Legends of Rock is a music video game and the third full installment in the Guitar Hero series (the fourth title overall). The game is published by Activision and RedOctane, with Neversoft as the developer for the PlayStation 2, PlayStation 3, Xbox 360, and Wii consoles, and Aspyr Media as the developer for the PC and Macintosh computers. Due to the acquisition of RedOctane by Activision, Harmonix Music Systems is no longer involved in developing titles in the Guitar Hero series (instead, the company is currently developing the competing game Rock Band).

As with the previous Guitar Hero games, the player uses a guitar-shaped controller to simulate the playing of varying genres of music by playing notes as they scroll in-time with the music. Gameplay from the previous installments of the series has remained mainly intact, except for the addition of a new cooperative mode. The game features over 60 total songs, many of which, in contrast to previous games, are master tracks. Guitar Hero III: Legends of Rock is available both individually and in bundles packaged with wireless controllers. Previous Guitar Hero controllers are compatible with this title. Guitar Hero III: Legends of Rock is the first game in the series to feature online play, in addition to existing game modes.

Furthermore, the game includes Slash (of Guns N' Roses/Velvet Revolver), Tom Morello (of Rage Against the Machine/Audioslave), and Bret Michaels (Poison) as in-game characters.

Development history

In May 2006, RedOctane, the publisher of Guitar Hero, Guitar Hero II and Guitar Hero Encore: Rocks the 80s, was purchased by Activision.[1] Several months later, in September 2006, MTV purchased Harmonix Music Systems, the developer behind the earlier titles.[2] As a result of both purchases, Guitar Hero III: Legends of Rock was instead published by Activision, with development responsibilities shifting from Harmonix to Neversoft Entertainment.[3] Neversoft president Joel Jewett noted that his company was asked to perform the development work based on a humorous conversation that Jewett had with RedOctane's founders Kai and Charles Huang at the 2006 E3 Convention, describing how Guitar Hero helped to reduce the stress in the Neversoft offices during their development of Tony Hawk's Project 8; months later, Jewett was contacted by the Huangs, requesting them to work on Guitar Hero III: Legends of Rock.[4]

Activision initially stated that the game was planned for release in the fiscal year of 2008, which stretches from March 2007 to March 2008.[5] On April 9 2007, RedOctane clarified this by unofficially stating on their website that "Guitar Hero 3 for the PlayStation 2, PlayStation 3, Xbox 360 and Wii are currently scheduled for release in the United States in Fall of 2007."[6][7] On April 16, 2007, RedOctane founder Kai Huang revealed that all versions of the game will feature wireless controllers as well as online multiplayer and downloadable content.[8]

Guitar Hero III: Legends of Rock was officially announced by Activision and RedOctane on May 23 2007 for the PlayStation 2, PlayStation 3, Wii and Xbox 360. The fall 2007 release date was reconfirmed. New wireless controllers shaped like a Gibson Les Paul (PlayStation 3, Wii, Xbox 360) and Kramer (PlayStation 2) models were also confirmed, along with removable faceplates that will allow players to personalize their guitar. Activision also avoided all mention of the title "Guitar Hero III," instead referring to the game as "the next Guitar Hero."[9] Also promised by Dusty Welch, head of publishing at RedOctane, are "new online and multi-player game play modes," and that "many of the top bands and songs we've tried to get in the past are now on board, and we've definitely got some giant aces in the hole to say the least."[10] The online play feature will also extend to the Wii version, as announced by Nintendo at the 2007 E3 conference.[11] A week later, IGN revealed the wireless Les Paul controller, which will feature a removable neck for travel purposes. Additionally, new gameplay videos and screenshots were revealed.[12][13][14][15]

Guitar Hero III: Legends of Rock introduced three new characters modeled after real-life life musicians. Slash is one of the "bosses" and an unlockable playable character in the game. Slash did motion capture with RedOctane to record his movements for the game, and by beating him in a one-on-one competition (playing an original composition of his),[16] he will be unlocked as a playable character. Beating him in this challenge will result in the player and Slash playing the master track of "Welcome to the Jungle" as an encore song.[17] Similarly, Tom Morello is also a boss and unlockable character within the game. Bret Michaels appears as non-playable vocalist for certain songs, providing his voice for these master tracks.

A demo of Guitar Hero III: Legends of Rock appeared in Tony Hawk's Proving Ground for the Xbox 360, as well as being available as both a Xbox Live Marketplace download[18] and an ISO image that could be created through a PC to use on the Xbox 360.[19] The demo features five songs ("Lay Down," "Rock You Like a Hurricane," "Even Flow," "Hit Me with Your Best Shot," and "The Metal") played within the Desert Rock Tour venue.[20].

On September 11, 2007, Aspyr Media and Activision announced that Guitar Hero III: Legends of Rock will also be developed for both the PC and Macintosh platforms.[21] The PC and Mac versions of the game are expected to ship bundled together on November 12, [22] slightly after the release of the console versions, and will include the same USB-based Gibson X-Plorer Guitar included with the Xbox 360 version of Guitar Hero II. However, Windows users with the Xbox 360 Wireless Gaming Receiver for Windows will be able to use the Xbox wireless guitar as well, though this is not supported by Aspyr Media.[23]

Gameplay

The Guitar Hero III: Legends of Rock gameplay remains unchanged from previous titles in the series; the player must hit notes as they scroll towards the bottom of the screen in time with music in order to maintain their performance and to score points. Hitting notes using the guitar controller requires strumming the strum bar while holding down the correct fret button(s). Playing with the standard controller only requires the correct button to be pressed. Notes can be sustained (in which the fret button(s) must remain held until the note is complete) and can also be a chord (2 or 3 notes played together). The game also simulates hammer-ons and pull-offs for sections with a rapid series of notes. Missing a note will cause a performance meter to drop; if this meter drops too low, the player will fail the song. A string of 10 consecutive correct notes earns a multiplier to increase the player's score (up until four times), and special sections, marked by starred notes, can be used to build Star Power; when released (by tilting the guitar controller up vertically or hitting a button on a standard controller), the player's multiplier is doubled, and there is less of a penalty for missing notes. As with the previous games in the series, Guitar Hero III contains four difficulty levels: Easy (which uses three of the fret buttons); Medium (which makes use of four of the fret buttons); Hard (which utilizes all five fret buttons); and Expert (which adds no new fret buttons, but increases the number of notes and the general difficulty).

Career Mode

As with previous Guitar Hero games, a player will progress through multiple tiers of songs, unlocking new songs along the way. The single player career mode in Guitar Hero III: Legends of Rock features 8 tiers with 42 songs total. The player is required to complete a number of songs in each tier, the number depending on the difficulty level, and then is offered an encore performance with one additional song. After a tier is complete, a new tier is introduced. New in Guitar Hero III: Legends of Rock are career mode boss battles; at three points during the career mode, the player is required to compete against a boss character: Tom Morello, Slash, and Lou the Devil, in order to progress; however, after three attempts, the player is given the option to skip the battle if they so choose[citation needed]. Each successfully completed song earns in-game money that the player can use at the game's store to unlock new characters, outfits, guitars and finishes, bonus songs, and videos. Additionally, beating a song in career mode unlocks it for play in all other game modes.

Guitar Hero III: Legends of Rock is the first game in the series to feature a storyline for the Career mode, portrayed through animated cartoon scenes in between venues. The band starts out as a neighborhood sensation, before hooking up with a record producer named Lou at one of their shows. After a successful music video hits the web, the band travels to England, and then performs at an island jail (despite Lou encouraging them to 'sell out'), which ends up boosting the band's popularity. As a result, they are invited to headline the Desert Rock Tour festival. After a botched performance in Japan (thanks to Lou) they attempt to break free of their contract with Lou, who then reveals himself to be the Devil and the contract as ownership of their souls. The band is dragged down to Lou's "Inferno", where the final showdown comes. In this final showdown, the player must defeat Lou in a boss battle to earn back the band's souls, and the title of "Guitar Legend".

Co-op Career Mode

Two players using the same console can participate in Co-op Career Mode, which is arranged similarly to the single player Career mode, with one player on lead guitar and the other on bass or rhythm guitar. There are only 6 tiers of songs, with each encore song being unique to the co-op mode. There are no boss battles in this mode. Co-op Career mode cannot be performed through networked players[citation needed].

The co-op storyline portrays the vocalist and drummer looking for a guitarist and bassist. After their first performance, the drummer has the idea of making a video to make a name for the band. The video skyrockets the band's popularity, earning them a gig in Japan, but differences between the core members put the band on a three-month hiatus. In the band's comeback performance, the pyrotechnics start a fire in the neighborhood, and the members are sent to jail, where Lou bails them out as long as they perform for the inmates. As soon as the band leaves prison, though, they are sent to Lou's "Inferno", where they must find their way out by playing a live show.

Battle Mode

A screenshot demonstrating Battle Mode and Slash as a playable character.

Guitar Hero III: Legends of Rock introduced Battle Mode, a competitive mode between two players either locally or over network play.[24] The mode puts a twist on the Pro Face-off mode introduced in Guitar Hero II. Two players face each other, trying to complete a song while successfully playing "Battle Power" (which replace Star Power) sequences to earn attacks that can be used against their opponents. Players will be able to store three attacks at a time and can activate these temporary effects by tilting their guitars upward. If neither player fails the song, they will face each other in a Sudden Death segment.

The attacks include:

  • Broken string: One fret button on the opponent's guitar will not work until it is fixed by rapidly tapping the button.
  • Difficulty up: The opponent will play the song on an increased difficulty for a short duration of time (except for expert difficulty).
  • Amp overload: The fret board will shake and cause the notes to blink, making the scrolling notes difficult to read.
  • Whammy bar: The opponent will have to use the whammy bar repeatedly before he/she can play notes again.
  • Steal power: This will steal the opponent's power-up (this will be lost if used when the opponent has no power-up).
  • Double notes: The opponent will have to play any single note as a two-button chord, and any two-button chord as a three-button chord for a short amount of time.
  • Lefty/Righty flip: The fret board will be mirrored, requiring the attacked player to change his or her handedness.
  • Death Drain: After the players go into Sudden Death mode, the song just completed is restarted. All Battle Powers appearing on the fret board turn into unstoppable Death Drain attacks (any saved Battle Powers will carry over into the Sudden Death mode and will not be converted to Death Drain attacks.[citation needed]) When Death Drain is unleashed upon the opponent, a figure resembling a winged Grim Reaper will appear and have a constant negative influence on his or her opponent's rock meter. Every mistake the player makes will add to their rock meter drain. When the Rock Meter reaches the bottom of the red range, the Grim Reaper image will block the player's view of the fretboard, causing the player to fail the song and lose that battle.

Wii exclusive features

The Wii version of the game has several exclusive features, since a Wii Remote must be inserted into the guitar controller. The game utilizes the Wii Remote's wireless capabilities and accelerometer, as well as making use of the rumble feature and the internal speaker[25]: The internal speaker on the Wii Remote is used to emit an effect when incorrect notes are hit; and the Wii Remote's rumble feature is utilized when Star Power mode is activated. While the Wii version has online play utilizing game-specific friend codes, downloadable content was not available at launch, although it may be available in the future.[26] The Wii version also uses slightly different graphics and sounds than the Xbox 360 and PlayStation 3 versions, such as a different typeset, loading screen, and "screw up sounds" more akin to Guitar Hero I and II.

Character cast

File:Gh3 bret.jpg
Bret Michaels' in-game character will sing vocals while the player performs certain songs.

Neversoft lead developer Alan Flores revealed that Guitar Hero III: Legends of Rock has a cast of thirteen characters.[27] Characters returning from previous titles are Johnny Napalm, Judy Nails, Axel Steel, Izzy Sparks, Casey Lynch, Lars Ümlaüt, and Xavier Stone. Midori is an original playable character that can be selected; additionally, each system has two additional playable characters that can be unlocked: the Wii and PlayStation 2 versions include the characters of Metalhead and Elroy Budvis, while the 360 and PlayStation 3 versions include The God of Rock and The Grim Ripper.

In addition, the player can unlock the three boss characters: Tom Morello,[28] Slash,[29] and Lou the Devil,[30] once they have completed their respective boss battles in career mode. While Bret Michaels appears in the game and sings specific songs, he is not a playable character in the game.[31] Michaels is only included in the PlayStation 3 and Xbox 360 versions of the game. However, his motion-captured movements are all done for the in-game fictional singer for all versions, including the Wii and PlayStation 2 versions.

Venues

Guitar Hero III: Legends of Rock contains 8 venues, which set up the storyline through their increasing size and complexity. The venues are:

  • Backyard Bash - a suburban barbecue party-styled venue.
  • Mitch's Moose Lounge - a strip bar-like venue.
  • Video Shoot - a venue where a video of your band playing is being recorded. The background consists of a cenographic truck in front of chroma-key screens where scenes of road landscapes zoom by.
  • Ye Olde Royal Odeon - An original theater-like venue, complete with a medieval theme, located in London, United Kingdom.
  • Shanker's Island - a gloomy, prison-like venue, derived from the slang word for the sharp, jail inmate-favored weapon. The island itself is reminiscent of real-life Alcatraz.
  • Desert Rock Tour - a large rock concert venue, held at night in a Death Valley-like desert canyon, apparently referencing the Burning Man Festival (though the figure on the stage is made out of neon lights).
  • Kaiju Megadome - a large arena venue located in Japan, complete with commercial posters, paper lanterns hanging from the ceiling, and a volcano in the background. Possibly a reference to the Nippon Budokan Hall.
  • Lou's Inferno - a Hell-like venue, whose name may be a homage to the first canticle of the famous Christian poem The Divine Comedy.

Soundtrack

Guitar Hero III: Legends of Rock features 71 playable songs - 46 of which are "main setlist" songs, while the remaining 25 are "bonus tracks." In total, 51 of the game's songs are master recordings (the highest total of any Guitar Hero release). In addition, the career mode includes three guitar battles: one each against Slash, Tom Morello, and Lou (The Devil). Slash and Morello both wrote and recorded original battle music for the game.

The soundtrack features such songs as The Rolling Stones' "Paint It, Black", The Smashing Pumpkins' "Cherub Rock", Beastie Boys' "Sabotage", Tenacious D's "The Metal", Weezer's "My Name is Jonas", Muse's "Knights of Cydonia", Kiss' "Rock and Roll All Nite", Alice Cooper's "School's Out", Foghat's "Slow Ride", Metallica's "One", and Heart's "Barracuda."[32] It also features re-recordings of the Sex Pistols' "Anarchy in the U.K." and Living Colour's "Cult of Personality" specifically for Guitar Hero III, as the original master tracks could not be found.[33]

In contrast to the previous games, a number of Guitar Hero III's main setlist songs are master tracks. Also, this game is the first in the series to feature a bonus track ("She Bangs the Drums") that is not an original recording.

Xbox 360 players that purchase the compact disc soundtrack (which contains select tracks from the game) will have access to a code that can be redeemed for 3 exclusive playable tracks on Xbox Live Marketplace.[34]

Guitar Hero III: Legends of Rock also supports future downloadable tracks. On November 8, 2007, two song packs including songs from the Foo Fighters and Velvet Revolver were released on the PlayStation Store for the PlayStation 3 at $6.25 each[35] and on Xbox Live Marketplace for the Xbox 360 at 500 Microsoft Points each[36]. In addition to the downloadable song packs, a video preview of both song packs was also made available to download for free on Xbox Live Marketplace for Xbox 360 users.[36][37] On November 15, 2007, the "Boss Battle Track Pack" was made available as a free download on Xbox Live Marketplace for the Xbox 360. It includes the guitar battle songs such as the original composition by Slash, the original composition by Tom Morello, and the hard rock/metal cover version of "The Devil Went Down to Georgia" by Steve Ouimette. The songs from the pack are playable in Career mode, Quick Play, Practice, and online via Xbox Live.[38][39] In addition to being available on the Xbox 360, Activision has announced that the same boss battle song pack will also be made available for free on the PlayStation Network for the PlayStation 3 version of the game in late November 2007.[40][41] On November 22, 2007, the Halo Theme MJOLNIR Mix by Martin O'Donnell and Michael Salvatori with guitars by Steve Vai was made avaiable for download on Xbox Live Marketplace. The track is based on the Halo universe created by Bungie Studios.[42]

Reception

Publication Score
Electronic Gaming Monthly 25.5 of 30
Game Informer 8.75 of 10
GameDaily 8 of 10
GameSpy (360, Wii, PS3) 4.5 of 5
GameSpy (PS2) 4 of 5
Hardcore Gamer 3.75 of 5
IGN (360 and PS3) 8.9 of 10
IGN (Wii) 8.6 of 10
IGN (PS2) 8.0 of 10
GameSpot (360, PS3, Wii) 8 of 10
GameSpot (PS2) 7.5 of 10
GameSpot (PC) 7.0 of 10
Nintendo Power 9 of 10
PlayStation: The Official Magazine 9 of 10
Official Xbox Magazine 8 of 10
Play 9 of 10

On average, Guitar Hero III: Legends of Rock received strong review scores, although it generally scored lower than its predecessors.[43]

In the October issue of Game Informer, the magazine gave a full review of Guitar Hero III: Legends of Rock a month before the game's release. It rated the game a 8.75/10, with a 9.0/10 as a second opinion,[44] while Official Xbox Magazine awarded it an 8/10. The game was praised for its graphics and fun, addictive gameplay that was the staple of the Guitar Hero series. IGN.com also scored the Xbox 360 and PlayStation 3 versions an 8.9/10, while GameSpot gave the game a 8/10 score. In addition, the Gibson Les Paul controller included with bundled version of the game received particular praise; GameSpy, in a five page review of all four console versions, praised, "GH3's new Les Paul model kicks ass in every way imaginable. It's wireless, the shape feels more comfortable, and the fret buttons and strum bar are as smooth as butter." The same review also called the Wii guitar the best of the guitar peripherals, praising the vibration option.[45] Most critics have also praised the soundtrack for its song selection and quantity of master tracks.

The game has also been subject to criticisms. For example, IGN's review of the Xbox 360 and PlayStation 3 versions noted, "…there's not really a whole lot new here. We understand that this was Neversoft's first take at the franchise, but it's a pretty safe effort as the basic formula remains exactly the same." The review also criticized the lack of customizable rockers.[46] IGN's review of the Wii version noted the game's presentation and art direction feeling "forced" and, as a result, less visually appealing than previous installments[47]. GameDaily stated, "While playing through the songs—one question stayed at the forefront of our minds—what's up with the white boy soundtrack? We would have liked to see more from legends like Jimi Hendrix and Prince in the mix."[48] However, the game does include new recordings by Living Colour (whose members are all African-American), Tom Morello (whose father is Kenyan), Slash (who is half black), as well as "Black Magic Woman" performed in the style of Mexican-born Carlos Santana. GameSpy criticized some of the tweaks, stating, "the Star Power phrases tend to be so long, if you have enough skill to get them you can beat the song anyway" ... "the sequences are a little too much of a trial-by-fire compared to past Guitar Hero games. From the first tier, Medium simply feels like Hard-minus-the-orange-button."[45] GameSpot criticized the "heavy dose of in-game advertising" in its reviews.[49] GameSpy stated that the PlayStation 2 version got "the short end of the stick" due to a lack of online play.[50] Official Xbox Magazine has also criticized the game for being, "...too competitive and not in the spirit of the previous two installments."

Tom Dickson, the founder of Blendtec and host of the infamous Will It Blend? videos has released a new video based on this game. He did not blend the game disc but blend the detachable neck of the Gibson X-Plorer after smashing the body. He released the video as a response for "Not having the Beach Boys", which he is a big fan of and thought one of their songs would make it to the game.

Activision has called Guitar Hero III: Legends of Rock its "largest product launch ever," selling over USD $100 million in the first week after release in North America alone.[51] As such, Activision reported concerns of being unable to meet the demand for the game for 2007 holiday season.[52]

Technical problems

1UP reported that none of the versions allow you to play offline Co-Op mode which was included in Guitar Hero II, however, the Xbox 360 version does include offline Co-Op mode via a patch. No further information is given for the Wii, PlayStation 2, and PlayStation 3 so far.[53]

GameSpy noted some technical issues with the PlayStation 3 version, noting controller issues ("...[the included USB dongle] functions on 2.4 GHz wireless, rather than the console's built-in Bluetooth. You won't be able to use the PlayStation button on the guitar to turn on your console; instead, you'll have to use a Sixaxis or physically turn it on... The Les Pauls will power down after a period of disuse") and the online matchmaking ("Online multiplayer for PS3 is fairly incompetent in presentation... As of the time we're reviewing this, the PS3 Quick Match option is completely broken.")[45]

Users of the Xbox 360 and PlayStation 3 wireless Les Paul guitar controller have reported issues surrounding fret buttons not registering when pushed, wrong fret buttons registering, and the tilt sensor always registering tilt. These apparently stem from the quality of the electrical connections between the pins on the guitar body and the contacts on the detachable neck[54]. Cleaning the contacts and firmly re-seating the detachable neck seems to remedy these problems in some cases.[citation needed] There has been no official statement from Activision, RedOctane or Neversoft addressing these reported issues.

The PlayStation 2 Kramer wireless guitar controller had similar issues to the Les Paul guitar controller. So far, the only way to create less problems is if the neck was pushed in more in order receive better contact from the electric connections.

Though the Wii version of the game was advertised as supporting Dolby Pro Logic II, users have reported that the game outputs in neither Pro Logic II nor stereo, providing only mono sound. According to emails sent by Activision, they "are looking in to right now. The time frame is still unknown at the moment we are still looking in to the problem."[55]

Players attempting to upload their scores to the official Guitar Hero website have also experienced difficulties. According to Neversoft, "the launch of Guitar Hero III has produced heavy amounts of traffic to the website, and this traffic has caused a number of users to have problems with linking their accounts and uploading scores. We are well aware of these issues, and we our working as fast as we can to fix both problems." [56]

In-Game Goofs

  • On Co-op Mode, if Johnny Napalm plays bass on Welcome to the Jungle, during the song he just stands around and fixes his hair. He does not physically play the bass part.


References

  1. ^ Graff, Kris (2006-08-09). "Activision Paid $100 mln for RedOctane". Next Generation. Retrieved 2007-08-14.
  2. ^ Klepek, Patrick (2006-09-22). "MTV Buys Harmonix for $175M". 1UP.com.
  3. ^ Goldstein, Hilary (2007-01-17). "Tony Hawk's Guitar Hero?". IGN. Retrieved 2007-08-14. {{cite web}}: Check date values in: |date= (help)
  4. ^ Faylor, Chris (2007-09-26). "How Neversoft Took Over Guitar Hero". Shacknews. Retrieved 2007-09-26.
  5. ^ Thorsen, Tor (2006-08-03). "New Call of Duty, Guitar Hero, and 007 coming in 2007–8 69". Gamespot. Retrieved 2007-08-14.
  6. ^ Larsen, Phil (2007-04-10). "Guitar Hero 3 US release window revealed". PALGN. Retrieved 2008-08-14.
  7. ^ Goldstein, Hilary (2007-04-09). "Guitar Hero 3 this Fall". IGN. Retrieved 2007-08-14.
  8. ^ Boyes, Emma (2007-04-16). "Guitar Hero III will add online multiplayer, wireless". GameSpot. Retrieved 2007-08-14.
  9. ^ Scalzo, John (2007-05-23). "Guitar Hero III officially announced". Gaming Target. Retrieved 2007-08-14.
  10. ^ Crecente, Brian (2007-05-23). "Breaking: Tenacious D, Wireless hits next Guitar Hero". Kotaku. Retrieved 2007-08-14.
  11. ^ Remo, Chris (2007-07-11). "E3 07: Mario Kart, EA Sports, Guitar Hero 3 Online on Wii". Shacknews. Retrieved 2007-07-11.
  12. ^ lawl (2007-05-30). "First Videos of Guitar Hero 3!". Arrogantics. Retrieved 2007-08-14.
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  15. ^ Brudvig, Erik (2007-05-31). "Guitar Hero III Song Update". IGN. Retrieved 2007-08-14.
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  17. ^ RobInjection (2007-07-05). "SLASH to appear as a character in GUITAR HERO 3 video game". BlogInjection. Retrieved 2007-08-14.
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  19. ^ Breckon, Nick (2007-10-19). "Guitar Hero 3 Xbox 360 Demo". Shacknews. Retrieved 2007-10-22.
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  21. ^ Mullen, Michael (2007-09-11). "Guitar Hero III Shocker... Coming to PC & Mac". GameDailyBiz. Retrieved 2007-09-11.
  22. ^ Bergfield, Carlos (2007-10-18). "Guitar Hero III: Legends of Rock PC Hands-On". Shacknews. Retrieved 2007-10-19.
  23. ^ Bergfeld, Carlos (2007-11-07). "Wireless 360 Guitar Hero III Controller Compatible with PC Version". Shacknews. Retrieved 2007-11-07. {{cite web}}: Check date values in: |date= (help)
  24. ^ Brudvig, Erik (2007-06-01). "Guitar Hero III: Battle Mode". IGN. Retrieved 2007-08-14.
  25. ^ Harris, Craig (2007-08-29). "Guitar Hero III for Wii Hands-on". IGN. Retrieved 2007-09-19. {{cite web}}: Check date values in: |date= (help)
  26. ^ Sliwinski, Alexander (2007-09-06). "Red Octane says Wii will have GHIII online play, no DLC initially". Joystiq. Retrieved 2007-09-19. {{cite web}}: Check date values in: |date= (help)
  27. ^ "Guitar Hero III: Legends of Rock Stage Demo". GameSpot. 2007-07-13. Retrieved 2007-07-14.
  28. ^ "GamePro.com Video: Exclusive Guitar Hero III Preview! - GP Original Series". GamePro. 2007-08-23. Retrieved 2007-08-24.
  29. ^ "Slash Guitar Battle (E3 2007 Off Screen)". IGN. 2007-07-12. Retrieved 2007-08-14. {{cite web}}: Check date values in: |date= (help)
  30. ^ "Lou Battle". 2007-07-13. Retrieved 2007-07-14.
  31. ^ http://www.scorehero.com/forum/viewtopic.php?t=25154
  32. ^ "Activision Shreds New Details on Next Guitar Hero(TM) Game". Activision. 2007-05-23. Retrieved 2007-11-04. {{cite web}}: Check date values in: |date= (help)
  33. ^ "Sex Pistols Re-Record 'Anarchy' for Guitar Hero; Grohl at Zeppelin's 'Beck and Call'". Spin Magazine. 2007-09-26. Retrieved 2007-11-04. {{cite web}}: Check date values in: |date= (help)
  34. ^ "More Than A Video Game Soundtrack". GuitarHero.com. Activision Publishing, Inc. 2007-11-01. Retrieved 2007-11-06.
  35. ^ Haynes, Jeff (2007-11-08). "PSN Update (11.08.07)". ps3.ign.com. Retrieved 2007-11-08. {{cite web}}: Check date values in: |date= (help)
  36. ^ a b Hryb, Larry (2007-11-08). "In Game Content: Guitar Hero III". majornelson.com. Retrieved 2007-11-08. {{cite web}}: Check date values in: |date= (help)
  37. ^ Hryb, Larry (2007-11-08). "Marketplace Roundup for November 8, 2007". majornelson.com. Retrieved 2007-11-08. {{cite web}}: Check date values in: |date= (help)
  38. ^ Bergfeld, Carlos (2007-11-15). "Guitar Hero III Boss Battle Song Pack Hits XBLM". Shacknews. Retrieved 2007-11-15. {{cite web}}: Check date values in: |date= (help)
  39. ^ Hryb, Larry (2007-11-17). "GH III: Boss Battle Track Pack (Free)". majornelson.com. Retrieved 2007-11-17. {{cite web}}: Check date values in: |date= (help)
  40. ^ "Press Release: Velvet Revolver, Foo Fighters and Boss Battle Anthems". gamesindustry.biz. 2007-11-08. Retrieved 2007-11-08.
  41. ^ Kollar, Philip (2007-11-06). "Activision Reveals Plans for Guitar Hero DLC". 1up. Retrieved 2007-11-07. {{cite web}}: Check date values in: |date= (help)
  42. ^ Hryb, Larry (2007-11-21). "Guitar Hero III: Halo Theme Mjolnir Mix (Free)". majornelson.com. Retrieved 2007-11-21. {{cite web}}: Check date values in: |date= (help)
  43. ^ "Search Results on Metacritic - Guitar Hero". Metacritic. Retrieved 2007-11-06.
  44. ^ "Guitar Hero III review". Game Informer. 2007. {{cite journal}}: Unknown parameter |month= ignored (help)
  45. ^ a b c GameSpy Guitar Hero III' review Cite error: The named reference "gamespyreview" was defined multiple times with different content (see the help page).
  46. ^ IGN Guitar Hero III review
  47. ^ http://uk.wii.ign.com/articles/831/831151p2.html
  48. ^ GameDaily Guitar Hero III review.
  49. ^ GameSpot Guitar Hero III review (PlayStation 2)
  50. ^ GameSpy Guitar Hero III review (PlayStation 2)
  51. ^ Graft, Kris (2007-11-05). "Guitar Hero Leads Activision's Record Q2". Next Generation. Retrieved 2007-11-06. {{cite web}}: Check date values in: |date= (help)
  52. ^ Graft, Kris (2007-11-05). "Guitar Hero III May Fall Short of Demand". Next Generation. Retrieved 2007-11-06. {{cite web}}: Check date values in: |date= (help)
  53. ^ No offline Co-Op mode
  54. ^ Guitar Hero III: Problems with the Detatchable Neck
  55. ^ Official Guitar Hero forums
  56. ^ http://www.guitarhero.com/forums/6599/forum_topics/1691

External links